• Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk

    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballswho actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg// How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 peoplewere let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times// National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House//  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one.
    #patch #notes #xbox #debuts #its
    Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk
    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballswho actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg// How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 peoplewere let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times// National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House//  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one. #patch #notes #xbox #debuts #its
    WWW.GAMEDEVELOPER.COM
    Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk
    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballs (read: this writer) who actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg (paywalled) // How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 people (roughly 30 percent of the studio's headcount) were let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times (paywalled) // National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House (YouTube) //  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one.
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  • Jagex announces layoffs as it pauses Old School RuneScape's community server project

    A Jagex employee has claimed that the "majority" of those affected were from "non-game dev and non-player facing areas."
    #jagex #announces #layoffs #pauses #old
    Jagex announces layoffs as it pauses Old School RuneScape's community server project
    A Jagex employee has claimed that the "majority" of those affected were from "non-game dev and non-player facing areas." #jagex #announces #layoffs #pauses #old
    HITMARKER.NET
    Jagex announces layoffs as it pauses Old School RuneScape's community server project
    A Jagex employee has claimed that the "majority" of those affected were from "non-game dev and non-player facing areas."
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  • RuneScape studio Jagex lays off an undisclosed number of 'non-player facing' staff

    RuneScape developer Jagex has laid off an undisclosed number of staff from 'non-game development roles, which was confirmed today by the studio.Reported by PCGamer, the layoffs first came to light on the RuneScape subreddit, with users noticing moderators missing all of a sudden. A mod that goes by Hooli replied to the thread mentioning the job cuts. They added that the majority of the layoffs were "from non-game dev and non-player facing areas," adding that the roadmap for RuneSpace: Dragonwilds, which launched into Steam early access two months ago, “won’t change because of these job reductions.”“We’ll continue the great path we've been on with our content,” Hooli added."Changes to operational structure" at JagexAccording to the studio, the layoffs, presented as “changes to our operational structure,” were part of a strategy to build “the best experiences for players and grow the RuneScape community.” The goals are to “reduce complexity, increase agility, and ensure we are fully focused on the areas that matter most-our games, our players, and our future.”While Jagex declined to disclose the exact number of employees affected, it says the vast majority are within the operations and administrative support teams.Related:“We recognize that any change of this nature is difficult, and we are committed to supporting all impacted employees throughout the transition,” the company addded, although it didn’t share specifics about how it plans to provide support.Jagex reported profit growth for the seventh year in a row at the end of 2022, four years after shutting down RuneScape Classic, ending a 17-year-old run. The studio was then acquired by private equity firms CVC Capital and Haveli Investments in February 2024. A month later, CEO Phil Mansell departed the studio after eight years. CVC Capital advisor and Jagex board member Jon Bellami then took helm of the studio.
    #runescape #studio #jagex #lays #off
    RuneScape studio Jagex lays off an undisclosed number of 'non-player facing' staff
    RuneScape developer Jagex has laid off an undisclosed number of staff from 'non-game development roles, which was confirmed today by the studio.Reported by PCGamer, the layoffs first came to light on the RuneScape subreddit, with users noticing moderators missing all of a sudden. A mod that goes by Hooli replied to the thread mentioning the job cuts. They added that the majority of the layoffs were "from non-game dev and non-player facing areas," adding that the roadmap for RuneSpace: Dragonwilds, which launched into Steam early access two months ago, “won’t change because of these job reductions.”“We’ll continue the great path we've been on with our content,” Hooli added."Changes to operational structure" at JagexAccording to the studio, the layoffs, presented as “changes to our operational structure,” were part of a strategy to build “the best experiences for players and grow the RuneScape community.” The goals are to “reduce complexity, increase agility, and ensure we are fully focused on the areas that matter most-our games, our players, and our future.”While Jagex declined to disclose the exact number of employees affected, it says the vast majority are within the operations and administrative support teams.Related:“We recognize that any change of this nature is difficult, and we are committed to supporting all impacted employees throughout the transition,” the company addded, although it didn’t share specifics about how it plans to provide support.Jagex reported profit growth for the seventh year in a row at the end of 2022, four years after shutting down RuneScape Classic, ending a 17-year-old run. The studio was then acquired by private equity firms CVC Capital and Haveli Investments in February 2024. A month later, CEO Phil Mansell departed the studio after eight years. CVC Capital advisor and Jagex board member Jon Bellami then took helm of the studio. #runescape #studio #jagex #lays #off
    WWW.GAMEDEVELOPER.COM
    RuneScape studio Jagex lays off an undisclosed number of 'non-player facing' staff
    RuneScape developer Jagex has laid off an undisclosed number of staff from 'non-game development roles, which was confirmed today by the studio.Reported by PCGamer, the layoffs first came to light on the RuneScape subreddit, with users noticing moderators missing all of a sudden. A mod that goes by Hooli replied to the thread mentioning the job cuts. They added that the majority of the layoffs were "from non-game dev and non-player facing areas," adding that the roadmap for RuneSpace: Dragonwilds, which launched into Steam early access two months ago, “won’t change because of these job reductions.”“We’ll continue the great path we've been on with our content,” Hooli added."Changes to operational structure" at JagexAccording to the studio (via a statement sent to PCGamer), the layoffs, presented as “changes to our operational structure,” were part of a strategy to build “the best experiences for players and grow the RuneScape community.” The goals are to “reduce complexity, increase agility, and ensure we are fully focused on the areas that matter most-our games, our players, and our future.”While Jagex declined to disclose the exact number of employees affected, it says the vast majority are within the operations and administrative support teams.Related:“We recognize that any change of this nature is difficult, and we are committed to supporting all impacted employees throughout the transition,” the company addded, although it didn’t share specifics about how it plans to provide support.Jagex reported profit growth for the seventh year in a row at the end of 2022, four years after shutting down RuneScape Classic, ending a 17-year-old run. The studio was then acquired by private equity firms CVC Capital and Haveli Investments in February 2024. A month later, CEO Phil Mansell departed the studio after eight years. CVC Capital advisor and Jagex board member Jon Bellami then took helm of the studio.
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  • How To Start Strong In Doom: The Dark Ages, How To Master Sciel In Clair Obscur, And More Of The Week's Top Tips

    Start SlideshowStart SlideshowImage: id Software, id Software, id Software, id Software, Jagex Ltd, Screenshot: Sandfall Interactive / Claire Jackson / Kotaku, Sandfall Interactive / Kotaku, id Software / Kotaku, Bethesda / Brandon Morgan / Kotaku, Ubisoft / KotakuThis week we’ll tell you how to which upgrades to grab early in Doom: The Dark Ages as you strive to become the best Doom Slayer you can be. We’ll also help you master Sciel in Clair Obscur, find the right home for you in Oblivion Remastered, and more.Previous SlideNext SlideList slidesDoom: The Dark Ages’ Demon-Slaughtering Campaign Has A Healthy RuntimeImage: id SoftwareWhether you’re used to ripping through Imps and Hell Knights in previous Doom titles or have found yourself intrigued for the first time by Doom: The Dark Ages’ medieval demon butchering, it’s never been a better time to be a Doom Slayer. This thrilling first-person shooter once again sends you to shoot and pummel your way through hell’s hordes, this time while exploring a more ancient fantasy backdrop and wielding a powerful new shield. - Billy Givens Read MorePrevious SlideNext SlideList slidesA Beginner’s Guide To Mastering Sciel In Clair Obscur: Expedition 33Screenshot: Sandfall Interactive / Claire Jackson / KotakuWhen you reconnect with Sciel in the Gestral Village, she’s been champion at their local arena tournament for a while, and absolutely dominant at that, like a sexy, French Roman Reigns or something. It’s not till you finally get around to using her in your party that you really figure out why. She obviously took it easy on you in your arena fight. If Sciel wanted to, she could turn your ass into mirepoix faster than she puts up her ponytail. - Justin Clark Read MorePrevious SlideNext SlideList slidesShould You Attack Troubadour In Clair Obscur: Expedition 33?Screenshot: Sandfall Interactive / KotakuIn Clair Obscur: Expedition 33, there are friendly Nevrons that’ll ask you to take on their request. Completing them often provides useful rewards. You can also attack them after finishing their quests, but we don’t recommend that for reasons we’ll get into a little bit. - George Yang Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages: Four Essential Tips For Becoming UnstoppableImage: id SoftwareDoom: The Dark Ages puts players back in the role of the Doom Slayer once more; but things look quite a bit different than they did in previous outings. Serving as a prequel to 2016's Doom, this newest entry in the franchise features a heavy medieval flavor, so you’ll need to master using a shield and flail alongside the usual bevy of deadly guns you’ve come to expect. If you’re diving into the game and want a few tips on how to approach this fresh take on the series, we’ve got you covered below. - Billy Givens Read MorePrevious SlideNext SlideList slidesYou Need To Smash Up These Creepy Wolf Statues In Doom: The Dark Ages’ ‘Ancestral Forge’ LevelScreenshot: id Software / KotakuAside from a more ambitious narrative scope, Doom: The Dark Ages also introduced semi open-world areas where you can take in the level at your own pace. “Ancestral Forge,” the ninth mission in the game, is the second of these, after “The Siege Part One.” - George Yang Read MorePrevious SlideNext SlideList slidesGrab These Excellent Upgrades First In Doom: The Dark AgesImage: id SoftwareIf you’re diligent about fully clearing each mission in Doom: The Dark Ages, you’ll eventually have enough gold and rubies to purchase every upgrade in the game to become the ultimate version of the Doom Slayer. In the long run, which upgrade paths you prioritize will be based on which guns and abilities you vibe with the most. But the game’s opening hours throw a lot of options at you with limited upgrade resources, so I figured I’d fill you in on the upgrade paths that I found offered the most value as I acclimated to the game’s pacing and expectations. - Billy Givens Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages Makes Changing Skins A Little ConfusingImage: id SoftwareThere are multiple ways to get weapon skins in Doom: The Dark Ages. You can find them scattered throughout levels, or earn them by completing mission challenges and milestones, both of which you can find by looking through your menus. You can even get some skins for the Doom Slayer, his dragon, and his Atlanby completing the game on higher difficulties or purchasing the Premium Edition. - Billy Givens Read MorePrevious SlideNext SlideList slidesHow To Start Living Your Best Fantasy Life In RuneScape DragonwildImage: Jagex LtdRuneScape Dragonwilds wound up becoming a surprise hit seemingly overnight. It’s a far-cry from the original RuneScape, which was a grind heavy MMORPG with way too many skills to count. This is something more, something akin to Valheim or Enshrouded. But even if you have experience in survival/crafting games, this one does things a little differently. After spending an hour with the game, there are a few things you should know before diving into RuneScape Dragonwilds! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesPut Down Some Roots In Cyrodiil With Your Own House In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuAs you explore the lands of Cyrodiil, you’ll find that waiting in the entrance of a cave or renting a room at the local inn doesn’t suffice for very long. You desire more, a place to call your own, a spot to put down roots in this fantasy land. You need a house in Oblivion Remastered for numerous reasons, and it’s not to entice an Argonian over for a wine and dine evening. Hey, I don’t judge! But a house comes with amenities such as a free bed, a non-respawning container, and upgrades that allow you to keep up with ever-leveling foes. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow To Defeat The Mourner In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuSame old goddamn story every time. An old crush comes calling saying it’s been a while, we should get lunch, catch up. Also, by the way, I know we haven’t been close in a real long time but it’s been a rough couple of months, will you murder several dozen people in honor of my dead brother the warlord? I’m usually not like this. I just don’t have anyone else to turn to. Tale as old as time. - Justin Clark Read More
    #how #start #strong #doom #dark
    How To Start Strong In Doom: The Dark Ages, How To Master Sciel In Clair Obscur, And More Of The Week's Top Tips
    Start SlideshowStart SlideshowImage: id Software, id Software, id Software, id Software, Jagex Ltd, Screenshot: Sandfall Interactive / Claire Jackson / Kotaku, Sandfall Interactive / Kotaku, id Software / Kotaku, Bethesda / Brandon Morgan / Kotaku, Ubisoft / KotakuThis week we’ll tell you how to which upgrades to grab early in Doom: The Dark Ages as you strive to become the best Doom Slayer you can be. We’ll also help you master Sciel in Clair Obscur, find the right home for you in Oblivion Remastered, and more.Previous SlideNext SlideList slidesDoom: The Dark Ages’ Demon-Slaughtering Campaign Has A Healthy RuntimeImage: id SoftwareWhether you’re used to ripping through Imps and Hell Knights in previous Doom titles or have found yourself intrigued for the first time by Doom: The Dark Ages’ medieval demon butchering, it’s never been a better time to be a Doom Slayer. This thrilling first-person shooter once again sends you to shoot and pummel your way through hell’s hordes, this time while exploring a more ancient fantasy backdrop and wielding a powerful new shield. - Billy Givens Read MorePrevious SlideNext SlideList slidesA Beginner’s Guide To Mastering Sciel In Clair Obscur: Expedition 33Screenshot: Sandfall Interactive / Claire Jackson / KotakuWhen you reconnect with Sciel in the Gestral Village, she’s been champion at their local arena tournament for a while, and absolutely dominant at that, like a sexy, French Roman Reigns or something. It’s not till you finally get around to using her in your party that you really figure out why. She obviously took it easy on you in your arena fight. If Sciel wanted to, she could turn your ass into mirepoix faster than she puts up her ponytail. - Justin Clark Read MorePrevious SlideNext SlideList slidesShould You Attack Troubadour In Clair Obscur: Expedition 33?Screenshot: Sandfall Interactive / KotakuIn Clair Obscur: Expedition 33, there are friendly Nevrons that’ll ask you to take on their request. Completing them often provides useful rewards. You can also attack them after finishing their quests, but we don’t recommend that for reasons we’ll get into a little bit. - George Yang Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages: Four Essential Tips For Becoming UnstoppableImage: id SoftwareDoom: The Dark Ages puts players back in the role of the Doom Slayer once more; but things look quite a bit different than they did in previous outings. Serving as a prequel to 2016's Doom, this newest entry in the franchise features a heavy medieval flavor, so you’ll need to master using a shield and flail alongside the usual bevy of deadly guns you’ve come to expect. If you’re diving into the game and want a few tips on how to approach this fresh take on the series, we’ve got you covered below. - Billy Givens Read MorePrevious SlideNext SlideList slidesYou Need To Smash Up These Creepy Wolf Statues In Doom: The Dark Ages’ ‘Ancestral Forge’ LevelScreenshot: id Software / KotakuAside from a more ambitious narrative scope, Doom: The Dark Ages also introduced semi open-world areas where you can take in the level at your own pace. “Ancestral Forge,” the ninth mission in the game, is the second of these, after “The Siege Part One.” - George Yang Read MorePrevious SlideNext SlideList slidesGrab These Excellent Upgrades First In Doom: The Dark AgesImage: id SoftwareIf you’re diligent about fully clearing each mission in Doom: The Dark Ages, you’ll eventually have enough gold and rubies to purchase every upgrade in the game to become the ultimate version of the Doom Slayer. In the long run, which upgrade paths you prioritize will be based on which guns and abilities you vibe with the most. But the game’s opening hours throw a lot of options at you with limited upgrade resources, so I figured I’d fill you in on the upgrade paths that I found offered the most value as I acclimated to the game’s pacing and expectations. - Billy Givens Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages Makes Changing Skins A Little ConfusingImage: id SoftwareThere are multiple ways to get weapon skins in Doom: The Dark Ages. You can find them scattered throughout levels, or earn them by completing mission challenges and milestones, both of which you can find by looking through your menus. You can even get some skins for the Doom Slayer, his dragon, and his Atlanby completing the game on higher difficulties or purchasing the Premium Edition. - Billy Givens Read MorePrevious SlideNext SlideList slidesHow To Start Living Your Best Fantasy Life In RuneScape DragonwildImage: Jagex LtdRuneScape Dragonwilds wound up becoming a surprise hit seemingly overnight. It’s a far-cry from the original RuneScape, which was a grind heavy MMORPG with way too many skills to count. This is something more, something akin to Valheim or Enshrouded. But even if you have experience in survival/crafting games, this one does things a little differently. After spending an hour with the game, there are a few things you should know before diving into RuneScape Dragonwilds! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesPut Down Some Roots In Cyrodiil With Your Own House In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuAs you explore the lands of Cyrodiil, you’ll find that waiting in the entrance of a cave or renting a room at the local inn doesn’t suffice for very long. You desire more, a place to call your own, a spot to put down roots in this fantasy land. You need a house in Oblivion Remastered for numerous reasons, and it’s not to entice an Argonian over for a wine and dine evening. Hey, I don’t judge! But a house comes with amenities such as a free bed, a non-respawning container, and upgrades that allow you to keep up with ever-leveling foes. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow To Defeat The Mourner In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuSame old goddamn story every time. An old crush comes calling saying it’s been a while, we should get lunch, catch up. Also, by the way, I know we haven’t been close in a real long time but it’s been a rough couple of months, will you murder several dozen people in honor of my dead brother the warlord? I’m usually not like this. I just don’t have anyone else to turn to. Tale as old as time. - Justin Clark Read More #how #start #strong #doom #dark
    KOTAKU.COM
    How To Start Strong In Doom: The Dark Ages, How To Master Sciel In Clair Obscur, And More Of The Week's Top Tips
    Start SlideshowStart SlideshowImage: id Software, id Software, id Software, id Software, Jagex Ltd, Screenshot: Sandfall Interactive / Claire Jackson / Kotaku, Sandfall Interactive / Kotaku, id Software / Kotaku, Bethesda / Brandon Morgan / Kotaku, Ubisoft / KotakuThis week we’ll tell you how to which upgrades to grab early in Doom: The Dark Ages as you strive to become the best Doom Slayer you can be. We’ll also help you master Sciel in Clair Obscur, find the right home for you in Oblivion Remastered, and more.Previous SlideNext SlideList slidesDoom: The Dark Ages’ Demon-Slaughtering Campaign Has A Healthy RuntimeImage: id SoftwareWhether you’re used to ripping through Imps and Hell Knights in previous Doom titles or have found yourself intrigued for the first time by Doom: The Dark Ages’ medieval demon butchering, it’s never been a better time to be a Doom Slayer. This thrilling first-person shooter once again sends you to shoot and pummel your way through hell’s hordes, this time while exploring a more ancient fantasy backdrop and wielding a powerful new shield. - Billy Givens Read MorePrevious SlideNext SlideList slidesA Beginner’s Guide To Mastering Sciel In Clair Obscur: Expedition 33Screenshot: Sandfall Interactive / Claire Jackson / KotakuWhen you reconnect with Sciel in the Gestral Village, she’s been champion at their local arena tournament for a while, and absolutely dominant at that, like a sexy, French Roman Reigns or something. It’s not till you finally get around to using her in your party that you really figure out why. She obviously took it easy on you in your arena fight. If Sciel wanted to, she could turn your ass into mirepoix faster than she puts up her ponytail. - Justin Clark Read MorePrevious SlideNext SlideList slidesShould You Attack Troubadour In Clair Obscur: Expedition 33?Screenshot: Sandfall Interactive / KotakuIn Clair Obscur: Expedition 33, there are friendly Nevrons that’ll ask you to take on their request. Completing them often provides useful rewards. You can also attack them after finishing their quests, but we don’t recommend that for reasons we’ll get into a little bit. - George Yang Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages: Four Essential Tips For Becoming UnstoppableImage: id SoftwareDoom: The Dark Ages puts players back in the role of the Doom Slayer once more; but things look quite a bit different than they did in previous outings. Serving as a prequel to 2016's Doom, this newest entry in the franchise features a heavy medieval flavor, so you’ll need to master using a shield and flail alongside the usual bevy of deadly guns you’ve come to expect. If you’re diving into the game and want a few tips on how to approach this fresh take on the series, we’ve got you covered below. - Billy Givens Read MorePrevious SlideNext SlideList slidesYou Need To Smash Up These Creepy Wolf Statues In Doom: The Dark Ages’ ‘Ancestral Forge’ LevelScreenshot: id Software / KotakuAside from a more ambitious narrative scope, Doom: The Dark Ages also introduced semi open-world areas where you can take in the level at your own pace. “Ancestral Forge,” the ninth mission in the game, is the second of these, after “The Siege Part One.” - George Yang Read MorePrevious SlideNext SlideList slidesGrab These Excellent Upgrades First In Doom: The Dark AgesImage: id SoftwareIf you’re diligent about fully clearing each mission in Doom: The Dark Ages, you’ll eventually have enough gold and rubies to purchase every upgrade in the game to become the ultimate version of the Doom Slayer. In the long run, which upgrade paths you prioritize will be based on which guns and abilities you vibe with the most. But the game’s opening hours throw a lot of options at you with limited upgrade resources, so I figured I’d fill you in on the upgrade paths that I found offered the most value as I acclimated to the game’s pacing and expectations. - Billy Givens Read MorePrevious SlideNext SlideList slidesDoom: The Dark Ages Makes Changing Skins A Little ConfusingImage: id SoftwareThere are multiple ways to get weapon skins in Doom: The Dark Ages. You can find them scattered throughout levels (indicated by a paintbrush icon), or earn them by completing mission challenges and milestones, both of which you can find by looking through your menus. You can even get some skins for the Doom Slayer, his dragon, and his Atlan (mech) by completing the game on higher difficulties or purchasing the Premium Edition. - Billy Givens Read MorePrevious SlideNext SlideList slidesHow To Start Living Your Best Fantasy Life In RuneScape DragonwildImage: Jagex LtdRuneScape Dragonwilds wound up becoming a surprise hit seemingly overnight. It’s a far-cry from the original RuneScape, which was a grind heavy MMORPG with way too many skills to count. This is something more, something akin to Valheim or Enshrouded. But even if you have experience in survival/crafting games, this one does things a little differently. After spending an hour with the game, there are a few things you should know before diving into RuneScape Dragonwilds! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesPut Down Some Roots In Cyrodiil With Your Own House In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuAs you explore the lands of Cyrodiil, you’ll find that waiting in the entrance of a cave or renting a room at the local inn doesn’t suffice for very long. You desire more, a place to call your own, a spot to put down roots in this fantasy land. You need a house in Oblivion Remastered for numerous reasons, and it’s not to entice an Argonian over for a wine and dine evening. Hey, I don’t judge! But a house comes with amenities such as a free bed, a non-respawning container, and upgrades that allow you to keep up with ever-leveling foes. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow To Defeat The Mourner In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuSame old goddamn story every time. An old crush comes calling saying it’s been a while, we should get lunch, catch up. Also, by the way, I know we haven’t been close in a real long time but it’s been a rough couple of months, will you murder several dozen people in honor of my dead brother the warlord? I’m usually not like this. I just don’t have anyone else to turn to. Tale as old as time. - Justin Clark Read More
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  • 25 years in, Havok unveils royalty-free pricing for budgets up to $20 million
    For 25 years the logo of middleware tech company Havok has graced the loading screens of big-budget games from across the industry.
    Its plugins drive the ragdoll and particle physics of games like Helldivers 2, its cloth simulation technology makes the capes of Destiny 2 flap in the wind, and its pathfinding tech helps the monstrosities of Elden Ring wander the The Lands Between.Despite how far its name has traveled, the company's kept a low profile in that time, letting its clients take the bulk of the credit for the boundary-pushing physics.
    But economic shifts in the industry seemed to drive the company to surface at the 2025 Game Developers Conference.At the event, Havok announced a new pricing model for developers working on budgets under $20 million.
    The company's normally high-end offerings haven't been affordable for many developers, and while they aren't ready to support low budget indies just yet, general manager David Cochrane told Game Developer that the company now wants to work with studios with "tens" of employees, not necessarily "hundreds."Developers on those lower budgets can now license tools like Havok Physics and Havok Navigation for the low low price of $50,000 per Havok product.
    There's no royalty fee, and studios can also use plug-in versions of the tools for Unreal Engine.Related:To see a company known for selling premium tools for big-budget games open up to the lower-tier market is quite a phenomenon—especially in an era where the biggest hits of 2025 include Clair Obscure: Expedition 33 and RuneScape Dragonwilds.
    Small games are becoming bigger hits—and to hear Cochrane tell it, Havok seems to be following the trend.Havok is the rare middleware company to last 25 yearsCochrane explained to Game Developer that Havok began planning the new pricing scheme after studying how many mid-sized studios were planning more ambitious games using Unreal Engine.
    Havok is a "good fit" for Unreal he said, and to see developers embracing the kinds of solutions Havok offers—but not being able to afford its offerings—began to shift their thinking.It's the kind of adaptation Havok has made repeatedly over the last 25 years, following what Cochrane described as the "creativity" of developers.
    But it's not the kind of creativity you might think of at first glance.
    Cochrane praised the gameplay advancements and new kinds of ideas that emerged from the last two-and-a-half decades, but the company's primary focus has been the creativity of technical problem-solving the industry has produced.
    "The industry has always found creative ways to deliver games that make the most of the of their chosen platform," he said, alluding to the ways developers adapt to online networking or "diversity of hardware." Most recently, he said Havok has paid close attention to the rise of powerful handheld devices like the Nintendo Switch and Steam Deck—and how developers are making "new kinds of games" suited for those devices.Related:But not every trend Havok's been around for has stuck.
    He recalled the rise of early Facebook games around 2009-2012.
    If that trend had stayed around, Havok would have been in a tough spot since Facebook games don't need expensive physics or cloth simulation technology.
    "There was almost a sense of 'was the whole industry gonna have to pivot hard toward this?'" he recalled.It didn't.
    "There can be a new style of game that comes along—whether that's a live service, or whether it's a social game, or whatever—when MAU numbers are high, the whole industry will take notice, but the game industry always tends to drift back toward an equilibrium which involves many different types of games across many different platforms."So even with the surge of fast-followers for UGC games like Roblox and Minecraft—few of which need Havok's high-end physics and cloth technology—Cochrane said there will still be an audience for games gushing with plentiful particles.Related:The next space for innovation: AI navigationLike everyone else at GDC, Cochrane had a lot to say about AI—but not the same kind of AI that had everyone else aflutter.Cochrane explained that Havok's most overlooked product its its AI navigation tech—but it's also one the most quietly groundbreaking pieces in the company's portfolio.
    "What we're really seeing now is an increased diversity in the the scale of different characters that [players] come across in a game," he said.
    Games have had enormous enemies for years, but newer pathfinding tech allows gigantic creatures to share space with smaller in-game characters instead of having their own dedicated areas.Image via Havok.He referenced FromSoftware's Elden Ring here, a game where players can be fighting twisted knights in ruins one minute, then be ambushed by a dragon the next, often in the same area.
    It's not the only game in 2025 we've seen playing with new ideas of what NPCs should be doing in a game.
    Just hours later the folks at Bloober Team showed us the ambitious combat system of Cronos: The New Dawn, and earlier this year we were surprised by how the massive monsters of Eternal Strands were able to smoothly navigate through the game's open environments.He called this evolution a "common theme" across the industry—one that makes for a fascinating pairing with Havok's decision to chase smaller studios.
    "The reality is...the sizes of worlds that people are dealing with at the moment are stressing some of the historic techniques that would have been used to build [methods] for navigation," he said.
    "Some of the things we're doing is showing ways in which we can have very memory-efficient representations for navigation.
    We can allow characters to navigate across large worlds that might include streamed geometry in and out.""Now you won't actually hold the whole game world in memory at one point in time, but you still want NPCs that can actually navigate naturally through those larger environments.
    That's an area we're investing a lot in."Game Developer and GDC are sibling organizations under Informa Tech.
    Source: https://www.gamedeveloper.com/programming/25-years-in-havok-unveils-royalty-free-pricing-for-budgets-up-to-20-million" style="color: #0066cc;">https://www.gamedeveloper.com/programming/25-years-in-havok-unveils-royalty-free-pricing-for-budgets-up-to-20-million
    #years #havok #unveils #royaltyfree #pricing #for #budgets #million
    25 years in, Havok unveils royalty-free pricing for budgets up to $20 million
    For 25 years the logo of middleware tech company Havok has graced the loading screens of big-budget games from across the industry. Its plugins drive the ragdoll and particle physics of games like Helldivers 2, its cloth simulation technology makes the capes of Destiny 2 flap in the wind, and its pathfinding tech helps the monstrosities of Elden Ring wander the The Lands Between.Despite how far its name has traveled, the company's kept a low profile in that time, letting its clients take the bulk of the credit for the boundary-pushing physics. But economic shifts in the industry seemed to drive the company to surface at the 2025 Game Developers Conference.At the event, Havok announced a new pricing model for developers working on budgets under $20 million. The company's normally high-end offerings haven't been affordable for many developers, and while they aren't ready to support low budget indies just yet, general manager David Cochrane told Game Developer that the company now wants to work with studios with "tens" of employees, not necessarily "hundreds."Developers on those lower budgets can now license tools like Havok Physics and Havok Navigation for the low low price of $50,000 per Havok product. There's no royalty fee, and studios can also use plug-in versions of the tools for Unreal Engine.Related:To see a company known for selling premium tools for big-budget games open up to the lower-tier market is quite a phenomenon—especially in an era where the biggest hits of 2025 include Clair Obscure: Expedition 33 and RuneScape Dragonwilds. Small games are becoming bigger hits—and to hear Cochrane tell it, Havok seems to be following the trend.Havok is the rare middleware company to last 25 yearsCochrane explained to Game Developer that Havok began planning the new pricing scheme after studying how many mid-sized studios were planning more ambitious games using Unreal Engine. Havok is a "good fit" for Unreal he said, and to see developers embracing the kinds of solutions Havok offers—but not being able to afford its offerings—began to shift their thinking.It's the kind of adaptation Havok has made repeatedly over the last 25 years, following what Cochrane described as the "creativity" of developers. But it's not the kind of creativity you might think of at first glance. Cochrane praised the gameplay advancements and new kinds of ideas that emerged from the last two-and-a-half decades, but the company's primary focus has been the creativity of technical problem-solving the industry has produced. "The industry has always found creative ways to deliver games that make the most of the of their chosen platform," he said, alluding to the ways developers adapt to online networking or "diversity of hardware." Most recently, he said Havok has paid close attention to the rise of powerful handheld devices like the Nintendo Switch and Steam Deck—and how developers are making "new kinds of games" suited for those devices.Related:But not every trend Havok's been around for has stuck. He recalled the rise of early Facebook games around 2009-2012. If that trend had stayed around, Havok would have been in a tough spot since Facebook games don't need expensive physics or cloth simulation technology. "There was almost a sense of 'was the whole industry gonna have to pivot hard toward this?'" he recalled.It didn't. "There can be a new style of game that comes along—whether that's a live service, or whether it's a social game, or whatever—when MAU numbers are high, the whole industry will take notice, but the game industry always tends to drift back toward an equilibrium which involves many different types of games across many different platforms."So even with the surge of fast-followers for UGC games like Roblox and Minecraft—few of which need Havok's high-end physics and cloth technology—Cochrane said there will still be an audience for games gushing with plentiful particles.Related:The next space for innovation: AI navigationLike everyone else at GDC, Cochrane had a lot to say about AI—but not the same kind of AI that had everyone else aflutter.Cochrane explained that Havok's most overlooked product its its AI navigation tech—but it's also one the most quietly groundbreaking pieces in the company's portfolio. "What we're really seeing now is an increased diversity in the the scale of different characters that [players] come across in a game," he said. Games have had enormous enemies for years, but newer pathfinding tech allows gigantic creatures to share space with smaller in-game characters instead of having their own dedicated areas.Image via Havok.He referenced FromSoftware's Elden Ring here, a game where players can be fighting twisted knights in ruins one minute, then be ambushed by a dragon the next, often in the same area. It's not the only game in 2025 we've seen playing with new ideas of what NPCs should be doing in a game. Just hours later the folks at Bloober Team showed us the ambitious combat system of Cronos: The New Dawn, and earlier this year we were surprised by how the massive monsters of Eternal Strands were able to smoothly navigate through the game's open environments.He called this evolution a "common theme" across the industry—one that makes for a fascinating pairing with Havok's decision to chase smaller studios. "The reality is...the sizes of worlds that people are dealing with at the moment are stressing some of the historic techniques that would have been used to build [methods] for navigation," he said. "Some of the things we're doing is showing ways in which we can have very memory-efficient representations for navigation. We can allow characters to navigate across large worlds that might include streamed geometry in and out.""Now you won't actually hold the whole game world in memory at one point in time, but you still want NPCs that can actually navigate naturally through those larger environments. That's an area we're investing a lot in."Game Developer and GDC are sibling organizations under Informa Tech. Source: https://www.gamedeveloper.com/programming/25-years-in-havok-unveils-royalty-free-pricing-for-budgets-up-to-20-million #years #havok #unveils #royaltyfree #pricing #for #budgets #million
    WWW.GAMEDEVELOPER.COM
    25 years in, Havok unveils royalty-free pricing for budgets up to $20 million
    For 25 years the logo of middleware tech company Havok has graced the loading screens of big-budget games from across the industry. Its plugins drive the ragdoll and particle physics of games like Helldivers 2, its cloth simulation technology makes the capes of Destiny 2 flap in the wind, and its pathfinding tech helps the monstrosities of Elden Ring wander the The Lands Between.Despite how far its name has traveled, the company's kept a low profile in that time, letting its clients take the bulk of the credit for the boundary-pushing physics. But economic shifts in the industry seemed to drive the company to surface at the 2025 Game Developers Conference.At the event, Havok announced a new pricing model for developers working on budgets under $20 million. The company's normally high-end offerings haven't been affordable for many developers, and while they aren't ready to support low budget indies just yet, general manager David Cochrane told Game Developer that the company now wants to work with studios with "tens" of employees, not necessarily "hundreds."Developers on those lower budgets can now license tools like Havok Physics and Havok Navigation for the low low price of $50,000 per Havok product. There's no royalty fee, and studios can also use plug-in versions of the tools for Unreal Engine.Related:To see a company known for selling premium tools for big-budget games open up to the lower-tier market is quite a phenomenon—especially in an era where the biggest hits of 2025 include Clair Obscure: Expedition 33 and RuneScape Dragonwilds. Small games are becoming bigger hits—and to hear Cochrane tell it, Havok seems to be following the trend.Havok is the rare middleware company to last 25 yearsCochrane explained to Game Developer that Havok began planning the new pricing scheme after studying how many mid-sized studios were planning more ambitious games using Unreal Engine. Havok is a "good fit" for Unreal he said, and to see developers embracing the kinds of solutions Havok offers—but not being able to afford its offerings—began to shift their thinking.It's the kind of adaptation Havok has made repeatedly over the last 25 years, following what Cochrane described as the "creativity" of developers. But it's not the kind of creativity you might think of at first glance. Cochrane praised the gameplay advancements and new kinds of ideas that emerged from the last two-and-a-half decades, but the company's primary focus has been the creativity of technical problem-solving the industry has produced. "The industry has always found creative ways to deliver games that make the most of the of their chosen platform," he said, alluding to the ways developers adapt to online networking or "diversity of hardware." Most recently, he said Havok has paid close attention to the rise of powerful handheld devices like the Nintendo Switch and Steam Deck—and how developers are making "new kinds of games" suited for those devices.Related:But not every trend Havok's been around for has stuck. He recalled the rise of early Facebook games around 2009-2012. If that trend had stayed around, Havok would have been in a tough spot since Facebook games don't need expensive physics or cloth simulation technology. "There was almost a sense of 'was the whole industry gonna have to pivot hard toward this?'" he recalled.It didn't. "There can be a new style of game that comes along—whether that's a live service, or whether it's a social game, or whatever—when MAU numbers are high, the whole industry will take notice, but the game industry always tends to drift back toward an equilibrium which involves many different types of games across many different platforms."So even with the surge of fast-followers for UGC games like Roblox and Minecraft—few of which need Havok's high-end physics and cloth technology—Cochrane said there will still be an audience for games gushing with plentiful particles.Related:The next space for innovation: AI navigationLike everyone else at GDC, Cochrane had a lot to say about AI—but not the same kind of AI that had everyone else aflutter.Cochrane explained that Havok's most overlooked product its its AI navigation tech—but it's also one the most quietly groundbreaking pieces in the company's portfolio. "What we're really seeing now is an increased diversity in the the scale of different characters that [players] come across in a game," he said. Games have had enormous enemies for years, but newer pathfinding tech allows gigantic creatures to share space with smaller in-game characters instead of having their own dedicated areas.Image via Havok.He referenced FromSoftware's Elden Ring here, a game where players can be fighting twisted knights in ruins one minute, then be ambushed by a dragon the next, often in the same area. It's not the only game in 2025 we've seen playing with new ideas of what NPCs should be doing in a game. Just hours later the folks at Bloober Team showed us the ambitious combat system of Cronos: The New Dawn, and earlier this year we were surprised by how the massive monsters of Eternal Strands were able to smoothly navigate through the game's open environments.He called this evolution a "common theme" across the industry—one that makes for a fascinating pairing with Havok's decision to chase smaller studios. "The reality is...the sizes of worlds that people are dealing with at the moment are stressing some of the historic techniques that would have been used to build [methods] for navigation," he said. "Some of the things we're doing is showing ways in which we can have very memory-efficient representations for navigation. We can allow characters to navigate across large worlds that might include streamed geometry in and out.""Now you won't actually hold the whole game world in memory at one point in time, but you still want NPCs that can actually navigate naturally through those larger environments. That's an area we're investing a lot in."Game Developer and GDC are sibling organizations under Informa Tech.
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