• Resident Evil 9 returns to Raccoon City, coming next February

    Something to look forward to: This year's Summer Game Fest presentation ended with a reveal trailer for Resident Evil Requiem, which Capcom confirmed is the ninth mainline title in the long-running survival horror game series. Details on the upcoming title are scant, but it is set to launch on PC and current-generation consoles in a few months.
    Capcom has not yet revealed gameplay details for Resident Evil Requiem, as the initial trailer focuses on the story, characters, and locations. The game's scenario appears to draw heavily from the franchise's history, likely to celebrate the 30th anniversary of the original Resident Evil's 1996 release.
    Much of the trailer highlights the ruins of Raccoon City, suggesting that players will revisit the setting of the series' first three entries. Brief shots clearly show the decayed remains of the city's police station – where much of Resident Evil 2 and 3 took place – with layouts that appear nearly identical to those in the 2019 and 2020 remakes.

    Another shot depicts the city's deserted landscape, featuring a crater at its center left by the missile that destroyed the town following the events of RE3. Additionally, the game's protagonist is FBI agent Grace Ashcroft, the daughter of one of the main characters from Resident Evil Outbreak, an online multiplayer spin-off released for the PlayStation 2 in 2003.
    The game's website mentions technological advancements, suggesting it will showcase the next evolution of Capcom's RE Engine. This graphics engine debuted in 2017 with Resident Evil 7, which was known for its impressive level of realism and surprisingly fast performance.

    However, more recent titles using the engine, such as Dragon's Dogma II and the enormously successful Monster Hunter Wilds, are far more demanding, in part due to their massive open-world environments.
    Capcom's shift toward open-world games has led some to speculate that the next Resident Evil title might adopt a similar gameplay structure, representing a stark contrast to the franchise's traditional preference for isolated locations. A ruined city would provide a fitting backdrop for such a radical change, but it's difficult to say what Capcom has planned.
    // Related Stories

    Other games revealed this week include Atomic Heart II, Game of Thrones: War for Westeros, Dying Light: The Beast, Lego Voyagers, Killer Inn, Felt That Boxing, Nioh 3, 007 First Light, Lumines Arise, Marvel Tōkon, Thief VR, Mortal Kombat Legacy Kollection, and more. More new titles are expected to debut this weekend during the Xbox Games Showcase 2025 on Sunday, June 8, at 1 pm ET.
    Resident Evil Requiem launches on February 27 on Steam, PlayStation 5, and Xbox Series consoles.
    #resident #evil #returns #raccoon #city
    Resident Evil 9 returns to Raccoon City, coming next February
    Something to look forward to: This year's Summer Game Fest presentation ended with a reveal trailer for Resident Evil Requiem, which Capcom confirmed is the ninth mainline title in the long-running survival horror game series. Details on the upcoming title are scant, but it is set to launch on PC and current-generation consoles in a few months. Capcom has not yet revealed gameplay details for Resident Evil Requiem, as the initial trailer focuses on the story, characters, and locations. The game's scenario appears to draw heavily from the franchise's history, likely to celebrate the 30th anniversary of the original Resident Evil's 1996 release. Much of the trailer highlights the ruins of Raccoon City, suggesting that players will revisit the setting of the series' first three entries. Brief shots clearly show the decayed remains of the city's police station – where much of Resident Evil 2 and 3 took place – with layouts that appear nearly identical to those in the 2019 and 2020 remakes. Another shot depicts the city's deserted landscape, featuring a crater at its center left by the missile that destroyed the town following the events of RE3. Additionally, the game's protagonist is FBI agent Grace Ashcroft, the daughter of one of the main characters from Resident Evil Outbreak, an online multiplayer spin-off released for the PlayStation 2 in 2003. The game's website mentions technological advancements, suggesting it will showcase the next evolution of Capcom's RE Engine. This graphics engine debuted in 2017 with Resident Evil 7, which was known for its impressive level of realism and surprisingly fast performance. However, more recent titles using the engine, such as Dragon's Dogma II and the enormously successful Monster Hunter Wilds, are far more demanding, in part due to their massive open-world environments. Capcom's shift toward open-world games has led some to speculate that the next Resident Evil title might adopt a similar gameplay structure, representing a stark contrast to the franchise's traditional preference for isolated locations. A ruined city would provide a fitting backdrop for such a radical change, but it's difficult to say what Capcom has planned. // Related Stories Other games revealed this week include Atomic Heart II, Game of Thrones: War for Westeros, Dying Light: The Beast, Lego Voyagers, Killer Inn, Felt That Boxing, Nioh 3, 007 First Light, Lumines Arise, Marvel Tōkon, Thief VR, Mortal Kombat Legacy Kollection, and more. More new titles are expected to debut this weekend during the Xbox Games Showcase 2025 on Sunday, June 8, at 1 pm ET. Resident Evil Requiem launches on February 27 on Steam, PlayStation 5, and Xbox Series consoles. #resident #evil #returns #raccoon #city
    WWW.TECHSPOT.COM
    Resident Evil 9 returns to Raccoon City, coming next February
    Something to look forward to: This year's Summer Game Fest presentation ended with a reveal trailer for Resident Evil Requiem, which Capcom confirmed is the ninth mainline title in the long-running survival horror game series. Details on the upcoming title are scant, but it is set to launch on PC and current-generation consoles in a few months. Capcom has not yet revealed gameplay details for Resident Evil Requiem, as the initial trailer focuses on the story, characters, and locations. The game's scenario appears to draw heavily from the franchise's history, likely to celebrate the 30th anniversary of the original Resident Evil's 1996 release. Much of the trailer highlights the ruins of Raccoon City, suggesting that players will revisit the setting of the series' first three entries. Brief shots clearly show the decayed remains of the city's police station – where much of Resident Evil 2 and 3 took place – with layouts that appear nearly identical to those in the 2019 and 2020 remakes. Another shot depicts the city's deserted landscape, featuring a crater at its center left by the missile that destroyed the town following the events of RE3. Additionally, the game's protagonist is FBI agent Grace Ashcroft, the daughter of one of the main characters from Resident Evil Outbreak, an online multiplayer spin-off released for the PlayStation 2 in 2003. The game's website mentions technological advancements, suggesting it will showcase the next evolution of Capcom's RE Engine. This graphics engine debuted in 2017 with Resident Evil 7, which was known for its impressive level of realism and surprisingly fast performance. However, more recent titles using the engine, such as Dragon's Dogma II and the enormously successful Monster Hunter Wilds, are far more demanding, in part due to their massive open-world environments. Capcom's shift toward open-world games has led some to speculate that the next Resident Evil title might adopt a similar gameplay structure, representing a stark contrast to the franchise's traditional preference for isolated locations. A ruined city would provide a fitting backdrop for such a radical change, but it's difficult to say what Capcom has planned. // Related Stories Other games revealed this week include Atomic Heart II, Game of Thrones: War for Westeros, Dying Light: The Beast, Lego Voyagers, Killer Inn, Felt That Boxing, Nioh 3, 007 First Light, Lumines Arise, Marvel Tōkon, Thief VR, Mortal Kombat Legacy Kollection, and more. More new titles are expected to debut this weekend during the Xbox Games Showcase 2025 on Sunday, June 8, at 1 pm ET. Resident Evil Requiem launches on February 27 on Steam, PlayStation 5, and Xbox Series consoles.
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  • ‘Star Wars: Starfighter’ Casts Mia Goth as Villain

    In the grand tradition of Darth Vader, the Emperor, and Kylo Ren, meet the latest Star Wars villain: Mia Goth, the star of X, Pearl, and MaXXXine.Goth will appear opposite Ryan Gosling in the recently announced Star Wars: Starfighter, a standalone film that is being directed by Deadpool & Wolverine’s Shawn Levy.According to The Hollywood Reporter, “details on the project are scant, but it does involve Gosling playing a character that must protect a young charge against evil pursuers.” Goth plays one of the “evil pursuers.” They note that she will play “the same role that Mikey Madison had been circling before her deal blew up like a Death Star — over money matters.”STAR WARS: SKELETON CREWLucasfilm Ltd.loading...READ MORE: 12 Great Actors Wasted in Star Wars RolesAfter many years in cinematic limbo, the Star Wars franchise is finally ramping up film production again. The most recent Star Wars feature, The Rise of Skywalker, opened in theaters way back in 2019. Since then, the series has focused entirely on TV shows for Disney+. Lucasfilm announced some potential film projects during this period, but every single one of them wound up trapped in development hell.In fact, the only Star Wars film that actually made it into production grew out of the TV side of the business: The upcoming The Mandalorian & Grogu, which will continue the story of the popular Disney+ Mandalorian show. That film is expected to open in theaters in May of 2026.Lucasfilm formally announced Starfighter earlierStar Wars movie.Star Wars: Starfighter is currently scheduled to open in theaters on May 28, 2027.I Ate Everything on Burger King’s ‘How to Train Your Dragon’ MenuIn honor of the live-action How to Train Your Dragon movie, Burger King now has an entire menu of “fiery” items. I ate all of them.
    #star #wars #starfighter #casts #mia
    ‘Star Wars: Starfighter’ Casts Mia Goth as Villain
    In the grand tradition of Darth Vader, the Emperor, and Kylo Ren, meet the latest Star Wars villain: Mia Goth, the star of X, Pearl, and MaXXXine.Goth will appear opposite Ryan Gosling in the recently announced Star Wars: Starfighter, a standalone film that is being directed by Deadpool & Wolverine’s Shawn Levy.According to The Hollywood Reporter, “details on the project are scant, but it does involve Gosling playing a character that must protect a young charge against evil pursuers.” Goth plays one of the “evil pursuers.” They note that she will play “the same role that Mikey Madison had been circling before her deal blew up like a Death Star — over money matters.”STAR WARS: SKELETON CREWLucasfilm Ltd.loading...READ MORE: 12 Great Actors Wasted in Star Wars RolesAfter many years in cinematic limbo, the Star Wars franchise is finally ramping up film production again. The most recent Star Wars feature, The Rise of Skywalker, opened in theaters way back in 2019. Since then, the series has focused entirely on TV shows for Disney+. Lucasfilm announced some potential film projects during this period, but every single one of them wound up trapped in development hell.In fact, the only Star Wars film that actually made it into production grew out of the TV side of the business: The upcoming The Mandalorian & Grogu, which will continue the story of the popular Disney+ Mandalorian show. That film is expected to open in theaters in May of 2026.Lucasfilm formally announced Starfighter earlierStar Wars movie.Star Wars: Starfighter is currently scheduled to open in theaters on May 28, 2027.I Ate Everything on Burger King’s ‘How to Train Your Dragon’ MenuIn honor of the live-action How to Train Your Dragon movie, Burger King now has an entire menu of “fiery” items. I ate all of them. #star #wars #starfighter #casts #mia
    SCREENCRUSH.COM
    ‘Star Wars: Starfighter’ Casts Mia Goth as Villain
    In the grand tradition of Darth Vader, the Emperor, and Kylo Ren, meet the latest Star Wars villain: Mia Goth, the star of X, Pearl, and MaXXXine.Goth will appear opposite Ryan Gosling in the recently announced Star Wars: Starfighter, a standalone film that is being directed by Deadpool & Wolverine’s Shawn Levy.According to The Hollywood Reporter, “details on the project are scant, but it does involve Gosling playing a character that must protect a young charge against evil pursuers.” Goth plays one of the “evil pursuers.” They note that she will play “the same role that Mikey Madison had been circling before her deal blew up like a Death Star — over money matters.”STAR WARS: SKELETON CREWLucasfilm Ltd.loading...READ MORE: 12 Great Actors Wasted in Star Wars RolesAfter many years in cinematic limbo, the Star Wars franchise is finally ramping up film production again. The most recent Star Wars feature, The Rise of Skywalker, opened in theaters way back in 2019. Since then, the series has focused entirely on TV shows for Disney+. Lucasfilm announced some potential film projects during this period, but every single one of them wound up trapped in development hell.In fact, the only Star Wars film that actually made it into production grew out of the TV side of the business: The upcoming The Mandalorian & Grogu, which will continue the story of the popular Disney+ Mandalorian show. That film is expected to open in theaters in May of 2026.Lucasfilm formally announced Starfighter earlierStar Wars movie.Star Wars: Starfighter is currently scheduled to open in theaters on May 28, 2027.I Ate Everything on Burger King’s ‘How to Train Your Dragon’ MenuIn honor of the live-action How to Train Your Dragon movie, Burger King now has an entire menu of “fiery” items. I ate all of them.
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  • Hollow Knight: Silksong Fans Should Mark June 6 on Their Calendars

    Six years in, the wait for Hollow Knight: Silksong is still going. The second metroidvania from Australian indie developer Team Cherry has had a couple of trailers since its reveal in February 2019, but news has run dry for a while. Hollow Knight: Silksong was last seen on the April 2025 Nintendo Switch 2 Direct for a scant few seconds, proclaiming that 2025 would be the year it finally released. This doesn't excuse the frustrations and false positives that plagued the Hollow Knight fanbase during Silksong’s absence, but at least there's a light at the end of the tunnel.
    #hollow #knight #silksong #fans #should
    Hollow Knight: Silksong Fans Should Mark June 6 on Their Calendars
    Six years in, the wait for Hollow Knight: Silksong is still going. The second metroidvania from Australian indie developer Team Cherry has had a couple of trailers since its reveal in February 2019, but news has run dry for a while. Hollow Knight: Silksong was last seen on the April 2025 Nintendo Switch 2 Direct for a scant few seconds, proclaiming that 2025 would be the year it finally released. This doesn't excuse the frustrations and false positives that plagued the Hollow Knight fanbase during Silksong’s absence, but at least there's a light at the end of the tunnel. #hollow #knight #silksong #fans #should
    GAMERANT.COM
    Hollow Knight: Silksong Fans Should Mark June 6 on Their Calendars
    Six years in, the wait for Hollow Knight: Silksong is still going. The second metroidvania from Australian indie developer Team Cherry has had a couple of trailers since its reveal in February 2019, but news has run dry for a while. Hollow Knight: Silksong was last seen on the April 2025 Nintendo Switch 2 Direct for a scant few seconds, proclaiming that 2025 would be the year it finally released. This doesn't excuse the frustrations and false positives that plagued the Hollow Knight fanbase during Silksong’s absence, but at least there's a light at the end of the tunnel.
    0 Σχόλια 0 Μοιράστηκε
  • The 2-year hunt for ‘one of the rarest games in history’

    Cosmology of Kyoto is a first-person horror exploration game where players navigate a deeply haunted yet surprisingly educational terrain. Originally released in 1993, Cosmology of Kyoto and its disturbing depictions of suffering have since become a cult classic. Roger Ebert, known hater, loved the game so much that he spent weeks playing it. Despite its acclaim, though, the game was a commercial failure and never got a sequel. At least, that’s what many people believed until now.

    In 2023, a game called TRIPITAKA 玄奘三蔵求法の旅 was listed on Yahoo Japan. The game was sold for to an unknown party who, despite embarking on a bidding war that culminated in hundreds of dollars, didn’t really share anything publicly about it. The transaction was originally noticed by Mark Buckner, who brought it up in a discussion between fans about the original eerie Japanese game.

    Though diehard aficionados had a suspicion that the Cosmology developers had considered a follow-up, concrete evidence of it was scant. The only apparent mention of a sequel lied in the resumes of two Cosmology producers, Hiroshi Ōnishi and Mori Kōichi. Fans also spotted mention of it in an old website for a 1999 museum exhibition on the Silk Road. Though it was a work of fiction, Cosmology was rooted in the history of 10th century Japan and provided players with an in-game encyclopedia. It would make sense for a potential sequel to have enough an educational focus worthy of a museum exhibition.

    Despite these rumblings, it was unclear if the game had ever been published, or how far into production it got. Knowledge of the auction prompted video game academic Bruno de Figueiredo to track down the auction winner. The hope was that whoever bought it might share a copy of the game online. After all, up until this point, few knew what this game was and its mere existence lay in doubt. But if it did exist, then it was obviously significant from a historical perspective. Fans would be eager to play it.

    But getting collectors to share copies of rare games is tricky. If a game is widely accessible, then it’s no longer rare. Holding on to a copy ensures that it retains its aura as a prized possession. Hoarding also means that the value of a game won’t drop — in fact, it might rise. Not all collectors see their possessions as commodities, though. Holding on to a culturally significant game might be motivated by the desire to preserve it for future generations, which is relevant in instances where a copy of a game is still sealed. Uploading a game that you did not develop is also likely to be legally dubious.

    In this case, the owner declined to share the game in a form that others could play. The collector did however upload an hour’s worth of footage on YouTube. The game was called TRIPITAKA, and though it did not outright classify itself as a sequel, the art style, historical focus, and slightly unnerving vibe placed TRIPITAKA in a similar realm as Cosmology of Kyoto. Fans considered it a spiritual successor. Cosmology itself had been developed with the help of Japanese museums.

    For some, it was enough to get more of a game they loved. Even if they couldn’t personally control the gameplay, the TRIPITAKA video was lengthy enough to give a sense of what the experience would be like. Others were enraged: Couldn’t the collector see how important this game was?

    “I cannot understate just how disgusted I am that this piece of culture and artisn’t being preserved and spread for the enjoyment of others,” one commenter on YouTube wrote. “Shame on you.”

    Undeterred by this roadblock, Bruno de Figueiredo continued his pursuit of TRIPITAKA. In 2025, his efforts bore fruit. On X, the expert on obscure Japanese games revealed that he had finally convinced the collector to share the game online after “years of appeals.” Figueiredo has since uploaded a playable ISO of the game online alongside a full three-hour playthrough of a game that had once been considered lost media.

    Figuerido did not respond to a request for comment. In a blog post, he emphasized the significance of this find by stating that “the importance of this footage could hardly be overstated.”

    He continued:

    I am delighted to have played a minor role in the unraveling of this thirty year old mystery, and can hardly contain my enthusiasm, as I now find myself equipped with sufficient information to produce a full post concerning a game about which I could not have written more than a sentence, just last year.

    Figuerido refers to TRIPITAKA as one of the rarest games ever made, and it’s true inasmuch as there appears to be only one known copy of it. Value and rarity are also fluid concepts that are ultimately determined by interested audiences. At the same time, TRIPITAKA’s fate and availability is shockingly ordinary when you consider how poorly the gaming industry preserves its own history. If the lack of care is evident with significant games that have arguable merit, it’s doubly true for average games. This is how a game with mixed reviews from twenty years ago suddenly starts commanding hundreds of dollars on resale sites; the scarcity happens because nobody felt a game was worth holding on to.

    “There are many extremely raregames for personal computers which, unlike consoles, don’t have any central control over who can publish a game, or what the minimum number of manufactured units needs to be,” says Frank Cifaldi, founder of the Video Game History foundation, a nonprofit dedicated to preserving video games. Cifaldi notes that games in the 80s and 90s in particular, some of which were self-published and never got widespread circulation to begin with, are particularly prone to the type of obscurity that can lead to only a single copy of a game.

    “I would further suspect that there were many games and multimedia objects from Japan during this era that are just as rare, but we don’t hear about them because of their lack of historical significance in the West,” Cifaldi says. “I would bet good money that if you surveyed the collection at the Game Preservation Society in Japan, you’d come up with dozens of ‘only known copies’ of 1980s microcomputer games.”
    #2year #hunt #one #rarest #games
    The 2-year hunt for ‘one of the rarest games in history’
    Cosmology of Kyoto is a first-person horror exploration game where players navigate a deeply haunted yet surprisingly educational terrain. Originally released in 1993, Cosmology of Kyoto and its disturbing depictions of suffering have since become a cult classic. Roger Ebert, known hater, loved the game so much that he spent weeks playing it. Despite its acclaim, though, the game was a commercial failure and never got a sequel. At least, that’s what many people believed until now. In 2023, a game called TRIPITAKA 玄奘三蔵求法の旅 was listed on Yahoo Japan. The game was sold for to an unknown party who, despite embarking on a bidding war that culminated in hundreds of dollars, didn’t really share anything publicly about it. The transaction was originally noticed by Mark Buckner, who brought it up in a discussion between fans about the original eerie Japanese game. Though diehard aficionados had a suspicion that the Cosmology developers had considered a follow-up, concrete evidence of it was scant. The only apparent mention of a sequel lied in the resumes of two Cosmology producers, Hiroshi Ōnishi and Mori Kōichi. Fans also spotted mention of it in an old website for a 1999 museum exhibition on the Silk Road. Though it was a work of fiction, Cosmology was rooted in the history of 10th century Japan and provided players with an in-game encyclopedia. It would make sense for a potential sequel to have enough an educational focus worthy of a museum exhibition. Despite these rumblings, it was unclear if the game had ever been published, or how far into production it got. Knowledge of the auction prompted video game academic Bruno de Figueiredo to track down the auction winner. The hope was that whoever bought it might share a copy of the game online. After all, up until this point, few knew what this game was and its mere existence lay in doubt. But if it did exist, then it was obviously significant from a historical perspective. Fans would be eager to play it. But getting collectors to share copies of rare games is tricky. If a game is widely accessible, then it’s no longer rare. Holding on to a copy ensures that it retains its aura as a prized possession. Hoarding also means that the value of a game won’t drop — in fact, it might rise. Not all collectors see their possessions as commodities, though. Holding on to a culturally significant game might be motivated by the desire to preserve it for future generations, which is relevant in instances where a copy of a game is still sealed. Uploading a game that you did not develop is also likely to be legally dubious. In this case, the owner declined to share the game in a form that others could play. The collector did however upload an hour’s worth of footage on YouTube. The game was called TRIPITAKA, and though it did not outright classify itself as a sequel, the art style, historical focus, and slightly unnerving vibe placed TRIPITAKA in a similar realm as Cosmology of Kyoto. Fans considered it a spiritual successor. Cosmology itself had been developed with the help of Japanese museums. For some, it was enough to get more of a game they loved. Even if they couldn’t personally control the gameplay, the TRIPITAKA video was lengthy enough to give a sense of what the experience would be like. Others were enraged: Couldn’t the collector see how important this game was? “I cannot understate just how disgusted I am that this piece of culture and artisn’t being preserved and spread for the enjoyment of others,” one commenter on YouTube wrote. “Shame on you.” Undeterred by this roadblock, Bruno de Figueiredo continued his pursuit of TRIPITAKA. In 2025, his efforts bore fruit. On X, the expert on obscure Japanese games revealed that he had finally convinced the collector to share the game online after “years of appeals.” Figueiredo has since uploaded a playable ISO of the game online alongside a full three-hour playthrough of a game that had once been considered lost media. Figuerido did not respond to a request for comment. In a blog post, he emphasized the significance of this find by stating that “the importance of this footage could hardly be overstated.” He continued: I am delighted to have played a minor role in the unraveling of this thirty year old mystery, and can hardly contain my enthusiasm, as I now find myself equipped with sufficient information to produce a full post concerning a game about which I could not have written more than a sentence, just last year. Figuerido refers to TRIPITAKA as one of the rarest games ever made, and it’s true inasmuch as there appears to be only one known copy of it. Value and rarity are also fluid concepts that are ultimately determined by interested audiences. At the same time, TRIPITAKA’s fate and availability is shockingly ordinary when you consider how poorly the gaming industry preserves its own history. If the lack of care is evident with significant games that have arguable merit, it’s doubly true for average games. This is how a game with mixed reviews from twenty years ago suddenly starts commanding hundreds of dollars on resale sites; the scarcity happens because nobody felt a game was worth holding on to. “There are many extremely raregames for personal computers which, unlike consoles, don’t have any central control over who can publish a game, or what the minimum number of manufactured units needs to be,” says Frank Cifaldi, founder of the Video Game History foundation, a nonprofit dedicated to preserving video games. Cifaldi notes that games in the 80s and 90s in particular, some of which were self-published and never got widespread circulation to begin with, are particularly prone to the type of obscurity that can lead to only a single copy of a game. “I would further suspect that there were many games and multimedia objects from Japan during this era that are just as rare, but we don’t hear about them because of their lack of historical significance in the West,” Cifaldi says. “I would bet good money that if you surveyed the collection at the Game Preservation Society in Japan, you’d come up with dozens of ‘only known copies’ of 1980s microcomputer games.” #2year #hunt #one #rarest #games
    WWW.POLYGON.COM
    The 2-year hunt for ‘one of the rarest games in history’
    Cosmology of Kyoto is a first-person horror exploration game where players navigate a deeply haunted yet surprisingly educational terrain. Originally released in 1993, Cosmology of Kyoto and its disturbing depictions of suffering have since become a cult classic. Roger Ebert, known hater, loved the game so much that he spent weeks playing it. Despite its acclaim, though, the game was a commercial failure and never got a sequel. At least, that’s what many people believed until now. In 2023, a game called TRIPITAKA 玄奘三蔵求法の旅 was listed on Yahoo Japan. The game was sold for $300 to an unknown party who, despite embarking on a bidding war that culminated in hundreds of dollars, didn’t really share anything publicly about it. The transaction was originally noticed by Mark Buckner, who brought it up in a discussion between fans about the original eerie Japanese game. Though diehard aficionados had a suspicion that the Cosmology developers had considered a follow-up, concrete evidence of it was scant. The only apparent mention of a sequel lied in the resumes of two Cosmology producers, Hiroshi Ōnishi and Mori Kōichi. Fans also spotted mention of it in an old website for a 1999 museum exhibition on the Silk Road. Though it was a work of fiction, Cosmology was rooted in the history of 10th century Japan and provided players with an in-game encyclopedia. It would make sense for a potential sequel to have enough an educational focus worthy of a museum exhibition. Despite these rumblings, it was unclear if the game had ever been published, or how far into production it got. Knowledge of the auction prompted video game academic Bruno de Figueiredo to track down the auction winner. The hope was that whoever bought it might share a copy of the game online. After all, up until this point, few knew what this game was and its mere existence lay in doubt. But if it did exist, then it was obviously significant from a historical perspective. Fans would be eager to play it. But getting collectors to share copies of rare games is tricky. If a game is widely accessible, then it’s no longer rare. Holding on to a copy ensures that it retains its aura as a prized possession. Hoarding also means that the value of a game won’t drop — in fact, it might rise. Not all collectors see their possessions as commodities, though. Holding on to a culturally significant game might be motivated by the desire to preserve it for future generations, which is relevant in instances where a copy of a game is still sealed. Uploading a game that you did not develop is also likely to be legally dubious. In this case, the owner declined to share the game in a form that others could play. The collector did however upload an hour’s worth of footage on YouTube. The game was called TRIPITAKA, and though it did not outright classify itself as a sequel, the art style, historical focus, and slightly unnerving vibe placed TRIPITAKA in a similar realm as Cosmology of Kyoto. Fans considered it a spiritual successor. Cosmology itself had been developed with the help of Japanese museums. For some, it was enough to get more of a game they loved. Even if they couldn’t personally control the gameplay, the TRIPITAKA video was lengthy enough to give a sense of what the experience would be like. Others were enraged: Couldn’t the collector see how important this game was? “I cannot understate just how disgusted I am that this piece of culture and art (that I am a huge fan of) isn’t being preserved and spread for the enjoyment of others,” one commenter on YouTube wrote. “Shame on you.” Undeterred by this roadblock, Bruno de Figueiredo continued his pursuit of TRIPITAKA. In 2025, his efforts bore fruit. On X, the expert on obscure Japanese games revealed that he had finally convinced the collector to share the game online after “years of appeals.” Figueiredo has since uploaded a playable ISO of the game online alongside a full three-hour playthrough of a game that had once been considered lost media. Figuerido did not respond to a request for comment. In a blog post, he emphasized the significance of this find by stating that “the importance of this footage could hardly be overstated.” He continued: I am delighted to have played a minor role in the unraveling of this thirty year old mystery, and can hardly contain my enthusiasm, as I now find myself equipped with sufficient information to produce a full post concerning a game about which I could not have written more than a sentence, just last year. Figuerido refers to TRIPITAKA as one of the rarest games ever made, and it’s true inasmuch as there appears to be only one known copy of it. Value and rarity are also fluid concepts that are ultimately determined by interested audiences. At the same time, TRIPITAKA’s fate and availability is shockingly ordinary when you consider how poorly the gaming industry preserves its own history. If the lack of care is evident with significant games that have arguable merit, it’s doubly true for average games. This is how a game with mixed reviews from twenty years ago suddenly starts commanding hundreds of dollars on resale sites; the scarcity happens because nobody felt a game was worth holding on to. “There are many extremely rare (and even lost) games for personal computers which, unlike consoles, don’t have any central control over who can publish a game, or what the minimum number of manufactured units needs to be,” says Frank Cifaldi, founder of the Video Game History foundation, a nonprofit dedicated to preserving video games. Cifaldi notes that games in the 80s and 90s in particular, some of which were self-published and never got widespread circulation to begin with, are particularly prone to the type of obscurity that can lead to only a single copy of a game. “I would further suspect that there were many games and multimedia objects from Japan during this era that are just as rare, but we don’t hear about them because of their lack of historical significance in the West,” Cifaldi says. “I would bet good money that if you surveyed the collection at the Game Preservation Society in Japan, you’d come up with dozens of ‘only known copies’ of 1980s microcomputer games.”
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  • The DeepSeek R1 update proves its an active threat to OpenAI and Google

    DeepSeek's R1 update, plus the rest of the AI news this week.
    Credit: Thomas Fuller / SOPA Images / LightRocket / Getty Images

    This week, DeepSeek released an updated version of its R1 model on HuggingFace, reigniting the open-source versus closed-source competition. The updated version, called DeekSeek-R1-0528, has 685 billion parameters, an upgrade from January's version, which had 671 billion. Unlike OpenAI and Google's models, which are famously closed-source, DeepSeek's model weights are publicly available. According to the benchmarks, the R1-0528 update has improved reasoning and inference capabilities and is closing the gap with OpenAI's o3 and Google's Gemini 2.5 Pro. DeepSeek also introduced a distilled version of R1-0528 using Alibaba's Qwen3 8B model. This is an example of a lightweight model that is less capable but also requires less computing power. DeepSeek-R1-0528-Qwen3-8B outperforms both Google's latest lightweight model Gemini-2.5-Flash-Thinking-0520 and OpenAI's o3-mini in certain benchmarks. But the bigger deal is that DeekSeek's distilled model can reportedly run on a single GPU, according to TechCrunch.

    You May Also Like

    To… distill all this information, the Chinese rival is catching up to its U.S. competitors with an open-weight approach that's cheaper and more accessible. Plus, DeepSeek continues to prove that AI models may not require as much computing power as OpenAI, Google, and other AI heavyweights currently use. Suffice to say, watch this space.That said, DeepSeek's models also have their drawbacks. According to one AI developer, the new DeepSeek update is even more censored than its previous version when it comes to criticism of the Chinese government. Of course, a lot more happened in the AI world over the past few days. After last week's parade of AI events from Google, Anthropic, and Microsoft, this week was lighter on product and feature news. That's one reason DeepSeek's R1 update captured the AI world's attention this week. In other AI news, Anthropic finally gets voice mode, AI influencers go viral, Anthropic's CEO warns of mass layoffs, and an AI-generated kangaroo. Google's Veo 3 takes the internet by stormOn virtually every social media platform, users are freaking out about the new Veo 3, Google's new AI video model. The results are impressive, and we're already seeing short films made entirely with Veo 3. Not bad for a product that came out 11 days ago.

    Not to be outdone by AI video artists, a reporter from The Wall Street Journal made a short film about herself and a robot using Veo 3.Mashable's Tech Editor Timothy Werth recapped Veo's big week and had a simple conclusion: We're so cooked.More AI product news: Claude's new voice mode and the beginning of the agentic browser eraAfter last week's barrage, this week was lighter on the volume of AI news. But what was announced this week is no less significant. 

    Mashable Light Speed

    Want more out-of-this world tech, space and science stories?
    Sign up for Mashable's weekly Light Speed newsletter.

    By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy.

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    Anthropic finally introduced its own voice mode for Claude to compete with ChatGPT, Grok, and Gemini. The feature is currently in beta on mobile for the Claude app and will even be available to free plans with a limit of 20 to 30 voice conversations per day. Anthropic says you can ask Claude to summarize your calendar or read documents out loud. Paying subscribers can connect to Google Workspace for Calendar, Gmail, and Docs access. OpenAI is exploring the ability to sign into third-party apps with ChatGPT. We don't know much yet, but the company posted an interest form on its site for developers using Codex, its engineering agent, to add this capability to their own apps. It may not sound like a big deal, but it basically means users could easily link their personalized ChatGPT memories and settings to third-party apps, much like the way it works when you sign into a new app with your Google account.Opera announced a new agentic AI browser called Neon. "Much more than a place to view web pages, Neon can browse with you or for you, take action, and help you get things done," the announcement read. That includes a chatbot interface within the browser and the ability to fill in web forms for tasks like booking trips and shopping. The announcement, which included a promo video of a humanoid robot browsing the robot, which is scant on details but says Neon will be a "premium subscription product" and has a waitlist to sign up.The browser has suddenly become a new frontier for agentic AI, now that it's capable of automating web search tasks. Perplexity is working on a similar tool called Comet, and The Browser Company pivoted from its Arc browser to a more AI-centric browser called Dia. All of this is happening while Google might be forced to sell off Chrome, which OpenAI has kindly offered to take off its hands. Dario Amodei's prediction about AI replacing entry-level jobs is already starting to happenAnthropic CEO Dario Amodei warned in an interview with Axios that AI could "wipe out half of all entry-level white-collar jobs." Amodei's predictions might be spot on because a new study from VC firm SignalFire found that hiring for entry-level jobs is down to 7 percent from 25 percent in the previous year. Some of that is due to changes in the economic climate, but AI is definitely a factor since firms are opting to automate the less-technical aspects of work that would've been taken on by new hires. 

    Related Stories

    The latest in AI culture: That AI-generated kangaroo, Judge Judy, and everything elseGoogle wants you to know its AI overviews reach 1.5 billion people a month. They probably don't want you to know AI Overviews still struggles to count, spell, and know what year it is. As Mashable's Tim Marcin put it, would AI Overviews pass concussion protocol?The proposal of a 10-year ban on states regulating AI is pretty unpopular, according to a poll from Common Sense Media. The survey found that 57 percent of respondents opposed the moratorium, including half of the Republican respondents. As Mashable's Rebecca Ruiz reported, "the vast majority of respondents, regardless of their political affiliation, agreed that Congress shouldn't ban states from enacting or enforcing their own youth online safety and privacy laws."In the private sector, The New York Times signed a licensing deal with Amazon to allow their editorial content to be used for Amazon's AI models. The details are unclear, but from the outside, this seems like a change of tune from the Times, which is currently suing OpenAI for copyright infringement for allegedly using its content to train its models. That viral video of an emotional support kangaroo holding a plane ticket and being denied boarding? It's AI-generated, of course. Slightly more obvious, but no less creepy is another viral trend of using AI to turn public figures like Emmanuel Macron and Judge Judy into babies. These are strange AI-slop-infested times we're living in. AI has some positive uses too. This week, we learned about a new humanoid robot from HuggingFace called HopeJr, which could be available for sale later this year for just And to end this recap on a high note, the nonprofit Colossal Foundation has developed an AI algorithm to detect the bird calls of the near-extinct tooth-billed pigeon. Also known as the "little dodo," the tooth-billed pigeon is Samoa's national bird, and scientists are using the bioacoustic algorithm to locate and protect them. Want to get the latest AI news, from new product features to viral trends? Check back next week for another AI news recap, and in the meantime, follow @cecily_mauran and @mashable for more news.Disclosure: Ziff Davis, Mashable’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.

    Topics
    OpenAI
    DeepSeek

    Cecily Mauran
    Tech Reporter

    Cecily is a tech reporter at Mashable who covers AI, Apple, and emerging tech trends. Before getting her master's degree at Columbia Journalism School, she spent several years working with startups and social impact businesses for Unreasonable Group and B Lab. Before that, she co-founded a startup consulting business for emerging entrepreneurial hubs in South America, Europe, and Asia. You can find her on X at @cecily_mauran.
    #deepseek #update #proves #its #active
    The DeepSeek R1 update proves its an active threat to OpenAI and Google
    DeepSeek's R1 update, plus the rest of the AI news this week. Credit: Thomas Fuller / SOPA Images / LightRocket / Getty Images This week, DeepSeek released an updated version of its R1 model on HuggingFace, reigniting the open-source versus closed-source competition. The updated version, called DeekSeek-R1-0528, has 685 billion parameters, an upgrade from January's version, which had 671 billion. Unlike OpenAI and Google's models, which are famously closed-source, DeepSeek's model weights are publicly available. According to the benchmarks, the R1-0528 update has improved reasoning and inference capabilities and is closing the gap with OpenAI's o3 and Google's Gemini 2.5 Pro. DeepSeek also introduced a distilled version of R1-0528 using Alibaba's Qwen3 8B model. This is an example of a lightweight model that is less capable but also requires less computing power. DeepSeek-R1-0528-Qwen3-8B outperforms both Google's latest lightweight model Gemini-2.5-Flash-Thinking-0520 and OpenAI's o3-mini in certain benchmarks. But the bigger deal is that DeekSeek's distilled model can reportedly run on a single GPU, according to TechCrunch. You May Also Like To… distill all this information, the Chinese rival is catching up to its U.S. competitors with an open-weight approach that's cheaper and more accessible. Plus, DeepSeek continues to prove that AI models may not require as much computing power as OpenAI, Google, and other AI heavyweights currently use. Suffice to say, watch this space.That said, DeepSeek's models also have their drawbacks. According to one AI developer, the new DeepSeek update is even more censored than its previous version when it comes to criticism of the Chinese government. Of course, a lot more happened in the AI world over the past few days. After last week's parade of AI events from Google, Anthropic, and Microsoft, this week was lighter on product and feature news. That's one reason DeepSeek's R1 update captured the AI world's attention this week. In other AI news, Anthropic finally gets voice mode, AI influencers go viral, Anthropic's CEO warns of mass layoffs, and an AI-generated kangaroo. Google's Veo 3 takes the internet by stormOn virtually every social media platform, users are freaking out about the new Veo 3, Google's new AI video model. The results are impressive, and we're already seeing short films made entirely with Veo 3. Not bad for a product that came out 11 days ago. Not to be outdone by AI video artists, a reporter from The Wall Street Journal made a short film about herself and a robot using Veo 3.Mashable's Tech Editor Timothy Werth recapped Veo's big week and had a simple conclusion: We're so cooked.More AI product news: Claude's new voice mode and the beginning of the agentic browser eraAfter last week's barrage, this week was lighter on the volume of AI news. But what was announced this week is no less significant.  Mashable Light Speed Want more out-of-this world tech, space and science stories? Sign up for Mashable's weekly Light Speed newsletter. By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Anthropic finally introduced its own voice mode for Claude to compete with ChatGPT, Grok, and Gemini. The feature is currently in beta on mobile for the Claude app and will even be available to free plans with a limit of 20 to 30 voice conversations per day. Anthropic says you can ask Claude to summarize your calendar or read documents out loud. Paying subscribers can connect to Google Workspace for Calendar, Gmail, and Docs access. OpenAI is exploring the ability to sign into third-party apps with ChatGPT. We don't know much yet, but the company posted an interest form on its site for developers using Codex, its engineering agent, to add this capability to their own apps. It may not sound like a big deal, but it basically means users could easily link their personalized ChatGPT memories and settings to third-party apps, much like the way it works when you sign into a new app with your Google account.Opera announced a new agentic AI browser called Neon. "Much more than a place to view web pages, Neon can browse with you or for you, take action, and help you get things done," the announcement read. That includes a chatbot interface within the browser and the ability to fill in web forms for tasks like booking trips and shopping. The announcement, which included a promo video of a humanoid robot browsing the robot, which is scant on details but says Neon will be a "premium subscription product" and has a waitlist to sign up.The browser has suddenly become a new frontier for agentic AI, now that it's capable of automating web search tasks. Perplexity is working on a similar tool called Comet, and The Browser Company pivoted from its Arc browser to a more AI-centric browser called Dia. All of this is happening while Google might be forced to sell off Chrome, which OpenAI has kindly offered to take off its hands. Dario Amodei's prediction about AI replacing entry-level jobs is already starting to happenAnthropic CEO Dario Amodei warned in an interview with Axios that AI could "wipe out half of all entry-level white-collar jobs." Amodei's predictions might be spot on because a new study from VC firm SignalFire found that hiring for entry-level jobs is down to 7 percent from 25 percent in the previous year. Some of that is due to changes in the economic climate, but AI is definitely a factor since firms are opting to automate the less-technical aspects of work that would've been taken on by new hires.  Related Stories The latest in AI culture: That AI-generated kangaroo, Judge Judy, and everything elseGoogle wants you to know its AI overviews reach 1.5 billion people a month. They probably don't want you to know AI Overviews still struggles to count, spell, and know what year it is. As Mashable's Tim Marcin put it, would AI Overviews pass concussion protocol?The proposal of a 10-year ban on states regulating AI is pretty unpopular, according to a poll from Common Sense Media. The survey found that 57 percent of respondents opposed the moratorium, including half of the Republican respondents. As Mashable's Rebecca Ruiz reported, "the vast majority of respondents, regardless of their political affiliation, agreed that Congress shouldn't ban states from enacting or enforcing their own youth online safety and privacy laws."In the private sector, The New York Times signed a licensing deal with Amazon to allow their editorial content to be used for Amazon's AI models. The details are unclear, but from the outside, this seems like a change of tune from the Times, which is currently suing OpenAI for copyright infringement for allegedly using its content to train its models. That viral video of an emotional support kangaroo holding a plane ticket and being denied boarding? It's AI-generated, of course. Slightly more obvious, but no less creepy is another viral trend of using AI to turn public figures like Emmanuel Macron and Judge Judy into babies. These are strange AI-slop-infested times we're living in. AI has some positive uses too. This week, we learned about a new humanoid robot from HuggingFace called HopeJr, which could be available for sale later this year for just And to end this recap on a high note, the nonprofit Colossal Foundation has developed an AI algorithm to detect the bird calls of the near-extinct tooth-billed pigeon. Also known as the "little dodo," the tooth-billed pigeon is Samoa's national bird, and scientists are using the bioacoustic algorithm to locate and protect them. Want to get the latest AI news, from new product features to viral trends? Check back next week for another AI news recap, and in the meantime, follow @cecily_mauran and @mashable for more news.Disclosure: Ziff Davis, Mashable’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems. Topics OpenAI DeepSeek Cecily Mauran Tech Reporter Cecily is a tech reporter at Mashable who covers AI, Apple, and emerging tech trends. Before getting her master's degree at Columbia Journalism School, she spent several years working with startups and social impact businesses for Unreasonable Group and B Lab. Before that, she co-founded a startup consulting business for emerging entrepreneurial hubs in South America, Europe, and Asia. You can find her on X at @cecily_mauran. #deepseek #update #proves #its #active
    MASHABLE.COM
    The DeepSeek R1 update proves its an active threat to OpenAI and Google
    DeepSeek's R1 update, plus the rest of the AI news this week. Credit: Thomas Fuller / SOPA Images / LightRocket / Getty Images This week, DeepSeek released an updated version of its R1 model on HuggingFace, reigniting the open-source versus closed-source competition. The updated version, called DeekSeek-R1-0528, has 685 billion parameters, an upgrade from January's version, which had 671 billion. Unlike OpenAI and Google's models, which are famously closed-source, DeepSeek's model weights are publicly available. According to the benchmarks, the R1-0528 update has improved reasoning and inference capabilities and is closing the gap with OpenAI's o3 and Google's Gemini 2.5 Pro. DeepSeek also introduced a distilled version of R1-0528 using Alibaba's Qwen3 8B model. This is an example of a lightweight model that is less capable but also requires less computing power. DeepSeek-R1-0528-Qwen3-8B outperforms both Google's latest lightweight model Gemini-2.5-Flash-Thinking-0520 and OpenAI's o3-mini in certain benchmarks. But the bigger deal is that DeekSeek's distilled model can reportedly run on a single GPU, according to TechCrunch. You May Also Like To… distill all this information, the Chinese rival is catching up to its U.S. competitors with an open-weight approach that's cheaper and more accessible. Plus, DeepSeek continues to prove that AI models may not require as much computing power as OpenAI, Google, and other AI heavyweights currently use. Suffice to say, watch this space.That said, DeepSeek's models also have their drawbacks. According to one AI developer (via TechCrunch), the new DeepSeek update is even more censored than its previous version when it comes to criticism of the Chinese government. Of course, a lot more happened in the AI world over the past few days. After last week's parade of AI events from Google, Anthropic, and Microsoft, this week was lighter on product and feature news. That's one reason DeepSeek's R1 update captured the AI world's attention this week. In other AI news, Anthropic finally gets voice mode, AI influencers go viral, Anthropic's CEO warns of mass layoffs, and an AI-generated kangaroo. Google's Veo 3 takes the internet by stormOn virtually every social media platform, users are freaking out about the new Veo 3, Google's new AI video model. The results are impressive, and we're already seeing short films made entirely with Veo 3. Not bad for a product that came out 11 days ago. Not to be outdone by AI video artists, a reporter from The Wall Street Journal made a short film about herself and a robot using Veo 3.Mashable's Tech Editor Timothy Werth recapped Veo's big week and had a simple conclusion: We're so cooked.More AI product news: Claude's new voice mode and the beginning of the agentic browser eraAfter last week's barrage, this week was lighter on the volume of AI news. But what was announced this week is no less significant.  Mashable Light Speed Want more out-of-this world tech, space and science stories? Sign up for Mashable's weekly Light Speed newsletter. By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Anthropic finally introduced its own voice mode for Claude to compete with ChatGPT, Grok, and Gemini. The feature is currently in beta on mobile for the Claude app and will even be available to free plans with a limit of 20 to 30 voice conversations per day. Anthropic says you can ask Claude to summarize your calendar or read documents out loud. Paying subscribers can connect to Google Workspace for Calendar, Gmail, and Docs access. OpenAI is exploring the ability to sign into third-party apps with ChatGPT. We don't know much yet, but the company posted an interest form on its site for developers using Codex, its engineering agent, to add this capability to their own apps. It may not sound like a big deal, but it basically means users could easily link their personalized ChatGPT memories and settings to third-party apps, much like the way it works when you sign into a new app with your Google account.Opera announced a new agentic AI browser called Neon. "Much more than a place to view web pages, Neon can browse with you or for you, take action, and help you get things done," the announcement read. That includes a chatbot interface within the browser and the ability to fill in web forms for tasks like booking trips and shopping. The announcement, which included a promo video of a humanoid robot browsing the robot, which is scant on details but says Neon will be a "premium subscription product" and has a waitlist to sign up.The browser has suddenly become a new frontier for agentic AI, now that it's capable of automating web search tasks. Perplexity is working on a similar tool called Comet, and The Browser Company pivoted from its Arc browser to a more AI-centric browser called Dia. All of this is happening while Google might be forced to sell off Chrome, which OpenAI has kindly offered to take off its hands. Dario Amodei's prediction about AI replacing entry-level jobs is already starting to happenAnthropic CEO Dario Amodei warned in an interview with Axios that AI could "wipe out half of all entry-level white-collar jobs." Amodei's predictions might be spot on because a new study from VC firm SignalFire found that hiring for entry-level jobs is down to 7 percent from 25 percent in the previous year. Some of that is due to changes in the economic climate, but AI is definitely a factor since firms are opting to automate the less-technical aspects of work that would've been taken on by new hires.  Related Stories The latest in AI culture: That AI-generated kangaroo, Judge Judy, and everything elseGoogle wants you to know its AI overviews reach 1.5 billion people a month. They probably don't want you to know AI Overviews still struggles to count, spell, and know what year it is. As Mashable's Tim Marcin put it, would AI Overviews pass concussion protocol?The proposal of a 10-year ban on states regulating AI is pretty unpopular, according to a poll from Common Sense Media. The survey found that 57 percent of respondents opposed the moratorium, including half of the Republican respondents. As Mashable's Rebecca Ruiz reported, "the vast majority of respondents, regardless of their political affiliation, agreed that Congress shouldn't ban states from enacting or enforcing their own youth online safety and privacy laws."In the private sector, The New York Times signed a licensing deal with Amazon to allow their editorial content to be used for Amazon's AI models. The details are unclear, but from the outside, this seems like a change of tune from the Times, which is currently suing OpenAI for copyright infringement for allegedly using its content to train its models. That viral video of an emotional support kangaroo holding a plane ticket and being denied boarding? It's AI-generated, of course. Slightly more obvious, but no less creepy is another viral trend of using AI to turn public figures like Emmanuel Macron and Judge Judy into babies. These are strange AI-slop-infested times we're living in. AI has some positive uses too. This week, we learned about a new humanoid robot from HuggingFace called HopeJr (with engineering by The Robot Studio), which could be available for sale later this year for just $3,000.And to end this recap on a high note, the nonprofit Colossal Foundation has developed an AI algorithm to detect the bird calls of the near-extinct tooth-billed pigeon. Also known as the "little dodo," the tooth-billed pigeon is Samoa's national bird, and scientists are using the bioacoustic algorithm to locate and protect them. Want to get the latest AI news, from new product features to viral trends? Check back next week for another AI news recap, and in the meantime, follow @cecily_mauran and @mashable for more news.Disclosure: Ziff Davis, Mashable’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems. Topics OpenAI DeepSeek Cecily Mauran Tech Reporter Cecily is a tech reporter at Mashable who covers AI, Apple, and emerging tech trends. Before getting her master's degree at Columbia Journalism School, she spent several years working with startups and social impact businesses for Unreasonable Group and B Lab. Before that, she co-founded a startup consulting business for emerging entrepreneurial hubs in South America, Europe, and Asia. You can find her on X at @cecily_mauran.
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  • U.S. DoJ Seizes 4 Domains Supporting Cybercrime Crypting Services in Global Operation

    May 31, 2025Ravie LakshmananMalware / Cyber Crime

    A multinational law enforcement operation has resulted in the takedown of an online cybercrime syndicate that offered services to threat actors to ensure that their malicious software stayed undetected from security software.
    To that effect, the U.S. Department of Justicesaid it seized four domains and their associated server facilitated the crypting service on May 27, 2025, in partnership with Dutch and Finnish authorities. These include AvChecknet, Cryptorbiz, and Cryptguru, all of which now display a seizure notice.
    Other countries that participated in the effort include France, Germany, Denmark, Portugal, and Ukraine.
    "Crypting is the process of using software to make malware difficult for antivirus programs to detect," the DoJ said. "The seized domains offered services to cybercriminals, including counter-antivirustools. When used together, CAV and crypting services allow criminals to obfuscate malware, making it undetectable and enabling unauthorized access to computer systems."

    The DoJ said authorities made undercover purchases to analyze the services and confirmed that they were being used for cybercrime. In a coordinated announcement, Dutch officials characterized AvCheck as one of the largest CAV services used by bad actors around the world.
    According to snapshots captured by the Internet Archive, AvChecknet billed itself as a "high-speed antivirus scantime checker," offering the ability for registered users to scan their files against 26 antivirus engines, as well as domains and IP addresses with 22 antivirus engines and blocklists.
    The domain seizures were conducted as part of Operation Endgame, an ongoing global effort launched in 2024 to dismantle cybercrime. It marks the fourth major action in recent weeks after the disruption of Lumma Stealer, DanaBot, and hundreds of domains and servers used by various malware families to deliver ransomware.
    "Cybercriminals don't just create malware; they perfect it for maximum destruction," said FBI Houston Special Agent in Charge Douglas Williams. "By leveraging counter-antivirus services, malicious actors refine their weapons against the world's toughest security systems to better slip past firewalls, evade forensic analysis, and wreak havoc across victims' systems."
    The development comes as eSentire detailed PureCrypter, a malware-as-a-servicesolution that's being used to distribute information stealers like Lumma and Rhadamanthys using the ClickFix initial access vector.
    Marketed on Hackforumsnet by a threat actor named PureCoder for for three months, for one year, or for lifetime access, the crypter is distributed using an automated Telegram channel, @ThePureBot, which also serves as a marketplace for other offerings, including PureRAT and PureLogs.
    Like other purveyors of such tools, PureCoder requires users to acknowledge a Terms of Serviceagreement that claims the software is meant only for educational purposes and that any violations would result in immediate revocation of their access and serial key.

    The malware also incorporates the ability to patch the NtManageHotPatch API in memory on Windows machines running 24H2 or newer to re-enable process hollowing-based code injection. The findings demonstrate how threat actors quickly adapt and devise ways to defeat new security mechanisms.
    "The malware employs multiple evasion techniques including AMSI bypass, DLL unhooking, anti-VM detection, anti-debugging measures, and recently added capabilities to bypass Windows 11 24H2 security features through NtManageHotPatch API patching," the Canadian cybersecurity company said.
    "The developers use deceptive marketing tactics by promoting 'Fully UnDetected'status based on AvChecknet results, while VirusTotal shows detection by multiple AV/EDR solutions, revealing significant discrepancies in detection rates."

    Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post.

    SHARE




    #doj #seizes #domains #supporting #cybercrime
    U.S. DoJ Seizes 4 Domains Supporting Cybercrime Crypting Services in Global Operation
    May 31, 2025Ravie LakshmananMalware / Cyber Crime A multinational law enforcement operation has resulted in the takedown of an online cybercrime syndicate that offered services to threat actors to ensure that their malicious software stayed undetected from security software. To that effect, the U.S. Department of Justicesaid it seized four domains and their associated server facilitated the crypting service on May 27, 2025, in partnership with Dutch and Finnish authorities. These include AvChecknet, Cryptorbiz, and Cryptguru, all of which now display a seizure notice. Other countries that participated in the effort include France, Germany, Denmark, Portugal, and Ukraine. "Crypting is the process of using software to make malware difficult for antivirus programs to detect," the DoJ said. "The seized domains offered services to cybercriminals, including counter-antivirustools. When used together, CAV and crypting services allow criminals to obfuscate malware, making it undetectable and enabling unauthorized access to computer systems." The DoJ said authorities made undercover purchases to analyze the services and confirmed that they were being used for cybercrime. In a coordinated announcement, Dutch officials characterized AvCheck as one of the largest CAV services used by bad actors around the world. According to snapshots captured by the Internet Archive, AvChecknet billed itself as a "high-speed antivirus scantime checker," offering the ability for registered users to scan their files against 26 antivirus engines, as well as domains and IP addresses with 22 antivirus engines and blocklists. The domain seizures were conducted as part of Operation Endgame, an ongoing global effort launched in 2024 to dismantle cybercrime. It marks the fourth major action in recent weeks after the disruption of Lumma Stealer, DanaBot, and hundreds of domains and servers used by various malware families to deliver ransomware. "Cybercriminals don't just create malware; they perfect it for maximum destruction," said FBI Houston Special Agent in Charge Douglas Williams. "By leveraging counter-antivirus services, malicious actors refine their weapons against the world's toughest security systems to better slip past firewalls, evade forensic analysis, and wreak havoc across victims' systems." The development comes as eSentire detailed PureCrypter, a malware-as-a-servicesolution that's being used to distribute information stealers like Lumma and Rhadamanthys using the ClickFix initial access vector. Marketed on Hackforumsnet by a threat actor named PureCoder for for three months, for one year, or for lifetime access, the crypter is distributed using an automated Telegram channel, @ThePureBot, which also serves as a marketplace for other offerings, including PureRAT and PureLogs. Like other purveyors of such tools, PureCoder requires users to acknowledge a Terms of Serviceagreement that claims the software is meant only for educational purposes and that any violations would result in immediate revocation of their access and serial key. The malware also incorporates the ability to patch the NtManageHotPatch API in memory on Windows machines running 24H2 or newer to re-enable process hollowing-based code injection. The findings demonstrate how threat actors quickly adapt and devise ways to defeat new security mechanisms. "The malware employs multiple evasion techniques including AMSI bypass, DLL unhooking, anti-VM detection, anti-debugging measures, and recently added capabilities to bypass Windows 11 24H2 security features through NtManageHotPatch API patching," the Canadian cybersecurity company said. "The developers use deceptive marketing tactics by promoting 'Fully UnDetected'status based on AvChecknet results, while VirusTotal shows detection by multiple AV/EDR solutions, revealing significant discrepancies in detection rates." Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post. SHARE     #doj #seizes #domains #supporting #cybercrime
    THEHACKERNEWS.COM
    U.S. DoJ Seizes 4 Domains Supporting Cybercrime Crypting Services in Global Operation
    May 31, 2025Ravie LakshmananMalware / Cyber Crime A multinational law enforcement operation has resulted in the takedown of an online cybercrime syndicate that offered services to threat actors to ensure that their malicious software stayed undetected from security software. To that effect, the U.S. Department of Justice (DoJ) said it seized four domains and their associated server facilitated the crypting service on May 27, 2025, in partnership with Dutch and Finnish authorities. These include AvCheck[.]net, Cryptor[.]biz, and Crypt[.]guru, all of which now display a seizure notice. Other countries that participated in the effort include France, Germany, Denmark, Portugal, and Ukraine. "Crypting is the process of using software to make malware difficult for antivirus programs to detect," the DoJ said. "The seized domains offered services to cybercriminals, including counter-antivirus (CAV) tools. When used together, CAV and crypting services allow criminals to obfuscate malware, making it undetectable and enabling unauthorized access to computer systems." The DoJ said authorities made undercover purchases to analyze the services and confirmed that they were being used for cybercrime. In a coordinated announcement, Dutch officials characterized AvCheck as one of the largest CAV services used by bad actors around the world. According to snapshots captured by the Internet Archive, AvCheck[.]net billed itself as a "high-speed antivirus scantime checker," offering the ability for registered users to scan their files against 26 antivirus engines, as well as domains and IP addresses with 22 antivirus engines and blocklists. The domain seizures were conducted as part of Operation Endgame, an ongoing global effort launched in 2024 to dismantle cybercrime. It marks the fourth major action in recent weeks after the disruption of Lumma Stealer, DanaBot, and hundreds of domains and servers used by various malware families to deliver ransomware. "Cybercriminals don't just create malware; they perfect it for maximum destruction," said FBI Houston Special Agent in Charge Douglas Williams. "By leveraging counter-antivirus services, malicious actors refine their weapons against the world's toughest security systems to better slip past firewalls, evade forensic analysis, and wreak havoc across victims' systems." The development comes as eSentire detailed PureCrypter, a malware-as-a-service (MaaS) solution that's being used to distribute information stealers like Lumma and Rhadamanthys using the ClickFix initial access vector. Marketed on Hackforums[.]net by a threat actor named PureCoder for $159 for three months, $399 for one year, or $799 for lifetime access, the crypter is distributed using an automated Telegram channel, @ThePureBot, which also serves as a marketplace for other offerings, including PureRAT and PureLogs. Like other purveyors of such tools, PureCoder requires users to acknowledge a Terms of Service (ToS) agreement that claims the software is meant only for educational purposes and that any violations would result in immediate revocation of their access and serial key. The malware also incorporates the ability to patch the NtManageHotPatch API in memory on Windows machines running 24H2 or newer to re-enable process hollowing-based code injection. The findings demonstrate how threat actors quickly adapt and devise ways to defeat new security mechanisms. "The malware employs multiple evasion techniques including AMSI bypass, DLL unhooking, anti-VM detection, anti-debugging measures, and recently added capabilities to bypass Windows 11 24H2 security features through NtManageHotPatch API patching," the Canadian cybersecurity company said. "The developers use deceptive marketing tactics by promoting 'Fully UnDetected' (FUD) status based on AvCheck[.]net results, while VirusTotal shows detection by multiple AV/EDR solutions, revealing significant discrepancies in detection rates." Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post. SHARE    
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