• Nintendo Switch 2 games list – everything you can play right now

    Nintendo Switch 2 games list – everything you can play right now

    Michael Beckwith

    Published June 5, 2025 9:35am

    Updated June 5, 2025 9:43am

    Mario Kart World – the Switch 2’s first must-haveThe Nintendo Switch 2 is finally out now and there are over a dozen games available, but which are the most exciting and which can be safely ignored?
    While the Nintendo Switch 2 is backwards compatible, allowing you to continue playing through your backlog of Switch 1 games, chances are you’re more interested in checking out what’s new for the console.
    As it stands, the Switch 2’s launch line-up is solid. There may only be a small handful of first party Nintendo games, but Mario Kart World alone justifies a day one purchase and, if you don’t have a PlayStation or Xbox, there are lots of third party ports of excellent games you’ve missed out on.
    So, ahead of the Switch 2’s launch on Thursday, June 5, here is a quick rundown of every launch game available for the console, all of which can be pre-ordered now or purchased on launch day.
    Every launch game for Nintendo Switch 2
    Nintendo Switch 2 Welcome Tour

    Will you be paying for this?Expert, exclusive gaming analysis

    Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.

    Essentially a glorified instruction manual, this interactive museum teaches you all the features of the Switch 2 through a series of mini-games. Shockingly, this isn’t a free add-on and costs £7.99.
    Mario Kart World
    The Switch 2’s big first party exclusive and the first truly new Mario Kart game since 2014. It’ll be hard to top Mario Kart 8 Deluxe, but Mario Kart World aims to do just that by introducing a massive open world to drive around. Here’s our review in progress so far.
    The Legend Of Zelda: Breath Of The Wild – Nintendo Switch 2 Edition
    This upgraded version of The Legend Of Zelda: Breath Of The Wild is a great demonstration of the Switch 2’s more powerful hardware by offering an improved frame rate and HDR support. If you own the original on Switch you can pay a fee of £7.99 for the upgrade or get it free if you’re a Nintendo Switch Online + Expansion Pack subscriber.
    The Legend Of Zelda: Tears Of The Kingdom – Nintendo Switch 2 Edition

    Both Zelda games will also be compatible with a new Zelda Notes mobile appLike Breath Of The Wild, the Switch 2 version of The Legend Of Zelda: Tears Of The Kingdom only offers visual and performance improvements, although there is the new Zelda Notes mobile app to keep track of and get hints on side quests. As with Breath Of The Wild you can either pay for the upgrade or get it free with Nintendo Switch Online + Expansion Pack.
    Cyberpunk 2077: Ultimate Edition
    Cyberpunk 2077 is one of the most technically impressive Switch 2 games, with a performance comparable to the PlayStation 4 Pro. It also comes with the Phantom Liberty DLC and mouse support.
    Split Fiction
    Arguably the best co-op game of the current generation, Split Fiction is a more than worthy follow-up to It Takes Two. Thanks to the Switch 2’s GameShare feature, you and a friend can play together with only one copy.
    Hogwarts Legacy
    Although Hogwarts Legacy is already available for Switch 1, the new console will be getting an upgraded version that works similarly to the Zelda games. Not only are the graphics improved but you can even use the mouse controls for casting spells.
    Street Fighter 6
    Street Fighter 6 is still going strong among fighting game fans and now Nintendo owners can join in the fun thanks to online cross-play. A standard version is available for £34.99, but you can spend an extra £15 for a version that bundles together all of the DLC characters.
    Hitman World Of Assassination – Signature Edition
    There is already a cloud version of Hitman 3 for Switch 1, but this will be the optimal Hitman experience for Nintendo owners going forward. This compiles all the content from IO Interactive’s modern Hitman trilogy alongside a seperate roguelike mode.
    Sonic X Shadow Generations
    One of Sonic’s better 3D outings gets an equally good remaster, coupled with an even better adventure centred around Shadow the Hedgehog, in Sonic X Shadow Generations. Unfortunately, Sega isn’t offering any sort of upgrade path for people who bought the Switch 1 version.
    Yakuza 0 Director’s Cut
    The Yakuza games have started to find a new home with Nintendo thanks to the Switch 1 port of Yakuza Kiwami and now there’s this updated remaster of Yakuza 0, which adds new cut scenes and an online multiplayer mode. It’s a timed exclusive so it’ll come to other platforms eventually.
    Kunitsu-Gami: Path Of The Goddess
    It’s not for everyone, but Kunitsu-Gami: Path Of The Goddess’ blend of action and real-time strategy gameplay is wonderfully weird and fascinating. It being on Switch 2 means it can make use of the console’s mouse controls and it comes with new content that’ll also be added to the PlayStation, Xbox, and PC versions.
    Deltarune
    The episodic successor to Undertale, it’s been four years since Deltarune’s second chapter launched. For the Switch 2’s launch, not only are the game’s first two chapters being ported to the console, but chapters three and four are dropping at the same time as well, for all formats.
    Survival Kids
    We’re still surprised Konami opted to reboot this long-forgotten franchise, but as fans of the original Game Boy Color game we’re glad it did. Simply dubbed Survival Kids, it’s less a survival game and more a co-op puzzle adventure where up to four players must explore a series of islands.
    Puyo Puyo Tetris 2S
    Sega’s second crossover puzzle game featuring Puyo Puyo and Tetris will find new life on Switch 2. So far only confirmed for Nintendo’s new console, Puyo Puyo Tetris 2S offers a unique doubles mode for two teams of two to play against one another.
    Fast Fusion
    German studio Shin’en Multimedia continues to fill the F-Zero shaped gap in peoples’ hearts with the newest entry in its Fast series of racing games. Aside from online multiplayer and GameShare compatibility, Shin’en promises you can create hundreds of new racing machines by fusing vehicles together.
    Bravely Default Flying Fairy HD Remaster
    The original Bravely Default gets a much deserved second lease of life with a full Switch 2 remaster. Aside from HD graphics and quality of life updates, the remaster adds two new mini-games and reworks the original’s online features.
    Sid Meier’s Civilization 7 – Nintendo Switch 2 Edition
    With the Switch 2’s mouse controls, strategy games like Civilization 7 will hopefully become more commonplace on Nintendo’s platform. If you already own the game on Switch 1, you can upgrade to the Switch 2 version for £8.99.
    Nobunaga’s Ambition: Awakening Complete Edition
    Another upgraded port of a strategy game, this complete edition also coincides with the 40th anniversary of the Nobunaga’s Ambition series. Aside from mouse control support and all of the original game’s DLC, this includes six new story scenarios.
    Rune Factory: Guardians Of Azuma Nintendo Switch 2 Edition
    A new spin-off for the Rune Factory series of role-playing/social sim games, Guardians Of Azuma has you battling monsters one minute and cultivating your own farm the next. It will launch for Switch 1 as well, which you can later upgrade to Switch 2 for a £10 fee.
    Suikoden 1&2 HD Remaster: Gate Rune And Dunan Unification Wars
    This compilation of two Suikoden remasters from Konami brings the role playing series to Switch 2 just a few months after its original multiplatform launch. Sadly, there’s no option for Switch 1 owners to upgrade to the new version.
    Fantasy Life i: The Girl Who Steals Time Nintendo Switch 2 Edition
    Level-5’s own role playing life sim hybrid only just arrived on Switch 1 and other consoles, but it too is seeing a Switch 2 version at launch. There’s no exact UK price for upgrading from the Switch 1 version, but it’s onlyin the US, so expect something equally cheap over here.
    Arcade Archives 2: Ridge Racer
    For the first time ever, the original arcade version of Ridge Racer from 1993 will be playable on consoles. Although it was initially announced for Switch 2, it is launching for PlayStation and Xbox as well.
    Fortnite
    What else is there to say about Fortnite? You know what it’s about. It’ll be free to play as usual and make the most of the Switch 2’s hardware to look and run better than its Switch 1 counterpart.

    Fortnite fans on Switch will want to think about upgradingEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

    GameCentral
    Sign up for exclusive analysis, latest releases, and bonus community content.
    This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    #nintendo #switch #games #list #everything
    Nintendo Switch 2 games list – everything you can play right now
    Nintendo Switch 2 games list – everything you can play right now Michael Beckwith Published June 5, 2025 9:35am Updated June 5, 2025 9:43am Mario Kart World – the Switch 2’s first must-haveThe Nintendo Switch 2 is finally out now and there are over a dozen games available, but which are the most exciting and which can be safely ignored? While the Nintendo Switch 2 is backwards compatible, allowing you to continue playing through your backlog of Switch 1 games, chances are you’re more interested in checking out what’s new for the console. As it stands, the Switch 2’s launch line-up is solid. There may only be a small handful of first party Nintendo games, but Mario Kart World alone justifies a day one purchase and, if you don’t have a PlayStation or Xbox, there are lots of third party ports of excellent games you’ve missed out on. So, ahead of the Switch 2’s launch on Thursday, June 5, here is a quick rundown of every launch game available for the console, all of which can be pre-ordered now or purchased on launch day. Every launch game for Nintendo Switch 2 Nintendo Switch 2 Welcome Tour Will you be paying for this?Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Essentially a glorified instruction manual, this interactive museum teaches you all the features of the Switch 2 through a series of mini-games. Shockingly, this isn’t a free add-on and costs £7.99. Mario Kart World The Switch 2’s big first party exclusive and the first truly new Mario Kart game since 2014. It’ll be hard to top Mario Kart 8 Deluxe, but Mario Kart World aims to do just that by introducing a massive open world to drive around. Here’s our review in progress so far. The Legend Of Zelda: Breath Of The Wild – Nintendo Switch 2 Edition This upgraded version of The Legend Of Zelda: Breath Of The Wild is a great demonstration of the Switch 2’s more powerful hardware by offering an improved frame rate and HDR support. If you own the original on Switch you can pay a fee of £7.99 for the upgrade or get it free if you’re a Nintendo Switch Online + Expansion Pack subscriber. The Legend Of Zelda: Tears Of The Kingdom – Nintendo Switch 2 Edition Both Zelda games will also be compatible with a new Zelda Notes mobile appLike Breath Of The Wild, the Switch 2 version of The Legend Of Zelda: Tears Of The Kingdom only offers visual and performance improvements, although there is the new Zelda Notes mobile app to keep track of and get hints on side quests. As with Breath Of The Wild you can either pay for the upgrade or get it free with Nintendo Switch Online + Expansion Pack. Cyberpunk 2077: Ultimate Edition Cyberpunk 2077 is one of the most technically impressive Switch 2 games, with a performance comparable to the PlayStation 4 Pro. It also comes with the Phantom Liberty DLC and mouse support. Split Fiction Arguably the best co-op game of the current generation, Split Fiction is a more than worthy follow-up to It Takes Two. Thanks to the Switch 2’s GameShare feature, you and a friend can play together with only one copy. Hogwarts Legacy Although Hogwarts Legacy is already available for Switch 1, the new console will be getting an upgraded version that works similarly to the Zelda games. Not only are the graphics improved but you can even use the mouse controls for casting spells. Street Fighter 6 Street Fighter 6 is still going strong among fighting game fans and now Nintendo owners can join in the fun thanks to online cross-play. A standard version is available for £34.99, but you can spend an extra £15 for a version that bundles together all of the DLC characters. Hitman World Of Assassination – Signature Edition There is already a cloud version of Hitman 3 for Switch 1, but this will be the optimal Hitman experience for Nintendo owners going forward. This compiles all the content from IO Interactive’s modern Hitman trilogy alongside a seperate roguelike mode. Sonic X Shadow Generations One of Sonic’s better 3D outings gets an equally good remaster, coupled with an even better adventure centred around Shadow the Hedgehog, in Sonic X Shadow Generations. Unfortunately, Sega isn’t offering any sort of upgrade path for people who bought the Switch 1 version. Yakuza 0 Director’s Cut The Yakuza games have started to find a new home with Nintendo thanks to the Switch 1 port of Yakuza Kiwami and now there’s this updated remaster of Yakuza 0, which adds new cut scenes and an online multiplayer mode. It’s a timed exclusive so it’ll come to other platforms eventually. Kunitsu-Gami: Path Of The Goddess It’s not for everyone, but Kunitsu-Gami: Path Of The Goddess’ blend of action and real-time strategy gameplay is wonderfully weird and fascinating. It being on Switch 2 means it can make use of the console’s mouse controls and it comes with new content that’ll also be added to the PlayStation, Xbox, and PC versions. Deltarune The episodic successor to Undertale, it’s been four years since Deltarune’s second chapter launched. For the Switch 2’s launch, not only are the game’s first two chapters being ported to the console, but chapters three and four are dropping at the same time as well, for all formats. Survival Kids We’re still surprised Konami opted to reboot this long-forgotten franchise, but as fans of the original Game Boy Color game we’re glad it did. Simply dubbed Survival Kids, it’s less a survival game and more a co-op puzzle adventure where up to four players must explore a series of islands. Puyo Puyo Tetris 2S Sega’s second crossover puzzle game featuring Puyo Puyo and Tetris will find new life on Switch 2. So far only confirmed for Nintendo’s new console, Puyo Puyo Tetris 2S offers a unique doubles mode for two teams of two to play against one another. Fast Fusion German studio Shin’en Multimedia continues to fill the F-Zero shaped gap in peoples’ hearts with the newest entry in its Fast series of racing games. Aside from online multiplayer and GameShare compatibility, Shin’en promises you can create hundreds of new racing machines by fusing vehicles together. Bravely Default Flying Fairy HD Remaster The original Bravely Default gets a much deserved second lease of life with a full Switch 2 remaster. Aside from HD graphics and quality of life updates, the remaster adds two new mini-games and reworks the original’s online features. Sid Meier’s Civilization 7 – Nintendo Switch 2 Edition With the Switch 2’s mouse controls, strategy games like Civilization 7 will hopefully become more commonplace on Nintendo’s platform. If you already own the game on Switch 1, you can upgrade to the Switch 2 version for £8.99. Nobunaga’s Ambition: Awakening Complete Edition Another upgraded port of a strategy game, this complete edition also coincides with the 40th anniversary of the Nobunaga’s Ambition series. Aside from mouse control support and all of the original game’s DLC, this includes six new story scenarios. Rune Factory: Guardians Of Azuma Nintendo Switch 2 Edition A new spin-off for the Rune Factory series of role-playing/social sim games, Guardians Of Azuma has you battling monsters one minute and cultivating your own farm the next. It will launch for Switch 1 as well, which you can later upgrade to Switch 2 for a £10 fee. Suikoden 1&2 HD Remaster: Gate Rune And Dunan Unification Wars This compilation of two Suikoden remasters from Konami brings the role playing series to Switch 2 just a few months after its original multiplatform launch. Sadly, there’s no option for Switch 1 owners to upgrade to the new version. Fantasy Life i: The Girl Who Steals Time Nintendo Switch 2 Edition Level-5’s own role playing life sim hybrid only just arrived on Switch 1 and other consoles, but it too is seeing a Switch 2 version at launch. There’s no exact UK price for upgrading from the Switch 1 version, but it’s onlyin the US, so expect something equally cheap over here. Arcade Archives 2: Ridge Racer For the first time ever, the original arcade version of Ridge Racer from 1993 will be playable on consoles. Although it was initially announced for Switch 2, it is launching for PlayStation and Xbox as well. Fortnite What else is there to say about Fortnite? You know what it’s about. It’ll be free to play as usual and make the most of the Switch 2’s hardware to look and run better than its Switch 1 counterpart. Fortnite fans on Switch will want to think about upgradingEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #nintendo #switch #games #list #everything
    METRO.CO.UK
    Nintendo Switch 2 games list – everything you can play right now
    Nintendo Switch 2 games list – everything you can play right now Michael Beckwith Published June 5, 2025 9:35am Updated June 5, 2025 9:43am Mario Kart World – the Switch 2’s first must-have (Nintendo) The Nintendo Switch 2 is finally out now and there are over a dozen games available, but which are the most exciting and which can be safely ignored? While the Nintendo Switch 2 is backwards compatible, allowing you to continue playing through your backlog of Switch 1 games, chances are you’re more interested in checking out what’s new for the console. As it stands, the Switch 2’s launch line-up is solid. There may only be a small handful of first party Nintendo games, but Mario Kart World alone justifies a day one purchase and, if you don’t have a PlayStation or Xbox, there are lots of third party ports of excellent games you’ve missed out on. So, ahead of the Switch 2’s launch on Thursday, June 5, here is a quick rundown of every launch game available for the console, all of which can be pre-ordered now or purchased on launch day. Every launch game for Nintendo Switch 2 Nintendo Switch 2 Welcome Tour Will you be paying for this? (Nintendo) Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Essentially a glorified instruction manual, this interactive museum teaches you all the features of the Switch 2 through a series of mini-games. Shockingly, this isn’t a free add-on and costs £7.99. Mario Kart World The Switch 2’s big first party exclusive and the first truly new Mario Kart game since 2014 (not counting the mobile game). It’ll be hard to top Mario Kart 8 Deluxe, but Mario Kart World aims to do just that by introducing a massive open world to drive around. Here’s our review in progress so far. The Legend Of Zelda: Breath Of The Wild – Nintendo Switch 2 Edition This upgraded version of The Legend Of Zelda: Breath Of The Wild is a great demonstration of the Switch 2’s more powerful hardware by offering an improved frame rate and HDR support. If you own the original on Switch you can pay a fee of £7.99 for the upgrade or get it free if you’re a Nintendo Switch Online + Expansion Pack subscriber. The Legend Of Zelda: Tears Of The Kingdom – Nintendo Switch 2 Edition Both Zelda games will also be compatible with a new Zelda Notes mobile app (Nintendo) Like Breath Of The Wild, the Switch 2 version of The Legend Of Zelda: Tears Of The Kingdom only offers visual and performance improvements, although there is the new Zelda Notes mobile app to keep track of and get hints on side quests. As with Breath Of The Wild you can either pay for the upgrade or get it free with Nintendo Switch Online + Expansion Pack. Cyberpunk 2077: Ultimate Edition Cyberpunk 2077 is one of the most technically impressive Switch 2 games, with a performance comparable to the PlayStation 4 Pro. It also comes with the Phantom Liberty DLC and mouse support. Split Fiction Arguably the best co-op game of the current generation, Split Fiction is a more than worthy follow-up to It Takes Two. Thanks to the Switch 2’s GameShare feature, you and a friend can play together with only one copy. Hogwarts Legacy Although Hogwarts Legacy is already available for Switch 1, the new console will be getting an upgraded version that works similarly to the Zelda games. Not only are the graphics improved but you can even use the mouse controls for casting spells. Street Fighter 6 Street Fighter 6 is still going strong among fighting game fans and now Nintendo owners can join in the fun thanks to online cross-play. A standard version is available for £34.99, but you can spend an extra £15 for a version that bundles together all of the DLC characters. Hitman World Of Assassination – Signature Edition There is already a cloud version of Hitman 3 for Switch 1, but this will be the optimal Hitman experience for Nintendo owners going forward. This compiles all the content from IO Interactive’s modern Hitman trilogy alongside a seperate roguelike mode. Sonic X Shadow Generations One of Sonic’s better 3D outings gets an equally good remaster, coupled with an even better adventure centred around Shadow the Hedgehog, in Sonic X Shadow Generations. Unfortunately, Sega isn’t offering any sort of upgrade path for people who bought the Switch 1 version. Yakuza 0 Director’s Cut The Yakuza games have started to find a new home with Nintendo thanks to the Switch 1 port of Yakuza Kiwami and now there’s this updated remaster of Yakuza 0, which adds new cut scenes and an online multiplayer mode. It’s a timed exclusive so it’ll come to other platforms eventually. Kunitsu-Gami: Path Of The Goddess It’s not for everyone, but Kunitsu-Gami: Path Of The Goddess’ blend of action and real-time strategy gameplay is wonderfully weird and fascinating. It being on Switch 2 means it can make use of the console’s mouse controls and it comes with new content that’ll also be added to the PlayStation, Xbox, and PC versions. Deltarune The episodic successor to Undertale, it’s been four years since Deltarune’s second chapter launched. For the Switch 2’s launch, not only are the game’s first two chapters being ported to the console (as well as PlayStation 5), but chapters three and four are dropping at the same time as well, for all formats. Survival Kids We’re still surprised Konami opted to reboot this long-forgotten franchise, but as fans of the original Game Boy Color game we’re glad it did. Simply dubbed Survival Kids, it’s less a survival game and more a co-op puzzle adventure where up to four players must explore a series of islands. Puyo Puyo Tetris 2S Sega’s second crossover puzzle game featuring Puyo Puyo and Tetris will find new life on Switch 2. So far only confirmed for Nintendo’s new console, Puyo Puyo Tetris 2S offers a unique doubles mode for two teams of two to play against one another. Fast Fusion German studio Shin’en Multimedia continues to fill the F-Zero shaped gap in peoples’ hearts with the newest entry in its Fast series of racing games. Aside from online multiplayer and GameShare compatibility, Shin’en promises you can create hundreds of new racing machines by fusing vehicles together. Bravely Default Flying Fairy HD Remaster The original Bravely Default gets a much deserved second lease of life with a full Switch 2 remaster. Aside from HD graphics and quality of life updates, the remaster adds two new mini-games and reworks the original’s online features. Sid Meier’s Civilization 7 – Nintendo Switch 2 Edition With the Switch 2’s mouse controls, strategy games like Civilization 7 will hopefully become more commonplace on Nintendo’s platform. If you already own the game on Switch 1, you can upgrade to the Switch 2 version for £8.99. Nobunaga’s Ambition: Awakening Complete Edition Another upgraded port of a strategy game, this complete edition also coincides with the 40th anniversary of the Nobunaga’s Ambition series. Aside from mouse control support and all of the original game’s DLC, this includes six new story scenarios. Rune Factory: Guardians Of Azuma Nintendo Switch 2 Edition A new spin-off for the Rune Factory series of role-playing/social sim games, Guardians Of Azuma has you battling monsters one minute and cultivating your own farm the next. It will launch for Switch 1 as well, which you can later upgrade to Switch 2 for a £10 fee. Suikoden 1&2 HD Remaster: Gate Rune And Dunan Unification Wars This compilation of two Suikoden remasters from Konami brings the role playing series to Switch 2 just a few months after its original multiplatform launch. Sadly, there’s no option for Switch 1 owners to upgrade to the new version. Fantasy Life i: The Girl Who Steals Time Nintendo Switch 2 Edition Level-5’s own role playing life sim hybrid only just arrived on Switch 1 and other consoles, but it too is seeing a Switch 2 version at launch. There’s no exact UK price for upgrading from the Switch 1 version, but it’s only $2.59 (about £1.91) in the US, so expect something equally cheap over here. Arcade Archives 2: Ridge Racer For the first time ever, the original arcade version of Ridge Racer from 1993 will be playable on consoles. Although it was initially announced for Switch 2, it is launching for PlayStation and Xbox as well. Fortnite What else is there to say about Fortnite? You know what it’s about. It’ll be free to play as usual and make the most of the Switch 2’s hardware to look and run better than its Switch 1 counterpart. Fortnite fans on Switch will want to think about upgrading (Epic Games) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre

    BUTTPEACH

    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer.

    Image credit: NikkiJay

    Article

    by Kelsey Raynor
    Guides Writer

    Published on May 29, 2025

    You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrativeis to do it a disservice, though.
    Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride.
    To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it.
    The below interview discusses religious trauma, coercive control, and the abuse of power.

    To see this content please enable targeting cookies.

    VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters?
    Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God.
    A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them.
    VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now?
    Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can.
    Tyrais more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic.

    Image credit: NikkiJay

    VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how?
    Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create.
    As for the reason why the video game characters are there in the plot ofstory; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it.
    I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him;talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. .
    I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are.
    VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did?
    Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together,me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file.
    And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together.
    And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw askeleton.
    The more she wrote forand the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child.

    Image credit: NikkiJay

    VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story?
    Nikki:, Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations.
    And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird.
    VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this?
    Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go.
    I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control.
    A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion.

    Image credit: NikkiJay

    VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions.
    Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you."
    It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those.on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format.
    If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense.
    VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about?
    Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this,are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it.
    I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and clickfor a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits.

    Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue.
    For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June.
    #quantum #witch #story #religious #oppression
    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    BUTTPEACH Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer. Image credit: NikkiJay Article by Kelsey Raynor Guides Writer Published on May 29, 2025 You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrativeis to do it a disservice, though. Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride. To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it. The below interview discusses religious trauma, coercive control, and the abuse of power. To see this content please enable targeting cookies. VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters? Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God. A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them. VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now? Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can. Tyrais more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic. Image credit: NikkiJay VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how? Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create. As for the reason why the video game characters are there in the plot ofstory; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it. I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him;talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. . I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are. VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did? Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together,me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file. And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together. And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw askeleton. The more she wrote forand the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child. Image credit: NikkiJay VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story? Nikki:, Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations. And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird. VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this? Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go. I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control. A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion. Image credit: NikkiJay VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions. Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you." It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those.on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format. If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense. VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about? Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this,are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it. I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and clickfor a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits. Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue. For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June. #quantum #witch #story #religious #oppression
    WWW.VG247.COM
    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    BUTTPEACH Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer. Image credit: NikkiJay Article by Kelsey Raynor Guides Writer Published on May 29, 2025 You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrative (read: ‘plotformer’) is to do it a disservice, though. Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride. To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it. The below interview discusses religious trauma, coercive control, and the abuse of power. To see this content please enable targeting cookies. VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters? Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God. A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them. VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now? Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can. Tyra [Ren’s partner] is more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic. Image credit: NikkiJay VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how? Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create. As for the reason why the video game characters are there in the plot of [Quantum Witch’s] story; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it. I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him; [one of the characters you meet is] talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. . I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are. VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did? Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together, [with] me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file. And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together. And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw a [dancing] skeleton. The more she wrote for [Quantum Witch] and the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child. Image credit: NikkiJay VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story? Nikki: [Stardew Valley], Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations. And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird. VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this? Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go. I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control. A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion. Image credit: NikkiJay VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions. Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you." It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those. [These depend] on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format. If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense. VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about? Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this, [but video games] are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it. I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and click [game] for a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits. Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue. For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June.
    13 Yorumlar 0 hisse senetleri
  • Six One Indie's Latest Showcase Proves Cool-Looking Games Don't Need To Cost $80

    For the past few years, Six One Indie has been delivering stellar showcases that highlight an often overlooked category of games: indies. Though these titles might be made by smaller teams working on a much smaller budget compared to their AAA counterparts, you'd be wrong to think they don't contain every bit the charm and artistry of those promoted all across your social media timelines--and the games below serve as irrefutable proof.Though the team at Six One Indie featured nearly 50 games in its May showcase--the entirety of which you can watch here--we decided to round up just a few dozen of our favorites. From cozy titles like Bobo Bay to the hilariously bizarre Dinoblade, these are some of the indie that we immediately added to our Steam wishlist. Shadows of Chroma TowerShadows of Chroma Tower combines stylish, high-contrast art direction with "the best features of dungeon crawlers and ARPGs" to create a frenetic experience you can play by yourself or with friends. You'll be able to join factions, choose from five classes and six professions, upgrade a robust skill tree, and truly tailor your experience as you make your way up the tower in search of the game's big bad. Mouse: P.I. For Hire"Steamboat Willie-meets-John Wick" is probably one of the strangest combination of words I've ever used to describe a game, but when it comes to Mouse: P.I. For Hire, it just makes sense. In it, players take on the role of Jack Pepper, a hyper-violent private investigator with a strong right-hook and an arsenal of weapons at his disposal, one of which is quite literally a ray gun that causes heads to explode. Its gritty, blood-splattering content is in stark contrast to game's visuals, which draw inspiration from 1930s cartoons, making the whole experience even more over-the-top. All that plus some neo-noir vibes and a jazzy soundtrack make this a game all you shooter fans should definitely keep an eye on. LeilaUbik Studio's Leila is one of the handful of games Six One Indie showed off that is available now--and for only I might add. The hand-animated, story-driven puzzle game sees you relive a woman's "fragile memories" as she undergoes a deeply personal and transformative journey. It's worth noting that Leila features strong adult themes and some body horror, so don't go in expecting something "cozy." However, if you're looking for a dark, cerebral experience, this might be a great pick. Muffles' Life SentenceMuffles' Life Sentence is another game that is already available to play on Steam for the low price of so there's really no reason to not give it a lil' whirl. The "darkly quirky" RPG take place in a prison where inmates are "remade" to match their crimes, and features gameplay stylings that are sure to delight fans of Paper Mario or Undertale. DinobladeSometimes, you can come up with an extremely cool idea for a game just by taking two really cool ideas and mashing 'em together. Such is the case with Dinoblade, a new action RPG that sees players take on the role of a young, blade-wielding Spinosaurus who must fight off other dinosaurs in order to prevent an extinction. It's ridiculous, yes, but what's not ridiculous is how much developer Team Spino commits to the bit--the game looks extremely cool and seems like it'll be a blast for fans of over-the-top action titles like Devil May Cry. Bobo BayHave you ever wished you could stay in Sonic the Hedgehog's chao gardens just a bit longer? Bobo Bay might be the game for you. The pet simulation title sees you care for, collect, breed, train, and accessorize adorable little creatures, all while readying them up for fun competitions such as races and wrestling matches. Though the game isn't scheduled to release until next year, those interested can play its alpha build now. Oscuro Blossom's GlowIf you're looking for a delightful-looking puzzle platformer accompanied by gorgeous, 2D, illustrative art, you should check out Oscuro Blossom's Glow. In it you play as Selene, a young girl with the ability to emit light; naturally, this power helps her traverse the lush woodlands she find herself in by creating life, dispelling creatures, and more. The game currently has a demo available to play over on its Steam page. Truth ScrapperInsertdisc5, the studio behind 2023's indie gem In Stars and Time, is back with a new game that looks every bit as lovely as its predecessor. In Truth Scrapper you play as Sosotte, a member of the Truth Scrapper guild who is sent to investigate a mysterious sinkhole that has destroyed the community's "sense of will." The only problem? The vast majority of your memories reset at the end of each day, and you're the one responsible for choosing which ones stay and which ones to abandon. 1000 Deaths1000 Deaths is a "gravity-bending 3D platformer" that features some truly fun visuals and an early 2000s, Adult Swim feel. However, to relegate it to just another platformer is a disservice, as 1000 Deaths also features a unique spin: the ability for players to make choices that completely alter the game's mechanics, story, and level design. This chaotic, hardcore, action game aims to set the stage for some fun speed-running opportunities--if its players can stay alive. Sound interesting? Fortunately, you can check out 1000 Deaths' demo now. Cast n ChillA massive departure from the previous entry on this list, Cast n Chill features a far more relaxing gameplay loop. The cozy idle game sees its players explore serene lakes, rivers, and ocean with their loyal pup, their only goal being to catch some fish. As they play, they'll get the chance to upgrade their gear, granting them the ability to reel in more impressive catches. It's a low stakes experience accompanied by some truly picturesque pixel-art, and best of all, you can play the game's demo right now. Future Vibe CheckEven if you've played automation games before, I can almost guarantee that you've never played one quite like this. In Future Vibe Check, players are tasked with slowly building a factory that doesn't just create products--it creates music, too. As they rebuild the given area, the structures they place create their own unique sounds whenever energy courses through them. Curious as to how that will play out? Fortunately, you can try Future Vibe Check's demo now. Scratch the CatFor all the Spyro, Crash Bandicoot, Sly Cooper, Croc, and other 3D mascot platformer fans out there, here's a new game to keep on your radar. In Scratch the Cat, players take on the role of DJ Scratch, a sleek-looking cat who is on a journey to reclaim his stolen records. The adventure game features some remarkable visuals that are absolutely on par other games in the genre, and seems like it'll be ripe with collectibles, unique bosses, and plenty of ways to traverse and explore. Jump the TrackBilled as an "explosive comedy that blends visual novel with pachinko," Jump the Track looks like an incredibly charming game with plenty of style and humor. When not dishing out some pinball action, the game unfolds in an almost comic book-style way, as it tells the story of Sam, "a young dreamer struggling in the gig economy" whose fortune might just change tonight. Jump the Track currently has a demo available to play on Steam, as well as an extremely close release date: May 28, 2025. Rogue EclipseIn Rogue Eclipse, players get the chance to traverse stunning seas of stars and comets as they take down starfighters, armadas, and otherworldly behemoths. That said, it's not just a flight-based shooter, as Rogue Eclipse features an "epic roguelike campaign" as well. Developer Huskraft calls the game "easy to learn, tricky to master, and impossible to put down," and after this first-look, it's easy to see why. Guilty as Sock!One of the more bizarre games in the showcase, Guilty as Sock! looks incredible and I cannot wait to force my friends play it with me. The multiplayer, court simulator sees you and your pals jump into a chaotic trial where each person plays a sock puppet bound to a specific role--lawyer, judge, etc.--and must then present evidence cards that help support their agenda. While your friends testify, you can choose to throw paper balls and mock them in an attempt to shake them up and sway the verdict in your favor--it'll be up to the judge to call the behavior out, or encourage it. All in all, it's some real Among Us-style nonsense that I will absolutely be playing later this week, thanks to its new demo. Rue ValleyRue Valley is yet another title on this list with a demo I downloaded immediately. The gritty-looking narrative RPG follows a man trapped in a time loop and whose choices are bound by his mental state; if he is introverted, for example, even if you want him to go up and talk to a woman at a bar, he might not be able to muster up the courage. It will then be up to you to figure out how to deal with his various mental hurdles, form relationships with complex characters, and break out of the loop. Carimara: Beneath the Forlorn LimbsThere were a lot of game shown at Six One Indie's May showcase that featured some truly fantastic art direction, and Carimara: Beneath the Forlorn Limbs is absolutely one of them. The bleak, horror-adjacent title sees players take on the role of the Cariamara, a mysterious figure whose mission is to conjure up ghosts and answer their questions using a deck of cards. Described as a "short and creepy fairytale," this one might not be for the easily perturbed--but looks potentially delightful for those of us who love disturbing little creatures and moody, PS1-era visuals. A Week in the Life of Asocial GiraffeHave you ever just wanted to be left alone? That's precisely how this giraffe feels, and is the conceit behind A Week in the Life of Asocial Giraffe. In it, your goal is simple: avoid all social contact. However, the citizens of Friendly City do make things a bit harder thanks to their chatty nature. It is up to you to help our giraffe friend do all his chores and live his best life, all while avoiding people by solving point-and-click puzzles and utilizing stealth. If you're looking to give it a go, the game's demo is now live on Steam. InkshadeAnother visually remarkable entry on this list, Inkshade is turn-based tactics game that sees players take control of strange wooden miniatures that are "wrapped in a web of locked rooms and orchestrated by an otherworldly game master." The end goal of Inkshade is to guide these tokens to a mysterious realm known as the abyss, but they'll first need to conquer the continent, procure an airship, and sail through "cursed skies," and none of that will be easy. However, if you're interested in giving it a shot, you can play the game's demo now. One Way HomeBased on its trailer, One Way Home reminds me a lot of Limbo or Inside, albeit with realistic visuals, more horror, and some cool "choose-your-own" adventure elements. The game follows Jimmy Taylor, a 12-year-old boy who gets involved in a car accident on his walk home from school. When he comes to, Jimmy finds himself thrust into a mysterious version of his world that, while seemingly devoid of humans, is filled to the brim with monstrosities and disturbing visuals. What ensues is a tense-looking puzzle platformer in which player-choice dictates the skills, locations, enemies, and endings Jimmy stumbles upon--and thanks to its new demo, you can get a first glimpse at how this will all play out now. Kabuto ParkWith its playful visuals and adorable premise, Kabuto Park looks perfect for those seeking a game with a bit of whimsy and childlike wonder about it. At its core, the game revolves around bugs: finding them, catching them, training them, and ultimately winning the Summer Beetle Battle Championship with them. As players bug-catch and battle, they'll also gain the ability to upgrade their equipment, allowing them to find even "rarer, stronger, and shinier little friends" to use in the game's card-based competitions. Sounds cute, right? If you think so, I've got great news for you: the game comes out on May 28. Oh and if you're feeling really antsy, you can play the demo right now. Quite a RideIt's just you, your bicycle, a half-charged cellphone, and one very good boy against the world in the upcoming psychological horror game Quite a Ride. In it, you play as someone whose quick trip to their friend's house is derailed by the sudden presence of a dense, oppressive fog filled with eldritch horrors. As such, you have no choice but to keep pedaling--even as the beings following you grow so close you can hear them breathe and the world shifts around you. And though this and the game's beautiful, Pacific Northwest vibes are already enough to make me extremely interested in it, Quite a Ride also has another thing going for it: collective progress. This means that player's collective, global efforts will change the game over time by introducing new characters, locations, and secrets. We'll see if I am actually brave enough to play it, but wow am I eager to try. OddbatOddbat likens itself to Celeste in that it is an extremely challenging platformer filled with secrets and over 700 unique levels. That said, it is immediately obvious that its personality, humor, and style are all its own. In Oddbat, you play as a vampire on a mission to perform an elaborate ritual. However, you'll need to drain the blood of seven bosses and make your way through five unique dungeons to do so. Naturally, you'll need to rely on one of your most iconic vampiric powers--the ability to become a bat--to help you accomplish your goals. With its cheeky tone and monochromatic color scheme, Oddbat looks to be shaping up into a viciously fun and stylish platformer.
    #six #one #indie039s #latest #showcase
    Six One Indie's Latest Showcase Proves Cool-Looking Games Don't Need To Cost $80
    For the past few years, Six One Indie has been delivering stellar showcases that highlight an often overlooked category of games: indies. Though these titles might be made by smaller teams working on a much smaller budget compared to their AAA counterparts, you'd be wrong to think they don't contain every bit the charm and artistry of those promoted all across your social media timelines--and the games below serve as irrefutable proof.Though the team at Six One Indie featured nearly 50 games in its May showcase--the entirety of which you can watch here--we decided to round up just a few dozen of our favorites. From cozy titles like Bobo Bay to the hilariously bizarre Dinoblade, these are some of the indie that we immediately added to our Steam wishlist. Shadows of Chroma TowerShadows of Chroma Tower combines stylish, high-contrast art direction with "the best features of dungeon crawlers and ARPGs" to create a frenetic experience you can play by yourself or with friends. You'll be able to join factions, choose from five classes and six professions, upgrade a robust skill tree, and truly tailor your experience as you make your way up the tower in search of the game's big bad. Mouse: P.I. For Hire"Steamboat Willie-meets-John Wick" is probably one of the strangest combination of words I've ever used to describe a game, but when it comes to Mouse: P.I. For Hire, it just makes sense. In it, players take on the role of Jack Pepper, a hyper-violent private investigator with a strong right-hook and an arsenal of weapons at his disposal, one of which is quite literally a ray gun that causes heads to explode. Its gritty, blood-splattering content is in stark contrast to game's visuals, which draw inspiration from 1930s cartoons, making the whole experience even more over-the-top. All that plus some neo-noir vibes and a jazzy soundtrack make this a game all you shooter fans should definitely keep an eye on. LeilaUbik Studio's Leila is one of the handful of games Six One Indie showed off that is available now--and for only I might add. The hand-animated, story-driven puzzle game sees you relive a woman's "fragile memories" as she undergoes a deeply personal and transformative journey. It's worth noting that Leila features strong adult themes and some body horror, so don't go in expecting something "cozy." However, if you're looking for a dark, cerebral experience, this might be a great pick. Muffles' Life SentenceMuffles' Life Sentence is another game that is already available to play on Steam for the low price of so there's really no reason to not give it a lil' whirl. The "darkly quirky" RPG take place in a prison where inmates are "remade" to match their crimes, and features gameplay stylings that are sure to delight fans of Paper Mario or Undertale. DinobladeSometimes, you can come up with an extremely cool idea for a game just by taking two really cool ideas and mashing 'em together. Such is the case with Dinoblade, a new action RPG that sees players take on the role of a young, blade-wielding Spinosaurus who must fight off other dinosaurs in order to prevent an extinction. It's ridiculous, yes, but what's not ridiculous is how much developer Team Spino commits to the bit--the game looks extremely cool and seems like it'll be a blast for fans of over-the-top action titles like Devil May Cry. Bobo BayHave you ever wished you could stay in Sonic the Hedgehog's chao gardens just a bit longer? Bobo Bay might be the game for you. The pet simulation title sees you care for, collect, breed, train, and accessorize adorable little creatures, all while readying them up for fun competitions such as races and wrestling matches. Though the game isn't scheduled to release until next year, those interested can play its alpha build now. Oscuro Blossom's GlowIf you're looking for a delightful-looking puzzle platformer accompanied by gorgeous, 2D, illustrative art, you should check out Oscuro Blossom's Glow. In it you play as Selene, a young girl with the ability to emit light; naturally, this power helps her traverse the lush woodlands she find herself in by creating life, dispelling creatures, and more. The game currently has a demo available to play over on its Steam page. Truth ScrapperInsertdisc5, the studio behind 2023's indie gem In Stars and Time, is back with a new game that looks every bit as lovely as its predecessor. In Truth Scrapper you play as Sosotte, a member of the Truth Scrapper guild who is sent to investigate a mysterious sinkhole that has destroyed the community's "sense of will." The only problem? The vast majority of your memories reset at the end of each day, and you're the one responsible for choosing which ones stay and which ones to abandon. 1000 Deaths1000 Deaths is a "gravity-bending 3D platformer" that features some truly fun visuals and an early 2000s, Adult Swim feel. However, to relegate it to just another platformer is a disservice, as 1000 Deaths also features a unique spin: the ability for players to make choices that completely alter the game's mechanics, story, and level design. This chaotic, hardcore, action game aims to set the stage for some fun speed-running opportunities--if its players can stay alive. Sound interesting? Fortunately, you can check out 1000 Deaths' demo now. Cast n ChillA massive departure from the previous entry on this list, Cast n Chill features a far more relaxing gameplay loop. The cozy idle game sees its players explore serene lakes, rivers, and ocean with their loyal pup, their only goal being to catch some fish. As they play, they'll get the chance to upgrade their gear, granting them the ability to reel in more impressive catches. It's a low stakes experience accompanied by some truly picturesque pixel-art, and best of all, you can play the game's demo right now. Future Vibe CheckEven if you've played automation games before, I can almost guarantee that you've never played one quite like this. In Future Vibe Check, players are tasked with slowly building a factory that doesn't just create products--it creates music, too. As they rebuild the given area, the structures they place create their own unique sounds whenever energy courses through them. Curious as to how that will play out? Fortunately, you can try Future Vibe Check's demo now. Scratch the CatFor all the Spyro, Crash Bandicoot, Sly Cooper, Croc, and other 3D mascot platformer fans out there, here's a new game to keep on your radar. In Scratch the Cat, players take on the role of DJ Scratch, a sleek-looking cat who is on a journey to reclaim his stolen records. The adventure game features some remarkable visuals that are absolutely on par other games in the genre, and seems like it'll be ripe with collectibles, unique bosses, and plenty of ways to traverse and explore. Jump the TrackBilled as an "explosive comedy that blends visual novel with pachinko," Jump the Track looks like an incredibly charming game with plenty of style and humor. When not dishing out some pinball action, the game unfolds in an almost comic book-style way, as it tells the story of Sam, "a young dreamer struggling in the gig economy" whose fortune might just change tonight. Jump the Track currently has a demo available to play on Steam, as well as an extremely close release date: May 28, 2025. Rogue EclipseIn Rogue Eclipse, players get the chance to traverse stunning seas of stars and comets as they take down starfighters, armadas, and otherworldly behemoths. That said, it's not just a flight-based shooter, as Rogue Eclipse features an "epic roguelike campaign" as well. Developer Huskraft calls the game "easy to learn, tricky to master, and impossible to put down," and after this first-look, it's easy to see why. Guilty as Sock!One of the more bizarre games in the showcase, Guilty as Sock! looks incredible and I cannot wait to force my friends play it with me. The multiplayer, court simulator sees you and your pals jump into a chaotic trial where each person plays a sock puppet bound to a specific role--lawyer, judge, etc.--and must then present evidence cards that help support their agenda. While your friends testify, you can choose to throw paper balls and mock them in an attempt to shake them up and sway the verdict in your favor--it'll be up to the judge to call the behavior out, or encourage it. All in all, it's some real Among Us-style nonsense that I will absolutely be playing later this week, thanks to its new demo. Rue ValleyRue Valley is yet another title on this list with a demo I downloaded immediately. The gritty-looking narrative RPG follows a man trapped in a time loop and whose choices are bound by his mental state; if he is introverted, for example, even if you want him to go up and talk to a woman at a bar, he might not be able to muster up the courage. It will then be up to you to figure out how to deal with his various mental hurdles, form relationships with complex characters, and break out of the loop. Carimara: Beneath the Forlorn LimbsThere were a lot of game shown at Six One Indie's May showcase that featured some truly fantastic art direction, and Carimara: Beneath the Forlorn Limbs is absolutely one of them. The bleak, horror-adjacent title sees players take on the role of the Cariamara, a mysterious figure whose mission is to conjure up ghosts and answer their questions using a deck of cards. Described as a "short and creepy fairytale," this one might not be for the easily perturbed--but looks potentially delightful for those of us who love disturbing little creatures and moody, PS1-era visuals. A Week in the Life of Asocial GiraffeHave you ever just wanted to be left alone? That's precisely how this giraffe feels, and is the conceit behind A Week in the Life of Asocial Giraffe. In it, your goal is simple: avoid all social contact. However, the citizens of Friendly City do make things a bit harder thanks to their chatty nature. It is up to you to help our giraffe friend do all his chores and live his best life, all while avoiding people by solving point-and-click puzzles and utilizing stealth. If you're looking to give it a go, the game's demo is now live on Steam. InkshadeAnother visually remarkable entry on this list, Inkshade is turn-based tactics game that sees players take control of strange wooden miniatures that are "wrapped in a web of locked rooms and orchestrated by an otherworldly game master." The end goal of Inkshade is to guide these tokens to a mysterious realm known as the abyss, but they'll first need to conquer the continent, procure an airship, and sail through "cursed skies," and none of that will be easy. However, if you're interested in giving it a shot, you can play the game's demo now. One Way HomeBased on its trailer, One Way Home reminds me a lot of Limbo or Inside, albeit with realistic visuals, more horror, and some cool "choose-your-own" adventure elements. The game follows Jimmy Taylor, a 12-year-old boy who gets involved in a car accident on his walk home from school. When he comes to, Jimmy finds himself thrust into a mysterious version of his world that, while seemingly devoid of humans, is filled to the brim with monstrosities and disturbing visuals. What ensues is a tense-looking puzzle platformer in which player-choice dictates the skills, locations, enemies, and endings Jimmy stumbles upon--and thanks to its new demo, you can get a first glimpse at how this will all play out now. Kabuto ParkWith its playful visuals and adorable premise, Kabuto Park looks perfect for those seeking a game with a bit of whimsy and childlike wonder about it. At its core, the game revolves around bugs: finding them, catching them, training them, and ultimately winning the Summer Beetle Battle Championship with them. As players bug-catch and battle, they'll also gain the ability to upgrade their equipment, allowing them to find even "rarer, stronger, and shinier little friends" to use in the game's card-based competitions. Sounds cute, right? If you think so, I've got great news for you: the game comes out on May 28. Oh and if you're feeling really antsy, you can play the demo right now. Quite a RideIt's just you, your bicycle, a half-charged cellphone, and one very good boy against the world in the upcoming psychological horror game Quite a Ride. In it, you play as someone whose quick trip to their friend's house is derailed by the sudden presence of a dense, oppressive fog filled with eldritch horrors. As such, you have no choice but to keep pedaling--even as the beings following you grow so close you can hear them breathe and the world shifts around you. And though this and the game's beautiful, Pacific Northwest vibes are already enough to make me extremely interested in it, Quite a Ride also has another thing going for it: collective progress. This means that player's collective, global efforts will change the game over time by introducing new characters, locations, and secrets. We'll see if I am actually brave enough to play it, but wow am I eager to try. OddbatOddbat likens itself to Celeste in that it is an extremely challenging platformer filled with secrets and over 700 unique levels. That said, it is immediately obvious that its personality, humor, and style are all its own. In Oddbat, you play as a vampire on a mission to perform an elaborate ritual. However, you'll need to drain the blood of seven bosses and make your way through five unique dungeons to do so. Naturally, you'll need to rely on one of your most iconic vampiric powers--the ability to become a bat--to help you accomplish your goals. With its cheeky tone and monochromatic color scheme, Oddbat looks to be shaping up into a viciously fun and stylish platformer. #six #one #indie039s #latest #showcase
    WWW.GAMESPOT.COM
    Six One Indie's Latest Showcase Proves Cool-Looking Games Don't Need To Cost $80
    For the past few years, Six One Indie has been delivering stellar showcases that highlight an often overlooked category of games: indies. Though these titles might be made by smaller teams working on a much smaller budget compared to their AAA counterparts, you'd be wrong to think they don't contain every bit the charm and artistry of those promoted all across your social media timelines--and the games below serve as irrefutable proof.Though the team at Six One Indie featured nearly 50 games in its May showcase--the entirety of which you can watch here--we decided to round up just a few dozen of our favorites. From cozy titles like Bobo Bay to the hilariously bizarre Dinoblade, these are some of the indie that we immediately added to our Steam wishlist. Shadows of Chroma TowerShadows of Chroma Tower combines stylish, high-contrast art direction with "the best features of dungeon crawlers and ARPGs" to create a frenetic experience you can play by yourself or with friends. You'll be able to join factions, choose from five classes and six professions, upgrade a robust skill tree, and truly tailor your experience as you make your way up the tower in search of the game's big bad. Mouse: P.I. For Hire"Steamboat Willie-meets-John Wick" is probably one of the strangest combination of words I've ever used to describe a game, but when it comes to Mouse: P.I. For Hire, it just makes sense. In it, players take on the role of Jack Pepper, a hyper-violent private investigator with a strong right-hook and an arsenal of weapons at his disposal, one of which is quite literally a ray gun that causes heads to explode. Its gritty, blood-splattering content is in stark contrast to game's visuals, which draw inspiration from 1930s cartoons, making the whole experience even more over-the-top. All that plus some neo-noir vibes and a jazzy soundtrack make this a game all you shooter fans should definitely keep an eye on. LeilaUbik Studio's Leila is one of the handful of games Six One Indie showed off that is available now--and for only $12, I might add. The hand-animated, story-driven puzzle game sees you relive a woman's "fragile memories" as she undergoes a deeply personal and transformative journey. It's worth noting that Leila features strong adult themes and some body horror, so don't go in expecting something "cozy." However, if you're looking for a dark, cerebral experience, this might be a great pick. Muffles' Life SentenceMuffles' Life Sentence is another game that is already available to play on Steam for the low price of $0, so there's really no reason to not give it a lil' whirl. The "darkly quirky" RPG take place in a prison where inmates are "remade" to match their crimes, and features gameplay stylings that are sure to delight fans of Paper Mario or Undertale. DinobladeSometimes, you can come up with an extremely cool idea for a game just by taking two really cool ideas and mashing 'em together. Such is the case with Dinoblade, a new action RPG that sees players take on the role of a young, blade-wielding Spinosaurus who must fight off other dinosaurs in order to prevent an extinction. It's ridiculous, yes, but what's not ridiculous is how much developer Team Spino commits to the bit--the game looks extremely cool and seems like it'll be a blast for fans of over-the-top action titles like Devil May Cry. Bobo BayHave you ever wished you could stay in Sonic the Hedgehog's chao gardens just a bit longer? Bobo Bay might be the game for you. The pet simulation title sees you care for, collect, breed, train, and accessorize adorable little creatures, all while readying them up for fun competitions such as races and wrestling matches. Though the game isn't scheduled to release until next year, those interested can play its alpha build now. Oscuro Blossom's GlowIf you're looking for a delightful-looking puzzle platformer accompanied by gorgeous, 2D, illustrative art, you should check out Oscuro Blossom's Glow. In it you play as Selene, a young girl with the ability to emit light; naturally, this power helps her traverse the lush woodlands she find herself in by creating life, dispelling creatures, and more. The game currently has a demo available to play over on its Steam page. Truth ScrapperInsertdisc5, the studio behind 2023's indie gem In Stars and Time, is back with a new game that looks every bit as lovely as its predecessor. In Truth Scrapper you play as Sosotte, a member of the Truth Scrapper guild who is sent to investigate a mysterious sinkhole that has destroyed the community's "sense of will." The only problem? The vast majority of your memories reset at the end of each day, and you're the one responsible for choosing which ones stay and which ones to abandon. 1000 Deaths1000 Deaths is a "gravity-bending 3D platformer" that features some truly fun visuals and an early 2000s, Adult Swim feel. However, to relegate it to just another platformer is a disservice, as 1000 Deaths also features a unique spin: the ability for players to make choices that completely alter the game's mechanics, story, and level design. This chaotic, hardcore, action game aims to set the stage for some fun speed-running opportunities--if its players can stay alive. Sound interesting? Fortunately, you can check out 1000 Deaths' demo now. Cast n ChillA massive departure from the previous entry on this list, Cast n Chill features a far more relaxing gameplay loop. The cozy idle game sees its players explore serene lakes, rivers, and ocean with their loyal pup, their only goal being to catch some fish. As they play, they'll get the chance to upgrade their gear, granting them the ability to reel in more impressive catches. It's a low stakes experience accompanied by some truly picturesque pixel-art, and best of all, you can play the game's demo right now. Future Vibe CheckEven if you've played automation games before, I can almost guarantee that you've never played one quite like this. In Future Vibe Check, players are tasked with slowly building a factory that doesn't just create products--it creates music, too. As they rebuild the given area, the structures they place create their own unique sounds whenever energy courses through them. Curious as to how that will play out? Fortunately, you can try Future Vibe Check's demo now. Scratch the CatFor all the Spyro, Crash Bandicoot, Sly Cooper, Croc, and other 3D mascot platformer fans out there, here's a new game to keep on your radar. In Scratch the Cat, players take on the role of DJ Scratch, a sleek-looking cat who is on a journey to reclaim his stolen records. The adventure game features some remarkable visuals that are absolutely on par other games in the genre, and seems like it'll be ripe with collectibles, unique bosses, and plenty of ways to traverse and explore. Jump the TrackBilled as an "explosive comedy that blends visual novel with pachinko," Jump the Track looks like an incredibly charming game with plenty of style and humor. When not dishing out some pinball action, the game unfolds in an almost comic book-style way, as it tells the story of Sam, "a young dreamer struggling in the gig economy" whose fortune might just change tonight. Jump the Track currently has a demo available to play on Steam, as well as an extremely close release date: May 28, 2025. Rogue EclipseIn Rogue Eclipse, players get the chance to traverse stunning seas of stars and comets as they take down starfighters, armadas, and otherworldly behemoths. That said, it's not just a flight-based shooter, as Rogue Eclipse features an "epic roguelike campaign" as well. Developer Huskraft calls the game "easy to learn, tricky to master, and impossible to put down," and after this first-look, it's easy to see why. Guilty as Sock!One of the more bizarre games in the showcase, Guilty as Sock! looks incredible and I cannot wait to force my friends play it with me. The multiplayer, court simulator sees you and your pals jump into a chaotic trial where each person plays a sock puppet bound to a specific role--lawyer, judge, etc.--and must then present evidence cards that help support their agenda. While your friends testify, you can choose to throw paper balls and mock them in an attempt to shake them up and sway the verdict in your favor--it'll be up to the judge to call the behavior out, or encourage it. All in all, it's some real Among Us-style nonsense that I will absolutely be playing later this week, thanks to its new demo. Rue ValleyRue Valley is yet another title on this list with a demo I downloaded immediately. The gritty-looking narrative RPG follows a man trapped in a time loop and whose choices are bound by his mental state; if he is introverted, for example, even if you want him to go up and talk to a woman at a bar, he might not be able to muster up the courage. It will then be up to you to figure out how to deal with his various mental hurdles, form relationships with complex characters, and break out of the loop. Carimara: Beneath the Forlorn LimbsThere were a lot of game shown at Six One Indie's May showcase that featured some truly fantastic art direction, and Carimara: Beneath the Forlorn Limbs is absolutely one of them. The bleak, horror-adjacent title sees players take on the role of the Cariamara, a mysterious figure whose mission is to conjure up ghosts and answer their questions using a deck of cards. Described as a "short and creepy fairytale," this one might not be for the easily perturbed--but looks potentially delightful for those of us who love disturbing little creatures and moody, PS1-era visuals. A Week in the Life of Asocial GiraffeHave you ever just wanted to be left alone? That's precisely how this giraffe feels, and is the conceit behind A Week in the Life of Asocial Giraffe. In it, your goal is simple: avoid all social contact. However, the citizens of Friendly City do make things a bit harder thanks to their chatty nature. It is up to you to help our giraffe friend do all his chores and live his best life, all while avoiding people by solving point-and-click puzzles and utilizing stealth. If you're looking to give it a go, the game's demo is now live on Steam. InkshadeAnother visually remarkable entry on this list, Inkshade is turn-based tactics game that sees players take control of strange wooden miniatures that are "wrapped in a web of locked rooms and orchestrated by an otherworldly game master." The end goal of Inkshade is to guide these tokens to a mysterious realm known as the abyss, but they'll first need to conquer the continent, procure an airship, and sail through "cursed skies," and none of that will be easy. However, if you're interested in giving it a shot, you can play the game's demo now. One Way HomeBased on its trailer, One Way Home reminds me a lot of Limbo or Inside, albeit with realistic visuals, more horror, and some cool "choose-your-own" adventure elements. The game follows Jimmy Taylor, a 12-year-old boy who gets involved in a car accident on his walk home from school. When he comes to, Jimmy finds himself thrust into a mysterious version of his world that, while seemingly devoid of humans, is filled to the brim with monstrosities and disturbing visuals. What ensues is a tense-looking puzzle platformer in which player-choice dictates the skills, locations, enemies, and endings Jimmy stumbles upon--and thanks to its new demo, you can get a first glimpse at how this will all play out now. Kabuto ParkWith its playful visuals and adorable premise, Kabuto Park looks perfect for those seeking a game with a bit of whimsy and childlike wonder about it. At its core, the game revolves around bugs: finding them, catching them, training them, and ultimately winning the Summer Beetle Battle Championship with them. As players bug-catch and battle, they'll also gain the ability to upgrade their equipment, allowing them to find even "rarer, stronger, and shinier little friends" to use in the game's card-based competitions. Sounds cute, right? If you think so, I've got great news for you: the game comes out on May 28. Oh and if you're feeling really antsy, you can play the demo right now. Quite a RideIt's just you, your bicycle, a half-charged cellphone, and one very good boy against the world in the upcoming psychological horror game Quite a Ride. In it, you play as someone whose quick trip to their friend's house is derailed by the sudden presence of a dense, oppressive fog filled with eldritch horrors. As such, you have no choice but to keep pedaling--even as the beings following you grow so close you can hear them breathe and the world shifts around you. And though this and the game's beautiful, Pacific Northwest vibes are already enough to make me extremely interested in it, Quite a Ride also has another thing going for it: collective progress. This means that player's collective, global efforts will change the game over time by introducing new characters, locations, and secrets. We'll see if I am actually brave enough to play it, but wow am I eager to try. OddbatOddbat likens itself to Celeste in that it is an extremely challenging platformer filled with secrets and over 700 unique levels. That said, it is immediately obvious that its personality, humor, and style are all its own. In Oddbat, you play as a vampire on a mission to perform an elaborate ritual. However, you'll need to drain the blood of seven bosses and make your way through five unique dungeons to do so. Naturally, you'll need to rely on one of your most iconic vampiric powers--the ability to become a bat--to help you accomplish your goals. With its cheeky tone and monochromatic color scheme, Oddbat looks to be shaping up into a viciously fun and stylish platformer.
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  • Feature: 'Tales Of Tuscany' Dev's Goal Is To "Let Players Do Whatever They Want"

    Image: Austin VoigtAt PAX East, we had a chance to sit down with the lively Nico Papalia and Top Hat Studios - developer of Athenian Rhapsody, and its newly-announced prequel, Tales of Tuscany.
    We wanted to learn a bit more about what inspired such a mad-cap universe, and where the WarioWare / EarthBound / Pokémon-esque ideas all stemmed from. While it was a bit of a challenge to talk over the raucous laughter coming from the crowd gathered at the demo booth, we managed to get an inside glimpse at Papalia's surprising backstory and his work on both games.Subscribe to Nintendo Life on YouTube813kWatch on YouTube
    Here is our interview with Nico, which was just as entertaining and zany as the universe these games are based in...

    Nintendo Life: So, let's start from the top — what was the inspiration behind the universe of Tales of Tuscany and Athenian Rhapsody? There seem to be some Earthbound vibes in there...
    Nico Papalia: Honestly, I didn't even play Earthbound until AFTER I started Athenian Rhapsody - fun fact! I bit into it and was like, 'I feel like this meshes with me,' and I felt like it looked like what I was making. Definitely inspired by Pokémon on Game Boy Advance, played a lot of that. I also played a lot of Castle Crashers - The Behemoth are my friends, so I talked to them a lot, and we're actually discussing working on something together too — very slapstick-y, you know — but they're so tight about their IPs, so... we're still talking.

    I had big ideas - but I never knew programming, I went to school for art, I was doing traditional pencil art and stuff - I didn't know what I was doing. So it built over time, and I'm very fortunate and lucky that I was able to share this at the scale that I did, and turn it into my job. It's very personal.

    "Slapstick-y" is definitely the right word for these games, they're hilarious.
    Yeah, it doesn't take itself too seriously, so the inspiration for the world is just basically my life, my friends, and what I think is funny at the moment. I'll just throw funny things in there as I think of them - and the players seem to love it. I'm a solo dev, so I can kind of have the final say and just do whatever I want. It's fun. In the first game, I took some risks and had this 'invisible grilled cheese' in the map, like an item, and I thought nobody was going to find it - but someone found it within eight hours of launch! I crashed out on social, I bugged out.
    Will there be any secrets or easter eggs to find in Tales of Tuscany?
    There aren't too many secrets yet - I'm still developing it, and I just finished the main story, so now I have to do the 'evil' story, and I'll kind of just throw some extra stuff in there before it releases, probably around spring 2026.
    Tell us a little more about how the two games differ.
    You know, making Athenian Rhapsody was kind of slow. I started with GameMaker, and it just kind of snowballed. So I honestly didn't really know what I was doing, going into the first game. It was in 4:3 ratio, like Game Boy Advance - because I'm a big GBA guy. So at first I was like, "Yeah, this is awesome!" Then, you know, it comes to porting it and I'm like... "Oh no."
    So, Tales of Tuscany is in the RIGHT resolution. It's also got more control customisations, quality-of-life stuff like that. Round 2: bigger, better, stronger. I like to say, Athenian Rhapsody is like Pokémon Emerald, and Tales of Tuscany is more like Pokémon Black & White - based on the battles and stuff, with the camera movement, sprite work, stuff like that.
    So you're clearly a big Pokémon fan too! What are some of the different games you played growing up?
    I played a lot of Game Boy Advance games - Madagascar, Power Rangers Dino Thunder, Minish Cap, and things like that. My grandma would just go buy them for me. Or I played Crash Bandicoot on the PS2, and I would just stay in the starting area and mess with stuff - I never progressed in the game, and that was actually probably what I do with most of these games. I never progressed; I just did things. And I guess it all kind of just formed that inspiration for me.
    Image: Top Hat Studios

    Interesting - so are you a bit of a completionist then? Because this game — with all of the different choices and storylines — seems a bit overwhelming for a completionist, like you could never *actually* complete it entirely.
    You know what, when I was a teenager, I was more of a completionist; I would 100% complete Donkey Kong: Tropical Freeze and stuff like that. But a lot of times, I was just kind of a stupid guy who didn't know what I was doing. I couldn't advance through the plots, I never got Rayquaza- so I would just go and do random things. And now, I'm actually kind of the opposite of that. So making Athenian Rhapsody and Tales of Tuscany, I want a kid to be able to just go around and have fun.
    The games seem to be designed almost like a constant dopamine hit. Players are allowed to just be mischievous and do whatever they want. And there's probably no way you could experience every single choice available to you in the games.
    That's exactly it! That's kind of what me and my friends like. You kind of have to get in there a few times, and the way it worked out, some players like that, and some don't. Some people are that objective, numeric, "I'm done, check the box" thing - but with these games, the experience is always going to be different, depending on who you have in your party and the choices you make. Another thing is that, it doesn't feel 'perfect', and a lot of people like that.
    Did you always intend for the game to be a 'choose-your-own-adventure' style like that?
    Yeah, I always intended for it to be like that, but I didn't exactly know how to do it at first. I couldn't figure it out. So, Athenian Rhapsody was not programmed very well... Tales of Tuscany is programmed much better, I was able to pull it off better. But I just had to start small and build off of it, because I had big ideas - but I never knew programming, I went to school for art, I was doing traditional pencil art and stuff, I didn't know what I was doing. So it built over time, and I'm very fortunate and lucky that I was able to share this at the scale that I did, and turn it into my job. It's very personal.
    Subscribe to Nintendo Life on YouTube813k
    As someone who studied art and went to school for it, did that help with the development of the game itself - at least, the art aspect of it?
    That's actually a sick question - it must have! I went to SUNY Oneonta, awesome school, I had a lot of great teachers. I was all into anatomy — transformational anatomy — and it took me kind of a while to figure it out, using space and character design.
    So when I started Athenian Rhapsody, my pixel art was very poor - I didn't have these fully-saturated colours yet, I didn't figure that out yet. My sprites, I was doing the pillow shading... so it took me a while to get it. There's some kind of interlink, but that skill definitely wasn't immediate; I had to learn to access that part of my brain, learning the basics of pixel art. Even in Athenian Rhapsody, when you play it, you'll see there are 10 things going on in one room; that's because I didn't know what I was doing with the space! That honestly led to this feeling of extremely hyper pace, things around every corner...
    But it works! The absurdism is what makes it all so endearing. Part of it sounds like it was accidental, trial-and-error, but that actually became a really cool thing.
    Exactly! And I was just doing what I wanted to do. I got lucky that people liked it. Some people think it's a little too much, but I've also heard from a lot of players who really like it, saying they love the story. Another publication, the reviewer said he thought the story "changed vibes too much," and that's where he wrote me off for points. But I've got other people — especially younger kids, but a lot of adults, too — saying they love that about the story!
    And I personally think it's very needed. A lot of times in this industry, people can take themselves a little too seriously, and I appreciate that you're just doing what you wanna do. It seems like people are drawn to that.
    Yeah, I try and get very personal and show myself as I am. That's how I built this, doing tutorials online and building a following just being myself. I just took my phone and filmed my screen showing "Today I did this," and I was just being real. But I'm lucky, I still just get to do whatever I want. Like for Tales of Tuscany, the team thought it was a little bit of a risk, making the main character a sheep...
    Lambypoo - it reminds me of my dog's toy, Lambchop!
    Oh my god, YES! That's exactly it! I have a hundred of those laying around my house, ripped up! That's where it came from, I'm so glad you said that! So I was just like... yo, what if I had a button, where the lamb just started "baaa"-ing? And that's where the idea for the 'Baa' button came from. You know, it doesn't always have to be this "Hold X, charge your sword..." - you can just have fun with it. So the 'Baa' turned into an interaction tool - you can break plants and cars and stuff, because people just wanna do fun stuff, like the dopamine hits we talked about earlier. So I'm trying to hone in on that.
    Images: Top Hat Studios
    I'm still shocked you hadn't played the Earthbound / Mother games prior to starting your first game. It feels like such a spiritual successor to those games.
    Right? And when it comes to the flavour text in those games, like the options are: "Yeah", or "I'm lactose intolerant" - that's exactly how I write, too. It almost unlocked something, when I saw that. I was like, 'Okay, so this is okay what I'm doing, this irreverence.'
    I watched a documentary on Earthbound, and the director was saying he had a very intuitive approach - he didn't plan it all out, he just did it block-by-block, and that's exactly what I do, too. So I guess it's that same brain type, maybe? And I had friends from my school who were trying to tell me: "Yeah, you have to block the whole game out" and all of this stuff, and I was like: "Dude, but I'm changing it every day?". So there are a lot of differences between the two games and how much I planned out Tales of Tuscany, but they're the same spirit.
    Speaking of Earthbound, I've heard you refer to your games as "JRPGs" a few times - what does that label mean to you specifically?
    Honestly, I've been saying "JRPG" lately just because I think of a long-narrative-based game, and "RPG" is too broad. But I don't know... I also call it an "IRPG" sometimes — "Italian RPG" — because I'm Italian, and Italians do like long conversations.
    For someone who's never heard of either of your games, what's the one thing you would say to get them to take a look at this series?
    Out of all of the RPGs and JRPGs out there, there are a lot, and a good one that really makes it to the finish line is hard to find. This game has a lot of love in it, there's something to love in it for everybody, that's a big part of how I made the game. I loved Game Freak's early philosophy of trying to strike a balance between 'cute' and 'cool', and how everyone has a favourite pokémon. And with Athenian Rhapsody, I tried to make one follower that everyone could love. It's the game that conforms to what you like, and everyone will get something out of it. The 'rhapsodies' are like Gen 1 trading; I wanted everyone to get something out of it. In Pokémon, you can port your Pokémon across all of the consoles, and that's kind of what I was trying to do. We'll see how that works!
    So, the 'munchkins' are making a comeback, too, only this time, the weasels are watching you and ruining everything. This new feature seems pretty cruel, and I'm wondering what happened to you as a child that made you want to torture people?
    HA! So, in the first game, I had a debug option in the 'pause' menu — just a placeholder — and it was called 'munchkins', and all these stupid things. And I was like, eff it, I'm gonna make 'munchkins' a real thing. So basically, you have to wait, like, 8-10 hours to download them, and you have a 50% chance of failing... and if it works, it's just a picture of some art of mine that says like, "Congratulations" - but I didn't realize everyone was going crazy over that!
    So with Tales of Tuscany, I thought 'Okay, I won't have a random 50% chance of failing at the end... but there WILL be weasels... and the weasels come and slowly go across the screen, and when they tell you, you have to press an input, otherwise they'll corrupt the munchkin.' I thought, 'I can't just do the same thing again', so I changed it up a little bit. Nobody else is doing munchkins! Nobody else is doing something to the player where they're like, 'No, you do it the way I want you to do it, or else you fail, and I'm not making it easier because you're complaining.'
    @athenianrhapsody Revolutionary new gameplay mechanic. Wishlist Tales of Tuscany on Steam #pixelart #indiegames #undertale #deltarune #earthbound #nintendo #athenianrhapsody #pokemon #indiegame #gaming #jrpg #omori #yumenikki #fearandhunger #lisathepainful #chainedechoes #talesoftuscany #warioware ♬ original sound - Athenian Rhapsody
    You're just going to make the game you want to make, and purposely live outside of the box. Was there anything too crazy in Tales of Tuscany that ended up getting vetoed yet?
    Yeah, there are a few things my publishers tell me I have to edit... I know more how to skirt the line now, but there were a few parts that might have to change. There's this character from Athenian Rhapsody called Uncle Billiard, and he's in this one again because he's a great character - and he has this hot dog place, but they all call the hot dogs 'wieners'... and there's this one character who's like, "Oh yeah, my double wiener sandwich..." and looking back on it, I'm like, "I can't just be throwing 'wiener' around like that." Or like, I wanted to have an enemy with a plumber's crack, and a mechanic where you have to throw things in it. And I actually vetoed that for Athenian Rhapsody, because it was kind of disgusting.
    ...Ask forgiveness, not permission?
    Yep, that's my motto!
    Image: Top Hat Studios
    Do you have plans to add any more to this universe, or do you think you'll go in a totally different direction?
    Honestly, I think this IP was a good one, it's strong. I did specifically want to do three RPGs.
    Why three, because of Earthbound?
    Oh, I didn't even think about that! I just thought it would be a nice number.
    You should do three, and just never release the final one here.
    HA, yeah, I'll just say there's a third! You know, I did originally want to do three, but making this game, I'm nearing the end of the creative development, and I kind of want to take a break from RPGs for a bit. We're doing the mobile game, too - it's called Goobie Garden, and Thunder Goober is in it, he obviously hit something, so even if I do decide to take a break with the IP, I'll always come back to it. But I think for my next console game, I'd like to do something a little more simple, mechanic-based... maybe a battler? I'd like to do a roguelike game. Not sure yet though!

    This interview has been lightly edited for clarity.
    Thank you, Nico Papaliaand the team at Top Hat Studios, for taking the time to answer our questions. Tales of Tuscany will be coming to PC and consoles in 2026.
    Will you be playing Tales of Tuscany when it releases? Did you play Athenian Rhapsody? Let us know in the comments below.

    Plenty of new Switchofferings

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    Austin started gaming at 2 years old and has been addicted ever since. Her Zelda, Mario, Pokémon & Animal Crossing obsessions freak people out. She habitually carries a mini projector around to play her Switch in console mode in weird places. Her favorite gaming snack is pizza rolls, because greasy controllers are her bugaboo.

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    #feature #039tales #tuscany039 #dev039s #goal
    Feature: 'Tales Of Tuscany' Dev's Goal Is To "Let Players Do Whatever They Want"
    Image: Austin VoigtAt PAX East, we had a chance to sit down with the lively Nico Papalia and Top Hat Studios - developer of Athenian Rhapsody, and its newly-announced prequel, Tales of Tuscany. We wanted to learn a bit more about what inspired such a mad-cap universe, and where the WarioWare / EarthBound / Pokémon-esque ideas all stemmed from. While it was a bit of a challenge to talk over the raucous laughter coming from the crowd gathered at the demo booth, we managed to get an inside glimpse at Papalia's surprising backstory and his work on both games.Subscribe to Nintendo Life on YouTube813kWatch on YouTube Here is our interview with Nico, which was just as entertaining and zany as the universe these games are based in... Nintendo Life: So, let's start from the top — what was the inspiration behind the universe of Tales of Tuscany and Athenian Rhapsody? There seem to be some Earthbound vibes in there... Nico Papalia: Honestly, I didn't even play Earthbound until AFTER I started Athenian Rhapsody - fun fact! I bit into it and was like, 'I feel like this meshes with me,' and I felt like it looked like what I was making. Definitely inspired by Pokémon on Game Boy Advance, played a lot of that. I also played a lot of Castle Crashers - The Behemoth are my friends, so I talked to them a lot, and we're actually discussing working on something together too — very slapstick-y, you know — but they're so tight about their IPs, so... we're still talking. I had big ideas - but I never knew programming, I went to school for art, I was doing traditional pencil art and stuff - I didn't know what I was doing. So it built over time, and I'm very fortunate and lucky that I was able to share this at the scale that I did, and turn it into my job. It's very personal. "Slapstick-y" is definitely the right word for these games, they're hilarious. Yeah, it doesn't take itself too seriously, so the inspiration for the world is just basically my life, my friends, and what I think is funny at the moment. I'll just throw funny things in there as I think of them - and the players seem to love it. I'm a solo dev, so I can kind of have the final say and just do whatever I want. It's fun. In the first game, I took some risks and had this 'invisible grilled cheese' in the map, like an item, and I thought nobody was going to find it - but someone found it within eight hours of launch! I crashed out on social, I bugged out. Will there be any secrets or easter eggs to find in Tales of Tuscany? There aren't too many secrets yet - I'm still developing it, and I just finished the main story, so now I have to do the 'evil' story, and I'll kind of just throw some extra stuff in there before it releases, probably around spring 2026. Tell us a little more about how the two games differ. You know, making Athenian Rhapsody was kind of slow. I started with GameMaker, and it just kind of snowballed. So I honestly didn't really know what I was doing, going into the first game. It was in 4:3 ratio, like Game Boy Advance - because I'm a big GBA guy. So at first I was like, "Yeah, this is awesome!" Then, you know, it comes to porting it and I'm like... "Oh no." So, Tales of Tuscany is in the RIGHT resolution. It's also got more control customisations, quality-of-life stuff like that. Round 2: bigger, better, stronger. I like to say, Athenian Rhapsody is like Pokémon Emerald, and Tales of Tuscany is more like Pokémon Black & White - based on the battles and stuff, with the camera movement, sprite work, stuff like that. So you're clearly a big Pokémon fan too! What are some of the different games you played growing up? I played a lot of Game Boy Advance games - Madagascar, Power Rangers Dino Thunder, Minish Cap, and things like that. My grandma would just go buy them for me. Or I played Crash Bandicoot on the PS2, and I would just stay in the starting area and mess with stuff - I never progressed in the game, and that was actually probably what I do with most of these games. I never progressed; I just did things. And I guess it all kind of just formed that inspiration for me. Image: Top Hat Studios Interesting - so are you a bit of a completionist then? Because this game — with all of the different choices and storylines — seems a bit overwhelming for a completionist, like you could never *actually* complete it entirely. You know what, when I was a teenager, I was more of a completionist; I would 100% complete Donkey Kong: Tropical Freeze and stuff like that. But a lot of times, I was just kind of a stupid guy who didn't know what I was doing. I couldn't advance through the plots, I never got Rayquaza- so I would just go and do random things. And now, I'm actually kind of the opposite of that. So making Athenian Rhapsody and Tales of Tuscany, I want a kid to be able to just go around and have fun. The games seem to be designed almost like a constant dopamine hit. Players are allowed to just be mischievous and do whatever they want. And there's probably no way you could experience every single choice available to you in the games. That's exactly it! That's kind of what me and my friends like. You kind of have to get in there a few times, and the way it worked out, some players like that, and some don't. Some people are that objective, numeric, "I'm done, check the box" thing - but with these games, the experience is always going to be different, depending on who you have in your party and the choices you make. Another thing is that, it doesn't feel 'perfect', and a lot of people like that. Did you always intend for the game to be a 'choose-your-own-adventure' style like that? Yeah, I always intended for it to be like that, but I didn't exactly know how to do it at first. I couldn't figure it out. So, Athenian Rhapsody was not programmed very well... Tales of Tuscany is programmed much better, I was able to pull it off better. But I just had to start small and build off of it, because I had big ideas - but I never knew programming, I went to school for art, I was doing traditional pencil art and stuff, I didn't know what I was doing. So it built over time, and I'm very fortunate and lucky that I was able to share this at the scale that I did, and turn it into my job. It's very personal. Subscribe to Nintendo Life on YouTube813k As someone who studied art and went to school for it, did that help with the development of the game itself - at least, the art aspect of it? That's actually a sick question - it must have! I went to SUNY Oneonta, awesome school, I had a lot of great teachers. I was all into anatomy — transformational anatomy — and it took me kind of a while to figure it out, using space and character design. So when I started Athenian Rhapsody, my pixel art was very poor - I didn't have these fully-saturated colours yet, I didn't figure that out yet. My sprites, I was doing the pillow shading... so it took me a while to get it. There's some kind of interlink, but that skill definitely wasn't immediate; I had to learn to access that part of my brain, learning the basics of pixel art. Even in Athenian Rhapsody, when you play it, you'll see there are 10 things going on in one room; that's because I didn't know what I was doing with the space! That honestly led to this feeling of extremely hyper pace, things around every corner... But it works! The absurdism is what makes it all so endearing. Part of it sounds like it was accidental, trial-and-error, but that actually became a really cool thing. Exactly! And I was just doing what I wanted to do. I got lucky that people liked it. Some people think it's a little too much, but I've also heard from a lot of players who really like it, saying they love the story. Another publication, the reviewer said he thought the story "changed vibes too much," and that's where he wrote me off for points. But I've got other people — especially younger kids, but a lot of adults, too — saying they love that about the story! And I personally think it's very needed. A lot of times in this industry, people can take themselves a little too seriously, and I appreciate that you're just doing what you wanna do. It seems like people are drawn to that. Yeah, I try and get very personal and show myself as I am. That's how I built this, doing tutorials online and building a following just being myself. I just took my phone and filmed my screen showing "Today I did this," and I was just being real. But I'm lucky, I still just get to do whatever I want. Like for Tales of Tuscany, the team thought it was a little bit of a risk, making the main character a sheep... Lambypoo - it reminds me of my dog's toy, Lambchop! Oh my god, YES! That's exactly it! I have a hundred of those laying around my house, ripped up! That's where it came from, I'm so glad you said that! So I was just like... yo, what if I had a button, where the lamb just started "baaa"-ing? And that's where the idea for the 'Baa' button came from. You know, it doesn't always have to be this "Hold X, charge your sword..." - you can just have fun with it. So the 'Baa' turned into an interaction tool - you can break plants and cars and stuff, because people just wanna do fun stuff, like the dopamine hits we talked about earlier. So I'm trying to hone in on that. Images: Top Hat Studios I'm still shocked you hadn't played the Earthbound / Mother games prior to starting your first game. It feels like such a spiritual successor to those games. Right? And when it comes to the flavour text in those games, like the options are: "Yeah", or "I'm lactose intolerant" - that's exactly how I write, too. It almost unlocked something, when I saw that. I was like, 'Okay, so this is okay what I'm doing, this irreverence.' I watched a documentary on Earthbound, and the director was saying he had a very intuitive approach - he didn't plan it all out, he just did it block-by-block, and that's exactly what I do, too. So I guess it's that same brain type, maybe? And I had friends from my school who were trying to tell me: "Yeah, you have to block the whole game out" and all of this stuff, and I was like: "Dude, but I'm changing it every day?". So there are a lot of differences between the two games and how much I planned out Tales of Tuscany, but they're the same spirit. Speaking of Earthbound, I've heard you refer to your games as "JRPGs" a few times - what does that label mean to you specifically? Honestly, I've been saying "JRPG" lately just because I think of a long-narrative-based game, and "RPG" is too broad. But I don't know... I also call it an "IRPG" sometimes — "Italian RPG" — because I'm Italian, and Italians do like long conversations. For someone who's never heard of either of your games, what's the one thing you would say to get them to take a look at this series? Out of all of the RPGs and JRPGs out there, there are a lot, and a good one that really makes it to the finish line is hard to find. This game has a lot of love in it, there's something to love in it for everybody, that's a big part of how I made the game. I loved Game Freak's early philosophy of trying to strike a balance between 'cute' and 'cool', and how everyone has a favourite pokémon. And with Athenian Rhapsody, I tried to make one follower that everyone could love. It's the game that conforms to what you like, and everyone will get something out of it. The 'rhapsodies' are like Gen 1 trading; I wanted everyone to get something out of it. In Pokémon, you can port your Pokémon across all of the consoles, and that's kind of what I was trying to do. We'll see how that works! So, the 'munchkins' are making a comeback, too, only this time, the weasels are watching you and ruining everything. This new feature seems pretty cruel, and I'm wondering what happened to you as a child that made you want to torture people? HA! So, in the first game, I had a debug option in the 'pause' menu — just a placeholder — and it was called 'munchkins', and all these stupid things. And I was like, eff it, I'm gonna make 'munchkins' a real thing. So basically, you have to wait, like, 8-10 hours to download them, and you have a 50% chance of failing... and if it works, it's just a picture of some art of mine that says like, "Congratulations" - but I didn't realize everyone was going crazy over that! So with Tales of Tuscany, I thought 'Okay, I won't have a random 50% chance of failing at the end... but there WILL be weasels... and the weasels come and slowly go across the screen, and when they tell you, you have to press an input, otherwise they'll corrupt the munchkin.' I thought, 'I can't just do the same thing again', so I changed it up a little bit. Nobody else is doing munchkins! Nobody else is doing something to the player where they're like, 'No, you do it the way I want you to do it, or else you fail, and I'm not making it easier because you're complaining.' @athenianrhapsody Revolutionary new gameplay mechanic. Wishlist Tales of Tuscany on Steam #pixelart #indiegames #undertale #deltarune #earthbound #nintendo #athenianrhapsody #pokemon #indiegame #gaming #jrpg #omori #yumenikki #fearandhunger #lisathepainful #chainedechoes #talesoftuscany #warioware ♬ original sound - Athenian Rhapsody You're just going to make the game you want to make, and purposely live outside of the box. Was there anything too crazy in Tales of Tuscany that ended up getting vetoed yet? Yeah, there are a few things my publishers tell me I have to edit... I know more how to skirt the line now, but there were a few parts that might have to change. There's this character from Athenian Rhapsody called Uncle Billiard, and he's in this one again because he's a great character - and he has this hot dog place, but they all call the hot dogs 'wieners'... and there's this one character who's like, "Oh yeah, my double wiener sandwich..." and looking back on it, I'm like, "I can't just be throwing 'wiener' around like that." Or like, I wanted to have an enemy with a plumber's crack, and a mechanic where you have to throw things in it. And I actually vetoed that for Athenian Rhapsody, because it was kind of disgusting. ...Ask forgiveness, not permission? Yep, that's my motto! Image: Top Hat Studios Do you have plans to add any more to this universe, or do you think you'll go in a totally different direction? Honestly, I think this IP was a good one, it's strong. I did specifically want to do three RPGs. Why three, because of Earthbound? Oh, I didn't even think about that! I just thought it would be a nice number. You should do three, and just never release the final one here. HA, yeah, I'll just say there's a third! You know, I did originally want to do three, but making this game, I'm nearing the end of the creative development, and I kind of want to take a break from RPGs for a bit. We're doing the mobile game, too - it's called Goobie Garden, and Thunder Goober is in it, he obviously hit something, so even if I do decide to take a break with the IP, I'll always come back to it. But I think for my next console game, I'd like to do something a little more simple, mechanic-based... maybe a battler? I'd like to do a roguelike game. Not sure yet though! This interview has been lightly edited for clarity. Thank you, Nico Papaliaand the team at Top Hat Studios, for taking the time to answer our questions. Tales of Tuscany will be coming to PC and consoles in 2026. Will you be playing Tales of Tuscany when it releases? Did you play Athenian Rhapsody? Let us know in the comments below. Plenty of new Switchofferings See Also Share:0 2 Austin started gaming at 2 years old and has been addicted ever since. Her Zelda, Mario, Pokémon & Animal Crossing obsessions freak people out. She habitually carries a mini projector around to play her Switch in console mode in weird places. Her favorite gaming snack is pizza rolls, because greasy controllers are her bugaboo. Hold on there, you need to login to post a comment... Related Articles Nintendo Unveils Diddy Kong's Brand New Design Cap's off The First Review For Fantasy Life i: The Girl Who Steals Time Is In A fantasy score? 12 Switch Games Are Getting Free Switch 2 Upgrades, Here's What You Can Expect Nintendo's free updates arrive next month Review: Capcom Fighting Collection 2- A Cracking Collection Of Top-Class Arcade Fighters A Dreamcollection #feature #039tales #tuscany039 #dev039s #goal
    WWW.NINTENDOLIFE.COM
    Feature: 'Tales Of Tuscany' Dev's Goal Is To "Let Players Do Whatever They Want"
    Image: Austin VoigtAt PAX East, we had a chance to sit down with the lively Nico Papalia and Top Hat Studios - developer of Athenian Rhapsody, and its newly-announced prequel, Tales of Tuscany (releasing on “whatever you play games on,” including Switch, in 2026). We wanted to learn a bit more about what inspired such a mad-cap universe, and where the WarioWare / EarthBound / Pokémon-esque ideas all stemmed from. While it was a bit of a challenge to talk over the raucous laughter coming from the crowd gathered at the demo booth, we managed to get an inside glimpse at Papalia's surprising backstory and his work on both games.Subscribe to Nintendo Life on YouTube813kWatch on YouTube Here is our interview with Nico, which was just as entertaining and zany as the universe these games are based in... Nintendo Life: So, let's start from the top — what was the inspiration behind the universe of Tales of Tuscany and Athenian Rhapsody? There seem to be some Earthbound vibes in there... Nico Papalia: Honestly, I didn't even play Earthbound until AFTER I started Athenian Rhapsody - fun fact! I bit into it and was like, 'I feel like this meshes with me,' and I felt like it looked like what I was making. Definitely inspired by Pokémon on Game Boy Advance, played a lot of that. I also played a lot of Castle Crashers - The Behemoth are my friends, so I talked to them a lot, and we're actually discussing working on something together too — very slapstick-y, you know — but they're so tight about their IPs, so... we're still talking. I had big ideas - but I never knew programming, I went to school for art, I was doing traditional pencil art and stuff - I didn't know what I was doing. So it built over time, and I'm very fortunate and lucky that I was able to share this at the scale that I did, and turn it into my job. It's very personal. "Slapstick-y" is definitely the right word for these games, they're hilarious. Yeah, it doesn't take itself too seriously, so the inspiration for the world is just basically my life, my friends, and what I think is funny at the moment. I'll just throw funny things in there as I think of them - and the players seem to love it. I'm a solo dev, so I can kind of have the final say and just do whatever I want. It's fun. In the first game, I took some risks and had this 'invisible grilled cheese' in the map, like an item, and I thought nobody was going to find it - but someone found it within eight hours of launch! I crashed out on social, I bugged out. Will there be any secrets or easter eggs to find in Tales of Tuscany? There aren't too many secrets yet - I'm still developing it, and I just finished the main story, so now I have to do the 'evil' story, and I'll kind of just throw some extra stuff in there before it releases, probably around spring 2026. Tell us a little more about how the two games differ. You know, making Athenian Rhapsody was kind of slow. I started with GameMaker, and it just kind of snowballed. So I honestly didn't really know what I was doing, going into the first game. It was in 4:3 ratio, like Game Boy Advance - because I'm a big GBA guy. So at first I was like, "Yeah, this is awesome!" Then, you know, it comes to porting it and I'm like... "Oh no." So, Tales of Tuscany is in the RIGHT resolution. It's also got more control customisations, quality-of-life stuff like that. Round 2: bigger, better, stronger. I like to say, Athenian Rhapsody is like Pokémon Emerald, and Tales of Tuscany is more like Pokémon Black & White - based on the battles and stuff, with the camera movement, sprite work, stuff like that. So you're clearly a big Pokémon fan too! What are some of the different games you played growing up? I played a lot of Game Boy Advance games - Madagascar, Power Rangers Dino Thunder, Minish Cap, and things like that. My grandma would just go buy them for me. Or I played Crash Bandicoot on the PS2, and I would just stay in the starting area and mess with stuff - I never progressed in the game, and that was actually probably what I do with most of these games. I never progressed; I just did things. And I guess it all kind of just formed that inspiration for me. Image: Top Hat Studios Interesting - so are you a bit of a completionist then? Because this game — with all of the different choices and storylines — seems a bit overwhelming for a completionist, like you could never *actually* complete it entirely. You know what, when I was a teenager, I was more of a completionist; I would 100% complete Donkey Kong: Tropical Freeze and stuff like that. But a lot of times, I was just kind of a stupid guy who didn't know what I was doing. I couldn't advance through the plots, I never got Rayquaza [in Pokémon Emerald] - so I would just go and do random things. And now, I'm actually kind of the opposite of that. So making Athenian Rhapsody and Tales of Tuscany, I want a kid to be able to just go around and have fun. The games seem to be designed almost like a constant dopamine hit. Players are allowed to just be mischievous and do whatever they want. And there's probably no way you could experience every single choice available to you in the games. That's exactly it! That's kind of what me and my friends like. You kind of have to get in there a few times, and the way it worked out, some players like that, and some don't. Some people are that objective, numeric, "I'm done, check the box" thing - but with these games, the experience is always going to be different, depending on who you have in your party and the choices you make. Another thing is that, it doesn't feel 'perfect', and a lot of people like that. Did you always intend for the game to be a 'choose-your-own-adventure' style like that? Yeah, I always intended for it to be like that, but I didn't exactly know how to do it at first. I couldn't figure it out. So, Athenian Rhapsody was not programmed very well... Tales of Tuscany is programmed much better, I was able to pull it off better. But I just had to start small and build off of it, because I had big ideas - but I never knew programming, I went to school for art, I was doing traditional pencil art and stuff, I didn't know what I was doing. So it built over time, and I'm very fortunate and lucky that I was able to share this at the scale that I did, and turn it into my job. It's very personal. Subscribe to Nintendo Life on YouTube813k As someone who studied art and went to school for it, did that help with the development of the game itself - at least, the art aspect of it? That's actually a sick question - it must have! I went to SUNY Oneonta, awesome school, I had a lot of great teachers. I was all into anatomy — transformational anatomy — and it took me kind of a while to figure it out, using space and character design. So when I started Athenian Rhapsody, my pixel art was very poor - I didn't have these fully-saturated colours yet, I didn't figure that out yet. My sprites, I was doing the pillow shading... so it took me a while to get it. There's some kind of interlink, but that skill definitely wasn't immediate; I had to learn to access that part of my brain, learning the basics of pixel art. Even in Athenian Rhapsody, when you play it, you'll see there are 10 things going on in one room; that's because I didn't know what I was doing with the space! That honestly led to this feeling of extremely hyper pace, things around every corner... But it works! The absurdism is what makes it all so endearing. Part of it sounds like it was accidental, trial-and-error, but that actually became a really cool thing. Exactly! And I was just doing what I wanted to do. I got lucky that people liked it. Some people think it's a little too much, but I've also heard from a lot of players who really like it, saying they love the story. Another publication, the reviewer said he thought the story "changed vibes too much," and that's where he wrote me off for points. But I've got other people — especially younger kids, but a lot of adults, too — saying they love that about the story! And I personally think it's very needed. A lot of times in this industry, people can take themselves a little too seriously, and I appreciate that you're just doing what you wanna do. It seems like people are drawn to that. Yeah, I try and get very personal and show myself as I am. That's how I built this, doing tutorials online and building a following just being myself. I just took my phone and filmed my screen showing "Today I did this," and I was just being real. But I'm lucky, I still just get to do whatever I want. Like for Tales of Tuscany, the team thought it was a little bit of a risk, making the main character a sheep... Lambypoo - it reminds me of my dog's toy, Lambchop! Oh my god, YES! That's exactly it! I have a hundred of those laying around my house, ripped up! That's where it came from, I'm so glad you said that! So I was just like... yo, what if I had a button, where the lamb just started "baaa"-ing? And that's where the idea for the 'Baa' button came from. You know, it doesn't always have to be this "Hold X, charge your sword..." - you can just have fun with it. So the 'Baa' turned into an interaction tool - you can break plants and cars and stuff, because people just wanna do fun stuff, like the dopamine hits we talked about earlier. So I'm trying to hone in on that. Images: Top Hat Studios I'm still shocked you hadn't played the Earthbound / Mother games prior to starting your first game. It feels like such a spiritual successor to those games. Right? And when it comes to the flavour text in those games, like the options are: "Yeah", or "I'm lactose intolerant" - that's exactly how I write, too. It almost unlocked something, when I saw that. I was like, 'Okay, so this is okay what I'm doing, this irreverence.' I watched a documentary on Earthbound, and the director was saying he had a very intuitive approach - he didn't plan it all out, he just did it block-by-block, and that's exactly what I do, too. So I guess it's that same brain type, maybe? And I had friends from my school who were trying to tell me: "Yeah, you have to block the whole game out" and all of this stuff, and I was like: "Dude, but I'm changing it every day?". So there are a lot of differences between the two games and how much I planned out Tales of Tuscany, but they're the same spirit. Speaking of Earthbound, I've heard you refer to your games as "JRPGs" a few times - what does that label mean to you specifically? Honestly, I've been saying "JRPG" lately just because I think of a long-narrative-based game, and "RPG" is too broad. But I don't know... I also call it an "IRPG" sometimes — "Italian RPG" — because I'm Italian, and Italians do like long conversations. For someone who's never heard of either of your games, what's the one thing you would say to get them to take a look at this series? Out of all of the RPGs and JRPGs out there, there are a lot, and a good one that really makes it to the finish line is hard to find. This game has a lot of love in it, there's something to love in it for everybody, that's a big part of how I made the game. I loved Game Freak's early philosophy of trying to strike a balance between 'cute' and 'cool', and how everyone has a favourite pokémon. And with Athenian Rhapsody, I tried to make one follower that everyone could love. It's the game that conforms to what you like, and everyone will get something out of it. The 'rhapsodies' are like Gen 1 trading; I wanted everyone to get something out of it. In Pokémon, you can port your Pokémon across all of the consoles, and that's kind of what I was trying to do. We'll see how that works! So, the 'munchkins' are making a comeback, too, only this time, the weasels are watching you and ruining everything. This new feature seems pretty cruel, and I'm wondering what happened to you as a child that made you want to torture people? HA! So, in the first game, I had a debug option in the 'pause' menu — just a placeholder — and it was called 'munchkins', and all these stupid things. And I was like, eff it, I'm gonna make 'munchkins' a real thing. So basically, you have to wait, like, 8-10 hours to download them, and you have a 50% chance of failing... and if it works, it's just a picture of some art of mine that says like, "Congratulations" - but I didn't realize everyone was going crazy over that! So with Tales of Tuscany, I thought 'Okay, I won't have a random 50% chance of failing at the end... but there WILL be weasels... and the weasels come and slowly go across the screen, and when they tell you, you have to press an input, otherwise they'll corrupt the munchkin.' I thought, 'I can't just do the same thing again', so I changed it up a little bit. Nobody else is doing munchkins! Nobody else is doing something to the player where they're like, 'No, you do it the way I want you to do it, or else you fail, and I'm not making it easier because you're complaining.' @athenianrhapsody Revolutionary new gameplay mechanic. Wishlist Tales of Tuscany on Steam #pixelart #indiegames #undertale #deltarune #earthbound #nintendo #athenianrhapsody #pokemon #indiegame #gaming #jrpg #omori #yumenikki #fearandhunger #lisathepainful #chainedechoes #talesoftuscany #warioware ♬ original sound - Athenian Rhapsody You're just going to make the game you want to make, and purposely live outside of the box. Was there anything too crazy in Tales of Tuscany that ended up getting vetoed yet? Yeah, there are a few things my publishers tell me I have to edit... I know more how to skirt the line now, but there were a few parts that might have to change. There's this character from Athenian Rhapsody called Uncle Billiard, and he's in this one again because he's a great character - and he has this hot dog place, but they all call the hot dogs 'wieners'... and there's this one character who's like, "Oh yeah, my double wiener sandwich..." and looking back on it, I'm like, "I can't just be throwing 'wiener' around like that." Or like, I wanted to have an enemy with a plumber's crack, and a mechanic where you have to throw things in it. And I actually vetoed that for Athenian Rhapsody, because it was kind of disgusting. ...Ask forgiveness, not permission? Yep, that's my motto! Image: Top Hat Studios Do you have plans to add any more to this universe, or do you think you'll go in a totally different direction? Honestly, I think this IP was a good one, it's strong. I did specifically want to do three RPGs. Why three, because of Earthbound? Oh, I didn't even think about that! I just thought it would be a nice number. You should do three, and just never release the final one here. HA, yeah, I'll just say there's a third! You know, I did originally want to do three, but making this game, I'm nearing the end of the creative development, and I kind of want to take a break from RPGs for a bit. We're doing the mobile game, too - it's called Goobie Garden, and Thunder Goober is in it, he obviously hit something, so even if I do decide to take a break with the IP, I'll always come back to it. But I think for my next console game, I'd like to do something a little more simple, mechanic-based... maybe a battler? I'd like to do a roguelike game. Not sure yet though! This interview has been lightly edited for clarity. Thank you, Nico Papalia (@AthenianRhapso1 on X) and the team at Top Hat Studios, for taking the time to answer our questions. Tales of Tuscany will be coming to PC and consoles in 2026. Will you be playing Tales of Tuscany when it releases? Did you play Athenian Rhapsody? Let us know in the comments below. Plenty of new Switch (2) offerings See Also Share:0 2 Austin started gaming at 2 years old and has been addicted ever since. Her Zelda, Mario, Pokémon & Animal Crossing obsessions freak people out. She habitually carries a mini projector around to play her Switch in console mode in weird places. Her favorite gaming snack is pizza rolls, because greasy controllers are her bugaboo. Hold on there, you need to login to post a comment... Related Articles Nintendo Unveils Diddy Kong's Brand New Design Cap's off The First Review For Fantasy Life i: The Girl Who Steals Time Is In A fantasy score? 12 Switch Games Are Getting Free Switch 2 Upgrades, Here's What You Can Expect Nintendo's free updates arrive next month Review: Capcom Fighting Collection 2 (Switch) - A Cracking Collection Of Top-Class Arcade Fighters A Dream(cast) collection
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  • Narratives that can only exist in video game media

    doops.
    Member

    Jun 3, 2020

    5,069

    Stumbled upon this list on Backloggd, and was intrigued to hear if anyone has any other games that could be applicable or any takes on the ones already mentioned?

    'Narratives that can only exist in video game media' a list of games by Paggi | Backloggd

    Its somewhat normalized that narrative excellence in games means mirroring books and cinema Not only thats far from the truth but some games have used the media they represent to achieve a whole new level of writing

    backloggd.com

    List is:

    OneShot
    Nier: Automata
    Shadow of the Colossus
    The Silver Case
    Undertale
    Danganronpa V3: Killing Harmony
    EarthBound
    INSIDE
    Spec Ops: The Line
    Death Stranding
    Alan Wake II
    The Stanley Parable
    Return of the Obra Dinn
    Portal
    Immortality
    Legend of Mana

     

    Busaiku
    Teyvat Traveler
    Member

    Oct 25, 2017

    17,821

    9 Hours, 9 Persons, 9 Doors
     

    Glasfrut
    Avenger

    Oct 27, 2017

    4,824

    Does the first Bioshock go here?
     

    OP

    OP

    doops.
    Member

    Jun 3, 2020

    5,069

    Glasfrut said:

    Does the first Bioshock go here?

    Click to expand...
    Click to shrink...

    Ooo, yeah, that's a good pick! 

    Gangster Gastino
    Member

    Mar 21, 2018

    2,805

    Eternal Darkness
     

    Mr Evil 37
    Member

    Mar 7, 2022

    27,539

    Disco Elysium

    KOTOR 

    southwest
    Member

    Sep 15, 2022

    2,718

    Glasfrut said:

    Does the first Bioshock go here?

    Click to expand...
    Click to shrink...

    Why?
     

    JakeNoseIt
    Catch My Drift
    Verified

    Oct 27, 2017

    4,744

    I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrative 

    barbarash22
    Member

    Oct 19, 2019

    820

    Soma
     

    hiberner toujours
    Member

    Dec 6, 2023

    1,756

    13 sentinels
     

    PallasKitten
    Member

    Jul 11, 2022

    1,776

    Brothers: A Tale of Two Sons

    The House in Fata Morgana
    Doki Doki Literature Club 

    Holundrian
    Member

    Oct 25, 2017

    11,122

    Probably every Daniel Mullins game
     

    OP

    OP

    doops.
    Member

    Jun 3, 2020

    5,069

    JakeNoseIt said:

    I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrativeClick to expand...
    Click to shrink...

    Well, technically yes, but that's not as fun for discussion lol 

    Rustyspider13
    Shinra Employee
    Member

    Nov 16, 2023

    3,587

    I'm not sure if the entire story counts but a moment in Brothers: A tale of Two Sons cannot be accomplished outside of video games.
     

    blueredandgold
    Member

    Oct 25, 2017

    8,626

    Spoilers OK if marked?

    999 on DS has you hooked until the last 10% or maybe even 5% of the game where the rug is literally pulled out from under you and you are forced to think about every action you as this external detached player character has made throughout the story seemingly while only acting out as the protaganist.

    Gone Home is by rights a "spooky house and you're all on your own" story at first but it transforms into a beautiful story about youth, family and discovering one's true self.

    Mario and Luigi Bowser's Inside Story explores what makes the big man tick. Like, literally.

    Killer 7 on the outside and at the outset is a bonkers third person shoot-em-up and puzzle infused cel shaded action game but t's more a visual novel that's a really interesting character study of a person's personality. Or how it might become more than just singular.

    RTS games by and large that try and categorise you as someone in-game never sat well with me. I quite liked being more of the invisible hand guiding the events or having the entire campaign come crashing down on me like it's that movie Downfall and I need to yell at everybody,

    Semi-recently. I can't not mention 1000x Resist. I even was able to stomach voice acting in a video game for once. I'm as surprised as anybody.

    Play these games.

    Thank me later. 

    Boopers
    Member

    Nov 1, 2020

    4,303

    Vermont usa

    Dragon's Dogma, kinda sorta.
     

    Ashes of Dreams
    Fallen Guardian of Unshakable Resolve
    Member

    May 22, 2020

    19,573

    Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game? I guess the final bit to an extent but if anything, I'd say the first Nier is a much better pick for that, given it's use of the NG+ mechanic.

    Edit: Thinking about this list further, I think it's title is doing it a disservice. It should have just been "games that use game specific elements to enhance the narrative" or "narratives made better by being in a game" or something. 

    Kromis
    Member

    Oct 29, 2017

    8,083

    SoCal

    Why is Shadow of the Colossus on that list? Haven't played it in almost two decades :')
     

    ynthrepic
    Member

    Oct 25, 2017

    891

    Ashes of Dreams said:

    Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game?

    Click to expand...
    Click to shrink...

    Its less the main narrative and everything else supporting it. Game mechanics given context in ways that are lost outside the medium. 

    blueredandgold
    Member

    Oct 25, 2017

    8,626

    Ashes of Dreams said:

    Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game?

    Click to expand...
    Click to shrink...

    The answer to that is a spoiler and it's also partly due to the fact you can literally come away from it having completely different interpretations of the story, and exactly how it was resolved, compared to another person.

    I don't fully understand the over-arching thrust of the game's final act/ending but I also don't entirely mind that fact, either. Whereas in a standard three-act story you know what happened at least happened to the other people who experienced the same story as you. 

    Mr Evil 37
    Member

    Mar 7, 2022

    27,539

    southwest said:

    "Would you kindly" would not work anywhere near as well in a linear storytelling medium where the audience isn't controlling the protagonist.
     

    SpicySpiritGun
    Member

    May 16, 2018

    350

    Outer Wilds
     

    Homura
    ▲ Legend ▲
    Member

    Aug 20, 2019

    6,953

    As much as I love V3, I don't see why an anime would be impossible. The 1st twist can work with unreliable camera angles, and the 2nd twist doesn't really rely on being a video game at all.
     

    Ashes of Dreams
    Fallen Guardian of Unshakable Resolve
    Member

    May 22, 2020

    19,573

    blueredandgold said:

    The answer to that is a spoiler and it's also partly due to the fact you can literally come away from it having completely different interpretations of the story, and exactly how it was resolved, compared to another person.

    I don't fully understand the over-arching thrust of the game's final act/ending but I also don't entirely mind that fact, either. Whereas in a standard three-act story you know what happened at least happened to the other people who experienced the same story as you.
    Click to expand...
    Click to shrink...

    I'm very familiar with Nier Automata, don't worry. It's just the anime I haven't seen. My point was the story seems to work outside the context of games, so the title of the list is a bit exaggerated. 

    southwest
    Member

    Sep 15, 2022

    2,718

    Mr Evil 37 said:

    "Would you kindly" would not work anywhere near as well in a linear storytelling medium where the audience isn't controlling the protagonist.

    Click to expand...
    Click to shrink...

    I really do not agree at all that that cannot exist outside of video games.
     

    Badcoo
    Member

    May 9, 2018

    1,846

    Mass Effect.
     

    Necromanti
    Member

    Oct 25, 2017

    12,794

    hyouko
    Member

    Oct 27, 2017

    3,902

    I've soured on Jonathan Blow, but the standard ending of Braid is pretty good for this.
     

    kaputt
    Member

    Oct 27, 2017

    1,291

    Driver San Francisco

    It's a detective/cop story, but without the "Shift" element of the gameplay, it wouldn't be nearly as fun as it is. And I don't think it would be easily adaptable to other mediums, it works way better as a game 

    twister926
    Member

    Apr 28, 2022

    764

    I

    Kromis said:

    Why is Shadow of the Colossus on that list? Haven't played it in almost two decades :')

    Click to expand...
    Click to shrink...

    At some point you may get a feeling that you are not the hero of the story, as the game suggested at the start, and start feeling really bad by progressing it.

     

    Mr Evil 37
    Member

    Mar 7, 2022

    27,539

    southwest said:

    I really do not agree at all that that cannot exist outside of video games.

    Click to expand...
    Click to shrink...

    Maybe not CANNOT exist, but I don't think it would work anywhere near as well. It's a twist that is almost entirely predicated on the audience having agency in the story.
     

    giapel
    Member

    Oct 28, 2017

    5,216

    JakeNoseIt said:

    I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrativeClick to expand...
    Click to shrink...

    That's true but most games don't lean on the advantages of the medium and the story they tell is confined to be "cinematic".

    I would add Blue Prince to the list. It's storytelling is wonderfully interactive. 

    Lihwem
    Member

    Mar 17, 2020

    857

    I want to say Last of Us Part 2 but the TV show has been stellar so far so who knows
     

    Homura
    ▲ Legend ▲
    Member

    Aug 20, 2019

    6,953

    Blue Prince is a good example, as the roguelike element is a canon part of the narrative.
     

    Bucca
    Member

    Oct 25, 2017

    5,436

    The Last Guardian
     

    404LinkNotFound
    Member

    Oct 27, 2017

    10,600

    The entire Zero escape series

    The whole Ai the somnium files series 

    Odinsmana
    Member

    Mar 13, 2019

    3,601

    So does this jsut mean games where they tell the story during gameplay or the fact that you are playing the MC enchances the story? Otherwise I don`t really understand why something like SotC or Inside is on the list? Does something like What Remains of Edith Finch count in that case?

    Anyway. Here as some games with storytelling methods that only work in a game:

    Doki Doki Literature Club

    Games like The Golden Idol series and the Rootrees Are Dead.

    Road 96

    Her Story 

    southwest
    Member

    Sep 15, 2022

    2,718

    Mr Evil 37 said:

    Maybe not CANNOT exist, but I don't think it would work anywhere near as well. It's a twist that is almost entirely predicated on the audience having agency in the story.

    Click to expand...
    Click to shrink...

    Maybe. But the thread and list is specifically asking for narratives that cannot exist outside of video games.
     

    Nyandeyanen
    Member

    Apr 16, 2024

    820

    Persona, to some extent? The freeform nature of the social links and social skills is pretty video game specific. I do wish the main story would better reflect your social links and romances though.
     

    Bulgowski
    Member

    Apr 8, 2022

    666

    Bloodborne, Elden Ring, Dark Souls
     

    Frankish
    Member

    Oct 25, 2017

    1,468

    USA

    Came here to say Death Stranding but that's already on list.

    I'll add Inscryption. 

    Vic20
    Member

    Nov 10, 2019

    4,408

    Bulgowski said:

    Bloodborne, Elden Ring, Dark Souls

    Click to expand...
    Click to shrink...

    Those games have no narratives

    Anyway I pick GTA and RDR 

    Mr Evil 37
    Member

    Mar 7, 2022

    27,539

    southwest said:

    Maybe. But the thread and list is specifically asking for narratives that cannot exist outside of video games.

    Click to expand...
    Click to shrink...

    I think there's nuance to any conversation like this, but I personally think a game like BioShock which engages directly with the idea that it is a game and the audience is actively controlling the characterqualifies for this discussion. At no point when you're watching a movie do you feel that you are controlling the protagonist. I'm sure there is a way to adapt the twist to a movie but it would need to be presented very differently to the point where the core message would probably be different.
     
    #narratives #that #can #only #exist
    Narratives that can only exist in video game media
    doops. Member Jun 3, 2020 5,069 Stumbled upon this list on Backloggd, and was intrigued to hear if anyone has any other games that could be applicable or any takes on the ones already mentioned? 'Narratives that can only exist in video game media' a list of games by Paggi | Backloggd Its somewhat normalized that narrative excellence in games means mirroring books and cinema Not only thats far from the truth but some games have used the media they represent to achieve a whole new level of writing backloggd.com List is: OneShot Nier: Automata Shadow of the Colossus The Silver Case Undertale Danganronpa V3: Killing Harmony EarthBound INSIDE Spec Ops: The Line Death Stranding Alan Wake II The Stanley Parable Return of the Obra Dinn Portal Immortality Legend of Mana   Busaiku Teyvat Traveler Member Oct 25, 2017 17,821 9 Hours, 9 Persons, 9 Doors   Glasfrut Avenger Oct 27, 2017 4,824 Does the first Bioshock go here?   OP OP doops. Member Jun 3, 2020 5,069 Glasfrut said: Does the first Bioshock go here? Click to expand... Click to shrink... Ooo, yeah, that's a good pick!  Gangster Gastino Member Mar 21, 2018 2,805 Eternal Darkness   Mr Evil 37 Member Mar 7, 2022 27,539 Disco Elysium KOTOR  southwest Member Sep 15, 2022 2,718 Glasfrut said: Does the first Bioshock go here? Click to expand... Click to shrink... Why?   JakeNoseIt Catch My Drift Verified Oct 27, 2017 4,744 I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrative  barbarash22 Member Oct 19, 2019 820 Soma   hiberner toujours Member Dec 6, 2023 1,756 13 sentinels   PallasKitten Member Jul 11, 2022 1,776 Brothers: A Tale of Two Sons The House in Fata Morgana Doki Doki Literature Club  Holundrian Member Oct 25, 2017 11,122 Probably every Daniel Mullins game   OP OP doops. Member Jun 3, 2020 5,069 JakeNoseIt said: I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrativeClick to expand... Click to shrink... Well, technically yes, but that's not as fun for discussion lol  Rustyspider13 Shinra Employee Member Nov 16, 2023 3,587 I'm not sure if the entire story counts but a moment in Brothers: A tale of Two Sons cannot be accomplished outside of video games.   blueredandgold Member Oct 25, 2017 8,626 Spoilers OK if marked? 999 on DS has you hooked until the last 10% or maybe even 5% of the game where the rug is literally pulled out from under you and you are forced to think about every action you as this external detached player character has made throughout the story seemingly while only acting out as the protaganist. Gone Home is by rights a "spooky house and you're all on your own" story at first but it transforms into a beautiful story about youth, family and discovering one's true self. Mario and Luigi Bowser's Inside Story explores what makes the big man tick. Like, literally. Killer 7 on the outside and at the outset is a bonkers third person shoot-em-up and puzzle infused cel shaded action game but t's more a visual novel that's a really interesting character study of a person's personality. Or how it might become more than just singular. RTS games by and large that try and categorise you as someone in-game never sat well with me. I quite liked being more of the invisible hand guiding the events or having the entire campaign come crashing down on me like it's that movie Downfall and I need to yell at everybody, Semi-recently. I can't not mention 1000x Resist. I even was able to stomach voice acting in a video game for once. I'm as surprised as anybody. Play these games. Thank me later.  Boopers Member Nov 1, 2020 4,303 Vermont usa Dragon's Dogma, kinda sorta.   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,573 Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game? I guess the final bit to an extent but if anything, I'd say the first Nier is a much better pick for that, given it's use of the NG+ mechanic. Edit: Thinking about this list further, I think it's title is doing it a disservice. It should have just been "games that use game specific elements to enhance the narrative" or "narratives made better by being in a game" or something.  Kromis Member Oct 29, 2017 8,083 SoCal Why is Shadow of the Colossus on that list? Haven't played it in almost two decades :')   ynthrepic Member Oct 25, 2017 891 Ashes of Dreams said: Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game? Click to expand... Click to shrink... Its less the main narrative and everything else supporting it. Game mechanics given context in ways that are lost outside the medium.  blueredandgold Member Oct 25, 2017 8,626 Ashes of Dreams said: Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game? Click to expand... Click to shrink... The answer to that is a spoiler and it's also partly due to the fact you can literally come away from it having completely different interpretations of the story, and exactly how it was resolved, compared to another person. I don't fully understand the over-arching thrust of the game's final act/ending but I also don't entirely mind that fact, either. Whereas in a standard three-act story you know what happened at least happened to the other people who experienced the same story as you.  Mr Evil 37 Member Mar 7, 2022 27,539 southwest said: "Would you kindly" would not work anywhere near as well in a linear storytelling medium where the audience isn't controlling the protagonist.   SpicySpiritGun Member May 16, 2018 350 Outer Wilds   Homura ▲ Legend ▲ Member Aug 20, 2019 6,953 As much as I love V3, I don't see why an anime would be impossible. The 1st twist can work with unreliable camera angles, and the 2nd twist doesn't really rely on being a video game at all.   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,573 blueredandgold said: The answer to that is a spoiler and it's also partly due to the fact you can literally come away from it having completely different interpretations of the story, and exactly how it was resolved, compared to another person. I don't fully understand the over-arching thrust of the game's final act/ending but I also don't entirely mind that fact, either. Whereas in a standard three-act story you know what happened at least happened to the other people who experienced the same story as you. Click to expand... Click to shrink... I'm very familiar with Nier Automata, don't worry. It's just the anime I haven't seen. My point was the story seems to work outside the context of games, so the title of the list is a bit exaggerated.  southwest Member Sep 15, 2022 2,718 Mr Evil 37 said: "Would you kindly" would not work anywhere near as well in a linear storytelling medium where the audience isn't controlling the protagonist. Click to expand... Click to shrink... I really do not agree at all that that cannot exist outside of video games.   Badcoo Member May 9, 2018 1,846 Mass Effect.   Necromanti Member Oct 25, 2017 12,794 hyouko Member Oct 27, 2017 3,902 I've soured on Jonathan Blow, but the standard ending of Braid is pretty good for this.   kaputt Member Oct 27, 2017 1,291 Driver San Francisco It's a detective/cop story, but without the "Shift" element of the gameplay, it wouldn't be nearly as fun as it is. And I don't think it would be easily adaptable to other mediums, it works way better as a game  twister926 Member Apr 28, 2022 764 I Kromis said: Why is Shadow of the Colossus on that list? Haven't played it in almost two decades :') Click to expand... Click to shrink... At some point you may get a feeling that you are not the hero of the story, as the game suggested at the start, and start feeling really bad by progressing it.   Mr Evil 37 Member Mar 7, 2022 27,539 southwest said: I really do not agree at all that that cannot exist outside of video games. Click to expand... Click to shrink... Maybe not CANNOT exist, but I don't think it would work anywhere near as well. It's a twist that is almost entirely predicated on the audience having agency in the story.   giapel Member Oct 28, 2017 5,216 JakeNoseIt said: I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrativeClick to expand... Click to shrink... That's true but most games don't lean on the advantages of the medium and the story they tell is confined to be "cinematic". I would add Blue Prince to the list. It's storytelling is wonderfully interactive.  Lihwem Member Mar 17, 2020 857 I want to say Last of Us Part 2 but the TV show has been stellar so far so who knows   Homura ▲ Legend ▲ Member Aug 20, 2019 6,953 Blue Prince is a good example, as the roguelike element is a canon part of the narrative.   Bucca Member Oct 25, 2017 5,436 The Last Guardian   404LinkNotFound Member Oct 27, 2017 10,600 The entire Zero escape series The whole Ai the somnium files series  Odinsmana Member Mar 13, 2019 3,601 So does this jsut mean games where they tell the story during gameplay or the fact that you are playing the MC enchances the story? Otherwise I don`t really understand why something like SotC or Inside is on the list? Does something like What Remains of Edith Finch count in that case? Anyway. Here as some games with storytelling methods that only work in a game: Doki Doki Literature Club Games like The Golden Idol series and the Rootrees Are Dead. Road 96 Her Story  southwest Member Sep 15, 2022 2,718 Mr Evil 37 said: Maybe not CANNOT exist, but I don't think it would work anywhere near as well. It's a twist that is almost entirely predicated on the audience having agency in the story. Click to expand... Click to shrink... Maybe. But the thread and list is specifically asking for narratives that cannot exist outside of video games.   Nyandeyanen Member Apr 16, 2024 820 Persona, to some extent? The freeform nature of the social links and social skills is pretty video game specific. I do wish the main story would better reflect your social links and romances though.   Bulgowski Member Apr 8, 2022 666 Bloodborne, Elden Ring, Dark Souls   Frankish Member Oct 25, 2017 1,468 USA Came here to say Death Stranding but that's already on list. I'll add Inscryption.  Vic20 Member Nov 10, 2019 4,408 Bulgowski said: Bloodborne, Elden Ring, Dark Souls Click to expand... Click to shrink... Those games have no narratives Anyway I pick GTA and RDR  Mr Evil 37 Member Mar 7, 2022 27,539 southwest said: Maybe. But the thread and list is specifically asking for narratives that cannot exist outside of video games. Click to expand... Click to shrink... I think there's nuance to any conversation like this, but I personally think a game like BioShock which engages directly with the idea that it is a game and the audience is actively controlling the characterqualifies for this discussion. At no point when you're watching a movie do you feel that you are controlling the protagonist. I'm sure there is a way to adapt the twist to a movie but it would need to be presented very differently to the point where the core message would probably be different.   #narratives #that #can #only #exist
    WWW.RESETERA.COM
    Narratives that can only exist in video game media
    doops. Member Jun 3, 2020 5,069 Stumbled upon this list on Backloggd, and was intrigued to hear if anyone has any other games that could be applicable or any takes on the ones already mentioned? 'Narratives that can only exist in video game media' a list of games by Paggi | Backloggd Its somewhat normalized that narrative excellence in games means mirroring books and cinema Not only thats far from the truth but some games have used the media they represent to achieve a whole new level of writing backloggd.com List is: OneShot Nier: Automata Shadow of the Colossus The Silver Case Undertale Danganronpa V3: Killing Harmony EarthBound INSIDE Spec Ops: The Line Death Stranding Alan Wake II The Stanley Parable Return of the Obra Dinn Portal Immortality Legend of Mana   Busaiku Teyvat Traveler Member Oct 25, 2017 17,821 9 Hours, 9 Persons, 9 Doors   Glasfrut Avenger Oct 27, 2017 4,824 Does the first Bioshock go here?   OP OP doops. Member Jun 3, 2020 5,069 Glasfrut said: Does the first Bioshock go here? Click to expand... Click to shrink... Ooo, yeah, that's a good pick!  Gangster Gastino Member Mar 21, 2018 2,805 Eternal Darkness   Mr Evil 37 Member Mar 7, 2022 27,539 Disco Elysium KOTOR  southwest Member Sep 15, 2022 2,718 Glasfrut said: Does the first Bioshock go here? Click to expand... Click to shrink... Why?   JakeNoseIt Catch My Drift Verified Oct 27, 2017 4,744 I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrative (and then obviously that narrative couldn't exist in film or TV)   barbarash22 Member Oct 19, 2019 820 Soma   hiberner toujours Member Dec 6, 2023 1,756 13 sentinels   PallasKitten Member Jul 11, 2022 1,776 Brothers: A Tale of Two Sons The House in Fata Morgana Doki Doki Literature Club  Holundrian Member Oct 25, 2017 11,122 Probably every Daniel Mullins game   OP OP doops. Member Jun 3, 2020 5,069 JakeNoseIt said: I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrative (and then obviously that narrative couldn't exist in film or TV) Click to expand... Click to shrink... Well, technically yes, but that's not as fun for discussion lol  Rustyspider13 Shinra Employee Member Nov 16, 2023 3,587 I'm not sure if the entire story counts but a moment in Brothers: A tale of Two Sons cannot be accomplished outside of video games.   blueredandgold Member Oct 25, 2017 8,626 Spoilers OK if marked? 999 on DS has you hooked until the last 10% or maybe even 5% of the game where the rug is literally pulled out from under you and you are forced to think about every action you as this external detached player character has made throughout the story seemingly while only acting out as the protaganist. Gone Home is by rights a "spooky house and you're all on your own" story at first but it transforms into a beautiful story about youth, family and discovering one's true self. Mario and Luigi Bowser's Inside Story explores what makes the big man tick. Like, literally. Killer 7 on the outside and at the outset is a bonkers third person shoot-em-up and puzzle infused cel shaded action game but t's more a visual novel that's a really interesting character study of a person's personality. Or how it might become more than just singular. RTS games by and large that try and categorise you as someone in-game never sat well with me. I quite liked being more of the invisible hand guiding the events or having the entire campaign come crashing down on me like it's that movie Downfall and I need to yell at everybody, Semi-recently. I can't not mention 1000x Resist. I even was able to stomach voice acting in a video game for once. I'm as surprised as anybody. Play these games. Thank me later.  Boopers Member Nov 1, 2020 4,303 Vermont usa Dragon's Dogma, kinda sorta.   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,573 Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game? I guess the final bit to an extent but if anything, I'd say the first Nier is a much better pick for that, given it's use of the NG+ mechanic. Edit: Thinking about this list further, I think it's title is doing it a disservice. It should have just been "games that use game specific elements to enhance the narrative" or "narratives made better by being in a game" or something.  Kromis Member Oct 29, 2017 8,083 SoCal Why is Shadow of the Colossus on that list? Haven't played it in almost two decades :')   ynthrepic Member Oct 25, 2017 891 Ashes of Dreams said: Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game? Click to expand... Click to shrink... Its less the main narrative and everything else supporting it. Game mechanics given context in ways that are lost outside the medium.  blueredandgold Member Oct 25, 2017 8,626 Ashes of Dreams said: Didn't people like the Nier Automata anime? I haven't watched it but I heard it did a decent enough job. What about that story can only exist in a video game? Click to expand... Click to shrink... The answer to that is a spoiler and it's also partly due to the fact you can literally come away from it having completely different interpretations of the story, and exactly how it was resolved, compared to another person. I don't fully understand the over-arching thrust of the game's final act/ending but I also don't entirely mind that fact, either. Whereas in a standard three-act story you know what happened at least happened to the other people who experienced the same story as you.  Mr Evil 37 Member Mar 7, 2022 27,539 southwest said: "Would you kindly" would not work anywhere near as well in a linear storytelling medium where the audience isn't controlling the protagonist.   SpicySpiritGun Member May 16, 2018 350 Outer Wilds   Homura ▲ Legend ▲ Member Aug 20, 2019 6,953 As much as I love V3, I don't see why an anime would be impossible. The 1st twist can work with unreliable camera angles, and the 2nd twist doesn't really rely on being a video game at all.   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,573 blueredandgold said: The answer to that is a spoiler and it's also partly due to the fact you can literally come away from it having completely different interpretations of the story, and exactly how it was resolved, compared to another person. I don't fully understand the over-arching thrust of the game's final act/ending but I also don't entirely mind that fact, either. Whereas in a standard three-act story you know what happened at least happened to the other people who experienced the same story as you. Click to expand... Click to shrink... I'm very familiar with Nier Automata, don't worry. It's just the anime I haven't seen. My point was the story seems to work outside the context of games, so the title of the list is a bit exaggerated.  southwest Member Sep 15, 2022 2,718 Mr Evil 37 said: "Would you kindly" would not work anywhere near as well in a linear storytelling medium where the audience isn't controlling the protagonist. Click to expand... Click to shrink... I really do not agree at all that that cannot exist outside of video games.   Badcoo Member May 9, 2018 1,846 Mass Effect.   Necromanti Member Oct 25, 2017 12,794 hyouko Member Oct 27, 2017 3,902 I've soured on Jonathan Blow, but the standard ending of Braid is pretty good for this.   kaputt Member Oct 27, 2017 1,291 Driver San Francisco It's a detective/cop story, but without the "Shift" element of the gameplay, it wouldn't be nearly as fun as it is. And I don't think it would be easily adaptable to other mediums, it works way better as a game  twister926 Member Apr 28, 2022 764 I Kromis said: Why is Shadow of the Colossus on that list? Haven't played it in almost two decades :') Click to expand... Click to shrink... At some point you may get a feeling that you are not the hero of the story, as the game suggested at the start, and start feeling really bad by progressing it.   Mr Evil 37 Member Mar 7, 2022 27,539 southwest said: I really do not agree at all that that cannot exist outside of video games. Click to expand... Click to shrink... Maybe not CANNOT exist, but I don't think it would work anywhere near as well. It's a twist that is almost entirely predicated on the audience having agency in the story.   giapel Member Oct 28, 2017 5,216 JakeNoseIt said: I think you could argue for almost any game to be on this list. The second there is gameplay, there is narrative (and then obviously that narrative couldn't exist in film or TV) Click to expand... Click to shrink... That's true but most games don't lean on the advantages of the medium and the story they tell is confined to be "cinematic". I would add Blue Prince to the list. It's storytelling is wonderfully interactive.  Lihwem Member Mar 17, 2020 857 I want to say Last of Us Part 2 but the TV show has been stellar so far so who knows   Homura ▲ Legend ▲ Member Aug 20, 2019 6,953 Blue Prince is a good example, as the roguelike element is a canon part of the narrative.   Bucca Member Oct 25, 2017 5,436 The Last Guardian   404LinkNotFound Member Oct 27, 2017 10,600 The entire Zero escape series The whole Ai the somnium files series  Odinsmana Member Mar 13, 2019 3,601 So does this jsut mean games where they tell the story during gameplay or the fact that you are playing the MC enchances the story? Otherwise I don`t really understand why something like SotC or Inside is on the list? Does something like What Remains of Edith Finch count in that case? Anyway. Here as some games with storytelling methods that only work in a game: Doki Doki Literature Club Games like The Golden Idol series and the Rootrees Are Dead. Road 96 Her Story  southwest Member Sep 15, 2022 2,718 Mr Evil 37 said: Maybe not CANNOT exist, but I don't think it would work anywhere near as well. It's a twist that is almost entirely predicated on the audience having agency in the story. Click to expand... Click to shrink... Maybe. But the thread and list is specifically asking for narratives that cannot exist outside of video games.   Nyandeyanen Member Apr 16, 2024 820 Persona, to some extent? The freeform nature of the social links and social skills is pretty video game specific. I do wish the main story would better reflect your social links and romances though.   Bulgowski Member Apr 8, 2022 666 Bloodborne, Elden Ring, Dark Souls   Frankish Member Oct 25, 2017 1,468 USA Came here to say Death Stranding but that's already on list. I'll add Inscryption.  Vic20 Member Nov 10, 2019 4,408 Bulgowski said: Bloodborne, Elden Ring, Dark Souls Click to expand... Click to shrink... Those games have no narratives Anyway I pick GTA and RDR  Mr Evil 37 Member Mar 7, 2022 27,539 southwest said: Maybe. But the thread and list is specifically asking for narratives that cannot exist outside of video games. Click to expand... Click to shrink... I think there's nuance to any conversation like this, but I personally think a game like BioShock which engages directly with the idea that it is a game and the audience is actively controlling the character (or they think they are) qualifies for this discussion. At no point when you're watching a movie do you feel that you are controlling the protagonist. I'm sure there is a way to adapt the twist to a movie but it would need to be presented very differently to the point where the core message would probably be different.  
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