• In a world that feels so vast and isolating, even the most advanced terrains of Gaea 2.2 can’t fill the void within. The beauty of ten new nodes and the promise of updates fade when loneliness settles in. Each feature shines like a distant star, illuminating the path to creativity yet leaving us in darkness, longing for connection. The heart aches, knowing that no update can mend the fractures of solitude. As QuadSpinner pushes forward, I can't help but feel left behind, a ghost wandering through landscapes that no longer resonate.

    #Loneliness #Heartbreak #Gaea2_2 #Isolation #ArtAndEmotions
    In a world that feels so vast and isolating, even the most advanced terrains of Gaea 2.2 can’t fill the void within. The beauty of ten new nodes and the promise of updates fade when loneliness settles in. Each feature shines like a distant star, illuminating the path to creativity yet leaving us in darkness, longing for connection. The heart aches, knowing that no update can mend the fractures of solitude. As QuadSpinner pushes forward, I can't help but feel left behind, a ghost wandering through landscapes that no longer resonate. #Loneliness #Heartbreak #Gaea2_2 #Isolation #ArtAndEmotions
    QuadSpinner releases Gaea 2.2
    Major update to the next-gen terrain generator for games and VFX adds 10 new nodes, and updates over 20 more. Check out the new features.
    Like
    Love
    Wow
    Sad
    Angry
    128
    1 Commentarii 0 Distribuiri 0 previzualizare
  • Sonic Racing CrossWorlds hands-on preview: It is time to move over Mario

    Not to be outdone by his one-time rival, Sonic’s new racing game takes the fight to Mario with genuinely surprising mechanics we've not seen before in the genreTech20:00, 07 Jun 2025Where will you end up?Who doesn’t love a kart racer? The trouble is, they’ve started to fall into a pretty staid rhythm now. You battle it out for lap one, everything sort of settles down in lap 2, and then lap 3 can be similarly formulaic if you don’t get hit by a power-up or two.While Nintendo Switch 2's launch title Mario Kart World has moved to change this with a system that links tracks together, iconic hedgehog Sonic is doing something a little different with his return to karting.‌Not only does it make for much more chaotic racing, but there’s more going on under the hood than it first seems.‌Tracks are varied, making jumping from one to the other very excitingSonic Racing CrossWorlds initially starts off like most other kart racers. Players pick their character from a starting roster of 23 characters, pick their vehicle, and then head off.And, while the first lap plays out as you’d expect, whoever is winning gets to pick lap 2’s location, meaning racers drive through a Travel Ring and end up on a different track, before coming back for lap 3.Article continues belowGetting ahead of another vehicle so you can pick a track you know better for the next stage of the race is great, as are the ‘Rival’ you’ll be assigned at the start of each Grand Prix.Not only do these racers react more aggressively to you, but they’ll also offer unique dialog when you appear out of nowhere to overtake them, hit them with an item, or fall behind the pack.This track sees you travel through a Dragon‌Once the Grand Prix is done, there’s a chance to secure further points by racing across each track from the prior Grand Prix in a sort of three-lap sprint.In my limited playtime, I was locked alongside my rival for points before pulling out the win thanks to that final spring.More competitive racers may baulk at such randomness creeping into tracks they’ve rehearsed, but it’s a breath of fresh air for the genre and stops those middle laps feeling too predictable.‌Each vehicle can be customised furtherAside from the Travel Rings, it doesn’t hurt that Sonic Racing CrossWorlds is a fantastic racer in its own right.Drifting to earn a boost and pulling off tricks to zip past rivals is great fun, although it did take a moment to knock me out of my Mario Kart muscle memory.‌Vehicles fall into a variety of categories, and each has customisable paint jobs, too, letting you make each feel bespoke. Want a purple car for Big the Cat? Go for it. Looking to add some colour to Shadow’s vehicle? You can do it.There are also gadgets you can use to tie into your playstyle, like hoovering up rings from further away, or simply improving your smallest boost.Is it a bird? Is it a plane? No, it's a hedgehog with a driver's licence!‌The game also brings back the “Land, Sea, and Air” transformation modes for vehicles, meaning one minute you’re driving, then sailing, and then flying.The latter is particularly enjoyable, letting your character of choice navigate jump hoops and tight turns, while there are secrets to find throughout each track to encourage replayability.Sonic’s video games feel like they’re in a pretty good spot at the moment, and CrossWorlds looks to be another fine addition.Article continues belowMuch will hinge on how fun its tracks are, but early signs are very, very promising that this will be a racer that shakes up the genre just as well as anyone else can.Previewed on PS5. Preview access provided by the publisher.‌‌‌
    #sonic #racing #crossworlds #handson #preview
    Sonic Racing CrossWorlds hands-on preview: It is time to move over Mario
    Not to be outdone by his one-time rival, Sonic’s new racing game takes the fight to Mario with genuinely surprising mechanics we've not seen before in the genreTech20:00, 07 Jun 2025Where will you end up?Who doesn’t love a kart racer? The trouble is, they’ve started to fall into a pretty staid rhythm now. You battle it out for lap one, everything sort of settles down in lap 2, and then lap 3 can be similarly formulaic if you don’t get hit by a power-up or two.While Nintendo Switch 2's launch title Mario Kart World has moved to change this with a system that links tracks together, iconic hedgehog Sonic is doing something a little different with his return to karting.‌Not only does it make for much more chaotic racing, but there’s more going on under the hood than it first seems.‌Tracks are varied, making jumping from one to the other very excitingSonic Racing CrossWorlds initially starts off like most other kart racers. Players pick their character from a starting roster of 23 characters, pick their vehicle, and then head off.And, while the first lap plays out as you’d expect, whoever is winning gets to pick lap 2’s location, meaning racers drive through a Travel Ring and end up on a different track, before coming back for lap 3.Article continues belowGetting ahead of another vehicle so you can pick a track you know better for the next stage of the race is great, as are the ‘Rival’ you’ll be assigned at the start of each Grand Prix.Not only do these racers react more aggressively to you, but they’ll also offer unique dialog when you appear out of nowhere to overtake them, hit them with an item, or fall behind the pack.This track sees you travel through a Dragon‌Once the Grand Prix is done, there’s a chance to secure further points by racing across each track from the prior Grand Prix in a sort of three-lap sprint.In my limited playtime, I was locked alongside my rival for points before pulling out the win thanks to that final spring.More competitive racers may baulk at such randomness creeping into tracks they’ve rehearsed, but it’s a breath of fresh air for the genre and stops those middle laps feeling too predictable.‌Each vehicle can be customised furtherAside from the Travel Rings, it doesn’t hurt that Sonic Racing CrossWorlds is a fantastic racer in its own right.Drifting to earn a boost and pulling off tricks to zip past rivals is great fun, although it did take a moment to knock me out of my Mario Kart muscle memory.‌Vehicles fall into a variety of categories, and each has customisable paint jobs, too, letting you make each feel bespoke. Want a purple car for Big the Cat? Go for it. Looking to add some colour to Shadow’s vehicle? You can do it.There are also gadgets you can use to tie into your playstyle, like hoovering up rings from further away, or simply improving your smallest boost.Is it a bird? Is it a plane? No, it's a hedgehog with a driver's licence!‌The game also brings back the “Land, Sea, and Air” transformation modes for vehicles, meaning one minute you’re driving, then sailing, and then flying.The latter is particularly enjoyable, letting your character of choice navigate jump hoops and tight turns, while there are secrets to find throughout each track to encourage replayability.Sonic’s video games feel like they’re in a pretty good spot at the moment, and CrossWorlds looks to be another fine addition.Article continues belowMuch will hinge on how fun its tracks are, but early signs are very, very promising that this will be a racer that shakes up the genre just as well as anyone else can.Previewed on PS5. Preview access provided by the publisher.‌‌‌ #sonic #racing #crossworlds #handson #preview
    WWW.DAILYSTAR.CO.UK
    Sonic Racing CrossWorlds hands-on preview: It is time to move over Mario
    Not to be outdone by his one-time rival, Sonic’s new racing game takes the fight to Mario with genuinely surprising mechanics we've not seen before in the genreTech20:00, 07 Jun 2025Where will you end up?Who doesn’t love a kart racer? The trouble is, they’ve started to fall into a pretty staid rhythm now. You battle it out for lap one, everything sort of settles down in lap 2, and then lap 3 can be similarly formulaic if you don’t get hit by a power-up or two.While Nintendo Switch 2's launch title Mario Kart World has moved to change this with a system that links tracks together, iconic hedgehog Sonic is doing something a little different with his return to karting.‌Not only does it make for much more chaotic racing, but there’s more going on under the hood than it first seems.‌Tracks are varied, making jumping from one to the other very excitingSonic Racing CrossWorlds initially starts off like most other kart racers. Players pick their character from a starting roster of 23 characters, pick their vehicle, and then head off.And, while the first lap plays out as you’d expect, whoever is winning gets to pick lap 2’s location, meaning racers drive through a Travel Ring and end up on a different track, before coming back for lap 3.Article continues belowGetting ahead of another vehicle so you can pick a track you know better for the next stage of the race is great, as are the ‘Rival’ you’ll be assigned at the start of each Grand Prix.Not only do these racers react more aggressively to you, but they’ll also offer unique dialog when you appear out of nowhere to overtake them, hit them with an item, or fall behind the pack.This track sees you travel through a Dragon‌Once the Grand Prix is done, there’s a chance to secure further points by racing across each track from the prior Grand Prix in a sort of three-lap sprint.In my limited playtime, I was locked alongside my rival for points before pulling out the win thanks to that final spring.More competitive racers may baulk at such randomness creeping into tracks they’ve rehearsed, but it’s a breath of fresh air for the genre and stops those middle laps feeling too predictable.‌Each vehicle can be customised furtherAside from the Travel Rings, it doesn’t hurt that Sonic Racing CrossWorlds is a fantastic racer in its own right.Drifting to earn a boost and pulling off tricks to zip past rivals is great fun, although it did take a moment to knock me out of my Mario Kart muscle memory.‌Vehicles fall into a variety of categories, and each has customisable paint jobs, too, letting you make each feel bespoke. Want a purple car for Big the Cat? Go for it. Looking to add some colour to Shadow’s vehicle? You can do it.There are also gadgets you can use to tie into your playstyle, like hoovering up rings from further away, or simply improving your smallest boost.Is it a bird? Is it a plane? No, it's a hedgehog with a driver's licence!‌The game also brings back the “Land, Sea, and Air” transformation modes for vehicles, meaning one minute you’re driving, then sailing, and then flying.The latter is particularly enjoyable, letting your character of choice navigate jump hoops and tight turns, while there are secrets to find throughout each track to encourage replayability.Sonic’s video games feel like they’re in a pretty good spot at the moment, and CrossWorlds looks to be another fine addition.Article continues belowMuch will hinge on how fun its tracks are, but early signs are very, very promising that this will be a racer that shakes up the genre just as well as anyone else can.Previewed on PS5. Preview access provided by the publisher.‌‌‌
    Like
    Love
    Wow
    Sad
    Angry
    648
    0 Commentarii 0 Distribuiri 0 previzualizare
  • Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy

    Home Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy

    News

    Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy

    7 min read

    Published: June 4, 2025

    Key Takeaways

    Meta and Yandex have been found guilty of secretly listening to localhost ports and using them to transfer sensitive data from Android devices.
    The corporations use Meta Pixel and Yandex Metrica scripts to transfer cookies from browsers to local apps. Using incognito mode or a VPN can’t fully protect users against it.
    A Meta spokesperson has called this a ‘miscommunication,’ which seems to be an attempt to underplay the situation.

    Wake up, Android folks! A new privacy scandal has hit your area of town. According to a new report led by Radboud University, Meta and Yandex have been listening to localhost ports to link your web browsing data with your identity and collect personal information without your consent.
    The companies use Meta Pixel and the Yandex Metrica scripts, which are embedded on 5.8 million and 3 million websites, respectively, to connect with their native apps on Android devices through localhost sockets.
    This creates a communication path between the cookies on your website and the local apps, establishing a channel for transferring personal information from your device.
    Also, you are mistaken if you think using your browser’s incognito mode or a VPN can protect you. Zuckerberg’s latest method of data harvesting can’t be overcome by tweaking any privacy or cookie settings or by using a VPN or incognito mode.
    How Does It Work?
    Here’s the method used by Meta to spy on Android devices:

    As many as 22% of the top 1 million websites contain Meta Pixel – a tracking code that helps website owners measure ad performance and track user behaviour.
    When Meta Pixel loads, it creates a special cookie called _fbp, which is supposed to be a first-party cookie. This means no other third party, including Meta apps themselves, should have access to this cookie. The _fbp cookie identifies your browser whenever you visit a website, meaning it can identify which person is accessing which websites.
    However, Meta, being Meta, went and found a loophole around this. Now, whenever you run Facebook or Instagram on your Android device, they can open up listening ports, specifically a TCP portand a UDP port, on your phone in the background. 
    Whenever you load a website on your browser, the Meta Pixel uses WebRTC with SDP Munging, which essentially hides the _fbp cookie value inside the SDP message before being transmitted to your phone’s localhost. 
    Since Facebook and Instagram are already listening to this port, it receives the _fbp cookie value and can easily tie your identity to the website you’re visiting. Remember, Facebook and Instagram already have your identification details since you’re always logged in on these platforms.

    The report also says that Meta can link all _fbp received from various websites to your ID. Simply put, Meta knows which person is viewing what set of websites.
    Yandex also uses a similar method to harvest your personal data.

    Whenever you open a Yandex app, such as Yandex Maps, Yandex Browser, Yandex Search, or Navigator, it opens up ports like 29009, 30102, 29010, and 30103 on your phone. 
    When you visit a website that contains the Yandex Metrica Script, Yandex’s version of Meta Pixel, the script sends requests to Yandex servers containing obfuscated parameters. 
    These parameters are then sent to the local host via HTTP and HTTPS, which contains the IP address 127.0.0.1, or the yandexmetrica.com domain, which secretly points to 127.0.0.1.
    Now, the Yandex Metrica SDK in the Yandex apps receives these parameters and sends device identifiers, such as an Android Advertising ID, UUIDs, or device fingerprints. This entire message is encrypted to hide what it contains.
    The Yandex Metrica Script receives this info and sends it back to the Yandex servers. Just like Meta, Yandex can also tie your website activity to the device information shared by the SDK.

    Meta’s Infamous History with Privacy Norms
    This is not something new or unthinkable that Meta has done. The Mark Zuckerberg-led social media giant has a history of such privacy violations. 
    For instance, in 2024, the company was accused of collecting biometric data from Texas users without their express consent. The company settled the lawsuit by paying B. 
    Another of the most famous lawsuits was the Cambridge Analytica scandal in 2018, where a political consulting firm accessed private data of 87 million Facebook users without consent. The FTC fined Meta B for privacy violations along with a 100M settlement with the US Securities and Exchange Commission. 
    Meta Pixel has also come under scrutiny before, when it was accused of collecting sensitive health information from hospital websites. In another case dating back to 2012, Meta was accused of tracking users even after they logged out from their Facebook accounts. In this case, Meta paid M and promised to delete the collected data. 
    In 2024, South Korea also fined Meta M for inappropriately collecting personal data, such as sexual orientation and political beliefs, of 980K users.
    In September 2024, Meta was fined M by the Irish Data Protection Commission for inadvertently storing user passwords in plain text in such a way that employees could search for them. The passwords were not encrypted and were essentially leaked internally.
    So, the latest scandal isn’t entirely out of character for Meta. It has been finding ways to collect your data ever since its incorporation, and it seems like it will continue to do so, regardless of the regulations and safeguards in place.
    That said, Meta’s recent tracking method is insanely dangerous because there’s no safeguard around it. Even if you visit websites in incognito mode or use a VPN, Meta Pixel can still track your activities. 
    The past lawsuits also show a very identifiable pattern: Meta doesn’t fight a lawsuit until the end to try to win it. It either accepts the fine or settles the lawsuit with monetary compensation. This essentially goes to show that it passively accepts and even ‘owns’ the illegitimate tracking methods it has been using for decades. It’s quite possible that the top management views these fines and penalties as a cost of collecting data.
    Meta’s Timid Response
    Meta’s response claims that there’s some ‘miscommunication’ regarding Google policies. However, the method used in the aforementioned tracking scandal isn’t something that can simply happen due to ‘faulty design’ or miscommunication. 

    We are in discussions with Google to address a potential miscommunication regarding the application of their policies – Meta Spokesperson

    This kind of unethical tracking method has to be deliberately designed by engineers for it to work perfectly on such a large scale. While Meta is still trying to underplay the situation, it has paused the ‘feature’as of now. The report also claims that as of June 3, Facebook and Instagram are not actively listening to the new ports.
    Here’s what will possibly happen next:

    A lawsuit may be filed based on the report.
    An investigating committee might be formed to question the matter.
    The company will come up with lame excuses, such as misinterpretation or miscommunication of policy guidelines.
    Meta will eventually settle the lawsuit or bear the fine with pride, like it has always done. 

    The regulatory authorities are apparently chasing a rat that finds new holes to hide every day. Companies like Meta and Yandex seem to be one step ahead of these regulations and have mastered the art of finding loopholes.
    More than legislative technicalities, it’s the moral ethics of the company that become clear with incidents like this. The intent of these regulations is to protect personal information, and the fact that Meta and Yandex blatantly circumvent these regulations in their spirit shows the absolutely horrific state of capitalism these corporations are in.

    Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence.  Clarity and accessibility are at the core of Krishi’s writing style.
    He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth.
    Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide. A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides. 
    Behind the scenes, Krishi operates from a dual-monitor setupthat’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh. 
    Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts.  When he's not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well.

    View all articles by Krishi Chowdhary

    Our editorial process

    The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors.

    More from News

    View all

    View all
    #meta #yandex #spying #android #users
    Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy
    Home Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy News Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy 7 min read Published: June 4, 2025 Key Takeaways Meta and Yandex have been found guilty of secretly listening to localhost ports and using them to transfer sensitive data from Android devices. The corporations use Meta Pixel and Yandex Metrica scripts to transfer cookies from browsers to local apps. Using incognito mode or a VPN can’t fully protect users against it. A Meta spokesperson has called this a ‘miscommunication,’ which seems to be an attempt to underplay the situation. Wake up, Android folks! A new privacy scandal has hit your area of town. According to a new report led by Radboud University, Meta and Yandex have been listening to localhost ports to link your web browsing data with your identity and collect personal information without your consent. The companies use Meta Pixel and the Yandex Metrica scripts, which are embedded on 5.8 million and 3 million websites, respectively, to connect with their native apps on Android devices through localhost sockets. This creates a communication path between the cookies on your website and the local apps, establishing a channel for transferring personal information from your device. Also, you are mistaken if you think using your browser’s incognito mode or a VPN can protect you. Zuckerberg’s latest method of data harvesting can’t be overcome by tweaking any privacy or cookie settings or by using a VPN or incognito mode. How Does It Work? Here’s the method used by Meta to spy on Android devices: As many as 22% of the top 1 million websites contain Meta Pixel – a tracking code that helps website owners measure ad performance and track user behaviour. When Meta Pixel loads, it creates a special cookie called _fbp, which is supposed to be a first-party cookie. This means no other third party, including Meta apps themselves, should have access to this cookie. The _fbp cookie identifies your browser whenever you visit a website, meaning it can identify which person is accessing which websites. However, Meta, being Meta, went and found a loophole around this. Now, whenever you run Facebook or Instagram on your Android device, they can open up listening ports, specifically a TCP portand a UDP port, on your phone in the background.  Whenever you load a website on your browser, the Meta Pixel uses WebRTC with SDP Munging, which essentially hides the _fbp cookie value inside the SDP message before being transmitted to your phone’s localhost.  Since Facebook and Instagram are already listening to this port, it receives the _fbp cookie value and can easily tie your identity to the website you’re visiting. Remember, Facebook and Instagram already have your identification details since you’re always logged in on these platforms. The report also says that Meta can link all _fbp received from various websites to your ID. Simply put, Meta knows which person is viewing what set of websites. Yandex also uses a similar method to harvest your personal data. Whenever you open a Yandex app, such as Yandex Maps, Yandex Browser, Yandex Search, or Navigator, it opens up ports like 29009, 30102, 29010, and 30103 on your phone.  When you visit a website that contains the Yandex Metrica Script, Yandex’s version of Meta Pixel, the script sends requests to Yandex servers containing obfuscated parameters.  These parameters are then sent to the local host via HTTP and HTTPS, which contains the IP address 127.0.0.1, or the yandexmetrica.com domain, which secretly points to 127.0.0.1. Now, the Yandex Metrica SDK in the Yandex apps receives these parameters and sends device identifiers, such as an Android Advertising ID, UUIDs, or device fingerprints. This entire message is encrypted to hide what it contains. The Yandex Metrica Script receives this info and sends it back to the Yandex servers. Just like Meta, Yandex can also tie your website activity to the device information shared by the SDK. Meta’s Infamous History with Privacy Norms This is not something new or unthinkable that Meta has done. The Mark Zuckerberg-led social media giant has a history of such privacy violations.  For instance, in 2024, the company was accused of collecting biometric data from Texas users without their express consent. The company settled the lawsuit by paying B.  Another of the most famous lawsuits was the Cambridge Analytica scandal in 2018, where a political consulting firm accessed private data of 87 million Facebook users without consent. The FTC fined Meta B for privacy violations along with a 100M settlement with the US Securities and Exchange Commission.  Meta Pixel has also come under scrutiny before, when it was accused of collecting sensitive health information from hospital websites. In another case dating back to 2012, Meta was accused of tracking users even after they logged out from their Facebook accounts. In this case, Meta paid M and promised to delete the collected data.  In 2024, South Korea also fined Meta M for inappropriately collecting personal data, such as sexual orientation and political beliefs, of 980K users. In September 2024, Meta was fined M by the Irish Data Protection Commission for inadvertently storing user passwords in plain text in such a way that employees could search for them. The passwords were not encrypted and were essentially leaked internally. So, the latest scandal isn’t entirely out of character for Meta. It has been finding ways to collect your data ever since its incorporation, and it seems like it will continue to do so, regardless of the regulations and safeguards in place. That said, Meta’s recent tracking method is insanely dangerous because there’s no safeguard around it. Even if you visit websites in incognito mode or use a VPN, Meta Pixel can still track your activities.  The past lawsuits also show a very identifiable pattern: Meta doesn’t fight a lawsuit until the end to try to win it. It either accepts the fine or settles the lawsuit with monetary compensation. This essentially goes to show that it passively accepts and even ‘owns’ the illegitimate tracking methods it has been using for decades. It’s quite possible that the top management views these fines and penalties as a cost of collecting data. Meta’s Timid Response Meta’s response claims that there’s some ‘miscommunication’ regarding Google policies. However, the method used in the aforementioned tracking scandal isn’t something that can simply happen due to ‘faulty design’ or miscommunication.  We are in discussions with Google to address a potential miscommunication regarding the application of their policies – Meta Spokesperson This kind of unethical tracking method has to be deliberately designed by engineers for it to work perfectly on such a large scale. While Meta is still trying to underplay the situation, it has paused the ‘feature’as of now. The report also claims that as of June 3, Facebook and Instagram are not actively listening to the new ports. Here’s what will possibly happen next: A lawsuit may be filed based on the report. An investigating committee might be formed to question the matter. The company will come up with lame excuses, such as misinterpretation or miscommunication of policy guidelines. Meta will eventually settle the lawsuit or bear the fine with pride, like it has always done.  The regulatory authorities are apparently chasing a rat that finds new holes to hide every day. Companies like Meta and Yandex seem to be one step ahead of these regulations and have mastered the art of finding loopholes. More than legislative technicalities, it’s the moral ethics of the company that become clear with incidents like this. The intent of these regulations is to protect personal information, and the fact that Meta and Yandex blatantly circumvent these regulations in their spirit shows the absolutely horrific state of capitalism these corporations are in. Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence.  Clarity and accessibility are at the core of Krishi’s writing style. He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth. Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide. A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides.  Behind the scenes, Krishi operates from a dual-monitor setupthat’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh.  Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts.  When he's not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well. View all articles by Krishi Chowdhary Our editorial process The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors. More from News View all View all #meta #yandex #spying #android #users
    TECHREPORT.COM
    Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy
    Home Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy News Meta and Yandex Spying on Android Users Through Localhost Ports: The Dying State of Online Privacy 7 min read Published: June 4, 2025 Key Takeaways Meta and Yandex have been found guilty of secretly listening to localhost ports and using them to transfer sensitive data from Android devices. The corporations use Meta Pixel and Yandex Metrica scripts to transfer cookies from browsers to local apps. Using incognito mode or a VPN can’t fully protect users against it. A Meta spokesperson has called this a ‘miscommunication,’ which seems to be an attempt to underplay the situation. Wake up, Android folks! A new privacy scandal has hit your area of town. According to a new report led by Radboud University, Meta and Yandex have been listening to localhost ports to link your web browsing data with your identity and collect personal information without your consent. The companies use Meta Pixel and the Yandex Metrica scripts, which are embedded on 5.8 million and 3 million websites, respectively, to connect with their native apps on Android devices through localhost sockets. This creates a communication path between the cookies on your website and the local apps, establishing a channel for transferring personal information from your device. Also, you are mistaken if you think using your browser’s incognito mode or a VPN can protect you. Zuckerberg’s latest method of data harvesting can’t be overcome by tweaking any privacy or cookie settings or by using a VPN or incognito mode. How Does It Work? Here’s the method used by Meta to spy on Android devices: As many as 22% of the top 1 million websites contain Meta Pixel – a tracking code that helps website owners measure ad performance and track user behaviour. When Meta Pixel loads, it creates a special cookie called _fbp, which is supposed to be a first-party cookie. This means no other third party, including Meta apps themselves, should have access to this cookie. The _fbp cookie identifies your browser whenever you visit a website, meaning it can identify which person is accessing which websites. However, Meta, being Meta, went and found a loophole around this. Now, whenever you run Facebook or Instagram on your Android device, they can open up listening ports, specifically a TCP port (12387 or 12388) and a UDP port (the first unoccupied port in 12580-12585), on your phone in the background.  Whenever you load a website on your browser, the Meta Pixel uses WebRTC with SDP Munging, which essentially hides the _fbp cookie value inside the SDP message before being transmitted to your phone’s localhost.  Since Facebook and Instagram are already listening to this port, it receives the _fbp cookie value and can easily tie your identity to the website you’re visiting. Remember, Facebook and Instagram already have your identification details since you’re always logged in on these platforms. The report also says that Meta can link all _fbp received from various websites to your ID. Simply put, Meta knows which person is viewing what set of websites. Yandex also uses a similar method to harvest your personal data. Whenever you open a Yandex app, such as Yandex Maps, Yandex Browser, Yandex Search, or Navigator, it opens up ports like 29009, 30102, 29010, and 30103 on your phone.  When you visit a website that contains the Yandex Metrica Script, Yandex’s version of Meta Pixel, the script sends requests to Yandex servers containing obfuscated parameters.  These parameters are then sent to the local host via HTTP and HTTPS, which contains the IP address 127.0.0.1, or the yandexmetrica.com domain, which secretly points to 127.0.0.1. Now, the Yandex Metrica SDK in the Yandex apps receives these parameters and sends device identifiers, such as an Android Advertising ID, UUIDs, or device fingerprints. This entire message is encrypted to hide what it contains. The Yandex Metrica Script receives this info and sends it back to the Yandex servers. Just like Meta, Yandex can also tie your website activity to the device information shared by the SDK. Meta’s Infamous History with Privacy Norms This is not something new or unthinkable that Meta has done. The Mark Zuckerberg-led social media giant has a history of such privacy violations.  For instance, in 2024, the company was accused of collecting biometric data from Texas users without their express consent. The company settled the lawsuit by paying $1.4B.  Another of the most famous lawsuits was the Cambridge Analytica scandal in 2018, where a political consulting firm accessed private data of 87 million Facebook users without consent. The FTC fined Meta $5B for privacy violations along with a 100M settlement with the US Securities and Exchange Commission.  Meta Pixel has also come under scrutiny before, when it was accused of collecting sensitive health information from hospital websites. In another case dating back to 2012, Meta was accused of tracking users even after they logged out from their Facebook accounts. In this case, Meta paid $90M and promised to delete the collected data.  In 2024, South Korea also fined Meta $15M for inappropriately collecting personal data, such as sexual orientation and political beliefs, of 980K users. In September 2024, Meta was fined $101.6M by the Irish Data Protection Commission for inadvertently storing user passwords in plain text in such a way that employees could search for them. The passwords were not encrypted and were essentially leaked internally. So, the latest scandal isn’t entirely out of character for Meta. It has been finding ways to collect your data ever since its incorporation, and it seems like it will continue to do so, regardless of the regulations and safeguards in place. That said, Meta’s recent tracking method is insanely dangerous because there’s no safeguard around it. Even if you visit websites in incognito mode or use a VPN, Meta Pixel can still track your activities.  The past lawsuits also show a very identifiable pattern: Meta doesn’t fight a lawsuit until the end to try to win it. It either accepts the fine or settles the lawsuit with monetary compensation. This essentially goes to show that it passively accepts and even ‘owns’ the illegitimate tracking methods it has been using for decades. It’s quite possible that the top management views these fines and penalties as a cost of collecting data. Meta’s Timid Response Meta’s response claims that there’s some ‘miscommunication’ regarding Google policies. However, the method used in the aforementioned tracking scandal isn’t something that can simply happen due to ‘faulty design’ or miscommunication.  We are in discussions with Google to address a potential miscommunication regarding the application of their policies – Meta Spokesperson This kind of unethical tracking method has to be deliberately designed by engineers for it to work perfectly on such a large scale. While Meta is still trying to underplay the situation, it has paused the ‘feature’ (yep, that’s what they are calling it) as of now. The report also claims that as of June 3, Facebook and Instagram are not actively listening to the new ports. Here’s what will possibly happen next: A lawsuit may be filed based on the report. An investigating committee might be formed to question the matter. The company will come up with lame excuses, such as misinterpretation or miscommunication of policy guidelines. Meta will eventually settle the lawsuit or bear the fine with pride, like it has always done.  The regulatory authorities are apparently chasing a rat that finds new holes to hide every day. Companies like Meta and Yandex seem to be one step ahead of these regulations and have mastered the art of finding loopholes. More than legislative technicalities, it’s the moral ethics of the company that become clear with incidents like this. The intent of these regulations is to protect personal information, and the fact that Meta and Yandex blatantly circumvent these regulations in their spirit shows the absolutely horrific state of capitalism these corporations are in. Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence.  Clarity and accessibility are at the core of Krishi’s writing style. He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth. Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide. A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides.  Behind the scenes, Krishi operates from a dual-monitor setup (including a 29-inch LG UltraWide) that’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh.  Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts.  When he's not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well. View all articles by Krishi Chowdhary Our editorial process The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors. More from News View all View all
    Like
    Love
    Wow
    Sad
    Angry
    193
    0 Commentarii 0 Distribuiri 0 previzualizare
  • What the Glastonbury controversy teaches us about pricing our work

    It's the same every year. Like clockwork, both social media and real media clamour to do what they do best: moan. Not about politics. Not about the trains. Not even about the weather. No, it's Glastonbury Festival time, which means it's time for the annual whinge-fest over how much it costs and how bad the line-up is.
    It's a tradition as sacred as Glastonbury itself. Within minutes of the headliners being announced, someone somewhere will tweet "WHO?" as if that settles the matter. The tickets, they declare, are extortionate. The food is overpriced. The toilets are... well, they're not wrong there, to be fair.
    And yet Glastonbury sells out. Every. Single. Time. In minutes. Not hours, not days, but minutes; just 35 of them, this time around. A digital stampede of fans crashes the ticketing servers, elbows each other out of the virtual queue, and desperately parts with £373.50 of their hard-earned cash. If people really thought it wasn't worth it, why would that happen?
    Deep down, Glastonbury fans know it is worth it. Not just for the vibes. Not just for the bragging rights. In terms of basic maths alone, it remains a much cheaper way to see all your favourite bands compared with buying tickets to individual gigs.
    Let's break it down. From this year's stacked, genre-hopping, generation-spanning line-up, these are my 10 ride-or-die bands, the ones I'm determined to see come hell or high water at this year's Glastonbury. And next to them is a reasonable estimate of how much it would cost to see them individually on tour.

    Alanis Morissette: £60-£135
    Charli XCX: £85-£200+
    English Teacher: £25-£35
    Gracie Abrams: £100-£400+
    John Fogerty: £35-£130+
    Lola Young: £25-£40
    Olivia Rodrigo: £120-£200+
    Raye: £50-£100+
    Wet Leg: £30-£40
    Wolf Alice: £40-£60

    You can quickly see how these individual tickets would add up, and that's before the beer-soaked chips and £17 parking surcharges at the O2.
    But at Glastonbury, they're all included, alongside more than two thousand other acts. Plus five nights of camping, firewood, circus performers, standup comedy, theatre performers, secret gigs, DnB raves, late-night poetry slams, kids' clubs, drone shows, the visionary chaos of Shangri-La, a bloke dressed as a badger doing tai chi at 4am, and the very real possibility of watching Chris Martin duet with a kestrel. All for less than the price of one premium Olivia Rodrigo ticket at the Birmingham NEC with a half-decent sightline.

    © Amy Fern

    © George Harrison

    © Amy Fern

    No one involved with the festival will ever say this out loud... but in truth, this is underpricing. Glastonbury doesn't cost too much; it's that it's charging less than it's worth. The organisers know it, the scalpers know it, and deep down, so do we. Why else would the event remain massively oversubscribed year after year?
    The lesson for freelancers
    Herein lies the lesson for anyone who's ever said yes to a freelance gig, then immediately regretted it because the fee barely covers your oat milk habit. Every time you flinch at raising our rates, worrying, "What if they say no?" you need to remember that people will always complain about the price. But then they pay it anyway, if what you're offering is good.
    Just like a Glastonbury ticket, your work has value that goes beyond the sum of its parts. Clients might baulk at a day rate, grumble at a quote, or attempt the classic "Can you do it for exposure?". But if they really want you, they'll find the budget.
    Sure, you could try to undercut your peers. Offer the cheapest design package. Throw in extra concepts for free. Discount your fee before they even ask. But all that gets you is the creative equivalent of being the sad burger stand next to the rave tent: underpaid, undervalued, and slightly sticky.
    Here's the uncomfortable truth: clients don't always know what things should cost. They base their expectations on their last hire, a Fiverr ad, or what their mate's cousin paid a graphic design student in 2017.

    © George Harrison

    © Yushy Pachnanda

    © JodyHartley

    But it's not your job to price yourself within their comfort zone. It's your job to price yourself according to your value. If clients can't afford you, that's not rejection; that's redirection. Someone else—someone better, someone ready—will always pay you what you're worth. Just like someone always buys the last Glastonbury ticket.
    So ignore the noise. Just like the festival, you're not for everyone, and that's fine. Your rates should make you feel slightly nervous, not make your client feel overly comfortable. That's how you grow. That's how you stay booked. That's how you avoid burnout and build a business rather than a bargain bin.
    In other words, next time you feel the urge to knock 20% off your quote "just to be safe", picture yourself standing in a Somerset field surrounded by 200,000 sweaty strangers who all agreed—despite the price, despite the moaning, despite the toilets—that it was absolutely worth it. And then charge accordingly.
    #what #glastonbury #controversy #teaches #about
    What the Glastonbury controversy teaches us about pricing our work
    It's the same every year. Like clockwork, both social media and real media clamour to do what they do best: moan. Not about politics. Not about the trains. Not even about the weather. No, it's Glastonbury Festival time, which means it's time for the annual whinge-fest over how much it costs and how bad the line-up is. It's a tradition as sacred as Glastonbury itself. Within minutes of the headliners being announced, someone somewhere will tweet "WHO?" as if that settles the matter. The tickets, they declare, are extortionate. The food is overpriced. The toilets are... well, they're not wrong there, to be fair. And yet Glastonbury sells out. Every. Single. Time. In minutes. Not hours, not days, but minutes; just 35 of them, this time around. A digital stampede of fans crashes the ticketing servers, elbows each other out of the virtual queue, and desperately parts with £373.50 of their hard-earned cash. If people really thought it wasn't worth it, why would that happen? Deep down, Glastonbury fans know it is worth it. Not just for the vibes. Not just for the bragging rights. In terms of basic maths alone, it remains a much cheaper way to see all your favourite bands compared with buying tickets to individual gigs. Let's break it down. From this year's stacked, genre-hopping, generation-spanning line-up, these are my 10 ride-or-die bands, the ones I'm determined to see come hell or high water at this year's Glastonbury. And next to them is a reasonable estimate of how much it would cost to see them individually on tour. Alanis Morissette: £60-£135 Charli XCX: £85-£200+ English Teacher: £25-£35 Gracie Abrams: £100-£400+ John Fogerty: £35-£130+ Lola Young: £25-£40 Olivia Rodrigo: £120-£200+ Raye: £50-£100+ Wet Leg: £30-£40 Wolf Alice: £40-£60 You can quickly see how these individual tickets would add up, and that's before the beer-soaked chips and £17 parking surcharges at the O2. But at Glastonbury, they're all included, alongside more than two thousand other acts. Plus five nights of camping, firewood, circus performers, standup comedy, theatre performers, secret gigs, DnB raves, late-night poetry slams, kids' clubs, drone shows, the visionary chaos of Shangri-La, a bloke dressed as a badger doing tai chi at 4am, and the very real possibility of watching Chris Martin duet with a kestrel. All for less than the price of one premium Olivia Rodrigo ticket at the Birmingham NEC with a half-decent sightline. © Amy Fern © George Harrison © Amy Fern No one involved with the festival will ever say this out loud... but in truth, this is underpricing. Glastonbury doesn't cost too much; it's that it's charging less than it's worth. The organisers know it, the scalpers know it, and deep down, so do we. Why else would the event remain massively oversubscribed year after year? The lesson for freelancers Herein lies the lesson for anyone who's ever said yes to a freelance gig, then immediately regretted it because the fee barely covers your oat milk habit. Every time you flinch at raising our rates, worrying, "What if they say no?" you need to remember that people will always complain about the price. But then they pay it anyway, if what you're offering is good. Just like a Glastonbury ticket, your work has value that goes beyond the sum of its parts. Clients might baulk at a day rate, grumble at a quote, or attempt the classic "Can you do it for exposure?". But if they really want you, they'll find the budget. Sure, you could try to undercut your peers. Offer the cheapest design package. Throw in extra concepts for free. Discount your fee before they even ask. But all that gets you is the creative equivalent of being the sad burger stand next to the rave tent: underpaid, undervalued, and slightly sticky. Here's the uncomfortable truth: clients don't always know what things should cost. They base their expectations on their last hire, a Fiverr ad, or what their mate's cousin paid a graphic design student in 2017. © George Harrison © Yushy Pachnanda © JodyHartley But it's not your job to price yourself within their comfort zone. It's your job to price yourself according to your value. If clients can't afford you, that's not rejection; that's redirection. Someone else—someone better, someone ready—will always pay you what you're worth. Just like someone always buys the last Glastonbury ticket. So ignore the noise. Just like the festival, you're not for everyone, and that's fine. Your rates should make you feel slightly nervous, not make your client feel overly comfortable. That's how you grow. That's how you stay booked. That's how you avoid burnout and build a business rather than a bargain bin. In other words, next time you feel the urge to knock 20% off your quote "just to be safe", picture yourself standing in a Somerset field surrounded by 200,000 sweaty strangers who all agreed—despite the price, despite the moaning, despite the toilets—that it was absolutely worth it. And then charge accordingly. #what #glastonbury #controversy #teaches #about
    WWW.CREATIVEBOOM.COM
    What the Glastonbury controversy teaches us about pricing our work
    It's the same every year. Like clockwork, both social media and real media clamour to do what they do best: moan. Not about politics. Not about the trains. Not even about the weather. No, it's Glastonbury Festival time, which means it's time for the annual whinge-fest over how much it costs and how bad the line-up is. It's a tradition as sacred as Glastonbury itself. Within minutes of the headliners being announced, someone somewhere will tweet "WHO?" as if that settles the matter. The tickets, they declare, are extortionate. The food is overpriced. The toilets are... well, they're not wrong there, to be fair. And yet Glastonbury sells out. Every. Single. Time. In minutes. Not hours, not days, but minutes; just 35 of them, this time around. A digital stampede of fans crashes the ticketing servers, elbows each other out of the virtual queue, and desperately parts with £373.50 of their hard-earned cash. If people really thought it wasn't worth it, why would that happen? Deep down, Glastonbury fans know it is worth it. Not just for the vibes. Not just for the bragging rights. In terms of basic maths alone, it remains a much cheaper way to see all your favourite bands compared with buying tickets to individual gigs. Let's break it down. From this year's stacked, genre-hopping, generation-spanning line-up, these are my 10 ride-or-die bands, the ones I'm determined to see come hell or high water at this year's Glastonbury. And next to them is a reasonable estimate of how much it would cost to see them individually on tour. Alanis Morissette: £60-£135 Charli XCX: £85-£200+ English Teacher: £25-£35 Gracie Abrams: £100-£400+ John Fogerty: £35-£130+ Lola Young: £25-£40 Olivia Rodrigo: £120-£200+ Raye: £50-£100+ Wet Leg: £30-£40 Wolf Alice: £40-£60 You can quickly see how these individual tickets would add up, and that's before the beer-soaked chips and £17 parking surcharges at the O2. But at Glastonbury, they're all included, alongside more than two thousand other acts. Plus five nights of camping, firewood, circus performers, standup comedy, theatre performers, secret gigs, DnB raves, late-night poetry slams, kids' clubs, drone shows, the visionary chaos of Shangri-La, a bloke dressed as a badger doing tai chi at 4am, and the very real possibility of watching Chris Martin duet with a kestrel. All for less than the price of one premium Olivia Rodrigo ticket at the Birmingham NEC with a half-decent sightline. © Amy Fern © George Harrison © Amy Fern No one involved with the festival will ever say this out loud... but in truth, this is underpricing. Glastonbury doesn't cost too much; it's that it's charging less than it's worth. The organisers know it, the scalpers know it, and deep down, so do we. Why else would the event remain massively oversubscribed year after year? The lesson for freelancers Herein lies the lesson for anyone who's ever said yes to a freelance gig, then immediately regretted it because the fee barely covers your oat milk habit. Every time you flinch at raising our rates, worrying, "What if they say no?" you need to remember that people will always complain about the price. But then they pay it anyway, if what you're offering is good. Just like a Glastonbury ticket, your work has value that goes beyond the sum of its parts. Clients might baulk at a day rate, grumble at a quote, or attempt the classic "Can you do it for exposure?". But if they really want you, they'll find the budget. Sure, you could try to undercut your peers. Offer the cheapest design package. Throw in extra concepts for free. Discount your fee before they even ask. But all that gets you is the creative equivalent of being the sad burger stand next to the rave tent: underpaid, undervalued, and slightly sticky. Here's the uncomfortable truth: clients don't always know what things should cost. They base their expectations on their last hire, a Fiverr ad, or what their mate's cousin paid a graphic design student in 2017. © George Harrison © Yushy Pachnanda © JodyHartley But it's not your job to price yourself within their comfort zone. It's your job to price yourself according to your value. If clients can't afford you, that's not rejection; that's redirection. Someone else—someone better, someone ready—will always pay you what you're worth. Just like someone always buys the last Glastonbury ticket. So ignore the noise. Just like the festival, you're not for everyone, and that's fine. Your rates should make you feel slightly nervous, not make your client feel overly comfortable. That's how you grow. That's how you stay booked. That's how you avoid burnout and build a business rather than a bargain bin. In other words, next time you feel the urge to knock 20% off your quote "just to be safe", picture yourself standing in a Somerset field surrounded by 200,000 sweaty strangers who all agreed—despite the price, despite the moaning, despite the toilets—that it was absolutely worth it. And then charge accordingly.
    0 Commentarii 0 Distribuiri 0 previzualizare
  • 6 "Unexpected Spots" You Should Tidy Up This Summer, According to Pro Organizers

    The hibernation haze of winter has finally cleared, which means you're probably waking up right now to all the clutter you've accumulated throughout the season—and you’re not alone. According to Anton Liakhov, an interior designer, organizer, and founder of Roomtery, spring and summer's first rays of sunshine have a direct effect on your psyche. The warm light, paired with blue skies and cool breezes, inspires a fresh start, a full social calendar, and the dire need to clean house. “It's like waking up to discover we're surrounded by items we no longer need,” Liakhov says. “That seasonal nudge gives us permission to let go and begin again for brighter, lighter living.” While things like gift wrapping essentials, cold-weather accessories, seasonal decor, cozy candles, and throw blankets create a snug ambience, they also clutter your space. Spring, he says, triggers an awakening to it all. Related StoriesSo, where do you start? Spring and summer are optimal times to tackle areas like entryways, mudrooms, garages, as well as outdoor storage. If it’s warm enough to open the doors and work outside, “it’s time to sort through patio furniture, gardening equipment, and outdoor toys," says Liakhov. Of course, what you choose to toss is up to your discretion. The best things to declutter at any time of year are the things taking up physical and mental space. Still, if you’re looking for specific items, we asked three professional organziers which things you should part with to keep your house spick and span for the warm-weather months ahead. Holiday Wrapping EssentialsJohner Images//Getty ImagesThe holiday season is still far off in the distance, so use this time as an opportunity to get rid of excess wrapping paper, tissue paper, gift boxes, and bags. "We accumulate more Christmas wrap than we'll ever need," says Liakhov. what you will realistically use, and toss or donate the rest. Worn-out OuterwearKypros//Getty ImagesSpeaking of seasonal items to sift through, Shantae Duckworth, founder of Shantaeize Your Space, says spring is the perfect time to re-evaluate the winter coats hanging in your closet. “If you didn’t reach for it this winter, you probably won’t next year either,” Duckworth says. In other words, ditch the bulk. If you're tight on space, consider using vacuum compression bags to flatten your remaining outerwear and store it flat in the attic or basement until temperatures dip again.Spring/Summer Clothes You Don’t WearKinga Krzeminska//Getty ImagesOne of the perks of an early summer clean is streamlining your seasonal closet before the heat really settles in. According to Nick Friedman, cofounder of College HUNKS Hauling Junk & Moving, last year’s untouched spring or summer clothes have no place in your closet or dresser drawers. You can tackle your closet by adhering to Friedman’s golden rule: If you didn’t wear it in the past 12 months, donate it. From there, Friedman recommends curating your wardrobe “like a seasonal menu; keep only what you reach for on display and use vacuum bags or rolling under-the-bed bins to store off-season items.” Unused Beauty ItemsCatherine Falls Commercial//Getty ImagesIn addition to clothing, Friedman says that beauty cabinets also require frequent decluttering, especially ahead of the summer months when you typically favor sunscreen and skincare products over makeup. “If your sunscreen has expired, it’s not doing you any favors,” he points out. Old SPF, makeup, and/or skincare products can go, and unused or unopened items can usually be donated. “Not only does this clear up bathroom clutter,” Friedman adds, “but it also protects your health.”Expired Pantry & Freezer Foodsfcafotodigital//Getty ImagesLiakhov and Duckworth agree: Springtime is the time to clean out your pantry and freezer of any expired items, like aged spices, canned foods, and sauces. You can even take it one step further and recycle any containers that are past their prime, including cracked lids or warped bottoms.Seasonal Sports EquipmentJulius//Getty ImagesWinter sports aficionados, this one’s for you. Liakhov lists snowshoes, sleds, and ski helmets as equipment to evaluate before storing them away for the season. “If it's broken, hasn't been touched in years, or no longer a part of your lifestyle, let it go before it gets another dust coating,” he adds. While you're at it, give your summer gear a once-over so you can replace anything broken or faulty before it all disappears from stores. Follow House Beautiful on Instagram and TikTok.
    #quotunexpected #spotsquot #you #should #tidy
    6 "Unexpected Spots" You Should Tidy Up This Summer, According to Pro Organizers
    The hibernation haze of winter has finally cleared, which means you're probably waking up right now to all the clutter you've accumulated throughout the season—and you’re not alone. According to Anton Liakhov, an interior designer, organizer, and founder of Roomtery, spring and summer's first rays of sunshine have a direct effect on your psyche. The warm light, paired with blue skies and cool breezes, inspires a fresh start, a full social calendar, and the dire need to clean house. “It's like waking up to discover we're surrounded by items we no longer need,” Liakhov says. “That seasonal nudge gives us permission to let go and begin again for brighter, lighter living.” While things like gift wrapping essentials, cold-weather accessories, seasonal decor, cozy candles, and throw blankets create a snug ambience, they also clutter your space. Spring, he says, triggers an awakening to it all. Related StoriesSo, where do you start? Spring and summer are optimal times to tackle areas like entryways, mudrooms, garages, as well as outdoor storage. If it’s warm enough to open the doors and work outside, “it’s time to sort through patio furniture, gardening equipment, and outdoor toys," says Liakhov. Of course, what you choose to toss is up to your discretion. The best things to declutter at any time of year are the things taking up physical and mental space. Still, if you’re looking for specific items, we asked three professional organziers which things you should part with to keep your house spick and span for the warm-weather months ahead. Holiday Wrapping EssentialsJohner Images//Getty ImagesThe holiday season is still far off in the distance, so use this time as an opportunity to get rid of excess wrapping paper, tissue paper, gift boxes, and bags. "We accumulate more Christmas wrap than we'll ever need," says Liakhov. what you will realistically use, and toss or donate the rest. Worn-out OuterwearKypros//Getty ImagesSpeaking of seasonal items to sift through, Shantae Duckworth, founder of Shantaeize Your Space, says spring is the perfect time to re-evaluate the winter coats hanging in your closet. “If you didn’t reach for it this winter, you probably won’t next year either,” Duckworth says. In other words, ditch the bulk. If you're tight on space, consider using vacuum compression bags to flatten your remaining outerwear and store it flat in the attic or basement until temperatures dip again.Spring/Summer Clothes You Don’t WearKinga Krzeminska//Getty ImagesOne of the perks of an early summer clean is streamlining your seasonal closet before the heat really settles in. According to Nick Friedman, cofounder of College HUNKS Hauling Junk & Moving, last year’s untouched spring or summer clothes have no place in your closet or dresser drawers. You can tackle your closet by adhering to Friedman’s golden rule: If you didn’t wear it in the past 12 months, donate it. From there, Friedman recommends curating your wardrobe “like a seasonal menu; keep only what you reach for on display and use vacuum bags or rolling under-the-bed bins to store off-season items.” Unused Beauty ItemsCatherine Falls Commercial//Getty ImagesIn addition to clothing, Friedman says that beauty cabinets also require frequent decluttering, especially ahead of the summer months when you typically favor sunscreen and skincare products over makeup. “If your sunscreen has expired, it’s not doing you any favors,” he points out. Old SPF, makeup, and/or skincare products can go, and unused or unopened items can usually be donated. “Not only does this clear up bathroom clutter,” Friedman adds, “but it also protects your health.”Expired Pantry & Freezer Foodsfcafotodigital//Getty ImagesLiakhov and Duckworth agree: Springtime is the time to clean out your pantry and freezer of any expired items, like aged spices, canned foods, and sauces. You can even take it one step further and recycle any containers that are past their prime, including cracked lids or warped bottoms.Seasonal Sports EquipmentJulius//Getty ImagesWinter sports aficionados, this one’s for you. Liakhov lists snowshoes, sleds, and ski helmets as equipment to evaluate before storing them away for the season. “If it's broken, hasn't been touched in years, or no longer a part of your lifestyle, let it go before it gets another dust coating,” he adds. While you're at it, give your summer gear a once-over so you can replace anything broken or faulty before it all disappears from stores. Follow House Beautiful on Instagram and TikTok. #quotunexpected #spotsquot #you #should #tidy
    WWW.HOUSEBEAUTIFUL.COM
    6 "Unexpected Spots" You Should Tidy Up This Summer, According to Pro Organizers
    The hibernation haze of winter has finally cleared, which means you're probably waking up right now to all the clutter you've accumulated throughout the season—and you’re not alone. According to Anton Liakhov, an interior designer, organizer, and founder of Roomtery, spring and summer's first rays of sunshine have a direct effect on your psyche. The warm light, paired with blue skies and cool breezes, inspires a fresh start, a full social calendar, and the dire need to clean house. “It's like waking up to discover we're surrounded by items we no longer need,” Liakhov says. “That seasonal nudge gives us permission to let go and begin again for brighter, lighter living.” While things like gift wrapping essentials, cold-weather accessories, seasonal decor, cozy candles, and throw blankets create a snug ambience, they also clutter your space. Spring, he says, triggers an awakening to it all. Related StoriesSo, where do you start? Spring and summer are optimal times to tackle areas like entryways, mudrooms, garages, as well as outdoor storage. If it’s warm enough to open the doors and work outside, “it’s time to sort through patio furniture, gardening equipment, and outdoor toys," says Liakhov. Of course, what you choose to toss is up to your discretion. The best things to declutter at any time of year are the things taking up physical and mental space. Still, if you’re looking for specific items, we asked three professional organziers which things you should part with to keep your house spick and span for the warm-weather months ahead. Holiday Wrapping EssentialsJohner Images//Getty ImagesThe holiday season is still far off in the distance, so use this time as an opportunity to get rid of excess wrapping paper, tissue paper, gift boxes, and bags. "We accumulate more Christmas wrap than we'll ever need," says Liakhov. Save what you will realistically use, and toss or donate the rest. Worn-out OuterwearKypros//Getty ImagesSpeaking of seasonal items to sift through, Shantae Duckworth, founder of Shantaeize Your Space, says spring is the perfect time to re-evaluate the winter coats hanging in your closet. “If you didn’t reach for it this winter, you probably won’t next year either,” Duckworth says. In other words, ditch the bulk. If you're tight on space, consider using vacuum compression bags to flatten your remaining outerwear and store it flat in the attic or basement until temperatures dip again.Spring/Summer Clothes You Don’t WearKinga Krzeminska//Getty ImagesOne of the perks of an early summer clean is streamlining your seasonal closet before the heat really settles in. According to Nick Friedman, cofounder of College HUNKS Hauling Junk & Moving, last year’s untouched spring or summer clothes have no place in your closet or dresser drawers. You can tackle your closet by adhering to Friedman’s golden rule: If you didn’t wear it in the past 12 months, donate it. From there, Friedman recommends curating your wardrobe “like a seasonal menu; keep only what you reach for on display and use vacuum bags or rolling under-the-bed bins to store off-season items.” Unused Beauty ItemsCatherine Falls Commercial//Getty ImagesIn addition to clothing, Friedman says that beauty cabinets also require frequent decluttering, especially ahead of the summer months when you typically favor sunscreen and skincare products over makeup. “If your sunscreen has expired, it’s not doing you any favors,” he points out. Old SPF, makeup, and/or skincare products can go, and unused or unopened items can usually be donated. “Not only does this clear up bathroom clutter,” Friedman adds, “but it also protects your health.”Expired Pantry & Freezer Foodsfcafotodigital//Getty ImagesLiakhov and Duckworth agree: Springtime is the time to clean out your pantry and freezer of any expired items, like aged spices, canned foods, and sauces. You can even take it one step further and recycle any containers that are past their prime, including cracked lids or warped bottoms.Seasonal Sports EquipmentJulius//Getty ImagesWinter sports aficionados, this one’s for you. Liakhov lists snowshoes, sleds, and ski helmets as equipment to evaluate before storing them away for the season. “If it's broken, hasn't been touched in years, or no longer a part of your lifestyle, let it go before it gets another dust coating,” he adds. While you're at it, give your summer gear a once-over so you can replace anything broken or faulty before it all disappears from stores. Follow House Beautiful on Instagram and TikTok.
    0 Commentarii 0 Distribuiri 0 previzualizare
  • Dynasty Warriors producer says the series still can’t be called a success in the West

    Xando
    Member

    Oct 28, 2017

    37,943

    In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese.

    Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future.

    "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future.

    "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans."
    Click to expand...
    Click to shrink...

    Dynasty Warriors producer says the series still can’t be called a success in the West | VGC

    The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide…

    www.videogameschronicle.com

    Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west. 

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,658

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here. 

    Dekuman
    Member

    Oct 27, 2017

    21,144

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    it's why spin offs of the formula like Hyrule Warriors do considerably better.
     

    Richietto
    One Winged Slayer
    Member

    Oct 25, 2017

    26,133

    North Carolina

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.
     

    fiendcode
    Member

    Oct 26, 2017

    26,412

    We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.
     

    LAA
    One Winged Slayer
    Member

    Oct 28, 2017

    3,264

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Dekuman said:

    it's why spin offs of the formula like Hyrule Warriors do considerably better.

    Click to expand...
    Click to shrink...

    Do they really do that much better? 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    You're probably right but for me the three kingdoms setting made it even more interesting.

    Don't think a medieval europe or a more western fantasy approach would catch me in the same way. 

    Disco Stu
    Member

    Oct 27, 2017

    2,557

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI.

    Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M. 

    Rosebud
    Two Pieces
    Member

    Apr 16, 2018

    51,357

    I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...
     

    TheAggroCraig
    This guy are sick of the One Winged Slayer
    Member

    Nov 6, 2017

    7,354

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam
     

    Dekuman
    Member

    Oct 27, 2017

    21,144

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Here's what i can find from the Nintendo million seller list
    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 

    MetalKhaos
    Member

    Oct 31, 2017

    2,228

    PlanetSmasher said:

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".

    Click to expand...
    Click to shrink...

    That's my take.

    Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are. 

    SlasherMcGirk
    Member

    Oct 27, 2017

    4,429

    Cincinnati

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    SlasherMcGirk said:

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.

    Click to expand...
    Click to shrink...

    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. 

    Ltn_Esteves
    Member

    Feb 4, 2021

    213

    Dekuman said:

    Here's what i can find from the Nintendo million seller list

    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021
    Click to expand...
    Click to shrink...

    And I think that is without japan sales, since Nintendo is only the publisher in the west
     

    Astral
    Member

    Oct 27, 2017

    33,463

    TheAggroCraig said:

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam

    Click to expand...
    Click to shrink...

    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Astral said:

    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next.
    Click to expand...
    Click to shrink...

    They stopped because the third game sold almost no copies. People got sick of the concept after the second game. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.
    Click to expand...
    Click to shrink...

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.
     

    Dreamboum
    Member

    Oct 28, 2017

    23,942

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man 

    MarvelousIntent
    Member

    Aug 13, 2019

    3,936

    LAA said:

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Click to expand...
    Click to shrink...

    I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat.

    Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water.

    Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.

    Click to expand...
    Click to shrink...

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either. 

    General Tso
    Member

    Jan 10, 2018

    540

    Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.
     

    DontHateTheBacon
    Unshakable Resolve
    Member

    Oct 27, 2017

    14,618

    It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.
     

    Dale Copper
    Member

    Apr 12, 2018

    24,363

    Glio said:

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M.
    Click to expand...
    Click to shrink...

    One Piece Pirate Warriors 4 is also at 4 million sales.

    Spinoffs are more popular if they push them. 

    thewienke
    Member

    Oct 25, 2017

    19,345

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on 

    Pyro
    God help us the mods are making weekend threads
    Member

    Jul 30, 2018

    18,900

    United States

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me. 

    LiquidDom
    Avenger

    Oct 27, 2017

    2,729

    I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2
     

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Dreamboum said:

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man
    Click to expand...
    Click to shrink...

    I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.
     

    Kyrios
    Member

    Oct 27, 2017

    19,152

    --R said:

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.

    Click to expand...
    Click to shrink...

    Yup, still a frontrunner for my personal GOTY. 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Only thing i wished they would improve on really would be that the MC has more of a personality
     

    DyCy
    Member

    Oct 25, 2017

    587

    I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise.

    Would love a spin off based on Star Wars, Marvel or Final Fantasy though. 

    Astral
    Member

    Oct 27, 2017

    33,463

    PlanetSmasher said:

    They stopped because the third game sold almost no copies. People got sick of the concept after the second game.

    Click to expand...
    Click to shrink...

    Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either.
    Click to expand...
    Click to shrink...

    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it.
    Click to expand...
    Click to shrink...

    I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all.

    Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly. 

    MaxAugust
    Member

    Jan 28, 2018

    3,573

    thewienke said:

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on
    Click to expand...
    Click to shrink...

    The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.
     
    #dynasty #warriors #producer #says #series
    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.   #dynasty #warriors #producer #says #series
    WWW.RESETERA.COM
    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it (like they did DW2 through DW5), because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DW (I played the first Hyrule Warriors) but as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimactic (although poetic in an "everyone fails" way) denouement satisfying as a conventional narrative.  
    0 Commentarii 0 Distribuiri 0 previzualizare
  • Freedom of the Press Foundation Threatens Legal Action if Paramount Settles With Trump Over '60 Minutes' Interview

    As Paramount considers settling a lawsuit with Donald Trump over a "60 Minutes" interview, the Freedom of the Press Foundation warns that it will sue over a deal that allegedly “could amount to a bribe.”
    #freedom #press #foundation #threatens #legal
    Freedom of the Press Foundation Threatens Legal Action if Paramount Settles With Trump Over '60 Minutes' Interview
    As Paramount considers settling a lawsuit with Donald Trump over a "60 Minutes" interview, the Freedom of the Press Foundation warns that it will sue over a deal that allegedly “could amount to a bribe.” #freedom #press #foundation #threatens #legal
    WWW.WIRED.COM
    Freedom of the Press Foundation Threatens Legal Action if Paramount Settles With Trump Over '60 Minutes' Interview
    As Paramount considers settling a lawsuit with Donald Trump over a "60 Minutes" interview, the Freedom of the Press Foundation warns that it will sue over a deal that allegedly “could amount to a bribe.”
    0 Commentarii 0 Distribuiri 0 previzualizare
  • Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking

    This article contains some Mission: Impossible – The Final reckoning spoilers.
    In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema.
    And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system.
    The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go…

    8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble.
    And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts.
    While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow.
    7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity.
    Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins.
    The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different.

    6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée.

    Join our mailing list
    Get the best of Den of Geek delivered right to your inbox!

    Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma.
    That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit.
    According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning
    In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants.
    That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great.

    4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch.
    And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly.
    This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name.
    3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is.
    It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special!
    The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell.

    2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began.
    Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes.
    She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total:
    “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.”
    1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?!
    For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood.

    McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
    #mission #impossible #movies #ranked #worst
    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different. 6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point. #mission #impossible #movies #ranked #worst
    WWW.DENOFGEEK.COM
    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible II (2000) It’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger (Dougray Scott), only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their wits (and the stunt team’s ingenuity) to escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hall (Thandiwe Newton) into the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notorious (1946) in all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final Reckoning (2025) Yes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping $400 million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different (and presumably less expensive). 6. Mission: Impossible III (2006) Before he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée (Michelle Monaghan). Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series (if in little more than a cameo), makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faust (Rebecca Ferguson) does the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost Protocol (2011) There are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: Impossible (1996) The last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps (played by Jon Voight here), into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne (the latter of whom penned Chinatown) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue Nation (2015) In retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 double (triple, quadruple?) agent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much (1956), as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series (if only they stopped by Rick’s). Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – Fallout (2018) If one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout (forgive the pun). A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
    0 Commentarii 0 Distribuiri 0 previzualizare
  • 3 Ways ‘Game Theory’ Could Benefit You At Work, By A Psychologist

    From office politics to salary negotiations, treating work like a strategy game can give you a ... More real-world edge. But should you?getty
    I recently had a revealing conversation with a friend — a game developer — who admitted, almost sheepishly, that while he was fluent in the mechanics of game theory, he rarely applied it outside of code. That got me thinking.

    For most people, game theory lives in two corners of life: economics classrooms and video games. It’s a phrase that evokes images of Cold War negotiations or player-versus-player showdowns. And to their credit, that’s grounded.

    At its core, game theory studies how people make decisions when outcomes hinge not just on their choices, but on others’ choices too. Originally a mathematical model developed to analyze strategic interactions, it’s now applied to everything from dating apps to corporate strategy.

    But in real life, nobody is perfectly rational. We don’t just calculate; we feel, too. That’s where the brain kicks in.

    According to the “Expected Value of Control” framework from cognitive neuroscience, we calibrate our effort by asking two questions:

    How big is the reward?
    How much control do I have in getting it?

    When both answers are high, motivation spikes. When either drops, we disengage. Research shows this pattern in real time — the brain works harder when success feels attainable.
    Play Puzzles & Games on Forbes
    This mirrors game theory’s central question: not just what the outcomes are, but whether it’s worth trying at all. Using a game theory lens in a professional setting, then, can be messy and sometimes bring unwanted emotional repercussions. The saving grace, however, is that it’s somewhat intuitively patterned and, arguably, predictable.
    So should you actually apply game theory to your professional life? Yes, but not as gospel, and not all the time. Being too focused on identifying, labeling and trying to “win” every interaction can backfire.

    It can make you seem cold and calculating, even when you’re not, and it can open the door to misunderstandings or quiet resentment. Put simply, it’s important to be aware of how your choices affect others and how theirs affect yours, but it’s also dangerously easy for that awareness to tip over into an unproductive state of hyperawareness.
    Game theory is a legitimately powerful lens — but like any lens, it should be used sparingly and with the right intentions. Pick your battles, and if you’re curious how to apply it in your own career, start with clarity, empathy and a telescope and compass. Use these not to dominate the game, but to understand it and play it to the best of your abilities, so everyone wins.
    1. Establish Competence For Yourself And Assume It From Others
    There’s a popular saying in hustle culture: work smarter, not harder. At first glance, it makes sense — but in elite professional environments, it’s a rather reductive and presumptuous approach.
    The phrase can carry the implication that others aren’t working smart or that they aren’t capable of working smart. But in high-performing teams, where stakes are real and decisions have impact, most people are smart. Most are optimizers. And that means “working smart” will only take you so far before everyone’s doing the same. After that, the only edge left is consistent, high-quality production — what we generalize as hard work.
    From a game theory lens, this type of hard work essentially increases your odds. Overdelivering, consistently and visibly, skews the probability curve in your favor. You either become impossible to ignore, or highly valuable. Ideally, aim for both.
    And here’s where the real move comes in: assume the same of others. In most multiplayer games, especially online ones, expecting competence from your opponents forces you to play better. It raises the floor of your expectations, improves collaboration and protects you from the trap of underestimating the consequences of your actions.
    Take chess, for example. In a large study of tournament players, researchers found that serious solo study was the strongest predictor of performance, even more than formal coaching or tournament experience.
    Grandmasters, on average, had put in nearly 5,000 hours of deliberate study in their first decade of serious play. This is about five times more than intermediate players. This is why in a game of chess between one grandmaster and another, neither player underestimates the other.
    2. Exploit The Parts Of Work That Don’t Feel Like Work To You
    My friend told me he rarely applies game theory outside of code. But the more he talked about his work, the more obvious it became that the man lives it. He’s been into video games since he was a child, and now, as an adult, he gets paid to build what he used to dream about.
    Sure, he has deadlines, targets and a minimum number of hours to log every week — but to him, those are just constraints on paper. What actually drives him is the intuitive thrill of creation. Everything else is background noise that requires calibration, not deference.
    This is where game theory can intersect with psychology in an actionable way. If you can identify aspects of your work that you uniquely enjoy — and that others may see as tedious, difficult or draining — you may have found an edge. Because in competitive environments, advantage is often about doing the same amount with less psychological cost.
    In game theory terms, you’re exploiting an asymmetric payoff structure, where your internal reward is higher than that of your peers for the same action. When others see effort, you feel flow. That makes you highly resilient and harder to outlast.
    It’s also how you avoid falling into the trap of accepting a Nash equilibrium. This is a state where each person settles on a strategy that feels rational given everyone else’s, even if the group as a whole is stuck in mediocrity. No one deviates, because no one has an incentive to, unless someone changes the underlying payoff structure.
    For example, imagine a team project where everyone quietly agrees to put in just enough effort to get by, no more, no less. It feels fair, and no one wants to overextend. But if even one person realizes they could stand to gain by going above that baseline, they have an incentive to break the agreement. The moment they do, the equilibrium collapses, because now others are pressured to step up or risk falling behind.
    In a true equilibrium, each person’s strategy is the best possible response to what everyone else is doing. No one gains by changing course. However, when your internal motivation shifts the reward equation, you may begin to question the basis of the equilibrium itself.
    Be aware, in any case, that this is a tricky situation to navigate, especially if we contextualize this from the point of view of the stereotypical kid in class who reminds their teacher about homework. Even if the child acts in earnest, they may unintentionally invite isolation both from their peers and, sometimes, from the teachers themselves.
    This is why the advice to “follow your passion” often misfires. Unless there’s a clear definition of what constitutes passion, the advice lands as too vague. A more precise version is this: find and hone a valuable skill that energizes you, but might drain most others.
    3. Follow The Money Only Far Enough To Find The Game
    There’s a certain kind of professional who doesn’t chase money for money’s sake. Maybe he writes code for a game studio as a day job, writes blogs on the side and even mentors high school kids on their computer science projects. But this isn’t so much about padding his lifestyle or building a mountain of cash.
    What he’s really doing is looking for games: intellectually engaging challenges, satisfying loops and rewarding feedback. In a sense, he’s always gaming, not because he’s avoiding work, but because he’s designed his life around what feels like play. This mindset flips the usual money narrative on its head.
    And ironically, that’s often what leads to sustainable financial success: finding personal fulfillment that makes consistent effort easier for you and everyone around you.
    In game theory, this is a self-reinforcing loop: the more the game rewards you internally, the less you need external motivation to keep showing up.
    So instead of asking, “What’s the highest-paying path?” — ask, “Which games would I play even if I didn’t have to?” Then, work backward to find ways to monetize them. This does two incredibly valuable things in tandem: It respects the system you’re in, and it respects the goals you personally hold dear.
    While game theory maps workplace social behavior reasonably well, constantly remaining in a heightened state of awareness can backfire. Take the Self-Awareness Outcomes Questionnaire to better understand if yours is a blessing or a curse.
    #ways #game #theory #could #benefit
    3 Ways ‘Game Theory’ Could Benefit You At Work, By A Psychologist
    From office politics to salary negotiations, treating work like a strategy game can give you a ... More real-world edge. But should you?getty I recently had a revealing conversation with a friend — a game developer — who admitted, almost sheepishly, that while he was fluent in the mechanics of game theory, he rarely applied it outside of code. That got me thinking. For most people, game theory lives in two corners of life: economics classrooms and video games. It’s a phrase that evokes images of Cold War negotiations or player-versus-player showdowns. And to their credit, that’s grounded. At its core, game theory studies how people make decisions when outcomes hinge not just on their choices, but on others’ choices too. Originally a mathematical model developed to analyze strategic interactions, it’s now applied to everything from dating apps to corporate strategy. But in real life, nobody is perfectly rational. We don’t just calculate; we feel, too. That’s where the brain kicks in. According to the “Expected Value of Control” framework from cognitive neuroscience, we calibrate our effort by asking two questions: How big is the reward? How much control do I have in getting it? When both answers are high, motivation spikes. When either drops, we disengage. Research shows this pattern in real time — the brain works harder when success feels attainable. Play Puzzles & Games on Forbes This mirrors game theory’s central question: not just what the outcomes are, but whether it’s worth trying at all. Using a game theory lens in a professional setting, then, can be messy and sometimes bring unwanted emotional repercussions. The saving grace, however, is that it’s somewhat intuitively patterned and, arguably, predictable. So should you actually apply game theory to your professional life? Yes, but not as gospel, and not all the time. Being too focused on identifying, labeling and trying to “win” every interaction can backfire. It can make you seem cold and calculating, even when you’re not, and it can open the door to misunderstandings or quiet resentment. Put simply, it’s important to be aware of how your choices affect others and how theirs affect yours, but it’s also dangerously easy for that awareness to tip over into an unproductive state of hyperawareness. Game theory is a legitimately powerful lens — but like any lens, it should be used sparingly and with the right intentions. Pick your battles, and if you’re curious how to apply it in your own career, start with clarity, empathy and a telescope and compass. Use these not to dominate the game, but to understand it and play it to the best of your abilities, so everyone wins. 1. Establish Competence For Yourself And Assume It From Others There’s a popular saying in hustle culture: work smarter, not harder. At first glance, it makes sense — but in elite professional environments, it’s a rather reductive and presumptuous approach. The phrase can carry the implication that others aren’t working smart or that they aren’t capable of working smart. But in high-performing teams, where stakes are real and decisions have impact, most people are smart. Most are optimizers. And that means “working smart” will only take you so far before everyone’s doing the same. After that, the only edge left is consistent, high-quality production — what we generalize as hard work. From a game theory lens, this type of hard work essentially increases your odds. Overdelivering, consistently and visibly, skews the probability curve in your favor. You either become impossible to ignore, or highly valuable. Ideally, aim for both. And here’s where the real move comes in: assume the same of others. In most multiplayer games, especially online ones, expecting competence from your opponents forces you to play better. It raises the floor of your expectations, improves collaboration and protects you from the trap of underestimating the consequences of your actions. Take chess, for example. In a large study of tournament players, researchers found that serious solo study was the strongest predictor of performance, even more than formal coaching or tournament experience. Grandmasters, on average, had put in nearly 5,000 hours of deliberate study in their first decade of serious play. This is about five times more than intermediate players. This is why in a game of chess between one grandmaster and another, neither player underestimates the other. 2. Exploit The Parts Of Work That Don’t Feel Like Work To You My friend told me he rarely applies game theory outside of code. But the more he talked about his work, the more obvious it became that the man lives it. He’s been into video games since he was a child, and now, as an adult, he gets paid to build what he used to dream about. Sure, he has deadlines, targets and a minimum number of hours to log every week — but to him, those are just constraints on paper. What actually drives him is the intuitive thrill of creation. Everything else is background noise that requires calibration, not deference. This is where game theory can intersect with psychology in an actionable way. If you can identify aspects of your work that you uniquely enjoy — and that others may see as tedious, difficult or draining — you may have found an edge. Because in competitive environments, advantage is often about doing the same amount with less psychological cost. In game theory terms, you’re exploiting an asymmetric payoff structure, where your internal reward is higher than that of your peers for the same action. When others see effort, you feel flow. That makes you highly resilient and harder to outlast. It’s also how you avoid falling into the trap of accepting a Nash equilibrium. This is a state where each person settles on a strategy that feels rational given everyone else’s, even if the group as a whole is stuck in mediocrity. No one deviates, because no one has an incentive to, unless someone changes the underlying payoff structure. For example, imagine a team project where everyone quietly agrees to put in just enough effort to get by, no more, no less. It feels fair, and no one wants to overextend. But if even one person realizes they could stand to gain by going above that baseline, they have an incentive to break the agreement. The moment they do, the equilibrium collapses, because now others are pressured to step up or risk falling behind. In a true equilibrium, each person’s strategy is the best possible response to what everyone else is doing. No one gains by changing course. However, when your internal motivation shifts the reward equation, you may begin to question the basis of the equilibrium itself. Be aware, in any case, that this is a tricky situation to navigate, especially if we contextualize this from the point of view of the stereotypical kid in class who reminds their teacher about homework. Even if the child acts in earnest, they may unintentionally invite isolation both from their peers and, sometimes, from the teachers themselves. This is why the advice to “follow your passion” often misfires. Unless there’s a clear definition of what constitutes passion, the advice lands as too vague. A more precise version is this: find and hone a valuable skill that energizes you, but might drain most others. 3. Follow The Money Only Far Enough To Find The Game There’s a certain kind of professional who doesn’t chase money for money’s sake. Maybe he writes code for a game studio as a day job, writes blogs on the side and even mentors high school kids on their computer science projects. But this isn’t so much about padding his lifestyle or building a mountain of cash. What he’s really doing is looking for games: intellectually engaging challenges, satisfying loops and rewarding feedback. In a sense, he’s always gaming, not because he’s avoiding work, but because he’s designed his life around what feels like play. This mindset flips the usual money narrative on its head. And ironically, that’s often what leads to sustainable financial success: finding personal fulfillment that makes consistent effort easier for you and everyone around you. In game theory, this is a self-reinforcing loop: the more the game rewards you internally, the less you need external motivation to keep showing up. So instead of asking, “What’s the highest-paying path?” — ask, “Which games would I play even if I didn’t have to?” Then, work backward to find ways to monetize them. This does two incredibly valuable things in tandem: It respects the system you’re in, and it respects the goals you personally hold dear. While game theory maps workplace social behavior reasonably well, constantly remaining in a heightened state of awareness can backfire. Take the Self-Awareness Outcomes Questionnaire to better understand if yours is a blessing or a curse. #ways #game #theory #could #benefit
    WWW.FORBES.COM
    3 Ways ‘Game Theory’ Could Benefit You At Work, By A Psychologist
    From office politics to salary negotiations, treating work like a strategy game can give you a ... More real-world edge. But should you?getty I recently had a revealing conversation with a friend — a game developer — who admitted, almost sheepishly, that while he was fluent in the mechanics of game theory, he rarely applied it outside of code. That got me thinking. For most people, game theory lives in two corners of life: economics classrooms and video games. It’s a phrase that evokes images of Cold War negotiations or player-versus-player showdowns. And to their credit, that’s grounded. At its core, game theory studies how people make decisions when outcomes hinge not just on their choices, but on others’ choices too. Originally a mathematical model developed to analyze strategic interactions, it’s now applied to everything from dating apps to corporate strategy. But in real life, nobody is perfectly rational. We don’t just calculate; we feel, too. That’s where the brain kicks in. According to the “Expected Value of Control” framework from cognitive neuroscience, we calibrate our effort by asking two questions: How big is the reward? How much control do I have in getting it? When both answers are high, motivation spikes. When either drops, we disengage. Research shows this pattern in real time — the brain works harder when success feels attainable. Play Puzzles & Games on Forbes This mirrors game theory’s central question: not just what the outcomes are, but whether it’s worth trying at all. Using a game theory lens in a professional setting, then, can be messy and sometimes bring unwanted emotional repercussions. The saving grace, however, is that it’s somewhat intuitively patterned and, arguably, predictable. So should you actually apply game theory to your professional life? Yes, but not as gospel, and not all the time. Being too focused on identifying, labeling and trying to “win” every interaction can backfire. It can make you seem cold and calculating, even when you’re not, and it can open the door to misunderstandings or quiet resentment. Put simply, it’s important to be aware of how your choices affect others and how theirs affect yours, but it’s also dangerously easy for that awareness to tip over into an unproductive state of hyperawareness. Game theory is a legitimately powerful lens — but like any lens, it should be used sparingly and with the right intentions. Pick your battles, and if you’re curious how to apply it in your own career, start with clarity, empathy and a telescope and compass. Use these not to dominate the game, but to understand it and play it to the best of your abilities, so everyone wins. 1. Establish Competence For Yourself And Assume It From Others There’s a popular saying in hustle culture: work smarter, not harder. At first glance, it makes sense — but in elite professional environments, it’s a rather reductive and presumptuous approach. The phrase can carry the implication that others aren’t working smart or that they aren’t capable of working smart. But in high-performing teams, where stakes are real and decisions have impact, most people are smart. Most are optimizers. And that means “working smart” will only take you so far before everyone’s doing the same. After that, the only edge left is consistent, high-quality production — what we generalize as hard work. From a game theory lens, this type of hard work essentially increases your odds. Overdelivering, consistently and visibly, skews the probability curve in your favor. You either become impossible to ignore, or highly valuable. Ideally, aim for both. And here’s where the real move comes in: assume the same of others. In most multiplayer games, especially online ones, expecting competence from your opponents forces you to play better. It raises the floor of your expectations, improves collaboration and protects you from the trap of underestimating the consequences of your actions. Take chess, for example. In a large study of tournament players, researchers found that serious solo study was the strongest predictor of performance, even more than formal coaching or tournament experience. Grandmasters, on average, had put in nearly 5,000 hours of deliberate study in their first decade of serious play. This is about five times more than intermediate players. This is why in a game of chess between one grandmaster and another, neither player underestimates the other. 2. Exploit The Parts Of Work That Don’t Feel Like Work To You My friend told me he rarely applies game theory outside of code. But the more he talked about his work, the more obvious it became that the man lives it. He’s been into video games since he was a child, and now, as an adult, he gets paid to build what he used to dream about. Sure, he has deadlines, targets and a minimum number of hours to log every week — but to him, those are just constraints on paper. What actually drives him is the intuitive thrill of creation. Everything else is background noise that requires calibration, not deference. This is where game theory can intersect with psychology in an actionable way. If you can identify aspects of your work that you uniquely enjoy — and that others may see as tedious, difficult or draining — you may have found an edge. Because in competitive environments, advantage is often about doing the same amount with less psychological cost. In game theory terms, you’re exploiting an asymmetric payoff structure, where your internal reward is higher than that of your peers for the same action. When others see effort, you feel flow. That makes you highly resilient and harder to outlast. It’s also how you avoid falling into the trap of accepting a Nash equilibrium. This is a state where each person settles on a strategy that feels rational given everyone else’s, even if the group as a whole is stuck in mediocrity. No one deviates, because no one has an incentive to, unless someone changes the underlying payoff structure. For example, imagine a team project where everyone quietly agrees to put in just enough effort to get by, no more, no less. It feels fair, and no one wants to overextend. But if even one person realizes they could stand to gain by going above that baseline, they have an incentive to break the agreement. The moment they do, the equilibrium collapses, because now others are pressured to step up or risk falling behind. In a true equilibrium, each person’s strategy is the best possible response to what everyone else is doing. No one gains by changing course. However, when your internal motivation shifts the reward equation, you may begin to question the basis of the equilibrium itself. Be aware, in any case, that this is a tricky situation to navigate, especially if we contextualize this from the point of view of the stereotypical kid in class who reminds their teacher about homework. Even if the child acts in earnest, they may unintentionally invite isolation both from their peers and, sometimes, from the teachers themselves. This is why the advice to “follow your passion” often misfires. Unless there’s a clear definition of what constitutes passion, the advice lands as too vague. A more precise version is this: find and hone a valuable skill that energizes you, but might drain most others. 3. Follow The Money Only Far Enough To Find The Game There’s a certain kind of professional who doesn’t chase money for money’s sake. Maybe he writes code for a game studio as a day job, writes blogs on the side and even mentors high school kids on their computer science projects. But this isn’t so much about padding his lifestyle or building a mountain of cash. What he’s really doing is looking for games: intellectually engaging challenges, satisfying loops and rewarding feedback. In a sense, he’s always gaming, not because he’s avoiding work, but because he’s designed his life around what feels like play. This mindset flips the usual money narrative on its head. And ironically, that’s often what leads to sustainable financial success: finding personal fulfillment that makes consistent effort easier for you and everyone around you. In game theory, this is a self-reinforcing loop: the more the game rewards you internally, the less you need external motivation to keep showing up. So instead of asking, “What’s the highest-paying path?” — ask, “Which games would I play even if I didn’t have to?” Then, work backward to find ways to monetize them. This does two incredibly valuable things in tandem: It respects the system you’re in, and it respects the goals you personally hold dear. While game theory maps workplace social behavior reasonably well, constantly remaining in a heightened state of awareness can backfire. Take the Self-Awareness Outcomes Questionnaire to better understand if yours is a blessing or a curse.
    0 Commentarii 0 Distribuiri 0 previzualizare
CGShares https://cgshares.com