MindsEye Has an “Overarching 10 Year Plan,” Including an Open-World Free Roam Title
Build A Rocket Boy’s Leslie Benzies has spoken about MindsEye and how the studio plans to offer a value-for-money experience without any filler. However, it’s only the first step in a longer game, which includes a “big overarching ten-year plan.”
While speaking to GamesIndustry.biz, Benzies reiterated that the title would continue receiving new content. “Some of the content, like races, are made just for fun. Butmost of the content, we’ll try and incorporate it into the story. So once you’ve played the big overarching ten-year plan, you’ll have a very good idea of what this universe looks like.”
There are plans for multiplayer and a fully open world, but it’s also looking at “what players are creating and incorporating that into our plans. Given the ease of the tools, we think there will be a high percentage of players who will jump in and give it a try, see how it feels, and then decide. Hopefully, some will create compelling content we can then promote and make that part of our plans to push to other players.”
Interestingly, the story of MindsEye is “bang in the middle” of the greater narrative that Build A Rocket Boy wants to tell. “So, we’re going to go back 10,000 years, then we’re going to go forward a certain amount of time. It’s the relevant piece of the puzzle that will have players asking questions of what the bigger story is,” said Benzies.
This is the reason why the studio hasn’t showcased footage for “huge parts” of the experience. The studio wants to avoid spoilers, but he does tease that the story takes some “unusual twists.”
As for multiplayer, Benzies said, “The dream from the building side is to allow players the opportunity to create their own multiplayer open-world games with ease. Anyone could pick up the game, jump in, drive around, stop at a point where they saw something of interest, build a little mission, jump back in the car, drive again, and build another mission. Once you’ve built a couple of hundred of these, you’ve built your own open-world game. So, that’s the build side.”
However, Build A Rocket Boy also wants to develop “a place where people can socialise, play together, and engage in the stories that we build.” As such, an open-world multiplayer title is planned for next year, unfolding one year after the events of MindsEye. You can also expect an open-world free-roam title to bridge the gap between the two releases.
“All of these stories interconnect in a fairly unique and original way, which I think players like these days. They like the complexity of deeper stories.”
MindsEye launches on June 10th for Xbox Series X/S, PS5, and PC. Check out the overview trailer and post-launch roadmap.
#mindseye #has #overarching #year #plan
MindsEye Has an “Overarching 10 Year Plan,” Including an Open-World Free Roam Title
Build A Rocket Boy’s Leslie Benzies has spoken about MindsEye and how the studio plans to offer a value-for-money experience without any filler. However, it’s only the first step in a longer game, which includes a “big overarching ten-year plan.”
While speaking to GamesIndustry.biz, Benzies reiterated that the title would continue receiving new content. “Some of the content, like races, are made just for fun. Butmost of the content, we’ll try and incorporate it into the story. So once you’ve played the big overarching ten-year plan, you’ll have a very good idea of what this universe looks like.”
There are plans for multiplayer and a fully open world, but it’s also looking at “what players are creating and incorporating that into our plans. Given the ease of the tools, we think there will be a high percentage of players who will jump in and give it a try, see how it feels, and then decide. Hopefully, some will create compelling content we can then promote and make that part of our plans to push to other players.”
Interestingly, the story of MindsEye is “bang in the middle” of the greater narrative that Build A Rocket Boy wants to tell. “So, we’re going to go back 10,000 years, then we’re going to go forward a certain amount of time. It’s the relevant piece of the puzzle that will have players asking questions of what the bigger story is,” said Benzies.
This is the reason why the studio hasn’t showcased footage for “huge parts” of the experience. The studio wants to avoid spoilers, but he does tease that the story takes some “unusual twists.”
As for multiplayer, Benzies said, “The dream from the building side is to allow players the opportunity to create their own multiplayer open-world games with ease. Anyone could pick up the game, jump in, drive around, stop at a point where they saw something of interest, build a little mission, jump back in the car, drive again, and build another mission. Once you’ve built a couple of hundred of these, you’ve built your own open-world game. So, that’s the build side.”
However, Build A Rocket Boy also wants to develop “a place where people can socialise, play together, and engage in the stories that we build.” As such, an open-world multiplayer title is planned for next year, unfolding one year after the events of MindsEye. You can also expect an open-world free-roam title to bridge the gap between the two releases.
“All of these stories interconnect in a fairly unique and original way, which I think players like these days. They like the complexity of deeper stories.”
MindsEye launches on June 10th for Xbox Series X/S, PS5, and PC. Check out the overview trailer and post-launch roadmap.
#mindseye #has #overarching #year #plan