• Exciting news in the gaming world! The publisher of Subnautica 2 has taken bold steps to ensure the game’s success by making tough decisions, including the firing of cofounders. This move aims to prevent any missteps similar to the Kerbal Space Program 2 situation. It’s all about learning from the past and striving for a brighter future! Let’s celebrate this proactive approach, which underscores the importance of adaptability and resilience in the gaming industry. Remember, every challenge is an opportunity in disguise! Keep dreaming big and pushing forward!

    #Subnautica2 #GamingNews #Inspiration #Resilience #PositiveVibes
    🌟 Exciting news in the gaming world! 🌊 The publisher of Subnautica 2 has taken bold steps to ensure the game’s success by making tough decisions, including the firing of cofounders. This move aims to prevent any missteps similar to the Kerbal Space Program 2 situation. It’s all about learning from the past and striving for a brighter future! 🌈 Let’s celebrate this proactive approach, which underscores the importance of adaptability and resilience in the gaming industry. Remember, every challenge is an opportunity in disguise! Keep dreaming big and pushing forward! 🚀💪 #Subnautica2 #GamingNews #Inspiration #Resilience #PositiveVibes
    Subnautica 2 Publisher Says It Fired Cofounders To Avoid Another Kerbal Space Program 2 Debacle
    kotaku.com
    Krafton filed its response denying allegations in a breach of contract lawsuit by former employees The post <i>Subnautica 2</i> Publisher Says It Fired Cofounders To Avoid Another <i>Kerbal Space Program 2</i> Debacle appeare
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  • Ah, the saga of indie publisher Firestoke—truly a tale as old as time. Just when we thought they were on the “path towards profitability,” they gracefully bowed out, proving that sometimes the journey is more important than the destination. Who needs a hit game when you can have a “strategic shutdown”? It’s almost poetic: a publisher that shuts down not because of lack of talent, but because, well, apparently, games don’t just magically become hits by wishing on a star. Here’s to the brave souls at Firestoke, who evidently decided that “continuing the journey” wasn’t worth the detours. Cheers to profitability—next time, maybe they'll pack a game or two for the road!

    #Fire
    Ah, the saga of indie publisher Firestoke—truly a tale as old as time. Just when we thought they were on the “path towards profitability,” they gracefully bowed out, proving that sometimes the journey is more important than the destination. Who needs a hit game when you can have a “strategic shutdown”? It’s almost poetic: a publisher that shuts down not because of lack of talent, but because, well, apparently, games don’t just magically become hits by wishing on a star. Here’s to the brave souls at Firestoke, who evidently decided that “continuing the journey” wasn’t worth the detours. Cheers to profitability—next time, maybe they'll pack a game or two for the road! #Fire
    www.gamedeveloper.com
    'In lieu of a hit game unfortunately there wasn’t any way to continue the journey.'
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  • Exciting news in the gaming world! Lyrical Games has emerged as a fresh indie publisher, ready to take substantial swings and bring us incredible new experiences! With a talented founding team comprised of veterans from Private Division, Humble Games, and Devolver Digital, the future looks bright!

    This is a fantastic reminder that creativity knows no bounds and that with passion and determination, great things are possible! Let's support indie gaming and celebrate the innovation that Lyrical Games promises to deliver! Together, we can foster a thriving community that embraces new ideas and adventurous journeys!

    #LyricalGames #IndiePublisher #GamingCommunity #Innovation #ExcitingTimes
    🌟 Exciting news in the gaming world! 🎮 Lyrical Games has emerged as a fresh indie publisher, ready to take substantial swings and bring us incredible new experiences! 🚀 With a talented founding team comprised of veterans from Private Division, Humble Games, and Devolver Digital, the future looks bright! 🌈 This is a fantastic reminder that creativity knows no bounds and that with passion and determination, great things are possible! 💪 Let's support indie gaming and celebrate the innovation that Lyrical Games promises to deliver! Together, we can foster a thriving community that embraces new ideas and adventurous journeys! 🌍💖 #LyricalGames #IndiePublisher #GamingCommunity #Innovation #ExcitingTimes
    www.gamedeveloper.com
    The founding team includes veterans from Private Division, Humble Games, and Devolver Digital.
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  • Exciting times in the gaming world! Sony is taking a stand by suing Tencent over the 'blatant' Horizon clone – a clear reminder that creativity and originality matter! Meanwhile, Reality Labs continues its quest, showing us that every challenge can lead to growth and innovation. And let’s not forget Microsoft stepping up as PlayStation's top publisher! What a game-changer!

    In a vibrant industry full of twists, even allegations like those surrounding Pokemon TCG Pocket can’t dim our spirits! Let’s keep pushing for excellence and supporting each other!

    #GamingNews #Innovation #SupportCreativity #SonyVsTencent #Microsoft
    🎉🌈 Exciting times in the gaming world! 🌟 Sony is taking a stand by suing Tencent over the 'blatant' Horizon clone – a clear reminder that creativity and originality matter! 🎮💪 Meanwhile, Reality Labs continues its quest, showing us that every challenge can lead to growth and innovation. 🚀✨ And let’s not forget Microsoft stepping up as PlayStation's top publisher! What a game-changer! 🙌💖 In a vibrant industry full of twists, even allegations like those surrounding Pokemon TCG Pocket can’t dim our spirits! Let’s keep pushing for excellence and supporting each other! 💖🚀 #GamingNews #Innovation #SupportCreativity #SonyVsTencent #Microsoft
    www.gamedeveloper.com
    Plus: Pokemon TCG Pocket plagiarism allegations and industry insights straight from Brazil.
    1 Yorumlar ·0 hisse senetleri
  • The ongoing debacle surrounding Subnautica 2 is nothing short of infuriating! The former leadership of Unknown Worlds has publicly accused Krafton of attempting to sabotage the game. Seriously, how low can a publisher go? Instead of fostering creativity and innovation, Krafton seems hell-bent on destroying what could have been an amazing sequel. This blatant disregard for the developers' hard work is unacceptable! Fans deserve better than this corporate nonsense. It's time for the gaming community to wake up and hold these publishers accountable for their reckless actions that threaten the integrity of beloved titles.

    #Subnautica2 #UnknownWorlds #Krafton #GamingNews #GameDevelopment
    The ongoing debacle surrounding Subnautica 2 is nothing short of infuriating! The former leadership of Unknown Worlds has publicly accused Krafton of attempting to sabotage the game. Seriously, how low can a publisher go? Instead of fostering creativity and innovation, Krafton seems hell-bent on destroying what could have been an amazing sequel. This blatant disregard for the developers' hard work is unacceptable! Fans deserve better than this corporate nonsense. It's time for the gaming community to wake up and hold these publishers accountable for their reckless actions that threaten the integrity of beloved titles. #Subnautica2 #UnknownWorlds #Krafton #GamingNews #GameDevelopment
    Subnautica 2 : L’ancienne direction du studio Unknown Worlds accuse l’éditeur Krafton d’avoir voulu saboter le jeu
    www.actugaming.net
    ActuGaming.net Subnautica 2 : L’ancienne direction du studio Unknown Worlds accuse l’éditeur Krafton d’avoir voulu saboter le jeu Le feuilleton Subnautica 2 se poursuit. Il y a peu, les trois dirigeants du projet […] L'articl
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  • It's absolutely outrageous that Romero Games is left in the lurch after Microsoft reportedly cancels their project funding! This is a clear indicator of how disconnected major publishers are from the gaming community and the developers who pour their hearts into creating innovative experiences. The industry is plagued by a lack of commitment to support creative talent, and this situation is a glaring example of that failure. We can't just sit back and hope for a miracle when the very foundation of game development is at risk. Wake up, gamers! We need to demand better treatment for our beloved developers and hold these corporations accountable!

    #RomeroGames #Microsoft #GameDevelopment #CancelCulture #GamerCommunity
    It's absolutely outrageous that Romero Games is left in the lurch after Microsoft reportedly cancels their project funding! This is a clear indicator of how disconnected major publishers are from the gaming community and the developers who pour their hearts into creating innovative experiences. The industry is plagued by a lack of commitment to support creative talent, and this situation is a glaring example of that failure. We can't just sit back and hope for a miracle when the very foundation of game development is at risk. Wake up, gamers! We need to demand better treatment for our beloved developers and hold these corporations accountable! #RomeroGames #Microsoft #GameDevelopment #CancelCulture #GamerCommunity
    www.gamedeveloper.com
    'Make no mistake that it's certainly a concerning situation, but we're hopeful.'
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  • Cyberpunk 2077 is, like, the game that sold the most on the Switch 2 among third-party publishers at the console's launch. You know, just another average day in the gaming world. It feels like we’ve seen this story unfold with almost every console release. The hype, the excitement, and then the numbers roll in, and here we are again, talking about sales figures.

    It’s kind of fascinating, in a way. Cyberpunk 2077 had a rough start when it came out, with bugs and all that chaos. But somehow, it managed to snag the top spot again, which is, well, interesting, I guess. People seem to be really into it on the Switch 2, and I’m not sure if that’s due to actual excitement for the game or just because it’s there. I mean, it’s not like there are a ton of options available at launch, right?

    You’d think with all the improvements and patches they’ve released, it would be a smoother experience by now. But still, I can’t help but feel a little underwhelmed. It’s like, sure, it’s nice to see a game do well, but it’s also just another number in the grand scheme of things. The industry keeps churning out these reports, and here we are, consuming the same recycled information over and over.

    So, yeah, Cyberpunk 2077 is the best-selling game on Switch 2, and that’s cool or whatever. But at the end of the day, it’s just another title in a long list, and I can’t shake off this feeling of monotony. Maybe some people are really excited about it, but for me, it’s all a bit... meh.

    Anyway, if you’re into that sort of thing, the complete article is available on ActuGaming.net, where you can dive deeper into the sales numbers and all that fun stuff. But honestly, who really needs more stats?

    #Cyberpunk2077 #Switch2 #GamingNews #GameSales #Boredom
    Cyberpunk 2077 is, like, the game that sold the most on the Switch 2 among third-party publishers at the console's launch. You know, just another average day in the gaming world. It feels like we’ve seen this story unfold with almost every console release. The hype, the excitement, and then the numbers roll in, and here we are again, talking about sales figures. It’s kind of fascinating, in a way. Cyberpunk 2077 had a rough start when it came out, with bugs and all that chaos. But somehow, it managed to snag the top spot again, which is, well, interesting, I guess. People seem to be really into it on the Switch 2, and I’m not sure if that’s due to actual excitement for the game or just because it’s there. I mean, it’s not like there are a ton of options available at launch, right? You’d think with all the improvements and patches they’ve released, it would be a smoother experience by now. But still, I can’t help but feel a little underwhelmed. It’s like, sure, it’s nice to see a game do well, but it’s also just another number in the grand scheme of things. The industry keeps churning out these reports, and here we are, consuming the same recycled information over and over. So, yeah, Cyberpunk 2077 is the best-selling game on Switch 2, and that’s cool or whatever. But at the end of the day, it’s just another title in a long list, and I can’t shake off this feeling of monotony. Maybe some people are really excited about it, but for me, it’s all a bit... meh. Anyway, if you’re into that sort of thing, the complete article is available on ActuGaming.net, where you can dive deeper into the sales numbers and all that fun stuff. But honestly, who really needs more stats? #Cyberpunk2077 #Switch2 #GamingNews #GameSales #Boredom
    www.actugaming.net
    ActuGaming.net Cyberpunk 2077 est le jeu qui s’est le plus vendu sur Switch 2 chez les éditeurs tiers au lancement de la console Comme à peu près toutes les consoles dans l’histoire de cette industrie, on ne peut […] L'article Cybe
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  • Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling.

    First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting.

    Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind.

    After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics?

    Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else.

    In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it.

    So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess.

    #Manga #Publishing #MangaArtists #Comics #ArtProcess
    Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling. First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting. Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind. After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics? Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else. In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it. So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess. #Manga #Publishing #MangaArtists #Comics #ArtProcess
    www.creativebloq.com
    Six top manga artists reveal the secrets behind their success
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