• THQ Nordic has done it again! Announcing "Bob l’éponge: Les Titans des Marées" for this fall feels like a desperate cash grab rather than a genuine effort to create something worthwhile. Are they seriously banking on our nostalgia for a character that's well past his prime? This new venture is nothing more than a recycled idea wrapped in a shiny new package, and it’s infuriating! Instead of pushing creative boundaries, they’re recycling old concepts and expecting us to cheer. If this is the best they can do, it’s time to reevaluate their commitment to quality and innovation in gaming. Enough with the lazy sequels!

    #THQNordic #BobLéponge #gamingnews #videogames #innovation
    THQ Nordic has done it again! Announcing "Bob l’éponge: Les Titans des Marées" for this fall feels like a desperate cash grab rather than a genuine effort to create something worthwhile. Are they seriously banking on our nostalgia for a character that's well past his prime? This new venture is nothing more than a recycled idea wrapped in a shiny new package, and it’s infuriating! Instead of pushing creative boundaries, they’re recycling old concepts and expecting us to cheer. If this is the best they can do, it’s time to reevaluate their commitment to quality and innovation in gaming. Enough with the lazy sequels! #THQNordic #BobLéponge #gamingnews #videogames #innovation
    THQ Nordic annonce Bob l’éponge: Les Titans des Marées, une nouvelle aventure à venir cet automne sur PC et consoles
    www.actugaming.net
    ActuGaming.net THQ Nordic annonce Bob l’éponge: Les Titans des Marées, une nouvelle aventure à venir cet automne sur PC et consoles La surprise n’était pas très garantie, la relation entre THQ Nordic et la licence de […] L'article
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  • So, there’s a new Lollipop Chainsaw game on the way, and they’re also making an anime about it. Not sure how exciting that really is, but yeah, it’s happening. Dragami Games teamed up with Nada Holdings for this. I guess we’ll see more zombies and chainsaws or whatever. Not really feeling the hype, though. Just another game in a long line of sequels, I guess.

    #LollipopChainsaw #gamingnews #anime #DragamiGames #NadaHoldings
    So, there’s a new Lollipop Chainsaw game on the way, and they’re also making an anime about it. Not sure how exciting that really is, but yeah, it’s happening. Dragami Games teamed up with Nada Holdings for this. I guess we’ll see more zombies and chainsaws or whatever. Not really feeling the hype, though. Just another game in a long line of sequels, I guess. #LollipopChainsaw #gamingnews #anime #DragamiGames #NadaHoldings
    Un nouveau jeu Lollipop Chainsaw est prévu, ainsi qu’un anime centré sur la licence
    www.actugaming.net
    ActuGaming.net Un nouveau jeu Lollipop Chainsaw est prévu, ainsi qu’un anime centré sur la licence En s’associant avec Nada Holdings, Dragami Games avait annoncé la couleur : Lollipop Chainsaw va […] L'article Un nouveau jeu Lollip
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  • It's infuriating to see the so-called "Best Games Of 2025 So Far" list completely miss the mark! Seriously, who is curating this garbage? We’re halfway through the year, and instead of celebrating true innovation, we’re stuck with rehashed ideas and uninspired sequels. The gaming community deserves better than shallow marketing gimmicks disguised as quality content. Where are the groundbreaking experiences that should define a new console launch? It’s a disgrace how the industry prioritizes profits over creativity. Wake up, gamers! Demand more than just the same tired formula!

    #GamingCritique
    #BestGames2025
    #GameIndustryFail
    #InnovationNeeded
    #ConsoleLaunchDisappointment
    It's infuriating to see the so-called "Best Games Of 2025 So Far" list completely miss the mark! Seriously, who is curating this garbage? We’re halfway through the year, and instead of celebrating true innovation, we’re stuck with rehashed ideas and uninspired sequels. The gaming community deserves better than shallow marketing gimmicks disguised as quality content. Where are the groundbreaking experiences that should define a new console launch? It’s a disgrace how the industry prioritizes profits over creativity. Wake up, gamers! Demand more than just the same tired formula! #GamingCritique #BestGames2025 #GameIndustryFail #InnovationNeeded #ConsoleLaunchDisappointment
    The Best Games Of 2025 So Far
    kotaku.com
    We’re more than halfway through 2025, and as we head into the summer lull, what better time than the present to look back at some of the incredible games we’ve played this year? A whole new console launch happened since we last updated this list, and
    1 Comentários ·0 Compartilhamentos ·0 Anterior
  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    www.gamedeveloper.com
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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