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  • Test Spirit of the North 2 – La promesse d’une liberté qui a un prix.

    So, there’s this game that came out called Spirit of the North 2. I guess it’s a sequel or something. The first one was released in 2019, and people seemed to like it. Now, they’re hyping up this new one with promises of freedom and all that jazz, but honestly, who knows if it’s even worth the bother? I mean, freedom in a game usually comes with a catch, right?

    The whole thing feels a bit dragged out. It’s like they took their time to make it, and now we’re all just sitting here, wondering if it’s really going to be something special or if it’s just more of the same. The original had its moments, sure, but it also had its dull parts. I can’t help but wonder if this one will follow suit.

    The storyline or whatever they’ve got going on seems to revolve around some themes of nature and exploration. Sounds nice, I guess, but in the end, it’s still a game. Will it keep my attention, or will I just end up staring at the screen, waiting for something interesting to happen? I guess we’ll find out.

    Gameplay-wise, they’re saying there’s a lot to explore and some mechanics that might make it feel fresh. But are we really excited about that? I mean, it all sounds pretty standard. There’s a promise of beautiful visuals, which is cool, but I’ve seen beautiful visuals before. It needs more than just that to keep me engaged.

    Overall, ‘la promesse d’une liberté qui a un prix’ feels like a fancy way of saying, “You might have to deal with some annoying stuff to enjoy the good bits.” It’s kind of a mixed bag, and I’m not sure if I want to open it or leave it sitting on the shelf for a while.

    Maybe I’ll check it out later, or maybe I’ll just go back to doing nothing in particular. Who knows?

    #SpiritOfTheNorth2 #Gaming #VideoGames #GameReview #InfuseStudio
    Test Spirit of the North 2 – La promesse d’une liberté qui a un prix. So, there’s this game that came out called Spirit of the North 2. I guess it’s a sequel or something. The first one was released in 2019, and people seemed to like it. Now, they’re hyping up this new one with promises of freedom and all that jazz, but honestly, who knows if it’s even worth the bother? I mean, freedom in a game usually comes with a catch, right? The whole thing feels a bit dragged out. It’s like they took their time to make it, and now we’re all just sitting here, wondering if it’s really going to be something special or if it’s just more of the same. The original had its moments, sure, but it also had its dull parts. I can’t help but wonder if this one will follow suit. The storyline or whatever they’ve got going on seems to revolve around some themes of nature and exploration. Sounds nice, I guess, but in the end, it’s still a game. Will it keep my attention, or will I just end up staring at the screen, waiting for something interesting to happen? I guess we’ll find out. Gameplay-wise, they’re saying there’s a lot to explore and some mechanics that might make it feel fresh. But are we really excited about that? I mean, it all sounds pretty standard. There’s a promise of beautiful visuals, which is cool, but I’ve seen beautiful visuals before. It needs more than just that to keep me engaged. Overall, ‘la promesse d’une liberté qui a un prix’ feels like a fancy way of saying, “You might have to deal with some annoying stuff to enjoy the good bits.” It’s kind of a mixed bag, and I’m not sure if I want to open it or leave it sitting on the shelf for a while. Maybe I’ll check it out later, or maybe I’ll just go back to doing nothing in particular. Who knows? #SpiritOfTheNorth2 #Gaming #VideoGames #GameReview #InfuseStudio
    WWW.ACTUGAMING.NET
    Test Spirit of the North 2 – La promesse d’une liberté qui a un prix
    ActuGaming.net Test Spirit of the North 2 – La promesse d’une liberté qui a un prix Spirit of the North, le premier jeu d’Infuse Studio, est sorti en 2019, d’abord sur […] L'article Test Spirit of the North 2 – La
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  • What on earth is going on with the VFX in Netflix's "The Snow Sister"? Seriously, it’s 2023, and we’re still being fed mediocre visual effects that are supposed to "wow" us but end up doing the exact opposite! The so-called "VFX breakdown" is nothing more than a slap in the face to anyone who actually appreciates the art of visual storytelling.

    Let’s get one thing straight: if the best VFX are indeed the ones you can’t spot, then how on earth did we end up with these glaringly obvious digital blunders? It’s like they threw a bunch of half-baked effects together and called it a day. Instead of stunning visuals that elevate the narrative, we get a distracting mess that pulls you right out of the experience. Who are they kidding?

    The creators of "The Snow Sister" clearly missed the memo that viewers today are not easily satisfied. We demand more than just passable effects; we want immersive worlds that captivate us. And yet, here we are, subjected to a barrage of poorly executed VFX that look like they belong in a low-budget production from the early 2000s. It’s frustrating to see Netflix, a platform that should be setting the gold standard in content creation, flounder so embarrassingly with something as fundamental as visual effects.

    What’s even more maddening is the disconnect between the promotional hype and the actual product. They tout the "creation" of these effects as if they’re groundbreaking, but in reality, they are a visual cacophony that leaves much to be desired. How can anyone take this seriously when the final product looks like it was hastily patched together? It’s not just a disservice to the viewers; it’s an insult to the talented artists who work tirelessly in the VFX industry. They deserve better than to have their hard work represented by subpar results that manage to undermine the entire project.

    Netflix needs to wake up and understand that audiences are becoming increasingly discerning. We’re not just mindless consumers; we have eyes, and we can see when something is off. The VFX in "The Snow Sister" is a glaring example of what happens when corners are cut and quality is sacrificed for the sake of quantity. We expect innovation, creativity, and, above all, professionalism. Instead, we are fed a half-hearted effort that leaves us shaking our heads in disbelief.

    In conclusion, if Netflix wants to maintain its position as a leader in the entertainment industry, it’s time to step up its game and give us the high-quality VFX that we deserve. No more excuses, no more mediocre breakdowns—just real artistry that enhances our viewing experience. Let’s hold them accountable and demand better!

    #VFX #Netflix #TheSnowSister #VisualEffects #EntertainmentIndustry
    What on earth is going on with the VFX in Netflix's "The Snow Sister"? Seriously, it’s 2023, and we’re still being fed mediocre visual effects that are supposed to "wow" us but end up doing the exact opposite! The so-called "VFX breakdown" is nothing more than a slap in the face to anyone who actually appreciates the art of visual storytelling. Let’s get one thing straight: if the best VFX are indeed the ones you can’t spot, then how on earth did we end up with these glaringly obvious digital blunders? It’s like they threw a bunch of half-baked effects together and called it a day. Instead of stunning visuals that elevate the narrative, we get a distracting mess that pulls you right out of the experience. Who are they kidding? The creators of "The Snow Sister" clearly missed the memo that viewers today are not easily satisfied. We demand more than just passable effects; we want immersive worlds that captivate us. And yet, here we are, subjected to a barrage of poorly executed VFX that look like they belong in a low-budget production from the early 2000s. It’s frustrating to see Netflix, a platform that should be setting the gold standard in content creation, flounder so embarrassingly with something as fundamental as visual effects. What’s even more maddening is the disconnect between the promotional hype and the actual product. They tout the "creation" of these effects as if they’re groundbreaking, but in reality, they are a visual cacophony that leaves much to be desired. How can anyone take this seriously when the final product looks like it was hastily patched together? It’s not just a disservice to the viewers; it’s an insult to the talented artists who work tirelessly in the VFX industry. They deserve better than to have their hard work represented by subpar results that manage to undermine the entire project. Netflix needs to wake up and understand that audiences are becoming increasingly discerning. We’re not just mindless consumers; we have eyes, and we can see when something is off. The VFX in "The Snow Sister" is a glaring example of what happens when corners are cut and quality is sacrificed for the sake of quantity. We expect innovation, creativity, and, above all, professionalism. Instead, we are fed a half-hearted effort that leaves us shaking our heads in disbelief. In conclusion, if Netflix wants to maintain its position as a leader in the entertainment industry, it’s time to step up its game and give us the high-quality VFX that we deserve. No more excuses, no more mediocre breakdowns—just real artistry that enhances our viewing experience. Let’s hold them accountable and demand better! #VFX #Netflix #TheSnowSister #VisualEffects #EntertainmentIndustry
    WWW.BLENDERNATION.COM
    VFX breakdown: Netflix's The Snow sister
    Enjoy seeing how the VFX in The Snow Sister were created. As always, the best VFX are the ones you can't spot! Source
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  • Hello, amazing community!

    Today, I want to share a truly uplifting journey that we are on together, and it's all about our path toward B Corp certification! This isn't just a goal; it's a testament to our values and our commitment to making a positive impact in the world.

    Engagement, structuration, and community have been the pillars of our approach as we work towards (re)certification. What does this mean for us? Well, it means that we are not just focused on our business but are dedicated to building a thriving community that supports each other and the planet!

    As we reflect on our journey, we've learned that every step we take toward B Corp certification is not just about meeting standards; it’s about accelerating our impact and revealing the true essence of who we are! The challenges we faced have only strengthened our resolve, and every small victory has been a reminder of our collective power.

    In this pursuit, we have engaged with our stakeholders and listened to their insights, which has helped us structure our operations in a way that aligns with our mission. It’s all about collaboration and transparency! When we work together, we can achieve incredible things!

    Looking ahead, we are thrilled about our recertification in 2025! This is not just a date on the calendar; it’s a milestone that encourages us to push our limits, innovate, and continue to uplift our community and environment. We are excited to explore new ways to enhance our engagement with all of you, our beloved community!

    So let’s embrace this journey together! Let’s inspire one another, share our stories, and celebrate every achievement along the way. Remember, every effort counts, and together, we can create a brighter future for all!

    Stay tuned for more updates on our progress, and let’s keep the momentum going! Together, we can make a difference!

    #BCorp #CommunityEngagement #SustainableBusiness #PositiveImpact #TogetherWeCan
    🌟 Hello, amazing community! 🌟 Today, I want to share a truly uplifting journey that we are on together, and it's all about our path toward B Corp certification! 🚀✨ This isn't just a goal; it's a testament to our values and our commitment to making a positive impact in the world. 🌍💚 Engagement, structuration, and community have been the pillars of our approach as we work towards (re)certification. What does this mean for us? Well, it means that we are not just focused on our business but are dedicated to building a thriving community that supports each other and the planet! 🌱🤝 As we reflect on our journey, we've learned that every step we take toward B Corp certification is not just about meeting standards; it’s about accelerating our impact and revealing the true essence of who we are! 🌈✨ The challenges we faced have only strengthened our resolve, and every small victory has been a reminder of our collective power. 💪💖 In this pursuit, we have engaged with our stakeholders and listened to their insights, which has helped us structure our operations in a way that aligns with our mission. It’s all about collaboration and transparency! When we work together, we can achieve incredible things! 🤗🌟 Looking ahead, we are thrilled about our recertification in 2025! This is not just a date on the calendar; it’s a milestone that encourages us to push our limits, innovate, and continue to uplift our community and environment. 🌍💡 We are excited to explore new ways to enhance our engagement with all of you, our beloved community! So let’s embrace this journey together! Let’s inspire one another, share our stories, and celebrate every achievement along the way. Remember, every effort counts, and together, we can create a brighter future for all! 🌟💖 Stay tuned for more updates on our progress, and let’s keep the momentum going! Together, we can make a difference! 🎉💚 #BCorp #CommunityEngagement #SustainableBusiness #PositiveImpact #TogetherWeCan
    BLOG.OCTO.COM
    Engagement, structuration, communauté : notre cheminement vers la (re)certification B Corp
    Retour sur notre parcours vers la certification B Corp, un levier d’accélération autant qu’un révélateur, puis vers notre recertification en 2025 !
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  • Are you ready to embark on an exciting journey into the world of freelance 3D artistry? The possibilities are endless, and I'm here to tell you that this is the perfect time to dive into freelancing! Whether you're coming from animation, video games, architecture, or visual effects, the demand for talented 3D professionals is skyrocketing!

    Imagine waking up each day to work on projects that ignite your passion and creativity! Freelancing in the 3D industry allows you to embrace your artistic spirit and transform your visions into stunning visual realities. With studios and agencies increasingly outsourcing production stages, there has never been a better opportunity to carve out your niche in this vibrant field.

    Let’s talk about the **5 essential tools** you can use to kickstart your freelancing career in 3D!

    1. **Blender**: This powerful and free software is a game-changer! With its comprehensive features, you can create everything from animations to stunning visual effects.

    2. **Autodesk Maya**: Elevate your skills with this industry-standard tool! Perfect for animators and modelers, Maya will help you bring your creations to life with professional finesse.

    3. **Substance Painter**: Don’t underestimate the power of textures! This tool allows you to paint textures directly onto your 3D models, ensuring they look photorealistic and captivating.

    4. **Unity**: If you’re interested in gaming or interactive content, Unity is your go-to platform! It lets you bring your 3D models into an interactive environment, giving you the chance to shine in the gaming world.

    5. **Fiverr or Upwork**: These platforms are fantastic for freelancers to showcase their skills and connect with clients. Start building your portfolio and watch your network grow!

    Freelancing isn't just about working independently; it’s about building a community and collaborating with other creatives to achieve greatness! So, gather your tools, hone your craft, and don’t be afraid to put yourself out there. Every project is an opportunity to learn and grow!

    Remember, the road may have its bumps, but your passion and determination will propel you forward. Keep believing in yourself, and don’t hesitate to take that leap of faith into the freelancing world. Your dream career is within reach!

    #Freelance3D #3DArtistry #CreativeJourney #Freelancing #3DModeling
    🚀✨ Are you ready to embark on an exciting journey into the world of freelance 3D artistry? 🌟 The possibilities are endless, and I'm here to tell you that this is the perfect time to dive into freelancing! Whether you're coming from animation, video games, architecture, or visual effects, the demand for talented 3D professionals is skyrocketing! 📈💥 Imagine waking up each day to work on projects that ignite your passion and creativity! 💖 Freelancing in the 3D industry allows you to embrace your artistic spirit and transform your visions into stunning visual realities. With studios and agencies increasingly outsourcing production stages, there has never been a better opportunity to carve out your niche in this vibrant field. 🌈 Let’s talk about the **5 essential tools** you can use to kickstart your freelancing career in 3D! 🛠️✨ 1. **Blender**: This powerful and free software is a game-changer! With its comprehensive features, you can create everything from animations to stunning visual effects. 🌌 2. **Autodesk Maya**: Elevate your skills with this industry-standard tool! Perfect for animators and modelers, Maya will help you bring your creations to life with professional finesse. 🎬 3. **Substance Painter**: Don’t underestimate the power of textures! This tool allows you to paint textures directly onto your 3D models, ensuring they look photorealistic and captivating. 🖌️ 4. **Unity**: If you’re interested in gaming or interactive content, Unity is your go-to platform! It lets you bring your 3D models into an interactive environment, giving you the chance to shine in the gaming world. 🎮 5. **Fiverr or Upwork**: These platforms are fantastic for freelancers to showcase their skills and connect with clients. Start building your portfolio and watch your network grow! 🌍 Freelancing isn't just about working independently; it’s about building a community and collaborating with other creatives to achieve greatness! 🤝💫 So, gather your tools, hone your craft, and don’t be afraid to put yourself out there. Every project is an opportunity to learn and grow! 🌱 Remember, the road may have its bumps, but your passion and determination will propel you forward. Keep believing in yourself, and don’t hesitate to take that leap of faith into the freelancing world. Your dream career is within reach! 🚀💖 #Freelance3D #3DArtistry #CreativeJourney #Freelancing #3DModeling
    3DVF.COM
    5 outils pour se lancer en freelance dans les métiers de la 3D
    Partenariat Le freelancing est une voie naturelle pour nombre d’artistes et techniciens de la 3D, qu’ils viennent de l’animation, du jeu vidéo, de l’architecture ou des effets visuels. En parallèle d’une explosion des besoins en contenus visuels temp
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  • ## Introduction

    Let's get straight to the point: the chaos surrounding the StatusNotifierItem and the so-called "standards" put forth by Freedesktop is a ticking time bomb for the Linux desktop ecosystem. In theory, Linux developers should have a clear, unified path to follow when creating GUI-based applications. The reality? A disjointed mess that not only frustrates users but also undermines the very foundation that Linux prides itself on: freedom and flexibility. It's high time we address t...
    ## Introduction Let's get straight to the point: the chaos surrounding the StatusNotifierItem and the so-called "standards" put forth by Freedesktop is a ticking time bomb for the Linux desktop ecosystem. In theory, Linux developers should have a clear, unified path to follow when creating GUI-based applications. The reality? A disjointed mess that not only frustrates users but also undermines the very foundation that Linux prides itself on: freedom and flexibility. It's high time we address t...
    StatusNotifierItem: How Standard Non-Standards Tear Linux Desktops Apart
    ## Introduction Let's get straight to the point: the chaos surrounding the StatusNotifierItem and the so-called "standards" put forth by Freedesktop is a ticking time bomb for the Linux desktop ecosystem. In theory, Linux developers should have a clear, unified path to follow when creating GUI-based applications. The reality? A disjointed mess that not only frustrates users but also...
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  • Laptops are everywhere, and for CAD work, you really just need something that runs the software without crashing. So, there are these three laptops that are supposedly perfect for CAD. They’re on sale, which is nice, I guess. But honestly, who has the energy to care that much about discounts?

    The first one is just a standard model, nothing fancy. It has a decent processor and enough RAM to handle basic CAD tasks. It’s probably fine for most people, though I can’t say it’s exciting. The screen is okay, I mean, it shows things. So, if you need to do some drafting, it might get the job done. But really, it’s just another laptop.

    Then there’s the second option, which is slightly better, I think. It has a bit more power, which might make it more suitable for heavier CAD applications. But honestly, if you’re just sketching out ideas, do you really need that? The battery life isn’t terrible, but you’ll probably still find yourself looking for an outlet halfway through the day.

    Lastly, there’s the third laptop, and it’s kind of a mixed bag. It’s got some features that are nice, like a touchscreen or whatever. But again, who actually uses that? The performance is solid if you’re into that sort of thing. But if you’re just doing the basics, you might not even notice the difference.

    So, yeah, these three laptops are marked as perfect for CAD. They’re discounted, which might be a reason to look at them. But honestly, if you’re not super into CAD or just need something to get by, any random laptop will probably do. Just pick one, and let’s move on with life.

    #CAD #Laptops #DiscountedPrices #TechBoredom #ProductRecommendations
    Laptops are everywhere, and for CAD work, you really just need something that runs the software without crashing. So, there are these three laptops that are supposedly perfect for CAD. They’re on sale, which is nice, I guess. But honestly, who has the energy to care that much about discounts? The first one is just a standard model, nothing fancy. It has a decent processor and enough RAM to handle basic CAD tasks. It’s probably fine for most people, though I can’t say it’s exciting. The screen is okay, I mean, it shows things. So, if you need to do some drafting, it might get the job done. But really, it’s just another laptop. Then there’s the second option, which is slightly better, I think. It has a bit more power, which might make it more suitable for heavier CAD applications. But honestly, if you’re just sketching out ideas, do you really need that? The battery life isn’t terrible, but you’ll probably still find yourself looking for an outlet halfway through the day. Lastly, there’s the third laptop, and it’s kind of a mixed bag. It’s got some features that are nice, like a touchscreen or whatever. But again, who actually uses that? The performance is solid if you’re into that sort of thing. But if you’re just doing the basics, you might not even notice the difference. So, yeah, these three laptops are marked as perfect for CAD. They’re discounted, which might be a reason to look at them. But honestly, if you’re not super into CAD or just need something to get by, any random laptop will probably do. Just pick one, and let’s move on with life. #CAD #Laptops #DiscountedPrices #TechBoredom #ProductRecommendations
    WWW.CREATIVEBLOQ.COM
    3 laptops perfect for CAD – and they're all discounted
    Recommendations straight from the experts.
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  • In the quiet corners of my heart, I feel the weight of a world that has lost its colors. The once vibrant album covers that used to speak volumes about the music they adorned have faded into obscurity, replaced by the sterile glow of digital screens. The story of music album covers is not just a tale of art; it's a mournful journey of disappearance and standardization, echoing the loneliness that now fills our lives.

    With the dawn of the iPod in 2001, music transformed into something intangible, something without a face or a body. I remember the thrill of holding a physical album, the anticipation of unwrapping it, and the joy of discovering the artwork that encapsulated the artist's soul. Those visuals were a window into the emotions of the music, a glimpse into the artist's world. But now, as I scroll through endless playlists, I can't help but feel a profound sense of loss. Each click feels hollow, devoid of the beauty that once was.

    Where are the stories behind the covers? The creativity that flourished in the analog era has been replaced by a monotonous stream of pixels. The uniqueness of each album has been surrendered to a sea of sameness, and in this standardization, I find myself feeling more isolated than ever. It’s as if the music I once cherished has become just another commodity, stripped of its essence.

    Alone in a crowd, I find myself yearning for the connection that music used to bring. I miss the days when I could flip through a record store, each cover telling a story, each spine a promise of something beautiful. Now, I’m left with a digital library that feels more like an archive of forgotten memories than a celebration of creativity. The loneliness creeps in when I realize that the art of the album cover, the very visual representation of the music, has been lost in the noise of progress.

    Every time I play a song, I can’t shake the feeling that I’m missing something vital. Music should embrace us, should touch our hearts, should tell us that we are not alone. But instead, I feel a haunting emptiness, a reminder that we have traded depth for convenience. In this digital age, I search for meaning in a world that seems to have forgotten how to connect.

    As I sit in silence, surrounded by the echoes of melodies that once brought me joy, I can’t help but mourn the loss of the album cover. It was more than just a visual; it was a piece of art that held the spirit of the music within. Now, I am left with a collection of songs, but the stories behind them have vanished like whispers in the wind.

    #MusicMemories #AlbumArt #Loneliness #DigitalEra #LostConnection
    In the quiet corners of my heart, I feel the weight of a world that has lost its colors. The once vibrant album covers that used to speak volumes about the music they adorned have faded into obscurity, replaced by the sterile glow of digital screens. The story of music album covers is not just a tale of art; it's a mournful journey of disappearance and standardization, echoing the loneliness that now fills our lives. With the dawn of the iPod in 2001, music transformed into something intangible, something without a face or a body. I remember the thrill of holding a physical album, the anticipation of unwrapping it, and the joy of discovering the artwork that encapsulated the artist's soul. Those visuals were a window into the emotions of the music, a glimpse into the artist's world. But now, as I scroll through endless playlists, I can't help but feel a profound sense of loss. Each click feels hollow, devoid of the beauty that once was. Where are the stories behind the covers? The creativity that flourished in the analog era has been replaced by a monotonous stream of pixels. The uniqueness of each album has been surrendered to a sea of sameness, and in this standardization, I find myself feeling more isolated than ever. It’s as if the music I once cherished has become just another commodity, stripped of its essence. Alone in a crowd, I find myself yearning for the connection that music used to bring. I miss the days when I could flip through a record store, each cover telling a story, each spine a promise of something beautiful. Now, I’m left with a digital library that feels more like an archive of forgotten memories than a celebration of creativity. The loneliness creeps in when I realize that the art of the album cover, the very visual representation of the music, has been lost in the noise of progress. Every time I play a song, I can’t shake the feeling that I’m missing something vital. Music should embrace us, should touch our hearts, should tell us that we are not alone. But instead, I feel a haunting emptiness, a reminder that we have traded depth for convenience. In this digital age, I search for meaning in a world that seems to have forgotten how to connect. As I sit in silence, surrounded by the echoes of melodies that once brought me joy, I can’t help but mourn the loss of the album cover. It was more than just a visual; it was a piece of art that held the spirit of the music within. Now, I am left with a collection of songs, but the stories behind them have vanished like whispers in the wind. #MusicMemories #AlbumArt #Loneliness #DigitalEra #LostConnection
    WWW.GRAPHEINE.COM
    L’histoire des pochettes de musique : disparition et standardisation des visuels
    Avec la naissance de l'iPod en 2001, la musique digitale n'a plus ni visage, ni corps ! Comment, alors, réinventer les pochettes d'albums ? L’article L’histoire des pochettes de musique : disparition et standardisation des visuels est apparu en
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  • Autodesk, encore une fois, frappe fort et nous présente MotionMaker, un nouvel outil d’animation IA intégré à Maya, qui prétend réduire les temps de production de manière spectaculaire. Mais sérieusement, sommes-nous vraiment censés applaudir cette pseudo-révolution technologique ? Il est temps de mettre les choses au clair !

    Tout d'abord, qu'est-ce que cette annonce dit sur notre industrie ? Nous, animateurs, avons toujours été fiers de notre savoir-faire, de notre art, de notre capacité à insuffler la vie à des personnages animés grâce à notre créativité et notre patience. Et maintenant, voilà qu'Autodesk nous dit que tout cela peut être remplacé par une machine ? C'est une insulte à notre passion et à notre profession ! MotionMaker n'est pas une solution, c'est une aberration qui met en péril l'authenticité de notre art.

    Parlons de ce que cela signifie réellement pour les créateurs. La promesse d’une réduction spectaculaire des temps de production semble séduisante en surface, mais à quel prix ? En remplaçant l'authenticité de l'animation par une formule standardisée, Autodesk ne risque-t-il pas de nous plonger dans un océan de créations uniformes et sans âme ? Nos personnages, qui devraient refléter notre vision et notre émotion, finiront par devenir des clones, sans aucune personnalité. C'est une direction catastrophique !

    Et puis, il y a cette prétention d'utiliser l'intelligence artificielle pour "révolutionner" notre manière d'animer. Qui a besoin d'une IA pour faire ce que nous avons appris à faire pendant des années ? Les animateurs sont des artistes, pas des techniciens qui appuient sur des boutons. En fait, ce genre de technologie ne fait qu'aliéner les véritables créateurs. Au lieu de nous donner les outils pour améliorer notre art, cela nous entraîne vers une dépendance à la technologie qui peut nous coûter notre créativité.

    On ne peut pas ignorer non plus l'impact sur l'emploi. En réduisant le temps de production, Autodesk joue avec le feu. Si les studios peuvent produire plus rapidement grâce à MotionMaker, cela signifie moins d'emplois pour les animateurs. Une fois de plus, la rentabilité prend le pas sur l'humain. Il est temps que nous nous levions contre cette tendance dévastatrice et que nous défendions notre place en tant que créateurs.

    En somme, MotionMaker est loin d'être la solution miracle qu'Autodesk prétend qu'elle est. C'est un affront à notre art, un outil qui menace notre créativité et nos emplois. Nous devons résister à cette pression technologique et affirmer que l'animation doit rester un domaine d'expression humaine, et non un champ de bataille pour les machines.

    #MotionMaker #Animation #IA #Autodesk #Créativité
    Autodesk, encore une fois, frappe fort et nous présente MotionMaker, un nouvel outil d’animation IA intégré à Maya, qui prétend réduire les temps de production de manière spectaculaire. Mais sérieusement, sommes-nous vraiment censés applaudir cette pseudo-révolution technologique ? Il est temps de mettre les choses au clair ! Tout d'abord, qu'est-ce que cette annonce dit sur notre industrie ? Nous, animateurs, avons toujours été fiers de notre savoir-faire, de notre art, de notre capacité à insuffler la vie à des personnages animés grâce à notre créativité et notre patience. Et maintenant, voilà qu'Autodesk nous dit que tout cela peut être remplacé par une machine ? C'est une insulte à notre passion et à notre profession ! MotionMaker n'est pas une solution, c'est une aberration qui met en péril l'authenticité de notre art. Parlons de ce que cela signifie réellement pour les créateurs. La promesse d’une réduction spectaculaire des temps de production semble séduisante en surface, mais à quel prix ? En remplaçant l'authenticité de l'animation par une formule standardisée, Autodesk ne risque-t-il pas de nous plonger dans un océan de créations uniformes et sans âme ? Nos personnages, qui devraient refléter notre vision et notre émotion, finiront par devenir des clones, sans aucune personnalité. C'est une direction catastrophique ! Et puis, il y a cette prétention d'utiliser l'intelligence artificielle pour "révolutionner" notre manière d'animer. Qui a besoin d'une IA pour faire ce que nous avons appris à faire pendant des années ? Les animateurs sont des artistes, pas des techniciens qui appuient sur des boutons. En fait, ce genre de technologie ne fait qu'aliéner les véritables créateurs. Au lieu de nous donner les outils pour améliorer notre art, cela nous entraîne vers une dépendance à la technologie qui peut nous coûter notre créativité. On ne peut pas ignorer non plus l'impact sur l'emploi. En réduisant le temps de production, Autodesk joue avec le feu. Si les studios peuvent produire plus rapidement grâce à MotionMaker, cela signifie moins d'emplois pour les animateurs. Une fois de plus, la rentabilité prend le pas sur l'humain. Il est temps que nous nous levions contre cette tendance dévastatrice et que nous défendions notre place en tant que créateurs. En somme, MotionMaker est loin d'être la solution miracle qu'Autodesk prétend qu'elle est. C'est un affront à notre art, un outil qui menace notre créativité et nos emplois. Nous devons résister à cette pression technologique et affirmer que l'animation doit rester un domaine d'expression humaine, et non un champ de bataille pour les machines. #MotionMaker #Animation #IA #Autodesk #Créativité
    3DVF.COM
    Autodesk dévoile MotionMaker : un outil d’animation IA qui réduit le temps de production dans Maya
    Autodesk bouleverse le monde de l’animation avec le lancement de MotionMaker, un nouvel outil intégré à Autodesk Maya, alimenté par l’intelligence artificielle, qui promet de révolutionner la manière dont les animateurs vont animer leurs personnages.
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  • Acronis has appointed a new Country Manager for Iberia, Eduardo García Sancho, to oversee operations in the region. The plan is to grow the business, strengthen relationships with partners and clients, and enhance the company's presence in the area. Sounds like a typical corporate move, right? Not much excitement here.

    It's just another day in the world of cybersecurity. Eduardo will lead the team, but honestly, these changes rarely shake things up in a way that’s noticeable. Companies keep trying to expand and improve their market standing, which seems to be the standard practice these days. One more manager in the mix, same old story.

    While growth and relationships are important, it feels like we’ve heard this script before. You bring in someone new, they talk about plans and visions, and then... well, we wait to see if anything actually changes. It’s a bit like watching paint dry, really.

    So, Acronis now has Eduardo at the helm for Iberia. Let's see how that goes. If you're interested in cybersecurity or just happen to be following corporate management moves, this might be mildly worth noting. But, if you're like me, it probably won't spark much enthusiasm. Just another appointment in the long line of appointments.

    #Acronis #CountryManager #Iberia #Cybersecurity #CorporateMoves
    Acronis has appointed a new Country Manager for Iberia, Eduardo García Sancho, to oversee operations in the region. The plan is to grow the business, strengthen relationships with partners and clients, and enhance the company's presence in the area. Sounds like a typical corporate move, right? Not much excitement here. It's just another day in the world of cybersecurity. Eduardo will lead the team, but honestly, these changes rarely shake things up in a way that’s noticeable. Companies keep trying to expand and improve their market standing, which seems to be the standard practice these days. One more manager in the mix, same old story. While growth and relationships are important, it feels like we’ve heard this script before. You bring in someone new, they talk about plans and visions, and then... well, we wait to see if anything actually changes. It’s a bit like watching paint dry, really. So, Acronis now has Eduardo at the helm for Iberia. Let's see how that goes. If you're interested in cybersecurity or just happen to be following corporate management moves, this might be mildly worth noting. But, if you're like me, it probably won't spark much enthusiasm. Just another appointment in the long line of appointments. #Acronis #CountryManager #Iberia #Cybersecurity #CorporateMoves
    WWW.MUYSEGURIDAD.NET
    Acronis nombra nuevo Country Manager para Iberia
    La compañía de ciberseguridad Acronis refuerza su equipo en Iberia con el nombramiento de un nuevo Country Manager en la zona: Eduardo García Sancho, que se pondrá al frente del equipo de la compañía en la zona con el objetivo de fomentar el crecimi
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  • This Story Is Yours - Take the Lead in F1® 25, Available Worldwide Today

    May 30, 2025

    Race Your Way with the Return of Braking Point, Revamped My Team, and F1® THE MOVIE Scenarios Featuring Fictional Team APXGP

    Watch F1® 25 Iconic Edition Cover Star Lewis Hamilton and Football Superstar, Kylian Mbappé, Test Their Speed as the Iconic Rivals Go Head-to-Head HERE
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.invites players to race their way with F1® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films’ F1® THE MOVIE with a preview chapter, with additional chapter scenariosavailable post-launch beginning June 30th.* As part of the launch day celebrations, F1® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE.Standard Edition cover art of EA Sports F1 25 featuring F1 drivers Oscar Piastri, Carlos Sainz, and Oliver Bearman“F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer,” said Lee Mather, Senior Creative Director at Codemasters. “With story-driven features, Braking Point and F1® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan.”Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career.F1® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends.Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1® community, ensure players feel every bump and elevation change, just like the real F1® drivers.F1® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered.EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1® 25 Iconic Edition owners receive a number of perks linked to F1® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1® THE MOVIE chapter scenarios are available to F1® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30.To keep up-to-date with the latest F1® game news and information, visit the Formula 1® game websitesocial channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25, EA account, internet connection & all game updates.**Conditions, limitations and exclusions apply. See tos.ea.com/legalapp/eaplay/US/en/PC/ for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L’Automobile and used exclusively under license. All rights reserved.About F1® THE MOVIEApple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX® nationwide on June 27, 2025 and internationally beginning 25 June 2025.Category: EA Sports

    Natalia Lombardi
    Global Public Relations ManagerSource: Electronic Arts Inc.

    Multimedia Files:
    #this #story #yours #take #lead
    This Story Is Yours - Take the Lead in F1® 25, Available Worldwide Today
    May 30, 2025 Race Your Way with the Return of Braking Point, Revamped My Team, and F1® THE MOVIE Scenarios Featuring Fictional Team APXGP Watch F1® 25 Iconic Edition Cover Star Lewis Hamilton and Football Superstar, Kylian Mbappé, Test Their Speed as the Iconic Rivals Go Head-to-Head HERE REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.invites players to race their way with F1® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films’ F1® THE MOVIE with a preview chapter, with additional chapter scenariosavailable post-launch beginning June 30th.* As part of the launch day celebrations, F1® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE.Standard Edition cover art of EA Sports F1 25 featuring F1 drivers Oscar Piastri, Carlos Sainz, and Oliver Bearman“F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer,” said Lee Mather, Senior Creative Director at Codemasters. “With story-driven features, Braking Point and F1® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan.”Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career.F1® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends.Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1® community, ensure players feel every bump and elevation change, just like the real F1® drivers.F1® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered.EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1® 25 Iconic Edition owners receive a number of perks linked to F1® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1® THE MOVIE chapter scenarios are available to F1® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30.To keep up-to-date with the latest F1® game news and information, visit the Formula 1® game websitesocial channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25, EA account, internet connection & all game updates.**Conditions, limitations and exclusions apply. See tos.ea.com/legalapp/eaplay/US/en/PC/ for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L’Automobile and used exclusively under license. All rights reserved.About F1® THE MOVIEApple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX® nationwide on June 27, 2025 and internationally beginning 25 June 2025.Category: EA Sports Natalia Lombardi Global Public Relations ManagerSource: Electronic Arts Inc. Multimedia Files: #this #story #yours #take #lead
    NEWS.EA.COM
    This Story Is Yours - Take the Lead in F1® 25, Available Worldwide Today
    May 30, 2025 Race Your Way with the Return of Braking Point, Revamped My Team, and F1® THE MOVIE Scenarios Featuring Fictional Team APXGP Watch F1® 25 Iconic Edition Cover Star Lewis Hamilton and Football Superstar, Kylian Mbappé, Test Their Speed as the Iconic Rivals Go Head-to-Head HERE REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) invites players to race their way with F1® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films’ F1® THE MOVIE with a preview chapter, with additional chapter scenarios (sold separately) available post-launch beginning June 30th.* As part of the launch day celebrations, F1® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE.Standard Edition cover art of EA Sports F1 25 featuring F1 drivers Oscar Piastri, Carlos Sainz, and Oliver Bearman“F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer,” said Lee Mather, Senior Creative Director at Codemasters. “With story-driven features, Braking Point and F1® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan.”Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career.F1® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends.Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1® community, ensure players feel every bump and elevation change, just like the real F1® drivers.F1® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered.EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1® 25 Iconic Edition owners receive a number of perks linked to F1® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1® THE MOVIE chapter scenarios are available to F1® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30.To keep up-to-date with the latest F1® game news and information, visit the Formula 1® game websitesocial channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25 (sold separately), EA account, internet connection & all game updates.**Conditions, limitations and exclusions apply. See tos.ea.com/legalapp/eaplay/US/en/PC/ for details.About Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L’Automobile and used exclusively under license. All rights reserved.About F1® THE MOVIEApple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX® nationwide on June 27, 2025 and internationally beginning 25 June 2025.Category: EA Sports Natalia Lombardi Global Public Relations Manager [email protected] Source: Electronic Arts Inc. Multimedia Files:
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