• MxD unveils its latest strategic investment plan for digital manufacturing

    The Digital Manufacturing and Cybersecurity Institutehas released its Strategic Investment Planfor 2025-2027, presenting a detailed roadmap to bolster the competitiveness, resilience, and cybersecurity of U.S. manufacturing. 
    Shaped by insights from manufacturers, technology providers, academic institutions, and government partners, the plan lays out a targeted investment strategy in digital engineering, factory modernization, supply chain resilience, and workforce development. 
    Published on March 19, 2025, the SIP identifies core areas for MxD’s focus over the next three years: digital engineering and design, future factory systems, supply chain visibility, and cybersecurity integration. These initiatives aim to address persistent challenges within the industrial base, particularly among small and medium-sized manufacturersthat often lack the resources needed to adopt and scale digital manufacturing solutions.
    “We will continue to prioritize projects and proposals designed to meet the evolving needs of the industrial base, relying on your insights and involvement throughout. Our collaborative approach has proven to be effective during MxD’s first decade and continues to be the model driving this SIP and MxD forward,” Berardino Baratta, CEO at MxD.
    Illustration of the product lifecycle and how the flow of data represents a complex interconnected web among all aspects. Image via MxD.
    Data lifecycle framework and investment focus
    At the center of the SIP is a technical framework called the data lifecycle. This framework maps the flow of data across the various stages of a product’s lifecycle, from development and manufacturing to deployment and support. MxD underscores the importance of seamless data movement and high-fidelity data collection, which are vital for unlocking capabilities such as predictive maintenance, quality control, and secure information sharing throughout supply chains.
    MxD’s data lifecycle approach has already been applied in 189 research, cybersecurity, and workforce development projects totaling million in public-private investments. One example, Project 22-06-01, titled “Proactive Worker Safety for Industry 4.0 Using AI,” employed artificial intelligenceand Internet of Thingssensors to reduce worker fatigue, addressing a billion annual challenge for US employers.
    For the 2025-2027 period, MxD plans to prioritize projects that promote technology adoption across supply chains, supported by new playbooks and guides to help manufacturers modernize, close digital gaps, and apply lessons from pilot programs. This approach aims to foster coordinated, sector-wide adoption.
    Another central pillar of the SIP is interoperability and data standards. MxD is working on a Machine-to-X Data Standards Playbook to consolidate and harmonize data standards used by manufacturers. This effort addresses the challenge of fragmented data formats and standards across different systems, which can hinder consistent data flows and semantic interoperability.
    To support digital engineering and design, MxD is updating model-based definition assessments to address the shortcomings of current evaluations and provide clearer guidance for manufacturers aiming to improve digital maturity. These updates will bolster MxD’s broader goal of enhancing collaboration and data sharing across product lifecycles, enabling better designs, improved performance, and reduced costs.
    Future factory development is another key emphasis of the SIP. MxD’s projects in this area aim to build digital environments that support real-time process optimization, data-driven decision-making, and production lines that can adapt quickly to disruptions and new customer demands. Initiatives around digital twins, 5G/6G integration, and cybersecurity best practices will help shape these future factories.
    In terms of supply chain resilience, the SIP outlines plans for new risk assessment tools and visibility platforms. These tools will rely on secure data-sharing practices and advanced analytics to reduce disruptions and improve the agility of domestic manufacturing in a volatile global landscape.
    Cybersecurity is also a core focus of the SIP, reflecting MxD’s role as the National Center for Cybersecurity in Manufacturing. With manufacturing identified as the most targeted sector for cyberattacks in recent years, MxD’s cybersecurity projects aim to enhance protections for both operational technologyand information technologyenvironments. 
    Two engineers walking through a manufacturing facility. Photo via MxD.
    The Digital Education, Resilience, and Innovation for Supply Chaininitiative, carried out with the Defense Logistics Agency, is an example of how MxD is equipping U.S. manufacturers with the tools and protocols needed to secure their supply chains against digital threats.
    Workforce training and capability roadmaps
    On the workforce development front, MxD’s Virtual Training Centeroffers around 20,000 courses tailored to meet the evolving needs of manufacturers. 
    These courses include advanced role-based training programs in data analytics, cybersecurity, and extended reality applications. As an affordable and scalable learning platform, the VTC aims to close the gap in workforce training for SMMs that often lack access to comprehensive learning management systems.
    MxD’s training programs, such as the Curriculum and Pathways Integrating Technology and Learning Programand Cybersecurity for Manufacturing Operational Technologyinitiatives, are designed to prepare workers for digital manufacturing roles while also supporting national defense efforts by delivering specialized cybersecurity training for supply chain participants. The SIP identifies these workforce initiatives as critical, noting that 1.9 million manufacturing jobs could remain unfilled by 2033 without targeted upskilling efforts.
    Beyond individual projects, the SIP features an Appendix of Capability Advancement Roadmaps. These roadmaps chart technical progress across multiple domains, emphasizing that data standards, architecture, and interoperability are essential to enabling future-ready manufacturing. 
    For instance, roadmaps for digital twin deployment and supply chain visibility outline clear timelines and performance milestones, providing a transparent view of how MxD plans to scale its impact.
    MxD’s structured approach and technical framework are designed to help manufacturers adopt secure, data-driven practices that align with broader economic and defense objectives. As digital manufacturing influences operational practices and product standards, the SIP provides a framework that supports a more adaptable and resilient US manufacturing sector.
    Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes.
    What 3D printing trends should you watch out for in 2025?
    How is the future of 3D printing shaping up?
    To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook.
    While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays.
    Featured image shows illustration of the product lifecycle and how the flow of data represents a complex interconnected web among all aspects. Image via MxD.

    Ada Shaikhnag
    With a background in journalism, Ada has a keen interest in frontier technology and its application in the wider world. Ada reports on aspects of 3D printing ranging from aerospace and automotive to medical and dental.
    #mxd #unveils #its #latest #strategic
    MxD unveils its latest strategic investment plan for digital manufacturing
    The Digital Manufacturing and Cybersecurity Institutehas released its Strategic Investment Planfor 2025-2027, presenting a detailed roadmap to bolster the competitiveness, resilience, and cybersecurity of U.S. manufacturing.  Shaped by insights from manufacturers, technology providers, academic institutions, and government partners, the plan lays out a targeted investment strategy in digital engineering, factory modernization, supply chain resilience, and workforce development.  Published on March 19, 2025, the SIP identifies core areas for MxD’s focus over the next three years: digital engineering and design, future factory systems, supply chain visibility, and cybersecurity integration. These initiatives aim to address persistent challenges within the industrial base, particularly among small and medium-sized manufacturersthat often lack the resources needed to adopt and scale digital manufacturing solutions. “We will continue to prioritize projects and proposals designed to meet the evolving needs of the industrial base, relying on your insights and involvement throughout. Our collaborative approach has proven to be effective during MxD’s first decade and continues to be the model driving this SIP and MxD forward,” Berardino Baratta, CEO at MxD. Illustration of the product lifecycle and how the flow of data represents a complex interconnected web among all aspects. Image via MxD. Data lifecycle framework and investment focus At the center of the SIP is a technical framework called the data lifecycle. This framework maps the flow of data across the various stages of a product’s lifecycle, from development and manufacturing to deployment and support. MxD underscores the importance of seamless data movement and high-fidelity data collection, which are vital for unlocking capabilities such as predictive maintenance, quality control, and secure information sharing throughout supply chains. MxD’s data lifecycle approach has already been applied in 189 research, cybersecurity, and workforce development projects totaling million in public-private investments. One example, Project 22-06-01, titled “Proactive Worker Safety for Industry 4.0 Using AI,” employed artificial intelligenceand Internet of Thingssensors to reduce worker fatigue, addressing a billion annual challenge for US employers. For the 2025-2027 period, MxD plans to prioritize projects that promote technology adoption across supply chains, supported by new playbooks and guides to help manufacturers modernize, close digital gaps, and apply lessons from pilot programs. This approach aims to foster coordinated, sector-wide adoption. Another central pillar of the SIP is interoperability and data standards. MxD is working on a Machine-to-X Data Standards Playbook to consolidate and harmonize data standards used by manufacturers. This effort addresses the challenge of fragmented data formats and standards across different systems, which can hinder consistent data flows and semantic interoperability. To support digital engineering and design, MxD is updating model-based definition assessments to address the shortcomings of current evaluations and provide clearer guidance for manufacturers aiming to improve digital maturity. These updates will bolster MxD’s broader goal of enhancing collaboration and data sharing across product lifecycles, enabling better designs, improved performance, and reduced costs. Future factory development is another key emphasis of the SIP. MxD’s projects in this area aim to build digital environments that support real-time process optimization, data-driven decision-making, and production lines that can adapt quickly to disruptions and new customer demands. Initiatives around digital twins, 5G/6G integration, and cybersecurity best practices will help shape these future factories. In terms of supply chain resilience, the SIP outlines plans for new risk assessment tools and visibility platforms. These tools will rely on secure data-sharing practices and advanced analytics to reduce disruptions and improve the agility of domestic manufacturing in a volatile global landscape. Cybersecurity is also a core focus of the SIP, reflecting MxD’s role as the National Center for Cybersecurity in Manufacturing. With manufacturing identified as the most targeted sector for cyberattacks in recent years, MxD’s cybersecurity projects aim to enhance protections for both operational technologyand information technologyenvironments.  Two engineers walking through a manufacturing facility. Photo via MxD. The Digital Education, Resilience, and Innovation for Supply Chaininitiative, carried out with the Defense Logistics Agency, is an example of how MxD is equipping U.S. manufacturers with the tools and protocols needed to secure their supply chains against digital threats. Workforce training and capability roadmaps On the workforce development front, MxD’s Virtual Training Centeroffers around 20,000 courses tailored to meet the evolving needs of manufacturers.  These courses include advanced role-based training programs in data analytics, cybersecurity, and extended reality applications. As an affordable and scalable learning platform, the VTC aims to close the gap in workforce training for SMMs that often lack access to comprehensive learning management systems. MxD’s training programs, such as the Curriculum and Pathways Integrating Technology and Learning Programand Cybersecurity for Manufacturing Operational Technologyinitiatives, are designed to prepare workers for digital manufacturing roles while also supporting national defense efforts by delivering specialized cybersecurity training for supply chain participants. The SIP identifies these workforce initiatives as critical, noting that 1.9 million manufacturing jobs could remain unfilled by 2033 without targeted upskilling efforts. Beyond individual projects, the SIP features an Appendix of Capability Advancement Roadmaps. These roadmaps chart technical progress across multiple domains, emphasizing that data standards, architecture, and interoperability are essential to enabling future-ready manufacturing.  For instance, roadmaps for digital twin deployment and supply chain visibility outline clear timelines and performance milestones, providing a transparent view of how MxD plans to scale its impact. MxD’s structured approach and technical framework are designed to help manufacturers adopt secure, data-driven practices that align with broader economic and defense objectives. As digital manufacturing influences operational practices and product standards, the SIP provides a framework that supports a more adaptable and resilient US manufacturing sector. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows illustration of the product lifecycle and how the flow of data represents a complex interconnected web among all aspects. Image via MxD. Ada Shaikhnag With a background in journalism, Ada has a keen interest in frontier technology and its application in the wider world. Ada reports on aspects of 3D printing ranging from aerospace and automotive to medical and dental. #mxd #unveils #its #latest #strategic
    3DPRINTINGINDUSTRY.COM
    MxD unveils its latest strategic investment plan for digital manufacturing
    The Digital Manufacturing and Cybersecurity Institute (MxD) has released its Strategic Investment Plan (SIP) for 2025-2027, presenting a detailed roadmap to bolster the competitiveness, resilience, and cybersecurity of U.S. manufacturing.  Shaped by insights from manufacturers, technology providers, academic institutions, and government partners, the plan lays out a targeted investment strategy in digital engineering, factory modernization, supply chain resilience, and workforce development.  Published on March 19, 2025, the SIP identifies core areas for MxD’s focus over the next three years: digital engineering and design, future factory systems, supply chain visibility, and cybersecurity integration. These initiatives aim to address persistent challenges within the industrial base, particularly among small and medium-sized manufacturers (SMMs) that often lack the resources needed to adopt and scale digital manufacturing solutions. “We will continue to prioritize projects and proposals designed to meet the evolving needs of the industrial base, relying on your insights and involvement throughout. Our collaborative approach has proven to be effective during MxD’s first decade and continues to be the model driving this SIP and MxD forward,” Berardino Baratta, CEO at MxD. Illustration of the product lifecycle and how the flow of data represents a complex interconnected web among all aspects. Image via MxD. Data lifecycle framework and investment focus At the center of the SIP is a technical framework called the data lifecycle. This framework maps the flow of data across the various stages of a product’s lifecycle, from development and manufacturing to deployment and support. MxD underscores the importance of seamless data movement and high-fidelity data collection, which are vital for unlocking capabilities such as predictive maintenance, quality control, and secure information sharing throughout supply chains. MxD’s data lifecycle approach has already been applied in 189 research, cybersecurity, and workforce development projects totaling $415 million in public-private investments. One example, Project 22-06-01, titled “Proactive Worker Safety for Industry 4.0 Using AI,” employed artificial intelligence (AI) and Internet of Things (IoT) sensors to reduce worker fatigue, addressing a $136 billion annual challenge for US employers. For the 2025-2027 period, MxD plans to prioritize projects that promote technology adoption across supply chains, supported by new playbooks and guides to help manufacturers modernize, close digital gaps, and apply lessons from pilot programs. This approach aims to foster coordinated, sector-wide adoption. Another central pillar of the SIP is interoperability and data standards. MxD is working on a Machine-to-X Data Standards Playbook to consolidate and harmonize data standards used by manufacturers. This effort addresses the challenge of fragmented data formats and standards across different systems, which can hinder consistent data flows and semantic interoperability. To support digital engineering and design, MxD is updating model-based definition assessments to address the shortcomings of current evaluations and provide clearer guidance for manufacturers aiming to improve digital maturity. These updates will bolster MxD’s broader goal of enhancing collaboration and data sharing across product lifecycles, enabling better designs, improved performance, and reduced costs. Future factory development is another key emphasis of the SIP. MxD’s projects in this area aim to build digital environments that support real-time process optimization, data-driven decision-making, and production lines that can adapt quickly to disruptions and new customer demands. Initiatives around digital twins, 5G/6G integration, and cybersecurity best practices will help shape these future factories. In terms of supply chain resilience, the SIP outlines plans for new risk assessment tools and visibility platforms. These tools will rely on secure data-sharing practices and advanced analytics to reduce disruptions and improve the agility of domestic manufacturing in a volatile global landscape. Cybersecurity is also a core focus of the SIP, reflecting MxD’s role as the National Center for Cybersecurity in Manufacturing. With manufacturing identified as the most targeted sector for cyberattacks in recent years, MxD’s cybersecurity projects aim to enhance protections for both operational technology (OT) and information technology (IT) environments.  Two engineers walking through a manufacturing facility. Photo via MxD. The Digital Education, Resilience, and Innovation for Supply Chain (DERISC) initiative, carried out with the Defense Logistics Agency (DLA), is an example of how MxD is equipping U.S. manufacturers with the tools and protocols needed to secure their supply chains against digital threats. Workforce training and capability roadmaps On the workforce development front, MxD’s Virtual Training Center (VTC) offers around 20,000 courses tailored to meet the evolving needs of manufacturers.  These courses include advanced role-based training programs in data analytics, cybersecurity, and extended reality applications. As an affordable and scalable learning platform, the VTC aims to close the gap in workforce training for SMMs that often lack access to comprehensive learning management systems. MxD’s training programs, such as the Curriculum and Pathways Integrating Technology and Learning Program (CAPITAL) and Cybersecurity for Manufacturing Operational Technology (CyMOT) initiatives, are designed to prepare workers for digital manufacturing roles while also supporting national defense efforts by delivering specialized cybersecurity training for supply chain participants. The SIP identifies these workforce initiatives as critical, noting that 1.9 million manufacturing jobs could remain unfilled by 2033 without targeted upskilling efforts. Beyond individual projects, the SIP features an Appendix of Capability Advancement Roadmaps. These roadmaps chart technical progress across multiple domains, emphasizing that data standards, architecture, and interoperability are essential to enabling future-ready manufacturing.  For instance, roadmaps for digital twin deployment and supply chain visibility outline clear timelines and performance milestones, providing a transparent view of how MxD plans to scale its impact. MxD’s structured approach and technical framework are designed to help manufacturers adopt secure, data-driven practices that align with broader economic and defense objectives. As digital manufacturing influences operational practices and product standards, the SIP provides a framework that supports a more adaptable and resilient US manufacturing sector. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows illustration of the product lifecycle and how the flow of data represents a complex interconnected web among all aspects. Image via MxD. Ada Shaikhnag With a background in journalism, Ada has a keen interest in frontier technology and its application in the wider world. Ada reports on aspects of 3D printing ranging from aerospace and automotive to medical and dental.
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  • Valorant is finally adding replays and upgrading to Unreal Engine 5

    The hugely popular first-person shooter game Valorant is getting some long-awaited upgrades as the game approaches its 5-year anniversary. In the latest dev update, the Valorant team announced the long-anticipated replay feature. They’ll function about the same as replays in other online shooters like Counter-Strike 2, allowing players to revisit their previous matches and watch them from the perspective of any player in the game or from a free-roaming camera. Replays will initially launch on PC with patch 11.06 in September and will come to consoles later in the year.
    After initially developing and updating the game in Unreal Engine 4 for more than ten years, the dev team announced a port to Unreal Engine 5 with patch 11.02 around the end of July. The Valorant devs say this will bring higher frame rates and faster future patch downloads without changing the current gameplay feel. In their video update, the team teased that moving to Unreal 5 will enable a whole host of possibilities in the future.
    Competitive players will take particular note of new anti-smurfing initiatives. Smurfing is the practice of higher-ranked players using lower-ranked accounts to gain a competitive advantage by playing against players far below their skill level. In an attempt to further curb this behavior, Valorant will be asking suspicious accounts to complete multi-factor authentication and is exploring requiring it on all competitive accounts. These guardrails will launch later this year with more details to come. Additionally, users who wish to report other players for smurfing can now select a specific "Rank/Matchmaking Abuse" category to help the better identify those accounts.
    The update also showcased some gameplay balancing measures involving character abilities, teased a new competitive map and highlighted the team’s vision for the future of Valorant in esports.This article originally appeared on Engadget at
    #valorant #finally #adding #replays #upgrading
    Valorant is finally adding replays and upgrading to Unreal Engine 5
    The hugely popular first-person shooter game Valorant is getting some long-awaited upgrades as the game approaches its 5-year anniversary. In the latest dev update, the Valorant team announced the long-anticipated replay feature. They’ll function about the same as replays in other online shooters like Counter-Strike 2, allowing players to revisit their previous matches and watch them from the perspective of any player in the game or from a free-roaming camera. Replays will initially launch on PC with patch 11.06 in September and will come to consoles later in the year. After initially developing and updating the game in Unreal Engine 4 for more than ten years, the dev team announced a port to Unreal Engine 5 with patch 11.02 around the end of July. The Valorant devs say this will bring higher frame rates and faster future patch downloads without changing the current gameplay feel. In their video update, the team teased that moving to Unreal 5 will enable a whole host of possibilities in the future. Competitive players will take particular note of new anti-smurfing initiatives. Smurfing is the practice of higher-ranked players using lower-ranked accounts to gain a competitive advantage by playing against players far below their skill level. In an attempt to further curb this behavior, Valorant will be asking suspicious accounts to complete multi-factor authentication and is exploring requiring it on all competitive accounts. These guardrails will launch later this year with more details to come. Additionally, users who wish to report other players for smurfing can now select a specific "Rank/Matchmaking Abuse" category to help the better identify those accounts. The update also showcased some gameplay balancing measures involving character abilities, teased a new competitive map and highlighted the team’s vision for the future of Valorant in esports.This article originally appeared on Engadget at #valorant #finally #adding #replays #upgrading
    WWW.ENGADGET.COM
    Valorant is finally adding replays and upgrading to Unreal Engine 5
    The hugely popular first-person shooter game Valorant is getting some long-awaited upgrades as the game approaches its 5-year anniversary. In the latest dev update, the Valorant team announced the long-anticipated replay feature. They’ll function about the same as replays in other online shooters like Counter-Strike 2, allowing players to revisit their previous matches and watch them from the perspective of any player in the game or from a free-roaming camera. Replays will initially launch on PC with patch 11.06 in September and will come to consoles later in the year. After initially developing and updating the game in Unreal Engine 4 for more than ten years, the dev team announced a port to Unreal Engine 5 with patch 11.02 around the end of July. The Valorant devs say this will bring higher frame rates and faster future patch downloads without changing the current gameplay feel. In their video update, the team teased that moving to Unreal 5 will enable a whole host of possibilities in the future. Competitive players will take particular note of new anti-smurfing initiatives. Smurfing is the practice of higher-ranked players using lower-ranked accounts to gain a competitive advantage by playing against players far below their skill level. In an attempt to further curb this behavior, Valorant will be asking suspicious accounts to complete multi-factor authentication and is exploring requiring it on all competitive accounts. These guardrails will launch later this year with more details to come. Additionally, users who wish to report other players for smurfing can now select a specific "Rank/Matchmaking Abuse" category to help the better identify those accounts. The update also showcased some gameplay balancing measures involving character abilities, teased a new competitive map and highlighted the team’s vision for the future of Valorant in esports.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valorant-is-finally-adding-replays-and-upgrading-to-unreal-engine-5-173931808.html?src=rss
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  • Call Of Duty Season 4 Update Broke Multiplayer Lobbies In This One Way, Activision Investigating

    When the Call of Duty Season 4 update arrived this week for Black Ops 6 and Warzone, players quickly noticed that some multiplayer lobbies did not display player levels and level icons. Some theorized that Activision did this on purpose to help prevent people from quitting lobbies if they noticed they were going up against a group of high-level players. But it turns out this was only a bug.Activision's Call of Duty Updates account confirmed that the developer is investigating a bug that is causing player levels and level icons to fail to appear in lobbies. "Thank you for your reports! We are actively investigating this issue," Activision said on the game's Trello board.Some of the other known issues for Black Ops 6 multiplayer include theater mode being temporarily disabled due to an issue loading replays, lobbies showing the wrong platform icon next to a player's name, and the Winner's Circle failing to appear in some cases on Stakeout. Another known issue is that players who call in a Dreadnought may get stuck in a state where they're unable to crouch or slide.Continue Reading at GameSpot
    #call #duty #season #update #broke
    Call Of Duty Season 4 Update Broke Multiplayer Lobbies In This One Way, Activision Investigating
    When the Call of Duty Season 4 update arrived this week for Black Ops 6 and Warzone, players quickly noticed that some multiplayer lobbies did not display player levels and level icons. Some theorized that Activision did this on purpose to help prevent people from quitting lobbies if they noticed they were going up against a group of high-level players. But it turns out this was only a bug.Activision's Call of Duty Updates account confirmed that the developer is investigating a bug that is causing player levels and level icons to fail to appear in lobbies. "Thank you for your reports! We are actively investigating this issue," Activision said on the game's Trello board.Some of the other known issues for Black Ops 6 multiplayer include theater mode being temporarily disabled due to an issue loading replays, lobbies showing the wrong platform icon next to a player's name, and the Winner's Circle failing to appear in some cases on Stakeout. Another known issue is that players who call in a Dreadnought may get stuck in a state where they're unable to crouch or slide.Continue Reading at GameSpot #call #duty #season #update #broke
    WWW.GAMESPOT.COM
    Call Of Duty Season 4 Update Broke Multiplayer Lobbies In This One Way, Activision Investigating
    When the Call of Duty Season 4 update arrived this week for Black Ops 6 and Warzone, players quickly noticed that some multiplayer lobbies did not display player levels and level icons. Some theorized that Activision did this on purpose to help prevent people from quitting lobbies if they noticed they were going up against a group of high-level players. But it turns out this was only a bug.Activision's Call of Duty Updates account confirmed that the developer is investigating a bug that is causing player levels and level icons to fail to appear in lobbies. "Thank you for your reports! We are actively investigating this issue," Activision said on the game's Trello board.Some of the other known issues for Black Ops 6 multiplayer include theater mode being temporarily disabled due to an issue loading replays, lobbies showing the wrong platform icon next to a player's name, and the Winner's Circle failing to appear in some cases on Stakeout. Another known issue is that players who call in a Dreadnought may get stuck in a state where they're unable to crouch or slide.Continue Reading at GameSpot
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  • F1 25 PS5 Pro Enhancements Include Quality, Performance, and 8K Resolution Modes

    Codemasters’ next iteration in its flagship Formula One racing series arrives this week with F1 25. Alongside My Team 2.0 and the next chapter of Braking Point, it also offers some new events and modes. But how does it push the series’ boundaries for fidelity, especially on PS5 Pro?
    We spoke to creative director Lee Mathew, who confirmed three modes on the console – Quality, Performance and Resolution. Quality Mode targets 4K/60 Hz with on-track ray tracing and PlayStation Spectral Super Resolution enabled. Performance Mode delivers 4K for 120 Hz screens and offers “a crisp, smooth experience and extra clarity from the increased resolution.”
    Finally, there’s Resolution Mode, which debuted last year when F1 24 received PS5 Pro support. It runs at 8K/60 Hz, and supports ray traced dynamic diffuse global illuminationon tracks. Ambient occlusion, reflections, shadow effects and RT DDGI are also viewable in cutscenes, Photo Mode, and replays in 8K/30 Hz.
    If that wasn’t enough, couch co-op in split-screen runs at 60 Hz “without compromise.” F1 25 launches on May 30th for Xbox Series X/S, PS5, and PC, but Iconic Edition owners can start playing on May 27th. Check out our feature for everything you should know.
    #ps5 #pro #enhancements #include #quality
    F1 25 PS5 Pro Enhancements Include Quality, Performance, and 8K Resolution Modes
    Codemasters’ next iteration in its flagship Formula One racing series arrives this week with F1 25. Alongside My Team 2.0 and the next chapter of Braking Point, it also offers some new events and modes. But how does it push the series’ boundaries for fidelity, especially on PS5 Pro? We spoke to creative director Lee Mathew, who confirmed three modes on the console – Quality, Performance and Resolution. Quality Mode targets 4K/60 Hz with on-track ray tracing and PlayStation Spectral Super Resolution enabled. Performance Mode delivers 4K for 120 Hz screens and offers “a crisp, smooth experience and extra clarity from the increased resolution.” Finally, there’s Resolution Mode, which debuted last year when F1 24 received PS5 Pro support. It runs at 8K/60 Hz, and supports ray traced dynamic diffuse global illuminationon tracks. Ambient occlusion, reflections, shadow effects and RT DDGI are also viewable in cutscenes, Photo Mode, and replays in 8K/30 Hz. If that wasn’t enough, couch co-op in split-screen runs at 60 Hz “without compromise.” F1 25 launches on May 30th for Xbox Series X/S, PS5, and PC, but Iconic Edition owners can start playing on May 27th. Check out our feature for everything you should know. #ps5 #pro #enhancements #include #quality
    GAMINGBOLT.COM
    F1 25 PS5 Pro Enhancements Include Quality, Performance, and 8K Resolution Modes
    Codemasters’ next iteration in its flagship Formula One racing series arrives this week with F1 25. Alongside My Team 2.0 and the next chapter of Braking Point, it also offers some new events and modes. But how does it push the series’ boundaries for fidelity, especially on PS5 Pro? We spoke to creative director Lee Mathew, who confirmed three modes on the console – Quality, Performance and Resolution. Quality Mode targets 4K/60 Hz with on-track ray tracing and PlayStation Spectral Super Resolution enabled. Performance Mode delivers 4K for 120 Hz screens and offers “a crisp, smooth experience and extra clarity from the increased resolution.” Finally, there’s Resolution Mode, which debuted last year when F1 24 received PS5 Pro support. It runs at 8K/60 Hz, and supports ray traced dynamic diffuse global illumination (RT DDGI) on tracks. Ambient occlusion, reflections, shadow effects and RT DDGI are also viewable in cutscenes, Photo Mode, and replays in 8K/30 Hz. If that wasn’t enough, couch co-op in split-screen runs at 60 Hz “without compromise.” F1 25 launches on May 30th for Xbox Series X/S, PS5, and PC, but Iconic Edition owners can start playing on May 27th. Check out our feature for everything you should know.
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  • The Best Fighting Games for 2025

    Don't Feel Like Fighting? Check Out These Other Terrific PC Games

    Brawlhalla

    Brawlhalla3.5 Good

    The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending for all current and future characters, because this platform-fighter is just that exciting.

    Capcom Fighting Collection 2

    Capcom Fighting Collection 24.0 Excellent

    Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayerand revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons.
    Capcom Fighting Collection 2review

    Dead or Alive 6

    Dead or Alive 63.5 Good

    Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too.

    Divekick

    Divekick3.5 Good

    Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out.

    Dragon Ball FighterZ

    Dragon Ball FighterZ4.0 Excellent

    Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain.
    Dragon Ball FighterZreview

    Fatal Fury: City of the Wolves

    Fatal Fury: City of the Wolves4.0 Excellent

    The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode.
    Fatal Fury: City of the Wolvesreview

    Garou: Mark of the Wolves

    Garou: Mark of the Wolves4.5 Excellent

    Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode.

    Guilty Gear Strive

    Guilty Gear Strive4.0 Excellent

    The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible.

    Guilty Gear Xrd -Sign-

    Guilty Gear Xrd -Sign-3.5 Good

    Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting actionthat enables creative offensive and defensive play.
    Guilty Gear Xrd -Sign-review

    Killer Instinct

    Killer Instinct4.0 Excellent

    When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects, and an over-the-top, NBA Jam-like announcer who screams your accomplishmentsat the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe.
    Killer Instinctreview

    The King of Fighters '98: Ultimate Match Final Edition

    The King of Fighters '98 Ultimate Match Final Edition5.0 Outstanding

    The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters, stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action.
    The King of Fighters '98 Ultimate Match Final Editionreview

    The King of Fighters 2002 Unlimited Match

    The King of Fighters 2002 Unlimited Match4.0 Excellent

    Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics, Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensiveand defensiveoptions for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup.

    The King of Fighters XIII: Steam Edition

    The King of Fighters XIII: Steam Edition4.0 Excellent

    The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups.
    The King of Fighters XIII: Steam Editionreview

    The Last Blade

    The Last Blade4.0 Excellent

    SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history.

    Marvel vs. Capcom: Infinite

    Marvel vs. Capcom Infinite3.5 Good

    Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite.

    Mortal Kombat XL

    Mortal Kombat XL4.0 Excellent

    When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees.

    The King of Fighters XV

    The King of Fighters XV4.0 Excellent

    Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library, engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate.

    Mortal Kombat 11

    Mortal Kombat 114.5 Excellent

    Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date.
    Mortal Kombat 11review

    Samurai Shodown

    Samurai Shodown3.5 Good

    Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though.

    Samurai Shodown Neo Geo Collection

    Samurai Shodown Neo Geo Collection4.0 Excellent

    Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components.

    Skullgirls 2nd Encore

    Skullgirls 2nd Encore4.5 Excellent

    Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end.

    SNK vs. Capcom: The Match of the Millennium

    SNK vs. Capcom: Match of the Millennium4.5 Excellent

    With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster, and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor.

    SoulCalibur VI

    SoulCalibur VI4.0 Excellent

    The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend.

    Street Fighter 30th Anniversary Collection

    Street Fighter 30th Anniversary Collection4.0 Excellent

    Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New ChallengersSuper Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter III: New Generation, Street Fighter III: 2nd Impact Giant Attack, Street Fighter Alpha 3, and Street Fighter III 3rd Strike: Fight For The Future.Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time.

    Street Fighter V: Champion Edition

    Street Fighter V: Champion Edition3.5 Good

    In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressedthose issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems, interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams.
    Street Fighter V: Champion Editionreview

    Street Fighter 6

    Street Fighter 65.0 Outstanding

    Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves. It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play.
    Street Fighter 6review

    Tekken 7

    Tekken 74.5 Excellent

    Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super movesand enhanced, special attacks that can blow through an opponent's attack.Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick.

    Ultimate Marvel vs. Capcom 3

    Ultimate Marvel vs. Capcom 33.5 Good

    Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine.Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat.

    Ultra Street Fighter IV

    Ultra Street Fighter IV4.5 Excellent

    Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters, six new stages, a YouTube upload option, Edition Select, and Double Ultra.It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game.
    #best #fighting #games
    The Best Fighting Games for 2025
    Don't Feel Like Fighting? Check Out These Other Terrific PC Games Brawlhalla Brawlhalla3.5 Good The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending for all current and future characters, because this platform-fighter is just that exciting. Capcom Fighting Collection 2 Capcom Fighting Collection 24.0 Excellent Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayerand revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons. Capcom Fighting Collection 2review Dead or Alive 6 Dead or Alive 63.5 Good Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too. Divekick Divekick3.5 Good Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out. Dragon Ball FighterZ Dragon Ball FighterZ4.0 Excellent Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain. Dragon Ball FighterZreview Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolvesreview Garou: Mark of the Wolves Garou: Mark of the Wolves4.5 Excellent Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode. Guilty Gear Strive Guilty Gear Strive4.0 Excellent The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible. Guilty Gear Xrd -Sign- Guilty Gear Xrd -Sign-3.5 Good Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting actionthat enables creative offensive and defensive play. Guilty Gear Xrd -Sign-review Killer Instinct Killer Instinct4.0 Excellent When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects, and an over-the-top, NBA Jam-like announcer who screams your accomplishmentsat the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe. Killer Instinctreview The King of Fighters '98: Ultimate Match Final Edition The King of Fighters '98 Ultimate Match Final Edition5.0 Outstanding The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters, stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action. The King of Fighters '98 Ultimate Match Final Editionreview The King of Fighters 2002 Unlimited Match The King of Fighters 2002 Unlimited Match4.0 Excellent Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics, Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensiveand defensiveoptions for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup. The King of Fighters XIII: Steam Edition The King of Fighters XIII: Steam Edition4.0 Excellent The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups. The King of Fighters XIII: Steam Editionreview The Last Blade The Last Blade4.0 Excellent SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history. Marvel vs. Capcom: Infinite Marvel vs. Capcom Infinite3.5 Good Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite. Mortal Kombat XL Mortal Kombat XL4.0 Excellent When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees. The King of Fighters XV The King of Fighters XV4.0 Excellent Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library, engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate. Mortal Kombat 11 Mortal Kombat 114.5 Excellent Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date. Mortal Kombat 11review Samurai Shodown Samurai Shodown3.5 Good Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though. Samurai Shodown Neo Geo Collection Samurai Shodown Neo Geo Collection4.0 Excellent Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components. Skullgirls 2nd Encore Skullgirls 2nd Encore4.5 Excellent Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end. SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Match of the Millennium4.5 Excellent With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster, and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor. SoulCalibur VI SoulCalibur VI4.0 Excellent The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend. Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary Collection4.0 Excellent Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New ChallengersSuper Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter III: New Generation, Street Fighter III: 2nd Impact Giant Attack, Street Fighter Alpha 3, and Street Fighter III 3rd Strike: Fight For The Future.Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time. Street Fighter V: Champion Edition Street Fighter V: Champion Edition3.5 Good In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressedthose issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems, interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams. Street Fighter V: Champion Editionreview Street Fighter 6 Street Fighter 65.0 Outstanding Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves. It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play. Street Fighter 6review Tekken 7 Tekken 74.5 Excellent Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super movesand enhanced, special attacks that can blow through an opponent's attack.Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick. Ultimate Marvel vs. Capcom 3 Ultimate Marvel vs. Capcom 33.5 Good Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine.Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat. Ultra Street Fighter IV Ultra Street Fighter IV4.5 Excellent Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters, six new stages, a YouTube upload option, Edition Select, and Double Ultra.It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game. #best #fighting #games
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    The Best Fighting Games for 2025
    Don't Feel Like Fighting? Check Out These Other Terrific PC Games Brawlhalla Brawlhalla (for PC) 3.5 Good The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending $20 for all current and future characters, because this platform-fighter is just that exciting. Capcom Fighting Collection 2 Capcom Fighting Collection 2 (for PC) 4.0 Excellent Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayer (but no crossplay) and revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons. Capcom Fighting Collection 2 (for PC) review Dead or Alive 6 Dead or Alive 6 (for PC) 3.5 Good Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too. Divekick Divekick (for PC) 3.5 Good Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out. Dragon Ball FighterZ Dragon Ball FighterZ (for PC) 4.0 Excellent Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain. Dragon Ball FighterZ (for PC) review Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves (for PC) 4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolves (for PC) review Garou: Mark of the Wolves Garou: Mark of the Wolves (for PC) 4.5 Excellent Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode. Guilty Gear Strive Guilty Gear Strive (for PC) 4.0 Excellent The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible. Guilty Gear Xrd -Sign- Guilty Gear Xrd -Sign- (for PC) 3.5 Good Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting action (Roman Cancels, Bursts, and Dusts) that enables creative offensive and defensive play. Guilty Gear Xrd -Sign- (for PC) review Killer Instinct Killer Instinct (for PC) 4.0 Excellent When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects (everything explodes!), and an over-the-top, NBA Jam-like announcer who screams your accomplishments ("C-c-c-combo Breaker!") at the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe. Killer Instinct (for PC) review The King of Fighters '98: Ultimate Match Final Edition The King of Fighters '98 Ultimate Match Final Edition (for PC) 5.0 Outstanding The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters (including the almighty '96 Boss Team!), stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action. The King of Fighters '98 Ultimate Match Final Edition (for PC) review The King of Fighters 2002 Unlimited Match The King of Fighters 2002 Unlimited Match (for PC) 4.0 Excellent Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics (Advanced, Extra, and Ultimate), Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensive (Dash, Run, Hops, Super Jumps) and defensive (Guard Cancel Strike, Guard Cancel Roll Throw) options for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup. The King of Fighters XIII: Steam Edition The King of Fighters XIII: Steam Edition (for PC) 4.0 Excellent The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups. The King of Fighters XIII: Steam Edition (for PC) review The Last Blade The Last Blade (for PC) 4.0 Excellent SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history. Marvel vs. Capcom: Infinite Marvel vs. Capcom Infinite (for PC) 3.5 Good Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite. Mortal Kombat XL Mortal Kombat XL (for PC) 4.0 Excellent When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees. The King of Fighters XV The King of Fighters XV (for PC) 4.0 Excellent Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library (many compositions unlock as you play Arcade mode), engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate. Mortal Kombat 11 Mortal Kombat 11 (for PC) 4.5 Excellent Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date. Mortal Kombat 11 (for PC) review Samurai Shodown Samurai Shodown (for PC) 3.5 Good Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though. Samurai Shodown Neo Geo Collection Samurai Shodown Neo Geo Collection (for PC) 4.0 Excellent Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components. Skullgirls 2nd Encore Skullgirls 2nd Encore (for PC) 4.5 Excellent Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end. SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Match of the Millennium (for PC) 4.5 Excellent With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster (Athena, Chun-Li, Dan, Felicia, Guile, Haohmaru, Iori, Ken, Kyo, Leona, Mai, Morrigan, Nakoruru, Ryo, Ryu, Sakura, Terry, and Zangief), and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor. SoulCalibur VI SoulCalibur VI (for PC) 4.0 Excellent The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend. Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary Collection (for PC) 4.0 Excellent Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter (1987), Street Fighter II (1991), Street Fighter II: Champion Edition (1992), Street Fighter II: Hyper Fighting (1992), Super Street Fighter II: The New Challengers (1993) Super Street Fighter II Turbo (1994), Street Fighter Alpha (1995), Street Fighter Alpha 2 (1996), Street Fighter III: New Generation (1997), Street Fighter III: 2nd Impact Giant Attack (1997), Street Fighter Alpha 3 (1998), and Street Fighter III 3rd Strike: Fight For The Future (1999).Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time. Street Fighter V: Champion Edition Street Fighter V: Champion Edition (for PC) 3.5 Good In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressed (most of) those issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems (like the cool V-Skills and V-Triggers mechanics), interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams. Street Fighter V: Champion Edition (for PC) review Street Fighter 6 Street Fighter 6 (for PC) 5.0 Outstanding Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves (read our review for a breakdown of each one). It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play. Street Fighter 6 (for PC) review Tekken 7 Tekken 7 (for PC) 4.5 Excellent Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super moves (Rage Arts) and enhanced, special attacks that can blow through an opponent's attack (Power Crush).Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick. Ultimate Marvel vs. Capcom 3 Ultimate Marvel vs. Capcom 3 (for PC) 3.5 Good Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine (unlike its Infinite sequel).Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat. Ultra Street Fighter IV Ultra Street Fighter IV (for PC) 4.5 Excellent Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters (Decapre, Elena, Hugo, Poison, and Rolento), six new stages, a YouTube upload option, Edition Select (which lets you pick different versions of characters, based on their past Street Fighter IV iterations), and Double Ultra (which makes a character's Ultra Combos available simultaneously, in exchange for reduced damage).It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game.
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  • Nothing Phone 3D printing contest in new Prusa challenge

    A new contest is underway, inviting designers and 3D printing enthusiasts to create custom accessories for the CMF Phone 2 Pro, a modular smartphone from CMF by Nothing.
    Organized in partnership with Czech based 3D printer manufacturer Prusa Research, the contest focuses on designs that enhance the phone’s appearance, functionality, or usability. Open for another 22 days, the contest allows each participant to submit up to five entries. 
    At the time of writing, 225 submissions have been received. Designers are encouraged to develop back covers, attachments, or other accessories that align with the CMF Phone 2 Pro’s structure. The phone features visible screws and a universal adaptor, making it compatible with a range of physical modifications.
    “We’ve teamed up with our friends at Prusa to launch a design challenge built around CMF Phone 2 Pro and its all-new Universal Cover. The best of the best will be able to bring their design to life with a brand new CMF Phone 2 Pro and Original Prusa MK4S 3D printer. Plus more prizes up for grabs,” said the CMF team.
    Phone Stand for CMF Phone 2 PRO. Photo via user GRZ Design/Printables.
    “Make tech fun” with 3D printing
    Entries may focus on convenience, additional features, or purely visual elements, but only accessories tailored to the CMF Phone 2 Pro will be accepted. General-purpose phone stands or unrelated designs do not qualify. To ensure accessibility, CMF has provided all the necessary files, measurements, and design references for those who don’t own the device.
    Prizes for the Top Three Entries:

    1st Place: Original Prusa MK4S Kit and CMF Phone 2 Pro
    2nd Place: CMF Phone 2 Pro, CMF Buds Pro 2, and 1200 Prusameters
    3rd Place: CMF Phone 2 Pro and 800 Prusameters

    This isn’t the first time CMF by Nothing has involved the maker community. Last year, the brand collaborated with Chinese desktop 3D printer manufacturer Bambu Lab on a similar initiative focused on the CMF Phone 1. That contest, hosted on MakerWorld, asked designers to create custom components for the phone’s modular design. Participants had access to STEP files and technical specs to assist in the development of precise designs.
    The 2024 contest recognized winners in three categories: Best Functional, Best-Looking, and Most Unexpected. Judges included creators from the 3D printing space such as 3D Printing Nerd and Unnecessary Inventions, along with Nothing Co-Founder Akis Evangelidis, who emphasized the company’s commitment to co-creation with its user base.
    Building on that approach, the new contest continues CMF’s engagement with the design and 3D printing community, this time hosted on Printables.com, where users can find entry guidelines, design files, and current submissions.
    The Ultimate Magnetic Camera Cage for CMF Phone 2 PRO. Photo via user 3D Kimba/Printables.
    Shaping mobile accessories with 3D printing
    With 3D printing increasingly shaping how mobile accessories are developed, companies have started turning to open design challenges and in-house production to rethink both customization and manufacturing.
    Accessories company Incase and 3D printer manufacturer Carbon entered a multi-year R&D partnership to develop and mass-produce 3D printed mobile device protectors using Carbon’s Digital Light Synthesistechnology. As part of the deal, Incase gained access to 20 Carbon M2 printers, proprietary software, and exclusive rights to co-brand products made with the process. 
    The protectors were designed with complex lattice structures and new elastomers that offer enhanced impact protection in a lightweight form. This partnership also streamlined design and production, enabling faster iteration, reduced prototyping, and on-demand manufacturing
    Elsewhere, Netherlands-based 3D printer manufacturer Ultimaker kicked off a contest inviting users to design accessories for the OnePlus One smartphone and share them on Youmagine. In just a week, the platform saw a wave of submissions, with several downloadable designs quickly appearing online. 
    To make things interesting, Ultimaker offered participants a chance to win either an Ultimaker 2 or a OnePlus One. Once the entry period ended, the public helped narrow down the field by voting for their favorites. From those finalists, judges from both Ultimaker and OnePlus chose the top three winning designs.
    Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes.
    What 3D printing trends should you watch out for in 2025?
    How is the future of 3D printing shaping up?
    To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook.
    While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays.
    Featured image shows phone stand for CMF Phone 2 PRO. Photo via user GRZ Design/Printables.
    #nothing #phone #printing #contest #new
    Nothing Phone 3D printing contest in new Prusa challenge
    A new contest is underway, inviting designers and 3D printing enthusiasts to create custom accessories for the CMF Phone 2 Pro, a modular smartphone from CMF by Nothing. Organized in partnership with Czech based 3D printer manufacturer Prusa Research, the contest focuses on designs that enhance the phone’s appearance, functionality, or usability. Open for another 22 days, the contest allows each participant to submit up to five entries.  At the time of writing, 225 submissions have been received. Designers are encouraged to develop back covers, attachments, or other accessories that align with the CMF Phone 2 Pro’s structure. The phone features visible screws and a universal adaptor, making it compatible with a range of physical modifications. “We’ve teamed up with our friends at Prusa to launch a design challenge built around CMF Phone 2 Pro and its all-new Universal Cover. The best of the best will be able to bring their design to life with a brand new CMF Phone 2 Pro and Original Prusa MK4S 3D printer. Plus more prizes up for grabs,” said the CMF team. Phone Stand for CMF Phone 2 PRO. Photo via user GRZ Design/Printables. “Make tech fun” with 3D printing Entries may focus on convenience, additional features, or purely visual elements, but only accessories tailored to the CMF Phone 2 Pro will be accepted. General-purpose phone stands or unrelated designs do not qualify. To ensure accessibility, CMF has provided all the necessary files, measurements, and design references for those who don’t own the device. Prizes for the Top Three Entries: 1st Place: Original Prusa MK4S Kit and CMF Phone 2 Pro 2nd Place: CMF Phone 2 Pro, CMF Buds Pro 2, and 1200 Prusameters 3rd Place: CMF Phone 2 Pro and 800 Prusameters This isn’t the first time CMF by Nothing has involved the maker community. Last year, the brand collaborated with Chinese desktop 3D printer manufacturer Bambu Lab on a similar initiative focused on the CMF Phone 1. That contest, hosted on MakerWorld, asked designers to create custom components for the phone’s modular design. Participants had access to STEP files and technical specs to assist in the development of precise designs. The 2024 contest recognized winners in three categories: Best Functional, Best-Looking, and Most Unexpected. Judges included creators from the 3D printing space such as 3D Printing Nerd and Unnecessary Inventions, along with Nothing Co-Founder Akis Evangelidis, who emphasized the company’s commitment to co-creation with its user base. Building on that approach, the new contest continues CMF’s engagement with the design and 3D printing community, this time hosted on Printables.com, where users can find entry guidelines, design files, and current submissions. The Ultimate Magnetic Camera Cage for CMF Phone 2 PRO. Photo via user 3D Kimba/Printables. Shaping mobile accessories with 3D printing With 3D printing increasingly shaping how mobile accessories are developed, companies have started turning to open design challenges and in-house production to rethink both customization and manufacturing. Accessories company Incase and 3D printer manufacturer Carbon entered a multi-year R&D partnership to develop and mass-produce 3D printed mobile device protectors using Carbon’s Digital Light Synthesistechnology. As part of the deal, Incase gained access to 20 Carbon M2 printers, proprietary software, and exclusive rights to co-brand products made with the process.  The protectors were designed with complex lattice structures and new elastomers that offer enhanced impact protection in a lightweight form. This partnership also streamlined design and production, enabling faster iteration, reduced prototyping, and on-demand manufacturing Elsewhere, Netherlands-based 3D printer manufacturer Ultimaker kicked off a contest inviting users to design accessories for the OnePlus One smartphone and share them on Youmagine. In just a week, the platform saw a wave of submissions, with several downloadable designs quickly appearing online.  To make things interesting, Ultimaker offered participants a chance to win either an Ultimaker 2 or a OnePlus One. Once the entry period ended, the public helped narrow down the field by voting for their favorites. From those finalists, judges from both Ultimaker and OnePlus chose the top three winning designs. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows phone stand for CMF Phone 2 PRO. Photo via user GRZ Design/Printables. #nothing #phone #printing #contest #new
    3DPRINTINGINDUSTRY.COM
    Nothing Phone 3D printing contest in new Prusa challenge
    A new contest is underway, inviting designers and 3D printing enthusiasts to create custom accessories for the CMF Phone 2 Pro, a modular smartphone from CMF by Nothing. Organized in partnership with Czech based 3D printer manufacturer Prusa Research, the contest focuses on designs that enhance the phone’s appearance, functionality, or usability. Open for another 22 days, the contest allows each participant to submit up to five entries.  At the time of writing, 225 submissions have been received. Designers are encouraged to develop back covers, attachments, or other accessories that align with the CMF Phone 2 Pro’s structure. The phone features visible screws and a universal adaptor, making it compatible with a range of physical modifications. “We’ve teamed up with our friends at Prusa to launch a design challenge built around CMF Phone 2 Pro and its all-new Universal Cover. The best of the best will be able to bring their design to life with a brand new CMF Phone 2 Pro and Original Prusa MK4S 3D printer. Plus more prizes up for grabs,” said the CMF team. Phone Stand for CMF Phone 2 PRO. Photo via user GRZ Design/Printables. “Make tech fun” with 3D printing Entries may focus on convenience, additional features, or purely visual elements, but only accessories tailored to the CMF Phone 2 Pro will be accepted. General-purpose phone stands or unrelated designs do not qualify. To ensure accessibility, CMF has provided all the necessary files, measurements, and design references for those who don’t own the device. Prizes for the Top Three Entries: 1st Place: Original Prusa MK4S Kit and CMF Phone 2 Pro 2nd Place: CMF Phone 2 Pro, CMF Buds Pro 2, and 1200 Prusameters 3rd Place: CMF Phone 2 Pro and 800 Prusameters This isn’t the first time CMF by Nothing has involved the maker community. Last year, the brand collaborated with Chinese desktop 3D printer manufacturer Bambu Lab on a similar initiative focused on the CMF Phone 1. That contest, hosted on MakerWorld, asked designers to create custom components for the phone’s modular design. Participants had access to STEP files and technical specs to assist in the development of precise designs. The 2024 contest recognized winners in three categories: Best Functional, Best-Looking, and Most Unexpected. Judges included creators from the 3D printing space such as 3D Printing Nerd and Unnecessary Inventions, along with Nothing Co-Founder Akis Evangelidis, who emphasized the company’s commitment to co-creation with its user base. Building on that approach, the new contest continues CMF’s engagement with the design and 3D printing community, this time hosted on Printables.com, where users can find entry guidelines, design files, and current submissions. The Ultimate Magnetic Camera Cage for CMF Phone 2 PRO. Photo via user 3D Kimba/Printables. Shaping mobile accessories with 3D printing With 3D printing increasingly shaping how mobile accessories are developed, companies have started turning to open design challenges and in-house production to rethink both customization and manufacturing. Accessories company Incase and 3D printer manufacturer Carbon entered a multi-year R&D partnership to develop and mass-produce 3D printed mobile device protectors using Carbon’s Digital Light Synthesis (DLS) technology. As part of the deal, Incase gained access to 20 Carbon M2 printers, proprietary software, and exclusive rights to co-brand products made with the process.  The protectors were designed with complex lattice structures and new elastomers that offer enhanced impact protection in a lightweight form. This partnership also streamlined design and production, enabling faster iteration, reduced prototyping, and on-demand manufacturing Elsewhere, Netherlands-based 3D printer manufacturer Ultimaker kicked off a contest inviting users to design accessories for the OnePlus One smartphone and share them on Youmagine. In just a week, the platform saw a wave of submissions, with several downloadable designs quickly appearing online.  To make things interesting, Ultimaker offered participants a chance to win either an Ultimaker 2 or a OnePlus One. Once the entry period ended, the public helped narrow down the field by voting for their favorites. From those finalists, judges from both Ultimaker and OnePlus chose the top three winning designs. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows phone stand for CMF Phone 2 PRO. Photo via user GRZ Design/Printables.
    0 Kommentare 0 Anteile
  • Should I teach my kids to use AI?

    This week, for the respective editions of their newsletters, Kids Today and User Friendly, senior correspondents Anna North and Adam Clark Estes have a chat about something that’s occupying both of them as journalists and as parents of young kids: How AI will shape the lives of the next generation?Anna North: Hi Adam! Excited to chat about AI and kids! In addition to reporting on kids for work, I also have a 7-year-old, and a 2-year-old.Adam Clark Estes: Hey Anna! My kid is not yet 2, but as they say, the days are long, but the years are short. I feel like I’ll be meeting her AI friends in no time. Anna: Ha! So speaking of which, should we kick this off by talking a little bit about our hopes and fears for our kids growing up in the age of AI? I do feel like there’s a lot to be hopeful about: I’m excited that my kids will grow up in a time when we can use AI to develop new drugs and decode elephant language. My biggest fear is that my kids won’t see the point of learning certain skills, like writing and math, because AI can do those tasks for them. I certainly worry about AI taking jobs, too, but that’s a ways away for my kids.RelatedShould schools lock up kids’ phones?Adam: I’m actually not that worried about my kid having AI friends. She probably will! I just hope that she doesn’t spend too much time with them or too much time with AI-powered technology in general. I hope we enter this new AI era together and learn how these tools can make our lives better, richer, and more interesting. It reminds me of how the internet came of age around the same time I did, but my parents seemed too afraid to figure it out at the time. I hope I can be brave. Anna: My dad was actually an internet early adopter, and so we did enter that era together, which was sweet. We used to go to Doctor Who chatrooms — I remember once listing “our” age as “43 and 12.” That was nice for me because 1) I learned to use a computer and 2) I learned to be curious and not fearful around new technologies. Except I am a little fearful around AI! Maybe I have to channel that spirit of curiosity a little more when I’m with my kids.A friend of mine was telling me her district is rolling out AI tools potentially in kindergarten, so it starts young.Adam: And I keep seeing ads for AI-equipped stuffed animals. AI is still such a buzzword, but I do think we’re starting to see how it really will take over technology as we know it. I always say that it’s just the next iteration of the software that’s already in everything. So, of course, it’s going to be in classrooms — not just for cheating purposes, either.Anna: Cheating using AI is less of an issue for little kids because they’re not doing much of their work on computers yet. The AI tools I’ve seen proposed for K-6 are like this AI-powered reading coach, which seems less vulnerable to cheating than, say, ChatGPT. I’ve definitely heard people say that AI could potentially offer more personalized tutoring one day, which could be positive since individual instruction is really beneficial, but public school classes are often too large to offer much of it. That idea doesn’t freak me out too much, although, of course, there are questions around how reliable and accurate AI tools are.My older kid is in first grade, and at his school, there’s a lot of talk about the role of AI in math. The argument I’ve heard is very similar to what we were taught about calculators, honestly: that these tools will be able to do a lot of simple operations for us, so kids should be able to think intuitively about numbers.I don’t really think we’ll return to oral exams, but we will have to reconsider what education looks like in a world that runs on AI.Adam: I’m also curious about how AI simply changes how schools work. Like, if AI makes it too easy to cheat when essay-writing, what will teachers assign instead? And what will they grade? I don’t really think we’ll return to oral exams, but we will have to reconsider what education looks like in a world that runs on AI.Anna: I do think there’s a shift to more in-class tests and assignments, which can cause its own stress. I also wonder if there’s just going to be a shift toward developing a different set of skills, if writing just becomes less important. We already see kids and young people consuming less text — I wouldn’t be shocked if there was more emphasis in the coming years on oral presentation or audio and visual production skills. That bums me out as a writer, but maybe it’s what Plato would’ve wanted? I do try to remember that people have always been skeptical of new technology, and some of the anxieties we’re experiencing now are thousands of years old.I wouldn’t be shocked if there was more emphasis in the coming years on oral presentation or audio and visual production skills.Adam: And some look like instant replays of anxieties from just a decade or two ago. Every time a new technology or medium comes along, there’s a collective freakout that it’s destroying the youth. This is just as true for social media as it was for TV, video games, comic books, and even radio. I think this will be true of AI in social settings, too. It’s already possible to have an AI friend through apps like Replika or Kindroid. I wasn’t kidding about the AI stuffed animals, either. There’s one called Grok that’s designed — by Grimes of all people — for ages 3 and up. Kids can ask it questions, and the AI will tell them things, like a futuristic Teddy Ruxpin, except Teddy Ruxpin had a cassette tape in his belly that parents could listen to and know what the stuffed bear would say. I have no idea what AI will be telling our kids!I’ve seen people call this the end of the imaginary friend. I actually think it’s just the beginning of something new. What that is, I can’t imagine. At least not yet. Anna: It’s funny to me because Teddy Ruxpin was famously creepy! The social/play aspect of AI is super-interesting. I’m not worried about AI killing imaginary friends — kids will make friends with a can of tomato paste, and I don’t think you can destroy their social creativity that easily.My biggest concern around AI friends right now is safety — there are already lawsuits alleging that chatbots nudged kids toward violence or self-harm. Do you know what guardrails there are in place? Adam: My general feeling about guardrails is that, no matter how many there are, technology finds a way to leap over them. YouTube, for instance, has long struggled with how to make sure parents can steer their children to safe, age-appropriate content, but kids inevitably find themselves sucked down a rabbit hole of uncanny algorithmically generated videos. Throwing an infinite supply of AI-generated content into the mix won’t help, so I think parents will have to be vigilant about triple-checking what their kids are watching or playing with.There was a Pew study earlier this year that said about a quarter of all teens had tried ChatGPT for schoolwork. That number had doubled in a year.So if you assume that guardrails aren’t there or won’t work and that kids are going to try some kind of AI tool eventually, where does that leave parents? To be honest, I think we should all do what your dad did with you: Hang out in the proverbial chatrooms together. Talk to the chatbots together. Play with the AI toys together. Learn about this new technology along with your kids and help them learn when to put them away.I think we should all do what your dad did with you: Hang out in the proverbial chatrooms together. Talk to the chatbots together. Play with the AI toys together.Anna: I’m sure my dad will appreciate this endorsement of his parenting! You’re not alone, though. Andrew Przybylski, an Oxford professor I think we’ve talked about who studies phones and kids, talks about introducing his children to smartphones the way you would teach a kid to ride a bike: It’s a tool. It has hazards but also uses. It can be fun, and it’s a basic part of life. Maybe the same is true of AI?This conversation is sort of making me think I need to use AI more with my kids, which is not where I expected to end up. Adam: It’s important to point out that we’re mostly talking about generative AI here, and chatbots. There are also image and video generators. These all have obvious applications for kids in schools, for cheating and learning. But we haven’t even gotten into what the next generation of AI will impact our kids’ lives — things like AI agents that can use computers themselves or the much feared artificial general intelligence that can theoretically do anything. That future is a lot harder for me to comprehend right now.Anna: Yeah, I think there’s a lot about the next 10 or 15 years, both in AI and just in our kids’ lives generally, that’s hard to wrap one’s head around. My husband and I always joke about our children going to college on the moon, but I think it’s just a way of expressing the uncertainty that’s always there when you try to project too far out.See More:
    #should #teach #kids #use
    Should I teach my kids to use AI?
    This week, for the respective editions of their newsletters, Kids Today and User Friendly, senior correspondents Anna North and Adam Clark Estes have a chat about something that’s occupying both of them as journalists and as parents of young kids: How AI will shape the lives of the next generation?Anna North: Hi Adam! Excited to chat about AI and kids! In addition to reporting on kids for work, I also have a 7-year-old, and a 2-year-old.Adam Clark Estes: Hey Anna! My kid is not yet 2, but as they say, the days are long, but the years are short. I feel like I’ll be meeting her AI friends in no time. Anna: Ha! So speaking of which, should we kick this off by talking a little bit about our hopes and fears for our kids growing up in the age of AI? I do feel like there’s a lot to be hopeful about: I’m excited that my kids will grow up in a time when we can use AI to develop new drugs and decode elephant language. My biggest fear is that my kids won’t see the point of learning certain skills, like writing and math, because AI can do those tasks for them. I certainly worry about AI taking jobs, too, but that’s a ways away for my kids.RelatedShould schools lock up kids’ phones?Adam: I’m actually not that worried about my kid having AI friends. She probably will! I just hope that she doesn’t spend too much time with them or too much time with AI-powered technology in general. I hope we enter this new AI era together and learn how these tools can make our lives better, richer, and more interesting. It reminds me of how the internet came of age around the same time I did, but my parents seemed too afraid to figure it out at the time. I hope I can be brave. Anna: My dad was actually an internet early adopter, and so we did enter that era together, which was sweet. We used to go to Doctor Who chatrooms — I remember once listing “our” age as “43 and 12.” That was nice for me because 1) I learned to use a computer and 2) I learned to be curious and not fearful around new technologies. Except I am a little fearful around AI! Maybe I have to channel that spirit of curiosity a little more when I’m with my kids.A friend of mine was telling me her district is rolling out AI tools potentially in kindergarten, so it starts young.Adam: And I keep seeing ads for AI-equipped stuffed animals. AI is still such a buzzword, but I do think we’re starting to see how it really will take over technology as we know it. I always say that it’s just the next iteration of the software that’s already in everything. So, of course, it’s going to be in classrooms — not just for cheating purposes, either.Anna: Cheating using AI is less of an issue for little kids because they’re not doing much of their work on computers yet. The AI tools I’ve seen proposed for K-6 are like this AI-powered reading coach, which seems less vulnerable to cheating than, say, ChatGPT. I’ve definitely heard people say that AI could potentially offer more personalized tutoring one day, which could be positive since individual instruction is really beneficial, but public school classes are often too large to offer much of it. That idea doesn’t freak me out too much, although, of course, there are questions around how reliable and accurate AI tools are.My older kid is in first grade, and at his school, there’s a lot of talk about the role of AI in math. The argument I’ve heard is very similar to what we were taught about calculators, honestly: that these tools will be able to do a lot of simple operations for us, so kids should be able to think intuitively about numbers.I don’t really think we’ll return to oral exams, but we will have to reconsider what education looks like in a world that runs on AI.Adam: I’m also curious about how AI simply changes how schools work. Like, if AI makes it too easy to cheat when essay-writing, what will teachers assign instead? And what will they grade? I don’t really think we’ll return to oral exams, but we will have to reconsider what education looks like in a world that runs on AI.Anna: I do think there’s a shift to more in-class tests and assignments, which can cause its own stress. I also wonder if there’s just going to be a shift toward developing a different set of skills, if writing just becomes less important. We already see kids and young people consuming less text — I wouldn’t be shocked if there was more emphasis in the coming years on oral presentation or audio and visual production skills. That bums me out as a writer, but maybe it’s what Plato would’ve wanted? I do try to remember that people have always been skeptical of new technology, and some of the anxieties we’re experiencing now are thousands of years old.I wouldn’t be shocked if there was more emphasis in the coming years on oral presentation or audio and visual production skills.Adam: And some look like instant replays of anxieties from just a decade or two ago. Every time a new technology or medium comes along, there’s a collective freakout that it’s destroying the youth. This is just as true for social media as it was for TV, video games, comic books, and even radio. I think this will be true of AI in social settings, too. It’s already possible to have an AI friend through apps like Replika or Kindroid. I wasn’t kidding about the AI stuffed animals, either. There’s one called Grok that’s designed — by Grimes of all people — for ages 3 and up. Kids can ask it questions, and the AI will tell them things, like a futuristic Teddy Ruxpin, except Teddy Ruxpin had a cassette tape in his belly that parents could listen to and know what the stuffed bear would say. I have no idea what AI will be telling our kids!I’ve seen people call this the end of the imaginary friend. I actually think it’s just the beginning of something new. What that is, I can’t imagine. At least not yet. Anna: It’s funny to me because Teddy Ruxpin was famously creepy! The social/play aspect of AI is super-interesting. I’m not worried about AI killing imaginary friends — kids will make friends with a can of tomato paste, and I don’t think you can destroy their social creativity that easily.My biggest concern around AI friends right now is safety — there are already lawsuits alleging that chatbots nudged kids toward violence or self-harm. Do you know what guardrails there are in place? Adam: My general feeling about guardrails is that, no matter how many there are, technology finds a way to leap over them. YouTube, for instance, has long struggled with how to make sure parents can steer their children to safe, age-appropriate content, but kids inevitably find themselves sucked down a rabbit hole of uncanny algorithmically generated videos. Throwing an infinite supply of AI-generated content into the mix won’t help, so I think parents will have to be vigilant about triple-checking what their kids are watching or playing with.There was a Pew study earlier this year that said about a quarter of all teens had tried ChatGPT for schoolwork. That number had doubled in a year.So if you assume that guardrails aren’t there or won’t work and that kids are going to try some kind of AI tool eventually, where does that leave parents? To be honest, I think we should all do what your dad did with you: Hang out in the proverbial chatrooms together. Talk to the chatbots together. Play with the AI toys together. Learn about this new technology along with your kids and help them learn when to put them away.I think we should all do what your dad did with you: Hang out in the proverbial chatrooms together. Talk to the chatbots together. Play with the AI toys together.Anna: I’m sure my dad will appreciate this endorsement of his parenting! You’re not alone, though. Andrew Przybylski, an Oxford professor I think we’ve talked about who studies phones and kids, talks about introducing his children to smartphones the way you would teach a kid to ride a bike: It’s a tool. It has hazards but also uses. It can be fun, and it’s a basic part of life. Maybe the same is true of AI?This conversation is sort of making me think I need to use AI more with my kids, which is not where I expected to end up. Adam: It’s important to point out that we’re mostly talking about generative AI here, and chatbots. There are also image and video generators. These all have obvious applications for kids in schools, for cheating and learning. But we haven’t even gotten into what the next generation of AI will impact our kids’ lives — things like AI agents that can use computers themselves or the much feared artificial general intelligence that can theoretically do anything. That future is a lot harder for me to comprehend right now.Anna: Yeah, I think there’s a lot about the next 10 or 15 years, both in AI and just in our kids’ lives generally, that’s hard to wrap one’s head around. My husband and I always joke about our children going to college on the moon, but I think it’s just a way of expressing the uncertainty that’s always there when you try to project too far out.See More: #should #teach #kids #use
    WWW.VOX.COM
    Should I teach my kids to use AI?
    This week, for the respective editions of their newsletters, Kids Today and User Friendly, senior correspondents Anna North and Adam Clark Estes have a chat about something that’s occupying both of them as journalists and as parents of young kids: How AI will shape the lives of the next generation?Anna North: Hi Adam! Excited to chat about AI and kids! In addition to reporting on kids for work, I also have a 7-year-old (who is home sick today and watching Amphibia right now, so might interrupt), and a 2-year-old (who is not currently home sick, yay!).Adam Clark Estes: Hey Anna! My kid is not yet 2, but as they say, the days are long, but the years are short. I feel like I’ll be meeting her AI friends in no time. Anna: Ha! So speaking of which, should we kick this off by talking a little bit about our hopes and fears for our kids growing up in the age of AI? I do feel like there’s a lot to be hopeful about: I’m excited that my kids will grow up in a time when we can use AI to develop new drugs and decode elephant language (although maybe some of those AI tools are more properly called machine learning?). My biggest fear is that my kids won’t see the point of learning certain skills, like writing and math, because AI can do those tasks for them. I certainly worry about AI taking jobs, too, but that’s a ways away for my kids.RelatedShould schools lock up kids’ phones?Adam: I’m actually not that worried about my kid having AI friends. She probably will! I just hope that she doesn’t spend too much time with them or too much time with AI-powered technology in general. I hope we enter this new AI era together and learn how these tools can make our lives better, richer, and more interesting. It reminds me of how the internet came of age around the same time I did, but my parents seemed too afraid to figure it out at the time. I hope I can be brave. Anna: My dad was actually an internet early adopter, and so we did enter that era together, which was sweet. We used to go to Doctor Who chatrooms — I remember once listing “our” age as “43 and 12.” That was nice for me because 1) I learned to use a computer and 2) I learned to be curious and not fearful around new technologies. Except I am a little fearful around AI! Maybe I have to channel that spirit of curiosity a little more when I’m with my kids.A friend of mine was telling me her district is rolling out AI tools potentially in kindergarten, so it starts young.Adam: And I keep seeing ads for AI-equipped stuffed animals. AI is still such a buzzword, but I do think we’re starting to see how it really will take over technology as we know it. I always say that it’s just the next iteration of the software that’s already in everything. So, of course, it’s going to be in classrooms — not just for cheating purposes, either.Anna: Cheating using AI is less of an issue for little kids because they’re not doing much of their work on computers yet. The AI tools I’ve seen proposed for K-6 are like this AI-powered reading coach, which seems less vulnerable to cheating than, say, ChatGPT. I’ve definitely heard people say that AI could potentially offer more personalized tutoring one day, which could be positive since individual instruction is really beneficial, but public school classes are often too large to offer much of it. That idea doesn’t freak me out too much, although, of course, there are questions around how reliable and accurate AI tools are.My older kid is in first grade, and at his school, there’s a lot of talk about the role of AI in math. The argument I’ve heard is very similar to what we were taught about calculators, honestly: that these tools will be able to do a lot of simple operations for us, so kids should be able to think intuitively about numbers.I don’t really think we’ll return to oral exams, but we will have to reconsider what education looks like in a world that runs on AI.Adam: I’m also curious about how AI simply changes how schools work. Like, if AI makes it too easy to cheat when essay-writing, what will teachers assign instead? And what will they grade? I don’t really think we’ll return to oral exams, but we will have to reconsider what education looks like in a world that runs on AI.Anna: I do think there’s a shift to more in-class tests and assignments, which can cause its own stress. I also wonder if there’s just going to be a shift toward developing a different set of skills, if writing just becomes less important. We already see kids and young people consuming less text — I wouldn’t be shocked if there was more emphasis in the coming years on oral presentation or audio and visual production skills. That bums me out as a writer, but maybe it’s what Plato would’ve wanted? I do try to remember that people have always been skeptical of new technology (even written language), and some of the anxieties we’re experiencing now are thousands of years old.I wouldn’t be shocked if there was more emphasis in the coming years on oral presentation or audio and visual production skills.Adam: And some look like instant replays of anxieties from just a decade or two ago. Every time a new technology or medium comes along, there’s a collective freakout that it’s destroying the youth. This is just as true for social media as it was for TV, video games, comic books, and even radio. I think this will be true of AI in social settings, too. It’s already possible to have an AI friend through apps like Replika or Kindroid. I wasn’t kidding about the AI stuffed animals, either. There’s one called Grok that’s designed — by Grimes of all people — for ages 3 and up. Kids can ask it questions, and the AI will tell them things, like a futuristic Teddy Ruxpin, except Teddy Ruxpin had a cassette tape in his belly that parents could listen to and know what the stuffed bear would say. I have no idea what AI will be telling our kids!I’ve seen people call this the end of the imaginary friend. I actually think it’s just the beginning of something new. What that is, I can’t imagine. At least not yet. Anna: It’s funny to me because Teddy Ruxpin was famously creepy! The social/play aspect of AI is super-interesting. I’m not worried about AI killing imaginary friends — kids will make friends with a can of tomato paste, and I don’t think you can destroy their social creativity that easily.My biggest concern around AI friends right now is safety — there are already lawsuits alleging that chatbots nudged kids toward violence or self-harm. Do you know what guardrails there are in place? Adam: My general feeling about guardrails is that, no matter how many there are, technology finds a way to leap over them. YouTube, for instance, has long struggled with how to make sure parents can steer their children to safe, age-appropriate content, but kids inevitably find themselves sucked down a rabbit hole of uncanny algorithmically generated videos. Throwing an infinite supply of AI-generated content into the mix won’t help, so I think parents will have to be vigilant about triple-checking what their kids are watching or playing with.There was a Pew study earlier this year that said about a quarter of all teens had tried ChatGPT for schoolwork. That number had doubled in a year.So if you assume that guardrails aren’t there or won’t work and that kids are going to try some kind of AI tool eventually, where does that leave parents? To be honest, I think we should all do what your dad did with you: Hang out in the proverbial chatrooms together. Talk to the chatbots together. Play with the AI toys together. Learn about this new technology along with your kids and help them learn when to put them away.I think we should all do what your dad did with you: Hang out in the proverbial chatrooms together. Talk to the chatbots together. Play with the AI toys together.Anna: I’m sure my dad will appreciate this endorsement of his parenting! You’re not alone, though. Andrew Przybylski, an Oxford professor I think we’ve talked about who studies phones and kids, talks about introducing his children to smartphones the way you would teach a kid to ride a bike: It’s a tool. It has hazards but also uses. It can be fun, and it’s a basic part of life. Maybe the same is true of AI?This conversation is sort of making me think I need to use AI more with my kids, which is not where I expected to end up. Adam: It’s important to point out that we’re mostly talking about generative AI here, and chatbots. There are also image and video generators. These all have obvious applications for kids in schools, for cheating and learning. But we haven’t even gotten into what the next generation of AI will impact our kids’ lives — things like AI agents that can use computers themselves or the much feared artificial general intelligence that can theoretically do anything. That future is a lot harder for me to comprehend right now.Anna: Yeah, I think there’s a lot about the next 10 or 15 years, both in AI and just in our kids’ lives generally, that’s hard to wrap one’s head around. My husband and I always joke about our children going to college on the moon, but I think it’s just a way of expressing the uncertainty that’s always there when you try to project too far out.See More:
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  • Gastronology scales up unique 3D printed meals for dysphagia patients

    Dutch food 3D printing company Gastronology has begun large-scale production of 3D printed meals designed for people with dysphagia, a condition that makes chewing and swallowing difficult.
    Working with contract manufacturer Budelfood B.V. in Poortvliet, the Dutch company rolled out its first industrial batches in April last year. Branded as Dysphalicious, these meals were initially supplied to hospitals and healthcare institutions. 
    Following increased demand from home users and caregivers, Gastronology has expanded access to its meals through online delivery platform QSTA, where orders can be placed at any time. Products are delivered frozen in boxes containing 20 or 22 portions, each weighing 50 g. A specially designed plate and matching lid, required for proper preparation, can be purchased alongside the meals.
    “This has numerous positive effects on their physical and mental well-being and that makes us extremely enthusiastic about what we are doing. Being able to make a significant contribution at a social and societal level is a huge motivation,” said Peter Nieuwkerk, Founder and CEO at Gastronology.
    A range of Dysphalicious meals. Photo via Gastronology.
    Access to safe and nutritious meals
    Dysphalicious meals are made from fresh, locally sourced vegetables and potatoes. Ingredients are ground into a smooth paste and shaped using food 3D printing. 
    The resulting dishes are designed to be visually recognizable and meet the IDDSI Level 4 standard, which ensures a consistency suitable for people with moderate dysphagia. According to the company, the aim is to provide an alternative to traditional puréed or gel-based meals, which often lack taste, smell, and visual appeal.
    The current range includes eight plant-based items: cauliflower, broccoli, carrot, garden pea, haricot verts, sweet potato, potato, and beetroot. Gastronology plans to add meat-based options later in the year. According to 3DPrintMagazine, Nieuwkerk noted that many patients are limited to food that is functional but unappealing. Consequently, the Dutch company wants to make nutritious and appetizing options more widely available.
    To support broader distribution, Gastronology intends to increase its production capacity from 700 kgs per day to 2,500 kgs per day over the coming years. The company’s goal is to make its meals accessible to more people affected by dysphagia, whether they are in clinical settings or living at home.
    Exploring new directions in food 3D printing
    As the food 3D printing landscape evolves, other developments including alternative proteins and novel production techniques have also been explored.
    Recently, Austrian food technology company Revo Foods launched EL BLANCO, a 3D printed plant-based alternative to black cod made from mycoprotein and microalgae oils. Developed using a low-temperature extrusion process, the product mimics the flaky, tender texture of fish fillets while offering high fiber, Omega-3s, and all essential amino acids. 
    Compared to Revo’s previous salmon alternative, EL BLANCO is softer and less processed. Being produced at Revo’s The Taste Factory, it is now available across Europe through retailers like BILLA AG, gurkerl.at, knuspr.de, and Revo Foods’ online store, which ships to multiple countries.
    Another novel approach was introduced by Hong Kong University of Science and Technologyresearchers who developed a single-step food 3D printing method that simultaneously prints and cooks food using laser-induced grapheneinfrared heating. Unlike traditional systems that require post-print cooking, this approach enhances precision, energy efficiency, and food safety. 
    Operating at just 14 watts, it maintains precise surface temperatures and minimizes bacterial growth. Tests on starch-based cookie dough showed improved structural consistency compared to oven-baked samples. Although still under development, this development holds potential for use in restaurants, bakeries, and healthcare settings requiring customized and hygienic food preparation.
    Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes.
    What 3D printing trends should you watch out for in 2025?
    How is the future of 3D printing shaping up?
    To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook.
    While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays.
    Featured image shows a range of Dysphalicious meals. Photo via Gastronology.
    #gastronology #scales #unique #printed #meals
    Gastronology scales up unique 3D printed meals for dysphagia patients
    Dutch food 3D printing company Gastronology has begun large-scale production of 3D printed meals designed for people with dysphagia, a condition that makes chewing and swallowing difficult. Working with contract manufacturer Budelfood B.V. in Poortvliet, the Dutch company rolled out its first industrial batches in April last year. Branded as Dysphalicious, these meals were initially supplied to hospitals and healthcare institutions.  Following increased demand from home users and caregivers, Gastronology has expanded access to its meals through online delivery platform QSTA, where orders can be placed at any time. Products are delivered frozen in boxes containing 20 or 22 portions, each weighing 50 g. A specially designed plate and matching lid, required for proper preparation, can be purchased alongside the meals. “This has numerous positive effects on their physical and mental well-being and that makes us extremely enthusiastic about what we are doing. Being able to make a significant contribution at a social and societal level is a huge motivation,” said Peter Nieuwkerk, Founder and CEO at Gastronology. A range of Dysphalicious meals. Photo via Gastronology. Access to safe and nutritious meals Dysphalicious meals are made from fresh, locally sourced vegetables and potatoes. Ingredients are ground into a smooth paste and shaped using food 3D printing.  The resulting dishes are designed to be visually recognizable and meet the IDDSI Level 4 standard, which ensures a consistency suitable for people with moderate dysphagia. According to the company, the aim is to provide an alternative to traditional puréed or gel-based meals, which often lack taste, smell, and visual appeal. The current range includes eight plant-based items: cauliflower, broccoli, carrot, garden pea, haricot verts, sweet potato, potato, and beetroot. Gastronology plans to add meat-based options later in the year. According to 3DPrintMagazine, Nieuwkerk noted that many patients are limited to food that is functional but unappealing. Consequently, the Dutch company wants to make nutritious and appetizing options more widely available. To support broader distribution, Gastronology intends to increase its production capacity from 700 kgs per day to 2,500 kgs per day over the coming years. The company’s goal is to make its meals accessible to more people affected by dysphagia, whether they are in clinical settings or living at home. Exploring new directions in food 3D printing As the food 3D printing landscape evolves, other developments including alternative proteins and novel production techniques have also been explored. Recently, Austrian food technology company Revo Foods launched EL BLANCO, a 3D printed plant-based alternative to black cod made from mycoprotein and microalgae oils. Developed using a low-temperature extrusion process, the product mimics the flaky, tender texture of fish fillets while offering high fiber, Omega-3s, and all essential amino acids.  Compared to Revo’s previous salmon alternative, EL BLANCO is softer and less processed. Being produced at Revo’s The Taste Factory, it is now available across Europe through retailers like BILLA AG, gurkerl.at, knuspr.de, and Revo Foods’ online store, which ships to multiple countries. Another novel approach was introduced by Hong Kong University of Science and Technologyresearchers who developed a single-step food 3D printing method that simultaneously prints and cooks food using laser-induced grapheneinfrared heating. Unlike traditional systems that require post-print cooking, this approach enhances precision, energy efficiency, and food safety.  Operating at just 14 watts, it maintains precise surface temperatures and minimizes bacterial growth. Tests on starch-based cookie dough showed improved structural consistency compared to oven-baked samples. Although still under development, this development holds potential for use in restaurants, bakeries, and healthcare settings requiring customized and hygienic food preparation. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows a range of Dysphalicious meals. Photo via Gastronology. #gastronology #scales #unique #printed #meals
    3DPRINTINGINDUSTRY.COM
    Gastronology scales up unique 3D printed meals for dysphagia patients
    Dutch food 3D printing company Gastronology has begun large-scale production of 3D printed meals designed for people with dysphagia, a condition that makes chewing and swallowing difficult. Working with contract manufacturer Budelfood B.V. in Poortvliet, the Dutch company rolled out its first industrial batches in April last year. Branded as Dysphalicious, these meals were initially supplied to hospitals and healthcare institutions.  Following increased demand from home users and caregivers, Gastronology has expanded access to its meals through online delivery platform QSTA, where orders can be placed at any time. Products are delivered frozen in boxes containing 20 or 22 portions, each weighing 50 g. A specially designed plate and matching lid, required for proper preparation, can be purchased alongside the meals. “This has numerous positive effects on their physical and mental well-being and that makes us extremely enthusiastic about what we are doing. Being able to make a significant contribution at a social and societal level is a huge motivation,” said Peter Nieuwkerk, Founder and CEO at Gastronology. A range of Dysphalicious meals. Photo via Gastronology. Access to safe and nutritious meals Dysphalicious meals are made from fresh, locally sourced vegetables and potatoes. Ingredients are ground into a smooth paste and shaped using food 3D printing.  The resulting dishes are designed to be visually recognizable and meet the IDDSI Level 4 standard, which ensures a consistency suitable for people with moderate dysphagia. According to the company, the aim is to provide an alternative to traditional puréed or gel-based meals, which often lack taste, smell, and visual appeal. The current range includes eight plant-based items: cauliflower, broccoli, carrot, garden pea, haricot verts, sweet potato, potato, and beetroot. Gastronology plans to add meat-based options later in the year. According to 3DPrintMagazine, Nieuwkerk noted that many patients are limited to food that is functional but unappealing. Consequently, the Dutch company wants to make nutritious and appetizing options more widely available. To support broader distribution, Gastronology intends to increase its production capacity from 700 kgs per day to 2,500 kgs per day over the coming years. The company’s goal is to make its meals accessible to more people affected by dysphagia, whether they are in clinical settings or living at home. Exploring new directions in food 3D printing As the food 3D printing landscape evolves, other developments including alternative proteins and novel production techniques have also been explored. Recently, Austrian food technology company Revo Foods launched EL BLANCO, a 3D printed plant-based alternative to black cod made from mycoprotein and microalgae oils. Developed using a low-temperature extrusion process, the product mimics the flaky, tender texture of fish fillets while offering high fiber, Omega-3s, and all essential amino acids.  Compared to Revo’s previous salmon alternative, EL BLANCO is softer and less processed. Being produced at Revo’s The Taste Factory, it is now available across Europe through retailers like BILLA AG, gurkerl.at, knuspr.de, and Revo Foods’ online store, which ships to multiple countries. Another novel approach was introduced by Hong Kong University of Science and Technology (HKUST) researchers who developed a single-step food 3D printing method that simultaneously prints and cooks food using laser-induced graphene (LIG) infrared heating. Unlike traditional systems that require post-print cooking, this approach enhances precision, energy efficiency, and food safety.  Operating at just 14 watts, it maintains precise surface temperatures and minimizes bacterial growth. Tests on starch-based cookie dough showed improved structural consistency compared to oven-baked samples. Although still under development, this development holds potential for use in restaurants, bakeries, and healthcare settings requiring customized and hygienic food preparation. Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows a range of Dysphalicious meals. Photo via Gastronology.
    0 Kommentare 0 Anteile
  • Google I/O 2025 Starts Today: How to Watch the Keynote Livestream

    Google I/O 2025 is just hours away, and the tech giant is expected to make several new announcements about new software features coming to the company's services over the coming months. Last week, the company gave us a peek at a few useful features coming to Android 16 and Wear OS 6, in a sign that the company plans to focus on new artificial intelligencefeatures at its upcoming annual developer conference. At the Google I/O, the company is also expected to make announcements related to Android XR, its new operating system for extended realitydevices.How to Watch the Google I/O 2025 LivestreamGoogle I/O 2025 will begin at 10am PT, or 10:30pm IST for users in India. Google CEO Sundar Pichai is expected to deliver his keynote address from the Shoreline Amphitheatre in Mountain View, California. The event will also be streamed live via the Google for Developers YouTube channel, which means you can tune in via your browser, or via the YouTube app on mobile devices.You can also tune in to the Google I/O 2025 livestream via the video embedded below.After you watch the keynote live using the methods mentioned above, you can also tune in to the more technical developer keynote that follows the CEO's keynote address. This is scheduled to begin at 2am IST.Subsequent sessions on the first day of Google I/O 2025 will focus on AI, Android, the weband the cloud. All of these sessions will be streamed live at 3am PT, but you can also watch replays of the other shows after the livestream ends.Similarly, you can watch the AI, Android, web and cloud sessions scheduled for day 2 of Google's annual developer conference on May 21. These sessions will begin at 10am PT, and Google will provide access to these videos after they are streamed.

    Don't forget to read our list of some of the announcements the company is expected to make at Google I/O 2025. Stay tuned to Gadgets 360 as we cover Google's announcements related to AI, Android 16, Wear OS 6, Android XR, and other software features at its developer conference on Tuesday and Wednesday.
    #google #starts #today #how #watch
    Google I/O 2025 Starts Today: How to Watch the Keynote Livestream
    Google I/O 2025 is just hours away, and the tech giant is expected to make several new announcements about new software features coming to the company's services over the coming months. Last week, the company gave us a peek at a few useful features coming to Android 16 and Wear OS 6, in a sign that the company plans to focus on new artificial intelligencefeatures at its upcoming annual developer conference. At the Google I/O, the company is also expected to make announcements related to Android XR, its new operating system for extended realitydevices.How to Watch the Google I/O 2025 LivestreamGoogle I/O 2025 will begin at 10am PT, or 10:30pm IST for users in India. Google CEO Sundar Pichai is expected to deliver his keynote address from the Shoreline Amphitheatre in Mountain View, California. The event will also be streamed live via the Google for Developers YouTube channel, which means you can tune in via your browser, or via the YouTube app on mobile devices.You can also tune in to the Google I/O 2025 livestream via the video embedded below.After you watch the keynote live using the methods mentioned above, you can also tune in to the more technical developer keynote that follows the CEO's keynote address. This is scheduled to begin at 2am IST.Subsequent sessions on the first day of Google I/O 2025 will focus on AI, Android, the weband the cloud. All of these sessions will be streamed live at 3am PT, but you can also watch replays of the other shows after the livestream ends.Similarly, you can watch the AI, Android, web and cloud sessions scheduled for day 2 of Google's annual developer conference on May 21. These sessions will begin at 10am PT, and Google will provide access to these videos after they are streamed. Don't forget to read our list of some of the announcements the company is expected to make at Google I/O 2025. Stay tuned to Gadgets 360 as we cover Google's announcements related to AI, Android 16, Wear OS 6, Android XR, and other software features at its developer conference on Tuesday and Wednesday. #google #starts #today #how #watch
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    Google I/O 2025 Starts Today: How to Watch the Keynote Livestream
    Google I/O 2025 is just hours away, and the tech giant is expected to make several new announcements about new software features coming to the company's services over the coming months. Last week, the company gave us a peek at a few useful features coming to Android 16 and Wear OS 6, in a sign that the company plans to focus on new artificial intelligence (AI) features at its upcoming annual developer conference. At the Google I/O, the company is also expected to make announcements related to Android XR, its new operating system for extended reality (XR) devices.How to Watch the Google I/O 2025 LivestreamGoogle I/O 2025 will begin at 10am PT, or 10:30pm IST for users in India. Google CEO Sundar Pichai is expected to deliver his keynote address from the Shoreline Amphitheatre in Mountain View, California. The event will also be streamed live via the Google for Developers YouTube channel, which means you can tune in via your browser, or via the YouTube app on mobile devices.You can also tune in to the Google I/O 2025 livestream via the video embedded below.After you watch the keynote live using the methods mentioned above, you can also tune in to the more technical developer keynote that follows the CEO's keynote address. This is scheduled to begin at 2am IST.Subsequent sessions on the first day of Google I/O 2025 will focus on AI, Android, the web (Web Stage) and the cloud (Cloud Stage). All of these sessions will be streamed live at 3am PT (that's 4am IST in India), but you can also watch replays of the other shows after the livestream ends.Similarly, you can watch the AI, Android, web and cloud sessions scheduled for day 2 of Google's annual developer conference on May 21. These sessions will begin at 10am PT (or 10:30pm IST), and Google will provide access to these videos after they are streamed. Don't forget to read our list of some of the announcements the company is expected to make at Google I/O 2025. Stay tuned to Gadgets 360 as we cover Google's announcements related to AI, Android 16, Wear OS 6, Android XR, and other software features at its developer conference on Tuesday and Wednesday.
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