• Sony is taking a stand against the sheer audacity of Tencent, suing them over the upcoming game "Light of Motiram," which they dare to call a "slavish clone" of the beloved "Horizon: Zero Dawn." This isn't just a case of resemblance; it's a blatant theft of creativity and innovation! How can we sit back and watch a corporate behemoth like Tencent, known for its aggressive expansion and questionable practices, rip off the hard work of another company? We must demand accountability in the gaming industry! Enough is enough—no more allowing these giants to trample on originality. It’s time for gamers to stand up and support those who create, not those who copy!

    #Sony #Tencent #HorizonZeroD
    Sony is taking a stand against the sheer audacity of Tencent, suing them over the upcoming game "Light of Motiram," which they dare to call a "slavish clone" of the beloved "Horizon: Zero Dawn." This isn't just a case of resemblance; it's a blatant theft of creativity and innovation! How can we sit back and watch a corporate behemoth like Tencent, known for its aggressive expansion and questionable practices, rip off the hard work of another company? We must demand accountability in the gaming industry! Enough is enough—no more allowing these giants to trample on originality. It’s time for gamers to stand up and support those who create, not those who copy! #Sony #Tencent #HorizonZeroD
    KOTAKU.COM
    Sony Suing Tencent Over Upcoming Game It Calls A 'Slavish Clone' Of Horizon: Zero Dawn
    Remember Light of Motiram, that Tencent game that was announced in late 2024 that looked a lot like Horizon: Zero Dawn? Well, Sony Interactive is suing the massive video game publisher and developer for copyright and trademark infringement over that
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  • Microsoft trolls Apple's new Liquid Glass UI for looking like Windows Vista

    In a nutshell: The OS updates coming to Apple devices later this year will institute the company's first major UI design shift in over a decade, but eagle-eyed observers noticed similarities with an old version of Windows – comparisons that haven't escaped Microsoft's notice. Thankfully, users concerned about Apple's upcoming interface will have options to change its visual presentation.
    Some of Microsoft's social media accounts recently poked fun at the upcoming "Liquid Glass" user interface design language Apple unveiled at WWDC this week. Although the Cupertino giant has hailed the update as a major innovation, many immediately began comparing it to Microsoft's nearly two-decade-old Windows Vista UI.

     

     
     

     

    View this post on Instagram

     

     
     
     

     
     

     
     
     

     
     

    A post shared by WindowsLiquid Glass is Apple's name for the new visual style arriving in iOS 26, iPadOS 26, macOS 26 Tahoe, watchOS 26, and tvOS 26, which will launch this fall. Inspired by the Apple Vision Pro's visionOS, the design language favors rounded edges and transparent backgrounds for inputs and other UI functions.
    It is Apple's most significant design change since iOS 7 debuted almost 12 years ago, and the first to establish a unified language across all of the company's devices.
    On the left: nice Liquid Glass UI minimalistic look. On the right: Liquid Glass looking all kinds of wrong in the current beta.

    Apps, wallpapers, and other background content will be visible through app icons, notifications, and menu elements for a glass-like appearance. Apple claims that the effect will improve cohesion across the interface, but beta testers are concerned that text will become less readable.
    Others, including Microsoft, mocked the update's resemblance to Windows Vista's glass-like "Aero" aesthetic, which debuted in 2007. That OS also made UI elements partially transparent, but Microsoft eventually phased it out when it began moving toward its current design language.
    The official Windows Instagram account recently responded to Apple's presentation by posting a slideshow of Vista screenshots played over a nostalgic Windows boot tune. The Windows Twitter account also shared a picture recalling the Vista-era profile icons.
    Other social media users joined in on the fun. Some highlighted the unfortunate placement of the YouTube icon in Apple's Liquid Glass explainer video, which the company altered. Others compared the design language to the unique chassis for Apple's 2000 Power Mac G4 Cube and the main menu for Nintendo's 2012 Wii U game console.
    Fortunately, users can customize Liquid Glass by switching between transparent, light, and dark modes. They can also opt for a slightly more opaque presentation with a toggle located under Settings > Accessibility > Display & Text Size > Reduce Transparency.
    #microsoft #trolls #apple039s #new #liquid
    Microsoft trolls Apple's new Liquid Glass UI for looking like Windows Vista
    In a nutshell: The OS updates coming to Apple devices later this year will institute the company's first major UI design shift in over a decade, but eagle-eyed observers noticed similarities with an old version of Windows – comparisons that haven't escaped Microsoft's notice. Thankfully, users concerned about Apple's upcoming interface will have options to change its visual presentation. Some of Microsoft's social media accounts recently poked fun at the upcoming "Liquid Glass" user interface design language Apple unveiled at WWDC this week. Although the Cupertino giant has hailed the update as a major innovation, many immediately began comparing it to Microsoft's nearly two-decade-old Windows Vista UI.         View this post on Instagram                       A post shared by WindowsLiquid Glass is Apple's name for the new visual style arriving in iOS 26, iPadOS 26, macOS 26 Tahoe, watchOS 26, and tvOS 26, which will launch this fall. Inspired by the Apple Vision Pro's visionOS, the design language favors rounded edges and transparent backgrounds for inputs and other UI functions. It is Apple's most significant design change since iOS 7 debuted almost 12 years ago, and the first to establish a unified language across all of the company's devices. On the left: nice Liquid Glass UI minimalistic look. On the right: Liquid Glass looking all kinds of wrong in the current beta. Apps, wallpapers, and other background content will be visible through app icons, notifications, and menu elements for a glass-like appearance. Apple claims that the effect will improve cohesion across the interface, but beta testers are concerned that text will become less readable. Others, including Microsoft, mocked the update's resemblance to Windows Vista's glass-like "Aero" aesthetic, which debuted in 2007. That OS also made UI elements partially transparent, but Microsoft eventually phased it out when it began moving toward its current design language. The official Windows Instagram account recently responded to Apple's presentation by posting a slideshow of Vista screenshots played over a nostalgic Windows boot tune. The Windows Twitter account also shared a picture recalling the Vista-era profile icons. Other social media users joined in on the fun. Some highlighted the unfortunate placement of the YouTube icon in Apple's Liquid Glass explainer video, which the company altered. Others compared the design language to the unique chassis for Apple's 2000 Power Mac G4 Cube and the main menu for Nintendo's 2012 Wii U game console. Fortunately, users can customize Liquid Glass by switching between transparent, light, and dark modes. They can also opt for a slightly more opaque presentation with a toggle located under Settings > Accessibility > Display & Text Size > Reduce Transparency. #microsoft #trolls #apple039s #new #liquid
    WWW.TECHSPOT.COM
    Microsoft trolls Apple's new Liquid Glass UI for looking like Windows Vista
    In a nutshell: The OS updates coming to Apple devices later this year will institute the company's first major UI design shift in over a decade, but eagle-eyed observers noticed similarities with an old version of Windows – comparisons that haven't escaped Microsoft's notice. Thankfully, users concerned about Apple's upcoming interface will have options to change its visual presentation. Some of Microsoft's social media accounts recently poked fun at the upcoming "Liquid Glass" user interface design language Apple unveiled at WWDC this week. Although the Cupertino giant has hailed the update as a major innovation, many immediately began comparing it to Microsoft's nearly two-decade-old Windows Vista UI.         View this post on Instagram                       A post shared by Windows (@windows) Liquid Glass is Apple's name for the new visual style arriving in iOS 26, iPadOS 26, macOS 26 Tahoe, watchOS 26, and tvOS 26, which will launch this fall. Inspired by the Apple Vision Pro's visionOS, the design language favors rounded edges and transparent backgrounds for inputs and other UI functions. It is Apple's most significant design change since iOS 7 debuted almost 12 years ago, and the first to establish a unified language across all of the company's devices. On the left: nice Liquid Glass UI minimalistic look. On the right: Liquid Glass looking all kinds of wrong in the current beta. Apps, wallpapers, and other background content will be visible through app icons, notifications, and menu elements for a glass-like appearance. Apple claims that the effect will improve cohesion across the interface, but beta testers are concerned that text will become less readable. Others, including Microsoft, mocked the update's resemblance to Windows Vista's glass-like "Aero" aesthetic, which debuted in 2007. That OS also made UI elements partially transparent, but Microsoft eventually phased it out when it began moving toward its current design language. The official Windows Instagram account recently responded to Apple's presentation by posting a slideshow of Vista screenshots played over a nostalgic Windows boot tune. The Windows Twitter account also shared a picture recalling the Vista-era profile icons. Other social media users joined in on the fun. Some highlighted the unfortunate placement of the YouTube icon in Apple's Liquid Glass explainer video, which the company altered. Others compared the design language to the unique chassis for Apple's 2000 Power Mac G4 Cube and the main menu for Nintendo's 2012 Wii U game console. Fortunately, users can customize Liquid Glass by switching between transparent, light, and dark modes. They can also opt for a slightly more opaque presentation with a toggle located under Settings > Accessibility > Display & Text Size > Reduce Transparency.
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  • Hollywood's new obsession is a twist on the classic soap opera

    Attendees at a screening for ReelShort's "Wings Of Fire."

    Tiffany Rose/Getty Images for ReelShort

    2025-06-03T08:42:01Z

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    Mini-drama apps have grabbed Hollywood's attention as they've gained popularity in the US.
    The apps offer bite-sized, mobile-friendly episodes that people are paying to watch.
    They could be a low-cost alternative to traditional shows for Hollywood giants.

    Mini-drama apps made popular in Asia are surging in the US — and Hollywood is taking notice.These apps are best known for their soapy melodramas featuring princes, werewolves, and more, which are presented in bite-sized vertical episodes and meant for mobile phones. China-backed ReelShort is the most prominent purveyor of these, with typical titles like "The Double Life of My Billionaire Husband." Another top player is DramaBox.Hollywood has been trying to figure out how it can capitalize on the mini-drama craze, and studios like Lionsgate have been evaluating opportunities in the space."I get an overwhelming number of questions about this topic every week," said David Freeman, head of digital media at CAA. "Talent is actively exploring the space, creators are drawn to it due to the low cost of content production, and major companies are evaluating their strategic approach."Freeman said some key questions were which categories work well and whether the format could be expanded to the unscripted realm."In time, I anticipate that Netflix will find a way to successfully integrate vertical video and potentially make it part of their strategy to engage Gen Z audiences," he continued.As TV and streaming giants spend more money on sports at the expense of traditional TV and film, producers, studios, and other players are casting around for other entertainment markets and ways to serve audiences on the cheap.Social-media stars have already been getting a second look from Hollywood. And now, so are mini-dramas. Industry players said they'd taken note of the marketing on TikTok that the mini-drama apps are throwing behind their stars.App tracker Appfigures counts 215 short drama apps in the US and estimated US spending on them more than doubled in the past 12 months, to more than million a month in gross revenue.

    Still from "Breaking the Ice" on ReelShort.

    ReelShort

    Hollywood is curious about mini-dramasAgents and others told Business Insider that while Hollywood is buzzing about mini-dramas, companies are generally still in the initial stages of exploring the format.
    One traditional player that's making concrete moves in the space is TelevisaUnivision. It's planning to debut 40 telenovela-style minidramas on ViX, its streaming platform, and intends to expand to other genres like docs and comedy.Others are at least mini-drama curious. Lionsgate, for one, has been in the early stages of exploring the format, a person familiar with the studio's plans said. Hallmark is another studio that's discussed the format internally, a person familiar with the company's thinking said.Select Management Group, an influencer talent management firm, is looking for mini-drama actors to sign, primarily those prominent on ReelShort.Select's Scott Fisher said verticals have "become another place you find talent," much like YouTube birthed digital stars like MrBeast and Emma Chamberlain.People have questionsDespite Hollywood's interest, it's unclear how these vertical dramas could fit into the traditional film and TV system, which emphasizes high production values and guild-protected talent.And people in Hollywood told BI they had plenty of questions.Here are a few:These mini-dramas often fall below the budget threshold that would trigger certain rules from the Hollywood guilds. But how can legacy companies take advantage of these productions' low costs without alienating the guilds and their members?Soapy melodramas are the most popular form of vertical series, but are they extendable to other genres such as reality TV, docs, and true crime? A+E Global Networks is taking the unscripted route, launching a slate of original series for mobile around its History brand in an effort to reach young viewers.Can they make real money? The appeal is that they're cheap to make, but how big of a business can they be? And what's the right mix of revenue between ads and viewer payments? ReelShort parent Crazy Maple Studio's founder Joey Jia said last year that viewers typically paid to a week.How should they distribute them? TelevisaUnivision has its own platforms to post such shows. But production companies that don't have their own distribution arms could use the likes of TikTok or YouTube and share the revenue with the platform.Are these dramas too far out of Hollywood's comfort zone for it to get right? Hollywood insiders remember how Quibi, Jeffrey Katzenberg's idea to make quick-bite shows, went down in ignominy. The big difference is that Quibi's episodes were more highly produced than today's vertical dramas and didn't employ a "freemium," pay-as-you-go model.'It's just a matter of time'

    Paramount's "Mean Girls" experiment on TikTok bore some resemblance to mini-dramas.

    Paramount Pictures

    Some media insiders think it's inevitable that big streamers and studios will at least test the format's potential.They've already shown some willingness to play with different formats and distribution platforms. For example, Paramount put "Mean Girls" on TikTok in 23 segments lasting one to 10 minutes. And YouTube and Amazon's Prime Video could make sense as distributors because they're already set up as platforms that allow people to rent or buy individual movies or shows."There's just a question of how far are they going to stray from doing what they normally do," Fisher said of the Hollywood players.Industry analyst Evan Shapiro sees mini, vertical-shot dramas as "toilet television," something made for watching on mobile phones and fitting the scrolling mentality. He added that he believes the format is a natural way for companies to incubate shows for TV."It's just a matter of time before you see a drama from one of these players and a fast follow into other formats," Shapiro said. "The big question is, how do we monetize that. But if it takes off, it converts to a premium, wide-screen format for TV."Geoff Weiss contributed reporting.
    #hollywood039s #new #obsession #twist #classic
    Hollywood's new obsession is a twist on the classic soap opera
    Attendees at a screening for ReelShort's "Wings Of Fire." Tiffany Rose/Getty Images for ReelShort 2025-06-03T08:42:01Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Mini-drama apps have grabbed Hollywood's attention as they've gained popularity in the US. The apps offer bite-sized, mobile-friendly episodes that people are paying to watch. They could be a low-cost alternative to traditional shows for Hollywood giants. Mini-drama apps made popular in Asia are surging in the US — and Hollywood is taking notice.These apps are best known for their soapy melodramas featuring princes, werewolves, and more, which are presented in bite-sized vertical episodes and meant for mobile phones. China-backed ReelShort is the most prominent purveyor of these, with typical titles like "The Double Life of My Billionaire Husband." Another top player is DramaBox.Hollywood has been trying to figure out how it can capitalize on the mini-drama craze, and studios like Lionsgate have been evaluating opportunities in the space."I get an overwhelming number of questions about this topic every week," said David Freeman, head of digital media at CAA. "Talent is actively exploring the space, creators are drawn to it due to the low cost of content production, and major companies are evaluating their strategic approach."Freeman said some key questions were which categories work well and whether the format could be expanded to the unscripted realm."In time, I anticipate that Netflix will find a way to successfully integrate vertical video and potentially make it part of their strategy to engage Gen Z audiences," he continued.As TV and streaming giants spend more money on sports at the expense of traditional TV and film, producers, studios, and other players are casting around for other entertainment markets and ways to serve audiences on the cheap.Social-media stars have already been getting a second look from Hollywood. And now, so are mini-dramas. Industry players said they'd taken note of the marketing on TikTok that the mini-drama apps are throwing behind their stars.App tracker Appfigures counts 215 short drama apps in the US and estimated US spending on them more than doubled in the past 12 months, to more than million a month in gross revenue. Still from "Breaking the Ice" on ReelShort. ReelShort Hollywood is curious about mini-dramasAgents and others told Business Insider that while Hollywood is buzzing about mini-dramas, companies are generally still in the initial stages of exploring the format. One traditional player that's making concrete moves in the space is TelevisaUnivision. It's planning to debut 40 telenovela-style minidramas on ViX, its streaming platform, and intends to expand to other genres like docs and comedy.Others are at least mini-drama curious. Lionsgate, for one, has been in the early stages of exploring the format, a person familiar with the studio's plans said. Hallmark is another studio that's discussed the format internally, a person familiar with the company's thinking said.Select Management Group, an influencer talent management firm, is looking for mini-drama actors to sign, primarily those prominent on ReelShort.Select's Scott Fisher said verticals have "become another place you find talent," much like YouTube birthed digital stars like MrBeast and Emma Chamberlain.People have questionsDespite Hollywood's interest, it's unclear how these vertical dramas could fit into the traditional film and TV system, which emphasizes high production values and guild-protected talent.And people in Hollywood told BI they had plenty of questions.Here are a few:These mini-dramas often fall below the budget threshold that would trigger certain rules from the Hollywood guilds. But how can legacy companies take advantage of these productions' low costs without alienating the guilds and their members?Soapy melodramas are the most popular form of vertical series, but are they extendable to other genres such as reality TV, docs, and true crime? A+E Global Networks is taking the unscripted route, launching a slate of original series for mobile around its History brand in an effort to reach young viewers.Can they make real money? The appeal is that they're cheap to make, but how big of a business can they be? And what's the right mix of revenue between ads and viewer payments? ReelShort parent Crazy Maple Studio's founder Joey Jia said last year that viewers typically paid to a week.How should they distribute them? TelevisaUnivision has its own platforms to post such shows. But production companies that don't have their own distribution arms could use the likes of TikTok or YouTube and share the revenue with the platform.Are these dramas too far out of Hollywood's comfort zone for it to get right? Hollywood insiders remember how Quibi, Jeffrey Katzenberg's idea to make quick-bite shows, went down in ignominy. The big difference is that Quibi's episodes were more highly produced than today's vertical dramas and didn't employ a "freemium," pay-as-you-go model.'It's just a matter of time' Paramount's "Mean Girls" experiment on TikTok bore some resemblance to mini-dramas. Paramount Pictures Some media insiders think it's inevitable that big streamers and studios will at least test the format's potential.They've already shown some willingness to play with different formats and distribution platforms. For example, Paramount put "Mean Girls" on TikTok in 23 segments lasting one to 10 minutes. And YouTube and Amazon's Prime Video could make sense as distributors because they're already set up as platforms that allow people to rent or buy individual movies or shows."There's just a question of how far are they going to stray from doing what they normally do," Fisher said of the Hollywood players.Industry analyst Evan Shapiro sees mini, vertical-shot dramas as "toilet television," something made for watching on mobile phones and fitting the scrolling mentality. He added that he believes the format is a natural way for companies to incubate shows for TV."It's just a matter of time before you see a drama from one of these players and a fast follow into other formats," Shapiro said. "The big question is, how do we monetize that. But if it takes off, it converts to a premium, wide-screen format for TV."Geoff Weiss contributed reporting. #hollywood039s #new #obsession #twist #classic
    WWW.BUSINESSINSIDER.COM
    Hollywood's new obsession is a twist on the classic soap opera
    Attendees at a screening for ReelShort's "Wings Of Fire." Tiffany Rose/Getty Images for ReelShort 2025-06-03T08:42:01Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Mini-drama apps have grabbed Hollywood's attention as they've gained popularity in the US. The apps offer bite-sized, mobile-friendly episodes that people are paying to watch. They could be a low-cost alternative to traditional shows for Hollywood giants. Mini-drama apps made popular in Asia are surging in the US — and Hollywood is taking notice.These apps are best known for their soapy melodramas featuring princes, werewolves, and more, which are presented in bite-sized vertical episodes and meant for mobile phones. China-backed ReelShort is the most prominent purveyor of these, with typical titles like "The Double Life of My Billionaire Husband." Another top player is DramaBox.Hollywood has been trying to figure out how it can capitalize on the mini-drama craze, and studios like Lionsgate have been evaluating opportunities in the space."I get an overwhelming number of questions about this topic every week," said David Freeman, head of digital media at CAA. "Talent is actively exploring the space, creators are drawn to it due to the low cost of content production, and major companies are evaluating their strategic approach."Freeman said some key questions were which categories work well and whether the format could be expanded to the unscripted realm."In time, I anticipate that Netflix will find a way to successfully integrate vertical video and potentially make it part of their strategy to engage Gen Z audiences," he continued.As TV and streaming giants spend more money on sports at the expense of traditional TV and film, producers, studios, and other players are casting around for other entertainment markets and ways to serve audiences on the cheap.Social-media stars have already been getting a second look from Hollywood. And now, so are mini-dramas. Industry players said they'd taken note of the marketing on TikTok that the mini-drama apps are throwing behind their stars.App tracker Appfigures counts 215 short drama apps in the US and estimated US spending on them more than doubled in the past 12 months, to more than $100 million a month in gross revenue. Still from "Breaking the Ice" on ReelShort. ReelShort Hollywood is curious about mini-dramasAgents and others told Business Insider that while Hollywood is buzzing about mini-dramas, companies are generally still in the initial stages of exploring the format. One traditional player that's making concrete moves in the space is TelevisaUnivision. It's planning to debut 40 telenovela-style minidramas on ViX, its streaming platform, and intends to expand to other genres like docs and comedy.Others are at least mini-drama curious. Lionsgate, for one, has been in the early stages of exploring the format, a person familiar with the studio's plans said. Hallmark is another studio that's discussed the format internally, a person familiar with the company's thinking said.Select Management Group, an influencer talent management firm, is looking for mini-drama actors to sign, primarily those prominent on ReelShort.Select's Scott Fisher said verticals have "become another place you find talent," much like YouTube birthed digital stars like MrBeast and Emma Chamberlain.People have questionsDespite Hollywood's interest, it's unclear how these vertical dramas could fit into the traditional film and TV system, which emphasizes high production values and guild-protected talent.And people in Hollywood told BI they had plenty of questions.Here are a few:These mini-dramas often fall below the budget threshold that would trigger certain rules from the Hollywood guilds. But how can legacy companies take advantage of these productions' low costs without alienating the guilds and their members?Soapy melodramas are the most popular form of vertical series, but are they extendable to other genres such as reality TV, docs, and true crime? A+E Global Networks is taking the unscripted route, launching a slate of original series for mobile around its History brand in an effort to reach young viewers.Can they make real money? The appeal is that they're cheap to make, but how big of a business can they be? And what's the right mix of revenue between ads and viewer payments? ReelShort parent Crazy Maple Studio's founder Joey Jia said last year that viewers typically paid $5 to $10 a week.How should they distribute them? TelevisaUnivision has its own platforms to post such shows. But production companies that don't have their own distribution arms could use the likes of TikTok or YouTube and share the revenue with the platform.Are these dramas too far out of Hollywood's comfort zone for it to get right? Hollywood insiders remember how Quibi, Jeffrey Katzenberg's idea to make quick-bite shows, went down in ignominy. The big difference is that Quibi's episodes were more highly produced than today's vertical dramas and didn't employ a "freemium," pay-as-you-go model.'It's just a matter of time' Paramount's "Mean Girls" experiment on TikTok bore some resemblance to mini-dramas. Paramount Pictures Some media insiders think it's inevitable that big streamers and studios will at least test the format's potential.They've already shown some willingness to play with different formats and distribution platforms. For example, Paramount put "Mean Girls" on TikTok in 23 segments lasting one to 10 minutes. And YouTube and Amazon's Prime Video could make sense as distributors because they're already set up as platforms that allow people to rent or buy individual movies or shows."There's just a question of how far are they going to stray from doing what they normally do," Fisher said of the Hollywood players.Industry analyst Evan Shapiro sees mini, vertical-shot dramas as "toilet television," something made for watching on mobile phones and fitting the scrolling mentality. He added that he believes the format is a natural way for companies to incubate shows for TV."It's just a matter of time before you see a drama from one of these players and a fast follow into other formats," Shapiro said. "The big question is, how do we monetize that. But if it takes off, it converts to a premium, wide-screen format for TV."Geoff Weiss contributed reporting.
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  • Flying motorcycle zooms at 124 mph without touching the ground

    Tech Flying motorcycle zooms at 124 mph without touching the ground A jet-powered flying bike that combines speed, agility, and futuristic design
    Published
    June 1, 2025 6:00am EDT close Flying motorcycle zooms at 124 mph without touching the ground Soar above traffc in the air with ease. Imagine gliding through city traffic, not stuck in traffic jams on the road, but soaring above them in the air with ease. The Volonaut Airbike, a jet-powered flying bike developed by Polish entrepreneur Tomasz Patan, is turning this vision into reality. With a top speed of 124 mph and a frame that is seven times lighter than a typical motorcycle, this innovative vehicle could change the way we get around in cities, making travel faster and easier. Jet-powered flying bike Jet power and featherweight designUnlike many personal flying devices that depend on large, noisy propellers, the Volonaut Airbike uses a jet propulsion system. While the exact technical details have not been disclosed, the Airbike's design emphasizes extreme lightness and agility.CHINESE WEARABLE EVTOL JETPACK MAKES HISTORIC FIRST FLIGHTExtensive use of carbon fiber and 3D-printed parts allows the vehicle to weigh just 86 pounds without a rider. This is approximately seven times lighter than an average motorcycle, which typically weighs around 600 pounds. This featherweight construction makes the Airbike nimble and efficient in the air. Jet-powered flying bike Performance and featuresThe Volonaut Airbike can reach speeds of up to 124 miles per hour, making it faster than most motorcycles in traffic. It features a proprietary stabilization system enhanced by a flight computer, which automatically maintains hover and provides ease of control for the rider. This technology allows even those with limited flying experience to handle the bike safely and confidently. The Airbike's open, roofless design offers the rider an unobstructed 360-degree view, creating a sense of complete freedom and immersion in the flying experience. Additionally, the absence of spinning propellers means the Airbike can navigate through tight spaces with greater ease and safety. Jet-powered flying bike A real-life flying bike inspired by imaginationThe Volonaut Airbike's sleek, futuristic silhouette and compact size evoke the image of a flying motorcycle that many have dreamed about for years. Its design and performance bring to life a concept often seen in movies and stories about the future of transportation. Volonaut's promotional videos even feature a rider dressed as a Stormtrooper, highlighting the bike's resemblance to the flying vehicles of popular culture. This playful nod underscores the Airbike's blend of cutting-edge technology and imaginative design. Jet-powered flying bike Meet the inventor: Tomasz PatanTomasz Patan is a visionary engineer with a talent for creating groundbreaking airborne vehicles. He is best known for the Jetson One, a quad-rotor electric vertical take-off and landingdrone that can carry a human pilot. Building on the success of that project, Patan has now introduced the Volonaut Airbike, a smaller, more agile flying machine that relies on jet propulsion rather than propellers. His work continues to push the boundaries of what personal flight can achieve. Jet-powered flying bike What about the cost?When it comes to price, the Volonaut Airbike is still something of a mystery. Patan has not yet revealed an official cost, but if you look at his previous project, the Jetson One drone, which was priced at around you can get a rough idea of where the Airbike might land. Given the advanced materials, jet propulsion and sophisticated flight computer involved, it's safe to assume this won't be a budget-friendly ride. However, as with most new technologies, prices often come down over time as production scales up and designs are refined. So, while it might start out as a high-end gadget for early adopters and enthusiasts, there's hope that flying bikes like this could become more accessible in the years ahead.WHAT IS ARTIFICIAL INTELLIGENCE? Jet-powered flying bike What lies ahead for the Volonaut Airbike?Although the Volonaut Airbike has already been demonstrated in flight, many details remain undisclosed. Patan has not yet revealed the exact propulsion technology, pricing or release date, but he has expressed optimism the Airbike will be available to the public in the near future. As development continues, this flying motorcycle could soon become a practical option for urban commuters seeking a faster, more flexible way to travel. Jet-powered flying bike Kurt's key takeawaysHonestly, the Volonaut Airbike feels like something we've all dreamed about but never thought we'd actually see. It's exciting to watch this blend of bold engineering and creative design come to life, making personal flight more real than ever before. Sure, it might be a bit pricey at first, but who knows? Maybe in a few years, zipping through the skies on a flying bike will be just as normal as hopping on a motorcycle today.CLICK HERE TO GET THE FOX NEWS APPWould you feel comfortable trading your motorcycle for a flying bike that soars above city traffic? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/Newsletter Ask Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.  All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
    #flying #motorcycle #zooms #mph #without
    Flying motorcycle zooms at 124 mph without touching the ground
    Tech Flying motorcycle zooms at 124 mph without touching the ground A jet-powered flying bike that combines speed, agility, and futuristic design Published June 1, 2025 6:00am EDT close Flying motorcycle zooms at 124 mph without touching the ground Soar above traffc in the air with ease. Imagine gliding through city traffic, not stuck in traffic jams on the road, but soaring above them in the air with ease. The Volonaut Airbike, a jet-powered flying bike developed by Polish entrepreneur Tomasz Patan, is turning this vision into reality. With a top speed of 124 mph and a frame that is seven times lighter than a typical motorcycle, this innovative vehicle could change the way we get around in cities, making travel faster and easier. Jet-powered flying bike Jet power and featherweight designUnlike many personal flying devices that depend on large, noisy propellers, the Volonaut Airbike uses a jet propulsion system. While the exact technical details have not been disclosed, the Airbike's design emphasizes extreme lightness and agility.CHINESE WEARABLE EVTOL JETPACK MAKES HISTORIC FIRST FLIGHTExtensive use of carbon fiber and 3D-printed parts allows the vehicle to weigh just 86 pounds without a rider. This is approximately seven times lighter than an average motorcycle, which typically weighs around 600 pounds. This featherweight construction makes the Airbike nimble and efficient in the air. Jet-powered flying bike Performance and featuresThe Volonaut Airbike can reach speeds of up to 124 miles per hour, making it faster than most motorcycles in traffic. It features a proprietary stabilization system enhanced by a flight computer, which automatically maintains hover and provides ease of control for the rider. This technology allows even those with limited flying experience to handle the bike safely and confidently. The Airbike's open, roofless design offers the rider an unobstructed 360-degree view, creating a sense of complete freedom and immersion in the flying experience. Additionally, the absence of spinning propellers means the Airbike can navigate through tight spaces with greater ease and safety. Jet-powered flying bike A real-life flying bike inspired by imaginationThe Volonaut Airbike's sleek, futuristic silhouette and compact size evoke the image of a flying motorcycle that many have dreamed about for years. Its design and performance bring to life a concept often seen in movies and stories about the future of transportation. Volonaut's promotional videos even feature a rider dressed as a Stormtrooper, highlighting the bike's resemblance to the flying vehicles of popular culture. This playful nod underscores the Airbike's blend of cutting-edge technology and imaginative design. Jet-powered flying bike Meet the inventor: Tomasz PatanTomasz Patan is a visionary engineer with a talent for creating groundbreaking airborne vehicles. He is best known for the Jetson One, a quad-rotor electric vertical take-off and landingdrone that can carry a human pilot. Building on the success of that project, Patan has now introduced the Volonaut Airbike, a smaller, more agile flying machine that relies on jet propulsion rather than propellers. His work continues to push the boundaries of what personal flight can achieve. Jet-powered flying bike What about the cost?When it comes to price, the Volonaut Airbike is still something of a mystery. Patan has not yet revealed an official cost, but if you look at his previous project, the Jetson One drone, which was priced at around you can get a rough idea of where the Airbike might land. Given the advanced materials, jet propulsion and sophisticated flight computer involved, it's safe to assume this won't be a budget-friendly ride. However, as with most new technologies, prices often come down over time as production scales up and designs are refined. So, while it might start out as a high-end gadget for early adopters and enthusiasts, there's hope that flying bikes like this could become more accessible in the years ahead.WHAT IS ARTIFICIAL INTELLIGENCE? Jet-powered flying bike What lies ahead for the Volonaut Airbike?Although the Volonaut Airbike has already been demonstrated in flight, many details remain undisclosed. Patan has not yet revealed the exact propulsion technology, pricing or release date, but he has expressed optimism the Airbike will be available to the public in the near future. As development continues, this flying motorcycle could soon become a practical option for urban commuters seeking a faster, more flexible way to travel. Jet-powered flying bike Kurt's key takeawaysHonestly, the Volonaut Airbike feels like something we've all dreamed about but never thought we'd actually see. It's exciting to watch this blend of bold engineering and creative design come to life, making personal flight more real than ever before. Sure, it might be a bit pricey at first, but who knows? Maybe in a few years, zipping through the skies on a flying bike will be just as normal as hopping on a motorcycle today.CLICK HERE TO GET THE FOX NEWS APPWould you feel comfortable trading your motorcycle for a flying bike that soars above city traffic? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/Newsletter Ask Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.  All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com. #flying #motorcycle #zooms #mph #without
    WWW.FOXNEWS.COM
    Flying motorcycle zooms at 124 mph without touching the ground
    Tech Flying motorcycle zooms at 124 mph without touching the ground A jet-powered flying bike that combines speed, agility, and futuristic design Published June 1, 2025 6:00am EDT close Flying motorcycle zooms at 124 mph without touching the ground Soar above traffc in the air with ease. Imagine gliding through city traffic, not stuck in traffic jams on the road, but soaring above them in the air with ease. The Volonaut Airbike, a jet-powered flying bike developed by Polish entrepreneur Tomasz Patan, is turning this vision into reality. With a top speed of 124 mph and a frame that is seven times lighter than a typical motorcycle, this innovative vehicle could change the way we get around in cities, making travel faster and easier. Jet-powered flying bike  (Volonaut)Jet power and featherweight designUnlike many personal flying devices that depend on large, noisy propellers, the Volonaut Airbike uses a jet propulsion system. While the exact technical details have not been disclosed, the Airbike's design emphasizes extreme lightness and agility.CHINESE WEARABLE EVTOL JETPACK MAKES HISTORIC FIRST FLIGHTExtensive use of carbon fiber and 3D-printed parts allows the vehicle to weigh just 86 pounds without a rider. This is approximately seven times lighter than an average motorcycle, which typically weighs around 600 pounds. This featherweight construction makes the Airbike nimble and efficient in the air. Jet-powered flying bike  (Volonaut)Performance and featuresThe Volonaut Airbike can reach speeds of up to 124 miles per hour, making it faster than most motorcycles in traffic. It features a proprietary stabilization system enhanced by a flight computer, which automatically maintains hover and provides ease of control for the rider. This technology allows even those with limited flying experience to handle the bike safely and confidently. The Airbike's open, roofless design offers the rider an unobstructed 360-degree view, creating a sense of complete freedom and immersion in the flying experience. Additionally, the absence of spinning propellers means the Airbike can navigate through tight spaces with greater ease and safety. Jet-powered flying bike  (Volonaut)A real-life flying bike inspired by imaginationThe Volonaut Airbike's sleek, futuristic silhouette and compact size evoke the image of a flying motorcycle that many have dreamed about for years. Its design and performance bring to life a concept often seen in movies and stories about the future of transportation. Volonaut's promotional videos even feature a rider dressed as a Stormtrooper, highlighting the bike's resemblance to the flying vehicles of popular culture. This playful nod underscores the Airbike's blend of cutting-edge technology and imaginative design. Jet-powered flying bike  (Volonaut)Meet the inventor: Tomasz PatanTomasz Patan is a visionary engineer with a talent for creating groundbreaking airborne vehicles. He is best known for the Jetson One, a quad-rotor electric vertical take-off and landing (eVTOL) drone that can carry a human pilot. Building on the success of that project, Patan has now introduced the Volonaut Airbike, a smaller, more agile flying machine that relies on jet propulsion rather than propellers. His work continues to push the boundaries of what personal flight can achieve. Jet-powered flying bike  (Volonaut)What about the cost?When it comes to price, the Volonaut Airbike is still something of a mystery. Patan has not yet revealed an official cost, but if you look at his previous project, the Jetson One drone, which was priced at around $92,000, you can get a rough idea of where the Airbike might land. Given the advanced materials, jet propulsion and sophisticated flight computer involved, it's safe to assume this won't be a budget-friendly ride. However, as with most new technologies, prices often come down over time as production scales up and designs are refined. So, while it might start out as a high-end gadget for early adopters and enthusiasts, there's hope that flying bikes like this could become more accessible in the years ahead.WHAT IS ARTIFICIAL INTELLIGENCE (AI)? Jet-powered flying bike  (Volonaut)What lies ahead for the Volonaut Airbike?Although the Volonaut Airbike has already been demonstrated in flight, many details remain undisclosed. Patan has not yet revealed the exact propulsion technology, pricing or release date, but he has expressed optimism the Airbike will be available to the public in the near future. As development continues, this flying motorcycle could soon become a practical option for urban commuters seeking a faster, more flexible way to travel. Jet-powered flying bike  (Volonaut)Kurt's key takeawaysHonestly, the Volonaut Airbike feels like something we've all dreamed about but never thought we'd actually see. It's exciting to watch this blend of bold engineering and creative design come to life, making personal flight more real than ever before. Sure, it might be a bit pricey at first, but who knows? Maybe in a few years, zipping through the skies on a flying bike will be just as normal as hopping on a motorcycle today.CLICK HERE TO GET THE FOX NEWS APPWould you feel comfortable trading your motorcycle for a flying bike that soars above city traffic? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/Newsletter Ask Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.  All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
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  • Toshiba’s Aurex AP-RX10 Bring Vinyl Listening On the Go

    In an era dominated by streaming services and digital music libraries, the vinyl record has made a remarkable comeback. Whether it’s the warmth of analog audio or the ritual of dropping the needle, vinyl has carved out a powerful niche in modern music culture. But while vinyl might win on audio quality and nostalgia, it’s long struggled with one key limitation: portability. Enter the Toshiba Aurex AX-RP10, a unique and compact portable vinyl record player designed to let music lovers take their turntables on the road – without sacrificing too much convenience.

    At first glance, the AX-RP10 seems like a niche curiosity, but it’s more than just a novelty. Toshiba has clearly put thought into the design and functionality of the device. It won’t slip into a pocket, but it’s small and lightweight enough to fit easily into a bag, which Toshiba includes in the box. This makes it a rarity: a vinyl player that actually invites you to leave the house with your records.

    The build quality leans into portability too. It’s compact, sturdy, and relatively minimalist, making it ideal for casual listening at a park, on a road trip, or anywhere your records might accompany you.

    A standout feature of the AX-RP10 is its built-in 2,000mAh rechargeable battery, which provides up to 10 hours of playback time on a single charge. That’s enough to get you through multiple full albums. Charging is done via USB-C, keeping it in line with modern charging standards, and making it convenient to recharge alongside your phone or other devices.

    Despite its retro concept, the AX-RP10 comes with a few modern touches. It supports both 33 1/3 and 45 RPM records, covering a wide range of albums and singles, whether you’re spinning new pressings or classic reissues.
    For audio output, Toshiba gives listeners multiple options. There are no built-in speakers, which helps keep the device compact and lightweight, but it features a 3.5mm stereo headphone jack so you can easily plug in wired headphones or connect to an external speaker.

    For those who prefer wireless audio, the AX-RP10 includes Bluetooth connectivity, allowing you to pair the player with Bluetooth headphones or speakers. While Bluetooth may introduce some audio compression and purists might prefer wired setups, the convenience of wireless listening adds versatility for casual use and outdoor environments.

    There’s even a “jacket holder” built into the back of the device. This simple stand lets you display the album cover of the record you’re currently playing, letting you enjoy the artwork or share what’s spinning with others.

    Fans of vintage gear will likely recognize the concept behind the AX-RP10. It bears more than a passing resemblance to the Audio-Technica Sound Burger, a cult-favorite portable turntable that originally launched in the 1980s and was recently reissued due to popular demand. Toshiba’s AX-RP10 echoes that legacy, while updating it for modern listeners with improved battery life and wireless capabilities.

    As of now, Toshiba has not announced an official price for the Aurex AX-RP10. However, given the price point of the Audio-Technica Sound Burger, it’s likely the AX-RP10 will land in a similar range.
    For more information, visit aurex.jp.
    Photography courtesy of Aurex and Toshiba.
    #toshibas #aurex #aprx10 #bring #vinyl
    Toshiba’s Aurex AP-RX10 Bring Vinyl Listening On the Go
    In an era dominated by streaming services and digital music libraries, the vinyl record has made a remarkable comeback. Whether it’s the warmth of analog audio or the ritual of dropping the needle, vinyl has carved out a powerful niche in modern music culture. But while vinyl might win on audio quality and nostalgia, it’s long struggled with one key limitation: portability. Enter the Toshiba Aurex AX-RP10, a unique and compact portable vinyl record player designed to let music lovers take their turntables on the road – without sacrificing too much convenience. At first glance, the AX-RP10 seems like a niche curiosity, but it’s more than just a novelty. Toshiba has clearly put thought into the design and functionality of the device. It won’t slip into a pocket, but it’s small and lightweight enough to fit easily into a bag, which Toshiba includes in the box. This makes it a rarity: a vinyl player that actually invites you to leave the house with your records. The build quality leans into portability too. It’s compact, sturdy, and relatively minimalist, making it ideal for casual listening at a park, on a road trip, or anywhere your records might accompany you. A standout feature of the AX-RP10 is its built-in 2,000mAh rechargeable battery, which provides up to 10 hours of playback time on a single charge. That’s enough to get you through multiple full albums. Charging is done via USB-C, keeping it in line with modern charging standards, and making it convenient to recharge alongside your phone or other devices. Despite its retro concept, the AX-RP10 comes with a few modern touches. It supports both 33 1/3 and 45 RPM records, covering a wide range of albums and singles, whether you’re spinning new pressings or classic reissues. For audio output, Toshiba gives listeners multiple options. There are no built-in speakers, which helps keep the device compact and lightweight, but it features a 3.5mm stereo headphone jack so you can easily plug in wired headphones or connect to an external speaker. For those who prefer wireless audio, the AX-RP10 includes Bluetooth connectivity, allowing you to pair the player with Bluetooth headphones or speakers. While Bluetooth may introduce some audio compression and purists might prefer wired setups, the convenience of wireless listening adds versatility for casual use and outdoor environments. There’s even a “jacket holder” built into the back of the device. This simple stand lets you display the album cover of the record you’re currently playing, letting you enjoy the artwork or share what’s spinning with others. Fans of vintage gear will likely recognize the concept behind the AX-RP10. It bears more than a passing resemblance to the Audio-Technica Sound Burger, a cult-favorite portable turntable that originally launched in the 1980s and was recently reissued due to popular demand. Toshiba’s AX-RP10 echoes that legacy, while updating it for modern listeners with improved battery life and wireless capabilities. As of now, Toshiba has not announced an official price for the Aurex AX-RP10. However, given the price point of the Audio-Technica Sound Burger, it’s likely the AX-RP10 will land in a similar range. For more information, visit aurex.jp. Photography courtesy of Aurex and Toshiba. #toshibas #aurex #aprx10 #bring #vinyl
    DESIGN-MILK.COM
    Toshiba’s Aurex AP-RX10 Bring Vinyl Listening On the Go
    In an era dominated by streaming services and digital music libraries, the vinyl record has made a remarkable comeback. Whether it’s the warmth of analog audio or the ritual of dropping the needle, vinyl has carved out a powerful niche in modern music culture. But while vinyl might win on audio quality and nostalgia, it’s long struggled with one key limitation: portability. Enter the Toshiba Aurex AX-RP10, a unique and compact portable vinyl record player designed to let music lovers take their turntables on the road – without sacrificing too much convenience. At first glance, the AX-RP10 seems like a niche curiosity, but it’s more than just a novelty. Toshiba has clearly put thought into the design and functionality of the device. It won’t slip into a pocket, but it’s small and lightweight enough to fit easily into a bag, which Toshiba includes in the box. This makes it a rarity: a vinyl player that actually invites you to leave the house with your records. The build quality leans into portability too. It’s compact, sturdy, and relatively minimalist, making it ideal for casual listening at a park, on a road trip, or anywhere your records might accompany you. A standout feature of the AX-RP10 is its built-in 2,000mAh rechargeable battery, which provides up to 10 hours of playback time on a single charge. That’s enough to get you through multiple full albums. Charging is done via USB-C, keeping it in line with modern charging standards, and making it convenient to recharge alongside your phone or other devices. Despite its retro concept, the AX-RP10 comes with a few modern touches. It supports both 33 1/3 and 45 RPM records, covering a wide range of albums and singles, whether you’re spinning new pressings or classic reissues. For audio output, Toshiba gives listeners multiple options. There are no built-in speakers, which helps keep the device compact and lightweight, but it features a 3.5mm stereo headphone jack so you can easily plug in wired headphones or connect to an external speaker. For those who prefer wireless audio, the AX-RP10 includes Bluetooth connectivity, allowing you to pair the player with Bluetooth headphones or speakers. While Bluetooth may introduce some audio compression and purists might prefer wired setups, the convenience of wireless listening adds versatility for casual use and outdoor environments. There’s even a “jacket holder” built into the back of the device. This simple stand lets you display the album cover of the record you’re currently playing, letting you enjoy the artwork or share what’s spinning with others. Fans of vintage gear will likely recognize the concept behind the AX-RP10. It bears more than a passing resemblance to the Audio-Technica Sound Burger, a cult-favorite portable turntable that originally launched in the 1980s and was recently reissued due to popular demand. Toshiba’s AX-RP10 echoes that legacy, while updating it for modern listeners with improved battery life and wireless capabilities. As of now, Toshiba has not announced an official price for the Aurex AX-RP10. However, given the price point of the Audio-Technica Sound Burger (around $200), it’s likely the AX-RP10 will land in a similar range. For more information, visit aurex.jp. Photography courtesy of Aurex and Toshiba.
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  • Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre

    BUTTPEACH

    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer.

    Image credit: NikkiJay

    Article

    by Kelsey Raynor
    Guides Writer

    Published on May 29, 2025

    You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrativeis to do it a disservice, though.
    Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride.
    To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it.
    The below interview discusses religious trauma, coercive control, and the abuse of power.

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    VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters?
    Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God.
    A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them.
    VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now?
    Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can.
    Tyrais more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic.

    Image credit: NikkiJay

    VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how?
    Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create.
    As for the reason why the video game characters are there in the plot ofstory; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it.
    I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him;talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. .
    I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are.
    VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did?
    Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together,me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file.
    And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together.
    And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw askeleton.
    The more she wrote forand the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child.

    Image credit: NikkiJay

    VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story?
    Nikki:, Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations.
    And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird.
    VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this?
    Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go.
    I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control.
    A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion.

    Image credit: NikkiJay

    VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions.
    Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you."
    It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those.on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format.
    If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense.
    VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about?
    Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this,are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it.
    I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and clickfor a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits.

    Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue.
    For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June.
    #quantum #witch #story #religious #oppression
    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    BUTTPEACH Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer. Image credit: NikkiJay Article by Kelsey Raynor Guides Writer Published on May 29, 2025 You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrativeis to do it a disservice, though. Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride. To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it. The below interview discusses religious trauma, coercive control, and the abuse of power. To see this content please enable targeting cookies. VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters? Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God. A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them. VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now? Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can. Tyrais more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic. Image credit: NikkiJay VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how? Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create. As for the reason why the video game characters are there in the plot ofstory; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it. I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him;talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. . I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are. VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did? Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together,me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file. And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together. And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw askeleton. The more she wrote forand the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child. Image credit: NikkiJay VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story? Nikki:, Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations. And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird. VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this? Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go. I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control. A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion. Image credit: NikkiJay VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions. Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you." It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those.on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format. If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense. VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about? Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this,are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it. I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and clickfor a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits. Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue. For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June. #quantum #witch #story #religious #oppression
    WWW.VG247.COM
    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    BUTTPEACH Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer. Image credit: NikkiJay Article by Kelsey Raynor Guides Writer Published on May 29, 2025 You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrative (read: ‘plotformer’) is to do it a disservice, though. Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride. To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it. The below interview discusses religious trauma, coercive control, and the abuse of power. To see this content please enable targeting cookies. VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters? Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God. A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them. VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now? Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can. Tyra [Ren’s partner] is more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic. Image credit: NikkiJay VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how? Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create. As for the reason why the video game characters are there in the plot of [Quantum Witch’s] story; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it. I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him; [one of the characters you meet is] talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. . I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are. VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did? Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together, [with] me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file. And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together. And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw a [dancing] skeleton. The more she wrote for [Quantum Witch] and the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child. Image credit: NikkiJay VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story? Nikki: [Stardew Valley], Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations. And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird. VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this? Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go. I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control. A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion. Image credit: NikkiJay VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions. Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you." It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those. [These depend] on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format. If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense. VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about? Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this, [but video games] are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it. I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and click [game] for a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits. Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue. For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June.
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  • Fans keep thinking GTA 6 is ripping off the likeness of real people

    The streets of Grand Theft Auto 6’s Leonida are bustling with all sorts of zany characters who help bring Rockstar’s satire of Florida to life. Typically, this fictional mass of non-playable plebs find a balance between being complete randos and looking realistic enough to be believable. Potentially, you could point to any character in the GTA 6 trailers so far and be able to find at least one human being IRL who looks uncannily familiar to that NPC; we’ve got a population of over 8 billion to work with here. But there are now two totally different instances where fans think that Rockstar lifted the likeness of two actual people.

    The first time transpired back in 2024, when Laurence Sullivan, a man known as the “Florida Joker,” threatened Rockstar with a lawsuit over a character he believed mimicked his viral mugshot from 2017. The character in question did bear some resemblances to Sullivan in that both of them clearly took cues from DC’s Dark Knight, but ultimately Florida Joker did not sue the makers of GTA 6. He did, however, demand millions of dollars in compensation in exchange for the “free marketing” he was providing them. To date, it does not appear that Sullivan was ever paid.

    That same trailer, which debuted GTA 6 for the first time, also included a Black character adorned with dreadlocks, a white tank top, and a hefty collection of gold chains. This prompted a response from a TikToker named zoeepoppyy, who posted a video back in 2023 while standing next to a still of the trailer.

    “They done cloned Tyrone,” the man said while sucking his teeth in disapproval. “C’mon, can I get paid?” he asked. zoeepoppyy pointed to details like his hair, his chain, his glasses, as well as facial features as evidence for the copycat.

    @zoeepoppyy Everybody know this me from GTA6 🤦🏽‍♂️🤦🏽‍♂️ its going on 7 days i aint get paid yet whats going on i need everybody too say something #gta6 ♬ original sound – Zoee_poppyy

    Two years later, Rockstar released a second trailer for GTA 6 — and some things were different. One of these tweaks appears to be the same Black character who triggered the rip-off allegations. This time, however, the NPC is wearing a red hat, a lighter set of shades, a small mustache, and braids. Notably, both characters are wearing a white tank top and the same set of gold chains, the centerpiece of which displays some type of horned animal.

    Rockstar did not respond to a request for comment on whether or not this was intended to be the same character, or if the adjustments were made in light of the TikToker’s allegations. But judging from a Twitter post that has been viewed over 13 million times in the span of a few days, fans are convinced that Rockstar changed the character specifically because of the TikToker.

    Rockstar Games changed the appearance of a character from GTA 6 Trailer 1 after a Florida man claimed it was him and asked for money. pic.twitter.com/EX2MhqkNJA— GTA 6 Countdown May 19, 2025

    While it’s possible both of these things are related, it’s also worth noting that games in development change all the time, for all sorts of reasons. Jason, one of the protagonists, saw a huge visual upgrade in between trailers for GTA 6. His first iteration leaned more in the generic direction of gruff, buzzcut main character. His latest version, on the other hand, is affixed with a daintier flow of locks that can grow heavy with sweat. You can even spot individual strands of arm hair from afar. Really, the entire trailer is full of impressive changes ranging from the background scenery and weather to minor details like physics and muscle deformation.

    That, and, Grand Theft Auto always seems to be ducking some sort of likeness controversy. Infamously, Grand Theft Auto 5 saw Lindsay Lohan sue Rockstar over a character named Lacey Jonas. In that case, the judge ruled that while some similarities were apparent that overall, “indistinct, satirical representations of the style, look, and persona of a modern, beach-going young woman that are not reasonably identifiable as plaintiff.”
    #fans #keep #thinking #gta #ripping
    Fans keep thinking GTA 6 is ripping off the likeness of real people
    The streets of Grand Theft Auto 6’s Leonida are bustling with all sorts of zany characters who help bring Rockstar’s satire of Florida to life. Typically, this fictional mass of non-playable plebs find a balance between being complete randos and looking realistic enough to be believable. Potentially, you could point to any character in the GTA 6 trailers so far and be able to find at least one human being IRL who looks uncannily familiar to that NPC; we’ve got a population of over 8 billion to work with here. But there are now two totally different instances where fans think that Rockstar lifted the likeness of two actual people. The first time transpired back in 2024, when Laurence Sullivan, a man known as the “Florida Joker,” threatened Rockstar with a lawsuit over a character he believed mimicked his viral mugshot from 2017. The character in question did bear some resemblances to Sullivan in that both of them clearly took cues from DC’s Dark Knight, but ultimately Florida Joker did not sue the makers of GTA 6. He did, however, demand millions of dollars in compensation in exchange for the “free marketing” he was providing them. To date, it does not appear that Sullivan was ever paid. That same trailer, which debuted GTA 6 for the first time, also included a Black character adorned with dreadlocks, a white tank top, and a hefty collection of gold chains. This prompted a response from a TikToker named zoeepoppyy, who posted a video back in 2023 while standing next to a still of the trailer. “They done cloned Tyrone,” the man said while sucking his teeth in disapproval. “C’mon, can I get paid?” he asked. zoeepoppyy pointed to details like his hair, his chain, his glasses, as well as facial features as evidence for the copycat. @zoeepoppyy Everybody know this me from GTA6 🤦🏽‍♂️🤦🏽‍♂️😡 its going on 7 days i aint get paid yet whats going on i need everybody too say something #gta6 ♬ original sound – Zoee_poppyy Two years later, Rockstar released a second trailer for GTA 6 — and some things were different. One of these tweaks appears to be the same Black character who triggered the rip-off allegations. This time, however, the NPC is wearing a red hat, a lighter set of shades, a small mustache, and braids. Notably, both characters are wearing a white tank top and the same set of gold chains, the centerpiece of which displays some type of horned animal. Rockstar did not respond to a request for comment on whether or not this was intended to be the same character, or if the adjustments were made in light of the TikToker’s allegations. But judging from a Twitter post that has been viewed over 13 million times in the span of a few days, fans are convinced that Rockstar changed the character specifically because of the TikToker. Rockstar Games changed the appearance of a character from GTA 6 Trailer 1 after a Florida man claimed it was him and asked for money. pic.twitter.com/EX2MhqkNJA— GTA 6 Countdown ⏳May 19, 2025 While it’s possible both of these things are related, it’s also worth noting that games in development change all the time, for all sorts of reasons. Jason, one of the protagonists, saw a huge visual upgrade in between trailers for GTA 6. His first iteration leaned more in the generic direction of gruff, buzzcut main character. His latest version, on the other hand, is affixed with a daintier flow of locks that can grow heavy with sweat. You can even spot individual strands of arm hair from afar. Really, the entire trailer is full of impressive changes ranging from the background scenery and weather to minor details like physics and muscle deformation. That, and, Grand Theft Auto always seems to be ducking some sort of likeness controversy. Infamously, Grand Theft Auto 5 saw Lindsay Lohan sue Rockstar over a character named Lacey Jonas. In that case, the judge ruled that while some similarities were apparent that overall, “indistinct, satirical representations of the style, look, and persona of a modern, beach-going young woman that are not reasonably identifiable as plaintiff.” #fans #keep #thinking #gta #ripping
    WWW.POLYGON.COM
    Fans keep thinking GTA 6 is ripping off the likeness of real people
    The streets of Grand Theft Auto 6’s Leonida are bustling with all sorts of zany characters who help bring Rockstar’s satire of Florida to life. Typically, this fictional mass of non-playable plebs find a balance between being complete randos and looking realistic enough to be believable. Potentially, you could point to any character in the GTA 6 trailers so far and be able to find at least one human being IRL who looks uncannily familiar to that NPC; we’ve got a population of over 8 billion to work with here. But there are now two totally different instances where fans think that Rockstar lifted the likeness of two actual people. The first time transpired back in 2024, when Laurence Sullivan, a man known as the “Florida Joker,” threatened Rockstar with a lawsuit over a character he believed mimicked his viral mugshot from 2017. The character in question did bear some resemblances to Sullivan in that both of them clearly took cues from DC’s Dark Knight, but ultimately Florida Joker did not sue the makers of GTA 6. He did, however, demand millions of dollars in compensation in exchange for the “free marketing” he was providing them. To date, it does not appear that Sullivan was ever paid. That same trailer, which debuted GTA 6 for the first time, also included a Black character adorned with dreadlocks, a white tank top, and a hefty collection of gold chains. This prompted a response from a TikToker named zoeepoppyy, who posted a video back in 2023 while standing next to a still of the trailer. “They done cloned Tyrone,” the man said while sucking his teeth in disapproval. “C’mon, can I get paid?” he asked. zoeepoppyy pointed to details like his hair, his chain, his glasses, as well as facial features as evidence for the copycat. @zoeepoppyy Everybody know this me from GTA6 🤦🏽‍♂️🤦🏽‍♂️😡 its going on 7 days i aint get paid yet whats going on i need everybody too say something #gta6 ♬ original sound – Zoee_poppyy Two years later, Rockstar released a second trailer for GTA 6 — and some things were different. One of these tweaks appears to be the same Black character who triggered the rip-off allegations. This time, however, the NPC is wearing a red hat, a lighter set of shades, a small mustache, and braids. Notably, both characters are wearing a white tank top and the same set of gold chains, the centerpiece of which displays some type of horned animal. Rockstar did not respond to a request for comment on whether or not this was intended to be the same character, or if the adjustments were made in light of the TikToker’s allegations. But judging from a Twitter post that has been viewed over 13 million times in the span of a few days, fans are convinced that Rockstar changed the character specifically because of the TikToker. Rockstar Games changed the appearance of a character from GTA 6 Trailer 1 after a Florida man claimed it was him and asked for money. pic.twitter.com/EX2MhqkNJA— GTA 6 Countdown ⏳ (@GTAVI_Countdown) May 19, 2025 While it’s possible both of these things are related, it’s also worth noting that games in development change all the time, for all sorts of reasons. Jason, one of the protagonists, saw a huge visual upgrade in between trailers for GTA 6. His first iteration leaned more in the generic direction of gruff, buzzcut main character. His latest version, on the other hand, is affixed with a daintier flow of locks that can grow heavy with sweat. You can even spot individual strands of arm hair from afar. Really, the entire trailer is full of impressive changes ranging from the background scenery and weather to minor details like physics and muscle deformation. That, and, Grand Theft Auto always seems to be ducking some sort of likeness controversy. Infamously, Grand Theft Auto 5 saw Lindsay Lohan sue Rockstar over a character named Lacey Jonas. In that case, the judge ruled that while some similarities were apparent that overall, “indistinct, satirical representations of the style, look, and persona of a modern, beach-going young woman that are not reasonably identifiable as plaintiff.”
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  • A New, Shape-Shifting 'Flapjack' Octopus Has Been Discovered in the Deep Sea Off the Coast of Australia

    A New, Shape-Shifting ‘Flapjack’ Octopus Has Been Discovered in the Deep Sea Off the Coast of Australia
    The tiny Carnarvon flapjack octopus is the latest of ten species described by Australian scientists after a 2022 research trip

    The newly described octopus, Opisthoteuthis carnarvonensis, has red tentacles.
    Cindy Bessey / CSIRO

    A new species of shape-shifting octopus has just been described by scientists in Australia. The tiny cephalopod grows only about 1.6 inches across, but it can survive more than half a mile beneath the ocean’s surface.
    Scientists have named the octopus the Carnarvon flapjack, after the Carnarvon Canyon Marine Park off the coast of Western Australia, where it was found back in 2022. The “flapjack” part of its name comes from its shape-shifting nature—flapjack octopuses can flatten their bodies into pancake-like discs.
    The octopus marks the tenth new species to be described from specimens collected by researchers aboard the Investigator, a vessel led by the Commonwealth Scientific and Industrial Research Organization, Australia’s national scientific research agency. The ship has been charting Australia’s waters for years, mapping the seafloor and studying marine life.
    During the 2022 expedition, the team used high-tech cameras, nets and sleds to collect samples and snap photographs deep below the ocean’s surface. Many of the specimens they found are thought to be new species, according to a statement from CSIRO.
    Tristan Verhoeff, a volunteer systematic taxonomist at the Tasmanian Museum and Art Gallery, went through a long, multi-step process to name the new octopus and verify that it had never been seen before. “It is exciting, but at the same time, there is pressure to do it right,” he says to Crystal McKay at theAustralian Broadcasting Corporation. “It is easy to think you have a new species when you don’t. That’s why it takes time, as you need to compare specimens and literature descriptions.”
    To name the new species, Verhoeff had to collect measurements of the octopus, count its suckers, dissect its organs and take detailed photos, per the Australian Broadcasting Corporation. Then, researchers compared that information to records of already identified species.

    Top view of the new octopus speciesCindy Bessey / CSIRO

    The Carnarvon flapjack is a type of deep-sea dwelling “dumbo” octopus, so nicknamed because the ear-like fins just above their eyes give them a resemblance to the popular Disney elephant.
    “Dumbo octopus are a rare and unusual species that live on the seafloor,” adds Verhoeff in the statement. “They reproduce and grow slowly, are very soft and gelatinous and, unlike other octopus, they produce no ink and cannot change color.”
    Some of the Investigator’s other recent discoveries include the painted hornshark, the parallel-spine scorpionfish and an “incredibly rare” blind cusk eel. These creatures all add to scientists’ understanding of seafloor habitats in Western Australia.

    A researcher holds the painted hornshark, which was discovered on the Investigator's 2022 expedition.

    Frederique Olivier / CSIRO

    Scientists discovered the parallel-spine scorpionfish on the 2022 research voyage.

    Frederique Olivier / CSIRO

    The findings also “help marine managers, such as Parks Australia, better conserve and protect the incredible diversity of marine life that inhabits Australia’s oceans,” says Venetia Joscelyne, the CSIRO Marine National Facility team leader, to the Australian Broadcasting Corporation.
    “Incredibly, scientists estimate that there are likely more than 1,000 new species waiting to be described from specimens collected on CSIRO RV Investigator voyages over the past ten years,” she adds in the statement.
    If you want to feel like you’re part of the adventure, you can watch a live stream of the vessel on its journey of discovery.

    Get the latest stories in your inbox every weekday.
    #new #shapeshifting #039flapjack039 #octopus #has
    A New, Shape-Shifting 'Flapjack' Octopus Has Been Discovered in the Deep Sea Off the Coast of Australia
    A New, Shape-Shifting ‘Flapjack’ Octopus Has Been Discovered in the Deep Sea Off the Coast of Australia The tiny Carnarvon flapjack octopus is the latest of ten species described by Australian scientists after a 2022 research trip The newly described octopus, Opisthoteuthis carnarvonensis, has red tentacles. Cindy Bessey / CSIRO A new species of shape-shifting octopus has just been described by scientists in Australia. The tiny cephalopod grows only about 1.6 inches across, but it can survive more than half a mile beneath the ocean’s surface. Scientists have named the octopus the Carnarvon flapjack, after the Carnarvon Canyon Marine Park off the coast of Western Australia, where it was found back in 2022. The “flapjack” part of its name comes from its shape-shifting nature—flapjack octopuses can flatten their bodies into pancake-like discs. The octopus marks the tenth new species to be described from specimens collected by researchers aboard the Investigator, a vessel led by the Commonwealth Scientific and Industrial Research Organization, Australia’s national scientific research agency. The ship has been charting Australia’s waters for years, mapping the seafloor and studying marine life. During the 2022 expedition, the team used high-tech cameras, nets and sleds to collect samples and snap photographs deep below the ocean’s surface. Many of the specimens they found are thought to be new species, according to a statement from CSIRO. Tristan Verhoeff, a volunteer systematic taxonomist at the Tasmanian Museum and Art Gallery, went through a long, multi-step process to name the new octopus and verify that it had never been seen before. “It is exciting, but at the same time, there is pressure to do it right,” he says to Crystal McKay at theAustralian Broadcasting Corporation. “It is easy to think you have a new species when you don’t. That’s why it takes time, as you need to compare specimens and literature descriptions.” To name the new species, Verhoeff had to collect measurements of the octopus, count its suckers, dissect its organs and take detailed photos, per the Australian Broadcasting Corporation. Then, researchers compared that information to records of already identified species. Top view of the new octopus speciesCindy Bessey / CSIRO The Carnarvon flapjack is a type of deep-sea dwelling “dumbo” octopus, so nicknamed because the ear-like fins just above their eyes give them a resemblance to the popular Disney elephant. “Dumbo octopus are a rare and unusual species that live on the seafloor,” adds Verhoeff in the statement. “They reproduce and grow slowly, are very soft and gelatinous and, unlike other octopus, they produce no ink and cannot change color.” Some of the Investigator’s other recent discoveries include the painted hornshark, the parallel-spine scorpionfish and an “incredibly rare” blind cusk eel. These creatures all add to scientists’ understanding of seafloor habitats in Western Australia. A researcher holds the painted hornshark, which was discovered on the Investigator's 2022 expedition. Frederique Olivier / CSIRO Scientists discovered the parallel-spine scorpionfish on the 2022 research voyage. Frederique Olivier / CSIRO The findings also “help marine managers, such as Parks Australia, better conserve and protect the incredible diversity of marine life that inhabits Australia’s oceans,” says Venetia Joscelyne, the CSIRO Marine National Facility team leader, to the Australian Broadcasting Corporation. “Incredibly, scientists estimate that there are likely more than 1,000 new species waiting to be described from specimens collected on CSIRO RV Investigator voyages over the past ten years,” she adds in the statement. If you want to feel like you’re part of the adventure, you can watch a live stream of the vessel on its journey of discovery. Get the latest stories in your inbox every weekday. #new #shapeshifting #039flapjack039 #octopus #has
    WWW.SMITHSONIANMAG.COM
    A New, Shape-Shifting 'Flapjack' Octopus Has Been Discovered in the Deep Sea Off the Coast of Australia
    A New, Shape-Shifting ‘Flapjack’ Octopus Has Been Discovered in the Deep Sea Off the Coast of Australia The tiny Carnarvon flapjack octopus is the latest of ten species described by Australian scientists after a 2022 research trip The newly described octopus, Opisthoteuthis carnarvonensis, has red tentacles. Cindy Bessey / CSIRO A new species of shape-shifting octopus has just been described by scientists in Australia. The tiny cephalopod grows only about 1.6 inches across, but it can survive more than half a mile beneath the ocean’s surface. Scientists have named the octopus the Carnarvon flapjack (Opisthoteuthis carnarvonensis), after the Carnarvon Canyon Marine Park off the coast of Western Australia, where it was found back in 2022. The “flapjack” part of its name comes from its shape-shifting nature—flapjack octopuses can flatten their bodies into pancake-like discs. The octopus marks the tenth new species to be described from specimens collected by researchers aboard the Investigator, a vessel led by the Commonwealth Scientific and Industrial Research Organization (CSIRO), Australia’s national scientific research agency. The ship has been charting Australia’s waters for years, mapping the seafloor and studying marine life. During the 2022 expedition, the team used high-tech cameras, nets and sleds to collect samples and snap photographs deep below the ocean’s surface. Many of the specimens they found are thought to be new species, according to a statement from CSIRO. Tristan Verhoeff, a volunteer systematic taxonomist at the Tasmanian Museum and Art Gallery, went through a long, multi-step process to name the new octopus and verify that it had never been seen before. “It is exciting, but at the same time, there is pressure to do it right,” he says to Crystal McKay at theAustralian Broadcasting Corporation. “It is easy to think you have a new species when you don’t. That’s why it takes time, as you need to compare specimens and literature descriptions.” To name the new species, Verhoeff had to collect measurements of the octopus, count its suckers, dissect its organs and take detailed photos, per the Australian Broadcasting Corporation. Then, researchers compared that information to records of already identified species. Top view of the new octopus species (Opisthoteuthis carnarvonensis) Cindy Bessey / CSIRO The Carnarvon flapjack is a type of deep-sea dwelling “dumbo” octopus, so nicknamed because the ear-like fins just above their eyes give them a resemblance to the popular Disney elephant. “Dumbo octopus are a rare and unusual species that live on the seafloor,” adds Verhoeff in the statement. “They reproduce and grow slowly, are very soft and gelatinous and, unlike other octopus, they produce no ink and cannot change color.” Some of the Investigator’s other recent discoveries include the painted hornshark, the parallel-spine scorpionfish and an “incredibly rare” blind cusk eel. These creatures all add to scientists’ understanding of seafloor habitats in Western Australia. A researcher holds the painted hornshark, which was discovered on the Investigator's 2022 expedition. Frederique Olivier / CSIRO Scientists discovered the parallel-spine scorpionfish on the 2022 research voyage. Frederique Olivier / CSIRO The findings also “help marine managers, such as Parks Australia, better conserve and protect the incredible diversity of marine life that inhabits Australia’s oceans,” says Venetia Joscelyne, the CSIRO Marine National Facility team leader, to the Australian Broadcasting Corporation. “Incredibly, scientists estimate that there are likely more than 1,000 new species waiting to be described from specimens collected on CSIRO RV Investigator voyages over the past ten years,” she adds in the statement. If you want to feel like you’re part of the adventure, you can watch a live stream of the vessel on its journey of discovery. Get the latest stories in your inbox every weekday.
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  • I helped a lost dog’s AirTag ping its owner: An ode to replaceable batteries

    A successful game of fetch

    I helped a lost dog’s AirTag ping its owner: An ode to replaceable batteries

    The most repair-friendly device Apple makes needs to stick with coin batteries.

    Kevin Purdy



    May 21, 2025 5:31 pm

    |

    24

    This is Serene, a 7-year-old pitbull mix available for adoption at the Humane Rescue Alliance in Washington, DC.

    Credit:

    Humane Rescue Alliance

    This is Serene, a 7-year-old pitbull mix available for adoption at the Humane Rescue Alliance in Washington, DC.

    Credit:

    Humane Rescue Alliance

    Story text

    Size

    Small
    Standard
    Large

    Width
    *

    Standard
    Wide

    Links

    Standard
    Orange

    * Subscribers only
      Learn more

    Out of all the books I read for my formal education, one bit, from one slim paperback, has lodged the deepest into my brain.
    William Blundell's The Art and Craft of Feature Writing offers a "selective list of what readers like." It starts with a definitive No. 1: "Dogs, followed by other cute animals and well-behaved small children." People, Blundell writes, are your second-best option, providing they are doing or saying something interesting.
    I have failed to provide Ars Technica readers with a dog story during nearly three years here. Today, I intend to fix that. This is a story about a dog, but also a rare optimistic take on a ubiquitous "smart" product, one that helped out a very good girl.
    Note: The images in this post are not of the aforementioned dog, so as to protect their owner's privacy. The Humane Rescue Alliance of Washington, DC, provided photos of adoptable dogs with some resemblance to that dog.
    Hello, stranger
    My wife and I were sitting with our dog on our front porch on a recent weekend morning. We were drinking coffee, reading, and enjoying DC's tiny window for temperate spring weather. I went inside for a moment; when I came back, my dog was inside, but my wife was not. Confused, I cracked open the door to look out. A dog, not my own, stuck its nose into the door gap, eager to sniff me out.
    "There's a dog here?" my wife said, partly to herself. "She just ran up on the porch. I have no idea where she came from."

    Rexi, a nearly 3-year-old mixed breed, is being fostered and ready for adoption at the Humane Rescue Alliance. The author's wife thinks Rexi looks the most like their unexpected dog visitor.

    Credit:
    Humane Rescue Alliance

    Rexi, a nearly 3-year-old mixed breed, is being fostered and ready for adoption at the Humane Rescue Alliance. The author's wife thinks Rexi looks the most like their unexpected dog visitor.

    Credit:

    Humane Rescue Alliance

    I secured my dog inside, then headed out to meet this fast-moving but friendly interloper. She had a collar, but no leash, and looked well-groomed, healthy, and lightly frantic. The collar had a silicone band on it, holding one of Apple's AirTags underneath. I pulled out the AirTag, tapped it against my phone, and nothing happened.
    While my wife posted on our neighborhood's various social outlets, I went into the garage and grabbed a CR2032 battery. That's not something everyone has, but I have a few AirTags, along with a bit of a home automation habit. After some pressing, twisting, and replacing, the AirTag beeped and returned to service.

    I tapped the AirTag against my phone, this time receiving a link to a webpage with the tag's serial number and the last four digits of its owner's phone number. I had not yet needed to actually find something truly lost with an AirTag, so I looked up how it worked. Once you set an AirTag in your Apple account to "Lost" status, you can then choose to have a full phone number and message appear to anybody who taps it with their device. If you don't know that your AirTag or Find-My-compatible item is missing and mark it that way, you can't preemptively have it offer up details. Maybe Apple should change that, for certain kinds of tracking.

    Noma, a 1-year-old pit bull mix, at the Humane Rescue Alliance.

    Credit:
    Humane Rescue Alliance

    Noma, a 1-year-old pit bull mix, at the Humane Rescue Alliance.

    Credit:

    Humane Rescue Alliance

    I had to leave the house, leaving my wife to negotiate space and sight lines between our concerned, confused dog and this excited newcomer. The local animal control encouraged my wife to monitor social channels before dropping the dog off at their facility. After two hours of unexpected fostering, we were anxiously texting one another. We were glad to have gotten this dog off the street and into a home with leashes and a crate available, but we had to make a decision before the animal shelter closed for the day.
    Then the doorbell rang. The dog's owner, led by the AirTag, asked if we had her dog. She explained how the dog got loose and pledged to keep a fresh battery in there from now on. My wife said goodbye to her temporary charge, and I came home to find both her and my dog far more relaxed.
    Maybe the dog's owner would have seen postings on Facebook or Nextdoor, though I cannot blame anybody who doesn't want those networks in their life. Perhaps a neighborhood phone chain would have come through, or the shelter could have connected us. But Apple's coin battery-powered nub came through in the nick of time, and I'm grateful.

    That’s a good AirTag—now, stay

    Cresha, a 3-year-old mixed-breed dog, is available for adoption.

    Credit:
    Humane Rescue Alliance

    Cresha, a 3-year-old mixed-breed dog, is available for adoption.

    Credit:

    Humane Rescue Alliance

    I was working at iFixit when rumors circulated about Apple developing a "Tile-like" item tracker in early 2019. The teardown and communications teams at iFixit were largely expecting Apple to release another tiny product that was impossible to fix or have its batteries swapped, filling the gaps in landfills alongside AirPods. Tile, one of the first in the Bluetooth tracking market, had introduced replaceable batteries a few months prior. But Apple, at that point still defending its butterfly MacBook keyboards and holding tight to Lightning ports, seemed unlikely to go the way of the common denominator.
    But Apple chose wisely. After addressing some of the early concerns about their potential misuses, AirTags have become very handy devices. Some dog owners go for GPS tracker collars, which might fare better in rural areas. But it's a good bet that somebody with an iPhone will get close enough to your dog—or wallet, or keys—to update its location. Even if they don't have an iPhone to provide a location ping, they can get some information on who owns this tag.
    Apple is seemingly gearing up to offer a new AirTag, one with purportedly greater range and fewer avenues for privacy-invading misuse. I humbly request that the new model continue to be powered by a coin cell battery. When something important goes missing—especially something that likes ear scritches and pumpkin treats—it is best not to have to find a charging cable or magnetic charging pad, or discover the cells inside are dead. Coin cells are not perfectly recyclable, because nothing really is, but they're generally much easier to handle than lithium-ion waste.
    I have AirTags on my family's bikes, keys, wallets, and a couple other things. Depending on what the next AirTag looks like, I'm keen to get one on my dog's collar, too. Take the battery warnings seriously, and they can help some wayward good boys and girls. And I hope they made this human, telling a story about coin batteries, momentarily interesting.

    Kevin Purdy
    Senior Technology Reporter

    Kevin Purdy
    Senior Technology Reporter

    Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch.

    24 Comments
    #helped #lost #dogs #airtag #ping
    I helped a lost dog’s AirTag ping its owner: An ode to replaceable batteries
    A successful game of fetch I helped a lost dog’s AirTag ping its owner: An ode to replaceable batteries The most repair-friendly device Apple makes needs to stick with coin batteries. Kevin Purdy – May 21, 2025 5:31 pm | 24 This is Serene, a 7-year-old pitbull mix available for adoption at the Humane Rescue Alliance in Washington, DC. Credit: Humane Rescue Alliance This is Serene, a 7-year-old pitbull mix available for adoption at the Humane Rescue Alliance in Washington, DC. Credit: Humane Rescue Alliance Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Out of all the books I read for my formal education, one bit, from one slim paperback, has lodged the deepest into my brain. William Blundell's The Art and Craft of Feature Writing offers a "selective list of what readers like." It starts with a definitive No. 1: "Dogs, followed by other cute animals and well-behaved small children." People, Blundell writes, are your second-best option, providing they are doing or saying something interesting. I have failed to provide Ars Technica readers with a dog story during nearly three years here. Today, I intend to fix that. This is a story about a dog, but also a rare optimistic take on a ubiquitous "smart" product, one that helped out a very good girl. Note: The images in this post are not of the aforementioned dog, so as to protect their owner's privacy. The Humane Rescue Alliance of Washington, DC, provided photos of adoptable dogs with some resemblance to that dog. Hello, stranger My wife and I were sitting with our dog on our front porch on a recent weekend morning. We were drinking coffee, reading, and enjoying DC's tiny window for temperate spring weather. I went inside for a moment; when I came back, my dog was inside, but my wife was not. Confused, I cracked open the door to look out. A dog, not my own, stuck its nose into the door gap, eager to sniff me out. "There's a dog here?" my wife said, partly to herself. "She just ran up on the porch. I have no idea where she came from." Rexi, a nearly 3-year-old mixed breed, is being fostered and ready for adoption at the Humane Rescue Alliance. The author's wife thinks Rexi looks the most like their unexpected dog visitor. Credit: Humane Rescue Alliance Rexi, a nearly 3-year-old mixed breed, is being fostered and ready for adoption at the Humane Rescue Alliance. The author's wife thinks Rexi looks the most like their unexpected dog visitor. Credit: Humane Rescue Alliance I secured my dog inside, then headed out to meet this fast-moving but friendly interloper. She had a collar, but no leash, and looked well-groomed, healthy, and lightly frantic. The collar had a silicone band on it, holding one of Apple's AirTags underneath. I pulled out the AirTag, tapped it against my phone, and nothing happened. While my wife posted on our neighborhood's various social outlets, I went into the garage and grabbed a CR2032 battery. That's not something everyone has, but I have a few AirTags, along with a bit of a home automation habit. After some pressing, twisting, and replacing, the AirTag beeped and returned to service. I tapped the AirTag against my phone, this time receiving a link to a webpage with the tag's serial number and the last four digits of its owner's phone number. I had not yet needed to actually find something truly lost with an AirTag, so I looked up how it worked. Once you set an AirTag in your Apple account to "Lost" status, you can then choose to have a full phone number and message appear to anybody who taps it with their device. If you don't know that your AirTag or Find-My-compatible item is missing and mark it that way, you can't preemptively have it offer up details. Maybe Apple should change that, for certain kinds of tracking. Noma, a 1-year-old pit bull mix, at the Humane Rescue Alliance. Credit: Humane Rescue Alliance Noma, a 1-year-old pit bull mix, at the Humane Rescue Alliance. Credit: Humane Rescue Alliance I had to leave the house, leaving my wife to negotiate space and sight lines between our concerned, confused dog and this excited newcomer. The local animal control encouraged my wife to monitor social channels before dropping the dog off at their facility. After two hours of unexpected fostering, we were anxiously texting one another. We were glad to have gotten this dog off the street and into a home with leashes and a crate available, but we had to make a decision before the animal shelter closed for the day. Then the doorbell rang. The dog's owner, led by the AirTag, asked if we had her dog. She explained how the dog got loose and pledged to keep a fresh battery in there from now on. My wife said goodbye to her temporary charge, and I came home to find both her and my dog far more relaxed. Maybe the dog's owner would have seen postings on Facebook or Nextdoor, though I cannot blame anybody who doesn't want those networks in their life. Perhaps a neighborhood phone chain would have come through, or the shelter could have connected us. But Apple's coin battery-powered nub came through in the nick of time, and I'm grateful. That’s a good AirTag—now, stay Cresha, a 3-year-old mixed-breed dog, is available for adoption. Credit: Humane Rescue Alliance Cresha, a 3-year-old mixed-breed dog, is available for adoption. Credit: Humane Rescue Alliance I was working at iFixit when rumors circulated about Apple developing a "Tile-like" item tracker in early 2019. The teardown and communications teams at iFixit were largely expecting Apple to release another tiny product that was impossible to fix or have its batteries swapped, filling the gaps in landfills alongside AirPods. Tile, one of the first in the Bluetooth tracking market, had introduced replaceable batteries a few months prior. But Apple, at that point still defending its butterfly MacBook keyboards and holding tight to Lightning ports, seemed unlikely to go the way of the common denominator. But Apple chose wisely. After addressing some of the early concerns about their potential misuses, AirTags have become very handy devices. Some dog owners go for GPS tracker collars, which might fare better in rural areas. But it's a good bet that somebody with an iPhone will get close enough to your dog—or wallet, or keys—to update its location. Even if they don't have an iPhone to provide a location ping, they can get some information on who owns this tag. Apple is seemingly gearing up to offer a new AirTag, one with purportedly greater range and fewer avenues for privacy-invading misuse. I humbly request that the new model continue to be powered by a coin cell battery. When something important goes missing—especially something that likes ear scritches and pumpkin treats—it is best not to have to find a charging cable or magnetic charging pad, or discover the cells inside are dead. Coin cells are not perfectly recyclable, because nothing really is, but they're generally much easier to handle than lithium-ion waste. I have AirTags on my family's bikes, keys, wallets, and a couple other things. Depending on what the next AirTag looks like, I'm keen to get one on my dog's collar, too. Take the battery warnings seriously, and they can help some wayward good boys and girls. And I hope they made this human, telling a story about coin batteries, momentarily interesting. Kevin Purdy Senior Technology Reporter Kevin Purdy Senior Technology Reporter Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch. 24 Comments #helped #lost #dogs #airtag #ping
    ARSTECHNICA.COM
    I helped a lost dog’s AirTag ping its owner: An ode to replaceable batteries
    A successful game of fetch I helped a lost dog’s AirTag ping its owner: An ode to replaceable batteries The most repair-friendly device Apple makes needs to stick with coin batteries. Kevin Purdy – May 21, 2025 5:31 pm | 24 This is Serene, a 7-year-old pitbull mix available for adoption at the Humane Rescue Alliance in Washington, DC. Credit: Humane Rescue Alliance This is Serene, a 7-year-old pitbull mix available for adoption at the Humane Rescue Alliance in Washington, DC. Credit: Humane Rescue Alliance Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Out of all the books I read for my formal education, one bit, from one slim paperback, has lodged the deepest into my brain. William Blundell's The Art and Craft of Feature Writing offers a "selective list of what readers like." It starts with a definitive No. 1: "Dogs, followed by other cute animals and well-behaved small children." People, Blundell writes, are your second-best option, providing they are doing or saying something interesting. I have failed to provide Ars Technica readers with a dog story during nearly three years here. Today, I intend to fix that. This is a story about a dog, but also a rare optimistic take on a ubiquitous "smart" product, one that helped out a very good girl. Note: The images in this post are not of the aforementioned dog, so as to protect their owner's privacy. The Humane Rescue Alliance of Washington, DC, provided photos of adoptable dogs with some resemblance to that dog. Hello, stranger My wife and I were sitting with our dog on our front porch on a recent weekend morning. We were drinking coffee, reading, and enjoying DC's tiny window for temperate spring weather. I went inside for a moment; when I came back, my dog was inside, but my wife was not. Confused, I cracked open the door to look out. A dog, not my own, stuck its nose into the door gap, eager to sniff me out. "There's a dog here?" my wife said, partly to herself. "She just ran up on the porch. I have no idea where she came from." Rexi, a nearly 3-year-old mixed breed, is being fostered and ready for adoption at the Humane Rescue Alliance. The author's wife thinks Rexi looks the most like their unexpected dog visitor. Credit: Humane Rescue Alliance Rexi, a nearly 3-year-old mixed breed, is being fostered and ready for adoption at the Humane Rescue Alliance. The author's wife thinks Rexi looks the most like their unexpected dog visitor. Credit: Humane Rescue Alliance I secured my dog inside, then headed out to meet this fast-moving but friendly interloper. She had a collar, but no leash, and looked well-groomed, healthy, and lightly frantic. The collar had a silicone band on it, holding one of Apple's AirTags underneath. I pulled out the AirTag, tapped it against my phone, and nothing happened. While my wife posted on our neighborhood's various social outlets (Facebook, Nextdoor, and a WhatsApp group for immediate neighbors), I went into the garage and grabbed a CR2032 battery. That's not something everyone has, but I have a few AirTags, along with a bit of a home automation habit. After some pressing, twisting, and replacing, the AirTag beeped and returned to service. I tapped the AirTag against my phone, this time receiving a link to a webpage with the tag's serial number and the last four digits of its owner's phone number. I had not yet needed to actually find something truly lost with an AirTag, so I looked up how it worked. Once you set an AirTag in your Apple account to "Lost" status, you can then choose to have a full phone number and message appear to anybody who taps it with their device (iOS or Android). If you don't know that your AirTag or Find-My-compatible item is missing and mark it that way, you can't preemptively have it offer up details. Maybe Apple should change that, for certain kinds of tracking. Noma, a 1-year-old pit bull mix, at the Humane Rescue Alliance. Credit: Humane Rescue Alliance Noma, a 1-year-old pit bull mix, at the Humane Rescue Alliance. Credit: Humane Rescue Alliance I had to leave the house, leaving my wife to negotiate space and sight lines between our concerned, confused dog and this excited newcomer. The local animal control encouraged my wife to monitor social channels before dropping the dog off at their facility. After two hours of unexpected fostering, we were anxiously texting one another. We were glad to have gotten this dog off the street and into a home with leashes and a crate available, but we had to make a decision before the animal shelter closed for the day. Then the doorbell rang. The dog's owner, led by the AirTag, asked if we had her dog. She explained how the dog got loose and pledged to keep a fresh battery in there from now on. My wife said goodbye to her temporary charge, and I came home to find both her and my dog far more relaxed. Maybe the dog's owner would have seen postings on Facebook or Nextdoor, though I cannot blame anybody who doesn't want those networks in their life. Perhaps a neighborhood phone chain would have come through, or the shelter could have connected us. But Apple's coin battery-powered nub came through in the nick of time, and I'm grateful. That’s a good AirTag—now, stay Cresha, a 3-year-old mixed-breed dog, is available for adoption. Credit: Humane Rescue Alliance Cresha, a 3-year-old mixed-breed dog, is available for adoption. Credit: Humane Rescue Alliance I was working at iFixit when rumors circulated about Apple developing a "Tile-like" item tracker in early 2019. The teardown and communications teams at iFixit were largely expecting Apple to release another tiny product that was impossible to fix or have its batteries swapped, filling the gaps in landfills alongside AirPods. Tile, one of the first in the Bluetooth tracking market, had introduced replaceable batteries a few months prior. But Apple, at that point still defending its butterfly MacBook keyboards and holding tight to Lightning ports, seemed unlikely to go the way of the common denominator. But Apple chose wisely. After addressing some of the early concerns about their potential misuses (though others remain), AirTags have become very handy devices. Some dog owners go for GPS tracker collars, which might fare better in rural areas. But it's a good bet that somebody with an iPhone will get close enough to your dog—or wallet, or keys—to update its location. Even if they don't have an iPhone to provide a location ping, they can get some information on who owns this tag. Apple is seemingly gearing up to offer a new AirTag, one with purportedly greater range and fewer avenues for privacy-invading misuse. I humbly request that the new model continue to be powered by a coin cell battery. When something important goes missing—especially something that likes ear scritches and pumpkin treats—it is best not to have to find a charging cable or magnetic charging pad, or discover the cells inside are dead. Coin cells are not perfectly recyclable, because nothing really is, but they're generally much easier to handle than lithium-ion waste. I have AirTags on my family's bikes, keys, wallets, and a couple other things. Depending on what the next AirTag looks like, I'm keen to get one on my dog's collar, too. Take the battery warnings seriously, and they can help some wayward good boys and girls. And I hope they made this human, telling a story about coin batteries, momentarily interesting. Kevin Purdy Senior Technology Reporter Kevin Purdy Senior Technology Reporter Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch. 24 Comments
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