(Rev-Share) Recruiting: Game Visual Designer (3D & Animation + 2D/UI) for “Clocked In”
Author
Project Overview“Clocked In” :A multiplayer survival-stealth game set in a retro PSX-style office environment. Players take on the roles of office workers striving to meet weekly quotas to avoid termination. Each in-game day runs from 9 AM to 5 PM, during which players must complete tasks, manage stress levels, and evade roaming adversaries like aggressive supervisors and tattletale interns. The game spans four in-game weeks, with escalating challenges each week. Success is measured by meeting individual quotas, and top performers are rewarded with the "Employee of the Month" title, granting stress relief benefits. I'm planning to develop this game using the GODOT engine.Goal: Meet weekly quotas or get “terminated”Loop: 9 AM–5 PM workdays, manage stress, avoid supervisors & tattletalesProgression: Four in-game weeks, escalating challenges, “Employee of the Month” rewardsEngine: Godot
Looking forGame Visual DesignerPrimarily 3D modeling & animation2D art and UX/UI skills a plus
Our Talent So Far2× Programmers2× Sound Designers1.5× 3D Artist1× Game DesignerTimeline~1 yearContactDiscord: scuffedalex9 please DM if interested!
#revshare #recruiting #game #visual #designer
(Rev-Share) Recruiting: Game Visual Designer (3D & Animation + 2D/UI) for “Clocked In”
Author
Project Overview“Clocked In” :A multiplayer survival-stealth game set in a retro PSX-style office environment. Players take on the roles of office workers striving to meet weekly quotas to avoid termination. Each in-game day runs from 9 AM to 5 PM, during which players must complete tasks, manage stress levels, and evade roaming adversaries like aggressive supervisors and tattletale interns. The game spans four in-game weeks, with escalating challenges each week. Success is measured by meeting individual quotas, and top performers are rewarded with the "Employee of the Month" title, granting stress relief benefits. I'm planning to develop this game using the GODOT engine.Goal: Meet weekly quotas or get “terminated”Loop: 9 AM–5 PM workdays, manage stress, avoid supervisors & tattletalesProgression: Four in-game weeks, escalating challenges, “Employee of the Month” rewardsEngine: Godot
Looking forGame Visual DesignerPrimarily 3D modeling & animation2D art and UX/UI skills a plus
Our Talent So Far2× Programmers2× Sound Designers1.5× 3D Artist1× Game DesignerTimeline~1 yearContactDiscord: scuffedalex9 please DM if interested!
#revshare #recruiting #game #visual #designer
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