• BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4

    By TREVOR HOGG
    Images courtesy of Prime Video.

    For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!”

    When Splintersplits in two, the cloning effect was inspired by cellular mitosis.

    “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!”
    —Stephan Fleet, VFX Supervisor

    A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith, who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.”

    Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed.

    Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.”

    “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.”
    —Stephan Fleet, VFX Supervisor

    The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be, so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a humanyou tend to want to give it human gestures and eyebrows. Erik Kripkesaid, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.”

    A building is replaced by a massive crowd attending a rally being held by Homelander.

    In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep wasin one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.”

    In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around.

    “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.”
    —Stephan Fleet, VFX Supervisor

    Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.”

    The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes.

    Once injected with Compound V, Hugh Campbell Sr.develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.”

    Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination.

    Homelanderbreaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.”

    “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.”
    —Stephan Fleet, VFX Supervisor

    Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution.

    A different spin on the bloodbath occurs during a fight when a drugged Frenchiehallucinates as Kimiko Miyashirogoes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.”

    Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4.

    When Splintersplits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker. “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.”
    #bouncing #rubber #duckies #flying #sheep
    BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4
    By TREVOR HOGG Images courtesy of Prime Video. For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” When Splintersplits in two, the cloning effect was inspired by cellular mitosis. “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” —Stephan Fleet, VFX Supervisor A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith, who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed. Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.” “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” —Stephan Fleet, VFX Supervisor The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be, so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a humanyou tend to want to give it human gestures and eyebrows. Erik Kripkesaid, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.” A building is replaced by a massive crowd attending a rally being held by Homelander. In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep wasin one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.” In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” —Stephan Fleet, VFX Supervisor Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes. Once injected with Compound V, Hugh Campbell Sr.develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.” Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination. Homelanderbreaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.” “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” —Stephan Fleet, VFX Supervisor Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution. A different spin on the bloodbath occurs during a fight when a drugged Frenchiehallucinates as Kimiko Miyashirogoes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.” Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4. When Splintersplits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker. “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.” #bouncing #rubber #duckies #flying #sheep
    WWW.VFXVOICE.COM
    BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4
    By TREVOR HOGG Images courtesy of Prime Video. For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” When Splinter (Rob Benedict) splits in two, the cloning effect was inspired by cellular mitosis. “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” —Stephan Fleet, VFX Supervisor A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith [Previs Director], who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed. Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.” “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” —Stephan Fleet, VFX Supervisor The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be [from Season 3], so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a human [is] you tend to want to give it human gestures and eyebrows. Erik Kripke [Creator, Executive Producer, Showrunner, Director, Writer] said, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.” A building is replaced by a massive crowd attending a rally being held by Homelander. In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep was [acting in a certain way] in one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.” In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” —Stephan Fleet, VFX Supervisor Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes. Once injected with Compound V, Hugh Campbell Sr. (Simon Pegg) develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.” Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination. Homelander (Anthony Starr) breaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.” “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” —Stephan Fleet, VFX Supervisor Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution. A different spin on the bloodbath occurs during a fight when a drugged Frenchie (Tomer Capone) hallucinates as Kimiko Miyashiro (Karen Fukuhara) goes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.” Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4. When Splinter (Rob Benedict) splits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker (Valorie Curry). “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.”
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  • Why Companies Need to Reimagine Their AI Approach

    Ivy Grant, SVP of Strategy & Operations, Twilio June 13, 20255 Min Readpeshkova via alamy stockAsk technologists and enterprise leaders what they hope AI will deliver, and most will land on some iteration of the "T" word: transformation. No surprise, AI and its “cooler than you” cousin, generative AI, have been hyped nonstop for the past 24 months. But therein lies the problem. Many organizations are rushing to implement AI without a grasp on the return on investment, leading to high spend and low impact. Without anchoring AI to clear friction points and acceleration opportunities, companies invite fatigue, anxiety and competitive risk. Two-thirds of C-suite execs say GenAI has created tension and division within their organizations; nearly half say it’s “tearing their company apart.” Mostreport adoption challenges; more than a third call it a massive disappointment. While AI's potential is irrefutable, companies need to reject the narrative of AI as a standalone strategy or transformational savior. Its true power is as a catalyst to amplify what already works and surface what could. Here are three principles to make that happen. 1. Start with friction, not function Many enterprises struggle with where to start when integrating AI. My advice: Start where the pain is greatest. Identify the processes that create the most friction and work backward from there. AI is a tool, not a solution. By mapping real pain points to AI use cases, you can hone investments to the ripest fruit rather than simply where it hangs at the lowest. Related:For example, one of our top sources of customer pain was troubleshooting undeliverable messages, which forced users to sift through error code documentation. To solve this, an AI assistant was introduced to detect anomalies, explain causes in natural language, and guide customers toward resolution. We achieved a 97% real-time resolution rate through a blend of conversational AI and live support. Most companies have long-standing friction points that support teams routinely explain. Or that you’ve developed organizational calluses over; problems considered “just the cost of doing business.” GenAI allows leaders to revisit these areas and reimagine what’s possible. 2. The need forspeed We hear stories of leaders pushing an “all or nothing” version of AI transformation: Use AI to cut functional headcount or die. Rather than leading with a “stick” through wholesale transformation mandates or threats to budgets, we must recognize AI implementation as a fundamental culture change. Just as you wouldn't expect to transform your company culture overnight by edict, it's unreasonable to expect something different from your AI transformation. Related:Some leaders have a tendency to move faster than the innovation ability or comfort level of their people. Most functional leads aren’t obstinate in their slow adoption of AI tools, their long-held beliefs to run a process or to assess risks. We hired these leaders for their decades of experience in “what good looks like” and deep expertise in incremental improvements; then we expect them to suddenly define a futuristic vision that challenges their own beliefs. As executive leaders, we must give grace, space and plenty of “carrots” -- incentives, training, and support resources -- to help them reimagine complex workflows with AI. And, we must recognize that AI has the ability to make progress in ways that may not immediately create cost efficiencies, such as for operational improvements that require data cleansing, deep analytics, forecasting, dynamic pricing, and signal sensing. These aren’t the sexy parts of AI, but they’re the types of issues that require superhuman intelligence and complex problem-solving that AI was made for. 3. A flywheel of acceleration The other transformation that AI should support is creating faster and broader “test and learn” cycles. AI implementation is not a linear process with start here and end there. Organizations that want to leverage AI as a competitive advantage should establish use cases where AI can break down company silos and act as a catalyst to identify the next opportunity. That identifies the next as a flywheel of acceleration. This flywheel builds on accumulated learnings, making small successes into larger wins while avoiding costly AI disasters from rushed implementation. Related:For example, at Twilio we are building a customer intelligence platform that analyzes thousands of conversations to identify patterns and drive insights. If we see multiple customers mention a competitor's pricing, it could signal a take-out campaign. What once took weeks to recognize and escalate can now be done in near real-time and used for highly coordinated activations across marketing, product, sales, and other teams. With every AI acceleration win, we uncover more places to improve hand-offs, activation speed, and business decision-making. That flywheel of innovation is how true AI transformation begins to drive impactful business outcomes. Ideas to Fuel Your AI Strategy Organizations can accelerate their AI implementations through these simple shifts in approach: Revisit your long-standing friction points, both customer-facing and internal, across your organization -- particularly explore the ones you thought were “the cost of doing business” Don’t just look for where AI can reduce manual processes, but find the highly complex problems and start experimenting Support your functional experts with AI-driven training, resources, tools, and incentives to help them challenge their long-held beliefs about what works for the future Treat AI implementation as a cultural change that requires time, experimentation, learning, and carrots Recognize that transformation starts with a flywheel of acceleration, where each new experiment can lead to the next big discovery The most impactful AI implementations don’t rush transformation; they strategically accelerate core capabilities and unlock new ones to drive measurable change. About the AuthorIvy GrantSVP of Strategy & Operations, Twilio Ivy Grant is Senior Vice President of Strategy & Operations at Twilio where she leads strategic planning, enterprise analytics, M&A Integration and is responsible for driving transformational initiatives that enable Twilio to continuously improve its operations. Prior to Twilio, Ivy’s career has balanced senior roles in strategy consulting at McKinsey & Company, Edelman and PwC with customer-centric operational roles at Walmart, Polo Ralph Lauren and tech startup Eversight Labs. She loves solo international travel, hugging exotic animals and boxing. Ivy has an MBA from NYU’s Stern School of Business and a BS in Applied Economics from Cornell University. See more from Ivy GrantReportsMore ReportsNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also Like
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    Why Companies Need to Reimagine Their AI Approach
    Ivy Grant, SVP of Strategy & Operations, Twilio June 13, 20255 Min Readpeshkova via alamy stockAsk technologists and enterprise leaders what they hope AI will deliver, and most will land on some iteration of the "T" word: transformation. No surprise, AI and its “cooler than you” cousin, generative AI, have been hyped nonstop for the past 24 months. But therein lies the problem. Many organizations are rushing to implement AI without a grasp on the return on investment, leading to high spend and low impact. Without anchoring AI to clear friction points and acceleration opportunities, companies invite fatigue, anxiety and competitive risk. Two-thirds of C-suite execs say GenAI has created tension and division within their organizations; nearly half say it’s “tearing their company apart.” Mostreport adoption challenges; more than a third call it a massive disappointment. While AI's potential is irrefutable, companies need to reject the narrative of AI as a standalone strategy or transformational savior. Its true power is as a catalyst to amplify what already works and surface what could. Here are three principles to make that happen. 1. Start with friction, not function Many enterprises struggle with where to start when integrating AI. My advice: Start where the pain is greatest. Identify the processes that create the most friction and work backward from there. AI is a tool, not a solution. By mapping real pain points to AI use cases, you can hone investments to the ripest fruit rather than simply where it hangs at the lowest. Related:For example, one of our top sources of customer pain was troubleshooting undeliverable messages, which forced users to sift through error code documentation. To solve this, an AI assistant was introduced to detect anomalies, explain causes in natural language, and guide customers toward resolution. We achieved a 97% real-time resolution rate through a blend of conversational AI and live support. Most companies have long-standing friction points that support teams routinely explain. Or that you’ve developed organizational calluses over; problems considered “just the cost of doing business.” GenAI allows leaders to revisit these areas and reimagine what’s possible. 2. The need forspeed We hear stories of leaders pushing an “all or nothing” version of AI transformation: Use AI to cut functional headcount or die. Rather than leading with a “stick” through wholesale transformation mandates or threats to budgets, we must recognize AI implementation as a fundamental culture change. Just as you wouldn't expect to transform your company culture overnight by edict, it's unreasonable to expect something different from your AI transformation. Related:Some leaders have a tendency to move faster than the innovation ability or comfort level of their people. Most functional leads aren’t obstinate in their slow adoption of AI tools, their long-held beliefs to run a process or to assess risks. We hired these leaders for their decades of experience in “what good looks like” and deep expertise in incremental improvements; then we expect them to suddenly define a futuristic vision that challenges their own beliefs. As executive leaders, we must give grace, space and plenty of “carrots” -- incentives, training, and support resources -- to help them reimagine complex workflows with AI. And, we must recognize that AI has the ability to make progress in ways that may not immediately create cost efficiencies, such as for operational improvements that require data cleansing, deep analytics, forecasting, dynamic pricing, and signal sensing. These aren’t the sexy parts of AI, but they’re the types of issues that require superhuman intelligence and complex problem-solving that AI was made for. 3. A flywheel of acceleration The other transformation that AI should support is creating faster and broader “test and learn” cycles. AI implementation is not a linear process with start here and end there. Organizations that want to leverage AI as a competitive advantage should establish use cases where AI can break down company silos and act as a catalyst to identify the next opportunity. That identifies the next as a flywheel of acceleration. This flywheel builds on accumulated learnings, making small successes into larger wins while avoiding costly AI disasters from rushed implementation. Related:For example, at Twilio we are building a customer intelligence platform that analyzes thousands of conversations to identify patterns and drive insights. If we see multiple customers mention a competitor's pricing, it could signal a take-out campaign. What once took weeks to recognize and escalate can now be done in near real-time and used for highly coordinated activations across marketing, product, sales, and other teams. With every AI acceleration win, we uncover more places to improve hand-offs, activation speed, and business decision-making. That flywheel of innovation is how true AI transformation begins to drive impactful business outcomes. Ideas to Fuel Your AI Strategy Organizations can accelerate their AI implementations through these simple shifts in approach: Revisit your long-standing friction points, both customer-facing and internal, across your organization -- particularly explore the ones you thought were “the cost of doing business” Don’t just look for where AI can reduce manual processes, but find the highly complex problems and start experimenting Support your functional experts with AI-driven training, resources, tools, and incentives to help them challenge their long-held beliefs about what works for the future Treat AI implementation as a cultural change that requires time, experimentation, learning, and carrots Recognize that transformation starts with a flywheel of acceleration, where each new experiment can lead to the next big discovery The most impactful AI implementations don’t rush transformation; they strategically accelerate core capabilities and unlock new ones to drive measurable change. About the AuthorIvy GrantSVP of Strategy & Operations, Twilio Ivy Grant is Senior Vice President of Strategy & Operations at Twilio where she leads strategic planning, enterprise analytics, M&A Integration and is responsible for driving transformational initiatives that enable Twilio to continuously improve its operations. Prior to Twilio, Ivy’s career has balanced senior roles in strategy consulting at McKinsey & Company, Edelman and PwC with customer-centric operational roles at Walmart, Polo Ralph Lauren and tech startup Eversight Labs. She loves solo international travel, hugging exotic animals and boxing. Ivy has an MBA from NYU’s Stern School of Business and a BS in Applied Economics from Cornell University. See more from Ivy GrantReportsMore ReportsNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also Like #why #companies #need #reimagine #their
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    Why Companies Need to Reimagine Their AI Approach
    Ivy Grant, SVP of Strategy & Operations, Twilio June 13, 20255 Min Readpeshkova via alamy stockAsk technologists and enterprise leaders what they hope AI will deliver, and most will land on some iteration of the "T" word: transformation. No surprise, AI and its “cooler than you” cousin, generative AI (GenAI), have been hyped nonstop for the past 24 months. But therein lies the problem. Many organizations are rushing to implement AI without a grasp on the return on investment (ROI), leading to high spend and low impact. Without anchoring AI to clear friction points and acceleration opportunities, companies invite fatigue, anxiety and competitive risk. Two-thirds of C-suite execs say GenAI has created tension and division within their organizations; nearly half say it’s “tearing their company apart.” Most (71%) report adoption challenges; more than a third call it a massive disappointment. While AI's potential is irrefutable, companies need to reject the narrative of AI as a standalone strategy or transformational savior. Its true power is as a catalyst to amplify what already works and surface what could. Here are three principles to make that happen. 1. Start with friction, not function Many enterprises struggle with where to start when integrating AI. My advice: Start where the pain is greatest. Identify the processes that create the most friction and work backward from there. AI is a tool, not a solution. By mapping real pain points to AI use cases, you can hone investments to the ripest fruit rather than simply where it hangs at the lowest. Related:For example, one of our top sources of customer pain was troubleshooting undeliverable messages, which forced users to sift through error code documentation. To solve this, an AI assistant was introduced to detect anomalies, explain causes in natural language, and guide customers toward resolution. We achieved a 97% real-time resolution rate through a blend of conversational AI and live support. Most companies have long-standing friction points that support teams routinely explain. Or that you’ve developed organizational calluses over; problems considered “just the cost of doing business.” GenAI allows leaders to revisit these areas and reimagine what’s possible. 2. The need for (dual) speed We hear stories of leaders pushing an “all or nothing” version of AI transformation: Use AI to cut functional headcount or die. Rather than leading with a “stick” through wholesale transformation mandates or threats to budgets, we must recognize AI implementation as a fundamental culture change. Just as you wouldn't expect to transform your company culture overnight by edict, it's unreasonable to expect something different from your AI transformation. Related:Some leaders have a tendency to move faster than the innovation ability or comfort level of their people. Most functional leads aren’t obstinate in their slow adoption of AI tools, their long-held beliefs to run a process or to assess risks. We hired these leaders for their decades of experience in “what good looks like” and deep expertise in incremental improvements; then we expect them to suddenly define a futuristic vision that challenges their own beliefs. As executive leaders, we must give grace, space and plenty of “carrots” -- incentives, training, and support resources -- to help them reimagine complex workflows with AI. And, we must recognize that AI has the ability to make progress in ways that may not immediately create cost efficiencies, such as for operational improvements that require data cleansing, deep analytics, forecasting, dynamic pricing, and signal sensing. These aren’t the sexy parts of AI, but they’re the types of issues that require superhuman intelligence and complex problem-solving that AI was made for. 3. A flywheel of acceleration The other transformation that AI should support is creating faster and broader “test and learn” cycles. AI implementation is not a linear process with start here and end there. Organizations that want to leverage AI as a competitive advantage should establish use cases where AI can break down company silos and act as a catalyst to identify the next opportunity. That identifies the next as a flywheel of acceleration. This flywheel builds on accumulated learnings, making small successes into larger wins while avoiding costly AI disasters from rushed implementation. Related:For example, at Twilio we are building a customer intelligence platform that analyzes thousands of conversations to identify patterns and drive insights. If we see multiple customers mention a competitor's pricing, it could signal a take-out campaign. What once took weeks to recognize and escalate can now be done in near real-time and used for highly coordinated activations across marketing, product, sales, and other teams. With every AI acceleration win, we uncover more places to improve hand-offs, activation speed, and business decision-making. That flywheel of innovation is how true AI transformation begins to drive impactful business outcomes. Ideas to Fuel Your AI Strategy Organizations can accelerate their AI implementations through these simple shifts in approach: Revisit your long-standing friction points, both customer-facing and internal, across your organization -- particularly explore the ones you thought were “the cost of doing business” Don’t just look for where AI can reduce manual processes, but find the highly complex problems and start experimenting Support your functional experts with AI-driven training, resources, tools, and incentives to help them challenge their long-held beliefs about what works for the future Treat AI implementation as a cultural change that requires time, experimentation, learning, and carrots (not just sticks) Recognize that transformation starts with a flywheel of acceleration, where each new experiment can lead to the next big discovery The most impactful AI implementations don’t rush transformation; they strategically accelerate core capabilities and unlock new ones to drive measurable change. About the AuthorIvy GrantSVP of Strategy & Operations, Twilio Ivy Grant is Senior Vice President of Strategy & Operations at Twilio where she leads strategic planning, enterprise analytics, M&A Integration and is responsible for driving transformational initiatives that enable Twilio to continuously improve its operations. Prior to Twilio, Ivy’s career has balanced senior roles in strategy consulting at McKinsey & Company, Edelman and PwC with customer-centric operational roles at Walmart, Polo Ralph Lauren and tech startup Eversight Labs. She loves solo international travel, hugging exotic animals and boxing. Ivy has an MBA from NYU’s Stern School of Business and a BS in Applied Economics from Cornell University. See more from Ivy GrantReportsMore ReportsNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also Like
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  • Top Artificial Intelligence AI Books to Read in 2025

    Artificial Intelligencehas been making significant strides over the past few years, with the emergence of Large Language Modelsmarking a major milestone in its growth. With such widespread adoption, feeling left out of this revolution is not uncommon. One way an individual can stay updated with the latest trends is by reading books on various facets of AI. Following are the top AI books one should read in 2025.
    Deep LearningThis book covers a wide range of deep learning topics along with their mathematical and conceptual background. It also provides information on the different deep learning techniques used in various industrial applications.
    Python: Advanced Guide to Artificial Intelligence
    This book helps individuals familiarize themselves with the most popular machine learningalgorithms and delves into the details of deep learning, covering topics like CNN, RNN, etc. It provides a comprehensive understanding of advanced AI concepts while focusing on their practical implementation using Python.
    Machine Learningfor Dummies
    This book explains the fundamentals of machine learning by providing practical examples using Python and R. It is a beginner-friendly guide and a good starting point for people new to this field.

    Machine Learning for Beginners
    Given the pace with which machine learning systems are growing, this book provides a good base for anyone shifting to this field. The author talks about machine intelligence’s historical background and provides beginners with information on how advanced algorithms work.
    Artificial Intelligence: A Modern Approach
    This is a well-acclaimed book that covers the breadth of AI topics, including problem-solving, knowledge representation, machine learning, and natural language processing. It provides theoretical explanations along with practical examples, making it an excellent starting point for anyone looking to dive into the world of AI.
    Human Compatible: Artificial Intelligence and the Problem of Control
    The book discusses the inevitable conflict between humans and machines, providing important context before we advocate for AI. The author also talks about the possibility of superhuman AI and questions the concepts of human comprehension and machine learning.
    The Alignment Problem: Machine Learning and Human Values
    This book talks about a concept called “The Alignment Problem,” where the systems we aim to teach, don’t perform as expected, and various ethical and existential risks emerge.
    Life 3.0: Being Human in the Age of Artificial Intelligence
    The author of this book talks about questions like what the future of AI will look like and the possibility of superhuman intelligence becoming our master. He also talks about how we can ensure these systems perform without malfunctioning.
    The Coming Wave: Technology, Power, and the Twenty-First Century’s Greatest Dilemma
    This book warns about the risks that emerging technologies pose to global order. It covers topics like robotics and large language models and examines the forces that fuel these innovations.
    Artificial Intelligence Engines: A Tutorial Introduction to the Mathematics of Deep Learning
    “Artificial Intelligence Engines” dives into the mathematical foundations of deep learning. It provides a holistic understanding of deep learning, covering both the historical development of neural networks as well as modern techniques and architecture while focusing on the underlying mathematical concepts.
    Neural Networks and Deep Learning
    This book covers the fundamental concepts of neural networks and deep learning. It also covers the mathematical aspects of the same, covering topics like linear algebra, probability theory, and numerical computation.
    Artificial Intelligence for Humans
    This book explains how AI algorithms are used using actual numeric calculations. The book aims to target those without an extensive mathematical background and each unit is followed by examples in different programming languages.
    AI Superpowers: China, Silicon Valley, and the New World Order
    The author of this book explains the unexpected consequences of AI development. The book sheds light on the competition between the USA and China over AI innovations through actual events.
    Hello World: Being Human in the Age of Algorithms
    The author talks about the powers and limitations of the algorithms that are widely used today. The book prepares its readers for the moral uncertainties of a world run by code.
    The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World
    This book talks about the concept of the “Master algorithm,” which is a single, overarching learning algorithm capable of incorporating different approaches.
    Applied Artificial Intelligence: A Handbook for Business Leaders
    “Applied Artificial Intelligence” provides a guide for businesses on how to leverage AI to drive innovation and growth. It covers various applications of AI and also explores its ethical considerations. Additionally, it sheds light on building AI teams and talent acquisition. 
    Superintelligence: Paths, Dangers, Strategies
    This book asks questions like whether AI agents will save or destroy us and what happens when machines surpass humans in general intelligence. The author talks about the importance of global collaboration in developing safe AI.

    We make a small profit from purchases made via referral/affiliate links attached to each book mentioned in the above list.
    If you want to suggest any book that we missed from this list, then please email us at asif@marktechpost.com
    Shobha KakkarShobha is a data analyst with a proven track record of developing innovative machine-learning solutions that drive business value.Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/Hugging Face Introduces a Free Model Context ProtocolCourse: A Developer’s Guide to Build and Deploy Context-Aware AI Agents and ApplicationsShobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/13 Free AI Courses on AI Agents in 2025Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/OpenAI Just Announced API Access to o1Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/OpenAI Just Released Sora: The Most Awaited AI Video-Generation Tool
    #top #artificial #intelligence #books #read
    Top Artificial Intelligence AI Books to Read in 2025
    Artificial Intelligencehas been making significant strides over the past few years, with the emergence of Large Language Modelsmarking a major milestone in its growth. With such widespread adoption, feeling left out of this revolution is not uncommon. One way an individual can stay updated with the latest trends is by reading books on various facets of AI. Following are the top AI books one should read in 2025. Deep LearningThis book covers a wide range of deep learning topics along with their mathematical and conceptual background. It also provides information on the different deep learning techniques used in various industrial applications. Python: Advanced Guide to Artificial Intelligence This book helps individuals familiarize themselves with the most popular machine learningalgorithms and delves into the details of deep learning, covering topics like CNN, RNN, etc. It provides a comprehensive understanding of advanced AI concepts while focusing on their practical implementation using Python. Machine Learningfor Dummies This book explains the fundamentals of machine learning by providing practical examples using Python and R. It is a beginner-friendly guide and a good starting point for people new to this field. Machine Learning for Beginners Given the pace with which machine learning systems are growing, this book provides a good base for anyone shifting to this field. The author talks about machine intelligence’s historical background and provides beginners with information on how advanced algorithms work. Artificial Intelligence: A Modern Approach This is a well-acclaimed book that covers the breadth of AI topics, including problem-solving, knowledge representation, machine learning, and natural language processing. It provides theoretical explanations along with practical examples, making it an excellent starting point for anyone looking to dive into the world of AI. Human Compatible: Artificial Intelligence and the Problem of Control The book discusses the inevitable conflict between humans and machines, providing important context before we advocate for AI. The author also talks about the possibility of superhuman AI and questions the concepts of human comprehension and machine learning. The Alignment Problem: Machine Learning and Human Values This book talks about a concept called “The Alignment Problem,” where the systems we aim to teach, don’t perform as expected, and various ethical and existential risks emerge. Life 3.0: Being Human in the Age of Artificial Intelligence The author of this book talks about questions like what the future of AI will look like and the possibility of superhuman intelligence becoming our master. He also talks about how we can ensure these systems perform without malfunctioning. The Coming Wave: Technology, Power, and the Twenty-First Century’s Greatest Dilemma This book warns about the risks that emerging technologies pose to global order. It covers topics like robotics and large language models and examines the forces that fuel these innovations. Artificial Intelligence Engines: A Tutorial Introduction to the Mathematics of Deep Learning “Artificial Intelligence Engines” dives into the mathematical foundations of deep learning. It provides a holistic understanding of deep learning, covering both the historical development of neural networks as well as modern techniques and architecture while focusing on the underlying mathematical concepts. Neural Networks and Deep Learning This book covers the fundamental concepts of neural networks and deep learning. It also covers the mathematical aspects of the same, covering topics like linear algebra, probability theory, and numerical computation. Artificial Intelligence for Humans This book explains how AI algorithms are used using actual numeric calculations. The book aims to target those without an extensive mathematical background and each unit is followed by examples in different programming languages. AI Superpowers: China, Silicon Valley, and the New World Order The author of this book explains the unexpected consequences of AI development. The book sheds light on the competition between the USA and China over AI innovations through actual events. Hello World: Being Human in the Age of Algorithms The author talks about the powers and limitations of the algorithms that are widely used today. The book prepares its readers for the moral uncertainties of a world run by code. The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World This book talks about the concept of the “Master algorithm,” which is a single, overarching learning algorithm capable of incorporating different approaches. Applied Artificial Intelligence: A Handbook for Business Leaders “Applied Artificial Intelligence” provides a guide for businesses on how to leverage AI to drive innovation and growth. It covers various applications of AI and also explores its ethical considerations. Additionally, it sheds light on building AI teams and talent acquisition.  Superintelligence: Paths, Dangers, Strategies This book asks questions like whether AI agents will save or destroy us and what happens when machines surpass humans in general intelligence. The author talks about the importance of global collaboration in developing safe AI. We make a small profit from purchases made via referral/affiliate links attached to each book mentioned in the above list. If you want to suggest any book that we missed from this list, then please email us at asif@marktechpost.com Shobha KakkarShobha is a data analyst with a proven track record of developing innovative machine-learning solutions that drive business value.Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/Hugging Face Introduces a Free Model Context ProtocolCourse: A Developer’s Guide to Build and Deploy Context-Aware AI Agents and ApplicationsShobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/13 Free AI Courses on AI Agents in 2025Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/OpenAI Just Announced API Access to o1Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/OpenAI Just Released Sora: The Most Awaited AI Video-Generation Tool #top #artificial #intelligence #books #read
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    Top Artificial Intelligence AI Books to Read in 2025
    Artificial Intelligence (AI) has been making significant strides over the past few years, with the emergence of Large Language Models (LLMs) marking a major milestone in its growth. With such widespread adoption, feeling left out of this revolution is not uncommon. One way an individual can stay updated with the latest trends is by reading books on various facets of AI. Following are the top AI books one should read in 2025. Deep Learning (Adaptive Computation and Machine Learning series) This book covers a wide range of deep learning topics along with their mathematical and conceptual background. It also provides information on the different deep learning techniques used in various industrial applications. Python: Advanced Guide to Artificial Intelligence This book helps individuals familiarize themselves with the most popular machine learning (ML) algorithms and delves into the details of deep learning, covering topics like CNN, RNN, etc. It provides a comprehensive understanding of advanced AI concepts while focusing on their practical implementation using Python. Machine Learning (in Python and R) for Dummies This book explains the fundamentals of machine learning by providing practical examples using Python and R. It is a beginner-friendly guide and a good starting point for people new to this field. Machine Learning for Beginners Given the pace with which machine learning systems are growing, this book provides a good base for anyone shifting to this field. The author talks about machine intelligence’s historical background and provides beginners with information on how advanced algorithms work. Artificial Intelligence: A Modern Approach This is a well-acclaimed book that covers the breadth of AI topics, including problem-solving, knowledge representation, machine learning, and natural language processing. It provides theoretical explanations along with practical examples, making it an excellent starting point for anyone looking to dive into the world of AI. Human Compatible: Artificial Intelligence and the Problem of Control The book discusses the inevitable conflict between humans and machines, providing important context before we advocate for AI. The author also talks about the possibility of superhuman AI and questions the concepts of human comprehension and machine learning. The Alignment Problem: Machine Learning and Human Values This book talks about a concept called “The Alignment Problem,” where the systems we aim to teach, don’t perform as expected, and various ethical and existential risks emerge. Life 3.0: Being Human in the Age of Artificial Intelligence The author of this book talks about questions like what the future of AI will look like and the possibility of superhuman intelligence becoming our master. He also talks about how we can ensure these systems perform without malfunctioning. The Coming Wave: Technology, Power, and the Twenty-First Century’s Greatest Dilemma This book warns about the risks that emerging technologies pose to global order. It covers topics like robotics and large language models and examines the forces that fuel these innovations. Artificial Intelligence Engines: A Tutorial Introduction to the Mathematics of Deep Learning “Artificial Intelligence Engines” dives into the mathematical foundations of deep learning. It provides a holistic understanding of deep learning, covering both the historical development of neural networks as well as modern techniques and architecture while focusing on the underlying mathematical concepts. Neural Networks and Deep Learning This book covers the fundamental concepts of neural networks and deep learning. It also covers the mathematical aspects of the same, covering topics like linear algebra, probability theory, and numerical computation. Artificial Intelligence for Humans This book explains how AI algorithms are used using actual numeric calculations. The book aims to target those without an extensive mathematical background and each unit is followed by examples in different programming languages. AI Superpowers: China, Silicon Valley, and the New World Order The author of this book explains the unexpected consequences of AI development. The book sheds light on the competition between the USA and China over AI innovations through actual events. Hello World: Being Human in the Age of Algorithms The author talks about the powers and limitations of the algorithms that are widely used today. The book prepares its readers for the moral uncertainties of a world run by code. The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World This book talks about the concept of the “Master algorithm,” which is a single, overarching learning algorithm capable of incorporating different approaches. Applied Artificial Intelligence: A Handbook for Business Leaders “Applied Artificial Intelligence” provides a guide for businesses on how to leverage AI to drive innovation and growth. It covers various applications of AI and also explores its ethical considerations. Additionally, it sheds light on building AI teams and talent acquisition.  Superintelligence: Paths, Dangers, Strategies This book asks questions like whether AI agents will save or destroy us and what happens when machines surpass humans in general intelligence. The author talks about the importance of global collaboration in developing safe AI. We make a small profit from purchases made via referral/affiliate links attached to each book mentioned in the above list. If you want to suggest any book that we missed from this list, then please email us at asif@marktechpost.com Shobha KakkarShobha is a data analyst with a proven track record of developing innovative machine-learning solutions that drive business value.Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/Hugging Face Introduces a Free Model Context Protocol (MCP) Course: A Developer’s Guide to Build and Deploy Context-Aware AI Agents and ApplicationsShobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/13 Free AI Courses on AI Agents in 2025Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/OpenAI Just Announced API Access to o1 (Advanced Reasoning Model)Shobha Kakkarhttps://www.marktechpost.com/author/shobha-kakkar/OpenAI Just Released Sora: The Most Awaited AI Video-Generation Tool
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  • Best PS5 Headset 2025: Top Gaming Headsets for PlayStation

    With both the PlayStation 5 and PlayStation 5 Pro, the visual experience on Sony’s console is incredible, especially when paired with the right TV for gaming. Playing games at 4K resolution and 60fps on that new PS5 Pro is fantastic, but to really get in the game, you need the audio experience to match. You’ll do justice in a home theater setup with the proper 7.1 speakers or a great soundbar, but you probably don’t want to be rattling your walls at all times. That doesn’t mean you have to sacrifice sound quality – one of the most important PS5 accessories is a good gaming headset, and there are plenty out there.Pulse Elite is one of the best picks for PS5 since it’s a Sony first-party product that features some nice platform integration. But if you’re willing to spend more for pure audio quality, the Audeze Maxwell is an easy choice. And if you want to ditch having something clamping over your head, the SteelSeries Arctis GameBuds elevate earbuds to the headset levels of performance.
    TL;DR - These Are the Best PS5 HeadsetsOur Top PickSteelSeries Arctis Nova ProSee it at AmazonBest First-PartyPlayStation Pulse EliteSee it at AmazonBest 3D AudioPlayStation Pulse 3DBest High-EndAudeze MaxwellSee it at AmazonBest BudgetTurtle Beach Stealth 500See it at AmazonBest Open-BackTurtle Beach Atlas AirSee it at AmazonBest WiredHyperX Cloud IIISee it at AmazonBest Noise-cancelingAlienware Pro HeadsetSee it at AmazonBest EarbudsSteelSeries Arctis GameBudsSee it at AmazonIt's worth noting that from now until June 11 is Sony's PS5 Days of Play sale, which features several deals on hardware and games. This includes accessories like headsets and controllers; unfortunately, it does not include the Pulse Elite or Pulse 3D headsets. However, you can get deep discounts on the Pulse Explore gaming earbuds, the Sony InZone H9 headset, and the InZone noise-cancelling earbuds, all of which we have reviewed and gave high marks.When it comes to our picks, you may notice some crossover in our best overall gaming headsets roundup since many of them have PS5-specific models that take advantage of the console’s specific features. There are also a few first-party options that make the most of the PS5 with features like Tempest 3D spatial audio and further customization that’s native to the platform. Regardless of what you choose to pick up, you’ll end up with something great, which I can attest to since I have first-hand experience with every product I recommend. Everything from sound quality and comfort to ease-of-use and feature set are all factors in deciding which headsets get my stamp of approval. Below, you can read my detailed explanations behind each pick to help you decide which one is right for you. As new headsets come out and I test more of them, I’ll update this list to make sure you’re looking at the top picks.
    If you're looking for discounts on the best PS5 accessories, check out our picks for the best PS5 deals.This guide contains contributions by Danielle Abraham.1. SteelSeries Arctis Nova ProBest Overall PS5 HeadsetOur Top PickSteelSeries Arctis Nova ProMultiple connectivity options, a hot-swappable battery, excellent sound, and hybrid active noise canceling make this a hard-to-top headset.See it at AmazonProduct SpecificationsConnectivity2.4 GHz wireless, Bluetooth, wiredDrivers40mm NeodymiumBattery life18-22 hoursWeight338gPROSFully featured with ANC, base station, etcSwappable battery system is innovativeFantastic sound qualityCONSANC could be betterIt seems like everywhere you look for headset recommendations, you’ll come across someone singing the praises of the SteelSeries Arctis Nova Pro – us included. It’s the current top pick in our overall best gaming headset roundup and it’s also tremendous when using it on the PS5. You still get all the great features with some new technology including active noise cancellation and improved audio all around. Using a hybrid noise-canceling system with four mics, you can drown out harsh noises from outside your room to the ambient hum of loud fans. But it's the full compatiblity with the PS5’s Tempest 3D audio that give it the edge, which is one of console-specific perks you should expect from a top-end headset such as this one.Most importantly, the Nova Pro offers some fantastic sound quality out of the box with bold and balanced audio for those PlayStation-exclusive single-player cinematic experiences. Its positional audio is great as well, so it's easier to hear enemy footsteps around the corner or gauge the distance of action happening in a competitive shooter like Call of Duty Warzone or Apex Legends.The Arctis Nova Pro represents the biggest design shift since the start of the Arctis lineup. Its telescoping arms on its adjustable headband better accommodate larger head sizes and proper fitment. The earcups are also slimmer and sleeker, giving off less of a gaming headset vibe and more of a look akin to wireless headphones without sacrificing the comfort SteelSeries headsets are known for. And one of our favorite features remains intact with a few upgrades: the hot-swappable rechargeable battery system. This means that when the battery runs low during a gaming session, you can quickly change it out without having to plug in, giving you wireless freedom indefinitely.The Arctis Nova Pro is one of the best headsets you can buy right now, regardless of platform but especially for PS5. It’s well-rounded with uniquely robust features, great sound quality for gaming, and comfort to keep you going. Take our word for it – in our Arctis Nova Pro headset review, it earned a rare 10 for all the aforementioned reasons and more.2. PlayStation Pulse EliteBest First-Party PS5 HeadsetBest First-PartyPlayStation Pulse EliteGreat sound, a unique look, and multipoint connectivity all come with this headset made with the PS5 in mind.See it at AmazonProduct SpecificationsConnectivityWired, Bluetooth, PlayStation LinkDriversPlanar magneticMax battery life30 hours Weight347gPROSClear, detailed audioWireless multipointCONSUnique design won’t appeal to allThe PlayStation Pulse Elite wireless headset turned out to be an absolute beast when we reviewed it, which didn’t come as much of a surprise considering its more affordable counterpart, the Pulse 3D, was already a fantastic headset. It has some versatility with Bluetooth connectivity, but when connected to the PS5 with the USB dongle, you can access EQ settings and 3D audio natively. Additionally, you’re able to get audio feeds from both the PS5 and a Bluetooth device simultaneously. With a sleek unibody design, its on-device controls are easy to use since it’s easy to distinguish each button.But at the end of the day, it’s all about audio quality, and the Pulse Elite delivers on that front. The planar magnetic audio drivers help minimize distortion and provide tremendous sound quality that’ll get the most out of your games. There’s strong bass that doesn’t overpower other frequencies, and playing games at loud volumes doesn’t sound harsh when it comes to the mids and highs. Especially when you use the right EQ settings, the Pulse Elite sounds tuned just right for each game. Sony's own Tempest 3D audio is the cherry on top, and a single-player game that takes advantage of this feature gives the experience of an immersive soundstage few headsets can pull off right.For you’re getting a lot for your money. It’s priced well below other high-end headsets, yet performs on par with many of them. It’s also packed with several extra features that make the most of the PS5 as a platform. For all that and more, the Pulse Elite is one of the best PS5 headsets you can get today.3. PlayStation Pulse 3DBest PS5 Headset for 3D AudioBest 3D AudioPlayStation Pulse 3DDesigned for the PS5 but compatible with many other devices, this affordable headset offers Tempest 3D positional audio for detailed, immersive sound.Product SpecificationsConnectivityUSB dongle, 3.5mm jackDrivers40mm NeodymiumMax battery life12 hoursWeight292gPROSTailored to the PS5Affordable for official Sony gearBase level sound quality is greatCONSMediocre battery lifeThe official PlayStation headset that launched alongside the PS5, the Sony Pulse 3D was specifically designed to show off the console’s next-gen audio capabilities. Even several years removed from its release, it still does that very well, particularly when it comes to the PS5’s Tempest 3D AudioTech, the virtual surround sound system designed to enhance positional audio feedback – think enemy fire coming from a certain height and direction, or an NPC talking to you from behind.Even without that 3D audio, our review of the Sony Pulse 3D revealed it to performing headset with a wide soundstage alongside solid overall sound quality. The rounded, well-padded leatherette ear cups are wider than they look, although they can get a tad warm after continuous use. It’s lightweight, too, and the slick white-black color scheme perfectly fits the PS5 hardware. However, I do find the headset to clamp a bit tighter than most, so that's one thing to take note of.A pair of noise-canceling microphones are built into the headset’s ear cups. They work fine and audio comes through loud and clear, though they struggle to completely isolate and eliminate background noise. For the most part, that won’t be a problem. Also, remember to charge this headset at the end of the day or have a very long USB-C cable to plug it in mid-session since it's battery life is on the shorter end.The Pulse 3D headset is an incredible value at giving you a great option for PS5 audio with all the Sony-specific bells and whistles you'd want if you're not willing to shell out the extra money for the Pulse Elite.4. Audeze MaxwellBest High-End PS5 HeadsetAudeze MaxwellThe Audeze Maxwell is a high-end wireless gaming headset from one of the best headphone manufacturers on the planet.See it at AmazonProduct SpecificationsConnectivityUSB-A / USB-C, Bluetooth 5.3, 3.5mm wiredDrivers90mm planar magneticMax battery life80+ hoursWeight490gPROSTop-notch audio experienceSleek, low-key designCONSLeans on the heavier sideAlthough our overall top pick is the SteelSeries Arctis Nova Pro with the Pulse Elite not too far behind, I still find the Audeze Maxwell worth its price tag and a surefire recommendation for those who want the absolute best audio quality. It sports a sleek, non-descript design akin to many audiophile-style pairs of headphones and performs just like one as well. Sometimes I need to break away from the misconception that wired is always better for sound quality, especially when the Audeze Maxwell proved me wrong.Its 90mm planar magnetic drivers jump out from the spec sheet – and while bigger drivers doesn’t always mean better, this is one case in which the audio experience matches the boastful driver size. Overall clarity, balance across frequencies, and a rich natural audio profile make this high-end headset stand out from the rest of the pack. While the aforementioned headsets on this list are fantastic in their own right, especially for their robust features, it’s hard to compete with the Audeze Maxwell purely in the audio department.That said, while the Maxwell is comfortable, it does land on the heavier side of gaming headsets. It’s built like a tank, but if you’re okay with that, then it’s more of a non-issue. When you get a great mix of sound quality, battery life, and features such as a mic with pinpoint noise isolation, it’s easy to justify its high price. I praised it for all that and more in my Audeze Maxwell review where it earned a 9 on our scoring scale.5. Turtle Beach Stealth 500Best Budget PS5 HeadsetTurtle Beach Stealth 500The Turtle Beach Stealth 500 is a wireless gaming headset for under and you can't beat that value.See it at AmazonProduct SpecificationsConnectivity2.4GHz, Bluetooth 5.2Drivers40mm driversBattery life40 hoursWeight235gPROSDurable and flexible buildGreat sound quality for its priceCONSBulky design with messy button layoutYears of solid headsets proves that Turtle Beach knows what it's doing, and its high-end offerings have been competitive options for a while now. But as I go down the pricing hierarchy, there are still impressive headsets like the Stealth 500 that punches above its weight. Although it’s quite bulky in its physical build, I find the Stealth 500 to be smartly designed with a super flexible headband that's durable and lightweight, which also translates to solid comfort that’s easy on the ears.What's most important is sound quality, and what you get from the Stealth 500 is nothing to scoff at. While it may struggle in higher frequencies, which tend to sound a bit crunchy at louder volumes, its strong bass and clear mids make games sound full without coming across as artificial. With the Swarm II software’s Signature Sound profile, you’ll be set without having to fiddle with too many settings. Its positional audio was great as well, which I sussed out while playing ranked matches of Counter-Strike 2, so you don’t really need to shell out the big bucks to get that kind of advantage in competitive games on PS5.Even at this price point, you get Bluetooth capabilities and can swap between devices with the press of a button. While the mic isn’t anything to boast about, it’s serviceable and can be customized in the software as well. It’s no surprise that there are compromises that need to be made in budget-level headsets, but it gets the essentials right, which earned it an 8 in my Stealth 500 review.6. HyperX Cloud IIIBest Wired PS5 HeadsetBest WiredHyperX Cloud IIIWith great comfort, sound quality, microphone clarity, and durability, the Cloud III is one of HyperX's best headsets.See it at AmazonProduct SpecificationsConnectivityWired, USB-A / USB-CDrivers53mm Angles DriversBattery lifeN/AWeight318gPROSExtremely durable and flexibleDense earpads for premium-grade comfortGreat sound and mic quality, especially in its price rangeCONSMay clamp a little too tightNo matter which version of the HyperX Cloud headset you go with, you get a quality product. If you’re running on a budget and want to get the most bang for your buck, I always recommend the wired HyperX Cloud III, which can often be found below its base price. It punches above its weight with impressive sound and mic quality and great comfort. Plus, it’s built like a brick house so it’s not going to fall apart through years of use.Out of the box, the Cloud III impressed me with its build and durability – its aluminum frame can be flexed and contorted in any which direction without ever feeling like it’s going to break. Stretching the headset out to fit on your head is super easy and you can toss them on your desk without worrying about damaging them. It's built for comfort as well with dense foam earpads wrapped in a leatherette, although its clamp force may be a bit much for some.At the end of the day, it’s all about sound quality and the Cloud III handles various frequencies wonderfully. In my Cloud III headset review, I felt comfortable tracking enemy footsteps while playing a ton of Valorant and enjoyed the balanced audio in Final Fantasy XIV, which this more budget-friendly headset handled gracefully. Assuming you’re on a budget, you probably don’t want to spend extra on a decent microphone – luckily, the mic clarity on the Cloud III was equally as impressive. While there is a wireless version of the Cloud III available, the wired model presents some of the best value and performance. Something like the Beyerdynamic MMX 300 Pro is a current analog favorite, but since you're plugging into the DualSense when you're using a wired headset on PS5, it somewhat limits what you can get out of said headset. Thus, the Cloud III strikes the better value proposition.7. Alienware Pro HeadsetBest Noise-Canceling PS5 HeadsetBest Noise-cancelingAlienware Pro HeadsetDefying its own brand tradition, Alienware went with a super-sleek design for the Pro headset and brings great sound quality as well as great ANC and comfort.See it at AmazonProduct SpecificationsConnectivityBluetooth, USB-C dongle, USB wiredDrivers50mm Graphene-CoatedMax battery life70 hoursWeight315gPROSStrong bass responseSleek, non-descript designANC and mic ANC both work excellentlyCONSSoftware support isn't greatOver the years, Alienware's forte has been custom built PCs and has explored gaming peripherals since. It rethought its design philosophy and came out with the Pro headset earlier this year with great success, as I detail in my Alienware Pro headset review. I love its slim and sleek design, which also makes it easily double-up as a casual everyday pair of headphones, and that really makes its active noise-canceling features sing.As a gaming headset, it brings booming bass to support all the other frequencies so PS5 games are going to have a powerful low-end to give a proper cinematic experience, but it's also tuned to be fit for competitive games as well. When it comes to comfort, its memory foam earbuds get the job done even though they don't look impressive at first glance. The flexible headband lets the Alienware Pro headset clamp easily on my head to help it stay comfortable for several hours of play.If you're looking for good ANC above all else, I can easily recommend the Alienware Pro headset since it's very good at drowning out ambient noise and retains solid battery life even though ANC tends to drain battery rapidly. That good ANC extends to the microphone as well, so while the overall microphone quality isn't that impressive, it's fantastic at isolating your voice.8. Turtle Beach Atlas AirBest Open-Back PS5 HeadsetBest Open-BackTurtle Beach Atlas AirThe Turtle Beach Atlas Air is a high-end open-back PC gaming headset that is extremely comfortable, and sounds good to boot.See it at AmazonProduct SpecificationsConnectivityBluetooth, USB dongle, 3.5mm jackDrivers40mmMax battery life50 hoursWeight301gPROSUnique, ultra comfortable lightweight designExcellent audio performanceCONSSome sound leakageIf the name wasn’t a dead giveaway, our hands-on review of the Turtle Beach Atlas Air confirmed it is a well-cushioned, surprisingly lightweight headset you’ll be happy to have on your noggin for hours. The earcups are stuffed with memory foam and are are almost "floating" for multidirectional movement to limit pressure and improve weight distribution. The headband is made of super flexible mesh with an adjustable velcro strap, aiding in the feathery feel. If that’s not enough to convince you this is one of the comfiest headsets out there, the open-back design provides more airflow and breathability, ideal for gaming marathons.Turtle Beach makes it simple to connect the Atlas Air to the PS5, with an option for a wired or wireless link, including a USB dongle for a low latency connection. Buttons on the earcups also make it easy to switch between different connectivity modes. Beyond being great for the PS5, this versatile option is one of the best gaming headsets for PC, as well. Plus, when using it wirelessly, the 50 hours of battery life is a massive boon, so recharging is less of a hassle. Perhaps most important is how the Turtle Beach Atlas Air sounds, and it doesn’t disappoint. The open-back design makes for a more natural sound and better directional audio, though you’ll have to deal with some leakage. The 40mm drivers support 24-bit audio with booming lows and crisp highs that put other gaming headsets to shame. It’s also chock full of features to tweak your sound like Waves 3D Audio, 10-Band EQs, and even "Superhuman Hearing." However, not all these features will be available on the PS5.Rounding out this absolutely stunning gaming headset is a highly capable unidirectional detachable boom mic that’ll keep you coming across clear to teammates. It’s hard not to fall for this light, flexible, great-sounding headset.9. SteelSeries Arctis GameBudsBest PS5 EarbudsBest EarbudsSteelSeries Arctis GameBudsSteelSeries built the Arctis GameBuds for gaming and deliver booming audio with solid battery life low-latency thanks to its 2.4GHz dongle.See it at AmazonProduct SpecificationsConnectivityBluetooth, 2.4GHz USB-C dongleDrivers10mm Neodymium MagneticMax battery life10 hoursWeight5g per earbudPROSImpressive sound qualityBetter battery life than most earbudsControls, software, and ANC add valueCONSA few features are hard to get workingGaming earbuds are a fairly recent trend with the notable peripheral companies like Razer, Asus, and PlayStation making their own that are suited for games. It's tough because of the limited driver size and battery life, earbuds tend to make sacrifices in one way or another. But the SteelSeries Arctis GameBuds are so impressive because of how uncompromising these little rounded buds are.On top of having solid foundations of sound quality, battery life, and long-term comfort, SteelSeries has one of the most robust software suites, which is easily controllable through a mobile app. This takes out the inconvenience of having to flip through PS5 menus to customize the earbuds, while also letting you access its 100+ custom-tuned EQ profiles easily. Although there are a few minor inconveniences with how some of its quality-of-life features work, the GameBuds do all the important things extremely well. While you should definitely use these as your primary earbuds to listen to music on your phone, they really shine in games with the kind of bold audio experience you expect from a headset. For all that and more, I gave a 9 to the SteelSeries Arctis GameBuds in my review, and they'll pair nicely with your PS5.At these have cheaper base price than the Razer Hammerheads I previously recommended. While I still think the Hammerheads have a very slight edge in sound quality, it's the battery life, software support, and overall comfort that make the GameBuds the best all around.PS5 Headsets FAQHow do you determine sound quality on a gaming headset?There are ways to extract audio data from a headset to get a look at how they handle various frequencies, like artificial ear and audio analyzing software, but that alone won’t be able to tell you what the actual audio experience is like. Admittedly, it can be quite abstract to have someone describe what games, music, or movies sound like. Paying attention to descriptors like distortion, drowning, cleanliness, or balance when talking about frequencies are common ways to explain the sound quality of a device, and at some point you need to trust the reviewer’s trained ear.There’s also the factor of driver size, the actual hardware that delivers the audio. Generally, bigger drivers means better potential for cleaner and bolder sound, but again, that alone isn’t going to determine whether or not a headset sounds good. Quality can also come down to spatial or positional audio which gives the impression of sound effects having distance and direction – it’s important for competitive settings but can make for audio more suited for cinematic games.As I talk about further down, the PS5 in particular has embraced 3D audio in a way other platforms have not. It may seem like a gimmick at first glance, but when done right, it can give you a genuinely immersive experience – not just for direction and distance, but also verticality in the sound design. This gives headsets like the Pulse Elite and Pulse 3D an advantage when picking out the best PS5 headset since 3D audio definitely affects how good games can sound.What makes gaming headsets different from headphones?Gaming headsets tend to pack additional features that support the actual gaming experience, some of which may be gimmicky, but many that I would call essential. Not everyone wants to have a standalone microphone, for example, but the key feature that separates a headset from headphones is a built-in microphone. While most headset mics are passable in terms of clarity that can suffice for in-game communication, some go the extra mile to provide better clarity or mitigate ambient noise spilling through.Good gaming headsets are generally tuned to pick up on certain sound effects and have a more intimate sound profile since you’re an active participant in the experience rather than a passive observer. When it comes to wireless capabilities, most gaming headsets come with 2.4GHz USB dongles for the lowest latency possible – something that wireless headphones rarely include. As you’ll see in the next section, software suites for USB-based headsetshave gotten sophisticated and sometimes offer a level of customization for specific gaming scenarios.Should I go wired or wireless for a gaming headset?Of course, it depends on your needs. On PC, I still gravitate towards wired headsets and headphones since I tend to prefer the sound profiles of a properly-tuned analog audio device. However, battery life and latency of modern gaming headsets have come so far that you rarely, if ever, see them being issues on the latest releases. Good software suites and apps can also help you get more out of your headset by letting you customize EQ settings or swap sound profiles for certain games.Wireless headsets are also sometimes capable of multi-device connectivity and simultaneous Bluetooth, which makes them versatile and opens them up to more use-cases. Even though they tend to be more expensive, there’s a lot of upside to going with a wireless gaming headset, just be sure you know what you’ll be getting out of it.On PS5, you're better going off with a wireless headset, though. Since 3.5mm analog wired audio devices have to go through the DualSense controller's, there's an upper limit to how good they can sound. Don't get it twisted, though – headsets and headphones can still sound great when fed through the DualSense, but it'll be diminishing returns when using audiophile-type gear. After all, the console experience is best when free of wires.Is 3D audio worth it?Made specifically for the PS5, Tempest 3D AudioTech to simulate 360-degree audio in supported PS5 games. That means you can tell the direction the audio is coming from, be it a helicopter overhead or enemy fire coming from whichever direction, it's an experiential marvel more so than an advantage. It’s similar to Windows Sonic on the Xbox Series X/S, but Sony has embraced it to greater extent and its implementation on the PS5 is a really neat perk. And to boot, plenty of the best PS5 headsets support Sony’s 3D audio, including the SteelSeries Arctis Nova 7P, Sony Pulse 3D, and PlayStation Pulse Elite wireless headset.The Sony Pulse 3D does a good job showing off the PS5’s next-gen 3D audio tech, whereby noises and sounds are emulated to appear in a 360-degree space around your ears, and even expressing a greater level of verticality to positional sound in some instances. It’s straightforward to set up, comfortable, and surprisingly affordable for an official PlayStation headset, and a great choice if you want to see exactly what the PS5’s 3D audio can do.Do you need a Bluetooth adapter for your PS5?If you're hoping to connect wireless headphones and headsets to your PS5, you will need a compatible Bluetooth adapter. The PS5 does not currently support direct pairing with any Bluetooth headphones for audio output. However, when it comes to latency, you're best served using headsets with 2.4GHz dongles, which all our recommended headsets come with.What is PlayStation Link? PlayStation Link is Sony’s latest wireless connectivity standard that provides a lightning-fast connection, lossless audio, and ultra-low latency with easy switching between different devices. The PlayStation Portal is the only gaming device with the technology built-in. So, you’ll need the PS Link USB dongle when using the PS5, PS5 Slim, PS5 Pro, and PC. Still, at the moment, only a couple of Sony’s peripherals have this technology, including the PlayStation Pulse Elite wireless headset in this guide.
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    Best PS5 Headset 2025: Top Gaming Headsets for PlayStation
    With both the PlayStation 5 and PlayStation 5 Pro, the visual experience on Sony’s console is incredible, especially when paired with the right TV for gaming. Playing games at 4K resolution and 60fps on that new PS5 Pro is fantastic, but to really get in the game, you need the audio experience to match. You’ll do justice in a home theater setup with the proper 7.1 speakers or a great soundbar, but you probably don’t want to be rattling your walls at all times. That doesn’t mean you have to sacrifice sound quality – one of the most important PS5 accessories is a good gaming headset, and there are plenty out there.Pulse Elite is one of the best picks for PS5 since it’s a Sony first-party product that features some nice platform integration. But if you’re willing to spend more for pure audio quality, the Audeze Maxwell is an easy choice. And if you want to ditch having something clamping over your head, the SteelSeries Arctis GameBuds elevate earbuds to the headset levels of performance. TL;DR - These Are the Best PS5 HeadsetsOur Top PickSteelSeries Arctis Nova ProSee it at AmazonBest First-PartyPlayStation Pulse EliteSee it at AmazonBest 3D AudioPlayStation Pulse 3DBest High-EndAudeze MaxwellSee it at AmazonBest BudgetTurtle Beach Stealth 500See it at AmazonBest Open-BackTurtle Beach Atlas AirSee it at AmazonBest WiredHyperX Cloud IIISee it at AmazonBest Noise-cancelingAlienware Pro HeadsetSee it at AmazonBest EarbudsSteelSeries Arctis GameBudsSee it at AmazonIt's worth noting that from now until June 11 is Sony's PS5 Days of Play sale, which features several deals on hardware and games. This includes accessories like headsets and controllers; unfortunately, it does not include the Pulse Elite or Pulse 3D headsets. However, you can get deep discounts on the Pulse Explore gaming earbuds, the Sony InZone H9 headset, and the InZone noise-cancelling earbuds, all of which we have reviewed and gave high marks.When it comes to our picks, you may notice some crossover in our best overall gaming headsets roundup since many of them have PS5-specific models that take advantage of the console’s specific features. There are also a few first-party options that make the most of the PS5 with features like Tempest 3D spatial audio and further customization that’s native to the platform. Regardless of what you choose to pick up, you’ll end up with something great, which I can attest to since I have first-hand experience with every product I recommend. Everything from sound quality and comfort to ease-of-use and feature set are all factors in deciding which headsets get my stamp of approval. Below, you can read my detailed explanations behind each pick to help you decide which one is right for you. As new headsets come out and I test more of them, I’ll update this list to make sure you’re looking at the top picks. If you're looking for discounts on the best PS5 accessories, check out our picks for the best PS5 deals.This guide contains contributions by Danielle Abraham.1. SteelSeries Arctis Nova ProBest Overall PS5 HeadsetOur Top PickSteelSeries Arctis Nova ProMultiple connectivity options, a hot-swappable battery, excellent sound, and hybrid active noise canceling make this a hard-to-top headset.See it at AmazonProduct SpecificationsConnectivity2.4 GHz wireless, Bluetooth, wiredDrivers40mm NeodymiumBattery life18-22 hoursWeight338gPROSFully featured with ANC, base station, etcSwappable battery system is innovativeFantastic sound qualityCONSANC could be betterIt seems like everywhere you look for headset recommendations, you’ll come across someone singing the praises of the SteelSeries Arctis Nova Pro – us included. It’s the current top pick in our overall best gaming headset roundup and it’s also tremendous when using it on the PS5. You still get all the great features with some new technology including active noise cancellation and improved audio all around. Using a hybrid noise-canceling system with four mics, you can drown out harsh noises from outside your room to the ambient hum of loud fans. But it's the full compatiblity with the PS5’s Tempest 3D audio that give it the edge, which is one of console-specific perks you should expect from a top-end headset such as this one.Most importantly, the Nova Pro offers some fantastic sound quality out of the box with bold and balanced audio for those PlayStation-exclusive single-player cinematic experiences. Its positional audio is great as well, so it's easier to hear enemy footsteps around the corner or gauge the distance of action happening in a competitive shooter like Call of Duty Warzone or Apex Legends.The Arctis Nova Pro represents the biggest design shift since the start of the Arctis lineup. Its telescoping arms on its adjustable headband better accommodate larger head sizes and proper fitment. The earcups are also slimmer and sleeker, giving off less of a gaming headset vibe and more of a look akin to wireless headphones without sacrificing the comfort SteelSeries headsets are known for. And one of our favorite features remains intact with a few upgrades: the hot-swappable rechargeable battery system. This means that when the battery runs low during a gaming session, you can quickly change it out without having to plug in, giving you wireless freedom indefinitely.The Arctis Nova Pro is one of the best headsets you can buy right now, regardless of platform but especially for PS5. It’s well-rounded with uniquely robust features, great sound quality for gaming, and comfort to keep you going. Take our word for it – in our Arctis Nova Pro headset review, it earned a rare 10 for all the aforementioned reasons and more.2. PlayStation Pulse EliteBest First-Party PS5 HeadsetBest First-PartyPlayStation Pulse EliteGreat sound, a unique look, and multipoint connectivity all come with this headset made with the PS5 in mind.See it at AmazonProduct SpecificationsConnectivityWired, Bluetooth, PlayStation LinkDriversPlanar magneticMax battery life30 hours Weight347gPROSClear, detailed audioWireless multipointCONSUnique design won’t appeal to allThe PlayStation Pulse Elite wireless headset turned out to be an absolute beast when we reviewed it, which didn’t come as much of a surprise considering its more affordable counterpart, the Pulse 3D, was already a fantastic headset. It has some versatility with Bluetooth connectivity, but when connected to the PS5 with the USB dongle, you can access EQ settings and 3D audio natively. Additionally, you’re able to get audio feeds from both the PS5 and a Bluetooth device simultaneously. With a sleek unibody design, its on-device controls are easy to use since it’s easy to distinguish each button.But at the end of the day, it’s all about audio quality, and the Pulse Elite delivers on that front. The planar magnetic audio drivers help minimize distortion and provide tremendous sound quality that’ll get the most out of your games. There’s strong bass that doesn’t overpower other frequencies, and playing games at loud volumes doesn’t sound harsh when it comes to the mids and highs. Especially when you use the right EQ settings, the Pulse Elite sounds tuned just right for each game. Sony's own Tempest 3D audio is the cherry on top, and a single-player game that takes advantage of this feature gives the experience of an immersive soundstage few headsets can pull off right.For you’re getting a lot for your money. It’s priced well below other high-end headsets, yet performs on par with many of them. It’s also packed with several extra features that make the most of the PS5 as a platform. For all that and more, the Pulse Elite is one of the best PS5 headsets you can get today.3. PlayStation Pulse 3DBest PS5 Headset for 3D AudioBest 3D AudioPlayStation Pulse 3DDesigned for the PS5 but compatible with many other devices, this affordable headset offers Tempest 3D positional audio for detailed, immersive sound.Product SpecificationsConnectivityUSB dongle, 3.5mm jackDrivers40mm NeodymiumMax battery life12 hoursWeight292gPROSTailored to the PS5Affordable for official Sony gearBase level sound quality is greatCONSMediocre battery lifeThe official PlayStation headset that launched alongside the PS5, the Sony Pulse 3D was specifically designed to show off the console’s next-gen audio capabilities. Even several years removed from its release, it still does that very well, particularly when it comes to the PS5’s Tempest 3D AudioTech, the virtual surround sound system designed to enhance positional audio feedback – think enemy fire coming from a certain height and direction, or an NPC talking to you from behind.Even without that 3D audio, our review of the Sony Pulse 3D revealed it to performing headset with a wide soundstage alongside solid overall sound quality. The rounded, well-padded leatherette ear cups are wider than they look, although they can get a tad warm after continuous use. It’s lightweight, too, and the slick white-black color scheme perfectly fits the PS5 hardware. However, I do find the headset to clamp a bit tighter than most, so that's one thing to take note of.A pair of noise-canceling microphones are built into the headset’s ear cups. They work fine and audio comes through loud and clear, though they struggle to completely isolate and eliminate background noise. For the most part, that won’t be a problem. Also, remember to charge this headset at the end of the day or have a very long USB-C cable to plug it in mid-session since it's battery life is on the shorter end.The Pulse 3D headset is an incredible value at giving you a great option for PS5 audio with all the Sony-specific bells and whistles you'd want if you're not willing to shell out the extra money for the Pulse Elite.4. Audeze MaxwellBest High-End PS5 HeadsetAudeze MaxwellThe Audeze Maxwell is a high-end wireless gaming headset from one of the best headphone manufacturers on the planet.See it at AmazonProduct SpecificationsConnectivityUSB-A / USB-C, Bluetooth 5.3, 3.5mm wiredDrivers90mm planar magneticMax battery life80+ hoursWeight490gPROSTop-notch audio experienceSleek, low-key designCONSLeans on the heavier sideAlthough our overall top pick is the SteelSeries Arctis Nova Pro with the Pulse Elite not too far behind, I still find the Audeze Maxwell worth its price tag and a surefire recommendation for those who want the absolute best audio quality. It sports a sleek, non-descript design akin to many audiophile-style pairs of headphones and performs just like one as well. Sometimes I need to break away from the misconception that wired is always better for sound quality, especially when the Audeze Maxwell proved me wrong.Its 90mm planar magnetic drivers jump out from the spec sheet – and while bigger drivers doesn’t always mean better, this is one case in which the audio experience matches the boastful driver size. Overall clarity, balance across frequencies, and a rich natural audio profile make this high-end headset stand out from the rest of the pack. While the aforementioned headsets on this list are fantastic in their own right, especially for their robust features, it’s hard to compete with the Audeze Maxwell purely in the audio department.That said, while the Maxwell is comfortable, it does land on the heavier side of gaming headsets. It’s built like a tank, but if you’re okay with that, then it’s more of a non-issue. When you get a great mix of sound quality, battery life, and features such as a mic with pinpoint noise isolation, it’s easy to justify its high price. I praised it for all that and more in my Audeze Maxwell review where it earned a 9 on our scoring scale.5. Turtle Beach Stealth 500Best Budget PS5 HeadsetTurtle Beach Stealth 500The Turtle Beach Stealth 500 is a wireless gaming headset for under and you can't beat that value.See it at AmazonProduct SpecificationsConnectivity2.4GHz, Bluetooth 5.2Drivers40mm driversBattery life40 hoursWeight235gPROSDurable and flexible buildGreat sound quality for its priceCONSBulky design with messy button layoutYears of solid headsets proves that Turtle Beach knows what it's doing, and its high-end offerings have been competitive options for a while now. But as I go down the pricing hierarchy, there are still impressive headsets like the Stealth 500 that punches above its weight. Although it’s quite bulky in its physical build, I find the Stealth 500 to be smartly designed with a super flexible headband that's durable and lightweight, which also translates to solid comfort that’s easy on the ears.What's most important is sound quality, and what you get from the Stealth 500 is nothing to scoff at. While it may struggle in higher frequencies, which tend to sound a bit crunchy at louder volumes, its strong bass and clear mids make games sound full without coming across as artificial. With the Swarm II software’s Signature Sound profile, you’ll be set without having to fiddle with too many settings. Its positional audio was great as well, which I sussed out while playing ranked matches of Counter-Strike 2, so you don’t really need to shell out the big bucks to get that kind of advantage in competitive games on PS5.Even at this price point, you get Bluetooth capabilities and can swap between devices with the press of a button. While the mic isn’t anything to boast about, it’s serviceable and can be customized in the software as well. It’s no surprise that there are compromises that need to be made in budget-level headsets, but it gets the essentials right, which earned it an 8 in my Stealth 500 review.6. HyperX Cloud IIIBest Wired PS5 HeadsetBest WiredHyperX Cloud IIIWith great comfort, sound quality, microphone clarity, and durability, the Cloud III is one of HyperX's best headsets.See it at AmazonProduct SpecificationsConnectivityWired, USB-A / USB-CDrivers53mm Angles DriversBattery lifeN/AWeight318gPROSExtremely durable and flexibleDense earpads for premium-grade comfortGreat sound and mic quality, especially in its price rangeCONSMay clamp a little too tightNo matter which version of the HyperX Cloud headset you go with, you get a quality product. If you’re running on a budget and want to get the most bang for your buck, I always recommend the wired HyperX Cloud III, which can often be found below its base price. It punches above its weight with impressive sound and mic quality and great comfort. Plus, it’s built like a brick house so it’s not going to fall apart through years of use.Out of the box, the Cloud III impressed me with its build and durability – its aluminum frame can be flexed and contorted in any which direction without ever feeling like it’s going to break. Stretching the headset out to fit on your head is super easy and you can toss them on your desk without worrying about damaging them. It's built for comfort as well with dense foam earpads wrapped in a leatherette, although its clamp force may be a bit much for some.At the end of the day, it’s all about sound quality and the Cloud III handles various frequencies wonderfully. In my Cloud III headset review, I felt comfortable tracking enemy footsteps while playing a ton of Valorant and enjoyed the balanced audio in Final Fantasy XIV, which this more budget-friendly headset handled gracefully. Assuming you’re on a budget, you probably don’t want to spend extra on a decent microphone – luckily, the mic clarity on the Cloud III was equally as impressive. While there is a wireless version of the Cloud III available, the wired model presents some of the best value and performance. Something like the Beyerdynamic MMX 300 Pro is a current analog favorite, but since you're plugging into the DualSense when you're using a wired headset on PS5, it somewhat limits what you can get out of said headset. Thus, the Cloud III strikes the better value proposition.7. Alienware Pro HeadsetBest Noise-Canceling PS5 HeadsetBest Noise-cancelingAlienware Pro HeadsetDefying its own brand tradition, Alienware went with a super-sleek design for the Pro headset and brings great sound quality as well as great ANC and comfort.See it at AmazonProduct SpecificationsConnectivityBluetooth, USB-C dongle, USB wiredDrivers50mm Graphene-CoatedMax battery life70 hoursWeight315gPROSStrong bass responseSleek, non-descript designANC and mic ANC both work excellentlyCONSSoftware support isn't greatOver the years, Alienware's forte has been custom built PCs and has explored gaming peripherals since. It rethought its design philosophy and came out with the Pro headset earlier this year with great success, as I detail in my Alienware Pro headset review. I love its slim and sleek design, which also makes it easily double-up as a casual everyday pair of headphones, and that really makes its active noise-canceling features sing.As a gaming headset, it brings booming bass to support all the other frequencies so PS5 games are going to have a powerful low-end to give a proper cinematic experience, but it's also tuned to be fit for competitive games as well. When it comes to comfort, its memory foam earbuds get the job done even though they don't look impressive at first glance. The flexible headband lets the Alienware Pro headset clamp easily on my head to help it stay comfortable for several hours of play.If you're looking for good ANC above all else, I can easily recommend the Alienware Pro headset since it's very good at drowning out ambient noise and retains solid battery life even though ANC tends to drain battery rapidly. That good ANC extends to the microphone as well, so while the overall microphone quality isn't that impressive, it's fantastic at isolating your voice.8. Turtle Beach Atlas AirBest Open-Back PS5 HeadsetBest Open-BackTurtle Beach Atlas AirThe Turtle Beach Atlas Air is a high-end open-back PC gaming headset that is extremely comfortable, and sounds good to boot.See it at AmazonProduct SpecificationsConnectivityBluetooth, USB dongle, 3.5mm jackDrivers40mmMax battery life50 hoursWeight301gPROSUnique, ultra comfortable lightweight designExcellent audio performanceCONSSome sound leakageIf the name wasn’t a dead giveaway, our hands-on review of the Turtle Beach Atlas Air confirmed it is a well-cushioned, surprisingly lightweight headset you’ll be happy to have on your noggin for hours. The earcups are stuffed with memory foam and are are almost "floating" for multidirectional movement to limit pressure and improve weight distribution. The headband is made of super flexible mesh with an adjustable velcro strap, aiding in the feathery feel. If that’s not enough to convince you this is one of the comfiest headsets out there, the open-back design provides more airflow and breathability, ideal for gaming marathons.Turtle Beach makes it simple to connect the Atlas Air to the PS5, with an option for a wired or wireless link, including a USB dongle for a low latency connection. Buttons on the earcups also make it easy to switch between different connectivity modes. Beyond being great for the PS5, this versatile option is one of the best gaming headsets for PC, as well. Plus, when using it wirelessly, the 50 hours of battery life is a massive boon, so recharging is less of a hassle. Perhaps most important is how the Turtle Beach Atlas Air sounds, and it doesn’t disappoint. The open-back design makes for a more natural sound and better directional audio, though you’ll have to deal with some leakage. The 40mm drivers support 24-bit audio with booming lows and crisp highs that put other gaming headsets to shame. It’s also chock full of features to tweak your sound like Waves 3D Audio, 10-Band EQs, and even "Superhuman Hearing." However, not all these features will be available on the PS5.Rounding out this absolutely stunning gaming headset is a highly capable unidirectional detachable boom mic that’ll keep you coming across clear to teammates. It’s hard not to fall for this light, flexible, great-sounding headset.9. SteelSeries Arctis GameBudsBest PS5 EarbudsBest EarbudsSteelSeries Arctis GameBudsSteelSeries built the Arctis GameBuds for gaming and deliver booming audio with solid battery life low-latency thanks to its 2.4GHz dongle.See it at AmazonProduct SpecificationsConnectivityBluetooth, 2.4GHz USB-C dongleDrivers10mm Neodymium MagneticMax battery life10 hoursWeight5g per earbudPROSImpressive sound qualityBetter battery life than most earbudsControls, software, and ANC add valueCONSA few features are hard to get workingGaming earbuds are a fairly recent trend with the notable peripheral companies like Razer, Asus, and PlayStation making their own that are suited for games. It's tough because of the limited driver size and battery life, earbuds tend to make sacrifices in one way or another. But the SteelSeries Arctis GameBuds are so impressive because of how uncompromising these little rounded buds are.On top of having solid foundations of sound quality, battery life, and long-term comfort, SteelSeries has one of the most robust software suites, which is easily controllable through a mobile app. This takes out the inconvenience of having to flip through PS5 menus to customize the earbuds, while also letting you access its 100+ custom-tuned EQ profiles easily. Although there are a few minor inconveniences with how some of its quality-of-life features work, the GameBuds do all the important things extremely well. While you should definitely use these as your primary earbuds to listen to music on your phone, they really shine in games with the kind of bold audio experience you expect from a headset. For all that and more, I gave a 9 to the SteelSeries Arctis GameBuds in my review, and they'll pair nicely with your PS5.At these have cheaper base price than the Razer Hammerheads I previously recommended. While I still think the Hammerheads have a very slight edge in sound quality, it's the battery life, software support, and overall comfort that make the GameBuds the best all around.PS5 Headsets FAQHow do you determine sound quality on a gaming headset?There are ways to extract audio data from a headset to get a look at how they handle various frequencies, like artificial ear and audio analyzing software, but that alone won’t be able to tell you what the actual audio experience is like. Admittedly, it can be quite abstract to have someone describe what games, music, or movies sound like. Paying attention to descriptors like distortion, drowning, cleanliness, or balance when talking about frequencies are common ways to explain the sound quality of a device, and at some point you need to trust the reviewer’s trained ear.There’s also the factor of driver size, the actual hardware that delivers the audio. Generally, bigger drivers means better potential for cleaner and bolder sound, but again, that alone isn’t going to determine whether or not a headset sounds good. Quality can also come down to spatial or positional audio which gives the impression of sound effects having distance and direction – it’s important for competitive settings but can make for audio more suited for cinematic games.As I talk about further down, the PS5 in particular has embraced 3D audio in a way other platforms have not. It may seem like a gimmick at first glance, but when done right, it can give you a genuinely immersive experience – not just for direction and distance, but also verticality in the sound design. This gives headsets like the Pulse Elite and Pulse 3D an advantage when picking out the best PS5 headset since 3D audio definitely affects how good games can sound.What makes gaming headsets different from headphones?Gaming headsets tend to pack additional features that support the actual gaming experience, some of which may be gimmicky, but many that I would call essential. Not everyone wants to have a standalone microphone, for example, but the key feature that separates a headset from headphones is a built-in microphone. While most headset mics are passable in terms of clarity that can suffice for in-game communication, some go the extra mile to provide better clarity or mitigate ambient noise spilling through.Good gaming headsets are generally tuned to pick up on certain sound effects and have a more intimate sound profile since you’re an active participant in the experience rather than a passive observer. When it comes to wireless capabilities, most gaming headsets come with 2.4GHz USB dongles for the lowest latency possible – something that wireless headphones rarely include. As you’ll see in the next section, software suites for USB-based headsetshave gotten sophisticated and sometimes offer a level of customization for specific gaming scenarios.Should I go wired or wireless for a gaming headset?Of course, it depends on your needs. On PC, I still gravitate towards wired headsets and headphones since I tend to prefer the sound profiles of a properly-tuned analog audio device. However, battery life and latency of modern gaming headsets have come so far that you rarely, if ever, see them being issues on the latest releases. Good software suites and apps can also help you get more out of your headset by letting you customize EQ settings or swap sound profiles for certain games.Wireless headsets are also sometimes capable of multi-device connectivity and simultaneous Bluetooth, which makes them versatile and opens them up to more use-cases. Even though they tend to be more expensive, there’s a lot of upside to going with a wireless gaming headset, just be sure you know what you’ll be getting out of it.On PS5, you're better going off with a wireless headset, though. Since 3.5mm analog wired audio devices have to go through the DualSense controller's, there's an upper limit to how good they can sound. Don't get it twisted, though – headsets and headphones can still sound great when fed through the DualSense, but it'll be diminishing returns when using audiophile-type gear. After all, the console experience is best when free of wires.Is 3D audio worth it?Made specifically for the PS5, Tempest 3D AudioTech to simulate 360-degree audio in supported PS5 games. That means you can tell the direction the audio is coming from, be it a helicopter overhead or enemy fire coming from whichever direction, it's an experiential marvel more so than an advantage. It’s similar to Windows Sonic on the Xbox Series X/S, but Sony has embraced it to greater extent and its implementation on the PS5 is a really neat perk. And to boot, plenty of the best PS5 headsets support Sony’s 3D audio, including the SteelSeries Arctis Nova 7P, Sony Pulse 3D, and PlayStation Pulse Elite wireless headset.The Sony Pulse 3D does a good job showing off the PS5’s next-gen 3D audio tech, whereby noises and sounds are emulated to appear in a 360-degree space around your ears, and even expressing a greater level of verticality to positional sound in some instances. It’s straightforward to set up, comfortable, and surprisingly affordable for an official PlayStation headset, and a great choice if you want to see exactly what the PS5’s 3D audio can do.Do you need a Bluetooth adapter for your PS5?If you're hoping to connect wireless headphones and headsets to your PS5, you will need a compatible Bluetooth adapter. The PS5 does not currently support direct pairing with any Bluetooth headphones for audio output. However, when it comes to latency, you're best served using headsets with 2.4GHz dongles, which all our recommended headsets come with.What is PlayStation Link? PlayStation Link is Sony’s latest wireless connectivity standard that provides a lightning-fast connection, lossless audio, and ultra-low latency with easy switching between different devices. The PlayStation Portal is the only gaming device with the technology built-in. So, you’ll need the PS Link USB dongle when using the PS5, PS5 Slim, PS5 Pro, and PC. Still, at the moment, only a couple of Sony’s peripherals have this technology, including the PlayStation Pulse Elite wireless headset in this guide. #best #ps5 #headset #top #gaming
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    Best PS5 Headset 2025: Top Gaming Headsets for PlayStation
    With both the PlayStation 5 and PlayStation 5 Pro, the visual experience on Sony’s console is incredible, especially when paired with the right TV for gaming. Playing games at 4K resolution and 60fps on that new PS5 Pro is fantastic, but to really get in the game, you need the audio experience to match. You’ll do justice in a home theater setup with the proper 7.1 speakers or a great soundbar, but you probably don’t want to be rattling your walls at all times. That doesn’t mean you have to sacrifice sound quality – one of the most important PS5 accessories is a good gaming headset, and there are plenty out there.Pulse Elite is one of the best picks for PS5 since it’s a Sony first-party product that features some nice platform integration. But if you’re willing to spend more for pure audio quality, the Audeze Maxwell is an easy choice. And if you want to ditch having something clamping over your head, the SteelSeries Arctis GameBuds elevate earbuds to the headset levels of performance. TL;DR - These Are the Best PS5 HeadsetsOur Top PickSteelSeries Arctis Nova ProSee it at AmazonBest First-PartyPlayStation Pulse EliteSee it at AmazonBest 3D AudioPlayStation Pulse 3DBest High-EndAudeze MaxwellSee it at AmazonBest BudgetTurtle Beach Stealth 500See it at AmazonBest Open-BackTurtle Beach Atlas AirSee it at AmazonBest WiredHyperX Cloud IIISee it at AmazonBest Noise-cancelingAlienware Pro HeadsetSee it at AmazonBest EarbudsSteelSeries Arctis GameBudsSee it at AmazonIt's worth noting that from now until June 11 is Sony's PS5 Days of Play sale, which features several deals on hardware and games. This includes accessories like headsets and controllers; unfortunately, it does not include the Pulse Elite or Pulse 3D headsets. However, you can get deep discounts on the Pulse Explore gaming earbuds, the Sony InZone H9 headset, and the InZone noise-cancelling earbuds, all of which we have reviewed and gave high marks.When it comes to our picks, you may notice some crossover in our best overall gaming headsets roundup since many of them have PS5-specific models that take advantage of the console’s specific features. There are also a few first-party options that make the most of the PS5 with features like Tempest 3D spatial audio and further customization that’s native to the platform. Regardless of what you choose to pick up, you’ll end up with something great, which I can attest to since I have first-hand experience with every product I recommend. Everything from sound quality and comfort to ease-of-use and feature set are all factors in deciding which headsets get my stamp of approval. Below, you can read my detailed explanations behind each pick to help you decide which one is right for you. As new headsets come out and I test more of them, I’ll update this list to make sure you’re looking at the top picks. If you're looking for discounts on the best PS5 accessories, check out our picks for the best PS5 deals.This guide contains contributions by Danielle Abraham.1. SteelSeries Arctis Nova ProBest Overall PS5 HeadsetOur Top PickSteelSeries Arctis Nova ProMultiple connectivity options, a hot-swappable battery, excellent sound, and hybrid active noise canceling make this a hard-to-top headset.See it at AmazonProduct SpecificationsConnectivity2.4 GHz wireless, Bluetooth, wiredDrivers40mm NeodymiumBattery life18-22 hours (per battery)Weight338gPROSFully featured with ANC, base station, etcSwappable battery system is innovativeFantastic sound qualityCONSANC could be betterIt seems like everywhere you look for headset recommendations, you’ll come across someone singing the praises of the SteelSeries Arctis Nova Pro – us included. It’s the current top pick in our overall best gaming headset roundup and it’s also tremendous when using it on the PS5. You still get all the great features with some new technology including active noise cancellation and improved audio all around. Using a hybrid noise-canceling system with four mics, you can drown out harsh noises from outside your room to the ambient hum of loud fans. But it's the full compatiblity with the PS5’s Tempest 3D audio that give it the edge, which is one of console-specific perks you should expect from a top-end headset such as this one.Most importantly, the Nova Pro offers some fantastic sound quality out of the box with bold and balanced audio for those PlayStation-exclusive single-player cinematic experiences. Its positional audio is great as well, so it's easier to hear enemy footsteps around the corner or gauge the distance of action happening in a competitive shooter like Call of Duty Warzone or Apex Legends.The Arctis Nova Pro represents the biggest design shift since the start of the Arctis lineup. Its telescoping arms on its adjustable headband better accommodate larger head sizes and proper fitment. The earcups are also slimmer and sleeker, giving off less of a gaming headset vibe and more of a look akin to wireless headphones without sacrificing the comfort SteelSeries headsets are known for. And one of our favorite features remains intact with a few upgrades: the hot-swappable rechargeable battery system. This means that when the battery runs low during a gaming session, you can quickly change it out without having to plug in, giving you wireless freedom indefinitely.The Arctis Nova Pro is one of the best headsets you can buy right now, regardless of platform but especially for PS5. It’s well-rounded with uniquely robust features, great sound quality for gaming, and comfort to keep you going. Take our word for it – in our Arctis Nova Pro headset review, it earned a rare 10 for all the aforementioned reasons and more.2. PlayStation Pulse EliteBest First-Party PS5 HeadsetBest First-PartyPlayStation Pulse EliteGreat sound, a unique look, and multipoint connectivity all come with this headset made with the PS5 in mind.See it at AmazonProduct SpecificationsConnectivityWired, Bluetooth, PlayStation LinkDriversPlanar magneticMax battery life30 hours Weight347gPROSClear, detailed audioWireless multipointCONSUnique design won’t appeal to allThe PlayStation Pulse Elite wireless headset turned out to be an absolute beast when we reviewed it, which didn’t come as much of a surprise considering its more affordable counterpart, the Pulse 3D, was already a fantastic headset. It has some versatility with Bluetooth connectivity, but when connected to the PS5 with the USB dongle, you can access EQ settings and 3D audio natively. Additionally, you’re able to get audio feeds from both the PS5 and a Bluetooth device simultaneously. With a sleek unibody design, its on-device controls are easy to use since it’s easy to distinguish each button.But at the end of the day, it’s all about audio quality, and the Pulse Elite delivers on that front. The planar magnetic audio drivers help minimize distortion and provide tremendous sound quality that’ll get the most out of your games. There’s strong bass that doesn’t overpower other frequencies, and playing games at loud volumes doesn’t sound harsh when it comes to the mids and highs. Especially when you use the right EQ settings, the Pulse Elite sounds tuned just right for each game. Sony's own Tempest 3D audio is the cherry on top, and a single-player game that takes advantage of this feature gives the experience of an immersive soundstage few headsets can pull off right.For $150, you’re getting a lot for your money. It’s priced well below other high-end headsets, yet performs on par with many of them. It’s also packed with several extra features that make the most of the PS5 as a platform. For all that and more, the Pulse Elite is one of the best PS5 headsets you can get today.3. PlayStation Pulse 3DBest PS5 Headset for 3D AudioBest 3D AudioPlayStation Pulse 3DDesigned for the PS5 but compatible with many other devices, this affordable headset offers Tempest 3D positional audio for detailed, immersive sound.Product SpecificationsConnectivityUSB dongle, 3.5mm jackDrivers40mm NeodymiumMax battery life12 hoursWeight292gPROSTailored to the PS5Affordable for official Sony gearBase level sound quality is greatCONSMediocre battery lifeThe official PlayStation headset that launched alongside the PS5, the Sony Pulse 3D was specifically designed to show off the console’s next-gen audio capabilities. Even several years removed from its release, it still does that very well, particularly when it comes to the PS5’s Tempest 3D AudioTech, the virtual surround sound system designed to enhance positional audio feedback – think enemy fire coming from a certain height and direction, or an NPC talking to you from behind.Even without that 3D audio, our review of the Sony Pulse 3D revealed it to performing headset with a wide soundstage alongside solid overall sound quality. The rounded, well-padded leatherette ear cups are wider than they look, although they can get a tad warm after continuous use. It’s lightweight, too, and the slick white-black color scheme perfectly fits the PS5 hardware. However, I do find the headset to clamp a bit tighter than most, so that's one thing to take note of.A pair of noise-canceling microphones are built into the headset’s ear cups. They work fine and audio comes through loud and clear, though they struggle to completely isolate and eliminate background noise. For the most part, that won’t be a problem. Also, remember to charge this headset at the end of the day or have a very long USB-C cable to plug it in mid-session since it's battery life is on the shorter end.The Pulse 3D headset is an incredible value at $100, giving you a great option for PS5 audio with all the Sony-specific bells and whistles you'd want if you're not willing to shell out the extra money for the Pulse Elite.4. Audeze MaxwellBest High-End PS5 HeadsetAudeze MaxwellThe Audeze Maxwell is a high-end wireless gaming headset from one of the best headphone manufacturers on the planet.See it at AmazonProduct SpecificationsConnectivityUSB-A / USB-C, Bluetooth 5.3, 3.5mm wiredDrivers90mm planar magneticMax battery life80+ hoursWeight490gPROSTop-notch audio experienceSleek, low-key designCONSLeans on the heavier sideAlthough our overall top pick is the SteelSeries Arctis Nova Pro with the Pulse Elite not too far behind, I still find the Audeze Maxwell worth its price tag and a surefire recommendation for those who want the absolute best audio quality. It sports a sleek, non-descript design akin to many audiophile-style pairs of headphones and performs just like one as well. Sometimes I need to break away from the misconception that wired is always better for sound quality, especially when the Audeze Maxwell proved me wrong.Its 90mm planar magnetic drivers jump out from the spec sheet – and while bigger drivers doesn’t always mean better, this is one case in which the audio experience matches the boastful driver size. Overall clarity, balance across frequencies, and a rich natural audio profile make this high-end headset stand out from the rest of the pack. While the aforementioned headsets on this list are fantastic in their own right, especially for their robust features, it’s hard to compete with the Audeze Maxwell purely in the audio department.That said, while the Maxwell is comfortable, it does land on the heavier side of gaming headsets. It’s built like a tank, but if you’re okay with that, then it’s more of a non-issue. When you get a great mix of sound quality, battery life, and features such as a mic with pinpoint noise isolation, it’s easy to justify its high price. I praised it for all that and more in my Audeze Maxwell review where it earned a 9 on our scoring scale.5. Turtle Beach Stealth 500Best Budget PS5 HeadsetTurtle Beach Stealth 500The Turtle Beach Stealth 500 is a wireless gaming headset for under $100, and you can't beat that value.See it at AmazonProduct SpecificationsConnectivity2.4GHz, Bluetooth 5.2Drivers40mm driversBattery life40 hoursWeight235gPROSDurable and flexible buildGreat sound quality for its priceCONSBulky design with messy button layoutYears of solid headsets proves that Turtle Beach knows what it's doing, and its high-end offerings have been competitive options for a while now. But as I go down the pricing hierarchy, there are still impressive headsets like the Stealth 500 that punches above its weight. Although it’s quite bulky in its physical build, I find the Stealth 500 to be smartly designed with a super flexible headband that's durable and lightweight, which also translates to solid comfort that’s easy on the ears.What's most important is sound quality, and what you get from the Stealth 500 is nothing to scoff at. While it may struggle in higher frequencies, which tend to sound a bit crunchy at louder volumes, its strong bass and clear mids make games sound full without coming across as artificial. With the Swarm II software’s Signature Sound profile, you’ll be set without having to fiddle with too many settings. Its positional audio was great as well, which I sussed out while playing ranked matches of Counter-Strike 2, so you don’t really need to shell out the big bucks to get that kind of advantage in competitive games on PS5.Even at this price point, you get Bluetooth capabilities and can swap between devices with the press of a button. While the mic isn’t anything to boast about, it’s serviceable and can be customized in the software as well. It’s no surprise that there are compromises that need to be made in budget-level headsets, but it gets the essentials right, which earned it an 8 in my Stealth 500 review.6. HyperX Cloud IIIBest Wired PS5 HeadsetBest WiredHyperX Cloud IIIWith great comfort, sound quality, microphone clarity, and durability, the Cloud III is one of HyperX's best headsets.See it at AmazonProduct SpecificationsConnectivityWired (3.5mm), USB-A / USB-CDrivers53mm Angles DriversBattery lifeN/AWeight318gPROSExtremely durable and flexibleDense earpads for premium-grade comfortGreat sound and mic quality, especially in its price rangeCONSMay clamp a little too tightNo matter which version of the HyperX Cloud headset you go with, you get a quality product. If you’re running on a budget and want to get the most bang for your buck, I always recommend the wired HyperX Cloud III, which can often be found below its $100 base price. It punches above its weight with impressive sound and mic quality and great comfort. Plus, it’s built like a brick house so it’s not going to fall apart through years of use.Out of the box, the Cloud III impressed me with its build and durability – its aluminum frame can be flexed and contorted in any which direction without ever feeling like it’s going to break. Stretching the headset out to fit on your head is super easy and you can toss them on your desk without worrying about damaging them. It's built for comfort as well with dense foam earpads wrapped in a leatherette (just be aware it tends to get a bit sweaty), although its clamp force may be a bit much for some.At the end of the day, it’s all about sound quality and the Cloud III handles various frequencies wonderfully. In my Cloud III headset review, I felt comfortable tracking enemy footsteps while playing a ton of Valorant and enjoyed the balanced audio in Final Fantasy XIV, which this more budget-friendly headset handled gracefully. Assuming you’re on a budget, you probably don’t want to spend extra on a decent microphone – luckily, the mic clarity on the Cloud III was equally as impressive. While there is a wireless version of the Cloud III available, the wired model presents some of the best value and performance. Something like the Beyerdynamic MMX 300 Pro is a current analog favorite, but since you're plugging into the DualSense when you're using a wired headset on PS5, it somewhat limits what you can get out of said headset. Thus, the Cloud III strikes the better value proposition.7. Alienware Pro HeadsetBest Noise-Canceling PS5 HeadsetBest Noise-cancelingAlienware Pro HeadsetDefying its own brand tradition, Alienware went with a super-sleek design for the Pro headset and brings great sound quality as well as great ANC and comfort.See it at AmazonProduct SpecificationsConnectivityBluetooth, USB-C dongle, USB wiredDrivers50mm Graphene-CoatedMax battery life70 hours (35 hours with ANC)Weight315gPROSStrong bass responseSleek, non-descript designANC and mic ANC both work excellentlyCONSSoftware support isn't greatOver the years, Alienware's forte has been custom built PCs and has explored gaming peripherals since. It rethought its design philosophy and came out with the Pro headset earlier this year with great success, as I detail in my Alienware Pro headset review. I love its slim and sleek design (somewhat matching the design philosophy of Sony's PS5 products), which also makes it easily double-up as a casual everyday pair of headphones, and that really makes its active noise-canceling features sing.As a gaming headset, it brings booming bass to support all the other frequencies so PS5 games are going to have a powerful low-end to give a proper cinematic experience, but it's also tuned to be fit for competitive games as well. When it comes to comfort, its memory foam earbuds get the job done even though they don't look impressive at first glance. The flexible headband lets the Alienware Pro headset clamp easily on my head to help it stay comfortable for several hours of play.If you're looking for good ANC above all else, I can easily recommend the Alienware Pro headset since it's very good at drowning out ambient noise and retains solid battery life even though ANC tends to drain battery rapidly. That good ANC extends to the microphone as well, so while the overall microphone quality isn't that impressive, it's fantastic at isolating your voice.8. Turtle Beach Atlas AirBest Open-Back PS5 HeadsetBest Open-BackTurtle Beach Atlas AirThe Turtle Beach Atlas Air is a high-end open-back PC gaming headset that is extremely comfortable, and sounds good to boot.See it at AmazonProduct SpecificationsConnectivityBluetooth, USB dongle, 3.5mm jackDrivers40mmMax battery life50 hoursWeight301gPROSUnique, ultra comfortable lightweight designExcellent audio performanceCONSSome sound leakageIf the name wasn’t a dead giveaway, our hands-on review of the Turtle Beach Atlas Air confirmed it is a well-cushioned, surprisingly lightweight headset you’ll be happy to have on your noggin for hours. The earcups are stuffed with memory foam and are are almost "floating" for multidirectional movement to limit pressure and improve weight distribution. The headband is made of super flexible mesh with an adjustable velcro strap, aiding in the feathery feel. If that’s not enough to convince you this is one of the comfiest headsets out there, the open-back design provides more airflow and breathability, ideal for gaming marathons.Turtle Beach makes it simple to connect the Atlas Air to the PS5, with an option for a wired or wireless link, including a USB dongle for a low latency connection. Buttons on the earcups also make it easy to switch between different connectivity modes. Beyond being great for the PS5, this versatile option is one of the best gaming headsets for PC, as well. Plus, when using it wirelessly, the 50 hours of battery life is a massive boon, so recharging is less of a hassle. Perhaps most important is how the Turtle Beach Atlas Air sounds, and it doesn’t disappoint. The open-back design makes for a more natural sound and better directional audio, though you’ll have to deal with some leakage. The 40mm drivers support 24-bit audio with booming lows and crisp highs that put other gaming headsets to shame. It’s also chock full of features to tweak your sound like Waves 3D Audio, 10-Band EQs, and even "Superhuman Hearing." However, not all these features will be available on the PS5.Rounding out this absolutely stunning gaming headset is a highly capable unidirectional detachable boom mic that’ll keep you coming across clear to teammates. It’s hard not to fall for this light, flexible, great-sounding headset.9. SteelSeries Arctis GameBudsBest PS5 EarbudsBest EarbudsSteelSeries Arctis GameBudsSteelSeries built the Arctis GameBuds for gaming and deliver booming audio with solid battery life low-latency thanks to its 2.4GHz dongle.See it at AmazonProduct SpecificationsConnectivityBluetooth, 2.4GHz USB-C dongleDrivers10mm Neodymium MagneticMax battery life10 hoursWeight5g per earbudPROSImpressive sound qualityBetter battery life than most earbudsControls, software, and ANC add valueCONSA few features are hard to get workingGaming earbuds are a fairly recent trend with the notable peripheral companies like Razer, Asus, and PlayStation making their own that are suited for games. It's tough because of the limited driver size and battery life, earbuds tend to make sacrifices in one way or another. But the SteelSeries Arctis GameBuds are so impressive because of how uncompromising these little rounded buds are.On top of having solid foundations of sound quality, battery life, and long-term comfort, SteelSeries has one of the most robust software suites, which is easily controllable through a mobile app. This takes out the inconvenience of having to flip through PS5 menus to customize the earbuds, while also letting you access its 100+ custom-tuned EQ profiles easily. Although there are a few minor inconveniences with how some of its quality-of-life features work (autoplay when taking it on and off, connecting through Bluetooth reliably), the GameBuds do all the important things extremely well. While you should definitely use these as your primary earbuds to listen to music on your phone, they really shine in games with the kind of bold audio experience you expect from a headset. For all that and more, I gave a 9 to the SteelSeries Arctis GameBuds in my review, and they'll pair nicely with your PS5.At $160, these have cheaper base price than the Razer Hammerheads I previously recommended. While I still think the Hammerheads have a very slight edge in sound quality, it's the battery life, software support, and overall comfort that make the GameBuds the best all around.PS5 Headsets FAQHow do you determine sound quality on a gaming headset?There are ways to extract audio data from a headset to get a look at how they handle various frequencies, like artificial ear and audio analyzing software, but that alone won’t be able to tell you what the actual audio experience is like. Admittedly, it can be quite abstract to have someone describe what games, music, or movies sound like. Paying attention to descriptors like distortion, drowning, cleanliness, or balance when talking about frequencies are common ways to explain the sound quality of a device, and at some point you need to trust the reviewer’s trained ear.There’s also the factor of driver size, the actual hardware that delivers the audio. Generally, bigger drivers means better potential for cleaner and bolder sound, but again, that alone isn’t going to determine whether or not a headset sounds good. Quality can also come down to spatial or positional audio which gives the impression of sound effects having distance and direction – it’s important for competitive settings but can make for audio more suited for cinematic games.As I talk about further down, the PS5 in particular has embraced 3D audio in a way other platforms have not. It may seem like a gimmick at first glance, but when done right, it can give you a genuinely immersive experience – not just for direction and distance, but also verticality in the sound design. This gives headsets like the Pulse Elite and Pulse 3D an advantage when picking out the best PS5 headset since 3D audio definitely affects how good games can sound.What makes gaming headsets different from headphones?Gaming headsets tend to pack additional features that support the actual gaming experience, some of which may be gimmicky, but many that I would call essential. Not everyone wants to have a standalone microphone, for example, but the key feature that separates a headset from headphones is a built-in microphone. While most headset mics are passable in terms of clarity that can suffice for in-game communication, some go the extra mile to provide better clarity or mitigate ambient noise spilling through.Good gaming headsets are generally tuned to pick up on certain sound effects and have a more intimate sound profile since you’re an active participant in the experience rather than a passive observer (especially in competitive games). When it comes to wireless capabilities, most gaming headsets come with 2.4GHz USB dongles for the lowest latency possible – something that wireless headphones rarely include. As you’ll see in the next section, software suites for USB-based headsets (wireless or otherwise) have gotten sophisticated and sometimes offer a level of customization for specific gaming scenarios.Should I go wired or wireless for a gaming headset?Of course, it depends on your needs. On PC, I still gravitate towards wired headsets and headphones since I tend to prefer the sound profiles of a properly-tuned analog audio device (I also tend to forget about charging devices until it’s too late, but that’s a me-problem). However, battery life and latency of modern gaming headsets have come so far that you rarely, if ever, see them being issues on the latest releases. Good software suites and apps can also help you get more out of your headset by letting you customize EQ settings or swap sound profiles for certain games.Wireless headsets are also sometimes capable of multi-device connectivity and simultaneous Bluetooth, which makes them versatile and opens them up to more use-cases (especially swapping to a mobile connection within seconds). Even though they tend to be more expensive, there’s a lot of upside to going with a wireless gaming headset, just be sure you know what you’ll be getting out of it.On PS5, you're better going off with a wireless headset, though. Since 3.5mm analog wired audio devices have to go through the DualSense controller's, there's an upper limit to how good they can sound. Don't get it twisted, though – headsets and headphones can still sound great when fed through the DualSense, but it'll be diminishing returns when using audiophile-type gear. After all, the console experience is best when free of wires.Is 3D audio worth it?Made specifically for the PS5, Tempest 3D AudioTech to simulate 360-degree audio in supported PS5 games. That means you can tell the direction the audio is coming from, be it a helicopter overhead or enemy fire coming from whichever direction, it's an experiential marvel more so than an advantage. It’s similar to Windows Sonic on the Xbox Series X/S, but Sony has embraced it to greater extent and its implementation on the PS5 is a really neat perk. And to boot, plenty of the best PS5 headsets support Sony’s 3D audio, including the SteelSeries Arctis Nova 7P, Sony Pulse 3D, and PlayStation Pulse Elite wireless headset.The Sony Pulse 3D does a good job showing off the PS5’s next-gen 3D audio tech, whereby noises and sounds are emulated to appear in a 360-degree space around your ears, and even expressing a greater level of verticality to positional sound in some instances. It’s straightforward to set up, comfortable, and surprisingly affordable for an official PlayStation headset, and a great choice if you want to see exactly what the PS5’s 3D audio can do.Do you need a Bluetooth adapter for your PS5?If you're hoping to connect wireless headphones and headsets to your PS5, you will need a compatible Bluetooth adapter. The PS5 does not currently support direct pairing with any Bluetooth headphones for audio output. However, when it comes to latency, you're best served using headsets with 2.4GHz dongles, which all our recommended headsets come with.What is PlayStation Link? PlayStation Link is Sony’s latest wireless connectivity standard that provides a lightning-fast connection, lossless audio, and ultra-low latency with easy switching between different devices. The PlayStation Portal is the only gaming device with the technology built-in. So, you’ll need the PS Link USB dongle when using the PS5, PS5 Slim, PS5 Pro, and PC. Still, at the moment, only a couple of Sony’s peripherals have this technology, including the PlayStation Pulse Elite wireless headset in this guide.
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  • The Download: the next anti-drone weapon, and powering AI’s growth

    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology.

    This giant microwave may change the future of war

    Imagine: China deploys hundreds of thousands of autonomous drones in the air, on the sea, and under the water—all armed with explosive warheads or small missiles. These machines descend in a swarm toward military installations on Taiwan and nearby US bases, and over the course of a few hours, a single robotic blitzkrieg overwhelms the US Pacific force before it can even begin to fight back.The proliferation of cheap drones means just about any group with the wherewithal to assemble and launch a swarm could wreak havoc, no expensive jets or massive missile installations required.The US armed forces are now hunting for a solution—and they want it fast. Every branch of the service and a host of defense tech startups are testing out new weapons that promise to disable drones en masse. 

    And one of these is microwaves: high-powered electronic devices that push out kilowatts of power to zap the circuits of a drone as if it were the tinfoil you forgot to take off your leftovers when you heated them up. Read the full story.

    —Sam Dean

    This article is part of the Big Story series: MIT Technology Review’s most important, ambitious reporting that takes a deep look at the technologies that are coming next and what they will mean for us and the world we live in. Check out the rest of them here.

    What will power AI’s growth?

    Last week we published Power Hungry, a series that takes a hard look at the expected energy demands of AI. Last week in this newsletter, I broke down its centerpiece, an analysis I did with my colleague James O’Donnell.But this week, I want to talk about another story that I also wrote for that package, which focused on nuclear energy. As I discovered, building new nuclear plants isn’t so simple or so fast. And as my colleague David Rotman lays out in his story, the AI boom could wind up relying on another energy source: fossil fuels. So what’s going to power AI? Read the full story.

    —Casey Crownhart

    This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here.

    The must-reads

    I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology.

    1 Elon Musk is leaving his role in the Trump administration To focus on rebuilding the damaged brand reputations of Tesla and SpaceX.+ Musk has complained that DOGE has become a government scapegoat.+ Tesla shareholders have asked its board to lay out a succession plan.+ DOGE’s tech takeover threatens the safety and stability of our critical data.2 The US will start revoking the visas of Chinese studentsIncluding those studying in what the US government deems “critical fields.”+ It’s also ordered US chip software suppliers to stop selling to China.3 The US is storing the DNA of migrant childrenIt’s been uploaded into a criminal database to track them as they age.+ The US wants to use facial recognition to identify migrant children as they age.4 RFK Jr is threatening to ban federal scientists from top journalsInstead, they may be forced to publish in state-run alternatives.+ He accused major medical journals of being funded by Big Pharma.5 India and Pakistan are locked in disinformation warfareFalse reports and doctored images are circulating online.+ Fact checkers are working around the clock to debunk fake news.6 How North Korea is infiltrating remote jobs in the USWith the help of regular Americans.7 This Discord community is creating its own hair-growth drugsMen are going to extreme lengths to reverse their hair loss.8 Inside YouTube’s quest to dominate your living room It wants to move away from controversial clips and into prestige TV.9 Sergey Brin threatens AI models with physical violenceThe Google co-founder insists that it produces better results.10 It must be nice to be a moving day influencer They reap all of the benefits, with none of the stress.Quote of the day

    “I studied in the US because I loved what America is about: it’s open, inclusive and diverse. Now my students and I feel slapped in the face by Trump’s policy.”

    —Cathy Tu, a Chinese AI researcher, tells the Washington Post why many of her students are already applying to universities outside the US after the Trump administration announced a crackdown on visas for Chinese students.

    One more thing

    The second wave of AI coding is hereAsk people building generative AI what generative AI is good for right now—what they’re really fired up about—and many will tell you: coding.Everyone from established AI giants to buzzy startups is promising to take coding assistants to the next level. Instead of providing developers with a kind of supercharged autocomplete, this next generation can prototype, test, and debug code for you. The upshot is that developers could essentially turn into managers, who may spend more time reviewing and correcting code written by a model than writing it from scratch themselves.But there’s more. Many of the people building generative coding assistants think that they could be a fast track to artificial general intelligence, the hypothetical superhuman technology that a number of top firms claim to have in their sights. Read the full story.

    —Will Douglas Heaven

    We can still have nice things

    A place for comfort, fun and distraction to brighten up your day.+ If you’ve ever dreamed of owning a piece of cinematic history, more than 400 of David Lynch’s personal items are going up for auction.+ How accurate are those Hollywood films based on true stories? Let’s find out.+ Rest in peace Chicago Mike: the legendary hype man to Kool & the Gang.+ How to fully trust in one another.
    #download #next #antidrone #weapon #powering
    The Download: the next anti-drone weapon, and powering AI’s growth
    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology. This giant microwave may change the future of war Imagine: China deploys hundreds of thousands of autonomous drones in the air, on the sea, and under the water—all armed with explosive warheads or small missiles. These machines descend in a swarm toward military installations on Taiwan and nearby US bases, and over the course of a few hours, a single robotic blitzkrieg overwhelms the US Pacific force before it can even begin to fight back.The proliferation of cheap drones means just about any group with the wherewithal to assemble and launch a swarm could wreak havoc, no expensive jets or massive missile installations required.The US armed forces are now hunting for a solution—and they want it fast. Every branch of the service and a host of defense tech startups are testing out new weapons that promise to disable drones en masse.  And one of these is microwaves: high-powered electronic devices that push out kilowatts of power to zap the circuits of a drone as if it were the tinfoil you forgot to take off your leftovers when you heated them up. Read the full story. —Sam Dean This article is part of the Big Story series: MIT Technology Review’s most important, ambitious reporting that takes a deep look at the technologies that are coming next and what they will mean for us and the world we live in. Check out the rest of them here. What will power AI’s growth? Last week we published Power Hungry, a series that takes a hard look at the expected energy demands of AI. Last week in this newsletter, I broke down its centerpiece, an analysis I did with my colleague James O’Donnell.But this week, I want to talk about another story that I also wrote for that package, which focused on nuclear energy. As I discovered, building new nuclear plants isn’t so simple or so fast. And as my colleague David Rotman lays out in his story, the AI boom could wind up relying on another energy source: fossil fuels. So what’s going to power AI? Read the full story. —Casey Crownhart This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here. The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 Elon Musk is leaving his role in the Trump administration To focus on rebuilding the damaged brand reputations of Tesla and SpaceX.+ Musk has complained that DOGE has become a government scapegoat.+ Tesla shareholders have asked its board to lay out a succession plan.+ DOGE’s tech takeover threatens the safety and stability of our critical data.2 The US will start revoking the visas of Chinese studentsIncluding those studying in what the US government deems “critical fields.”+ It’s also ordered US chip software suppliers to stop selling to China.3 The US is storing the DNA of migrant childrenIt’s been uploaded into a criminal database to track them as they age.+ The US wants to use facial recognition to identify migrant children as they age.4 RFK Jr is threatening to ban federal scientists from top journalsInstead, they may be forced to publish in state-run alternatives.+ He accused major medical journals of being funded by Big Pharma.5 India and Pakistan are locked in disinformation warfareFalse reports and doctored images are circulating online.+ Fact checkers are working around the clock to debunk fake news.6 How North Korea is infiltrating remote jobs in the USWith the help of regular Americans.7 This Discord community is creating its own hair-growth drugsMen are going to extreme lengths to reverse their hair loss.8 Inside YouTube’s quest to dominate your living room It wants to move away from controversial clips and into prestige TV.9 Sergey Brin threatens AI models with physical violenceThe Google co-founder insists that it produces better results.10 It must be nice to be a moving day influencer They reap all of the benefits, with none of the stress.Quote of the day “I studied in the US because I loved what America is about: it’s open, inclusive and diverse. Now my students and I feel slapped in the face by Trump’s policy.” —Cathy Tu, a Chinese AI researcher, tells the Washington Post why many of her students are already applying to universities outside the US after the Trump administration announced a crackdown on visas for Chinese students. One more thing The second wave of AI coding is hereAsk people building generative AI what generative AI is good for right now—what they’re really fired up about—and many will tell you: coding.Everyone from established AI giants to buzzy startups is promising to take coding assistants to the next level. Instead of providing developers with a kind of supercharged autocomplete, this next generation can prototype, test, and debug code for you. The upshot is that developers could essentially turn into managers, who may spend more time reviewing and correcting code written by a model than writing it from scratch themselves.But there’s more. Many of the people building generative coding assistants think that they could be a fast track to artificial general intelligence, the hypothetical superhuman technology that a number of top firms claim to have in their sights. Read the full story. —Will Douglas Heaven We can still have nice things A place for comfort, fun and distraction to brighten up your day.+ If you’ve ever dreamed of owning a piece of cinematic history, more than 400 of David Lynch’s personal items are going up for auction.+ How accurate are those Hollywood films based on true stories? Let’s find out.+ Rest in peace Chicago Mike: the legendary hype man to Kool & the Gang.+ How to fully trust in one another. #download #next #antidrone #weapon #powering
    WWW.TECHNOLOGYREVIEW.COM
    The Download: the next anti-drone weapon, and powering AI’s growth
    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology. This giant microwave may change the future of war Imagine: China deploys hundreds of thousands of autonomous drones in the air, on the sea, and under the water—all armed with explosive warheads or small missiles. These machines descend in a swarm toward military installations on Taiwan and nearby US bases, and over the course of a few hours, a single robotic blitzkrieg overwhelms the US Pacific force before it can even begin to fight back.The proliferation of cheap drones means just about any group with the wherewithal to assemble and launch a swarm could wreak havoc, no expensive jets or massive missile installations required.The US armed forces are now hunting for a solution—and they want it fast. Every branch of the service and a host of defense tech startups are testing out new weapons that promise to disable drones en masse.  And one of these is microwaves: high-powered electronic devices that push out kilowatts of power to zap the circuits of a drone as if it were the tinfoil you forgot to take off your leftovers when you heated them up. Read the full story. —Sam Dean This article is part of the Big Story series: MIT Technology Review’s most important, ambitious reporting that takes a deep look at the technologies that are coming next and what they will mean for us and the world we live in. Check out the rest of them here. What will power AI’s growth? Last week we published Power Hungry, a series that takes a hard look at the expected energy demands of AI. Last week in this newsletter, I broke down its centerpiece, an analysis I did with my colleague James O’Donnell.But this week, I want to talk about another story that I also wrote for that package, which focused on nuclear energy. As I discovered, building new nuclear plants isn’t so simple or so fast. And as my colleague David Rotman lays out in his story, the AI boom could wind up relying on another energy source: fossil fuels. So what’s going to power AI? Read the full story. —Casey Crownhart This article is from The Spark, MIT Technology Review’s weekly climate newsletter. To receive it in your inbox every Wednesday, sign up here. The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 Elon Musk is leaving his role in the Trump administration To focus on rebuilding the damaged brand reputations of Tesla and SpaceX. (Axios)+ Musk has complained that DOGE has become a government scapegoat. (WP $)+ Tesla shareholders have asked its board to lay out a succession plan. (CNN)+ DOGE’s tech takeover threatens the safety and stability of our critical data. (MIT Technology Review) 2 The US will start revoking the visas of Chinese studentsIncluding those studying in what the US government deems “critical fields.” (Politico)+ It’s also ordered US chip software suppliers to stop selling to China. (FT $) 3 The US is storing the DNA of migrant childrenIt’s been uploaded into a criminal database to track them as they age. (Wired $)+ The US wants to use facial recognition to identify migrant children as they age. (MIT Technology Review) 4 RFK Jr is threatening to ban federal scientists from top journalsInstead, they may be forced to publish in state-run alternatives. (The Hill)+ He accused major medical journals of being funded by Big Pharma. (Stat) 5 India and Pakistan are locked in disinformation warfareFalse reports and doctored images are circulating online. (The Guardian)+ Fact checkers are working around the clock to debunk fake news. (Reuters) 6 How North Korea is infiltrating remote jobs in the USWith the help of regular Americans. (WSJ $) 7 This Discord community is creating its own hair-growth drugsMen are going to extreme lengths to reverse their hair loss. (404 Media) 8 Inside YouTube’s quest to dominate your living room It wants to move away from controversial clips and into prestige TV. (Bloomberg $) 9 Sergey Brin threatens AI models with physical violenceThe Google co-founder insists that it produces better results. (The Register) 10 It must be nice to be a moving day influencer They reap all of the benefits, with none of the stress. (NY Mag $) Quote of the day “I studied in the US because I loved what America is about: it’s open, inclusive and diverse. Now my students and I feel slapped in the face by Trump’s policy.” —Cathy Tu, a Chinese AI researcher, tells the Washington Post why many of her students are already applying to universities outside the US after the Trump administration announced a crackdown on visas for Chinese students. One more thing The second wave of AI coding is hereAsk people building generative AI what generative AI is good for right now—what they’re really fired up about—and many will tell you: coding.Everyone from established AI giants to buzzy startups is promising to take coding assistants to the next level. Instead of providing developers with a kind of supercharged autocomplete, this next generation can prototype, test, and debug code for you. The upshot is that developers could essentially turn into managers, who may spend more time reviewing and correcting code written by a model than writing it from scratch themselves.But there’s more. Many of the people building generative coding assistants think that they could be a fast track to artificial general intelligence, the hypothetical superhuman technology that a number of top firms claim to have in their sights. Read the full story. —Will Douglas Heaven We can still have nice things A place for comfort, fun and distraction to brighten up your day. (Got any ideas? Drop me a line or skeet ’em at me.) + If you’ve ever dreamed of owning a piece of cinematic history, more than 400 of David Lynch’s personal items are going up for auction.+ How accurate are those Hollywood films based on true stories? Let’s find out.+ Rest in peace Chicago Mike: the legendary hype man to Kool & the Gang.+ How to fully trust in one another.
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  • The Tesla bot isn’t superhuman yet, but it can make dinner

    A week ago we saw Tesla’s Optimus robot showing off some nifty dance moves. This week, you can watch it performing a bunch of mundane tasks, though admittedly with a great deal of skill — for a humanoid robot.
    Instructed via natural language prompts, the so-called “Tesla bot” is shown in a new video dumping trash in a bin, cleaning food off a table with a dustpan and brush, tearing off a sheet of paper towel, stirring a pot of food, and vacuuming the floor, among other tasks. 
    The performance may not shake the world of humanoid robotics to its core, but it nevertheless shows the kind of steady progress that Tesla engineers are making, with the bot’s actions and movements becoming evermore complex.

    Recommended Videos

    Commenting on the latest clip, Optimus team boss Milan Kovac said in a post on X: “One of our goals is to have Optimus learn straight from internet videos of humans doing tasks.” Just to be clear, that doesn’t mean the robot will literally watch videos like a human. Instead, it suggests that the robot will learn from the vast amount of data available in those videos, such as demonstrations of tasks, movements, or behaviors.
    Kovac said that his team recently had a “significant breakthrough” that means it can now transfer “a big chunk of the learning directly from human videos to the bots,” explaining that this allows his team to bootstrap new tasks much more quickly compared to using teleoperated bot data alone.
    Next, the plan is to make Optimus more reliable by getting it to practice tasks on its own — either in the real world or in simulations — using reinforcement learning, a method that improves actions through trial and error.
    Tesla boss Elon Musk, who has spoken enthusiastically of Optimus ever since the company first announced it in 2021, has claimed that “thousands” of the robots may one day be deployed alongside human staff at Tesla factories, taking care of “dangerous, repetitive,boring tasks.”
    The company, better known for making electric cars than humanoid robots, is racing against a growing number of tech firms globally that are intent on commercializing their humanoid robots, whether for the workplace, home, or perhaps some entirely new human-robot ecosystems yet to be imagined.
    #tesla #bot #isnt #superhuman #yet
    The Tesla bot isn’t superhuman yet, but it can make dinner
    A week ago we saw Tesla’s Optimus robot showing off some nifty dance moves. This week, you can watch it performing a bunch of mundane tasks, though admittedly with a great deal of skill — for a humanoid robot. Instructed via natural language prompts, the so-called “Tesla bot” is shown in a new video dumping trash in a bin, cleaning food off a table with a dustpan and brush, tearing off a sheet of paper towel, stirring a pot of food, and vacuuming the floor, among other tasks.  The performance may not shake the world of humanoid robotics to its core, but it nevertheless shows the kind of steady progress that Tesla engineers are making, with the bot’s actions and movements becoming evermore complex. Recommended Videos Commenting on the latest clip, Optimus team boss Milan Kovac said in a post on X: “One of our goals is to have Optimus learn straight from internet videos of humans doing tasks.” Just to be clear, that doesn’t mean the robot will literally watch videos like a human. Instead, it suggests that the robot will learn from the vast amount of data available in those videos, such as demonstrations of tasks, movements, or behaviors. Kovac said that his team recently had a “significant breakthrough” that means it can now transfer “a big chunk of the learning directly from human videos to the bots,” explaining that this allows his team to bootstrap new tasks much more quickly compared to using teleoperated bot data alone. Next, the plan is to make Optimus more reliable by getting it to practice tasks on its own — either in the real world or in simulations — using reinforcement learning, a method that improves actions through trial and error. Tesla boss Elon Musk, who has spoken enthusiastically of Optimus ever since the company first announced it in 2021, has claimed that “thousands” of the robots may one day be deployed alongside human staff at Tesla factories, taking care of “dangerous, repetitive,boring tasks.” The company, better known for making electric cars than humanoid robots, is racing against a growing number of tech firms globally that are intent on commercializing their humanoid robots, whether for the workplace, home, or perhaps some entirely new human-robot ecosystems yet to be imagined. #tesla #bot #isnt #superhuman #yet
    WWW.DIGITALTRENDS.COM
    The Tesla bot isn’t superhuman yet, but it can make dinner
    A week ago we saw Tesla’s Optimus robot showing off some nifty dance moves. This week, you can watch it performing a bunch of mundane tasks, though admittedly with a great deal of skill — for a humanoid robot. Instructed via natural language prompts, the so-called “Tesla bot” is shown in a new video dumping trash in a bin, cleaning food off a table with a dustpan and brush, tearing off a sheet of paper towel, stirring a pot of food, and vacuuming the floor, among other tasks.  The performance may not shake the world of humanoid robotics to its core, but it nevertheless shows the kind of steady progress that Tesla engineers are making, with the bot’s actions and movements becoming evermore complex. Recommended Videos Commenting on the latest clip, Optimus team boss Milan Kovac said in a post on X: “One of our goals is to have Optimus learn straight from internet videos of humans doing tasks.” Just to be clear, that doesn’t mean the robot will literally watch videos like a human. Instead, it suggests that the robot will learn from the vast amount of data available in those videos, such as demonstrations of tasks, movements, or behaviors. Kovac said that his team recently had a “significant breakthrough” that means it can now transfer “a big chunk of the learning directly from human videos to the bots (1st- person views for now),” explaining that this allows his team to bootstrap new tasks much more quickly compared to using teleoperated bot data alone. Next, the plan is to make Optimus more reliable by getting it to practice tasks on its own — either in the real world or in simulations — using reinforcement learning, a method that improves actions through trial and error. Tesla boss Elon Musk, who has spoken enthusiastically of Optimus ever since the company first announced it in 2021, has claimed that “thousands” of the robots may one day be deployed alongside human staff at Tesla factories, taking care of “dangerous, repetitive, [and] boring tasks.” The company, better known for making electric cars than humanoid robots, is racing against a growing number of tech firms globally that are intent on commercializing their humanoid robots, whether for the workplace, home, or perhaps some entirely new human-robot ecosystems yet to be imagined.
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  • Marvel Rivals hero leak reveals the game’s most obscure hero yet, crushing Jeff the Land Shark

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Marvel Rivals keeps players engaged with its eclectic lineup of Marvel heroes, featuring a mix of legendary Avengers and hidden treasures from the universe. As the iconic figures of Spider-Man and Iron Man bask in the limelight, this game has skillfully carved out its own space by spotlighting unique and frequently overlooked characters from the expansive Marvel universe.
    Characters such as Squirrel Girl and Jeff the Land Shark introduce unique playstyles and innovative dynamics, captivating players who are on the lookout for curveball choices. The underdog heroes, steeped in rich comic history, bring their unique abilities, disrupting the meta and emerging as unexpected stars in the competitive scene.
    Now, the player community is abuzz with excitement over a leaked character from the X-Men universe—Armor—who is rumored to make her debut as a Vanguard shortly. Here’s more on how the leaked character will transform the meta.
    Marvel Rivals leak reveals iconic mutant Armor is arriving soon
    Marvel Rivals leakers have once again revealed a character from the datamined files called Armor, who will soon join the game’s roster. Armor is set to be a Vanguard-class hero with a melee-focused playstyle, introducing a distinct tank role to NetEase Games’ 6v6 hero shooter. These leaks, which originated in game files, have spurred widespread discussion about Armor’s abilities, design, and potential impact on Marvel Rivals Season 2.
    Armor is leaked to be the upcoming hero in Marvel Rivals. Image by VideoGamer.
    According to the leaks, Armor, classed as a melee Vanguard, has a kit designed for durability and aggressive frontline play. Her skills include Unbreakable Object, Psionic Armor – 1 Form, Psionic Armor – 2 Form, Psionic Armor – 3 Form, and Mountain-Breaking Strike. These point to a dynamic playstyle, presumably featuring adaptive armor states or transformations that improve her tanking abilities, along with a devastating attack to disrupt adversaries.
    The abilities reference Hisako Ichiki’s comic book abilities, in which she creates a psionic exoskeleton for superhuman strength and defense, which corresponds to her tank role in Marvel Rivals. While no official release date has been announced, the full ability list implies that Armor is in active development, possibly for a mid-season update or later in Season 2.

    Marvel Rivals

    Platform:
    macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X

    Genre:
    Fighting, Shooter

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    By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.

    Share
    #marvel #rivals #hero #leak #reveals
    Marvel Rivals hero leak reveals the game’s most obscure hero yet, crushing Jeff the Land Shark
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Marvel Rivals keeps players engaged with its eclectic lineup of Marvel heroes, featuring a mix of legendary Avengers and hidden treasures from the universe. As the iconic figures of Spider-Man and Iron Man bask in the limelight, this game has skillfully carved out its own space by spotlighting unique and frequently overlooked characters from the expansive Marvel universe. Characters such as Squirrel Girl and Jeff the Land Shark introduce unique playstyles and innovative dynamics, captivating players who are on the lookout for curveball choices. The underdog heroes, steeped in rich comic history, bring their unique abilities, disrupting the meta and emerging as unexpected stars in the competitive scene. Now, the player community is abuzz with excitement over a leaked character from the X-Men universe—Armor—who is rumored to make her debut as a Vanguard shortly. Here’s more on how the leaked character will transform the meta. Marvel Rivals leak reveals iconic mutant Armor is arriving soon Marvel Rivals leakers have once again revealed a character from the datamined files called Armor, who will soon join the game’s roster. Armor is set to be a Vanguard-class hero with a melee-focused playstyle, introducing a distinct tank role to NetEase Games’ 6v6 hero shooter. These leaks, which originated in game files, have spurred widespread discussion about Armor’s abilities, design, and potential impact on Marvel Rivals Season 2. Armor is leaked to be the upcoming hero in Marvel Rivals. Image by VideoGamer. According to the leaks, Armor, classed as a melee Vanguard, has a kit designed for durability and aggressive frontline play. Her skills include Unbreakable Object, Psionic Armor – 1 Form, Psionic Armor – 2 Form, Psionic Armor – 3 Form, and Mountain-Breaking Strike. These point to a dynamic playstyle, presumably featuring adaptive armor states or transformations that improve her tanking abilities, along with a devastating attack to disrupt adversaries. The abilities reference Hisako Ichiki’s comic book abilities, in which she creates a psionic exoskeleton for superhuman strength and defense, which corresponds to her tank role in Marvel Rivals. While no official release date has been announced, the full ability list implies that Armor is in active development, possibly for a mid-season update or later in Season 2. Marvel Rivals Platform: macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre: Fighting, Shooter Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #marvel #rivals #hero #leak #reveals
    WWW.VIDEOGAMER.COM
    Marvel Rivals hero leak reveals the game’s most obscure hero yet, crushing Jeff the Land Shark
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Marvel Rivals keeps players engaged with its eclectic lineup of Marvel heroes, featuring a mix of legendary Avengers and hidden treasures from the universe. As the iconic figures of Spider-Man and Iron Man bask in the limelight, this game has skillfully carved out its own space by spotlighting unique and frequently overlooked characters from the expansive Marvel universe. Characters such as Squirrel Girl and Jeff the Land Shark introduce unique playstyles and innovative dynamics, captivating players who are on the lookout for curveball choices. The underdog heroes, steeped in rich comic history, bring their unique abilities, disrupting the meta and emerging as unexpected stars in the competitive scene. Now, the player community is abuzz with excitement over a leaked character from the X-Men universe—Armor—who is rumored to make her debut as a Vanguard shortly. Here’s more on how the leaked character will transform the meta. Marvel Rivals leak reveals iconic mutant Armor is arriving soon Marvel Rivals leakers have once again revealed a character from the datamined files called Armor, who will soon join the game’s roster. Armor is set to be a Vanguard-class hero with a melee-focused playstyle, introducing a distinct tank role to NetEase Games’ 6v6 hero shooter. These leaks, which originated in game files, have spurred widespread discussion about Armor’s abilities, design, and potential impact on Marvel Rivals Season 2. Armor is leaked to be the upcoming hero in Marvel Rivals. Image by VideoGamer. According to the leaks, Armor, classed as a melee Vanguard, has a kit designed for durability and aggressive frontline play. Her skills include Unbreakable Object, Psionic Armor – 1 Form, Psionic Armor – 2 Form, Psionic Armor – 3 Form, and Mountain-Breaking Strike. These point to a dynamic playstyle, presumably featuring adaptive armor states or transformations that improve her tanking abilities, along with a devastating attack to disrupt adversaries. The abilities reference Hisako Ichiki’s comic book abilities, in which she creates a psionic exoskeleton for superhuman strength and defense, which corresponds to her tank role in Marvel Rivals. While no official release date has been announced, the full ability list implies that Armor is in active development, possibly for a mid-season update or later in Season 2. Marvel Rivals Platform(s): macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Fighting, Shooter Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Reddit, Webflow, and Superhuman are already customers—now GrowthX has $12M to grow

    GrowthX secures M in funding for its "service-as-software" platform that combines AI with human expertise to boost content marketing results by up to 300%.Read More
    #reddit #webflow #superhuman #are #already
    Reddit, Webflow, and Superhuman are already customers—now GrowthX has $12M to grow
    GrowthX secures M in funding for its "service-as-software" platform that combines AI with human expertise to boost content marketing results by up to 300%.Read More #reddit #webflow #superhuman #are #already
    VENTUREBEAT.COM
    Reddit, Webflow, and Superhuman are already customers—now GrowthX has $12M to grow
    GrowthX secures $12M in funding for its "service-as-software" platform that combines AI with human expertise to boost content marketing results by up to 300%.Read More
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  • OpenAI launches Codex, a new AI coding agent for software development

    Bottom line: Codex aims to streamline routine programming work and set a new standard for AI-driven software engineering. As the technology matures, OpenAI envisions Codex and similar agents playing an increasingly central role in the future of software development.
    OpenAI has introduced Codex, a new AI-powered coding agent now available as a research preview to select ChatGPT subscribers. This launch marks a significant milestone for the company, signaling its ambition to redefine how software engineers interact with artificial intelligence in their daily workflows.
    Codex is built on a specialized version of OpenAI's o3 reasoning model, known as codex-1, which has been fine-tuned specifically for software engineering. This model was trained using reinforcement learning on various coding tasks, enabling it to generate cleaner, more reliable code that closely follows user instructions.

    Codex provides citations of terminal logs and test outputs, allowing users to trace each step during task completion.
    Unlike earlier models, codex-1 iteratively tests its output, ensuring its code passes necessary checks before presenting it to the user. This approach addresses longstanding concerns about AI-generated code quality, security, and transparency.
    The agent operates within a cloud-based sandbox that mirrors the user's development environment. By connecting to GitHub, Codex can preload a user's code repositories, allowing it to write new features, fix bugs, answer questions about the codebase, and run tests.
    // Related Stories

    Each task is performed in a distinct, isolated container, where the agent logs its actions, cites test results, and summarizes changes for easy review. Depending on their complexity, tasks can range from a minute to half an hour, and Codex is capable of handling multiple assignments simultaneously without interrupting the user's workflow.

    On coding evaluations and internal benchmarks, codex-1 shows strong performance even without AGENTS.md files or custom scaffolding.
    To make Codex more effective and adaptable to individual projects, developers can include an "AGENTS.md" file in their repositories. This file guides the AI, outlining project context, coding standards, and stylistic conventions – much like a README, but tailored for an AI agent. Codex is also designed to infer coding style from the codebase.
    Safety and security are part of Codex's design. The agent operates in an air-gapped environment, cut off from the broader internet and external APIs. This isolation minimizes the risk of misuse, such as the development of malicious software or unauthorized access to sensitive data.
    OpenAI has also implemented advanced monitoring systems that detect and flag potentially harmful requests in real time. Codex is programmed to refuse requests to develop malware or engage in other unethical activities. Despite these safeguards, OpenAI emphasizes that users must manually review and validate all AI-generated code before integrating it into production, as generative AI systems remain prone to errors.

    The Codex agent communicates with the user when uncertain or faced with test failures.
    Codex's research preview is currently available to ChatGPT Pro, Enterprise, and Team subscribers, with plans to expand access to ChatGPT Plus and Edu users shortly. Users will have access to the tool at no additional cost during the initial rollout; however, OpenAI intends to introduce rate limits and a paid credit system as demand increases.
    The release of Codex comes amid a surge in demand for AI-powered coding assistants, often referred to as "vibe coders." The market for these tools is rapidly expanding, with competitors like Anthropic and Google releasing or updating their agentic coding products. OpenAI, as another example, recently acquired Windsurf, a major player in the space, for billion, underscoring the high stakes in this rapidly growing sector.

    Compared to OpenAI o3, codex-1 produces cleaner patches ready for human review and integration into standard workflows.
    According to OpenAI, major companies have already evaluated and adopted Codex. Cisco is testing the tool to speed up engineering workflows, while Superhuman uses Codex to improve test coverage and enable non-engineers to contribute code changes. Kodiak, an autonomous vehicle company, leverages Codex to enhance code reliability and gain insights into complex software stacks. Temporal uses it for background tasks like debugging and test writing.
    While Codex represents a leap forward from its predecessor, the original Codex model that powered GitHub Copilot, OpenAI acknowledges the tool's current limitations. The agent does not yet support image inputs for frontend development, and users cannot intervene while a task is running.
    Delegating work to the remote agent can take longer than local, interactive editing, but OpenAI anticipates that future versions will enable more complex, asynchronous collaboration, with agents capable of handling extended, multifaceted tasks.
    #openai #launches #codex #new #coding
    OpenAI launches Codex, a new AI coding agent for software development
    Bottom line: Codex aims to streamline routine programming work and set a new standard for AI-driven software engineering. As the technology matures, OpenAI envisions Codex and similar agents playing an increasingly central role in the future of software development. OpenAI has introduced Codex, a new AI-powered coding agent now available as a research preview to select ChatGPT subscribers. This launch marks a significant milestone for the company, signaling its ambition to redefine how software engineers interact with artificial intelligence in their daily workflows. Codex is built on a specialized version of OpenAI's o3 reasoning model, known as codex-1, which has been fine-tuned specifically for software engineering. This model was trained using reinforcement learning on various coding tasks, enabling it to generate cleaner, more reliable code that closely follows user instructions. Codex provides citations of terminal logs and test outputs, allowing users to trace each step during task completion. Unlike earlier models, codex-1 iteratively tests its output, ensuring its code passes necessary checks before presenting it to the user. This approach addresses longstanding concerns about AI-generated code quality, security, and transparency. The agent operates within a cloud-based sandbox that mirrors the user's development environment. By connecting to GitHub, Codex can preload a user's code repositories, allowing it to write new features, fix bugs, answer questions about the codebase, and run tests. // Related Stories Each task is performed in a distinct, isolated container, where the agent logs its actions, cites test results, and summarizes changes for easy review. Depending on their complexity, tasks can range from a minute to half an hour, and Codex is capable of handling multiple assignments simultaneously without interrupting the user's workflow. On coding evaluations and internal benchmarks, codex-1 shows strong performance even without AGENTS.md files or custom scaffolding. To make Codex more effective and adaptable to individual projects, developers can include an "AGENTS.md" file in their repositories. This file guides the AI, outlining project context, coding standards, and stylistic conventions – much like a README, but tailored for an AI agent. Codex is also designed to infer coding style from the codebase. Safety and security are part of Codex's design. The agent operates in an air-gapped environment, cut off from the broader internet and external APIs. This isolation minimizes the risk of misuse, such as the development of malicious software or unauthorized access to sensitive data. OpenAI has also implemented advanced monitoring systems that detect and flag potentially harmful requests in real time. Codex is programmed to refuse requests to develop malware or engage in other unethical activities. Despite these safeguards, OpenAI emphasizes that users must manually review and validate all AI-generated code before integrating it into production, as generative AI systems remain prone to errors. The Codex agent communicates with the user when uncertain or faced with test failures. Codex's research preview is currently available to ChatGPT Pro, Enterprise, and Team subscribers, with plans to expand access to ChatGPT Plus and Edu users shortly. Users will have access to the tool at no additional cost during the initial rollout; however, OpenAI intends to introduce rate limits and a paid credit system as demand increases. The release of Codex comes amid a surge in demand for AI-powered coding assistants, often referred to as "vibe coders." The market for these tools is rapidly expanding, with competitors like Anthropic and Google releasing or updating their agentic coding products. OpenAI, as another example, recently acquired Windsurf, a major player in the space, for billion, underscoring the high stakes in this rapidly growing sector. Compared to OpenAI o3, codex-1 produces cleaner patches ready for human review and integration into standard workflows. According to OpenAI, major companies have already evaluated and adopted Codex. Cisco is testing the tool to speed up engineering workflows, while Superhuman uses Codex to improve test coverage and enable non-engineers to contribute code changes. Kodiak, an autonomous vehicle company, leverages Codex to enhance code reliability and gain insights into complex software stacks. Temporal uses it for background tasks like debugging and test writing. While Codex represents a leap forward from its predecessor, the original Codex model that powered GitHub Copilot, OpenAI acknowledges the tool's current limitations. The agent does not yet support image inputs for frontend development, and users cannot intervene while a task is running. Delegating work to the remote agent can take longer than local, interactive editing, but OpenAI anticipates that future versions will enable more complex, asynchronous collaboration, with agents capable of handling extended, multifaceted tasks. #openai #launches #codex #new #coding
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    OpenAI launches Codex, a new AI coding agent for software development
    Bottom line: Codex aims to streamline routine programming work and set a new standard for AI-driven software engineering. As the technology matures, OpenAI envisions Codex and similar agents playing an increasingly central role in the future of software development. OpenAI has introduced Codex, a new AI-powered coding agent now available as a research preview to select ChatGPT subscribers. This launch marks a significant milestone for the company, signaling its ambition to redefine how software engineers interact with artificial intelligence in their daily workflows. Codex is built on a specialized version of OpenAI's o3 reasoning model, known as codex-1, which has been fine-tuned specifically for software engineering. This model was trained using reinforcement learning on various coding tasks, enabling it to generate cleaner, more reliable code that closely follows user instructions. Codex provides citations of terminal logs and test outputs, allowing users to trace each step during task completion. Unlike earlier models, codex-1 iteratively tests its output, ensuring its code passes necessary checks before presenting it to the user. This approach addresses longstanding concerns about AI-generated code quality, security, and transparency. The agent operates within a cloud-based sandbox that mirrors the user's development environment. By connecting to GitHub, Codex can preload a user's code repositories, allowing it to write new features, fix bugs, answer questions about the codebase, and run tests. // Related Stories Each task is performed in a distinct, isolated container, where the agent logs its actions, cites test results, and summarizes changes for easy review. Depending on their complexity, tasks can range from a minute to half an hour, and Codex is capable of handling multiple assignments simultaneously without interrupting the user's workflow. On coding evaluations and internal benchmarks, codex-1 shows strong performance even without AGENTS.md files or custom scaffolding. To make Codex more effective and adaptable to individual projects, developers can include an "AGENTS.md" file in their repositories. This file guides the AI, outlining project context, coding standards, and stylistic conventions – much like a README, but tailored for an AI agent. Codex is also designed to infer coding style from the codebase. Safety and security are part of Codex's design. The agent operates in an air-gapped environment, cut off from the broader internet and external APIs. This isolation minimizes the risk of misuse, such as the development of malicious software or unauthorized access to sensitive data. OpenAI has also implemented advanced monitoring systems that detect and flag potentially harmful requests in real time. Codex is programmed to refuse requests to develop malware or engage in other unethical activities. Despite these safeguards, OpenAI emphasizes that users must manually review and validate all AI-generated code before integrating it into production, as generative AI systems remain prone to errors. The Codex agent communicates with the user when uncertain or faced with test failures. Codex's research preview is currently available to ChatGPT Pro, Enterprise, and Team subscribers, with plans to expand access to ChatGPT Plus and Edu users shortly. Users will have access to the tool at no additional cost during the initial rollout; however, OpenAI intends to introduce rate limits and a paid credit system as demand increases. The release of Codex comes amid a surge in demand for AI-powered coding assistants, often referred to as "vibe coders." The market for these tools is rapidly expanding, with competitors like Anthropic and Google releasing or updating their agentic coding products. OpenAI, as another example, recently acquired Windsurf, a major player in the space, for $3 billion, underscoring the high stakes in this rapidly growing sector. Compared to OpenAI o3, codex-1 produces cleaner patches ready for human review and integration into standard workflows. According to OpenAI, major companies have already evaluated and adopted Codex. Cisco is testing the tool to speed up engineering workflows, while Superhuman uses Codex to improve test coverage and enable non-engineers to contribute code changes. Kodiak, an autonomous vehicle company, leverages Codex to enhance code reliability and gain insights into complex software stacks. Temporal uses it for background tasks like debugging and test writing. While Codex represents a leap forward from its predecessor, the original Codex model that powered GitHub Copilot, OpenAI acknowledges the tool's current limitations. The agent does not yet support image inputs for frontend development, and users cannot intervene while a task is running. Delegating work to the remote agent can take longer than local, interactive editing, but OpenAI anticipates that future versions will enable more complex, asynchronous collaboration, with agents capable of handling extended, multifaceted tasks.
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