• Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more

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    Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more

    David Uzondu

    Neowin
    ·

    Jun 5, 2025 05:12 EDT

    Raspberry Pi Imager 1.9.4 is now out, marking the first official release in its 1.9.x series. This application, for anyone new to it, is a tool from the Raspberry Pi Foundation. It first came out in March 2020. Its main job is to make getting an operating system onto a microSD card or USB drive for any Raspberry Pi computer super simple, even if you hate the command line. It handles downloading selected OS images and writing them correctly, cutting out several manual steps that used to trip people up, like finding the right image version or using complicated disk utility tools.
    This version brings solid user interface improvements for a smoother experience, involving internal tweaks that contribute to a more polished feel. Much work went into global accessibility, adding new Korean and Georgian translations. Updates also cover Chinese, German, Spanish, Italian, and many others. Naturally, a good number of bugs got squashed, including a fix for tricky long filename issues on Windows and an issue with the Escape key in the options popup.
    Changes specific to operating systems are also clear. Windows users get an installer using Inno Setup. Its program files, installer, and uninstaller are now signed for better Windows security. For macOS, .app file naming in .dmg packages is fixed, and building the software is more reliable. Linux users can now hide system drives from the destination list, a great way to prevent accidentally wiping your main computer drives. The Linux AppImage also disables Wayland support by default.

    The full list of changes is outlined below:

    Fixed minor errors in Simplified Chinese translation
    Updated translations for German, Catalan, Spanish, Slovak, Portuguese, Hebrew, Traditional Chinese, Italian, Korean, and Georgian
    Explicitly added --tree to lsblk to hide partitions from the top-level output
    CMake now displays the version as v1.9.1
    Added support for quiet uninstallation on Windows
    Applied regex to match SSH public keys during OS customization
    Updated dependencies:

    libarchivezlibcURLnghttp2zstdxz/liblzmaWindows-specific updates:

    Switched to Inno Setup for the installer
    Added code signing for binaries, installer, and uninstaller
    Enabled administrator privileges and NSIS removal support
    Fixed a bug causing incorrect saving of long filenames

    macOS-specific updates:

    Fixed .app naming in .dmg packages
    Improved build reliability and copyright

    Linux-specific updates:

    System drives are now hidden in destination popup
    Wayland support disabled in AppImage

    General UI/UX improvements:

    Fixed OptionsPopup not handling the Esc key
    Improved QML code structure, accessibility, and linting
    Made options popup modal
    Split main UI into component files
    Added a Style singleton and ImCloseButton component

    Internationalization:

    Made "Recommended" OS string translatable
    Made "gigabytes" translatable

    Packaging improvements:

    Custom AppImage build script with Qt detection
    Custom Qt build script with unprivileged mode
    Qt 6.9.0 included
    Dependencies migrated to FetchContent system

    Build system:

    CMake version bumped to 3.22
    Various improvements and hardening applied

    Removed "Show password" checkbox in OS customization settings
    Reverted unneeded changes in long filename size calculation
    Internal refactoring and performance improvements in download and extract operations
    Added support for more archive formats via libarchive

    Lastly, it's worth noting that the system requirements have changed since version 1.9.0: macOS users will need version 11 or later; Windows users, Windows 10 or newer; Ubuntu users, version 22.04 or newer; and Debian users, Bookworm or later.

    Tags

    Report a problem with article

    Follow @NeowinFeed
    #raspberry #imager #released #bringing #performance
    Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more David Uzondu Neowin · Jun 5, 2025 05:12 EDT Raspberry Pi Imager 1.9.4 is now out, marking the first official release in its 1.9.x series. This application, for anyone new to it, is a tool from the Raspberry Pi Foundation. It first came out in March 2020. Its main job is to make getting an operating system onto a microSD card or USB drive for any Raspberry Pi computer super simple, even if you hate the command line. It handles downloading selected OS images and writing them correctly, cutting out several manual steps that used to trip people up, like finding the right image version or using complicated disk utility tools. This version brings solid user interface improvements for a smoother experience, involving internal tweaks that contribute to a more polished feel. Much work went into global accessibility, adding new Korean and Georgian translations. Updates also cover Chinese, German, Spanish, Italian, and many others. Naturally, a good number of bugs got squashed, including a fix for tricky long filename issues on Windows and an issue with the Escape key in the options popup. Changes specific to operating systems are also clear. Windows users get an installer using Inno Setup. Its program files, installer, and uninstaller are now signed for better Windows security. For macOS, .app file naming in .dmg packages is fixed, and building the software is more reliable. Linux users can now hide system drives from the destination list, a great way to prevent accidentally wiping your main computer drives. The Linux AppImage also disables Wayland support by default. The full list of changes is outlined below: Fixed minor errors in Simplified Chinese translation Updated translations for German, Catalan, Spanish, Slovak, Portuguese, Hebrew, Traditional Chinese, Italian, Korean, and Georgian Explicitly added --tree to lsblk to hide partitions from the top-level output CMake now displays the version as v1.9.1 Added support for quiet uninstallation on Windows Applied regex to match SSH public keys during OS customization Updated dependencies: libarchivezlibcURLnghttp2zstdxz/liblzmaWindows-specific updates: Switched to Inno Setup for the installer Added code signing for binaries, installer, and uninstaller Enabled administrator privileges and NSIS removal support Fixed a bug causing incorrect saving of long filenames macOS-specific updates: Fixed .app naming in .dmg packages Improved build reliability and copyright Linux-specific updates: System drives are now hidden in destination popup Wayland support disabled in AppImage General UI/UX improvements: Fixed OptionsPopup not handling the Esc key Improved QML code structure, accessibility, and linting Made options popup modal Split main UI into component files Added a Style singleton and ImCloseButton component Internationalization: Made "Recommended" OS string translatable Made "gigabytes" translatable Packaging improvements: Custom AppImage build script with Qt detection Custom Qt build script with unprivileged mode Qt 6.9.0 included Dependencies migrated to FetchContent system Build system: CMake version bumped to 3.22 Various improvements and hardening applied Removed "Show password" checkbox in OS customization settings Reverted unneeded changes in long filename size calculation Internal refactoring and performance improvements in download and extract operations Added support for more archive formats via libarchive Lastly, it's worth noting that the system requirements have changed since version 1.9.0: macOS users will need version 11 or later; Windows users, Windows 10 or newer; Ubuntu users, version 22.04 or newer; and Debian users, Bookworm or later. Tags Report a problem with article Follow @NeowinFeed #raspberry #imager #released #bringing #performance
    WWW.NEOWIN.NET
    Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more David Uzondu Neowin · Jun 5, 2025 05:12 EDT Raspberry Pi Imager 1.9.4 is now out, marking the first official release in its 1.9.x series. This application, for anyone new to it, is a tool from the Raspberry Pi Foundation. It first came out in March 2020. Its main job is to make getting an operating system onto a microSD card or USB drive for any Raspberry Pi computer super simple, even if you hate the command line. It handles downloading selected OS images and writing them correctly, cutting out several manual steps that used to trip people up, like finding the right image version or using complicated disk utility tools. This version brings solid user interface improvements for a smoother experience, involving internal tweaks that contribute to a more polished feel. Much work went into global accessibility, adding new Korean and Georgian translations. Updates also cover Chinese, German, Spanish, Italian, and many others. Naturally, a good number of bugs got squashed, including a fix for tricky long filename issues on Windows and an issue with the Escape key in the options popup. Changes specific to operating systems are also clear. Windows users get an installer using Inno Setup. Its program files, installer, and uninstaller are now signed for better Windows security. For macOS, .app file naming in .dmg packages is fixed, and building the software is more reliable. Linux users can now hide system drives from the destination list, a great way to prevent accidentally wiping your main computer drives. The Linux AppImage also disables Wayland support by default. The full list of changes is outlined below: Fixed minor errors in Simplified Chinese translation Updated translations for German, Catalan, Spanish, Slovak, Portuguese, Hebrew, Traditional Chinese, Italian, Korean, and Georgian Explicitly added --tree to lsblk to hide partitions from the top-level output CMake now displays the version as v1.9.1 Added support for quiet uninstallation on Windows Applied regex to match SSH public keys during OS customization Updated dependencies: libarchive (3.7.4 → 3.7.7 → 3.8.0) zlib (removed preconfigured header → updated to 1.4.1.1) cURL (8.8 → 8.11.0 → 8.13.0) nghttp2 (updated to 1.65.0) zstd (updated to 1.5.7) xz/liblzma (updated to 5.8.1) Windows-specific updates: Switched to Inno Setup for the installer Added code signing for binaries, installer, and uninstaller Enabled administrator privileges and NSIS removal support Fixed a bug causing incorrect saving of long filenames macOS-specific updates: Fixed .app naming in .dmg packages Improved build reliability and copyright Linux-specific updates: System drives are now hidden in destination popup Wayland support disabled in AppImage General UI/UX improvements: Fixed OptionsPopup not handling the Esc key Improved QML code structure, accessibility, and linting Made options popup modal Split main UI into component files Added a Style singleton and ImCloseButton component Internationalization (i18n): Made "Recommended" OS string translatable Made "gigabytes" translatable Packaging improvements: Custom AppImage build script with Qt detection Custom Qt build script with unprivileged mode Qt 6.9.0 included Dependencies migrated to FetchContent system Build system: CMake version bumped to 3.22 Various improvements and hardening applied Removed "Show password" checkbox in OS customization settings Reverted unneeded changes in long filename size calculation Internal refactoring and performance improvements in download and extract operations Added support for more archive formats via libarchive Lastly, it's worth noting that the system requirements have changed since version 1.9.0: macOS users will need version 11 or later; Windows users, Windows 10 or newer; Ubuntu users, version 22.04 or newer; and Debian users, Bookworm or later. Tags Report a problem with article Follow @NeowinFeed
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  • Nintendo is bringing one of its exclusive games to PC claims Microsoft website

    Nintendo is bringing one of its exclusive games to PC claims Microsoft website

    GameCentral

    Published May 31, 2025 3:51pm

    Updated May 31, 2025 4:02pm

    Xenoblade Chronicles X: Definitive Edition – not available on PCA listing for a Nintendo first party game has appeared on Microsoft’s Edge Game Assist webpage and it’s either a mistake or the biggest news in gaming for a decade.
    Although Sony has finally embraced the PC market it seems impossible to imagine that any Nintendo-made game would ever appear on a modern PC, especially given some of the failed experiments in the 90s, with titles like Mario’s Game Gallery.
    The question must certainly have come up, amongst Nintendo’s execs, and you can guarantee that Microsoft has encouraged them to release games on the format, but there’s never been any outward sign that they’ve considered it… until now.
    To be clear, this is almost certainly a mistake of some kind, but nevertheless, the recently re-released Xenoblade Chronicles X is currently listed as one of various ordinary PC games that are ‘enhanced for Microsoft Edge Game Assist.’
    We’ll be honest, we’ve never heard of Edge Game Assist until now, and we imagine most other people haven’t either, but according to Microsoft, ‘for a selection of popular PC games’ it highlights ‘helpful resources whenever you open a new tab. Many popular PC games are already enhanced for Game Assist, with more on the way.’
    While there is an infinitesimally small chance that Microsoft has convinced Nintendo to release games on PC, and that fact has been accidentally revealed early – ahead of the Xbox Games Showcase next Sunday – the much more likely explanation is that this is some kind of error.
    Perhaps it’s a disgruntled employee or intern but it’s a very odd mistake to make for a human and yet seems like exactly the sort of error an AI would make.
    Microsoft is obsessed with AI at the moment, in terms of both using it and selling it to others, and don’t seem to care whether it does what it’s supposed to or not – reportedly Xbox use it for language translations in Europe, even for things as important as the Xbox dashboard, and there are often very obvious mistakes.
    Given how unpopular Xbox is on the Continent you might have thought they’d learn from that, but it seems not.
    As it is, at time of writing, Xenoblade Chronicles X is still listed amongst the supported games. You can’t see what kind of assistance is being offered though, as you have to start the game first… which doesn’t exist on PC.

    More Trending

    Xenoblade Chronicles X: Definitive Edition was released on Nintendo Switch this March, as the last major Wii U game to be ported to the format.
    That means that all the Xenoblade Chronicles games are now available on Switch, following Nintendo’s move to buy 100% of developer Monolith Soft – who they also use as a support studio for major games such as Zelda: Breath Of the Wild.
    A new Xenoblade game is expected early on in the Switch 2’s lifespan, and Monolith Soft is already working on a new role-playing game of some sort.
    So, the chances of Microsoft teaming up with Nintendo to release Xenoblade, or any other exclusive, on PC seem miniscule. And mistakes like this are only likely to put Nintendo off the idea even more.

    Another AI blunder?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

    GameCentral
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    #nintendo #bringing #one #its #exclusive
    Nintendo is bringing one of its exclusive games to PC claims Microsoft website
    Nintendo is bringing one of its exclusive games to PC claims Microsoft website GameCentral Published May 31, 2025 3:51pm Updated May 31, 2025 4:02pm Xenoblade Chronicles X: Definitive Edition – not available on PCA listing for a Nintendo first party game has appeared on Microsoft’s Edge Game Assist webpage and it’s either a mistake or the biggest news in gaming for a decade. Although Sony has finally embraced the PC market it seems impossible to imagine that any Nintendo-made game would ever appear on a modern PC, especially given some of the failed experiments in the 90s, with titles like Mario’s Game Gallery. The question must certainly have come up, amongst Nintendo’s execs, and you can guarantee that Microsoft has encouraged them to release games on the format, but there’s never been any outward sign that they’ve considered it… until now. To be clear, this is almost certainly a mistake of some kind, but nevertheless, the recently re-released Xenoblade Chronicles X is currently listed as one of various ordinary PC games that are ‘enhanced for Microsoft Edge Game Assist.’ We’ll be honest, we’ve never heard of Edge Game Assist until now, and we imagine most other people haven’t either, but according to Microsoft, ‘for a selection of popular PC games’ it highlights ‘helpful resources whenever you open a new tab. Many popular PC games are already enhanced for Game Assist, with more on the way.’ While there is an infinitesimally small chance that Microsoft has convinced Nintendo to release games on PC, and that fact has been accidentally revealed early – ahead of the Xbox Games Showcase next Sunday – the much more likely explanation is that this is some kind of error. Perhaps it’s a disgruntled employee or intern but it’s a very odd mistake to make for a human and yet seems like exactly the sort of error an AI would make. Microsoft is obsessed with AI at the moment, in terms of both using it and selling it to others, and don’t seem to care whether it does what it’s supposed to or not – reportedly Xbox use it for language translations in Europe, even for things as important as the Xbox dashboard, and there are often very obvious mistakes. Given how unpopular Xbox is on the Continent you might have thought they’d learn from that, but it seems not. As it is, at time of writing, Xenoblade Chronicles X is still listed amongst the supported games. You can’t see what kind of assistance is being offered though, as you have to start the game first… which doesn’t exist on PC. More Trending Xenoblade Chronicles X: Definitive Edition was released on Nintendo Switch this March, as the last major Wii U game to be ported to the format. That means that all the Xenoblade Chronicles games are now available on Switch, following Nintendo’s move to buy 100% of developer Monolith Soft – who they also use as a support studio for major games such as Zelda: Breath Of the Wild. A new Xenoblade game is expected early on in the Switch 2’s lifespan, and Monolith Soft is already working on a new role-playing game of some sort. So, the chances of Microsoft teaming up with Nintendo to release Xenoblade, or any other exclusive, on PC seem miniscule. And mistakes like this are only likely to put Nintendo off the idea even more. Another AI blunder?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #nintendo #bringing #one #its #exclusive
    METRO.CO.UK
    Nintendo is bringing one of its exclusive games to PC claims Microsoft website
    Nintendo is bringing one of its exclusive games to PC claims Microsoft website GameCentral Published May 31, 2025 3:51pm Updated May 31, 2025 4:02pm Xenoblade Chronicles X: Definitive Edition – not available on PC (Nintendo) A listing for a Nintendo first party game has appeared on Microsoft’s Edge Game Assist webpage and it’s either a mistake or the biggest news in gaming for a decade. Although Sony has finally embraced the PC market it seems impossible to imagine that any Nintendo-made game would ever appear on a modern PC, especially given some of the failed experiments in the 90s, with titles like Mario’s Game Gallery. The question must certainly have come up, amongst Nintendo’s execs, and you can guarantee that Microsoft has encouraged them to release games on the format, but there’s never been any outward sign that they’ve considered it… until now. To be clear, this is almost certainly a mistake of some kind, but nevertheless, the recently re-released Xenoblade Chronicles X is currently listed as one of various ordinary PC games that are ‘enhanced for Microsoft Edge Game Assist.’ We’ll be honest, we’ve never heard of Edge Game Assist until now, and we imagine most other people haven’t either, but according to Microsoft, ‘for a selection of popular PC games’ it highlights ‘helpful resources whenever you open a new tab. Many popular PC games are already enhanced for Game Assist, with more on the way.’ While there is an infinitesimally small chance that Microsoft has convinced Nintendo to release games on PC, and that fact has been accidentally revealed early – ahead of the Xbox Games Showcase next Sunday – the much more likely explanation is that this is some kind of error. Perhaps it’s a disgruntled employee or intern but it’s a very odd mistake to make for a human and yet seems like exactly the sort of error an AI would make. Microsoft is obsessed with AI at the moment, in terms of both using it and selling it to others, and don’t seem to care whether it does what it’s supposed to or not – reportedly Xbox use it for language translations in Europe, even for things as important as the Xbox dashboard, and there are often very obvious mistakes. Given how unpopular Xbox is on the Continent you might have thought they’d learn from that, but it seems not. As it is, at time of writing, Xenoblade Chronicles X is still listed amongst the supported games. You can’t see what kind of assistance is being offered though, as you have to start the game first… which doesn’t exist on PC. More Trending Xenoblade Chronicles X: Definitive Edition was released on Nintendo Switch this March, as the last major Wii U game to be ported to the format. That means that all the Xenoblade Chronicles games are now available on Switch, following Nintendo’s move to buy 100% of developer Monolith Soft – who they also use as a support studio for major games such as Zelda: Breath Of the Wild. A new Xenoblade game is expected early on in the Switch 2’s lifespan, and Monolith Soft is already working on a new role-playing game of some sort. So, the chances of Microsoft teaming up with Nintendo to release Xenoblade, or any other exclusive, on PC seem miniscule. And mistakes like this are only likely to put Nintendo off the idea even more. Another AI blunder? (Microsoft) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    0 Commentarii 0 Distribuiri 0 previzualizare
  • You Can Get a Lifetime License to Qlango for Just $35 Right Now

    We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.Language learning apps usually fall into two camps—either they’re too rigid and boring, or they gamify things so much that you stop learning and start guessing. Qlango tries to find the middle ground, and right now, you can grab a lifetime subscription for from StackSocial, which gives you access to all 50+ supported languages. That includes the big ones like Spanish, French, and German, plus less common ones like Georgian, Tatar, and even Latin. Whether you're prepping for a trip, brushing up your vocabulary, or just trying to keep your brain busy, it’s a lot of content for not a lot of money.What makes Qlango different is how it forces you to use your target language actively. You don’t spend time translating back into your native tongue—everything you do, from dictation to sentence-building to multiple choice, is centered around the language you’re learning. It uses spaced repetition, so if you miss something, it’ll keep coming back until it sticks. And while that might sound annoying, it’s actually one of the most effective ways to build long-term memory. You can also pick the learning style that suits you best—go slow with word matching, or dive into full sentence translations if you’re up for it.That said, the app’s design isn’t as polished as something like Duolingo, and if you’re someone who needs visual bells and whistles to stay motivated, it might feel a bit barebones. But the real value here is in how flexible it is—you can set your own weekly goals, skip the guilt trips for missing a day, and focus on what actually helps you learn. You can hear the pronunciation of each word, learn nouns with their articles, and build a vocabulary that’s actually useful. If you’ve bounced off other language apps in the past because they either felt too childish or too intense, Qlango might be the middle path you’ve been looking for. And at this price, it’s not a huge risk to find out.
    #you #can #get #lifetime #license
    You Can Get a Lifetime License to Qlango for Just $35 Right Now
    We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.Language learning apps usually fall into two camps—either they’re too rigid and boring, or they gamify things so much that you stop learning and start guessing. Qlango tries to find the middle ground, and right now, you can grab a lifetime subscription for from StackSocial, which gives you access to all 50+ supported languages. That includes the big ones like Spanish, French, and German, plus less common ones like Georgian, Tatar, and even Latin. Whether you're prepping for a trip, brushing up your vocabulary, or just trying to keep your brain busy, it’s a lot of content for not a lot of money.What makes Qlango different is how it forces you to use your target language actively. You don’t spend time translating back into your native tongue—everything you do, from dictation to sentence-building to multiple choice, is centered around the language you’re learning. It uses spaced repetition, so if you miss something, it’ll keep coming back until it sticks. And while that might sound annoying, it’s actually one of the most effective ways to build long-term memory. You can also pick the learning style that suits you best—go slow with word matching, or dive into full sentence translations if you’re up for it.That said, the app’s design isn’t as polished as something like Duolingo, and if you’re someone who needs visual bells and whistles to stay motivated, it might feel a bit barebones. But the real value here is in how flexible it is—you can set your own weekly goals, skip the guilt trips for missing a day, and focus on what actually helps you learn. You can hear the pronunciation of each word, learn nouns with their articles, and build a vocabulary that’s actually useful. If you’ve bounced off other language apps in the past because they either felt too childish or too intense, Qlango might be the middle path you’ve been looking for. And at this price, it’s not a huge risk to find out. #you #can #get #lifetime #license
    LIFEHACKER.COM
    You Can Get a Lifetime License to Qlango for Just $35 Right Now
    We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.Language learning apps usually fall into two camps—either they’re too rigid and boring, or they gamify things so much that you stop learning and start guessing. Qlango tries to find the middle ground, and right now, you can grab a lifetime subscription for $34.97 from StackSocial (down from $119.99), which gives you access to all 50+ supported languages. That includes the big ones like Spanish, French, and German, plus less common ones like Georgian, Tatar, and even Latin. Whether you're prepping for a trip, brushing up your vocabulary, or just trying to keep your brain busy, it’s a lot of content for not a lot of money.What makes Qlango different is how it forces you to use your target language actively. You don’t spend time translating back into your native tongue—everything you do, from dictation to sentence-building to multiple choice, is centered around the language you’re learning. It uses spaced repetition, so if you miss something, it’ll keep coming back until it sticks. And while that might sound annoying, it’s actually one of the most effective ways to build long-term memory. You can also pick the learning style that suits you best—go slow with word matching, or dive into full sentence translations if you’re up for it.That said, the app’s design isn’t as polished as something like Duolingo, and if you’re someone who needs visual bells and whistles to stay motivated, it might feel a bit barebones. But the real value here is in how flexible it is—you can set your own weekly goals, skip the guilt trips for missing a day, and focus on what actually helps you learn. You can hear the pronunciation of each word, learn nouns with their articles (super helpful for gendered languages), and build a vocabulary that’s actually useful. If you’ve bounced off other language apps in the past because they either felt too childish or too intense, Qlango might be the middle path you’ve been looking for. And at this price, it’s not a huge risk to find out.
    0 Commentarii 0 Distribuiri 0 previzualizare
  • Google Announces Live Translation Yet Again, This Time in Google Meet

    It's that time again, for Google to announce that real-time translation has come to one of its communication apps. This time, it's Google Meet, which can translate between English and Spanish as you speak in a video call. If that sounds familiar, it's because it's not the first time Google has announced something like this.Google Translate has had features that let you speak to someone in another language in real time for a while. For example, back in 2019, there was a real-time translation feature called Interpreter Mode built into Google Assistant. It's also been possible on Pixel phones for a while. Most of these, however, have been either text-to-text, or speech-to-text. You can use the Google Translate app for a speech-to-speech experience, but like with Google Assistant's Interpreter Mode, that only works in person. So, what's different here? Well, during its I/O keynote, Google demoed two users in a video chat speaking in their native languages. Google Meet then translates and speaks the translation back in a relatively human-sounding voice. This new feature is available now for Google Workspace subscribers, but unfortunately, it's not in the free version. On the plus side, additional languages are promised to start coming out in just a few weeks.While I haven't tested it out yet, it does seem to be a more convenient way to access a feature that you might otherwise have to hack together with another tab, or by opening your phone and holding it up to a speaker. Plus, it can be a bit more natural to hear translations spoken out for you, rather than having to rely on translated captions. I do wonder whether it can keep up with the natural speed and flow of a conversation, though—nobody likes to feel interrupted.
    #google #announces #live #translation #yet
    Google Announces Live Translation Yet Again, This Time in Google Meet
    It's that time again, for Google to announce that real-time translation has come to one of its communication apps. This time, it's Google Meet, which can translate between English and Spanish as you speak in a video call. If that sounds familiar, it's because it's not the first time Google has announced something like this.Google Translate has had features that let you speak to someone in another language in real time for a while. For example, back in 2019, there was a real-time translation feature called Interpreter Mode built into Google Assistant. It's also been possible on Pixel phones for a while. Most of these, however, have been either text-to-text, or speech-to-text. You can use the Google Translate app for a speech-to-speech experience, but like with Google Assistant's Interpreter Mode, that only works in person. So, what's different here? Well, during its I/O keynote, Google demoed two users in a video chat speaking in their native languages. Google Meet then translates and speaks the translation back in a relatively human-sounding voice. This new feature is available now for Google Workspace subscribers, but unfortunately, it's not in the free version. On the plus side, additional languages are promised to start coming out in just a few weeks.While I haven't tested it out yet, it does seem to be a more convenient way to access a feature that you might otherwise have to hack together with another tab, or by opening your phone and holding it up to a speaker. Plus, it can be a bit more natural to hear translations spoken out for you, rather than having to rely on translated captions. I do wonder whether it can keep up with the natural speed and flow of a conversation, though—nobody likes to feel interrupted. #google #announces #live #translation #yet
    LIFEHACKER.COM
    Google Announces Live Translation Yet Again, This Time in Google Meet
    It's that time again, for Google to announce that real-time translation has come to one of its communication apps. This time, it's Google Meet, which can translate between English and Spanish as you speak in a video call. If that sounds familiar, it's because it's not the first time Google has announced something like this.Google Translate has had features that let you speak to someone in another language in real time for a while. For example, back in 2019, there was a real-time translation feature called Interpreter Mode built into Google Assistant. It's also been possible on Pixel phones for a while (and even Samsung phones). Most of these, however, have been either text-to-text, or speech-to-text. You can use the Google Translate app for a speech-to-speech experience, but like with Google Assistant's Interpreter Mode, that only works in person. So, what's different here? Well, during its I/O keynote, Google demoed two users in a video chat speaking in their native languages. Google Meet then translates and speaks the translation back in a relatively human-sounding voice. This new feature is available now for Google Workspace subscribers (plans start at $7/month), but unfortunately, it's not in the free version. On the plus side, additional languages are promised to start coming out in just a few weeks.While I haven't tested it out yet, it does seem to be a more convenient way to access a feature that you might otherwise have to hack together with another tab, or by opening your phone and holding it up to a speaker. Plus, it can be a bit more natural to hear translations spoken out for you, rather than having to rely on translated captions. I do wonder whether it can keep up with the natural speed and flow of a conversation, though—nobody likes to feel interrupted.
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