• Tanks, guns and face-painting

    Of all the jarring things I’ve witnessed on the National Mall, nothing will beat the image of the first thing I saw after I cleared security at the Army festival: a child, sitting at the controls of an M119A3 Howitzer, being instructed by a soldier on how to aim it, as his red-hatted parents took a photo with the Washington Monument in the background. The primary stated reason for the Grand Military Parade is to celebrate the US Army’s 250th birthday. The second stated reason is to use the event for recruiting purposes. Like other military branches, the Army has struggled to meet its enlistment quotas for over the past decade. And according to very defensive Army spokespeople trying to convince skeptics that the parade was not for Donald Trump’s birthday, there had always been a festival planned on the National Mall that day, and it had been in the works for over two years, and the parade, tacked on just two months ago, was purely incidental. Assuming that their statement was true, I wasn’t quite sure if they had anticipated so many people in blatant MAGA swag in attendance — or how eager they were to bring their children and hand them assault rifles. WASHINGTON, DC - JUNE 14: An Army festival attendee holds a M3 Carl Gustav Recoilless Rifle on June 14, 2025 in Washington, DC. Photo by Anna Moneymaker / Getty ImagesThere had been kid-friendly events planned: an NFL Kids Zone with a photo op with the Washington Commanders’ mascot, a few face-painting booths, several rock-climbing walls. But they were dwarfed, literally, by dozens of war machines parked along the jogging paths: massive tanks, trucks with gun-mounted turrets, assault helicopters, many of them currently used in combat, all with helpful signs explaining the history of each vehicle, as well as the guns and ammo it could carry. And the families — wearing everything from J6 shirts to Vineyard Vines — were drawn more to the military vehicles, all-too-ready to place their kids in the cockpit of an AH-1F Cobra 998 helicopter as they pretended to aim the nose-mounted 3-barrelled Gatling Cannon. Parents told their children to smile as they poked their little heads out of the hatch of an M1135 Stryker armored vehicle; reminded them to be patient as they waited in line to sit inside an M109A7 self-propelled Howitzer with a 155MM rifled cannon.Attendees look at a military vehicle on display. Bloomberg via Getty ImagesBut seeing a kid’s happiness of being inside a big thing that goes boom was nothing compared to the grownups’ faces when they got the chance to hold genuine military assault rifles — especially the grownups who had made sure to wear Trump merch during the Army’s birthday party.It seemed that not even a free Army-branded Bluetooth speaker could compare to how fucking sick the modded AR-15 was. Attendees were in raptures over the Boston Dynamics robot dog gun, the quadcopter drone gun, or really any of the other guns available.RelatedHowever many protesters made it out to DC, they were dwarfed by thousands of people winding down Constitution Avenue to enter the parade viewing grounds: lots of MAGA heads, lots of foreign tourists, all people who really just like to see big, big tanks. “Angry LOSERS!” they jeered at the protesters.and after walking past them, crossing the bridge, winding through hundreds of yards of metal fencing, Funneling through security, crossing a choked pedestrian bridge over Constitution Ave, I was finally dumped onto the parade viewing section: slightly muggy and surprisingly navigable. But whatever sluggishness the crowd was feeling, it would immediately dissipate the moment a tank turned the corner — and the music started blasting.Americans have a critical weakness for 70s and 80s rock, and this crowd seemed more than willing to look past the questionable origins of the parade so long as the soundtrack had a sick guitar solo. An M1 Abrams tank driving past you while Barracuda blasts on a tower of speakers? Badass. Black Hawk helicopters circling the Washington Monument and disappearing behind the African-American history museum, thrashing your head to “separate ways” by Journey? Fucking badass. ANOTHER M1 ABRAMS TANK?!?!! AND TO FORTUNATE SON??!?!? “They got me fucking hooked,” a young redheaded man said behind me as the crowd screamed for the waving drivers.Members of the U.S. Army drive Bradley Fighting Vehicles in the 250th birthday parade on June 14, 2025 in Washington, DC. Getty ImagesWhen you listen to the hardest fucking rock soundtrack long enough, and learn more about how fucking sick the Bradley Fighting Vehicles streaming by you are, an animalistic hype takes over you — enough to drown out all the nationwide anger about the parade, the enormity of Trump’s power grab, the fact that two Minnesota Democratic lawmakers were shot in their homes just that morning, the riot police roving the streets of LA.It helped that it didn’t rain. It helped that the only people at the parade were the diehards who didn’t care if they were rained out. And by the end of the parade, they didn’t even bother to stay for Trump’s speech, beelining back to the bridge at the first drop of rain.The only thing that mattered to this crowd inside the security perimeter — more than the Army’s honor and history, and barely more than Trump himself — was firepower, strength, hard rock, and America’s unparalleled, world-class ability to kill.See More:
    #tanks #guns #facepainting
    Tanks, guns and face-painting
    Of all the jarring things I’ve witnessed on the National Mall, nothing will beat the image of the first thing I saw after I cleared security at the Army festival: a child, sitting at the controls of an M119A3 Howitzer, being instructed by a soldier on how to aim it, as his red-hatted parents took a photo with the Washington Monument in the background. The primary stated reason for the Grand Military Parade is to celebrate the US Army’s 250th birthday. The second stated reason is to use the event for recruiting purposes. Like other military branches, the Army has struggled to meet its enlistment quotas for over the past decade. And according to very defensive Army spokespeople trying to convince skeptics that the parade was not for Donald Trump’s birthday, there had always been a festival planned on the National Mall that day, and it had been in the works for over two years, and the parade, tacked on just two months ago, was purely incidental. Assuming that their statement was true, I wasn’t quite sure if they had anticipated so many people in blatant MAGA swag in attendance — or how eager they were to bring their children and hand them assault rifles. WASHINGTON, DC - JUNE 14: An Army festival attendee holds a M3 Carl Gustav Recoilless Rifle on June 14, 2025 in Washington, DC. Photo by Anna Moneymaker / Getty ImagesThere had been kid-friendly events planned: an NFL Kids Zone with a photo op with the Washington Commanders’ mascot, a few face-painting booths, several rock-climbing walls. But they were dwarfed, literally, by dozens of war machines parked along the jogging paths: massive tanks, trucks with gun-mounted turrets, assault helicopters, many of them currently used in combat, all with helpful signs explaining the history of each vehicle, as well as the guns and ammo it could carry. And the families — wearing everything from J6 shirts to Vineyard Vines — were drawn more to the military vehicles, all-too-ready to place their kids in the cockpit of an AH-1F Cobra 998 helicopter as they pretended to aim the nose-mounted 3-barrelled Gatling Cannon. Parents told their children to smile as they poked their little heads out of the hatch of an M1135 Stryker armored vehicle; reminded them to be patient as they waited in line to sit inside an M109A7 self-propelled Howitzer with a 155MM rifled cannon.Attendees look at a military vehicle on display. Bloomberg via Getty ImagesBut seeing a kid’s happiness of being inside a big thing that goes boom was nothing compared to the grownups’ faces when they got the chance to hold genuine military assault rifles — especially the grownups who had made sure to wear Trump merch during the Army’s birthday party.It seemed that not even a free Army-branded Bluetooth speaker could compare to how fucking sick the modded AR-15 was. Attendees were in raptures over the Boston Dynamics robot dog gun, the quadcopter drone gun, or really any of the other guns available.RelatedHowever many protesters made it out to DC, they were dwarfed by thousands of people winding down Constitution Avenue to enter the parade viewing grounds: lots of MAGA heads, lots of foreign tourists, all people who really just like to see big, big tanks. “Angry LOSERS!” they jeered at the protesters.and after walking past them, crossing the bridge, winding through hundreds of yards of metal fencing, Funneling through security, crossing a choked pedestrian bridge over Constitution Ave, I was finally dumped onto the parade viewing section: slightly muggy and surprisingly navigable. But whatever sluggishness the crowd was feeling, it would immediately dissipate the moment a tank turned the corner — and the music started blasting.Americans have a critical weakness for 70s and 80s rock, and this crowd seemed more than willing to look past the questionable origins of the parade so long as the soundtrack had a sick guitar solo. An M1 Abrams tank driving past you while Barracuda blasts on a tower of speakers? Badass. Black Hawk helicopters circling the Washington Monument and disappearing behind the African-American history museum, thrashing your head to “separate ways” by Journey? Fucking badass. ANOTHER M1 ABRAMS TANK?!?!! AND TO FORTUNATE SON??!?!? “They got me fucking hooked,” a young redheaded man said behind me as the crowd screamed for the waving drivers.Members of the U.S. Army drive Bradley Fighting Vehicles in the 250th birthday parade on June 14, 2025 in Washington, DC. Getty ImagesWhen you listen to the hardest fucking rock soundtrack long enough, and learn more about how fucking sick the Bradley Fighting Vehicles streaming by you are, an animalistic hype takes over you — enough to drown out all the nationwide anger about the parade, the enormity of Trump’s power grab, the fact that two Minnesota Democratic lawmakers were shot in their homes just that morning, the riot police roving the streets of LA.It helped that it didn’t rain. It helped that the only people at the parade were the diehards who didn’t care if they were rained out. And by the end of the parade, they didn’t even bother to stay for Trump’s speech, beelining back to the bridge at the first drop of rain.The only thing that mattered to this crowd inside the security perimeter — more than the Army’s honor and history, and barely more than Trump himself — was firepower, strength, hard rock, and America’s unparalleled, world-class ability to kill.See More: #tanks #guns #facepainting
    WWW.THEVERGE.COM
    Tanks, guns and face-painting
    Of all the jarring things I’ve witnessed on the National Mall, nothing will beat the image of the first thing I saw after I cleared security at the Army festival: a child, sitting at the controls of an M119A3 Howitzer, being instructed by a soldier on how to aim it, as his red-hatted parents took a photo with the Washington Monument in the background. The primary stated reason for the Grand Military Parade is to celebrate the US Army’s 250th birthday. The second stated reason is to use the event for recruiting purposes. Like other military branches, the Army has struggled to meet its enlistment quotas for over the past decade. And according to very defensive Army spokespeople trying to convince skeptics that the parade was not for Donald Trump’s birthday, there had always been a festival planned on the National Mall that day, and it had been in the works for over two years, and the parade, tacked on just two months ago, was purely incidental. Assuming that their statement was true, I wasn’t quite sure if they had anticipated so many people in blatant MAGA swag in attendance — or how eager they were to bring their children and hand them assault rifles. WASHINGTON, DC - JUNE 14: An Army festival attendee holds a M3 Carl Gustav Recoilless Rifle on June 14, 2025 in Washington, DC. Photo by Anna Moneymaker / Getty ImagesThere had been kid-friendly events planned: an NFL Kids Zone with a photo op with the Washington Commanders’ mascot, a few face-painting booths, several rock-climbing walls. But they were dwarfed, literally, by dozens of war machines parked along the jogging paths: massive tanks, trucks with gun-mounted turrets, assault helicopters, many of them currently used in combat, all with helpful signs explaining the history of each vehicle, as well as the guns and ammo it could carry. And the families — wearing everything from J6 shirts to Vineyard Vines — were drawn more to the military vehicles, all-too-ready to place their kids in the cockpit of an AH-1F Cobra 998 helicopter as they pretended to aim the nose-mounted 3-barrelled Gatling Cannon. Parents told their children to smile as they poked their little heads out of the hatch of an M1135 Stryker armored vehicle; reminded them to be patient as they waited in line to sit inside an M109A7 self-propelled Howitzer with a 155MM rifled cannon.Attendees look at a military vehicle on display. Bloomberg via Getty ImagesBut seeing a kid’s happiness of being inside a big thing that goes boom was nothing compared to the grownups’ faces when they got the chance to hold genuine military assault rifles — especially the grownups who had made sure to wear Trump merch during the Army’s birthday party. (Some even handed the rifles to their children for their own photo ops.) It seemed that not even a free Army-branded Bluetooth speaker could compare to how fucking sick the modded AR-15 was. Attendees were in raptures over the Boston Dynamics robot dog gun, the quadcopter drone gun, or really any of the other guns available (except for those historic guns, those were only maybe cool).RelatedHowever many protesters made it out to DC, they were dwarfed by thousands of people winding down Constitution Avenue to enter the parade viewing grounds: lots of MAGA heads, lots of foreign tourists, all people who really just like to see big, big tanks. “Angry LOSERS!” they jeered at the protesters. (“Don’t worry about them,” said one cop, “they lost anyways.”) and after walking past them, crossing the bridge, winding through hundreds of yards of metal fencing, Funneling through security, crossing a choked pedestrian bridge over Constitution Ave, I was finally dumped onto the parade viewing section: slightly muggy and surprisingly navigable. But whatever sluggishness the crowd was feeling, it would immediately dissipate the moment a tank turned the corner — and the music started blasting.Americans have a critical weakness for 70s and 80s rock, and this crowd seemed more than willing to look past the questionable origins of the parade so long as the soundtrack had a sick guitar solo. An M1 Abrams tank driving past you while Barracuda blasts on a tower of speakers? Badass. Black Hawk helicopters circling the Washington Monument and disappearing behind the African-American history museum, thrashing your head to “separate ways” by Journey? Fucking badass. ANOTHER M1 ABRAMS TANK?!?!! AND TO FORTUNATE SON??!?!? “They got me fucking hooked,” a young redheaded man said behind me as the crowd screamed for the waving drivers. (The tank was so badass that the irony of “Fortunate Son” didn’t matter.)Members of the U.S. Army drive Bradley Fighting Vehicles in the 250th birthday parade on June 14, 2025 in Washington, DC. Getty ImagesWhen you listen to the hardest fucking rock soundtrack long enough, and learn more about how fucking sick the Bradley Fighting Vehicles streaming by you are (either from the parade announcer or the tank enthusiast next to you), an animalistic hype takes over you — enough to drown out all the nationwide anger about the parade, the enormity of Trump’s power grab, the fact that two Minnesota Democratic lawmakers were shot in their homes just that morning, the riot police roving the streets of LA.It helped that it didn’t rain. It helped that the only people at the parade were the diehards who didn’t care if they were rained out. And by the end of the parade, they didn’t even bother to stay for Trump’s speech, beelining back to the bridge at the first drop of rain.The only thing that mattered to this crowd inside the security perimeter — more than the Army’s honor and history, and barely more than Trump himself — was firepower, strength, hard rock, and America’s unparalleled, world-class ability to kill.See More:
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  • Lynx’s new scratch and sniff billboard made me physically recoil

    I’m cringing just thinking about it.
    #lynxs #new #scratch #sniff #billboard
    Lynx’s new scratch and sniff billboard made me physically recoil
    I’m cringing just thinking about it. #lynxs #new #scratch #sniff #billboard
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  • Best Weapon Loadouts For CoD: Warzone In BO6 Season 4

    Call of Duty Season 4 is live in Warzone. The big update brings map changes to Verdansk, new modes, and more weapons to unlock. Season 4 shakes up the weapon meta for battle royale, so we have some new loadout recommendations for you to consider for your next match of Warzone.The Season 4 battle pass adds the new LC10 submachine gun and the FFAR1 assault rifle, and both are powerful options featured in our recommended gun builds listed below. Other weapons will arrive later in the season, and here we highlight all of Season 4's weapons and how to unlock them.Season 4 added the Overlook POI for Verdansk, and we have a full guide on how to complete the Overlook's Safe Room Easter egg. For more details about the latest update, make sure to check out the Season 4 patch notes for all the major changes in Warzone and Black Ops 6. FFAR1Season 4's new FFAR1 is a great choice for Warzone. This is an assault rifle with a very fast fire rate, but the recommended attachments will help with handling the gun's recoil. You'll also want an optic equipped, as the FFAR1's iron sights are pretty bulky and distracting. This gun is great for long-range fights or it can be used as a sniper support weapon.Recommended FFAR1 attachments:Optic: Volzhskiy ReflexMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Krig CThe Krig C is one of the best assault rifle choices for long-range combat. This doesn't quite pack the impressive fire rate of the FFAR1, but this is a powerful and easy-to-handle assault rifle. The recommended attachments will help boost the bullet velocity and improve the gun's handling.Recommended Krig C attachments:Optic: Volzhskiy Reflex or Jason Armory 2xMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Swat 5.56The Swat 5.56 is still a solid choice for Warzone when using the Grau conversion-kit attachment, which transforms this gun into the fully-auto Grau 5.56 assault rifle from Modern Warfare 2019. With our recommended attachments, this gun has a very fast time-to-kill and very little recoil.Recommended Swat 5.56 attachments:Muzzle: Monolithic SuppressorUnderbarrel: Vertical ForegripMagazine: Full-Auto Extended MagRear Grip: Commando GripFire Mod: Grau Conversion LC10Season 4's new LC10 submachine gun is one of the most powerful choices for close-range combat in Warzone. This weapon is easy to use and boasts a fast time-to-kill. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended LC10 attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Ranger ForegripMagazine: Extended Mag IIStock: Balanced Stock C9If you don't have the LC10 unlocked yet, the C9 submachine gun is the next best choice for close-range fights. This is a versatile and easy-to-handle weapon, and it's a solid choice for sniper support. The recommended attachments will give you more recoil control, extra bullet velocity, and additional ammo.Recommended C9 attachments:Muzzle: CompensatorBarrel: Reinforced BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IIRear Grip: Commando Grip LadraAnother choice for close-range fights is Season 3's Ladra submachine gun. If you missed out on unlocking this weapon through the High Art event, it will be available to unlock by selecting it as an Armory challenge. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended Ladra attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IStock: Balanced Stock HDRThe HDR is the best sniper rifle for those long-range engagements across Verdansk. The recommended attachments will help boost the bullet velocity and damage range, making this a one-shot sniper at infinite range. For sniping on Rebirth Island, you can always go for the Kar98k listed below, if you want a lighter and more aggressive sniper option.Recommended HDR attachments:Muzzle: Monolithic SuppressorBarrel: Gain-Twist BarrelUnderbarrel: Lightweight BipodRear Grip: Quickdraw GripFire Mod: 108MM Overpressured Kar98kThe Kar98k marksman rifle is a solid choice for those looking for a faster and more aggressive sniper. This won't get you one-shot potential at infinite range, but this is still a great build for aggressive snipers not looking to challenge players across a massive map like Verdansk.Recommended Kar98k attachments:Optic: Range Caller V3.4Muzzle: VT-7 Spiritfire SuppressorBarrel: Prazisionsgewehr 762 Long BarrelSling: Recon SlingAmmunition: 7.92x57MM High Grain Rounds
    #best #weapon #loadouts #cod #warzone
    Best Weapon Loadouts For CoD: Warzone In BO6 Season 4
    Call of Duty Season 4 is live in Warzone. The big update brings map changes to Verdansk, new modes, and more weapons to unlock. Season 4 shakes up the weapon meta for battle royale, so we have some new loadout recommendations for you to consider for your next match of Warzone.The Season 4 battle pass adds the new LC10 submachine gun and the FFAR1 assault rifle, and both are powerful options featured in our recommended gun builds listed below. Other weapons will arrive later in the season, and here we highlight all of Season 4's weapons and how to unlock them.Season 4 added the Overlook POI for Verdansk, and we have a full guide on how to complete the Overlook's Safe Room Easter egg. For more details about the latest update, make sure to check out the Season 4 patch notes for all the major changes in Warzone and Black Ops 6. FFAR1Season 4's new FFAR1 is a great choice for Warzone. This is an assault rifle with a very fast fire rate, but the recommended attachments will help with handling the gun's recoil. You'll also want an optic equipped, as the FFAR1's iron sights are pretty bulky and distracting. This gun is great for long-range fights or it can be used as a sniper support weapon.Recommended FFAR1 attachments:Optic: Volzhskiy ReflexMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Krig CThe Krig C is one of the best assault rifle choices for long-range combat. This doesn't quite pack the impressive fire rate of the FFAR1, but this is a powerful and easy-to-handle assault rifle. The recommended attachments will help boost the bullet velocity and improve the gun's handling.Recommended Krig C attachments:Optic: Volzhskiy Reflex or Jason Armory 2xMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Swat 5.56The Swat 5.56 is still a solid choice for Warzone when using the Grau conversion-kit attachment, which transforms this gun into the fully-auto Grau 5.56 assault rifle from Modern Warfare 2019. With our recommended attachments, this gun has a very fast time-to-kill and very little recoil.Recommended Swat 5.56 attachments:Muzzle: Monolithic SuppressorUnderbarrel: Vertical ForegripMagazine: Full-Auto Extended MagRear Grip: Commando GripFire Mod: Grau Conversion LC10Season 4's new LC10 submachine gun is one of the most powerful choices for close-range combat in Warzone. This weapon is easy to use and boasts a fast time-to-kill. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended LC10 attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Ranger ForegripMagazine: Extended Mag IIStock: Balanced Stock C9If you don't have the LC10 unlocked yet, the C9 submachine gun is the next best choice for close-range fights. This is a versatile and easy-to-handle weapon, and it's a solid choice for sniper support. The recommended attachments will give you more recoil control, extra bullet velocity, and additional ammo.Recommended C9 attachments:Muzzle: CompensatorBarrel: Reinforced BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IIRear Grip: Commando Grip LadraAnother choice for close-range fights is Season 3's Ladra submachine gun. If you missed out on unlocking this weapon through the High Art event, it will be available to unlock by selecting it as an Armory challenge. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended Ladra attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IStock: Balanced Stock HDRThe HDR is the best sniper rifle for those long-range engagements across Verdansk. The recommended attachments will help boost the bullet velocity and damage range, making this a one-shot sniper at infinite range. For sniping on Rebirth Island, you can always go for the Kar98k listed below, if you want a lighter and more aggressive sniper option.Recommended HDR attachments:Muzzle: Monolithic SuppressorBarrel: Gain-Twist BarrelUnderbarrel: Lightweight BipodRear Grip: Quickdraw GripFire Mod: 108MM Overpressured Kar98kThe Kar98k marksman rifle is a solid choice for those looking for a faster and more aggressive sniper. This won't get you one-shot potential at infinite range, but this is still a great build for aggressive snipers not looking to challenge players across a massive map like Verdansk.Recommended Kar98k attachments:Optic: Range Caller V3.4Muzzle: VT-7 Spiritfire SuppressorBarrel: Prazisionsgewehr 762 Long BarrelSling: Recon SlingAmmunition: 7.92x57MM High Grain Rounds #best #weapon #loadouts #cod #warzone
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    Best Weapon Loadouts For CoD: Warzone In BO6 Season 4
    Call of Duty Season 4 is live in Warzone. The big update brings map changes to Verdansk, new modes, and more weapons to unlock. Season 4 shakes up the weapon meta for battle royale, so we have some new loadout recommendations for you to consider for your next match of Warzone.The Season 4 battle pass adds the new LC10 submachine gun and the FFAR1 assault rifle, and both are powerful options featured in our recommended gun builds listed below. Other weapons will arrive later in the season, and here we highlight all of Season 4's weapons and how to unlock them.Season 4 added the Overlook POI for Verdansk, and we have a full guide on how to complete the Overlook's Safe Room Easter egg. For more details about the latest update, make sure to check out the Season 4 patch notes for all the major changes in Warzone and Black Ops 6. FFAR1Season 4's new FFAR1 is a great choice for Warzone. This is an assault rifle with a very fast fire rate, but the recommended attachments will help with handling the gun's recoil. You'll also want an optic equipped, as the FFAR1's iron sights are pretty bulky and distracting. This gun is great for long-range fights or it can be used as a sniper support weapon.Recommended FFAR1 attachments:Optic: Volzhskiy ReflexMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Krig CThe Krig C is one of the best assault rifle choices for long-range combat. This doesn't quite pack the impressive fire rate of the FFAR1, but this is a powerful and easy-to-handle assault rifle. The recommended attachments will help boost the bullet velocity and improve the gun's handling.Recommended Krig C attachments:Optic: Volzhskiy Reflex or Jason Armory 2xMuzzle: CompensatorBarrel: Gain-Twist BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag II Swat 5.56 (Grau conversion)The Swat 5.56 is still a solid choice for Warzone when using the Grau conversion-kit attachment, which transforms this gun into the fully-auto Grau 5.56 assault rifle from Modern Warfare 2019. With our recommended attachments, this gun has a very fast time-to-kill and very little recoil.Recommended Swat 5.56 attachments:Muzzle: Monolithic SuppressorUnderbarrel: Vertical ForegripMagazine: Full-Auto Extended MagRear Grip: Commando GripFire Mod: Grau Conversion LC10Season 4's new LC10 submachine gun is one of the most powerful choices for close-range combat in Warzone. This weapon is easy to use and boasts a fast time-to-kill. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended LC10 attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Ranger ForegripMagazine: Extended Mag IIStock: Balanced Stock C9If you don't have the LC10 unlocked yet, the C9 submachine gun is the next best choice for close-range fights. This is a versatile and easy-to-handle weapon, and it's a solid choice for sniper support. The recommended attachments will give you more recoil control, extra bullet velocity, and additional ammo.Recommended C9 attachments:Muzzle: CompensatorBarrel: Reinforced BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IIRear Grip: Commando Grip LadraAnother choice for close-range fights is Season 3's Ladra submachine gun. If you missed out on unlocking this weapon through the High Art event, it will be available to unlock by selecting it as an Armory challenge. The recommended attachments will boost the gun's damage range and help reduce the recoil.Recommended Ladra attachments:Muzzle: CompensatorBarrel: Long BarrelUnderbarrel: Vertical ForegripMagazine: Extended Mag IStock: Balanced Stock HDRThe HDR is the best sniper rifle for those long-range engagements across Verdansk. The recommended attachments will help boost the bullet velocity and damage range, making this a one-shot sniper at infinite range. For sniping on Rebirth Island, you can always go for the Kar98k listed below, if you want a lighter and more aggressive sniper option.Recommended HDR attachments:Muzzle: Monolithic SuppressorBarrel: Gain-Twist BarrelUnderbarrel: Lightweight BipodRear Grip: Quickdraw GripFire Mod: 108MM Overpressured Kar98kThe Kar98k marksman rifle is a solid choice for those looking for a faster and more aggressive sniper. This won't get you one-shot potential at infinite range, but this is still a great build for aggressive snipers not looking to challenge players across a massive map like Verdansk.Recommended Kar98k attachments:Optic: Range Caller V3.4Muzzle: VT-7 Spiritfire SuppressorBarrel: Prazisionsgewehr 762 Long BarrelSling: Recon SlingAmmunition: 7.92x57MM High Grain Rounds
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  • From Private Parts to Peckham's Medusa: Inside Anna Ginsburg's animated world

    When Anna Ginsburg opened her talk at OFFF Barcelona with her showreel, it landed like a punch to the heart and gut all at once. Immense, emotional, awesome. That three-word review wasn't just for the reel – it set the tone for a talk that was unflinchingly honest, joyously weird, and brimming with creative intensity.
    Anna began her career making music videos, which she admitted were a kind of creative scaffolding: "I didn't yet know what I wanted to say about the world, so I used music as a skeleton to hang visuals on."
    It gave her the freedom to experiment visually and technically with rotoscoping, stop motion and shooting live-action. It was an opportunity to be playful and have fun until she had something pressing to say. Then, Anna began to move into more meaningful territory, blending narrative and aesthetic experimentation.
    Alongside music videos, she became increasingly drawn to animated documentaries. "It's a powerful and overlooked genre," she explained. "When it's just voice recordings and not video, people are more candid. You're protecting your subject, so they're more honest."

    Talking genitals and creative liberation: The making of Private Parts
    A formative moment in Anna's personal and creative life occurred when she saw the artwork 'The Great Wall of Vagina' by Jamie McCartney at the age of 19. It followed an awkward teenage discovery years earlier when, after finally achieving her first orgasm, she proudly shared the news with friends and was met with horror. "Boys got high-fived. Girls got shamed."
    That gap between female pleasure and cultural discomfort became the starting point for Private Parts, her now-famous animated short about masturbation and sexual equality. It began as a personal experiment, sketching vulvas in her studio, imagining what their facial expressions might be. Then, she started interviewing friends about their experiences and animating vulvas to match their voices.
    When It's Nice That and Channel 4 emailed her looking for submissions for a late-night slot, Anna shared a clip of two vulvas in casual conversation, and they were immediately sold. With a shoestring budget of £2,000 and a five-week deadline, she rallied 11 illustrators to help bring the film to life. "I set up a Dropbox, and talking genitals started flooding in from the four corners of the world while I was sitting in my bedroom at my mum's," she laughed.
    One standout moment came from an Amsterdam-based designer who created a CGI Rubik's Cube vagina, then took two weeks off work to spray paint 100 versions of it. The result of what started as a passion project is an iconic, hilarious, and touching film that still resonates ten years on.

    From humour to heartbreak: What Is Beauty
    The talk shifted gear when Anna began to speak about her younger sister's anorexia. In 2017, during her sister's third hospitalisation, Anna found herself questioning the roots of beauty ideals, particularly in Western culture. Witnessing her sister's pain reframed how she saw her own body.
    This sparked a deep dive into beauty through the ages, from the Venus of Willendorf, a 28,000-year-old fertility goddess, to the Versace supermodels of the 1990s and the surgically sculpted Kardashians of today.
    "You realise the pace of the change in beauty ideals," she says. "If you revisit the skeletal female bodies which defined the super skinny era of the 2000s and compare it to the enhanced curves of today, you realise that trying to keep up is not only futile; it's extremely dangerous."
    She also explored the disturbing trend of dismemberment in advertising – shots taken where the heads are intentionally out of frame – and the impact this has on self-perception. Her response was What Is Beauty, released in 2018 on International Women's Day and her sister's birthday. The short film went viral, amassing over 20 million views.
    "It was a love letter to her," Anna said. "Because it didn't have English dialogue, it travelled globally. The simplicity made it resonate." And despite its runaway success, it brought her zero income. "Then I made the worst advert for a bank the world has ever seen," she joked. "I made money, but it broke my creative spirit."

    Enter the Hag: Animation, myth and millennial angst
    OFFF attendees were also treated to the world-exclusive first look at Hag, Anna's new animated short, three years in the making. It's her most ambitious and most personal project yet. Made with the support of the BFI, awarding National Lottery funding, Has is a 16-minute fantasy set in a surreal version of Peckham. The main character is a childless, single, disillusioned woman with snakes for hair.
    "I had just broken up with a lockdown boyfriend after struggling with doubts for nearly 2 years,"' she reveals. "The next day, I was at a baby shower surrounded by friends with rings and babies who recoiled at my touch. I was surrounded by flies, and a dog was doing a poo right next to me. I just felt like a hag."
    Drawing on Greek mythology, Anna reimagines Medusa not as a jealous monster but as a feminist figure of rage, autonomy and misinterpretation. "I didn't know she was a rape victim until I started researching," she told me after the talk. "The story of Athena cursing her out of jealousy is such a tired trope. What if it was solidarity? What if the snakes were power?"
    In Hag, the character initially fights with her snakes – violently clipping them back in shame and battling with them – but by the end, they align. She embraces her monstrous self. "It's a metaphor for learning to love the parts of yourself you've been told are wrong," Anna said. "That journey is universal."

    Making the personal politicalTelling a story so autobiographical wasn't easy. "It's exposing," Anna admitted. "My past work dealt with issues in the world. This one is about how I feel in the world." Even her ex-boyfriend plays himself. "Luckily, he's funny and cool about it. Otherwise, it would've been a disaster."
    She did worry about dramatising the baby shower scene too much. "None of those women were horrible in real life, but for the film, we needed to crank up the emotional tension," she says. "I just wanted to show that societal pressures make women feel monstrous whether they decide to conform or not. This is not a battle between hags and non-hags. These feelings affect us all."
    Co-writing the script with her dear friend and writer Miranda Latimer really helped. "It felt less exposing as we'd both lived versions of the same thing. Collaboration is liberating and makes me feel safer when being so honest," Anna explains.

    Sisterhood, generations and the pressure to conform
    It was very clear from our chat that Anna's younger sisters are a recurring thread throughout her work. "They've helped me understand the world through a Gen Z lens," she said. "Stalking my youngest sister on Instagram was how I noticed the way girls crop their faces or hide behind scribbles. It's dehumanising."
    That intergenerational awareness fuels many of her ideas. "I definitely wouldn't have made What Is Beauty without Maya. Seeing what she was going through just unlocked something."
    She's also keenly aware of the gender gap in healthcare. "So many women I know are living with pain, going years without a diagnosis. It's infuriating. If I get asked to work on anything to do with women's health, I'll say yes."

    Medusa, millennials, and the meaning of self-love
    One of Hag's most biting commentaries is about millennial self-care culture. "There's a scene in the character's bedroom – it's got a faded Dumbledore poster, self-help books, a flashing 'Namaste' sign. It's a shrine to the broken millennial."
    She laughs: "Self-love became a commodity. An expensive candle, a jade roller, and an oil burner from Muji. Like, really? That's it?" Her film pokes at the performative of wellness while still holding space for genuine vulnerability.
    This same self-awareness informs her reflections on generational shifts. "Gen Z is going through the same thing, just with a different flavour. It's all about skincare routines now – 11 steps for a 14-year-old. It's wild."

    Feminism with fangsAnna's feminism is open, intersectional, and laced with humour. "My mum's a lesbian and a Child Protection lawyer who helped to make rape within marriage illegal in the UK," she shared. "She sometimes jokes that my work is a bit basic. But I'm OK with that – I think there's space for approachable feminism, too."
    Importantly, she wants to bring everyone into the conversation. "It means so much when men come up to me after talks. I don't want to alienate anyone. These stories are about people, not just women."
    What's Next?
    Hag will officially premiere later this year, and it's likely to resonate far and wide. It's raw, mythic, funny and furious – and thoroughly modern.
    As Anna put it: "I've been experiencing external pressure and internal longing while making this film. So I'm basically becoming a hag while making Hag."
    As far as metamorphoses go, that's one we'll happily watch unfold.
    #private #parts #peckham039s #medusa #inside
    From Private Parts to Peckham's Medusa: Inside Anna Ginsburg's animated world
    When Anna Ginsburg opened her talk at OFFF Barcelona with her showreel, it landed like a punch to the heart and gut all at once. Immense, emotional, awesome. That three-word review wasn't just for the reel – it set the tone for a talk that was unflinchingly honest, joyously weird, and brimming with creative intensity. Anna began her career making music videos, which she admitted were a kind of creative scaffolding: "I didn't yet know what I wanted to say about the world, so I used music as a skeleton to hang visuals on." It gave her the freedom to experiment visually and technically with rotoscoping, stop motion and shooting live-action. It was an opportunity to be playful and have fun until she had something pressing to say. Then, Anna began to move into more meaningful territory, blending narrative and aesthetic experimentation. Alongside music videos, she became increasingly drawn to animated documentaries. "It's a powerful and overlooked genre," she explained. "When it's just voice recordings and not video, people are more candid. You're protecting your subject, so they're more honest." Talking genitals and creative liberation: The making of Private Parts A formative moment in Anna's personal and creative life occurred when she saw the artwork 'The Great Wall of Vagina' by Jamie McCartney at the age of 19. It followed an awkward teenage discovery years earlier when, after finally achieving her first orgasm, she proudly shared the news with friends and was met with horror. "Boys got high-fived. Girls got shamed." That gap between female pleasure and cultural discomfort became the starting point for Private Parts, her now-famous animated short about masturbation and sexual equality. It began as a personal experiment, sketching vulvas in her studio, imagining what their facial expressions might be. Then, she started interviewing friends about their experiences and animating vulvas to match their voices. When It's Nice That and Channel 4 emailed her looking for submissions for a late-night slot, Anna shared a clip of two vulvas in casual conversation, and they were immediately sold. With a shoestring budget of £2,000 and a five-week deadline, she rallied 11 illustrators to help bring the film to life. "I set up a Dropbox, and talking genitals started flooding in from the four corners of the world while I was sitting in my bedroom at my mum's," she laughed. One standout moment came from an Amsterdam-based designer who created a CGI Rubik's Cube vagina, then took two weeks off work to spray paint 100 versions of it. The result of what started as a passion project is an iconic, hilarious, and touching film that still resonates ten years on. From humour to heartbreak: What Is Beauty The talk shifted gear when Anna began to speak about her younger sister's anorexia. In 2017, during her sister's third hospitalisation, Anna found herself questioning the roots of beauty ideals, particularly in Western culture. Witnessing her sister's pain reframed how she saw her own body. This sparked a deep dive into beauty through the ages, from the Venus of Willendorf, a 28,000-year-old fertility goddess, to the Versace supermodels of the 1990s and the surgically sculpted Kardashians of today. "You realise the pace of the change in beauty ideals," she says. "If you revisit the skeletal female bodies which defined the super skinny era of the 2000s and compare it to the enhanced curves of today, you realise that trying to keep up is not only futile; it's extremely dangerous." She also explored the disturbing trend of dismemberment in advertising – shots taken where the heads are intentionally out of frame – and the impact this has on self-perception. Her response was What Is Beauty, released in 2018 on International Women's Day and her sister's birthday. The short film went viral, amassing over 20 million views. "It was a love letter to her," Anna said. "Because it didn't have English dialogue, it travelled globally. The simplicity made it resonate." And despite its runaway success, it brought her zero income. "Then I made the worst advert for a bank the world has ever seen," she joked. "I made money, but it broke my creative spirit." Enter the Hag: Animation, myth and millennial angst OFFF attendees were also treated to the world-exclusive first look at Hag, Anna's new animated short, three years in the making. It's her most ambitious and most personal project yet. Made with the support of the BFI, awarding National Lottery funding, Has is a 16-minute fantasy set in a surreal version of Peckham. The main character is a childless, single, disillusioned woman with snakes for hair. "I had just broken up with a lockdown boyfriend after struggling with doubts for nearly 2 years,"' she reveals. "The next day, I was at a baby shower surrounded by friends with rings and babies who recoiled at my touch. I was surrounded by flies, and a dog was doing a poo right next to me. I just felt like a hag." Drawing on Greek mythology, Anna reimagines Medusa not as a jealous monster but as a feminist figure of rage, autonomy and misinterpretation. "I didn't know she was a rape victim until I started researching," she told me after the talk. "The story of Athena cursing her out of jealousy is such a tired trope. What if it was solidarity? What if the snakes were power?" In Hag, the character initially fights with her snakes – violently clipping them back in shame and battling with them – but by the end, they align. She embraces her monstrous self. "It's a metaphor for learning to love the parts of yourself you've been told are wrong," Anna said. "That journey is universal." Making the personal politicalTelling a story so autobiographical wasn't easy. "It's exposing," Anna admitted. "My past work dealt with issues in the world. This one is about how I feel in the world." Even her ex-boyfriend plays himself. "Luckily, he's funny and cool about it. Otherwise, it would've been a disaster." She did worry about dramatising the baby shower scene too much. "None of those women were horrible in real life, but for the film, we needed to crank up the emotional tension," she says. "I just wanted to show that societal pressures make women feel monstrous whether they decide to conform or not. This is not a battle between hags and non-hags. These feelings affect us all." Co-writing the script with her dear friend and writer Miranda Latimer really helped. "It felt less exposing as we'd both lived versions of the same thing. Collaboration is liberating and makes me feel safer when being so honest," Anna explains. Sisterhood, generations and the pressure to conform It was very clear from our chat that Anna's younger sisters are a recurring thread throughout her work. "They've helped me understand the world through a Gen Z lens," she said. "Stalking my youngest sister on Instagram was how I noticed the way girls crop their faces or hide behind scribbles. It's dehumanising." That intergenerational awareness fuels many of her ideas. "I definitely wouldn't have made What Is Beauty without Maya. Seeing what she was going through just unlocked something." She's also keenly aware of the gender gap in healthcare. "So many women I know are living with pain, going years without a diagnosis. It's infuriating. If I get asked to work on anything to do with women's health, I'll say yes." Medusa, millennials, and the meaning of self-love One of Hag's most biting commentaries is about millennial self-care culture. "There's a scene in the character's bedroom – it's got a faded Dumbledore poster, self-help books, a flashing 'Namaste' sign. It's a shrine to the broken millennial." She laughs: "Self-love became a commodity. An expensive candle, a jade roller, and an oil burner from Muji. Like, really? That's it?" Her film pokes at the performative of wellness while still holding space for genuine vulnerability. This same self-awareness informs her reflections on generational shifts. "Gen Z is going through the same thing, just with a different flavour. It's all about skincare routines now – 11 steps for a 14-year-old. It's wild." Feminism with fangsAnna's feminism is open, intersectional, and laced with humour. "My mum's a lesbian and a Child Protection lawyer who helped to make rape within marriage illegal in the UK," she shared. "She sometimes jokes that my work is a bit basic. But I'm OK with that – I think there's space for approachable feminism, too." Importantly, she wants to bring everyone into the conversation. "It means so much when men come up to me after talks. I don't want to alienate anyone. These stories are about people, not just women." What's Next? Hag will officially premiere later this year, and it's likely to resonate far and wide. It's raw, mythic, funny and furious – and thoroughly modern. As Anna put it: "I've been experiencing external pressure and internal longing while making this film. So I'm basically becoming a hag while making Hag." As far as metamorphoses go, that's one we'll happily watch unfold. #private #parts #peckham039s #medusa #inside
    WWW.CREATIVEBOOM.COM
    From Private Parts to Peckham's Medusa: Inside Anna Ginsburg's animated world
    When Anna Ginsburg opened her talk at OFFF Barcelona with her showreel, it landed like a punch to the heart and gut all at once. Immense, emotional, awesome. That three-word review wasn't just for the reel – it set the tone for a talk that was unflinchingly honest, joyously weird, and brimming with creative intensity. Anna began her career making music videos, which she admitted were a kind of creative scaffolding: "I didn't yet know what I wanted to say about the world, so I used music as a skeleton to hang visuals on." It gave her the freedom to experiment visually and technically with rotoscoping, stop motion and shooting live-action. It was an opportunity to be playful and have fun until she had something pressing to say. Then, Anna began to move into more meaningful territory, blending narrative and aesthetic experimentation. Alongside music videos, she became increasingly drawn to animated documentaries. "It's a powerful and overlooked genre," she explained. "When it's just voice recordings and not video, people are more candid. You're protecting your subject, so they're more honest." Talking genitals and creative liberation: The making of Private Parts A formative moment in Anna's personal and creative life occurred when she saw the artwork 'The Great Wall of Vagina' by Jamie McCartney at the age of 19. It followed an awkward teenage discovery years earlier when, after finally achieving her first orgasm (post-Cruel Intentions viewing), she proudly shared the news with friends and was met with horror. "Boys got high-fived. Girls got shamed." That gap between female pleasure and cultural discomfort became the starting point for Private Parts, her now-famous animated short about masturbation and sexual equality. It began as a personal experiment, sketching vulvas in her studio, imagining what their facial expressions might be. Then, she started interviewing friends about their experiences and animating vulvas to match their voices. When It's Nice That and Channel 4 emailed her looking for submissions for a late-night slot, Anna shared a clip of two vulvas in casual conversation, and they were immediately sold. With a shoestring budget of £2,000 and a five-week deadline, she rallied 11 illustrators to help bring the film to life. "I set up a Dropbox, and talking genitals started flooding in from the four corners of the world while I was sitting in my bedroom at my mum's," she laughed. One standout moment came from an Amsterdam-based designer who created a CGI Rubik's Cube vagina, then took two weeks off work to spray paint 100 versions of it. The result of what started as a passion project is an iconic, hilarious, and touching film that still resonates ten years on. From humour to heartbreak: What Is Beauty The talk shifted gear when Anna began to speak about her younger sister's anorexia. In 2017, during her sister's third hospitalisation, Anna found herself questioning the roots of beauty ideals, particularly in Western culture. Witnessing her sister's pain reframed how she saw her own body. This sparked a deep dive into beauty through the ages, from the Venus of Willendorf, a 28,000-year-old fertility goddess, to the Versace supermodels of the 1990s and the surgically sculpted Kardashians of today. "You realise the pace of the change in beauty ideals," she says. "If you revisit the skeletal female bodies which defined the super skinny era of the 2000s and compare it to the enhanced curves of today, you realise that trying to keep up is not only futile; it's extremely dangerous." She also explored the disturbing trend of dismemberment in advertising – shots taken where the heads are intentionally out of frame – and the impact this has on self-perception. Her response was What Is Beauty, released in 2018 on International Women's Day and her sister's birthday. The short film went viral, amassing over 20 million views. "It was a love letter to her," Anna said. "Because it didn't have English dialogue, it travelled globally. The simplicity made it resonate." And despite its runaway success, it brought her zero income. "Then I made the worst advert for a bank the world has ever seen," she joked. "I made money, but it broke my creative spirit." Enter the Hag: Animation, myth and millennial angst OFFF attendees were also treated to the world-exclusive first look at Hag, Anna's new animated short, three years in the making. It's her most ambitious and most personal project yet. Made with the support of the BFI, awarding National Lottery funding, Has is a 16-minute fantasy set in a surreal version of Peckham. The main character is a childless, single, disillusioned woman with snakes for hair. "I had just broken up with a lockdown boyfriend after struggling with doubts for nearly 2 years,"' she reveals. "The next day, I was at a baby shower surrounded by friends with rings and babies who recoiled at my touch. I was surrounded by flies, and a dog was doing a poo right next to me. I just felt like a hag." Drawing on Greek mythology, Anna reimagines Medusa not as a jealous monster but as a feminist figure of rage, autonomy and misinterpretation. "I didn't know she was a rape victim until I started researching," she told me after the talk. "The story of Athena cursing her out of jealousy is such a tired trope. What if it was solidarity? What if the snakes were power?" In Hag, the character initially fights with her snakes – violently clipping them back in shame and battling with them – but by the end, they align. She embraces her monstrous self. "It's a metaphor for learning to love the parts of yourself you've been told are wrong," Anna said. "That journey is universal." Making the personal political (and funny) Telling a story so autobiographical wasn't easy. "It's exposing," Anna admitted. "My past work dealt with issues in the world. This one is about how I feel in the world." Even her ex-boyfriend plays himself. "Luckily, he's funny and cool about it. Otherwise, it would've been a disaster." She did worry about dramatising the baby shower scene too much. "None of those women were horrible in real life, but for the film, we needed to crank up the emotional tension," she says. "I just wanted to show that societal pressures make women feel monstrous whether they decide to conform or not. This is not a battle between hags and non-hags. These feelings affect us all." Co-writing the script with her dear friend and writer Miranda Latimer really helped. "It felt less exposing as we'd both lived versions of the same thing. Collaboration is liberating and makes me feel safer when being so honest," Anna explains. Sisterhood, generations and the pressure to conform It was very clear from our chat that Anna's younger sisters are a recurring thread throughout her work. "They've helped me understand the world through a Gen Z lens," she said. "Stalking my youngest sister on Instagram was how I noticed the way girls crop their faces or hide behind scribbles. It's dehumanising." That intergenerational awareness fuels many of her ideas. "I definitely wouldn't have made What Is Beauty without Maya. Seeing what she was going through just unlocked something." She's also keenly aware of the gender gap in healthcare. "So many women I know are living with pain, going years without a diagnosis. It's infuriating. If I get asked to work on anything to do with women's health, I'll say yes." Medusa, millennials, and the meaning of self-love One of Hag's most biting commentaries is about millennial self-care culture. "There's a scene in the character's bedroom – it's got a faded Dumbledore poster, self-help books, a flashing 'Namaste' sign. It's a shrine to the broken millennial." She laughs: "Self-love became a commodity. An expensive candle, a jade roller, and an oil burner from Muji. Like, really? That's it?" Her film pokes at the performative of wellness while still holding space for genuine vulnerability. This same self-awareness informs her reflections on generational shifts. "Gen Z is going through the same thing, just with a different flavour. It's all about skincare routines now – 11 steps for a 14-year-old. It's wild." Feminism with fangs (and a sense of humour) Anna's feminism is open, intersectional, and laced with humour. "My mum's a lesbian and a Child Protection lawyer who helped to make rape within marriage illegal in the UK," she shared. "She sometimes jokes that my work is a bit basic. But I'm OK with that – I think there's space for approachable feminism, too." Importantly, she wants to bring everyone into the conversation. "It means so much when men come up to me after talks. I don't want to alienate anyone. These stories are about people, not just women." What's Next? Hag will officially premiere later this year, and it's likely to resonate far and wide. It's raw, mythic, funny and furious – and thoroughly modern. As Anna put it: "I've been experiencing external pressure and internal longing while making this film. So I'm basically becoming a hag while making Hag." As far as metamorphoses go, that's one we'll happily watch unfold.
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  • Blade Ballad: Binds and Spears

    Binding mechanics are reworked to allow freedom of movement. New features include blade recoil for beats, improved AI, the addition of spears, and experimental LAN. Banking mechanics are conceptualized to add realism in the game's story mode.

    Posted by khiemgluong on May 17th, 2025
    0.5.0
    Combat
    Physical Binding
    I had touched on how fluid movement is important for engaging gameplay in a previous post, failing to realize that the way binding would freeze you in place was contradictory to that point.
    The previous approach to binding was a matter of programming limitation rather than technical. I couldn't figure out a way to allow blade movement tangent to another blade without tunneling issues, since weapon movement was only relative to the character, rather than relative to its own collisions.
    The solution was to enable a minimal amount of physics to control the blade, torqued by an angular force enough to keep the weapon oriented upright, while base movement would still use kinematics. It will only be in play when another object is acting upon it, rather than be the driving force of the weapon. This meant that in the event of a bind, the weapon would align itself to the blade it's bound with, and as demonstrated in the video, maintains the pressure necessary to keep the weapon in contact without tunneling.
    With a more stable and consistent binding mechanic I was able to unrestrict weapon and character movement, allowing for a new combat paradigm where opponents would wrestle each other for the most ideal attack angle.
    Blade "Recoil"
    To add another layer of reactivity, the blade that receives the attack would "recoil" opposite to the direction of the blade that struck it as demonstrated in the video.
    This technique allows you to strike your opponent’s blade to create an opening for an attack. It's based on a real sword-fighting strategy where, instead of targeting the opponent directly, you first displace their defense by "beating" their blade out of the way.
    Combat Movement
    A new set of root motion animations for combat have been added to accompany the more aggressive AI. In previous versions, NPCs wielding shorter swords rarely stood a chance against those with larger ones. But now, a katana wielding gladiator can stand his ground—even without chest armor—against an opponent armed with a zweihander, and go on to win the rematch. In summary: size doesn't matter.
    The only current limitation left is how to handle dynamic target locking. It's fine when you're in a 1v1 duel, but against several enemies, especially now that each team gets up to 8 people in the arena, then it becomes an impediment rather than an advantage.

    Models
    Armor

    Speaking of chest armor, the Lorica Hamatais now part of the gladiator loadout. As far as Roman themed items go, this might be one of the last to be added.
    Spears
    Spears have been a near universal weapon in the ancient world, yet rarely receives representation in games in comparison to swords, likely something to do with the fact that it's really overpowered. I included it irregardlessly because I wanted to experiment with a new melee control system.
    Spears do not rotate like swords, instead it only pans, where the panning controls the spear tip. It's the perfect weapon against armored opponents or for fighters who prefer fighting from a distance with precise thrusts.
    Just keep in mind that spears still inherits the drawbacks of its real life counterpart.
    Scripts
    LAN Play
    Networked gameplay—something that's been on the backburner for a while, and something I’ve always wanted to implement—have now been developed into something barebones but functional.
    To start a LAN game, it's as easy as choosing LAN in the arena dropdown, and if you're starting the game, choose the host or server and share the IP address that is displayed to your clients.
    The host will have to spawn in the arena before clients can join.

    Story Mode
    The starting town in Story Mode is composed of simple, geometric structures, built with the Placeable system.
    Not every buildings will be created with this system, but a good portion of generic buildings will be, so apartments, barracks, or anything with a blocky form. Unique or curved structures, like the Colosseum, will be modeled instead.
    Banking
    Moneyin the world of Blade Ballad will have tangible weight, so it wouldn't be smart to go adventuring while hauling your entire fortune everywhere, as it will slow you down and draw unwanted attention from bandits, thieves and scam artists.
    Instead, you would make use of the many banks and deposit boxes located throughout the world to store your coin, whether earned or stolen. These banks would allow deposit, withdrawal and transfers to other banks, and will attempt to keep your wealth safe, with varying degrees of success.
    However, ancient bankscame with their own problems. One would be its vulnerability to raiders. Since FDIC wasn't a thing, your money is effectively gone if it was looted. Corruption would be present as welland would come in the form of "misplaced" funds, usury, embezzlement, preferential treatment to families of bankers, etc.
    This is intended to help you realize that you don't need all that gold. In most open world games I've played, I've always finished it with a massive pile of money in my inventory. All that time finding and selling items and I ended up not spending most of it anyways.
    #blade #ballad #binds #spears
    Blade Ballad: Binds and Spears
    Binding mechanics are reworked to allow freedom of movement. New features include blade recoil for beats, improved AI, the addition of spears, and experimental LAN. Banking mechanics are conceptualized to add realism in the game's story mode. Posted by khiemgluong on May 17th, 2025 0.5.0 Combat Physical Binding I had touched on how fluid movement is important for engaging gameplay in a previous post, failing to realize that the way binding would freeze you in place was contradictory to that point. The previous approach to binding was a matter of programming limitation rather than technical. I couldn't figure out a way to allow blade movement tangent to another blade without tunneling issues, since weapon movement was only relative to the character, rather than relative to its own collisions. The solution was to enable a minimal amount of physics to control the blade, torqued by an angular force enough to keep the weapon oriented upright, while base movement would still use kinematics. It will only be in play when another object is acting upon it, rather than be the driving force of the weapon. This meant that in the event of a bind, the weapon would align itself to the blade it's bound with, and as demonstrated in the video, maintains the pressure necessary to keep the weapon in contact without tunneling. With a more stable and consistent binding mechanic I was able to unrestrict weapon and character movement, allowing for a new combat paradigm where opponents would wrestle each other for the most ideal attack angle. Blade "Recoil" To add another layer of reactivity, the blade that receives the attack would "recoil" opposite to the direction of the blade that struck it as demonstrated in the video. This technique allows you to strike your opponent’s blade to create an opening for an attack. It's based on a real sword-fighting strategy where, instead of targeting the opponent directly, you first displace their defense by "beating" their blade out of the way. Combat Movement A new set of root motion animations for combat have been added to accompany the more aggressive AI. In previous versions, NPCs wielding shorter swords rarely stood a chance against those with larger ones. But now, a katana wielding gladiator can stand his ground—even without chest armor—against an opponent armed with a zweihander, and go on to win the rematch. In summary: size doesn't matter. The only current limitation left is how to handle dynamic target locking. It's fine when you're in a 1v1 duel, but against several enemies, especially now that each team gets up to 8 people in the arena, then it becomes an impediment rather than an advantage. Models Armor Speaking of chest armor, the Lorica Hamatais now part of the gladiator loadout. As far as Roman themed items go, this might be one of the last to be added. Spears Spears have been a near universal weapon in the ancient world, yet rarely receives representation in games in comparison to swords, likely something to do with the fact that it's really overpowered. I included it irregardlessly because I wanted to experiment with a new melee control system. Spears do not rotate like swords, instead it only pans, where the panning controls the spear tip. It's the perfect weapon against armored opponents or for fighters who prefer fighting from a distance with precise thrusts. Just keep in mind that spears still inherits the drawbacks of its real life counterpart. Scripts LAN Play Networked gameplay—something that's been on the backburner for a while, and something I’ve always wanted to implement—have now been developed into something barebones but functional. To start a LAN game, it's as easy as choosing LAN in the arena dropdown, and if you're starting the game, choose the host or server and share the IP address that is displayed to your clients. The host will have to spawn in the arena before clients can join. Story Mode The starting town in Story Mode is composed of simple, geometric structures, built with the Placeable system. Not every buildings will be created with this system, but a good portion of generic buildings will be, so apartments, barracks, or anything with a blocky form. Unique or curved structures, like the Colosseum, will be modeled instead. Banking Moneyin the world of Blade Ballad will have tangible weight, so it wouldn't be smart to go adventuring while hauling your entire fortune everywhere, as it will slow you down and draw unwanted attention from bandits, thieves and scam artists. Instead, you would make use of the many banks and deposit boxes located throughout the world to store your coin, whether earned or stolen. These banks would allow deposit, withdrawal and transfers to other banks, and will attempt to keep your wealth safe, with varying degrees of success. However, ancient bankscame with their own problems. One would be its vulnerability to raiders. Since FDIC wasn't a thing, your money is effectively gone if it was looted. Corruption would be present as welland would come in the form of "misplaced" funds, usury, embezzlement, preferential treatment to families of bankers, etc. This is intended to help you realize that you don't need all that gold. In most open world games I've played, I've always finished it with a massive pile of money in my inventory. All that time finding and selling items and I ended up not spending most of it anyways. #blade #ballad #binds #spears
    WWW.INDIEDB.COM
    Blade Ballad: Binds and Spears
    Binding mechanics are reworked to allow freedom of movement. New features include blade recoil for beats, improved AI, the addition of spears, and experimental LAN. Banking mechanics are conceptualized to add realism in the game's story mode. Posted by khiemgluong on May 17th, 2025 0.5.0 Combat Physical Binding I had touched on how fluid movement is important for engaging gameplay in a previous post, failing to realize that the way binding would freeze you in place was contradictory to that point. The previous approach to binding was a matter of programming limitation rather than technical. I couldn't figure out a way to allow blade movement tangent to another blade without tunneling issues, since weapon movement was only relative to the character, rather than relative to its own collisions. The solution was to enable a minimal amount of physics to control the blade, torqued by an angular force enough to keep the weapon oriented upright, while base movement would still use kinematics. It will only be in play when another object is acting upon it, rather than be the driving force of the weapon (unlike that one physics melee "game" that's shilled everywhere). This meant that in the event of a bind, the weapon would align itself to the blade it's bound with, and as demonstrated in the video, maintains the pressure necessary to keep the weapon in contact without tunneling. With a more stable and consistent binding mechanic I was able to unrestrict weapon and character movement, allowing for a new combat paradigm where opponents would wrestle each other for the most ideal attack angle. Blade "Recoil" To add another layer of reactivity, the blade that receives the attack would "recoil" opposite to the direction of the blade that struck it as demonstrated in the video. This technique allows you to strike your opponent’s blade to create an opening for an attack. It's based on a real sword-fighting strategy where, instead of targeting the opponent directly, you first displace their defense by "beating" their blade out of the way. Combat Movement A new set of root motion animations for combat have been added to accompany the more aggressive AI. In previous versions, NPCs wielding shorter swords rarely stood a chance against those with larger ones. But now, a katana wielding gladiator can stand his ground—even without chest armor—against an opponent armed with a zweihander, and go on to win the rematch. In summary: size doesn't matter (anymore). The only current limitation left is how to handle dynamic target locking. It's fine when you're in a 1v1 duel, but against several enemies, especially now that each team gets up to 8 people in the arena, then it becomes an impediment rather than an advantage. Models Armor Speaking of chest armor, the Lorica Hamata (chainmail) is now part of the gladiator loadout. As far as Roman themed items go, this might be one of the last to be added. Spears Spears have been a near universal weapon in the ancient world, yet rarely receives representation in games in comparison to swords, likely something to do with the fact that it's really overpowered. I included it irregardlessly because I wanted to experiment with a new melee control system. Spears do not rotate like swords, instead it only pans, where the panning controls the spear tip. It's the perfect weapon against armored opponents or for fighters who prefer fighting from a distance with precise thrusts. Just keep in mind that spears still inherits the drawbacks of its real life counterpart. Scripts LAN Play Networked gameplay—something that's been on the backburner for a while, and something I’ve always wanted to implement—have now been developed into something barebones but functional. To start a LAN game, it's as easy as choosing LAN in the arena dropdown, and if you're starting the game, choose the host or server and share the IP address that is displayed to your clients. The host will have to spawn in the arena before clients can join. Story Mode The starting town in Story Mode is composed of simple, geometric structures, built with the Placeable system. Not every buildings will be created with this system, but a good portion of generic buildings will be, so apartments, barracks, or anything with a blocky form. Unique or curved structures, like the Colosseum, will be modeled instead. Banking Money (gold) in the world of Blade Ballad will have tangible weight, so it wouldn't be smart to go adventuring while hauling your entire fortune everywhere, as it will slow you down and draw unwanted attention from bandits, thieves and scam artists. Instead, you would make use of the many banks and deposit boxes located throughout the world to store your coin, whether earned or stolen. These banks would allow deposit, withdrawal and transfers to other banks, and will attempt to keep your wealth safe, with varying degrees of success. However, ancient banks (which were not globally centralized) came with their own problems. One would be its vulnerability to raiders. Since FDIC wasn't a thing, your money is effectively gone if it was looted. Corruption would be present as well (no different than modern banks) and would come in the form of "misplaced" funds, usury, embezzlement, preferential treatment to families of bankers, etc. This is intended to help you realize that you don't need all that gold. In most open world games I've played, I've always finished it with a massive pile of money in my inventory. All that time finding and selling items and I ended up not spending most of it anyways.
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  • Introducing Call of Duty: Mobile Season 5 – Primal Reckoning

    Apex predators are on the move in Call of Duty®: Mobile Season 5 — Primal Reckoning. Deploy to the Zoo Multiplayer map, apply new skins to your Combat Axe and Smoke Grenade, and wield the new VMP SMG. In Battle Royale, visit Buy Stations around the map; eliminate enemies to take their cash for your next purchase.
    The new Battle Pass brings a collection of Operator Skins, Weapon Blueprints, and more with a futuristic dystopian theme inspired by the season’s collaboration with NieR: Automata, including a themed event featuring the Kui Ji - YoRHa No. 9 Type S operator and two Draws featuring the operators Kestrel - YoRHa No. 2 Type B and Fiona St. George - Commander White.
    Season 5 — Primal Reckoning launches on May 28 at 5PM PT.

    Multiplayer: New Map

    First making its appearance in the original Call of Duty®: Black Ops, Zoo returns for its debut on mobile. The mid-sized map challenges Operators to survive in an abandoned zoo featuring a massive monorail track cutting through the aging facility. Well suited to the season’s dystopian theme, Zoo offers a creative layout incorporating animal pens, gift shops, and other attractions in an overgrown, dilapidated setting.

    Gear Up With Buy Machines

    Buy Machines are deploying in Battle Royale on the Isolated Map in Season 5, offering another means of getting ahead of the competition! Purchase weapons, Perks, and Scorestreaks from the multiple Buy Stations that spawn across the map. Loot the environment for cash to purchase useful items like armor and ammo refills, unique weapons like the Purifier flamethrower, and different types of Perks. Eliminated Operators will drop their currency, so scoop it up and buy something nice for yourself. Don’t forget to watch your back while shopping!

    NieR: Automata
    Take command of the elite YorHa Unit as they launch a counteroffensive against the Machine Lifeforms in an exciting collaborative event with NieR: Automata. Complete objectives to earn action points which can be spent to move through a branching path.  
     
    Reach checkpoints, navigate counterattack routes, and collect Skill Chips to unlock exclusive routes. Conduct the counterattack successfully to earn rewards like the Kui Ji - YoRHa No. 9 Type S operator and four different melee weapons themed around NieR.

    New Weapon, Combat Axe Reskin

    The Primal Reckoning Pass features free and premium items including new Operator Skins, Weapon Blueprints, Calling Cards, and additional Call of Duty® Points to spend on your next Premium Pass or Store purchase.
    Battle Pass Free Tiers

    Keep the enemy at bay with the new VMP SMG, a versatile weapon with a high fire rate, high magazine capacity, and moderate recoil. Apply a new look to the Combat Axe with a reskin for the deadly throwable and earn other free tier rewards including a variety of Skins, Weapons Blueprints, Vault Coins, and more.
    Purchase the Premium Pass for the chance to earn all the content in the Primal Reckoning stream, including relentless hunters like Gustavo — Viciousness, Lazarus — Scrim Net, American Bulldog — Tentacles, and Kitsune – Blue Line Optic. Track your prey and eliminate the target with Weapon Blueprints like the Koshka — Snow Leopard, Hades — Scales, ASM10 — Birds of Prey, LW3-Tundra — Hunter Tracker, and the VMP — Stun Slash, based on the new Season 5 weapon.
    Battle Pass Subscription: Enlist with the Ground Forces by purchasing a Battle Pass Subscription, granting additional monthly rewards along with a 10% boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls.
    The Season 5 Ground Forces will unlock the Baker — Cobra Hunter Operator Skin, MSMC — Snake Weapon Blueprint, and Backpack 4 — Snake.
    Complete Standard, Special, and Elite Missions to progress through the Season 5 Challenge Pass. Use your earned Challenge Tokens to purchase items in the Exchange including a reskin for the Smoke Grenade, an epic Bathysphere – Killer Whale operator skin, camo crates, and over a dozen Secret Cache of varying rarities.

    Secret Caches have been updated in Season 5 with a new legendary AK-47 – ICB Rifle replacing the previously available legendary Stun Baton. This new weapon comes alongside new updates to the system with Universal Shards being introduced. These shards can be used for future cache rewards based on the type, so if you’ve already completed the Mythic AK117 you’ll now earn Universal Mythic Shards to use for the next Mythic we release. Check the in-game Events tab throughout the season for new Missions and rewards. For more intel on seasonal activities, check the Mission Board or general Events space located in the main menu.

    New Mythic Weapon Draw: Leader and weaponsmith Rin Yoshida is prepared to do whatever it takes to come out on top. This Draw features the Operator as well as the new Mythic VMP — Toxic Blooms Weapon Blueprint, forged with hardened plasma crystals and designed to eradicate enemies with otherworldly precision. 
    NieR: Automata: Get the chance to acquire NieR: Automata themed content across two Draws, each led by a featured character. Kestrel - YoRHa No. 2 Type B leads one Draw which also includes the themed legendary PP19 Bizon – Morph Symphony and two melee weapons. 

    For the other draw, it is led by Fiona St. George - Commander White and with several themed weapons including the legendary AK-47 – Final Apocalypact and two unique melee weapons.New Legendary Draws: Look out for other incoming Draws including the Rainbow Death Legendary Weapon Draw featuring Bulldozer as a tactical unicorn.
    Battle Pass Vault: Revisit Season 8 — Train to Nowhere as it arrives in the Vault. Claim Epic Operator Skins like Vanguard — Nocturnal Elite, Misty — Undercover Agent, and Adler — Dapper. Get Epic Weapon Blueprints you might have missed out on like the M4 — Prince of Time and the AK-47 — Monster Crash.

    Season 5 — Primal Reckoning launches on Call of Duty: Mobile on May 28 at 5PM PT.
    See you online.
    For the latest Call of Duty Mobile news, visit the Call of Duty: Mobile website, as well as Call of Duty: Mobile on YouTube. Also follow Call of Duty: Mobile on X, Instagram, and Facebook.
    For the latest Call of Duty intel, visit Call of Duty, as well as Call of Duty on YouTube. Also follow Call of Duty on X, Instagram and Facebook.
    © 2019-2025 Activision Publishing, Inc. ACTIVISION , CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.Square Enix
    For more information on Activision games, visit the Activision Games Blog. Also follow @Activision on X, Instagram, and Facebook.
    #introducing #call #duty #mobile #season
    Introducing Call of Duty: Mobile Season 5 – Primal Reckoning
    Apex predators are on the move in Call of Duty®: Mobile Season 5 — Primal Reckoning. Deploy to the Zoo Multiplayer map, apply new skins to your Combat Axe and Smoke Grenade, and wield the new VMP SMG. In Battle Royale, visit Buy Stations around the map; eliminate enemies to take their cash for your next purchase. The new Battle Pass brings a collection of Operator Skins, Weapon Blueprints, and more with a futuristic dystopian theme inspired by the season’s collaboration with NieR: Automata, including a themed event featuring the Kui Ji - YoRHa No. 9 Type S operator and two Draws featuring the operators Kestrel - YoRHa No. 2 Type B and Fiona St. George - Commander White. Season 5 — Primal Reckoning launches on May 28 at 5PM PT. Multiplayer: New Map First making its appearance in the original Call of Duty®: Black Ops, Zoo returns for its debut on mobile. The mid-sized map challenges Operators to survive in an abandoned zoo featuring a massive monorail track cutting through the aging facility. Well suited to the season’s dystopian theme, Zoo offers a creative layout incorporating animal pens, gift shops, and other attractions in an overgrown, dilapidated setting. Gear Up With Buy Machines Buy Machines are deploying in Battle Royale on the Isolated Map in Season 5, offering another means of getting ahead of the competition! Purchase weapons, Perks, and Scorestreaks from the multiple Buy Stations that spawn across the map. Loot the environment for cash to purchase useful items like armor and ammo refills, unique weapons like the Purifier flamethrower, and different types of Perks. Eliminated Operators will drop their currency, so scoop it up and buy something nice for yourself. Don’t forget to watch your back while shopping! NieR: Automata Take command of the elite YorHa Unit as they launch a counteroffensive against the Machine Lifeforms in an exciting collaborative event with NieR: Automata. Complete objectives to earn action points which can be spent to move through a branching path.     Reach checkpoints, navigate counterattack routes, and collect Skill Chips to unlock exclusive routes. Conduct the counterattack successfully to earn rewards like the Kui Ji - YoRHa No. 9 Type S operator and four different melee weapons themed around NieR. New Weapon, Combat Axe Reskin The Primal Reckoning Pass features free and premium items including new Operator Skins, Weapon Blueprints, Calling Cards, and additional Call of Duty® Points to spend on your next Premium Pass or Store purchase. Battle Pass Free Tiers Keep the enemy at bay with the new VMP SMG, a versatile weapon with a high fire rate, high magazine capacity, and moderate recoil. Apply a new look to the Combat Axe with a reskin for the deadly throwable and earn other free tier rewards including a variety of Skins, Weapons Blueprints, Vault Coins, and more. Purchase the Premium Pass for the chance to earn all the content in the Primal Reckoning stream, including relentless hunters like Gustavo — Viciousness, Lazarus — Scrim Net, American Bulldog — Tentacles, and Kitsune – Blue Line Optic. Track your prey and eliminate the target with Weapon Blueprints like the Koshka — Snow Leopard, Hades — Scales, ASM10 — Birds of Prey, LW3-Tundra — Hunter Tracker, and the VMP — Stun Slash, based on the new Season 5 weapon. Battle Pass Subscription: Enlist with the Ground Forces by purchasing a Battle Pass Subscription, granting additional monthly rewards along with a 10% boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls. The Season 5 Ground Forces will unlock the Baker — Cobra Hunter Operator Skin, MSMC — Snake Weapon Blueprint, and Backpack 4 — Snake. Complete Standard, Special, and Elite Missions to progress through the Season 5 Challenge Pass. Use your earned Challenge Tokens to purchase items in the Exchange including a reskin for the Smoke Grenade, an epic Bathysphere – Killer Whale operator skin, camo crates, and over a dozen Secret Cache of varying rarities. Secret Caches have been updated in Season 5 with a new legendary AK-47 – ICB Rifle replacing the previously available legendary Stun Baton. This new weapon comes alongside new updates to the system with Universal Shards being introduced. These shards can be used for future cache rewards based on the type, so if you’ve already completed the Mythic AK117 you’ll now earn Universal Mythic Shards to use for the next Mythic we release. Check the in-game Events tab throughout the season for new Missions and rewards. For more intel on seasonal activities, check the Mission Board or general Events space located in the main menu. New Mythic Weapon Draw: Leader and weaponsmith Rin Yoshida is prepared to do whatever it takes to come out on top. This Draw features the Operator as well as the new Mythic VMP — Toxic Blooms Weapon Blueprint, forged with hardened plasma crystals and designed to eradicate enemies with otherworldly precision.  NieR: Automata: Get the chance to acquire NieR: Automata themed content across two Draws, each led by a featured character. Kestrel - YoRHa No. 2 Type B leads one Draw which also includes the themed legendary PP19 Bizon – Morph Symphony and two melee weapons.  For the other draw, it is led by Fiona St. George - Commander White and with several themed weapons including the legendary AK-47 – Final Apocalypact and two unique melee weapons.New Legendary Draws: Look out for other incoming Draws including the Rainbow Death Legendary Weapon Draw featuring Bulldozer as a tactical unicorn. Battle Pass Vault: Revisit Season 8 — Train to Nowhere as it arrives in the Vault. Claim Epic Operator Skins like Vanguard — Nocturnal Elite, Misty — Undercover Agent, and Adler — Dapper. Get Epic Weapon Blueprints you might have missed out on like the M4 — Prince of Time and the AK-47 — Monster Crash. Season 5 — Primal Reckoning launches on Call of Duty: Mobile on May 28 at 5PM PT. See you online. For the latest Call of Duty Mobile news, visit the Call of Duty: Mobile website, as well as Call of Duty: Mobile on YouTube. Also follow Call of Duty: Mobile on X, Instagram, and Facebook. For the latest Call of Duty intel, visit Call of Duty, as well as Call of Duty on YouTube. Also follow Call of Duty on X, Instagram and Facebook. © 2019-2025 Activision Publishing, Inc. ACTIVISION , CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.Square Enix For more information on Activision games, visit the Activision Games Blog. Also follow @Activision on X, Instagram, and Facebook. #introducing #call #duty #mobile #season
    WWW.CALLOFDUTY.COM
    Introducing Call of Duty: Mobile Season 5 – Primal Reckoning
    Apex predators are on the move in Call of Duty®: Mobile Season 5 — Primal Reckoning. Deploy to the Zoo Multiplayer map, apply new skins to your Combat Axe and Smoke Grenade, and wield the new VMP SMG. In Battle Royale, visit Buy Stations around the map; eliminate enemies to take their cash for your next purchase. The new Battle Pass brings a collection of Operator Skins, Weapon Blueprints, and more with a futuristic dystopian theme inspired by the season’s collaboration with NieR: Automata, including a themed event featuring the Kui Ji - YoRHa No. 9 Type S operator and two Draws featuring the operators Kestrel - YoRHa No. 2 Type B and Fiona St. George - Commander White. Season 5 — Primal Reckoning launches on May 28 at 5PM PT. Multiplayer: New Map First making its appearance in the original Call of Duty®: Black Ops, Zoo returns for its debut on mobile. The mid-sized map challenges Operators to survive in an abandoned zoo featuring a massive monorail track cutting through the aging facility. Well suited to the season’s dystopian theme, Zoo offers a creative layout incorporating animal pens, gift shops, and other attractions in an overgrown, dilapidated setting. Gear Up With Buy Machines Buy Machines are deploying in Battle Royale on the Isolated Map in Season 5, offering another means of getting ahead of the competition! Purchase weapons, Perks, and Scorestreaks from the multiple Buy Stations that spawn across the map. Loot the environment for cash to purchase useful items like armor and ammo refills, unique weapons like the Purifier flamethrower, and different types of Perks. Eliminated Operators will drop their currency, so scoop it up and buy something nice for yourself. Don’t forget to watch your back while shopping! NieR: Automata Take command of the elite YorHa Unit as they launch a counteroffensive against the Machine Lifeforms in an exciting collaborative event with NieR: Automata. Complete objectives to earn action points which can be spent to move through a branching path.     Reach checkpoints, navigate counterattack routes, and collect Skill Chips to unlock exclusive routes. Conduct the counterattack successfully to earn rewards like the Kui Ji - YoRHa No. 9 Type S operator and four different melee weapons themed around NieR. New Weapon, Combat Axe Reskin The Primal Reckoning Pass features free and premium items including new Operator Skins, Weapon Blueprints, Calling Cards, and additional Call of Duty® Points to spend on your next Premium Pass or Store purchase. Battle Pass Free Tiers Keep the enemy at bay with the new VMP SMG, a versatile weapon with a high fire rate, high magazine capacity, and moderate recoil. Apply a new look to the Combat Axe with a reskin for the deadly throwable and earn other free tier rewards including a variety of Skins, Weapons Blueprints, Vault Coins, and more. Purchase the Premium Pass for the chance to earn all the content in the Primal Reckoning stream, including relentless hunters like Gustavo — Viciousness, Lazarus — Scrim Net, American Bulldog — Tentacles, and Kitsune – Blue Line Optic. Track your prey and eliminate the target with Weapon Blueprints like the Koshka — Snow Leopard, Hades — Scales, ASM10 — Birds of Prey, LW3-Tundra — Hunter Tracker, and the VMP — Stun Slash, based on the new Season 5 weapon. Battle Pass Subscription: Enlist with the Ground Forces by purchasing a Battle Pass Subscription, granting additional monthly rewards along with a 10% boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls. The Season 5 Ground Forces will unlock the Baker — Cobra Hunter Operator Skin, MSMC — Snake Weapon Blueprint, and Backpack 4 — Snake. Complete Standard, Special, and Elite Missions to progress through the Season 5 Challenge Pass. Use your earned Challenge Tokens to purchase items in the Exchange including a reskin for the Smoke Grenade, an epic Bathysphere – Killer Whale operator skin, camo crates, and over a dozen Secret Cache of varying rarities. Secret Caches have been updated in Season 5 with a new legendary AK-47 – ICB Rifle replacing the previously available legendary Stun Baton. This new weapon comes alongside new updates to the system with Universal Shards being introduced. These shards can be used for future cache rewards based on the type, so if you’ve already completed the Mythic AK117 you’ll now earn Universal Mythic Shards to use for the next Mythic we release. Check the in-game Events tab throughout the season for new Missions and rewards. For more intel on seasonal activities, check the Mission Board or general Events space located in the main menu. New Mythic Weapon Draw: Leader and weaponsmith Rin Yoshida is prepared to do whatever it takes to come out on top. This Draw features the Operator as well as the new Mythic VMP — Toxic Blooms Weapon Blueprint, forged with hardened plasma crystals and designed to eradicate enemies with otherworldly precision.  NieR: Automata: Get the chance to acquire NieR: Automata themed content across two Draws, each led by a featured character. Kestrel - YoRHa No. 2 Type B leads one Draw which also includes the themed legendary PP19 Bizon – Morph Symphony and two melee weapons.  For the other draw, it is led by Fiona St. George - Commander White and with several themed weapons including the legendary AK-47 – Final Apocalypact and two unique melee weapons.New Legendary Draws: Look out for other incoming Draws including the Rainbow Death Legendary Weapon Draw featuring Bulldozer as a tactical unicorn. Battle Pass Vault: Revisit Season 8 — Train to Nowhere as it arrives in the Vault. Claim Epic Operator Skins like Vanguard — Nocturnal Elite, Misty — Undercover Agent, and Adler — Dapper. Get Epic Weapon Blueprints you might have missed out on like the M4 — Prince of Time and the AK-47 — Monster Crash. Season 5 — Primal Reckoning launches on Call of Duty: Mobile on May 28 at 5PM PT. See you online. For the latest Call of Duty Mobile news, visit the Call of Duty: Mobile website, as well as Call of Duty: Mobile on YouTube. Also follow Call of Duty: Mobile on X, Instagram, and Facebook. For the latest Call of Duty intel, visit Call of Duty, as well as Call of Duty on YouTube. Also follow Call of Duty on X, Instagram and Facebook. © 2019-2025 Activision Publishing, Inc. ACTIVISION , CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. (C) Square Enix For more information on Activision games, visit the Activision Games Blog. Also follow @Activision on X, Instagram, and Facebook.
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  • What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design

    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it.
    In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it.
    The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about.
    I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either.
    Buddha In The Machine
    Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States.
    Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious.
    Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position.
    In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman.
    Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces.
    “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig

    Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be.

    Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think.
    So, with the Godhead in mind, to business.
    Classical And Romantic
    A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it.
    “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig

    If we were to characterize the two as bickering siblings, familiar adjectives might start to appear:

    Classical
    Romantic

    Dull
    Frivolous

    Awkward
    Irrational

    Ugly
    Erratic

    Mechanical
    Untrustworthy

    Cold
    Fleeting

    Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them?
    Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound.
    Steve Jobs was a famous advocate of this.
    “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs

    Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony.
    Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty.

    Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory.

    Classical
    Romantic

    Organized
    Vibrant

    Scaleable
    Evocative

    Reliable
    Playful

    Efficient
    Fun

    Replicable
    Expressive

    And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share.
    Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way.
    In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself.

    The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one.
    What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality.
    Quality
    The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience.
    “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig

    Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is.

    Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us.
    We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there.
    A Quality Web
    So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it?
    There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feelssecondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality.
    Here are a few habits that I think work in the service of more Quality on the web.
    Seek To Understand How Things Work
    I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding.
    To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse.
    “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle.
    So, in concrete terms:

    Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it.
    Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work?
    Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful.
    Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion.

    Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run.
    Reframe The Questions
    Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process.
    The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process.
    Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality?
    Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful.
    The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small.
    Seek To Wed Art With ScienceNone of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen.
    In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence.
    Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture.
    The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away.
    Make Time For Doing Nothing
    Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys.
    If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head.

    Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop!
    Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone.

    As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too.
    From time to time, let go of your sense of urgency.
    Spirit Of Play
    Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door.
    Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article.
    Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play.
    We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise.
    The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself.
    Other Resources

    Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig
    The Beauty of Everyday Things by Soetsu Yanagi
    Tao Te Ching
    “The Creative Act” by Rick Rubin
    “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt
    “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva

    Further Reading on Smashing Magazine

    “Three Approaches To Amplify Your Design Projects,” Olivia De Alba
    “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag
    “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks
    “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth
    #what #zen #art #motorcycle #maintenance
    What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design
    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it. In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it. The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about. I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either. Buddha In The Machine Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States. Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious. Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position. In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman. Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces. “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be. Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think. So, with the Godhead in mind, to business. Classical And Romantic A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it. “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig If we were to characterize the two as bickering siblings, familiar adjectives might start to appear: Classical Romantic Dull Frivolous Awkward Irrational Ugly Erratic Mechanical Untrustworthy Cold Fleeting Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them? Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound. Steve Jobs was a famous advocate of this. “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony. Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty. Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory. Classical Romantic Organized Vibrant Scaleable Evocative Reliable Playful Efficient Fun Replicable Expressive And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share. Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way. In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself. The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one. What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality. Quality The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience. “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is. Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us. We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there. A Quality Web So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it? There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feelssecondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality. Here are a few habits that I think work in the service of more Quality on the web. Seek To Understand How Things Work I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding. To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse. “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle. So, in concrete terms: Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it. Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work? Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful. Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion. Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run. Reframe The Questions Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process. The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process. Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality? Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful. The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small. Seek To Wed Art With ScienceNone of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen. In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence. Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture. The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away. Make Time For Doing Nothing Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys. If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head. Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop! Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone. As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too. From time to time, let go of your sense of urgency. Spirit Of Play Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door. Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article. Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play. We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise. The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself. Other Resources Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig The Beauty of Everyday Things by Soetsu Yanagi Tao Te Ching “The Creative Act” by Rick Rubin “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva Further Reading on Smashing Magazine “Three Approaches To Amplify Your Design Projects,” Olivia De Alba “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth #what #zen #art #motorcycle #maintenance
    SMASHINGMAGAZINE.COM
    What Zen And The Art Of Motorcycle Maintenance Can Teach Us About Web Design
    I think we, as engineers and designers, have a lot to gain by stepping outside of our worlds. That’s why in previous pieces I’ve been drawn towards architecture, newspapers, and the occasional polymath. Today, we stumble blindly into the world of philosophy. Bear with me. I think there’s something to it. In 1974, the American philosopher Robert M. Pirsig published a book called Zen and the Art of Motorcycle Maintenance. A flowing blend of autobiography, road trip diary, and philosophical musings, the book’s ‘chautauqua’ is an interplay between art, science, and self. Its outlook on life has stuck with me since I read it. The book often feels prescient, at times surreal to read given it’s now 50 years old. Pirsig’s reflections on arts vs. sciences, subjective vs. objective, and systems vs. people translate seamlessly to the digital age. There are lessons there that I think are useful when trying to navigate — and build — the web. Those lessons are what this piece is about. I feel obliged at this point to echo Pirsig and say that what follows should in no way be associated with the great body of factual information about Zen Buddhist practice. It’s not very factual in terms of web development, either. Buddha In The Machine Zen is written in stages. It sets a scene before making its central case. That backdrop is important, so I will mirror it here. The book opens with the start of a motorcycle road trip undertaken by Pirsig and his son. It’s a winding journey that takes them most of the way across the United States. Despite the trip being in part characterized as a flight from the machine, from the industrial ‘death force’, Pirsig takes great pains to emphasize that technology is not inherently bad or destructive. Treating it as such actually prevents us from finding ways in which machinery and nature can be harmonious. Granted, at its worst, the technological world does feel like a death force. In the book’s 1970s backdrop, it manifests as things like efficiency, profit, optimization, automation, growth — the kinds of words that, when we read them listed together, a part of our soul wants to curl up in the fetal position. In modern tech, those same forces apply. We might add things like engagement and tracking to them. Taken to the extreme, these forces contribute to the web feeling like a deeply inhuman place. Something cold, calculating, and relentless, yet without a fire in its belly. Impersonal, mechanical, inhuman. Faced with these forces, the impulse is often to recoil. To shut our laptops and wander into the woods. However, there is a big difference between clearing one’s head and burying it in the sand. Pirsig argues that “Flight from and hatred of technology is self-defeating.” To throw our hands up and step away from tech is to concede to the power of its more sinister forces. “The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha — which is to demean oneself.”— Robert M. Pirsig Before we can concern ourselves with questions about what we might do, we must try our best to marshal how we might be. We take our heads and hearts with us wherever we go. If we characterize ourselves as powerless pawns, then that is what we will be. Where design and development are concerned, that means residing in the technology without losing our sense of self — or power. Technology is only as good or evil, as useful or as futile, as the people shaping it. Be it the internet or artificial intelligence, to direct blame or ire at the technology itself is to absolve ourselves of the responsibility to use it better. It is better not to demean oneself, I think. So, with the Godhead in mind, to business. Classical And Romantic A core concern of Zen and the Art of Motorcycle Maintenance is the tension between the arts and sciences. The two worlds have a long, rich history of squabbling and dysfunction. There is often mutual distrust, suspicion, and even hostility. This, again, is self-defeating. Hatred of technology is a symptom of it. “A classical understanding sees the world primarily as the underlying form itself. A romantic understanding sees it primarily in terms of immediate appearance.”— Robert M. Pirsig If we were to characterize the two as bickering siblings, familiar adjectives might start to appear: Classical Romantic Dull Frivolous Awkward Irrational Ugly Erratic Mechanical Untrustworthy Cold Fleeting Anyone in the world of web design and development will have come up against these kinds of standoffs. Tensions arise between testing and intuition, best practices and innovation, structure and fluidity. Is design about following rules or breaking them? Treating such questions as binary is a fallacy. In doing so, we place ourselves in adversarial positions, whatever we consider ourselves to be. The best work comes from these worlds working together — from recognising they are bound. Steve Jobs was a famous advocate of this. “Technology alone is not enough — it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing.”— Steve Jobs Whatever you may feel about Jobs himself, I think this sentiment is watertight. No one field holds all the keys. Leonardo da Vinci was a shining example of doing away with this needless siloing of worlds. He was a student of light, anatomy, art, architecture, everything and anything that interested him. And they complemented each other. Excellence is a question of harmony. Is a motorcycle a romantic or classical artifact? Is it a machine or a symbol? A series of parts or a whole? It’s all these things and more. To say otherwise does a disservice to the motorcycle and deprives us of its full beauty. Just by reframing the relationship in this way, the kinds of adjectives that come to mind naturally shift toward more harmonious territory. Classical Romantic Organized Vibrant Scaleable Evocative Reliable Playful Efficient Fun Replicable Expressive And, of course, when we try thinking this way, the distinction itself starts feeling fuzzier. There is so much that they share. Pirsig posits that the division between the subjective and objective is one of the great missteps of the Greeks, one that has been embraced wholeheartedly by the West in the millennia since. That doesn’t have to be the lens, though. Perhaps monism, not dualism, is the way. In a sense, technology marks the ultimate interplay between the arts and the sciences, the classical and the romantic. It is the human condition brought to you with ones and zeros. To separate those parts of it is to tear apart the thing itself. The same is true of the web. Is it romantic or classical? Art or science? Structured or anarchic? It is all those things and more. Engineering at its best is where all these apparent contradictions meet and become one. What is this place? Well, that brings us to a core concept of Pirsig’s book: Quality. Quality The central concern of Zen and the Art of Motorcycle Maintenance is the ‘Metaphysics of Quality’. Pirsig argues that ‘Quality’ is where subjective and objective experience meet. Quality is at the knife edge of experience. “Quality is the continuing stimulus which our environment puts upon us to create the world in which we live. All of it. Every last bit of it.”— Robert M. Pirsig Pirsig's writings overlap a lot with Taoism and Eastern philosophy, to the extent that he likens Quality to the Tao. Quality is similarly undefinable, with Pirsig himself making a point of not defining it. Like the Tao, Plato’s Form of the Good, or the ‘good taste’ to which GitHub cofounder Scott Chacon recently attributed the platform’s success, it simply is. Despite its nebulous nature, Quality is something we recognise when we see it. Any given problem or question has an infinite number of potential solutions, but we are drawn to the best ones as water flows toward the sea. When in a hostile environment, we withdraw from it, responding to a lack of Quality around us. We are drawn to Quality, to the point at which subjective and objective, romantic and classical, meet. There is no map, there isn’t a bullet point list of instructions for finding it, but we know it when we’re there. A Quality Web So, what does all this look like in a web context? How can we recognize and pursue Quality for its own sake and resist the forces that pull us away from it? There are a lot of ways in which the web is not what we’d call a Quality environment. When we use social media sites with algorithms designed around provocation rather than communication, when we’re assailed with ads to such an extent that content feels (and often is) secondary, and when AI-generated slop replaces artisanal craft, something feels off. We feel the absence of Quality. Here are a few habits that I think work in the service of more Quality on the web. Seek To Understand How Things Work I’m more guilty than anyone of diving into projects without taking time to step back and assess what I’m actually dealing with. As you can probably guess from the title, a decent amount of time in Zen and the Art of Motorcycle Maintenance is spent with the author as he tinkers with his motorcycle. Keeping it tuned up and in good repair makes it work better, of course, but the practice has deeper, more understated value, too. It lends itself to understanding. To maintain a motorcycle, one must have some idea of how it works. To take an engine apart and put it back together, one must know what each piece does and how it connects. For Pirsig, this process becomes almost meditative, offering perspective and clarity. The same is true of code. Rushing to the quick fix, be it due to deadlines or lethargy, will, at best, lead to a shoddy result and, in all likelihood, make things worse. “Black boxes” are as much a choice not to learn as they are something innately mysterious or unknowable. One of the reasons the web feels so ominous at times is that we don’t know how it works. Why am I being recommended this? Why are ads about ivory backscratchers following me everywhere? The inner workings of web tracking or AI models may not always be available, but just about any concept can be understood in principle. So, in concrete terms: Read the documentation, for the love of god.Sometimes we don’t understand how things work because the manual’s bad; more often, it’s because we haven’t looked at it. Follow pipelines from their start to their finish.How does data get from point A to point Z? What functions does it pass through, and how do they work? Do health work.Changing the oil in a motorcycle and bumping project dependencies amount to the same thing: a caring and long-term outlook. Shiny new gizmos are cool, but old ones that still run like a dream are beautiful. Always be studying.We are all works in progress, and clinging on to the way things were won’t make the brave new world go away. Be open to things you don’t know, and try not to treat those areas with suspicion. Bound up with this is nurturing a love for what might easily be mischaracterized as the ‘boring’ bits. Motorcycles are for road trips, and code powers products and services, but understanding how they work and tending to their inner workings will bring greater benefits in the long run. Reframe The Questions Much of the time, our work is understandably organized in terms of goals. OKRs, metrics, milestones, and the like help keep things organized and stuff happening. We shouldn’t get too hung up on them, though. Looking at the things we do in terms of Quality helps us reframe the process. The highest Quality solution isn’t always the same as the solution that performed best in A/B tests. The Dark Side of the Moon doesn’t exist because of focus groups. The test screenings for Se7en were dreadful. Reducing any given task to a single metric — or even a handful of metrics — hamstrings the entire process. Rory Sutherland suggests much the same thing in Are We Too Impatient to Be Intelligent? when he talks about looking at things as open-ended questions rather than reducing them to binary metrics to be optimized. Instead of fixating on making trains faster, wouldn’t it be more useful to ask, How do we improve their Quality? Challenge metrics. Good ones — which is to say, Quality ones — can handle the scrutiny. The bad ones deserve to crumble. Either way, you’re doing the world a service. With any given action you take on a website — from button design to database choices — ask yourself, Does this improve the Quality of what I’m working on? Not the bottom line. Not the conversion rate. Not egos. The Quality. Quality pulls us away from dark patterns and towards the delightful. The will to Quality is itself a paradigm shift. Aspiring to Quality removes a lot of noise from what is often a deafening environment. It may make things that once seemed big appear small. Seek To Wed Art With Science (And Whatever Else Fits The Bill) None of the above is to say that rules, best practices, conventions, and the like don’t have their place or are antithetical to Quality. They aren’t. To think otherwise is to slip into the kind of dualities Pirsig rails against in Zen. In a lot of ways, the main underlying theme in my What X Can Teach Us About Web Design pieces over the years has been how connected seemingly disparate worlds are. Yes, Vitruvius’s 1st-century tenets about architecture are useful to web design. Yes, newspapers can teach us much about grid systems and organising content. And yes, a piece of philosophical fiction from the 1970s holds many lessons about how to meet the challenges of artificial intelligence. Do not close your work off from atypical companions. Stuck on a highly technical problem? Perhaps a piece of children’s literature will help you to make the complicated simple. Designing a new homepage for your website? Look at some architecture. The best outcomes are harmonies of seemingly disparate worlds. Cling to nothing and throw nothing away. Make Time For Doing Nothing Here’s the rub. Just as Quality itself cannot be defined, the way to attain it is also not reducible to a neat bullet point list. Neither waterfall, agile or any other management framework holds the keys. If we are serious about putting Buddha in the machine, then we must allow ourselves time and space to not do things. Distancing ourselves from the myriad distractions of modern life puts us in states where the drift toward Quality is almost inevitable. In the absence of distracting forces, that’s where we head. Get away from the screen.We all have those moments where the solution to a problem appears as if out of nowhere. We may be on a walk or doing chores, then pop! Work on side projects.I’m not naive. I know some work environments are hostile to anything that doesn’t look like relentless delivery. Pet projects are ideal spaces for you to breathe. They’re yours, and you don’t have to justify them to anyone. As I go into more detail in “An Ode to Side Project Time,” there is immense good in non-doing, in letting the water clear. There is so much urgency, so much of the time. Stepping away from that is vital not just for well-being, but actually leads to better quality work too. From time to time, let go of your sense of urgency. Spirit Of Play Despite appearances, the web remains a deeply human experiment. The very best and very worst of our souls spill out into this place. It only makes sense, therefore, to think of the web — and how we shape it — in spiritual terms. We can’t leave those questions at the door. Zen and the Art of Motorcycle Maintenance has a lot to offer the modern web. It’s not a manifesto or a way of life, but it articulates an outlook on technology, art, and the self that many of us recognise on a deep, fundamental level. For anyone even vaguely intrigued by what’s been written here, I suggest reading the book. It’s much better than this article. Be inspired. So much of the web is beautiful. The highest-rated Awwwards profiles are just a fraction of the amazing things being made every day. Allow yourself to be delighted. Aspire to be delightful. Find things you care about and make them the highest form of themselves you can. And always do so in a spirit of play. We can carry those sentiments to the web. Do away with artificial divides between arts and science and bring out the best in both. Nurture a taste for Quality and let it guide the things you design and engineer. Allow yourself space for the water to clear in defiance of the myriad forces that would have you do otherwise. The Buddha, the Godhead, resides quite as comfortably in a social media feed or the inner machinations of cloud computing as at the top of a mountain or in the petals of a flower. To think otherwise is to demean the Buddha, which is to demean oneself. Other Resources Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig The Beauty of Everyday Things by Soetsu Yanagi Tao Te Ching “The Creative Act” by Rick Rubin “Robert Pirsig & His Metaphysics of Quality” by Anthony McWatt “Dark Patterns in UX: How to Identify and Avoid Unethical Design Practices” by Daria Zaytseva Further Reading on Smashing Magazine “Three Approaches To Amplify Your Design Projects,” Olivia De Alba “AI’s Transformative Impact On Web Design: Supercharging Productivity Across The Industry,” Paul Boag “How A Bottom-Up Design Approach Enhances Site Accessibility,” Eleanor Hecks “How Accessibility Standards Can Empower Better Chart Visual Design,” Kent Eisenhuth
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  • What Makes Elden Ring Nightreign the Most Anticipated Game of 2025?

    There’s a fresh wave of co-operative action-slash-shooters on the horizon, all vying for your squad’s attention and all looking decent, for the most part: ARC Raiders, FBC: Firebreak, Marathon, amongst others. It feels like we’re on the cusp of a new golden age in online co-op, so to pitch Elden Ring Nightreign as the cream of the crop, as one of 2025’s biggest games, we must be confident it has both the magic to entice players into its world and the power to make them stay.  We’ve between now and Nightreign’s worldwide release on 30th May to convince you this is the one to plump for if you’re on the fence as to which of 2025’s upcoming blockbuster co-ops to funnel your hours into.
    Straight off the bat, first thing to state with Elden Ring Nightreign is this is a standalone adventure. Not only do players require zero prior knowledge of Elden Ring’s expansive narrative and lore to get the best out of Nightreign but, unlike last year’s Shadow of the Erdtree expansion, players don’t even need to own the original title. This is a one-time purchase, not live service, no seasons, or battle passes – at least, there’s nothing officially announced at time of this feature’s creation. Instead, squads of three can jump right in and start battling away in a reimagined version of Elden Ring starting area Limgrave, rebranded here as Limveld.

    The premise is straightforward enough: Elden Ring Nightreign is an action survival adventure with roguelike structure. Three warriors find themselves castaway in a hostile realm, an environment lulling them in with its lush pastures and golden canopies, yet bandits, soldiers, and monsters – some cameoing out of Elden Ring, some brand-new creations cooked up by FromSoftware – stalk the landscape. The task is to kill and pillage, to scavenge the loot of your slain foe to level up during each run. Runs last three days, and this scavenging phase takes place during daytime. An ever-shrinking battle royale-style perimeter – confusingly dubbed the Night Rain, as in rain shower – channels players to the map’s centre where an end-of-day boss awaits. The clock is ticking, and as a result exploration is much less cerebral than FromSoft’s usual Souls style. Exploration is still critical mind, just done at a ramped-up pace. Supporting all the bandit slaying are subterranean caves dotted with treasure, guarded bastions harbouring documents, short environmental puzzles, and middling bosses.
    Should squads survive two nights in Lemveld then they’ll be transported to an arena known as the Spirit Shelter where they can put all their skills and upgrades to the test and take on one of eight pre-chosen mega bosses, known as Nightlords. If Elden Ring’s boss battles are anything to go by, these climactic showdowns at the end of a couple of days’ toil are sure to be a spectacle.
    Each run begins with players at level one but Nightreign’s upgrades, via discoverable runes, come quickly. In fact, levelling up in this Elden Ring spin-off is extremely fast, and to demonstrate Nightreign’s pick-up-and-play ethos adding XP to your character isn’t as arduous a task as it is in FromSoftware’s other titles. Spending runes here levels up your character whilst boosting their overall stats. There’s no time to labour over which ability to upgrade. Furthermore, each of the game’s playable heroes can wield just about every weapon; it’s their unique skills and abilities which distinguish them from each other. So, build customisation is a shade more limited compared to traditional RPG levelling up, but it is possible in the form of randomised loot which, of course, is dropped by downed enemies. Some of this loot functions passively – weapon stat buffs, elemental and physical affinities, and numerous other effects – and some is housed in breakable chests that usually contain some sort of consumable to upgrade weapon damage or similar.

    Progression outside of the action exists too in the form of advancing character stories. See, in between runs players return to an alternative version of the Roundtable Hold from Elden Ring and here, alongside affixing permanent runic upgrades, they’ll be able to experience a form of narrative progression for each of the game’s eight hero characters. Before we get into describing these characters in-depth, it’s worth pointing out that FromSoftware have stated that as each character’s story advances then the world of Limveld will re-shape and react in tandem. It’s incarnation upon starting the game is a mix of fixed structures and landmarks, but – to alleviate any staleness – there’ll be elements of variation in where enemies spawn and the like. As an aside, dramatic, unexpected changes can occur too: crashing meteorites, boss ambushes, and… uhm, sudden volcanoes.
    So, onto Elden Ring Nightreign’s cast of heroes and, yes, we’re calling them heroes as FromSoftware have clearly gone down the route that’s well established by Apex Legends and Overwatch, et cetera. Each hero in Elden Ring Nightreign is uniquely skilled, with their own abilities and combat style. Together with collectable loot and upgrades, this blend of skills across three-player teams is sure to create innumerably powerful synergies. Unlike FromSoft’s usual fayre, there isn’t ability to create or customise these characters beyond permanent upgrades and collectable outfits. As you’d expect, there’s breadth to the cast though. All info on their uniqueness is available on Bandai Namco’s website, but just know that each playable hero possesses distinct passive ability, character skill, and ultimate art, the latter being a powerful signature move.
    Wylder is an easy to learn tough to master hero who’s attacking and defensive capabilities are evenly balanced. Their passive ability – Sixth Sense – allows them one free respawn, presumably retaining runes that’d be dropped in any other death. Raider is tough as old boots, a powerful, armour-clad sea farer who wields humungous weapons. Ironeye is an archer with pinpoint accuracy, Recluse is the mage able to conjure powerful spells and cursed magic. Guardian is defensive, with a solid shield that can withstand the most ferocious attacks. Finally, Duchess is like the spy, nimble, swift, and evasive, with an ultimate art capable of making herself and the rest of the squad invisible.
    At face value, without considering any runic powerups, there’re clear strategies that Nightreign players can pursue. For example: Ironeye’s character skill marks enemy weakpoints, Raider’s retaliate skill pummels the marked enemy until they recoil, before Wylder unleashes their powerful character art onslaught stake to finish the stunned foe off. The fact that these situations will occur at breakneck speed is enticing. FromSoftware, as per reports of early demo players, haven’t reinvented the wheel when it comes to Elden Ring’s combat. Veterans of The Lands Between will feel right at home when the skirmishes commence. With scalable difficulties – another first in FromSoftware’s Souls canon – there’s the hope here that players with less finely-tuned reflexes will finally be able to enjoy the ravishing combat upon which FromSoft have made their name.
    Players cannot expect this to perform like a multi-player Soulslike though, no. Elden Ring Nightreign is very much its own thing, taking the macabre universe already established in its single player guises and translating it into an experience more akin to Apex Predators or – sacrilegiously perhaps – Fortnite. It’s a sure-fire winning combination, and one that has potential to elevate Elden Ring Nightreign above the pile of co-op games coming out before the end of the year. 
    Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
    #what #makes #elden #ring #nightreign
    What Makes Elden Ring Nightreign the Most Anticipated Game of 2025?
    There’s a fresh wave of co-operative action-slash-shooters on the horizon, all vying for your squad’s attention and all looking decent, for the most part: ARC Raiders, FBC: Firebreak, Marathon, amongst others. It feels like we’re on the cusp of a new golden age in online co-op, so to pitch Elden Ring Nightreign as the cream of the crop, as one of 2025’s biggest games, we must be confident it has both the magic to entice players into its world and the power to make them stay.  We’ve between now and Nightreign’s worldwide release on 30th May to convince you this is the one to plump for if you’re on the fence as to which of 2025’s upcoming blockbuster co-ops to funnel your hours into. Straight off the bat, first thing to state with Elden Ring Nightreign is this is a standalone adventure. Not only do players require zero prior knowledge of Elden Ring’s expansive narrative and lore to get the best out of Nightreign but, unlike last year’s Shadow of the Erdtree expansion, players don’t even need to own the original title. This is a one-time purchase, not live service, no seasons, or battle passes – at least, there’s nothing officially announced at time of this feature’s creation. Instead, squads of three can jump right in and start battling away in a reimagined version of Elden Ring starting area Limgrave, rebranded here as Limveld. The premise is straightforward enough: Elden Ring Nightreign is an action survival adventure with roguelike structure. Three warriors find themselves castaway in a hostile realm, an environment lulling them in with its lush pastures and golden canopies, yet bandits, soldiers, and monsters – some cameoing out of Elden Ring, some brand-new creations cooked up by FromSoftware – stalk the landscape. The task is to kill and pillage, to scavenge the loot of your slain foe to level up during each run. Runs last three days, and this scavenging phase takes place during daytime. An ever-shrinking battle royale-style perimeter – confusingly dubbed the Night Rain, as in rain shower – channels players to the map’s centre where an end-of-day boss awaits. The clock is ticking, and as a result exploration is much less cerebral than FromSoft’s usual Souls style. Exploration is still critical mind, just done at a ramped-up pace. Supporting all the bandit slaying are subterranean caves dotted with treasure, guarded bastions harbouring documents, short environmental puzzles, and middling bosses. Should squads survive two nights in Lemveld then they’ll be transported to an arena known as the Spirit Shelter where they can put all their skills and upgrades to the test and take on one of eight pre-chosen mega bosses, known as Nightlords. If Elden Ring’s boss battles are anything to go by, these climactic showdowns at the end of a couple of days’ toil are sure to be a spectacle. Each run begins with players at level one but Nightreign’s upgrades, via discoverable runes, come quickly. In fact, levelling up in this Elden Ring spin-off is extremely fast, and to demonstrate Nightreign’s pick-up-and-play ethos adding XP to your character isn’t as arduous a task as it is in FromSoftware’s other titles. Spending runes here levels up your character whilst boosting their overall stats. There’s no time to labour over which ability to upgrade. Furthermore, each of the game’s playable heroes can wield just about every weapon; it’s their unique skills and abilities which distinguish them from each other. So, build customisation is a shade more limited compared to traditional RPG levelling up, but it is possible in the form of randomised loot which, of course, is dropped by downed enemies. Some of this loot functions passively – weapon stat buffs, elemental and physical affinities, and numerous other effects – and some is housed in breakable chests that usually contain some sort of consumable to upgrade weapon damage or similar. Progression outside of the action exists too in the form of advancing character stories. See, in between runs players return to an alternative version of the Roundtable Hold from Elden Ring and here, alongside affixing permanent runic upgrades, they’ll be able to experience a form of narrative progression for each of the game’s eight hero characters. Before we get into describing these characters in-depth, it’s worth pointing out that FromSoftware have stated that as each character’s story advances then the world of Limveld will re-shape and react in tandem. It’s incarnation upon starting the game is a mix of fixed structures and landmarks, but – to alleviate any staleness – there’ll be elements of variation in where enemies spawn and the like. As an aside, dramatic, unexpected changes can occur too: crashing meteorites, boss ambushes, and… uhm, sudden volcanoes. So, onto Elden Ring Nightreign’s cast of heroes and, yes, we’re calling them heroes as FromSoftware have clearly gone down the route that’s well established by Apex Legends and Overwatch, et cetera. Each hero in Elden Ring Nightreign is uniquely skilled, with their own abilities and combat style. Together with collectable loot and upgrades, this blend of skills across three-player teams is sure to create innumerably powerful synergies. Unlike FromSoft’s usual fayre, there isn’t ability to create or customise these characters beyond permanent upgrades and collectable outfits. As you’d expect, there’s breadth to the cast though. All info on their uniqueness is available on Bandai Namco’s website, but just know that each playable hero possesses distinct passive ability, character skill, and ultimate art, the latter being a powerful signature move. Wylder is an easy to learn tough to master hero who’s attacking and defensive capabilities are evenly balanced. Their passive ability – Sixth Sense – allows them one free respawn, presumably retaining runes that’d be dropped in any other death. Raider is tough as old boots, a powerful, armour-clad sea farer who wields humungous weapons. Ironeye is an archer with pinpoint accuracy, Recluse is the mage able to conjure powerful spells and cursed magic. Guardian is defensive, with a solid shield that can withstand the most ferocious attacks. Finally, Duchess is like the spy, nimble, swift, and evasive, with an ultimate art capable of making herself and the rest of the squad invisible. At face value, without considering any runic powerups, there’re clear strategies that Nightreign players can pursue. For example: Ironeye’s character skill marks enemy weakpoints, Raider’s retaliate skill pummels the marked enemy until they recoil, before Wylder unleashes their powerful character art onslaught stake to finish the stunned foe off. The fact that these situations will occur at breakneck speed is enticing. FromSoftware, as per reports of early demo players, haven’t reinvented the wheel when it comes to Elden Ring’s combat. Veterans of The Lands Between will feel right at home when the skirmishes commence. With scalable difficulties – another first in FromSoftware’s Souls canon – there’s the hope here that players with less finely-tuned reflexes will finally be able to enjoy the ravishing combat upon which FromSoft have made their name. Players cannot expect this to perform like a multi-player Soulslike though, no. Elden Ring Nightreign is very much its own thing, taking the macabre universe already established in its single player guises and translating it into an experience more akin to Apex Predators or – sacrilegiously perhaps – Fortnite. It’s a sure-fire winning combination, and one that has potential to elevate Elden Ring Nightreign above the pile of co-op games coming out before the end of the year.  Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization. #what #makes #elden #ring #nightreign
    GAMINGBOLT.COM
    What Makes Elden Ring Nightreign the Most Anticipated Game of 2025?
    There’s a fresh wave of co-operative action-slash-shooters on the horizon, all vying for your squad’s attention and all looking decent, for the most part: ARC Raiders, FBC: Firebreak, Marathon, amongst others. It feels like we’re on the cusp of a new golden age in online co-op, so to pitch Elden Ring Nightreign as the cream of the crop, as one of 2025’s biggest games, we must be confident it has both the magic to entice players into its world and the power to make them stay.  We’ve between now and Nightreign’s worldwide release on 30th May to convince you this is the one to plump for if you’re on the fence as to which of 2025’s upcoming blockbuster co-ops to funnel your hours into. Straight off the bat, first thing to state with Elden Ring Nightreign is this is a standalone adventure. Not only do players require zero prior knowledge of Elden Ring’s expansive narrative and lore to get the best out of Nightreign but, unlike last year’s Shadow of the Erdtree expansion, players don’t even need to own the original title. This is a one-time purchase, not live service, no seasons, or battle passes – at least, there’s nothing officially announced at time of this feature’s creation. Instead, squads of three can jump right in and start battling away in a reimagined version of Elden Ring starting area Limgrave, rebranded here as Limveld. The premise is straightforward enough: Elden Ring Nightreign is an action survival adventure with roguelike structure. Three warriors find themselves castaway in a hostile realm, an environment lulling them in with its lush pastures and golden canopies, yet bandits, soldiers, and monsters – some cameoing out of Elden Ring, some brand-new creations cooked up by FromSoftware – stalk the landscape. The task is to kill and pillage, to scavenge the loot of your slain foe to level up during each run. Runs last three days, and this scavenging phase takes place during daytime. An ever-shrinking battle royale-style perimeter – confusingly dubbed the Night Rain, as in rain shower – channels players to the map’s centre where an end-of-day boss awaits. The clock is ticking, and as a result exploration is much less cerebral than FromSoft’s usual Souls style. Exploration is still critical mind, just done at a ramped-up pace. Supporting all the bandit slaying are subterranean caves dotted with treasure, guarded bastions harbouring documents, short environmental puzzles, and middling bosses. Should squads survive two nights in Lemveld then they’ll be transported to an arena known as the Spirit Shelter where they can put all their skills and upgrades to the test and take on one of eight pre-chosen mega bosses, known as Nightlords. If Elden Ring’s boss battles are anything to go by, these climactic showdowns at the end of a couple of days’ toil are sure to be a spectacle. Each run begins with players at level one but Nightreign’s upgrades, via discoverable runes, come quickly. In fact, levelling up in this Elden Ring spin-off is extremely fast, and to demonstrate Nightreign’s pick-up-and-play ethos adding XP to your character isn’t as arduous a task as it is in FromSoftware’s other titles. Spending runes here levels up your character whilst boosting their overall stats. There’s no time to labour over which ability to upgrade. Furthermore, each of the game’s playable heroes can wield just about every weapon; it’s their unique skills and abilities which distinguish them from each other. So, build customisation is a shade more limited compared to traditional RPG levelling up, but it is possible in the form of randomised loot which, of course, is dropped by downed enemies. Some of this loot functions passively – weapon stat buffs, elemental and physical affinities, and numerous other effects – and some is housed in breakable chests that usually contain some sort of consumable to upgrade weapon damage or similar. Progression outside of the action exists too in the form of advancing character stories. See, in between runs players return to an alternative version of the Roundtable Hold from Elden Ring and here, alongside affixing permanent runic upgrades, they’ll be able to experience a form of narrative progression for each of the game’s eight hero characters. Before we get into describing these characters in-depth, it’s worth pointing out that FromSoftware have stated that as each character’s story advances then the world of Limveld will re-shape and react in tandem. It’s incarnation upon starting the game is a mix of fixed structures and landmarks, but – to alleviate any staleness – there’ll be elements of variation in where enemies spawn and the like. As an aside, dramatic, unexpected changes can occur too: crashing meteorites, boss ambushes, and… uhm, sudden volcanoes. So, onto Elden Ring Nightreign’s cast of heroes and, yes, we’re calling them heroes as FromSoftware have clearly gone down the route that’s well established by Apex Legends and Overwatch, et cetera. Each hero in Elden Ring Nightreign is uniquely skilled, with their own abilities and combat style. Together with collectable loot and upgrades, this blend of skills across three-player teams is sure to create innumerably powerful synergies. Unlike FromSoft’s usual fayre, there isn’t ability to create or customise these characters beyond permanent upgrades and collectable outfits. As you’d expect, there’s breadth to the cast though. All info on their uniqueness is available on Bandai Namco’s website, but just know that each playable hero possesses distinct passive ability, character skill, and ultimate art, the latter being a powerful signature move. Wylder is an easy to learn tough to master hero who’s attacking and defensive capabilities are evenly balanced. Their passive ability – Sixth Sense – allows them one free respawn, presumably retaining runes that’d be dropped in any other death. Raider is tough as old boots, a powerful, armour-clad sea farer who wields humungous weapons. Ironeye is an archer with pinpoint accuracy, Recluse is the mage able to conjure powerful spells and cursed magic. Guardian is defensive, with a solid shield that can withstand the most ferocious attacks. Finally, Duchess is like the spy, nimble, swift, and evasive, with an ultimate art capable of making herself and the rest of the squad invisible. At face value, without considering any runic powerups, there’re clear strategies that Nightreign players can pursue. For example: Ironeye’s character skill marks enemy weakpoints, Raider’s retaliate skill pummels the marked enemy until they recoil, before Wylder unleashes their powerful character art onslaught stake to finish the stunned foe off. The fact that these situations will occur at breakneck speed is enticing. FromSoftware, as per reports of early demo players, haven’t reinvented the wheel when it comes to Elden Ring’s combat. Veterans of The Lands Between will feel right at home when the skirmishes commence. With scalable difficulties – another first in FromSoftware’s Souls canon – there’s the hope here that players with less finely-tuned reflexes will finally be able to enjoy the ravishing combat upon which FromSoft have made their name. Players cannot expect this to perform like a multi-player Soulslike though, no. Elden Ring Nightreign is very much its own thing, taking the macabre universe already established in its single player guises and translating it into an experience more akin to Apex Predators or – sacrilegiously perhaps – Fortnite. It’s a sure-fire winning combination, and one that has potential to elevate Elden Ring Nightreign above the pile of co-op games coming out before the end of the year.  Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
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  • Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!

    Old Enemies, New Alliances:
    Black Ops 6 Season 04 is Here!
    Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles.

    With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand. 

    To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms.
    Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean:

    “Launch”: Expect to access this content immediately at the Season launch
    “Launch Window”: Expect to access this content between launch and up to 72 hours after launch. 
    “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives.
    “Mid-Season”: Expect to access this content at Mid-Season or later.

    All content timing may be subject to change.

    Multiplayer Content Summary

    Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe.

    New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode.

    Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high.

    Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights.

    ShutdownBrand-New, Core, 6v6, Small-Sized

    Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking.
    Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety. 

    FugitiveBrand-New, Core, 6v6, Medium-Sized

    Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound.

    Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block.

    Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target.

    BlitzBrand-New, Strike, 6v6/2v2, Small-Sized

    Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall.

    To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine.

    EclipseBrand-New, Strike, 6v6/2v2, Small-Sized

    Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in.
    Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls.

    FringeRemaster, Core, 6v6, Medium-Sized

    Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route.

    The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode.

    Team EliminationIn this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round.
    Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat.

    One in the ChamberAnother Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination.

    Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle.

    Party OpsGet the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all.
    The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike.
    New Scorestreak
    Scorestreak: Grim ReaperType: Lethal
    Score: 725
    Mastery Badges: Yes

    Powerful semi-automatic launcher that can fire up to four rockets in one load.
    Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc. 
    Season 04 Ranked Play Overview

    Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SRand progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards.
    As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more:
    Season 04 Ranked Play Rewards

    Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint
    Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal
    Silver: “Ranked Season 4 – Silver” Calling Card
    Gold: “Ranked Season 4 – Gold” Calling Card and Charm
    Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm
    Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm
    Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm
    Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm
    Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm
    Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card

    Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04.

    Zombies Content Summary

    Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins!

    Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher.

    New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards!

    4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round.
    Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil.
    Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex. 
    Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos.
    Indirect PvP Combat
    The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles. 
    Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues!
    Grief Arena Features

    The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features:
    An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four.
    Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams.
    Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones, join-in-progress is not available.
    Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it.
    Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn.
    Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine, Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play.
    Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team.
    Plan A: Survive! Plan B: Capture Zones!

    Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team!
    Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams.

    What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone.
    The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes:

    Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies.
    Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active.
    Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out.
    Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds.
    Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters.

    Griefs and Capture Zones also introduce new score types, including:

    Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion.
    Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone.
    Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone.

    Available Grief ArenasA total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one:

    Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes
    Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop
    Terminus Arena 1: Bio Lab
    Terminus Arena 2: Crab Island 
    Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall
    The Tomb Arena 1: Dig Site, Mausoleum
    The Tomb Arena 2: Dark Aether Nexus
    Shattered Veil Arena 1: Garden Pond, Lower Terrace
    Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court
    Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library
    Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery

    Access the following new content within all five Zombies Mapsthroughout Season 04:
    Dark Ops ChallengesA mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is].
    New LTM: Starting RoomInspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can!
    New LTM: Abomination ChallengeEnter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup.

    Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too!
    Ammo Mod: Shatter BlastAvailable: Augments Menu, and In-Game“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.”
    Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not. 
    Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies, but area-of-effect explosions can still damage them.
    You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage!
    Shatter Blast: Major Augments

    Research the following Augments to further customize this Ammo Mod.
    Big Game
    Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion.

    Blast Chain
    On explosion, three additional explosions occur in rapid succession.

    Blast Repair
    For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player.
    Shatter Blast: Minor Augments
    Blast Zone
    Increase the size of the explosion.
    Blast Boost
    Increase the explosion damage.
    Blast Wave
    Normal enemies are knocked down by the explosion.
    New GobbleGumsCrack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack.
    Explosive Flourish: Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes.
    Flavor Hex: Activates a random Ultra GobbleGum.
    Rainburps: Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes.
    Additional Support Weapon: Grim ReaperAvailable: Rivals Event reward

    Salvage: 2000
    Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event.
    Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge!

    Call of Duty: Warzone Content Summary

    New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore.

    New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat.

    Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Rankedat launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season.

    New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook.

    Look up and look out! 

    Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below.
    Recon Tour: The Overlook

    As construction nears completion on this behemoth of a skyscraper, it’s worth gaining a tactical advantage on this monolithic new point of interest.
    The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints

    Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall. 

    All the older structureshave been bulldozed in the name of progress!
    Perimeter Security Checkpoints

    Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook. 
    Ground Level: Construction Sites

    Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure.
    Ground Level: Restaurants

    Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building.
    Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts.
    North and South Cranes

    Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on, use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs!

    Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity, cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift!
    Zip Lines and Additional Rooftop Cover

    Increasing the ways you can quickly traverse and gaingreat height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops. 

    Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations:

    South: Post Office rooftop to Skydeck.
    West: Rothwynn Donna building rooftop to Skydeck.
    Northeast: Art Gallery/Museum rooftop to Skydeck.
    East: City Hall dome rooftop to Skydeck. 

    The Overlook: Entrance and Lobby Lockdown

    The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in?

    The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower.
    The Overlook: Atrium and SkydeckJust above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck.

    Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above. 

    The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride.
    The Overlook: Penthouse, RoofThe remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute. 

    Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished. 

    These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the] room! 

    As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season!

    Clash LTM104 players, 15-minute matches

    52v52 Team Deathmatch chaos is back in Call of Duty: Warzone!
    First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode?
    This is Team Deathmatch and Domination on a massive scale!
    Overview, Win Conditions, and Scoring
    This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 playersagainst each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies, completing contracts, and participating in the in-game Public Events, as well as the following:
    Scoring:

    1 point per enemy elimination
    2 points per enemy elimination with Double Down Power Up
    5 points per Contract completed
    10 points for capturing a Domination Point10 points for capturing a Bonus Crate or a Cash Crate

    Clash: Available Locations
    Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs:

    Quarry
    Boneyard
    Farmland
    PromenadeClash: Available Vehicles
    With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows:

    Heli
    Cargo Truck
    LTVPolaris RZR Pro R 4

    Available Contracts
    There are three available Contracts to complete in Clash Mode:

    Scavenger
    Search and Destroy
    Recon

    The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed.
    Search and Destroy Contracts: Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations. 
    Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season.
    In-Match Events and Domination Points

    During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are:

    Domination Points
    Bonus Points Crates
    Clash Firesale
    Cash Crates
    Power Surge

    Domination Points Event: Up to three single capture Dom Pointsappear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points.
    Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points.
    Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team. Additionally, all loot crates are restocked and cash found in crates is also increased. 
    Cash Crates: Capture oneof the three Cash Crates that drop during this event also nets you 10 team points.
    Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches.
    Clash Mode Gameplay Features

    As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect:
    Buy Stations: Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase:

    Armor Plate: Munitions Box: Trophy System: Counter UAV: Sentry Turret: Hand Cannon: Bunker Buster: Cluster Strike: Precision Airstrike: Specialist Perk: New Field Upgrade: Door Barricade: Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade.
    Fit a barricade to a close single or double door, and a heavy-duty lock attaches toboth sides, preventing the opening or access through the door. This is until the barricade is either removed, or destroyed, usually by using explosives, though gunfire and melee equipment is also an option.
    Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season.
    New Killstreak: Hand Cannon: This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed.
    Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season.
    Feature: SAM Turrets: Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles!
    Train: If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities.
    UAV Towers: Providing you have the in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area.
    Clash Mode Powerups 
    Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates. Here’s what each of the five Clash Powerups grant you:

    Hunter: Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks.
    Speed Boost: Prevents fall damage and provides approximately 20 percent speed boost to your movement.
    Regeneration Aura: Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack.
    Double Down: Grants you two points per enemy Operator elimination instead of one.
    Kill Mag: Refills your active weapon magazine after a kill and quickens your reload.

    Havoc Royale LTM44 players, 15-minute matches

    Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways. 
    Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory!
    Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season.

    Resurgence Casual44 Players, Players & Bots

    Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal.
    As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season.

    Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go:
    Season 04 BR Ranked Play Rewards

    First Season Win: Weapon Charm
    Get 25 Eliminations: Elimination Sticker
    Get 100 Eliminations: Elimination Weapon Camo
    Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint
    Silver: “Ranked Season 4 – Silver” Emblem
    Gold: “Ranked Season 4 – Gold” Emblem and Decal
    Platinum: “Ranked Season 4 – Platinum” Emblem and Decal
    Diamond: “Ranked Season 4 – Diamond” Emblem and Decal
    Crimson: “Ranked Season 4 – Crimson” Emblem and Decal
    Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal
    Top 250: “Ranked Season 4 – Top 250” Emblem and Decal
    Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem

    Ranked Play: ResurgenceTrios, Rebirth Island

    Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season.
    Ranked Play Notes: Battle Royale: Ranked Playruns from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Playbegins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play.
    A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04:
    Clash Mode Features ExpansionAfter an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect:

    Contract: Search & Destroy: Battle Royale, Resurgence, Plunder.
    Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package.
    Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package.

    Killstreak: Care PackageOpen ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more.
    New Perk: Loot MasterAvailable only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear.
    ATV: Polaris Sportsman XP 1000Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before. 
    Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04.

    General ContentCall of Duty: General Content SummaryWeapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments.

    The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina, and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead!

    Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip.

    Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season.

    CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in!

    Primary Weapon: LC10SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint

    Levels: 38
    MAGS: 4
    MAG SIZE: 34
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
    Customize Options: Skins, Camos and Reticle Unlocks, Accessories, Decals, Stickers.
    Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class.
    Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight.
    The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range.

    Primary Weapon: FFAR 1Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint

    Levels: 42
    MAGS: 3
    MAG SIZE: 30
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
    Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.
     Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility.
    Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it.
    Primary Weapon: Essex Model 07Marksman Rifle, Event Reward

    Levels: 38
    MAGS: 3
    MAG SIZE: 8
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods
    Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.
    Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling.
    Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities. 
    Special Weapon: OlympiaSpecial, Event Reward

    Levels: 30
    MAGS: 8
    MAG SIZE: 2
    Mastery Badges: Yes
    Attachments: Barrel, Stock
    Customize Options: Skins, Camos, Accessories, Decals, Stickers.
    Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
    The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area.
    Melee Weapon: PickaxeMelee, Event Reward

    Levels: 30
    Mastery Badges: Yes
    Attachments: None
    Customize Options: Skins.
    One-hit kill. Medium attack speed. Short range.
    Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell.

    G-GripSMGs, Assault Rifles, Battle Pass Page 7 Reward
    Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments.
    Stryder .22 3-Round Burst ModStryder .22 Pistol, Event Reward
    Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range.

    SVD Full Auto ModSVD Sniper Rifle, Event Reward
    Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling.
    TR2 CQB Auto ConversionTR2 Marksman Rifle, Event Reward
    Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG!
    Stitch Returns to Action in the Season 04 Battle Pass

    Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items:

    10% Battle Pass XP Boost
    The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell
    The “Lock Up” Legendary Blueprint for the Feng 82 LMG
    The “Try Me!” Emote
    The “Untamable” Large Decal
    Start to unlock up to 1,100 COD Points as you progress through the Battle Pass

    The Season 04 Battle Pass includes over 110 pieces of unlockable contentincluding two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details.
    BlackCell Offerings

    When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell.
    BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items:

    The “Omen” BlackCell Operator and Skin
    10% XP Boost
    1,100 COD Points
    The “Guard Dog” Companion Finishing Move
    The “Hellblock” Mastercraft Blueprint for the Ladra SMG
    The “Kill Tally” Gun Screen
    The “BlackCell” Clan TagBlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including:

    Seven BlackCell-exclusive skins for Stitch, Bailey, Payne, Caine, Brutus, and Adler. 
    Seven BlackCell-exclusive Weapon Blueprints for the Krig C, XMG, SWAT 5.56, ASG-98, FFAR 1, Model L, LC10Over 130 item rewardsfor those who fully complete the Season 04 BlackCell Battle Pass.

    As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent.
    BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions!
    BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell!
    The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina.
    Omen“Omen” Operator: BlackCell Instant Reward Page

    It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line.
    Stitch“Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page

    Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost?
    BallerinaStore Bundle

    Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04.

    Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come:
    Event: BallerinaActivation Dates: June 5 to June 12
    Total Rewards: 10Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners.
    Event: RivalsActivation Dates: June 12 to June 26
    Total Rewards: 15Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Modand Grim Reaper.

    Events: King of the Dead, Master of GriefActivation Dates: June 26 to July 3
    Activation Dates: July 10 to July 17
    King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.”
    Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.”

    Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying! 
    Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch.
    Tracer Pack: Ballerina

    Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move.
    Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen.
    Tracer Pack: Ink and Smoke Reactive Ultra Skin

    Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move.
    When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum.
    Other Incoming Bundles

    There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog.

    Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June.
    Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards. Click here for more intel.
    The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25. 

    Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6.

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    For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
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    Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!
    Old Enemies, New Alliances: Black Ops 6 Season 04 is Here! Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles. With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand.  To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms. Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean: “Launch”: Expect to access this content immediately at the Season launch “Launch Window”: Expect to access this content between launch and up to 72 hours after launch.  “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives. “Mid-Season”: Expect to access this content at Mid-Season or later. All content timing may be subject to change. Multiplayer Content Summary Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe. New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode. Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high. Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights. ShutdownBrand-New, Core, 6v6, Small-Sized Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking. Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety.  FugitiveBrand-New, Core, 6v6, Medium-Sized Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound. Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block. Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target. BlitzBrand-New, Strike, 6v6/2v2, Small-Sized Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall. To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine. EclipseBrand-New, Strike, 6v6/2v2, Small-Sized Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in. Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls. FringeRemaster, Core, 6v6, Medium-Sized Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route. The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode. Team EliminationIn this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round. Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat. One in the ChamberAnother Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination. Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle. Party OpsGet the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all. The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike. New Scorestreak Scorestreak: Grim ReaperType: Lethal Score: 725 Mastery Badges: Yes Powerful semi-automatic launcher that can fire up to four rockets in one load. Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.  Season 04 Ranked Play Overview Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SRand progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards. As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more: Season 04 Ranked Play Rewards Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal Silver: “Ranked Season 4 – Silver” Calling Card Gold: “Ranked Season 4 – Gold” Calling Card and Charm Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. Zombies Content Summary Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins! Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher. New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards! 4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round. Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil. Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex.  Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos. Indirect PvP Combat The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles.  Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues! Grief Arena Features The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features: An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four. Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams. Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones, join-in-progress is not available. Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it. Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn. Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine, Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play. Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team. Plan A: Survive! Plan B: Capture Zones! Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team! Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams. What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone. The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes: Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies. Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active. Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out. Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds. Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters. Griefs and Capture Zones also introduce new score types, including: Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion. Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone. Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone. Available Grief ArenasA total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one: Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop Terminus Arena 1: Bio Lab Terminus Arena 2: Crab Island  Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall The Tomb Arena 1: Dig Site, Mausoleum The Tomb Arena 2: Dark Aether Nexus Shattered Veil Arena 1: Garden Pond, Lower Terrace Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery Access the following new content within all five Zombies Mapsthroughout Season 04: Dark Ops ChallengesA mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is]. New LTM: Starting RoomInspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can! New LTM: Abomination ChallengeEnter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup. Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too! Ammo Mod: Shatter BlastAvailable: Augments Menu, and In-Game“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.” Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.  Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies, but area-of-effect explosions can still damage them. You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage! Shatter Blast: Major Augments Research the following Augments to further customize this Ammo Mod. Big Game Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion. Blast Chain On explosion, three additional explosions occur in rapid succession. Blast Repair For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player. Shatter Blast: Minor Augments Blast Zone Increase the size of the explosion. Blast Boost Increase the explosion damage. Blast Wave Normal enemies are knocked down by the explosion. New GobbleGumsCrack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack. Explosive Flourish: Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes. Flavor Hex: Activates a random Ultra GobbleGum. Rainburps: Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes. Additional Support Weapon: Grim ReaperAvailable: Rivals Event reward Salvage: 2000 Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event. Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge! Call of Duty: Warzone Content Summary New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore. New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat. Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Rankedat launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season. New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook. Look up and look out!  Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below. Recon Tour: The Overlook As construction nears completion on this behemoth of a skyscraper, it’s worth gaining a tactical advantage on this monolithic new point of interest. The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall.  All the older structureshave been bulldozed in the name of progress! Perimeter Security Checkpoints Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook.  Ground Level: Construction Sites Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure. Ground Level: Restaurants Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building. Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts. North and South Cranes Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on, use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs! Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity, cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift! Zip Lines and Additional Rooftop Cover Increasing the ways you can quickly traverse and gaingreat height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops.  Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations: South: Post Office rooftop to Skydeck. West: Rothwynn Donna building rooftop to Skydeck. Northeast: Art Gallery/Museum rooftop to Skydeck. East: City Hall dome rooftop to Skydeck.  The Overlook: Entrance and Lobby Lockdown The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in? The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower. The Overlook: Atrium and SkydeckJust above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck. Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above.  The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride. The Overlook: Penthouse, RoofThe remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute.  Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished.  These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the] room!  As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season! Clash LTM104 players, 15-minute matches 52v52 Team Deathmatch chaos is back in Call of Duty: Warzone! First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode? This is Team Deathmatch and Domination on a massive scale! Overview, Win Conditions, and Scoring This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 playersagainst each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies, completing contracts, and participating in the in-game Public Events, as well as the following: Scoring: 1 point per enemy elimination 2 points per enemy elimination with Double Down Power Up 5 points per Contract completed 10 points for capturing a Domination Point10 points for capturing a Bonus Crate or a Cash Crate Clash: Available Locations Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs: Quarry Boneyard Farmland PromenadeClash: Available Vehicles With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows: Heli Cargo Truck LTVPolaris RZR Pro R 4 Available Contracts There are three available Contracts to complete in Clash Mode: Scavenger Search and Destroy Recon The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed. Search and Destroy Contracts: Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations.  Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season. In-Match Events and Domination Points During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are: Domination Points Bonus Points Crates Clash Firesale Cash Crates Power Surge Domination Points Event: Up to three single capture Dom Pointsappear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points. Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points. Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team. Additionally, all loot crates are restocked and cash found in crates is also increased.  Cash Crates: Capture oneof the three Cash Crates that drop during this event also nets you 10 team points. Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches. Clash Mode Gameplay Features As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect: Buy Stations: Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase: Armor Plate: Munitions Box: Trophy System: Counter UAV: Sentry Turret: Hand Cannon: Bunker Buster: Cluster Strike: Precision Airstrike: Specialist Perk: New Field Upgrade: Door Barricade: Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade. Fit a barricade to a close single or double door, and a heavy-duty lock attaches toboth sides, preventing the opening or access through the door. This is until the barricade is either removed, or destroyed, usually by using explosives, though gunfire and melee equipment is also an option. Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season. New Killstreak: Hand Cannon: This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed. Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season. Feature: SAM Turrets: Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles! Train: If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities. UAV Towers: Providing you have the in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area. Clash Mode Powerups  Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates. Here’s what each of the five Clash Powerups grant you: Hunter: Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks. Speed Boost: Prevents fall damage and provides approximately 20 percent speed boost to your movement. Regeneration Aura: Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack. Double Down: Grants you two points per enemy Operator elimination instead of one. Kill Mag: Refills your active weapon magazine after a kill and quickens your reload. Havoc Royale LTM44 players, 15-minute matches Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.  Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory! Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season. Resurgence Casual44 Players, Players & Bots Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal. As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season. Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go: Season 04 BR Ranked Play Rewards First Season Win: Weapon Charm Get 25 Eliminations: Elimination Sticker Get 100 Eliminations: Elimination Weapon Camo Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint Silver: “Ranked Season 4 – Silver” Emblem Gold: “Ranked Season 4 – Gold” Emblem and Decal Platinum: “Ranked Season 4 – Platinum” Emblem and Decal Diamond: “Ranked Season 4 – Diamond” Emblem and Decal Crimson: “Ranked Season 4 – Crimson” Emblem and Decal Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal Top 250: “Ranked Season 4 – Top 250” Emblem and Decal Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem Ranked Play: ResurgenceTrios, Rebirth Island Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season. Ranked Play Notes: Battle Royale: Ranked Playruns from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Playbegins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play. A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04: Clash Mode Features ExpansionAfter an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect: Contract: Search & Destroy: Battle Royale, Resurgence, Plunder. Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package. Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package. Killstreak: Care PackageOpen ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more. New Perk: Loot MasterAvailable only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear. ATV: Polaris Sportsman XP 1000Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before.  Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. General ContentCall of Duty: General Content SummaryWeapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments. The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina, and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead! Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip. Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season. CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in! Primary Weapon: LC10SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint Levels: 38 MAGS: 4 MAG SIZE: 34 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks, Accessories, Decals, Stickers. Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class. Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight. The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range. Primary Weapon: FFAR 1Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.  Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility. Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it. Primary Weapon: Essex Model 07Marksman Rifle, Event Reward Levels: 38 MAGS: 3 MAG SIZE: 8 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers. Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling. Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.  Special Weapon: OlympiaSpecial, Event Reward Levels: 30 MAGS: 8 MAG SIZE: 2 Mastery Badges: Yes Attachments: Barrel, Stock Customize Options: Skins, Camos, Accessories, Decals, Stickers. Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading. The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area. Melee Weapon: PickaxeMelee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Skins. One-hit kill. Medium attack speed. Short range. Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell. G-GripSMGs, Assault Rifles, Battle Pass Page 7 Reward Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments. Stryder .22 3-Round Burst ModStryder .22 Pistol, Event Reward Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range. SVD Full Auto ModSVD Sniper Rifle, Event Reward Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling. TR2 CQB Auto ConversionTR2 Marksman Rifle, Event Reward Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG! Stitch Returns to Action in the Season 04 Battle Pass Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items: 10% Battle Pass XP Boost The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell The “Lock Up” Legendary Blueprint for the Feng 82 LMG The “Try Me!” Emote The “Untamable” Large Decal Start to unlock up to 1,100 COD Points as you progress through the Battle Pass The Season 04 Battle Pass includes over 110 pieces of unlockable contentincluding two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details. BlackCell Offerings When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell. BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items: The “Omen” BlackCell Operator and Skin 10% XP Boost 1,100 COD Points The “Guard Dog” Companion Finishing Move The “Hellblock” Mastercraft Blueprint for the Ladra SMG The “Kill Tally” Gun Screen The “BlackCell” Clan TagBlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including: Seven BlackCell-exclusive skins for Stitch, Bailey, Payne, Caine, Brutus, and Adler.  Seven BlackCell-exclusive Weapon Blueprints for the Krig C, XMG, SWAT 5.56, ASG-98, FFAR 1, Model L, LC10Over 130 item rewardsfor those who fully complete the Season 04 BlackCell Battle Pass. As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent. BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions! BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell! The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina. Omen“Omen” Operator: BlackCell Instant Reward Page It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line. Stitch“Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost? BallerinaStore Bundle Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04. Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come: Event: BallerinaActivation Dates: June 5 to June 12 Total Rewards: 10Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners. Event: RivalsActivation Dates: June 12 to June 26 Total Rewards: 15Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Modand Grim Reaper. Events: King of the Dead, Master of GriefActivation Dates: June 26 to July 3 Activation Dates: July 10 to July 17 King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.” Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.” Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying!  Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch. Tracer Pack: Ballerina Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move. Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen. Tracer Pack: Ink and Smoke Reactive Ultra Skin Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move. When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum. Other Incoming Bundles There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog. Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June. Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards. Click here for more intel. The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25.  Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6. © 2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, CALL OF DUTY LEAGUE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved. #call #duty #black #ops #warzone
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    Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!
    Old Enemies, New Alliances: Black Ops 6 Season 04 is Here! Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles. With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand.  To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms. Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean: “Launch”: Expect to access this content immediately at the Season launch “Launch Window”: Expect to access this content between launch and up to 72 hours after launch.  “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives. “Mid-Season”: Expect to access this content at Mid-Season or later. All content timing may be subject to change. Multiplayer Content Summary Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe. New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode. Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high. Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights. Shutdown (Launch) Brand-New, Core, 6v6, Small-Sized Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking. Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety.  Fugitive (Launch) Brand-New, Core, 6v6, Medium-Sized Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound. Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block. Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target. Blitz (Launch) Brand-New, Strike, 6v6/2v2, Small-Sized Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall. To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine. Eclipse (Mid-Season) Brand-New, Strike, 6v6/2v2, Small-Sized Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in. Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls. Fringe (Mid-Season) Remaster, Core, 6v6, Medium-Sized Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route. The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode. Team Elimination (Launch) In this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round. Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat. One in the Chamber (In-Season) Another Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination. Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle. Party Ops (Mid-Season) Get the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all. The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike. New Scorestreak Scorestreak: Grim Reaper (In-Season) Type: Lethal Score: 725 Mastery Badges: Yes Powerful semi-automatic launcher that can fire up to four rockets in one load. Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.  Season 04 Ranked Play Overview Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SR (Skill Rating) and progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards. As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more: Season 04 Ranked Play Rewards Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal Silver: “Ranked Season 4 – Silver” Calling Card Gold: “Ranked Season 4 – Gold” Calling Card and Charm Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. Zombies Content Summary Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins! Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher. New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards! 4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round. Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil. Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex (Season 04 GobbleGum).  Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos. Indirect PvP Combat The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles.  Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues! Grief Arena Features The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features: An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four. Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams. Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones (see below), join-in-progress is not available. Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it. Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn. Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine (with Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex restricted), Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play. Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team. Plan A: Survive! Plan B: Capture Zones! Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team! Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams. What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone. The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes: Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies. Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active. Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out. Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds. Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters. Griefs and Capture Zones also introduce new score types, including: Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion. Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone. Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone. Available Grief Arenas (11 Arenas, Launch) A total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one: Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop Terminus Arena 1: Bio Lab Terminus Arena 2: Crab Island  Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall The Tomb Arena 1: Dig Site, Mausoleum The Tomb Arena 2: Dark Aether Nexus Shattered Veil Arena 1: Garden Pond, Lower Terrace Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery Access the following new content within all five Zombies Maps (unless otherwise stated) throughout Season 04: Dark Ops Challenges (Launch) A mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is [[REDACTED]]. New LTM: Starting Room (Mid-Season) Inspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can! New LTM: Abomination Challenge (Mid-Season) Enter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup. Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too! Ammo Mod: Shatter Blast (Launch) Available: Augments Menu, and In-Game (Pause Menu) “Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.” Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.  Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies (pending some Augment research!), but area-of-effect explosions can still damage them. You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage! Shatter Blast: Major Augments Research the following Augments to further customize this Ammo Mod. Big Game Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion. Blast Chain On explosion, three additional explosions occur in rapid succession. Blast Repair For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player. Shatter Blast: Minor Augments Blast Zone Increase the size of the explosion. Blast Boost Increase the explosion damage. Blast Wave Normal enemies are knocked down by the explosion. New GobbleGums (Launch) Crack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack. Explosive Flourish (Epic): Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes. Flavor Hex (Legendary): Activates a random Ultra GobbleGum. Rainburps (Whimsical): Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes. Additional Support Weapon: Grim Reaper (In-Season) Available: Rivals Event reward Salvage: 2000 Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event. Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge! Call of Duty: Warzone Content Summary New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore. New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat. Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Ranked (Verdansk) at launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season. New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook. Look up and look out!  Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below. Recon Tour: The Overlook As construction nears completion on this behemoth of a skyscraper (more than twice the height of any previous building within the Verdansk conurbation), it’s worth gaining a tactical advantage on this monolithic new point of interest. The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall.  All the older structures (the Burger Town, low-rise tenement blocks, the building site, and the small coffee shop and bar across from the Museum) have been bulldozed in the name of progress! Perimeter Security Checkpoints Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook.  Ground Level: Construction Sites Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure. Ground Level: Restaurants Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building. Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts. North and South Cranes Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on (two at ground, and three at height), use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs (except Quarry)! Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity (both on and off the cranes’ superstructures), cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift! Zip Lines and Additional Rooftop Cover Increasing the ways you can quickly traverse and gain (or lose) great height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops.  Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations: South: Post Office rooftop to Skydeck. West: Rothwynn Donna building rooftop to Skydeck. Northeast: Art Gallery/Museum rooftop to Skydeck. East: City Hall dome rooftop to Skydeck.  The Overlook: Entrance and Lobby Lockdown The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in? The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower. The Overlook: Atrium and Skydeck (Interior, Exterior) Just above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck. Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above.  The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride. The Overlook: Penthouse (Interior), Roof (Exterior) The remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute.  Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished.  These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the [[REDACTED]] room!  As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season! Clash LTM (Launch) 104 players (52v52), 15-minute matches 52v52 Team Deathmatch chaos is back in Call of Duty: Warzone! First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode? This is Team Deathmatch and Domination on a massive scale! Overview, Win Conditions, and Scoring This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 players (divided into 13 Quad Squads per side) against each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies (sometimes aided with power ups you can acquire within a match), completing contracts, and participating in the in-game Public Events, as well as the following: Scoring: 1 point per enemy elimination 2 points per enemy elimination with Double Down Power Up 5 points per Contract completed 10 points for capturing a Domination Point (Flag) 10 points for capturing a Bonus Crate or a Cash Crate Clash: Available Locations Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs: Quarry Boneyard Farmland Promenade (East) Clash: Available Vehicles With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows: Heli Cargo Truck LTV (Light Tactical Vehicle) Polaris RZR Pro R 4 Available Contracts There are three available Contracts to complete in Clash Mode: Scavenger Search and Destroy Recon The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed. Search and Destroy Contracts (Clash Mode Only): Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations.  Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season. In-Match Events and Domination Points During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are: Domination Points Bonus Points Crates Clash Firesale Cash Crates Power Surge Domination Points Event: Up to three single capture Dom Points (flags) appear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points. Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points. Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team (a total of four). Additionally, all loot crates are restocked and cash found in crates is also increased.  Cash Crates: Capture one (or more) of the three Cash Crates that drop during this event also nets you 10 team points. Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches. Clash Mode Gameplay Features As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect: Buy Stations (Clash Mode only): Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase: Armor Plate: $500 Munitions Box: $1,000 Trophy System: $1,500 Counter UAV: $3,000 Sentry Turret: $3,000 Hand Cannon: $4,000 Bunker Buster: $4,000 Cluster Strike: $4,000 Precision Airstrike: $6,000 Specialist Perk: $10,000 New Field Upgrade: Door Barricade (Clash Mode at Season Launch): Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade. Fit a barricade to a close single or double door, and a heavy-duty lock attaches to (and is visible on) both sides, preventing the opening or access through the door. This is until the barricade is either removed (only by the Operator or squadmates who fitted it), or destroyed, usually by using explosives, though gunfire and melee equipment is also an option. Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season. New Killstreak: Hand Cannon (Clash Mode at Season Launch): This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed. Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season. Feature: SAM Turrets (Clash Mode only): Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend $1,500 of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles! Train (Clash Mode only): If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities. UAV Towers (Clash Mode only): Providing you have the $2,000 in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area. Clash Mode Powerups  Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates (usually in the final stages of a match). Here’s what each of the five Clash Powerups grant you: Hunter (Red Aura): Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks. Speed Boost (Yellow Aura): Prevents fall damage and provides approximately 20 percent speed boost to your movement. Regeneration Aura (Green Aura): Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack. Double Down (Blue Aura): Grants you two points per enemy Operator elimination instead of one. Kill Mag (Purple Aura): Refills your active weapon magazine after a kill and quickens your reload. Havoc Royale LTM (Mid-Season) 44 players (Quads), 15-minute matches Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.  Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory! Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season. Resurgence Casual (Mid-Season) 44 Players, Players & Bots Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal. As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season. Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go: Season 04 BR Ranked Play Rewards First Season Win: Weapon Charm Get 25 Eliminations: Elimination Sticker Get 100 Eliminations: Elimination Weapon Camo Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint Silver: “Ranked Season 4 – Silver” Emblem Gold: “Ranked Season 4 – Gold” Emblem and Decal Platinum: “Ranked Season 4 – Platinum” Emblem and Decal Diamond: “Ranked Season 4 – Diamond” Emblem and Decal Crimson: “Ranked Season 4 – Crimson” Emblem and Decal Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal Top 250: “Ranked Season 4 – Top 250” Emblem and Decal Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem Ranked Play: Resurgence (Mid-Season) Trios, Rebirth Island Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season. Ranked Play Notes: Battle Royale: Ranked Play (Verdansk) runs from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Play (Rebirth Island) begins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play. A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04: Clash Mode Features Expansion (Mid-Season) After an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect: Contract: Search & Destroy: Battle Royale, Resurgence, Plunder. Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package. Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package. Killstreak: Care Package (Mid-Season) Open ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more. New Perk: Loot Master (Mid-Season) Available only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear. ATV: Polaris Sportsman XP 1000 (Launch) Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before.  Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. General Content (MP, ZM, WZ) Call of Duty: General Content Summary (All Modes and Games) Weapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments. The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina (From the World of John Wick), and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead! Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip. Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season. CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in! Primary Weapon: LC10 (Launch) SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint Levels: 38 MAGS: 4 MAG SIZE: 34 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class. Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight. The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range. Primary Weapon: FFAR 1 (Launch) Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3).  Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility. Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it. Primary Weapon: Essex Model 07 (In-Season) Marksman Rifle, Event Reward Levels: 38 MAGS: 3 MAG SIZE: 8 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling. Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.  Special Weapon: Olympia (Mid-Season) Special, Event Reward Levels: 30 MAGS: 8 MAG SIZE: 2 Mastery Badges: Yes Attachments: Barrel, Stock Customize Options: Skins, Camos (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading. The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area. Melee Weapon: Pickaxe (Mid-Season) Melee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Skins. One-hit kill. Medium attack speed. Short range. Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell. G-Grip (Launch) SMGs (except PP-19), Assault Rifles, Battle Pass Page 7 Reward Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments. Stryder .22 3-Round Burst Mod (Launch) Stryder .22 Pistol, Event Reward Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range. SVD Full Auto Mod (In-Season) SVD Sniper Rifle, Event Reward Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling. TR2 CQB Auto Conversion (In-Season) TR2 Marksman Rifle, Event Reward Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG! Stitch Returns to Action in the Season 04 Battle Pass Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items: 10% Battle Pass XP Boost The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell The “Lock Up” Legendary Blueprint for the Feng 82 LMG The “Try Me!” Emote The “Untamable” Large Decal Start to unlock up to 1,100 COD Points as you progress through the Battle Pass The Season 04 Battle Pass includes over 110 pieces of unlockable content (excluding BlackCell) including two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details. BlackCell Offerings When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell. BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items: The “Omen” BlackCell Operator and Skin 10% XP Boost 1,100 COD Points The “Guard Dog” Companion Finishing Move The “Hellblock” Mastercraft Blueprint for the Ladra SMG The “Kill Tally” Gun Screen The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles) BlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including: Seven BlackCell-exclusive skins for Stitch (two skins), Bailey, Payne, Caine, Brutus, and Adler.  Seven BlackCell-exclusive Weapon Blueprints for the Krig C (Assault Rifle), XMG (LMG), SWAT 5.56 (Marksman Rifle), ASG-98 (Shotgun), FFAR 1 (Assault Rifle), Model L (Assault Rifle), LC10 (SMG) Over 130 item rewards (Battle Pass and BlackCell related) for those who fully complete the Season 04 BlackCell Battle Pass. As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent. BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions! BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell! The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina. Omen (BlackCell, Crimson One, Launch) “Omen” Operator: BlackCell Instant Reward Page It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line. Stitch (Battle Pass, Rogue Black Ops, Launch) “Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost? Ballerina (Bundle, Crimson One, In-Season) Store Bundle Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04. Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come (with more announcements in the Season 04 Reloaded blog): Event: Ballerina (MP, ZM, WZ, In-Season) Activation Dates: June 5 to June 12 Total Rewards: 10 (+ One BlackCell reward) Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners. Event: Rivals (MP, ZM, WZ, In-Season) Activation Dates: June 12 to June 26 Total Rewards: 15 (+ One BlackCell reward) Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Mod (Attachment) and Grim Reaper (Scorestreak). Events: King of the Dead, Master of Grief (Zombies, Mid-Season) Activation Dates (King of the Dead): June 26 to July 3 Activation Dates (Master of Grief): July 10 to July 17 King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.” Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.” Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying!  Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch. Tracer Pack: Ballerina Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move. Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen. Tracer Pack: Ink and Smoke Reactive Ultra Skin Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move. When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum. Other Incoming Bundles There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog. Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June. Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards (shown above). Click here for more intel. The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25.  Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6. © 2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, CALL OF DUTY LEAGUE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved.
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  • AU Deals: How the Moza MTP and MTLP Throttle up the Realism, Cheapest Prices, and More!

    After about a hundred hours of being happily hunched over my Moza AB9 FFB Base and MH16 Flightstick, bolting in the Moza MTP Throttle and MTLP Panel felt like quite the level up. All that gear is starting to morph my office space into a serious simpit. Pretty soon I’ll be needing a flight suit, a spare 60K for this helmet, or maybe just intervention from my loved ones before those purchases can happen.
    When I affixed it to my port side, the MTP Throttle delivered a fighter-jet-inspired grip, 27 programmable switches, an adjustable detent system for afterburner and trim positions, and game-changing vibration feedback that let me feel every gust and buffeting breeze.Perched to starboard, the MTLP Take-off and Landing Panel brings 25 Hall-effect-driven switches, a true-to-life parking brake lever, and telemetry-driven lighting straight from an iconic F/A-18 cockpit. And, when paired together, this Master Blaster of a peripheral is a chonk requiring 170 x 430mm worth of real estate.
    Putting this bundle through its paces, mostly in an A-10 Warthog in Microsoft Flight Simulator 2024, was a blast. I feel I’ve experienced every yaw-trim tweak, afterburner snap, gear-down click, and parking brake yank these peripherals can muster. Before I elaborate more, though, let’s talk about the deep end – prices. Or click here to skip the window shop to my continued thoughts.ContentsCurrent PricesMoza MTP Throttle PanelAat JB Hi-FiMoza MTLP PanelAat JB Hi-FiMoza MTP ThrottleAfter you take a small age to bind every function to it, the MTP Throttle will competently emulate the full-range control demands of your fave fighter, from idle settings to screaming afterburner engagement and even centre-detent modes for precision yaw or spacecraft simulations. Inspired by carrier-based fighter throttle panels, its aluminium alloy grip felt substantial and reassuring in my clammy hands, far removed from the hollow plastic of my many budget joysticks from the Pentium-II days of yore.
    Surrounding that dual-split throttle grip are 27 perfectly backlit physical switches, which include rotaries, toggles, and a Hall-effect mini-joystick. Basically,you have everything you need to assign flaps, trim, weapon selection, or camera angling/zooming without reaching for an immersion-breaking keyboard.Tack on a 15-bit magnetic encoder for drift-free, ultra-precise throttle position sensing and dual vibration motors that more-than-decently rumble out aerodynamic buffeting or overspeed warnings, and you’ve got an impressive piece of all-in-one thrust control. Everything about this looks premium and feels smooth and crisp to the touch; a product worth an asking price that’s steeper than your average Immelman.
    Sliding the lever forward in MSFS 2024’s A-10 felt mesmerising; the adjustable damping screw lets you dial in a heavy carrier-style feel or a nearly frictionless slide for rapid thrust chops, perfect for the Warthog’s “your ordnance delivered in 5 minutes or it’s free” strafing runs. Switch presses registered instantly, and the haptic feedback added subtle jolts when breaking the sound barrier in my mental Top Gun montage. After hours of gun runs and canyon drifts, wrist fatigue was minimal, thanks to the throttle’s ergonomic layout and smooth travel path.In the final analysis, anyone craving realistic, customisable thrust control should find the MTP Throttle hard to resist. It commands a decent chunk of desk real estate and demands PC-only drivers, but its build quality, precision, and immersive feedback make it worth the investment. If you want to feel every ounce of power from idle to afterburner, this is a brilliant addition to any simmer’s ongoing flightof fantasy.
    Back to topMoza MTLP PanelAs veteran eyes would have already spotted, the MTLP Panel is designed to ape the landing controls of an F/A-18, giving you 25 Hall-effect-monitored switches for gear, lights, flaps, and more, all laid out to guide your fingertips instinctively without glancing down. Its signature parking brake lever reproduces the spring-loaded recoil and rotation of real jet brakes, complete with a reassuring click on release that is satisfaction plus.The composite housing and aluminium accents of the MTLP are consistent with the superb build quality of its sister MTP unit. Moza has struck a balance between sturdiness and lower weight so it stays firmly in place even during my most enthusiastic brake yanks. Meanwhile, telemetry-driven LED indicators glow to confirm gear status or landing-light activation, turning your desk into a mini runway light show.
    When I deployed landing gear during a low-altitude A-10 approach, the brain-muscle memory switch flick felt instantly familiar and satisfying, a vast improvement over fumbling with on-screen menus. The brake lever’s Hall-effect sensor gave crisp, drift-free inputs, and I never once forced a failed gear-up on final. Its compact footprint meant I could palm-reach each switch without looking down like a learnerburner or lifting off my stick.Ultimately, the MTLP Panel makes takeoff and landing procedures more immersive and efficient, but at around Ait’s definitely a nice-to-have rather than a must-have. If you’re piecing together a full fighter-jet cockpit and crave that final touch of realism, just be prepared to clear desk space or mount it securely.Back to topBetter TogetherThere’s something undeniably thrilling about wielding hardware that echoes the heft and detail of real combat aircraft, especially when you’re diving into my test case scenarios. The MTP Throttle and MTLP Panel aren’t merely flashy desk ornaments; they integrate seamlessly into Moza’s Cockpit Suite for drag-and-drop mapping, telemetric lighting, and vibration tuning, delivering an immersive sim experience.
    Side note: I also have to say, as a primarily VR-based flight simmer, having so much functionality “where it ough to be” at one’s fingertips, as opposed to blindly faffing about on a keyboard, is next-level handy. Put simply, I cannot go back from here.
    Whether you’re lining up for a low-and-slow bomb run or wrestling a heavy bomber through crosswinds, these peripherals elevate every cockpit interaction. If you can afford the mid-to-high-end price of admission, I say cue up some Kenny Loggins, engage those detents, retract your gear, and turn ‘n’ burn in an altogether higher tier of tactical. Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
    #deals #how #moza #mtp #mtlp
    AU Deals: How the Moza MTP and MTLP Throttle up the Realism, Cheapest Prices, and More!
    After about a hundred hours of being happily hunched over my Moza AB9 FFB Base and MH16 Flightstick, bolting in the Moza MTP Throttle and MTLP Panel felt like quite the level up. All that gear is starting to morph my office space into a serious simpit. Pretty soon I’ll be needing a flight suit, a spare 60K for this helmet, or maybe just intervention from my loved ones before those purchases can happen. When I affixed it to my port side, the MTP Throttle delivered a fighter-jet-inspired grip, 27 programmable switches, an adjustable detent system for afterburner and trim positions, and game-changing vibration feedback that let me feel every gust and buffeting breeze.Perched to starboard, the MTLP Take-off and Landing Panel brings 25 Hall-effect-driven switches, a true-to-life parking brake lever, and telemetry-driven lighting straight from an iconic F/A-18 cockpit. And, when paired together, this Master Blaster of a peripheral is a chonk requiring 170 x 430mm worth of real estate. Putting this bundle through its paces, mostly in an A-10 Warthog in Microsoft Flight Simulator 2024, was a blast. I feel I’ve experienced every yaw-trim tweak, afterburner snap, gear-down click, and parking brake yank these peripherals can muster. Before I elaborate more, though, let’s talk about the deep end – prices. Or click here to skip the window shop to my continued thoughts.ContentsCurrent PricesMoza MTP Throttle PanelAat JB Hi-FiMoza MTLP PanelAat JB Hi-FiMoza MTP ThrottleAfter you take a small age to bind every function to it, the MTP Throttle will competently emulate the full-range control demands of your fave fighter, from idle settings to screaming afterburner engagement and even centre-detent modes for precision yaw or spacecraft simulations. Inspired by carrier-based fighter throttle panels, its aluminium alloy grip felt substantial and reassuring in my clammy hands, far removed from the hollow plastic of my many budget joysticks from the Pentium-II days of yore. Surrounding that dual-split throttle grip are 27 perfectly backlit physical switches, which include rotaries, toggles, and a Hall-effect mini-joystick. Basically,you have everything you need to assign flaps, trim, weapon selection, or camera angling/zooming without reaching for an immersion-breaking keyboard.Tack on a 15-bit magnetic encoder for drift-free, ultra-precise throttle position sensing and dual vibration motors that more-than-decently rumble out aerodynamic buffeting or overspeed warnings, and you’ve got an impressive piece of all-in-one thrust control. Everything about this looks premium and feels smooth and crisp to the touch; a product worth an asking price that’s steeper than your average Immelman. Sliding the lever forward in MSFS 2024’s A-10 felt mesmerising; the adjustable damping screw lets you dial in a heavy carrier-style feel or a nearly frictionless slide for rapid thrust chops, perfect for the Warthog’s “your ordnance delivered in 5 minutes or it’s free” strafing runs. Switch presses registered instantly, and the haptic feedback added subtle jolts when breaking the sound barrier in my mental Top Gun montage. After hours of gun runs and canyon drifts, wrist fatigue was minimal, thanks to the throttle’s ergonomic layout and smooth travel path.In the final analysis, anyone craving realistic, customisable thrust control should find the MTP Throttle hard to resist. It commands a decent chunk of desk real estate and demands PC-only drivers, but its build quality, precision, and immersive feedback make it worth the investment. If you want to feel every ounce of power from idle to afterburner, this is a brilliant addition to any simmer’s ongoing flightof fantasy. Back to topMoza MTLP PanelAs veteran eyes would have already spotted, the MTLP Panel is designed to ape the landing controls of an F/A-18, giving you 25 Hall-effect-monitored switches for gear, lights, flaps, and more, all laid out to guide your fingertips instinctively without glancing down. Its signature parking brake lever reproduces the spring-loaded recoil and rotation of real jet brakes, complete with a reassuring click on release that is satisfaction plus.The composite housing and aluminium accents of the MTLP are consistent with the superb build quality of its sister MTP unit. Moza has struck a balance between sturdiness and lower weight so it stays firmly in place even during my most enthusiastic brake yanks. Meanwhile, telemetry-driven LED indicators glow to confirm gear status or landing-light activation, turning your desk into a mini runway light show. When I deployed landing gear during a low-altitude A-10 approach, the brain-muscle memory switch flick felt instantly familiar and satisfying, a vast improvement over fumbling with on-screen menus. The brake lever’s Hall-effect sensor gave crisp, drift-free inputs, and I never once forced a failed gear-up on final. Its compact footprint meant I could palm-reach each switch without looking down like a learnerburner or lifting off my stick.Ultimately, the MTLP Panel makes takeoff and landing procedures more immersive and efficient, but at around Ait’s definitely a nice-to-have rather than a must-have. If you’re piecing together a full fighter-jet cockpit and crave that final touch of realism, just be prepared to clear desk space or mount it securely.Back to topBetter TogetherThere’s something undeniably thrilling about wielding hardware that echoes the heft and detail of real combat aircraft, especially when you’re diving into my test case scenarios. The MTP Throttle and MTLP Panel aren’t merely flashy desk ornaments; they integrate seamlessly into Moza’s Cockpit Suite for drag-and-drop mapping, telemetric lighting, and vibration tuning, delivering an immersive sim experience. Side note: I also have to say, as a primarily VR-based flight simmer, having so much functionality “where it ough to be” at one’s fingertips, as opposed to blindly faffing about on a keyboard, is next-level handy. Put simply, I cannot go back from here. Whether you’re lining up for a low-and-slow bomb run or wrestling a heavy bomber through crosswinds, these peripherals elevate every cockpit interaction. If you can afford the mid-to-high-end price of admission, I say cue up some Kenny Loggins, engage those detents, retract your gear, and turn ‘n’ burn in an altogether higher tier of tactical. Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. #deals #how #moza #mtp #mtlp
    WWW.IGN.COM
    AU Deals: How the Moza MTP and MTLP Throttle up the Realism, Cheapest Prices, and More!
    After about a hundred hours of being happily hunched over my Moza AB9 FFB Base and MH16 Flightstick, bolting in the Moza MTP Throttle and MTLP Panel felt like quite the level up. All that gear is starting to morph my office space into a serious simpit. Pretty soon I’ll be needing a flight suit, a spare 60K for this helmet, or maybe just intervention from my loved ones before those purchases can happen. When I affixed it to my port side, the MTP Throttle delivered a fighter-jet-inspired grip, 27 programmable switches, an adjustable detent system for afterburner and trim positions, and game-changing vibration feedback that let me feel every gust and buffeting breeze.Perched to starboard (or connected above the MTP, if you’d prefer), the MTLP Take-off and Landing Panel brings 25 Hall-effect-driven switches, a true-to-life parking brake lever, and telemetry-driven lighting straight from an iconic F/A-18 cockpit. And, when paired together, this Master Blaster of a peripheral is a chonk requiring 170 x 430mm worth of real estate. Putting this bundle through its paces, mostly in an A-10 Warthog in Microsoft Flight Simulator 2024 (complete with bunghole-puckering canyon runs), was a blast. I feel I’ve experienced every yaw-trim tweak, afterburner snap, gear-down click, and parking brake yank these peripherals can muster. Before I elaborate more, though, let’s talk about the deep end – prices. Or click here to skip the window shop to my continued thoughts.ContentsCurrent PricesMoza MTP Throttle PanelA$599.00 at JB Hi-FiMoza MTLP PanelA$299.00 at JB Hi-FiMoza MTP ThrottleAfter you take a small age to bind every function to it, the MTP Throttle will competently emulate the full-range control demands of your fave fighter, from idle settings to screaming afterburner engagement and even centre-detent modes for precision yaw or spacecraft simulations. Inspired by carrier-based fighter throttle panels, its aluminium alloy grip felt substantial and reassuring in my clammy hands, far removed from the hollow plastic of my many budget joysticks from the Pentium-II days of yore. Surrounding that dual-split throttle grip are 27 perfectly backlit physical switches, which include rotaries, toggles, and a Hall-effect mini-joystick. Basically,you have everything you need to assign flaps, trim, weapon selection, or camera angling/zooming without reaching for an immersion-breaking keyboard (which, let’s face it, should have little business in your sim-pit).Tack on a 15-bit magnetic encoder for drift-free, ultra-precise throttle position sensing and dual vibration motors that more-than-decently rumble out aerodynamic buffeting or overspeed warnings, and you’ve got an impressive piece of all-in-one thrust control. Everything about this looks premium and feels smooth and crisp to the touch; a product worth an asking price that’s steeper than your average Immelman. Sliding the lever forward in MSFS 2024’s A-10 felt mesmerising; the adjustable damping screw lets you dial in a heavy carrier-style feel or a nearly frictionless slide for rapid thrust chops, perfect for the Warthog’s “your ordnance delivered in 5 minutes or it’s free” strafing runs. Switch presses registered instantly, and the haptic feedback added subtle jolts when breaking the sound barrier in my mental Top Gun montage. After hours of gun runs and canyon drifts, wrist fatigue was minimal, thanks to the throttle’s ergonomic layout and smooth travel path.In the final analysis, anyone craving realistic, customisable thrust control should find the MTP Throttle hard to resist. It commands a decent chunk of desk real estate and demands PC-only drivers, but its build quality, precision, and immersive feedback make it worth the investment. If you want to feel every ounce of power from idle to afterburner, this is a brilliant addition to any simmer’s ongoing flight(s) of fantasy. Back to topMoza MTLP PanelAs veteran eyes would have already spotted, the MTLP Panel is designed to ape the landing controls of an F/A-18, giving you 25 Hall-effect-monitored switches for gear, lights, flaps, and more, all laid out to guide your fingertips instinctively without glancing down. Its signature parking brake lever reproduces the spring-loaded recoil and rotation of real jet brakes, complete with a reassuring click on release that is satisfaction plus.The composite housing and aluminium accents of the MTLP are consistent with the superb build quality of its sister MTP unit (though the hook and gear levers do feel a tad cheaper). Moza has struck a balance between sturdiness and lower weight so it stays firmly in place even during my most enthusiastic brake yanks (to let bogies fly right by–that old Pete Mitchell chestnut). Meanwhile, telemetry-driven LED indicators glow to confirm gear status or landing-light activation, turning your desk into a mini runway light show. When I deployed landing gear during a low-altitude A-10 approach, the brain-muscle memory switch flick felt instantly familiar and satisfying, a vast improvement over fumbling with on-screen menus. The brake lever’s Hall-effect sensor gave crisp, drift-free inputs, and I never once forced a failed gear-up on final. Its compact footprint meant I could palm-reach each switch without looking down like a learner (after)burner or lifting off my stick.Ultimately, the MTLP Panel makes takeoff and landing procedures more immersive and efficient, but at around A$299 (US$150) it’s definitely a nice-to-have rather than a must-have. If you’re piecing together a full fighter-jet cockpit and crave that final touch of realism, just be prepared to clear desk space or mount it securely.Back to topBetter TogetherThere’s something undeniably thrilling about wielding hardware that echoes the heft and detail of real combat aircraft, especially when you’re diving into my test case scenarios (close-air support missions). The MTP Throttle and MTLP Panel aren’t merely flashy desk ornaments; they integrate seamlessly into Moza’s Cockpit Suite for drag-and-drop mapping, telemetric lighting, and vibration tuning, delivering an immersive sim experience. Side note: I also have to say, as a primarily VR-based flight simmer, having so much functionality “where it ough to be” at one’s fingertips, as opposed to blindly faffing about on a keyboard, is next-level handy. Put simply, I cannot go back from here. Whether you’re lining up for a low-and-slow bomb run or wrestling a heavy bomber through crosswinds, these peripherals elevate every cockpit interaction. If you can afford the mid-to-high-end price of admission, I say cue up some Kenny Loggins, engage those detents, retract your gear, and turn ‘n’ burn in an altogether higher tier of tactical. Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
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