How do you feel about reflex-based elements in turn-based RPGs?
werezompire
Zeboyd Games
Verified
Oct 26, 2017
15,222
How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses, QTE events, dodges, parries, etc.
Rosebud
Two Pieces
Member
Apr 16, 2018
51,212
I don't consider it turn based anymore, but I like action too so whatever
Renna Hazel
Member
Oct 27, 2017
13,218
I like them. Feels like it adds a layer of skill and it's something I'm usually pretty good at.
Rutger
Member
Oct 25, 2017
13,577
It can sometimes be fun, but I prefer turn based games revolving entirely around strategy.
Khanimus
Avenger
Oct 25, 2017
46,455
Greater Vancouver
Keeps things feeling involved
TeraDax
One Winged Slayer
Member
Oct 27, 2017
1,664
Québec
If simple enough, I love them! In Paper Mario and Mario & Luigi, they make every battle fun.
shadowman16
Member
Oct 25, 2017
41,513
Love them, I like a little more interactivity in the battles. Yakuza especially I think worked them well - especially in 8 - as it helped make it still retain part of the brawler feel of it. But also stuff like Paper Mario etc. also do this to great effect.
nsilvias
Member
Oct 25, 2017
30,126
im just trying to chill the fuck out when i play turn based games. reflex based stuff goes against what is an otherwise low energy genre
Kenaras
Member
Nov 9, 2018
525
I don't like QTE events, but everything else is fine. No strong feelings.
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
24,338
If executed well, it's good.
Volken
Member
Sep 18, 2022
2,178
Love it.
Expedition 33 was heaven.
Android Sophia
The Fallen
Oct 25, 2017
6,652
I have no strong feelings either way. It depends entirely upon their implementation and how the game handles them. When they're handled well, I enjoy them. And most big name games that have them handle them well.
Assuming, of course, that the core gameplay still retains a turn based structure. So no going from one turn to the next automatically.
Kirby64
Member
Aug 16, 2020
639
Depending on how far it goes there genuinely is a point where it stops becoming primarily turn based.
Either way is fine with me though
Jonathan Lanza
"I've made a Gigantic mistake"
Member
Feb 8, 2019
8,799
What's important is that the reflex based elements shouldn't step on the turn based elements toes too much.
Certain elements of turn based games are designed around the idea that you are guaranteed to take damage. If a game for example gives you the option of negating enemy damage with a dodge button then there's a chance that you end up defeating the point of things like Healers or Defense modifiers since the ideal strategy is always gonna be to just dodge better instead of wasting resources.
2Blackcats
Member
Oct 26, 2017
17,462
I absolutely despise them. Pick a lane.
I usually drop turn based games that introduce them.
One big category of games I play a lot are "no real-time gameplay" games, ones where I can instantly drop the controller with no repercussions
flatearthpandas
Member
Oct 26, 2017
6,913
It's fine every once in a while if advertised ahead of time.
I can live with it in E33, but it does make the optional bosses in the first 2/3rds of the game feel more like a parry simulation than an RPG because it's impossible to get the stats or abilities to survive their attacks until around the final act.
Would absolutely not want reflex-based elements to be standard for the genre.
Conciliator
Member
Oct 25, 2017
5,413
For the most part I like it. In any game like this I've played, it's never been brutal, especially after a little practice, so it adds some dynamicness to it.
I'm someone with relatively slow reflexes, so there are some higher-level reflex-based challenges in some games I literally just can't do. But RPG games like this tend to be more timing-based, and that I'm quite good at it.
Anno
Member
Oct 25, 2017
7,879
Columbus, Ohio
Conceptually I think they could be fun but I've always disliked the ones I've actually tried, so maybe they're just bad, idk. Best thing they ever did was get me to stop playing FF8 quickly instead of trying to force myself through it.
Mudcrab
Avenger
Oct 26, 2017
3,954
Definitely, Super Mario RPG convinced me years ago.
#how #you #feel #about #reflexbased
How do you feel about reflex-based elements in turn-based RPGs?
werezompire
Zeboyd Games
Verified
Oct 26, 2017
15,222
How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses, QTE events, dodges, parries, etc.
Rosebud
Two Pieces
Member
Apr 16, 2018
51,212
I don't consider it turn based anymore, but I like action too so whatever
Renna Hazel
Member
Oct 27, 2017
13,218
I like them. Feels like it adds a layer of skill and it's something I'm usually pretty good at.
Rutger
Member
Oct 25, 2017
13,577
It can sometimes be fun, but I prefer turn based games revolving entirely around strategy.
Khanimus
Avenger
Oct 25, 2017
46,455
Greater Vancouver
Keeps things feeling involved
TeraDax
One Winged Slayer
Member
Oct 27, 2017
1,664
Québec
If simple enough, I love them! In Paper Mario and Mario & Luigi, they make every battle fun.
shadowman16
Member
Oct 25, 2017
41,513
Love them, I like a little more interactivity in the battles. Yakuza especially I think worked them well - especially in 8 - as it helped make it still retain part of the brawler feel of it. But also stuff like Paper Mario etc. also do this to great effect.
nsilvias
Member
Oct 25, 2017
30,126
im just trying to chill the fuck out when i play turn based games. reflex based stuff goes against what is an otherwise low energy genre
Kenaras
Member
Nov 9, 2018
525
I don't like QTE events, but everything else is fine. No strong feelings.
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
24,338
If executed well, it's good.
Volken
Member
Sep 18, 2022
2,178
Love it.
Expedition 33 was heaven.
Android Sophia
The Fallen
Oct 25, 2017
6,652
I have no strong feelings either way. It depends entirely upon their implementation and how the game handles them. When they're handled well, I enjoy them. And most big name games that have them handle them well.
Assuming, of course, that the core gameplay still retains a turn based structure. So no going from one turn to the next automatically.
Kirby64
Member
Aug 16, 2020
639
Depending on how far it goes there genuinely is a point where it stops becoming primarily turn based.
Either way is fine with me though
Jonathan Lanza
"I've made a Gigantic mistake"
Member
Feb 8, 2019
8,799
What's important is that the reflex based elements shouldn't step on the turn based elements toes too much.
Certain elements of turn based games are designed around the idea that you are guaranteed to take damage. If a game for example gives you the option of negating enemy damage with a dodge button then there's a chance that you end up defeating the point of things like Healers or Defense modifiers since the ideal strategy is always gonna be to just dodge better instead of wasting resources.
2Blackcats
Member
Oct 26, 2017
17,462
I absolutely despise them. Pick a lane.
I usually drop turn based games that introduce them.
One big category of games I play a lot are "no real-time gameplay" games, ones where I can instantly drop the controller with no repercussions
flatearthpandas
Member
Oct 26, 2017
6,913
It's fine every once in a while if advertised ahead of time.
I can live with it in E33, but it does make the optional bosses in the first 2/3rds of the game feel more like a parry simulation than an RPG because it's impossible to get the stats or abilities to survive their attacks until around the final act.
Would absolutely not want reflex-based elements to be standard for the genre.
Conciliator
Member
Oct 25, 2017
5,413
For the most part I like it. In any game like this I've played, it's never been brutal, especially after a little practice, so it adds some dynamicness to it.
I'm someone with relatively slow reflexes, so there are some higher-level reflex-based challenges in some games I literally just can't do. But RPG games like this tend to be more timing-based, and that I'm quite good at it.
Anno
Member
Oct 25, 2017
7,879
Columbus, Ohio
Conceptually I think they could be fun but I've always disliked the ones I've actually tried, so maybe they're just bad, idk. Best thing they ever did was get me to stop playing FF8 quickly instead of trying to force myself through it.
Mudcrab
Avenger
Oct 26, 2017
3,954
Definitely, Super Mario RPG convinced me years ago.
#how #you #feel #about #reflexbased
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