• Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session.

    Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this!

    #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    ✨ Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! 🪑💖 This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session. 🌟 Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this! 💪😊 #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    Anthros Chair V2 Review: Surprisingly Great
    This might be the most supportive office chair I’ve ever sat on.
    1 Σχόλια 0 Μοιράστηκε
  • Aston Martin has embarked on a new journey, and while some may say it waters down an iconic brand, I believe every change opens up new possibilities! Just like James Bond, we all have our preferences, but embracing evolution can lead to exciting adventures.

    Let’s keep our spirits high and look forward to what this iconic brand has in store! Remember, every transformation brings with it a chance to redefine greatness. So, let’s celebrate the bold moves and the new directions! Keep shining, everyone!

    #AstonMartin #IconicBrands #NewBeginnings #PositiveChange #EmbraceTheJourney
    Aston Martin has embarked on a new journey, and while some may say it waters down an iconic brand, I believe every change opens up new possibilities! 🌟 Just like James Bond, we all have our preferences, but embracing evolution can lead to exciting adventures. 🚗✨ Let’s keep our spirits high and look forward to what this iconic brand has in store! Remember, every transformation brings with it a chance to redefine greatness. So, let’s celebrate the bold moves and the new directions! Keep shining, everyone! 🌈💪 #AstonMartin #IconicBrands #NewBeginnings #PositiveChange #EmbraceTheJourney
    1 Σχόλια 0 Μοιράστηκε
  • HOW DISGUISE BUILT OUT THE VIRTUAL ENVIRONMENTS FOR A MINECRAFT MOVIE

    By TREVOR HOGG

    Images courtesy of Warner Bros. Pictures.

    Rather than a world constructed around photorealistic pixels, a video game created by Markus Persson has taken the boxier 3D voxel route, which has become its signature aesthetic, and sparked an international phenomenon that finally gets adapted into a feature with the release of A Minecraft Movie. Brought onboard to help filmmaker Jared Hess in creating the environments that the cast of Jason Momoa, Jack Black, Sebastian Hansen, Emma Myers and Danielle Brooks find themselves inhabiting was Disguise under the direction of Production VFX Supervisor Dan Lemmon.

    “s the Senior Unreal Artist within the Virtual Art Departmenton Minecraft, I experienced the full creative workflow. What stood out most was how deeply the VAD was embedded across every stage of production. We weren’t working in isolation. From the production designer and director to the VFX supervisor and DP, the VAD became a hub for collaboration.”
    —Talia Finlayson, Creative Technologist, Disguise

    Interior and exterior environments had to be created, such as the shop owned by Steve.

    “Prior to working on A Minecraft Movie, I held more technical roles, like serving as the Virtual Production LED Volume Operator on a project for Apple TV+ and Paramount Pictures,” notes Talia Finlayson, Creative Technologist for Disguise. “But as the Senior Unreal Artist within the Virtual Art Departmenton Minecraft, I experienced the full creative workflow. What stood out most was how deeply the VAD was embedded across every stage of production. We weren’t working in isolation. From the production designer and director to the VFX supervisor and DP, the VAD became a hub for collaboration.” The project provided new opportunities. “I’ve always loved the physicality of working with an LED volume, both for the immersion it provides and the way that seeing the environment helps shape an actor’s performance,” notes Laura Bell, Creative Technologist for Disguise. “But for A Minecraft Movie, we used Simulcam instead, and it was an incredible experience to live-composite an entire Minecraft world in real-time, especially with nothing on set but blue curtains.”

    Set designs originally created by the art department in Rhinoceros 3D were transformed into fully navigable 3D environments within Unreal Engine. “These scenes were far more than visualizations,” Finlayson remarks. “They were interactive tools used throughout the production pipeline. We would ingest 3D models and concept art, clean and optimize geometry using tools like Blender, Cinema 4D or Maya, then build out the world in Unreal Engine. This included applying materials, lighting and extending environments. These Unreal scenes we created were vital tools across the production and were used for a variety of purposes such as enabling the director to explore shot compositions, block scenes and experiment with camera movement in a virtual space, as well as passing along Unreal Engine scenes to the visual effects vendors so they could align their digital environments and set extensions with the approved production layouts.”

    A virtual exploration of Steve’s shop in Midport Village.

    Certain elements have to be kept in mind when constructing virtual environments. “When building virtual environments, you need to consider what can actually be built, how actors and cameras will move through the space, and what’s safe and practical on set,” Bell observes. “Outside the areas where strict accuracy is required, you want the environments to blend naturally with the original designs from the art department and support the story, creating a space that feels right for the scene, guides the audience’s eye and sets the right tone. Things like composition, lighting and small environmental details can be really fun to work on, but also serve as beautiful additions to help enrich a story.”

    “I’ve always loved the physicality of working with an LED volume, both for the immersion it provides and the way that seeing the environment helps shape an actor’s performance. But for A Minecraft Movie, we used Simulcam instead, and it was an incredible experience to live-composite an entire Minecraft world in real-time, especially with nothing on set but blue curtains.”
    —Laura Bell, Creative Technologist, Disguise

    Among the buildings that had to be created for Midport Village was Steve’sLava Chicken Shack.

    Concept art was provided that served as visual touchstones. “We received concept art provided by the amazing team of concept artists,” Finlayson states. “Not only did they send us 2D artwork, but they often shared the 3D models they used to create those visuals. These models were incredibly helpful as starting points when building out the virtual environments in Unreal Engine; they gave us a clear sense of composition and design intent. Storyboards were also a key part of the process and were constantly being updated as the project evolved. Having access to the latest versions allowed us to tailor the virtual environments to match camera angles, story beats and staging. Sometimes we would also help the storyboard artists by sending through images of the Unreal Engine worlds to help them geographically position themselves in the worlds and aid in their storyboarding.” At times, the video game assets came in handy. “Exteriors often involved large-scale landscapes and stylized architectural elements, which had to feel true to the Minecraft world,” Finlayson explains. “In some cases, we brought in geometry from the game itself to help quickly block out areas. For example, we did this for the Elytra Flight Chase sequence, which takes place through a large canyon.”

    Flexibility was critical. “A key technical challenge we faced was ensuring that the Unreal levels were built in a way that allowed for fast and flexible iteration,” Finlayson remarks. “Since our environments were constantly being reviewed by the director, production designer, DP and VFX supervisor, we needed to be able to respond quickly to feedback, sometimes live during a review session. To support this, we had to keep our scenes modular and well-organized; that meant breaking environments down into manageable components and maintaining clean naming conventions. By setting up the levels this way, we could make layout changes, swap assets or adjust lighting on the fly without breaking the scene or slowing down the process.” Production schedules influence the workflows, pipelines and techniques. “No two projects will ever feel exactly the same,” Bell notes. “For example, Pat Younisadapted his typical VR setup to allow scene reviews using a PS5 controller, which made it much more comfortable and accessible for the director. On a more technical side, because everything was cubes and voxels, my Blender workflow ended up being way heavier on the re-mesh modifier than usual, definitely not something I’ll run into again anytime soon!”

    A virtual study and final still of the cast members standing outside of the Lava Chicken Shack.

    “We received concept art provided by the amazing team of concept artists. Not only did they send us 2D artwork, but they often shared the 3D models they used to create those visuals. These models were incredibly helpful as starting points when building out the virtual environments in Unreal Engine; they gave us a clear sense of composition and design intent. Storyboards were also a key part of the process and were constantly being updated as the project evolved. Having access to the latest versions allowed us to tailor the virtual environments to match camera angles, story beats and staging.”
    —Talia Finlayson, Creative Technologist, Disguise

    The design and composition of virtual environments tended to remain consistent throughout principal photography. “The only major design change I can recall was the removal of a second story from a building in Midport Village to allow the camera crane to get a clear shot of the chicken perched above Steve’s lava chicken shack,” Finlayson remarks. “I would agree that Midport Village likely went through the most iterations,” Bell responds. “The archway, in particular, became a visual anchor across different levels. We often placed it off in the distance to help orient both ourselves and the audience and show how far the characters had traveled. I remember rebuilding the stairs leading up to the rampart five or six times, using different configurations based on the physically constructed stairs. This was because there were storyboarded sequences of the film’s characters, Henry, Steve and Garrett, being chased by piglins, and the action needed to match what could be achieved practically on set.”

    Virtually conceptualizing the layout of Midport Village.

    Complex virtual environments were constructed for the final battle and the various forest scenes throughout the movie. “What made these particularly challenging was the way physical set pieces were repurposed and repositioned to serve multiple scenes and locations within the story,” Finlayson reveals. “The same built elements had to appear in different parts of the world, so we had to carefully adjust the virtual environments to accommodate those different positions.” Bell is in agreement with her colleague. “The forest scenes were some of the more complex environments to manage. It could get tricky, particularly when the filming schedule shifted. There was one day on set where the order of shots changed unexpectedly, and because the physical sets looked so similar, I initially loaded a different perspective than planned. Fortunately, thanks to our workflow, Lindsay Georgeand I were able to quickly open the recorded sequence in Unreal Engine and swap out the correct virtual environment for the live composite without any disruption to the shoot.”

    An example of the virtual and final version of the Woodland Mansion.

    “Midport Village likely went through the most iterations. The archway, in particular, became a visual anchor across different levels. We often placed it off in the distance to help orient both ourselves and the audience and show how far the characters had traveled.”
    —Laura Bell, Creative Technologist, Disguise

    Extensive detail was given to the center of the sets where the main action unfolds. “For these areas, we received prop layouts from the prop department to ensure accurate placement and alignment with the physical builds,” Finlayson explains. “These central environments were used heavily for storyboarding, blocking and department reviews, so precision was essential. As we moved further out from the practical set, the environments became more about blocking and spatial context rather than fine detail. We worked closely with Production Designer Grant Major to get approval on these extended environments, making sure they aligned with the overall visual direction. We also used creatures and crowd stand-ins provided by the visual effects team. These gave a great sense of scale and placement during early planning stages and allowed other departments to better understand how these elements would be integrated into the scenes.”

    Cast members Sebastian Hansen, Danielle Brooks and Emma Myers stand in front of the Earth Portal Plateau environment.

    Doing a virtual scale study of the Mountainside.

    Practical requirements like camera moves, stunt choreography and crane setups had an impact on the creation of virtual environments. “Sometimes we would adjust layouts slightly to open up areas for tracking shots or rework spaces to accommodate key action beats, all while keeping the environment feeling cohesive and true to the Minecraft world,” Bell states. “Simulcam bridged the physical and virtual worlds on set, overlaying Unreal Engine environments onto live-action scenes in real-time, giving the director, DP and other department heads a fully-realized preview of shots and enabling precise, informed decisions during production. It also recorded critical production data like camera movement paths, which was handed over to the post-production team to give them the exact tracks they needed, streamlining the visual effects pipeline.”

    Piglots cause mayhem during the Wingsuit Chase.

    Virtual versions of the exterior and interior of the Safe House located in the Enchanted Woods.

    “One of the biggest challenges for me was managing constant iteration while keeping our environments clean, organized and easy to update,” Finlayson notes. “Because the virtual sets were reviewed regularly by the director and other heads of departments, feedback was often implemented live in the room. This meant the environments had to be flexible. But overall, this was an amazing project to work on, and I am so grateful for the incredible VAD team I was a part of – Heide Nichols, Pat Younis, Jake Tuckand Laura. Everyone on this team worked so collaboratively, seamlessly and in such a supportive way that I never felt like I was out of my depth.” There was another challenge that is more to do with familiarity. “Having a VAD on a film is still a relatively new process in production,” Bell states. “There were moments where other departments were still learning what we did and how to best work with us. That said, the response was overwhelmingly positive. I remember being on set at the Simulcam station and seeing how excited people were to look at the virtual environments as they walked by, often stopping for a chat and a virtual tour. Instead of seeing just a huge blue curtain, they were stoked to see something Minecraft and could get a better sense of what they were actually shooting.”
    #how #disguise #built #out #virtual
    HOW DISGUISE BUILT OUT THE VIRTUAL ENVIRONMENTS FOR A MINECRAFT MOVIE
    By TREVOR HOGG Images courtesy of Warner Bros. Pictures. Rather than a world constructed around photorealistic pixels, a video game created by Markus Persson has taken the boxier 3D voxel route, which has become its signature aesthetic, and sparked an international phenomenon that finally gets adapted into a feature with the release of A Minecraft Movie. Brought onboard to help filmmaker Jared Hess in creating the environments that the cast of Jason Momoa, Jack Black, Sebastian Hansen, Emma Myers and Danielle Brooks find themselves inhabiting was Disguise under the direction of Production VFX Supervisor Dan Lemmon. “s the Senior Unreal Artist within the Virtual Art Departmenton Minecraft, I experienced the full creative workflow. What stood out most was how deeply the VAD was embedded across every stage of production. We weren’t working in isolation. From the production designer and director to the VFX supervisor and DP, the VAD became a hub for collaboration.” —Talia Finlayson, Creative Technologist, Disguise Interior and exterior environments had to be created, such as the shop owned by Steve. “Prior to working on A Minecraft Movie, I held more technical roles, like serving as the Virtual Production LED Volume Operator on a project for Apple TV+ and Paramount Pictures,” notes Talia Finlayson, Creative Technologist for Disguise. “But as the Senior Unreal Artist within the Virtual Art Departmenton Minecraft, I experienced the full creative workflow. What stood out most was how deeply the VAD was embedded across every stage of production. We weren’t working in isolation. From the production designer and director to the VFX supervisor and DP, the VAD became a hub for collaboration.” The project provided new opportunities. “I’ve always loved the physicality of working with an LED volume, both for the immersion it provides and the way that seeing the environment helps shape an actor’s performance,” notes Laura Bell, Creative Technologist for Disguise. “But for A Minecraft Movie, we used Simulcam instead, and it was an incredible experience to live-composite an entire Minecraft world in real-time, especially with nothing on set but blue curtains.” Set designs originally created by the art department in Rhinoceros 3D were transformed into fully navigable 3D environments within Unreal Engine. “These scenes were far more than visualizations,” Finlayson remarks. “They were interactive tools used throughout the production pipeline. We would ingest 3D models and concept art, clean and optimize geometry using tools like Blender, Cinema 4D or Maya, then build out the world in Unreal Engine. This included applying materials, lighting and extending environments. These Unreal scenes we created were vital tools across the production and were used for a variety of purposes such as enabling the director to explore shot compositions, block scenes and experiment with camera movement in a virtual space, as well as passing along Unreal Engine scenes to the visual effects vendors so they could align their digital environments and set extensions with the approved production layouts.” A virtual exploration of Steve’s shop in Midport Village. Certain elements have to be kept in mind when constructing virtual environments. “When building virtual environments, you need to consider what can actually be built, how actors and cameras will move through the space, and what’s safe and practical on set,” Bell observes. “Outside the areas where strict accuracy is required, you want the environments to blend naturally with the original designs from the art department and support the story, creating a space that feels right for the scene, guides the audience’s eye and sets the right tone. Things like composition, lighting and small environmental details can be really fun to work on, but also serve as beautiful additions to help enrich a story.” “I’ve always loved the physicality of working with an LED volume, both for the immersion it provides and the way that seeing the environment helps shape an actor’s performance. But for A Minecraft Movie, we used Simulcam instead, and it was an incredible experience to live-composite an entire Minecraft world in real-time, especially with nothing on set but blue curtains.” —Laura Bell, Creative Technologist, Disguise Among the buildings that had to be created for Midport Village was Steve’sLava Chicken Shack. Concept art was provided that served as visual touchstones. “We received concept art provided by the amazing team of concept artists,” Finlayson states. “Not only did they send us 2D artwork, but they often shared the 3D models they used to create those visuals. These models were incredibly helpful as starting points when building out the virtual environments in Unreal Engine; they gave us a clear sense of composition and design intent. Storyboards were also a key part of the process and were constantly being updated as the project evolved. Having access to the latest versions allowed us to tailor the virtual environments to match camera angles, story beats and staging. Sometimes we would also help the storyboard artists by sending through images of the Unreal Engine worlds to help them geographically position themselves in the worlds and aid in their storyboarding.” At times, the video game assets came in handy. “Exteriors often involved large-scale landscapes and stylized architectural elements, which had to feel true to the Minecraft world,” Finlayson explains. “In some cases, we brought in geometry from the game itself to help quickly block out areas. For example, we did this for the Elytra Flight Chase sequence, which takes place through a large canyon.” Flexibility was critical. “A key technical challenge we faced was ensuring that the Unreal levels were built in a way that allowed for fast and flexible iteration,” Finlayson remarks. “Since our environments were constantly being reviewed by the director, production designer, DP and VFX supervisor, we needed to be able to respond quickly to feedback, sometimes live during a review session. To support this, we had to keep our scenes modular and well-organized; that meant breaking environments down into manageable components and maintaining clean naming conventions. By setting up the levels this way, we could make layout changes, swap assets or adjust lighting on the fly without breaking the scene or slowing down the process.” Production schedules influence the workflows, pipelines and techniques. “No two projects will ever feel exactly the same,” Bell notes. “For example, Pat Younisadapted his typical VR setup to allow scene reviews using a PS5 controller, which made it much more comfortable and accessible for the director. On a more technical side, because everything was cubes and voxels, my Blender workflow ended up being way heavier on the re-mesh modifier than usual, definitely not something I’ll run into again anytime soon!” A virtual study and final still of the cast members standing outside of the Lava Chicken Shack. “We received concept art provided by the amazing team of concept artists. Not only did they send us 2D artwork, but they often shared the 3D models they used to create those visuals. These models were incredibly helpful as starting points when building out the virtual environments in Unreal Engine; they gave us a clear sense of composition and design intent. Storyboards were also a key part of the process and were constantly being updated as the project evolved. Having access to the latest versions allowed us to tailor the virtual environments to match camera angles, story beats and staging.” —Talia Finlayson, Creative Technologist, Disguise The design and composition of virtual environments tended to remain consistent throughout principal photography. “The only major design change I can recall was the removal of a second story from a building in Midport Village to allow the camera crane to get a clear shot of the chicken perched above Steve’s lava chicken shack,” Finlayson remarks. “I would agree that Midport Village likely went through the most iterations,” Bell responds. “The archway, in particular, became a visual anchor across different levels. We often placed it off in the distance to help orient both ourselves and the audience and show how far the characters had traveled. I remember rebuilding the stairs leading up to the rampart five or six times, using different configurations based on the physically constructed stairs. This was because there were storyboarded sequences of the film’s characters, Henry, Steve and Garrett, being chased by piglins, and the action needed to match what could be achieved practically on set.” Virtually conceptualizing the layout of Midport Village. Complex virtual environments were constructed for the final battle and the various forest scenes throughout the movie. “What made these particularly challenging was the way physical set pieces were repurposed and repositioned to serve multiple scenes and locations within the story,” Finlayson reveals. “The same built elements had to appear in different parts of the world, so we had to carefully adjust the virtual environments to accommodate those different positions.” Bell is in agreement with her colleague. “The forest scenes were some of the more complex environments to manage. It could get tricky, particularly when the filming schedule shifted. There was one day on set where the order of shots changed unexpectedly, and because the physical sets looked so similar, I initially loaded a different perspective than planned. Fortunately, thanks to our workflow, Lindsay Georgeand I were able to quickly open the recorded sequence in Unreal Engine and swap out the correct virtual environment for the live composite without any disruption to the shoot.” An example of the virtual and final version of the Woodland Mansion. “Midport Village likely went through the most iterations. The archway, in particular, became a visual anchor across different levels. We often placed it off in the distance to help orient both ourselves and the audience and show how far the characters had traveled.” —Laura Bell, Creative Technologist, Disguise Extensive detail was given to the center of the sets where the main action unfolds. “For these areas, we received prop layouts from the prop department to ensure accurate placement and alignment with the physical builds,” Finlayson explains. “These central environments were used heavily for storyboarding, blocking and department reviews, so precision was essential. As we moved further out from the practical set, the environments became more about blocking and spatial context rather than fine detail. We worked closely with Production Designer Grant Major to get approval on these extended environments, making sure they aligned with the overall visual direction. We also used creatures and crowd stand-ins provided by the visual effects team. These gave a great sense of scale and placement during early planning stages and allowed other departments to better understand how these elements would be integrated into the scenes.” Cast members Sebastian Hansen, Danielle Brooks and Emma Myers stand in front of the Earth Portal Plateau environment. Doing a virtual scale study of the Mountainside. Practical requirements like camera moves, stunt choreography and crane setups had an impact on the creation of virtual environments. “Sometimes we would adjust layouts slightly to open up areas for tracking shots or rework spaces to accommodate key action beats, all while keeping the environment feeling cohesive and true to the Minecraft world,” Bell states. “Simulcam bridged the physical and virtual worlds on set, overlaying Unreal Engine environments onto live-action scenes in real-time, giving the director, DP and other department heads a fully-realized preview of shots and enabling precise, informed decisions during production. It also recorded critical production data like camera movement paths, which was handed over to the post-production team to give them the exact tracks they needed, streamlining the visual effects pipeline.” Piglots cause mayhem during the Wingsuit Chase. Virtual versions of the exterior and interior of the Safe House located in the Enchanted Woods. “One of the biggest challenges for me was managing constant iteration while keeping our environments clean, organized and easy to update,” Finlayson notes. “Because the virtual sets were reviewed regularly by the director and other heads of departments, feedback was often implemented live in the room. This meant the environments had to be flexible. But overall, this was an amazing project to work on, and I am so grateful for the incredible VAD team I was a part of – Heide Nichols, Pat Younis, Jake Tuckand Laura. Everyone on this team worked so collaboratively, seamlessly and in such a supportive way that I never felt like I was out of my depth.” There was another challenge that is more to do with familiarity. “Having a VAD on a film is still a relatively new process in production,” Bell states. “There were moments where other departments were still learning what we did and how to best work with us. That said, the response was overwhelmingly positive. I remember being on set at the Simulcam station and seeing how excited people were to look at the virtual environments as they walked by, often stopping for a chat and a virtual tour. Instead of seeing just a huge blue curtain, they were stoked to see something Minecraft and could get a better sense of what they were actually shooting.” #how #disguise #built #out #virtual
    WWW.VFXVOICE.COM
    HOW DISGUISE BUILT OUT THE VIRTUAL ENVIRONMENTS FOR A MINECRAFT MOVIE
    By TREVOR HOGG Images courtesy of Warner Bros. Pictures. Rather than a world constructed around photorealistic pixels, a video game created by Markus Persson has taken the boxier 3D voxel route, which has become its signature aesthetic, and sparked an international phenomenon that finally gets adapted into a feature with the release of A Minecraft Movie. Brought onboard to help filmmaker Jared Hess in creating the environments that the cast of Jason Momoa, Jack Black, Sebastian Hansen, Emma Myers and Danielle Brooks find themselves inhabiting was Disguise under the direction of Production VFX Supervisor Dan Lemmon. “[A]s the Senior Unreal Artist within the Virtual Art Department (VAD) on Minecraft, I experienced the full creative workflow. What stood out most was how deeply the VAD was embedded across every stage of production. We weren’t working in isolation. From the production designer and director to the VFX supervisor and DP, the VAD became a hub for collaboration.” —Talia Finlayson, Creative Technologist, Disguise Interior and exterior environments had to be created, such as the shop owned by Steve (Jack Black). “Prior to working on A Minecraft Movie, I held more technical roles, like serving as the Virtual Production LED Volume Operator on a project for Apple TV+ and Paramount Pictures,” notes Talia Finlayson, Creative Technologist for Disguise. “But as the Senior Unreal Artist within the Virtual Art Department (VAD) on Minecraft, I experienced the full creative workflow. What stood out most was how deeply the VAD was embedded across every stage of production. We weren’t working in isolation. From the production designer and director to the VFX supervisor and DP, the VAD became a hub for collaboration.” The project provided new opportunities. “I’ve always loved the physicality of working with an LED volume, both for the immersion it provides and the way that seeing the environment helps shape an actor’s performance,” notes Laura Bell, Creative Technologist for Disguise. “But for A Minecraft Movie, we used Simulcam instead, and it was an incredible experience to live-composite an entire Minecraft world in real-time, especially with nothing on set but blue curtains.” Set designs originally created by the art department in Rhinoceros 3D were transformed into fully navigable 3D environments within Unreal Engine. “These scenes were far more than visualizations,” Finlayson remarks. “They were interactive tools used throughout the production pipeline. We would ingest 3D models and concept art, clean and optimize geometry using tools like Blender, Cinema 4D or Maya, then build out the world in Unreal Engine. This included applying materials, lighting and extending environments. These Unreal scenes we created were vital tools across the production and were used for a variety of purposes such as enabling the director to explore shot compositions, block scenes and experiment with camera movement in a virtual space, as well as passing along Unreal Engine scenes to the visual effects vendors so they could align their digital environments and set extensions with the approved production layouts.” A virtual exploration of Steve’s shop in Midport Village. Certain elements have to be kept in mind when constructing virtual environments. “When building virtual environments, you need to consider what can actually be built, how actors and cameras will move through the space, and what’s safe and practical on set,” Bell observes. “Outside the areas where strict accuracy is required, you want the environments to blend naturally with the original designs from the art department and support the story, creating a space that feels right for the scene, guides the audience’s eye and sets the right tone. Things like composition, lighting and small environmental details can be really fun to work on, but also serve as beautiful additions to help enrich a story.” “I’ve always loved the physicality of working with an LED volume, both for the immersion it provides and the way that seeing the environment helps shape an actor’s performance. But for A Minecraft Movie, we used Simulcam instead, and it was an incredible experience to live-composite an entire Minecraft world in real-time, especially with nothing on set but blue curtains.” —Laura Bell, Creative Technologist, Disguise Among the buildings that had to be created for Midport Village was Steve’s (Jack Black) Lava Chicken Shack. Concept art was provided that served as visual touchstones. “We received concept art provided by the amazing team of concept artists,” Finlayson states. “Not only did they send us 2D artwork, but they often shared the 3D models they used to create those visuals. These models were incredibly helpful as starting points when building out the virtual environments in Unreal Engine; they gave us a clear sense of composition and design intent. Storyboards were also a key part of the process and were constantly being updated as the project evolved. Having access to the latest versions allowed us to tailor the virtual environments to match camera angles, story beats and staging. Sometimes we would also help the storyboard artists by sending through images of the Unreal Engine worlds to help them geographically position themselves in the worlds and aid in their storyboarding.” At times, the video game assets came in handy. “Exteriors often involved large-scale landscapes and stylized architectural elements, which had to feel true to the Minecraft world,” Finlayson explains. “In some cases, we brought in geometry from the game itself to help quickly block out areas. For example, we did this for the Elytra Flight Chase sequence, which takes place through a large canyon.” Flexibility was critical. “A key technical challenge we faced was ensuring that the Unreal levels were built in a way that allowed for fast and flexible iteration,” Finlayson remarks. “Since our environments were constantly being reviewed by the director, production designer, DP and VFX supervisor, we needed to be able to respond quickly to feedback, sometimes live during a review session. To support this, we had to keep our scenes modular and well-organized; that meant breaking environments down into manageable components and maintaining clean naming conventions. By setting up the levels this way, we could make layout changes, swap assets or adjust lighting on the fly without breaking the scene or slowing down the process.” Production schedules influence the workflows, pipelines and techniques. “No two projects will ever feel exactly the same,” Bell notes. “For example, Pat Younis [VAD Art Director] adapted his typical VR setup to allow scene reviews using a PS5 controller, which made it much more comfortable and accessible for the director. On a more technical side, because everything was cubes and voxels, my Blender workflow ended up being way heavier on the re-mesh modifier than usual, definitely not something I’ll run into again anytime soon!” A virtual study and final still of the cast members standing outside of the Lava Chicken Shack. “We received concept art provided by the amazing team of concept artists. Not only did they send us 2D artwork, but they often shared the 3D models they used to create those visuals. These models were incredibly helpful as starting points when building out the virtual environments in Unreal Engine; they gave us a clear sense of composition and design intent. Storyboards were also a key part of the process and were constantly being updated as the project evolved. Having access to the latest versions allowed us to tailor the virtual environments to match camera angles, story beats and staging.” —Talia Finlayson, Creative Technologist, Disguise The design and composition of virtual environments tended to remain consistent throughout principal photography. “The only major design change I can recall was the removal of a second story from a building in Midport Village to allow the camera crane to get a clear shot of the chicken perched above Steve’s lava chicken shack,” Finlayson remarks. “I would agree that Midport Village likely went through the most iterations,” Bell responds. “The archway, in particular, became a visual anchor across different levels. We often placed it off in the distance to help orient both ourselves and the audience and show how far the characters had traveled. I remember rebuilding the stairs leading up to the rampart five or six times, using different configurations based on the physically constructed stairs. This was because there were storyboarded sequences of the film’s characters, Henry, Steve and Garrett, being chased by piglins, and the action needed to match what could be achieved practically on set.” Virtually conceptualizing the layout of Midport Village. Complex virtual environments were constructed for the final battle and the various forest scenes throughout the movie. “What made these particularly challenging was the way physical set pieces were repurposed and repositioned to serve multiple scenes and locations within the story,” Finlayson reveals. “The same built elements had to appear in different parts of the world, so we had to carefully adjust the virtual environments to accommodate those different positions.” Bell is in agreement with her colleague. “The forest scenes were some of the more complex environments to manage. It could get tricky, particularly when the filming schedule shifted. There was one day on set where the order of shots changed unexpectedly, and because the physical sets looked so similar, I initially loaded a different perspective than planned. Fortunately, thanks to our workflow, Lindsay George [VP Tech] and I were able to quickly open the recorded sequence in Unreal Engine and swap out the correct virtual environment for the live composite without any disruption to the shoot.” An example of the virtual and final version of the Woodland Mansion. “Midport Village likely went through the most iterations. The archway, in particular, became a visual anchor across different levels. We often placed it off in the distance to help orient both ourselves and the audience and show how far the characters had traveled.” —Laura Bell, Creative Technologist, Disguise Extensive detail was given to the center of the sets where the main action unfolds. “For these areas, we received prop layouts from the prop department to ensure accurate placement and alignment with the physical builds,” Finlayson explains. “These central environments were used heavily for storyboarding, blocking and department reviews, so precision was essential. As we moved further out from the practical set, the environments became more about blocking and spatial context rather than fine detail. We worked closely with Production Designer Grant Major to get approval on these extended environments, making sure they aligned with the overall visual direction. We also used creatures and crowd stand-ins provided by the visual effects team. These gave a great sense of scale and placement during early planning stages and allowed other departments to better understand how these elements would be integrated into the scenes.” Cast members Sebastian Hansen, Danielle Brooks and Emma Myers stand in front of the Earth Portal Plateau environment. Doing a virtual scale study of the Mountainside. Practical requirements like camera moves, stunt choreography and crane setups had an impact on the creation of virtual environments. “Sometimes we would adjust layouts slightly to open up areas for tracking shots or rework spaces to accommodate key action beats, all while keeping the environment feeling cohesive and true to the Minecraft world,” Bell states. “Simulcam bridged the physical and virtual worlds on set, overlaying Unreal Engine environments onto live-action scenes in real-time, giving the director, DP and other department heads a fully-realized preview of shots and enabling precise, informed decisions during production. It also recorded critical production data like camera movement paths, which was handed over to the post-production team to give them the exact tracks they needed, streamlining the visual effects pipeline.” Piglots cause mayhem during the Wingsuit Chase. Virtual versions of the exterior and interior of the Safe House located in the Enchanted Woods. “One of the biggest challenges for me was managing constant iteration while keeping our environments clean, organized and easy to update,” Finlayson notes. “Because the virtual sets were reviewed regularly by the director and other heads of departments, feedback was often implemented live in the room. This meant the environments had to be flexible. But overall, this was an amazing project to work on, and I am so grateful for the incredible VAD team I was a part of – Heide Nichols [VAD Supervisor], Pat Younis, Jake Tuck [Unreal Artist] and Laura. Everyone on this team worked so collaboratively, seamlessly and in such a supportive way that I never felt like I was out of my depth.” There was another challenge that is more to do with familiarity. “Having a VAD on a film is still a relatively new process in production,” Bell states. “There were moments where other departments were still learning what we did and how to best work with us. That said, the response was overwhelmingly positive. I remember being on set at the Simulcam station and seeing how excited people were to look at the virtual environments as they walked by, often stopping for a chat and a virtual tour. Instead of seeing just a huge blue curtain, they were stoked to see something Minecraft and could get a better sense of what they were actually shooting.”
    0 Σχόλια 0 Μοιράστηκε
  • Exciting times for gamers and consumers alike! Sony is facing some heat in the Netherlands over the pricing of digital games! This is a fantastic opportunity for us all to reflect on the value we place on our gaming experiences. It's great to see consumer associations advocating for fair prices!

    Remember, every challenge we face is a chance for growth and improvement! Let's stay positive and support movements that aim to make gaming more accessible to everyone! Together, we can create a fairer gaming world!

    #GamingCommunity #ConsumerRights #FairPricing #Sony #DigitalGames
    🎮✨ Exciting times for gamers and consumers alike! 💪 Sony is facing some heat in the Netherlands over the pricing of digital games! 🌟 This is a fantastic opportunity for us all to reflect on the value we place on our gaming experiences. It's great to see consumer associations advocating for fair prices! 🏆 Remember, every challenge we face is a chance for growth and improvement! Let's stay positive and support movements that aim to make gaming more accessible to everyone! Together, we can create a fairer gaming world! 🌍💖 #GamingCommunity #ConsumerRights #FairPricing #Sony #DigitalGames
    WWW.ACTUGAMING.NET
    Sony est attaqué par une association de consommateurs aux Pays-Bas à propos des tarifs trop hauts sur les jeux numériques
    ActuGaming.net Sony est attaqué par une association de consommateurs aux Pays-Bas à propos des tarifs trop hauts sur les jeux numériques À l’heure où l’on voit bien que les constructeurs poussent de plus en plus vers […] L'article
    Like
    Love
    Angry
    10
    1 Σχόλια 0 Μοιράστηκε
  • Life often brings us unexpected challenges, just like what happened to Pat Gelsinger when he had to leave Intel before completing his vision. But here's the magic: every ending is a new beginning! Embrace those twists and turns, because they can lead you to even greater heights!

    Pat's journey reminds us that setbacks can be setups for comebacks! So let's stay optimistic and keep pushing forward, knowing that every challenge is an opportunity in disguise.

    Believe in your path, and remember, the best is yet to come!

    #PatGelsinger #Inspiration #PositiveVibes #KeepGoing #Motivation
    🌟 Life often brings us unexpected challenges, just like what happened to Pat Gelsinger when he had to leave Intel before completing his vision. But here's the magic: every ending is a new beginning! ✨ Embrace those twists and turns, because they can lead you to even greater heights! 🚀 Pat's journey reminds us that setbacks can be setups for comebacks! 💪 So let's stay optimistic and keep pushing forward, knowing that every challenge is an opportunity in disguise. Believe in your path, and remember, the best is yet to come! 💖 #PatGelsinger #Inspiration #PositiveVibes #KeepGoing #Motivation
    ARABHARDWARE.NET
    بات جيلسنجر: فُرض عليّ ترك Intel ولم أكمل ما بدأته!
    The post بات جيلسنجر: فُرض عليّ ترك Intel ولم أكمل ما بدأته! appeared first on عرب هاردوير.
    1 Σχόλια 0 Μοιράστηκε
  • Hey, gaming enthusiasts! Did you hear the latest buzz? Sony is still holding back from releasing PlayStation Studios games directly on PS Plus! While it might seem like a bummer, let's look at the bright side! By refining PlayStation Plus, Sony has managed to enhance its subscription benefits, leading to more exciting prospects for us gamers!

    Every challenge is an opportunity in disguise, and who knows what amazing surprises Sony has in store for us in the future? Keep your spirits high and stay tuned for more thrilling updates! Together, we can embrace every twist and turn!

    #PlayStation #GamingCommunity #StayPositive #SonyNews #GameOn
    🎮✨ Hey, gaming enthusiasts! 🌟 Did you hear the latest buzz? Sony is still holding back from releasing PlayStation Studios games directly on PS Plus! While it might seem like a bummer, let's look at the bright side! 🌈 By refining PlayStation Plus, Sony has managed to enhance its subscription benefits, leading to more exciting prospects for us gamers! 🎉 Every challenge is an opportunity in disguise, and who knows what amazing surprises Sony has in store for us in the future? Keep your spirits high and stay tuned for more thrilling updates! Together, we can embrace every twist and turn! 🚀💖 #PlayStation #GamingCommunity #StayPositive #SonyNews #GameOn
    WWW.ACTUGAMING.NET
    Sony ne veut toujours pas sortir des jeux PlayStation Studios directement sur le PS Plus
    ActuGaming.net Sony ne veut toujours pas sortir des jeux PlayStation Studios directement sur le PS Plus En retravaillant sur PlayStation Plus, Sony est parvenu à augmenter ses bénéfices sur l’abonnement et […] L'article Sony ne veut touj
    1 Σχόλια 0 Μοιράστηκε
  • Trump, TikTok, ban, social media, technology news, United States, youth culture, digital trends, internet freedom

    In a move that has left many users relieved and hopeful, former President Donald Trump has announced the third delay of the TikTok ban. This decision resonates positively with millions of devoted TikTok users across the United States and beyond, who have made this platform an integral part of their daily lives. As we navigate this ongoing saga, let’s take a moment to appreciate the ...
    Trump, TikTok, ban, social media, technology news, United States, youth culture, digital trends, internet freedom In a move that has left many users relieved and hopeful, former President Donald Trump has announced the third delay of the TikTok ban. This decision resonates positively with millions of devoted TikTok users across the United States and beyond, who have made this platform an integral part of their daily lives. As we navigate this ongoing saga, let’s take a moment to appreciate the ...
    Trump Delays TikTok Ban for the Third Time: A Hopeful Perspective
    Trump, TikTok, ban, social media, technology news, United States, youth culture, digital trends, internet freedom In a move that has left many users relieved and hopeful, former President Donald Trump has announced the third delay of the TikTok ban. This decision resonates positively with millions of devoted TikTok users across the United States and beyond, who have made this platform an...
    Like
    Love
    Wow
    Angry
    Sad
    108
    1 Σχόλια 0 Μοιράστηκε
  • Hey everyone!

    Today, I want to dive into something truly fascinating and groundbreaking that’s making waves in the tech world: **superintelligence**! The recent news about Meta's investment in Scale AI and their ambitious plans to create a superintelligence AI research lab is incredibly exciting! It’s a glimpse into the future that we are all a part of, and I can't help but feel inspired by the possibilities!

    So, what exactly is superintelligence? In essence, it refers to a form of artificial intelligence that surpasses human intelligence in virtually every aspect. Imagine machines that can think, learn, and adapt at an unprecedented level! The potential for positive change and innovation is enormous! Just think about how this technology could transform industries, solve complex problems, and even improve our everyday lives!

    Meta is taking a bold step by investing in this field, and it shows just how serious they are about shaping our future. Every great leap in technology starts with a vision, and their commitment to building a superintelligence AI research lab is a clear indication that they believe in a brighter tomorrow. Just imagine the breakthroughs that could come from this initiative! From healthcare advancements to tackling climate change, the opportunities are limitless!

    What I find truly inspiring is how this move encourages collaboration among brilliant minds across the globe. The quest for superintelligence is not just about creating smart machines; it’s about bringing together diverse perspectives, ideas, and skills to push the boundaries of what’s possible! Let’s celebrate this spirit of innovation and teamwork!

    And here’s the most exciting part: You don’t have to be a tech expert to be a part of this journey! Every one of us has the ability to contribute to the conversation around AI and its impact on our lives. Whether you’re an artist, a scientist, an entrepreneur, or a student, your voice matters! Let’s dream big and think about how we can leverage technology to create a better world for everyone!

    As we move forward, let’s keep the dialogue open and embrace the changes that superintelligence might bring. Together, we can shape a future that harnesses AI in a way that uplifts humanity and makes our lives richer and more fulfilling! So, let’s stay positive, curious, and engaged! The future is bright, and it’s ours to create!

    Stay tuned for more updates, and let’s keep this conversation going! What are your thoughts on superintelligence? How do you envision it impacting our world? Share your ideas below!

    #Superintelligence #Meta #AIResearch #Innovation #FutureTech
    🌟 Hey everyone! 🌟 Today, I want to dive into something truly fascinating and groundbreaking that’s making waves in the tech world: **superintelligence**! 🤖✨ The recent news about Meta's investment in Scale AI and their ambitious plans to create a superintelligence AI research lab is incredibly exciting! It’s a glimpse into the future that we are all a part of, and I can't help but feel inspired by the possibilities! 🚀 So, what exactly is superintelligence? 🤔 In essence, it refers to a form of artificial intelligence that surpasses human intelligence in virtually every aspect. Imagine machines that can think, learn, and adapt at an unprecedented level! The potential for positive change and innovation is enormous! 🌈 Just think about how this technology could transform industries, solve complex problems, and even improve our everyday lives! 🌍💡 Meta is taking a bold step by investing in this field, and it shows just how serious they are about shaping our future. Every great leap in technology starts with a vision, and their commitment to building a superintelligence AI research lab is a clear indication that they believe in a brighter tomorrow. 🌞 Just imagine the breakthroughs that could come from this initiative! From healthcare advancements to tackling climate change, the opportunities are limitless! 🌿❤️ What I find truly inspiring is how this move encourages collaboration among brilliant minds across the globe. The quest for superintelligence is not just about creating smart machines; it’s about bringing together diverse perspectives, ideas, and skills to push the boundaries of what’s possible! Let’s celebrate this spirit of innovation and teamwork! 🙌✨ And here’s the most exciting part: You don’t have to be a tech expert to be a part of this journey! Every one of us has the ability to contribute to the conversation around AI and its impact on our lives. Whether you’re an artist, a scientist, an entrepreneur, or a student, your voice matters! 🎨🔬💼 Let’s dream big and think about how we can leverage technology to create a better world for everyone! 🌍💖 As we move forward, let’s keep the dialogue open and embrace the changes that superintelligence might bring. Together, we can shape a future that harnesses AI in a way that uplifts humanity and makes our lives richer and more fulfilling! So, let’s stay positive, curious, and engaged! The future is bright, and it’s ours to create! 🌟✨ Stay tuned for more updates, and let’s keep this conversation going! What are your thoughts on superintelligence? How do you envision it impacting our world? Share your ideas below! 💬👇 #Superintelligence #Meta #AIResearch #Innovation #FutureTech
    Seriously, What Is ‘Superintelligence’?
    In this episode of Uncanny Valley, we talk about Meta’s recent investment in Scale AI and its move to build a superintelligence AI research lab. So we ask: What is superintelligence anyway?
    Like
    Love
    Wow
    Sad
    Angry
    221
    1 Σχόλια 0 Μοιράστηκε
  • Hey there, amazing souls! Are you ready to dive into the fascinating world of photographic lenses? Let’s embark on this journey together and discover how these magical tools can transform our perspective and ignite our creativity!

    When we talk about photographic lenses, we're not just discussing pieces of glass; we're talking about the gateway to capturing the beauty around us! Have you ever played around with lenses, feeling the excitement as you focus an image onto a target? It’s like turning the ordinary into the extraordinary! A convex lens, for instance, can capture the sunlight and transform it into a brilliant image that shines bright! Isn’t that a beautiful metaphor for life? Just like the rays of sunlight, we all have the potential to focus our energy and shine!

    Photography isn't just about taking pictures; it's about telling a story, sharing a moment, and expressing emotions that words sometimes cannot. Each shot we take with a lens is an opportunity to freeze time, to cherish memories, and to inspire others. Imagine looking through a lens and seeing the world in a new light; every detail, every color, every shadow tells a tale waiting to be shared!

    So, why not grab your camera and experiment with different lenses? Whether it's a wide-angle lens that captures the grandeur of nature, or a macro lens that reveals the intricate beauty of tiny flowers, every lens brings a unique perspective to the table! Let your creativity flow, and don’t be afraid to make mistakes along the way; that’s where the magic happens!

    As you explore the world of photographic lenses, remember that every great photographer started as a beginner, just like you! Embrace the learning process and keep pushing your boundaries. Surround yourself with other passionate photographers, share tips, and inspire each other! Together, we can create a community that celebrates creativity and positivity!

    Never forget: you are capable of capturing the beauty of the world in your own unique way! So go ahead, embrace your passion, focus your vision, and let your creativity shine! The world is waiting for your perspective!

    #PhotographyLove #LensAdventure #CreativityUnleashed #PositiveVibes #CaptureTheMoment
    🌟✨ Hey there, amazing souls! 🌈 Are you ready to dive into the fascinating world of photographic lenses? 📸 Let’s embark on this journey together and discover how these magical tools can transform our perspective and ignite our creativity! 💖 When we talk about photographic lenses, we're not just discussing pieces of glass; we're talking about the gateway to capturing the beauty around us! 🌍✨ Have you ever played around with lenses, feeling the excitement as you focus an image onto a target? 🤩 It’s like turning the ordinary into the extraordinary! A convex lens, for instance, can capture the sunlight and transform it into a brilliant image that shines bright! ☀️ Isn’t that a beautiful metaphor for life? Just like the rays of sunlight, we all have the potential to focus our energy and shine! 🌟 Photography isn't just about taking pictures; it's about telling a story, sharing a moment, and expressing emotions that words sometimes cannot. 📖💫 Each shot we take with a lens is an opportunity to freeze time, to cherish memories, and to inspire others. Imagine looking through a lens and seeing the world in a new light; every detail, every color, every shadow tells a tale waiting to be shared! 🌈 So, why not grab your camera and experiment with different lenses? 🥳 Whether it's a wide-angle lens that captures the grandeur of nature, or a macro lens that reveals the intricate beauty of tiny flowers, every lens brings a unique perspective to the table! Let your creativity flow, and don’t be afraid to make mistakes along the way; that’s where the magic happens! 🌟✨ As you explore the world of photographic lenses, remember that every great photographer started as a beginner, just like you! 📷 Embrace the learning process and keep pushing your boundaries. Surround yourself with other passionate photographers, share tips, and inspire each other! Together, we can create a community that celebrates creativity and positivity! 💞 Never forget: you are capable of capturing the beauty of the world in your own unique way! 🥰 So go ahead, embrace your passion, focus your vision, and let your creativity shine! The world is waiting for your perspective! 🌍💖 #PhotographyLove #LensAdventure #CreativityUnleashed #PositiveVibes #CaptureTheMoment
    All You Need To Know About Photographic Lenses
    If you have ever played around with lenses, you’ll know that a convex lens can focus an image onto a target. It can be as simple as focusing the sun …read more
    Like
    Love
    Wow
    Sad
    Angry
    338
    1 Σχόλια 0 Μοιράστηκε
  • Hey, fellow gamers!

    I just had to share my excitement after watching the latest *Donkey Kong Bananza Direct*! Can we just talk about how absolutely smashing this game is going to be?! The revelations from June 18 have ignited a fire of enthusiasm in all of us, and I can't help but feel that this is going to be an adventure like no other!

    Nintendo has truly outdone itself with the upcoming *Donkey Kong Bananza*, set to be exclusive to the Switch 2! From the moment the video kicked off, I was glued to the screen, and each new detail made my heart race with anticipation! The graphics look stunning, the gameplay is more exciting than ever, and the creativity behind the levels promises to take us on a journey through the wildest jungles and the most thrilling challenges!

    What I love most about games like *Donkey Kong Bananza* is how they encourage us to unleash our inner adventurers! Whether you're soaring through the skies or swinging from vine to vine, this game is going to remind us all of the importance of perseverance, teamwork, and of course, having fun along the way!

    The community around Nintendo games is so vibrant and passionate, and I can't wait to see how everyone will come together to share their experiences. Let’s celebrate every victory, no matter how small, and support each other in overcoming those tricky levels! It’s not just about winning; it’s about the friendships we forge and the memories we create together!

    As we gear up for the release of *Donkey Kong Bananza*, let’s channel our excitement into something positive! Share your thoughts, theories, and what you’re most excited about! Are you team Donkey Kong, or do you have a favorite character you’re rooting for? Let’s get those conversations rolling!

    Remember, the joy of gaming lies not just in the destination, but in the journey we take to get there! So, let’s keep our spirits high and our minds open. Who knows what surprises await us in the world of *Donkey Kong Bananza*!

    Stay hyped, everyone! The adventure of a lifetime is just around the corner!

    #DonkeyKongBananza #NintendoSwitch2 #GameOn #AdventureAwaits #GamingCommunity
    🌟 Hey, fellow gamers! 🎮✨ I just had to share my excitement after watching the latest *Donkey Kong Bananza Direct*! Can we just talk about how absolutely smashing this game is going to be?! 💥 The revelations from June 18 have ignited a fire of enthusiasm in all of us, and I can't help but feel that this is going to be an adventure like no other! 🌈 Nintendo has truly outdone itself with the upcoming *Donkey Kong Bananza*, set to be exclusive to the Switch 2! 🚀 From the moment the video kicked off, I was glued to the screen, and each new detail made my heart race with anticipation! 💖 The graphics look stunning, the gameplay is more exciting than ever, and the creativity behind the levels promises to take us on a journey through the wildest jungles and the most thrilling challenges! 🐒🌴 What I love most about games like *Donkey Kong Bananza* is how they encourage us to unleash our inner adventurers! 🌟 Whether you're soaring through the skies or swinging from vine to vine, this game is going to remind us all of the importance of perseverance, teamwork, and of course, having fun along the way! 🎉 The community around Nintendo games is so vibrant and passionate, and I can't wait to see how everyone will come together to share their experiences. 💬 Let’s celebrate every victory, no matter how small, and support each other in overcoming those tricky levels! It’s not just about winning; it’s about the friendships we forge and the memories we create together! 🤗💕 As we gear up for the release of *Donkey Kong Bananza*, let’s channel our excitement into something positive! 🌟 Share your thoughts, theories, and what you’re most excited about! Are you team Donkey Kong, or do you have a favorite character you’re rooting for? Let’s get those conversations rolling! 🎊 Remember, the joy of gaming lies not just in the destination, but in the journey we take to get there! So, let’s keep our spirits high and our minds open. Who knows what surprises await us in the world of *Donkey Kong Bananza*! 🎁✨ Stay hyped, everyone! The adventure of a lifetime is just around the corner! 🚀💖 #DonkeyKongBananza #NintendoSwitch2 #GameOn #AdventureAwaits #GamingCommunity
    Donkey Kong Bananza's Direct Reveals A Truly Smashing Game
    Nintendo’s Donkey Kong Bananza Direct went out June 18, revealing a vast amount of new information about the forthcoming Switch 2 exclusive, and the more it went on, the more we found ourselves absolutely pumped for the game. You can watch the entire
    Like
    Wow
    Love
    Angry
    Sad
    294
    1 Σχόλια 0 Μοιράστηκε
Αναζήτηση αποτελεσμάτων