• NVIDIA TensorRT Boosts Stable Diffusion 3.5 Performance on NVIDIA GeForce RTX and RTX PRO GPUs

    Generative AI has reshaped how people create, imagine and interact with digital content.
    As AI models continue to grow in capability and complexity, they require more VRAM, or video random access memory. The base Stable Diffusion 3.5 Large model, for example, uses over 18GB of VRAM — limiting the number of systems that can run it well.
    By applying quantization to the model, noncritical layers can be removed or run with lower precision. NVIDIA GeForce RTX 40 Series and the Ada Lovelace generation of NVIDIA RTX PRO GPUs support FP8 quantization to help run these quantized models, and the latest-generation NVIDIA Blackwell GPUs also add support for FP4.
    NVIDIA collaborated with Stability AI to quantize its latest model, Stable Diffusion3.5 Large, to FP8 — reducing VRAM consumption by 40%. Further optimizations to SD3.5 Large and Medium with the NVIDIA TensorRT software development kitdouble performance.
    In addition, TensorRT has been reimagined for RTX AI PCs, combining its industry-leading performance with just-in-time, on-device engine building and an 8x smaller package size for seamless AI deployment to more than 100 million RTX AI PCs. TensorRT for RTX is now available as a standalone SDK for developers.
    RTX-Accelerated AI
    NVIDIA and Stability AI are boosting the performance and reducing the VRAM requirements of Stable Diffusion 3.5, one of the world’s most popular AI image models. With NVIDIA TensorRT acceleration and quantization, users can now generate and edit images faster and more efficiently on NVIDIA RTX GPUs.
    Stable Diffusion 3.5 quantized FP8generates images in half the time with similar quality as FP16. Prompt: A serene mountain lake at sunrise, crystal clear water reflecting snow-capped peaks, lush pine trees along the shore, soft morning mist, photorealistic, vibrant colors, high resolution.
    To address the VRAM limitations of SD3.5 Large, the model was quantized with TensorRT to FP8, reducing the VRAM requirement by 40% to 11GB. This means five GeForce RTX 50 Series GPUs can run the model from memory instead of just one.
    SD3.5 Large and Medium models were also optimized with TensorRT, an AI backend for taking full advantage of Tensor Cores. TensorRT optimizes a model’s weights and graph — the instructions on how to run a model — specifically for RTX GPUs.
    FP8 TensorRT boosts SD3.5 Large performance by 2.3x vs. BF16 PyTorch, with 40% less memory use. For SD3.5 Medium, BF16 TensorRT delivers a 1.7x speedup.
    Combined, FP8 TensorRT delivers a 2.3x performance boost on SD3.5 Large compared with running the original models in BF16 PyTorch, while using 40% less memory. And in SD3.5 Medium, BF16 TensorRT provides a 1.7x performance increase compared with BF16 PyTorch.
    The optimized models are now available on Stability AI’s Hugging Face page.
    NVIDIA and Stability AI are also collaborating to release SD3.5 as an NVIDIA NIM microservice, making it easier for creators and developers to access and deploy the model for a wide range of applications. The NIM microservice is expected to be released in July.
    TensorRT for RTX SDK Released
    Announced at Microsoft Build — and already available as part of the new Windows ML framework in preview — TensorRT for RTX is now available as a standalone SDK for developers.
    Previously, developers needed to pre-generate and package TensorRT engines for each class of GPU — a process that would yield GPU-specific optimizations but required significant time.
    With the new version of TensorRT, developers can create a generic TensorRT engine that’s optimized on device in seconds. This JIT compilation approach can be done in the background during installation or when they first use the feature.
    The easy-to-integrate SDK is now 8x smaller and can be invoked through Windows ML — Microsoft’s new AI inference backend in Windows. Developers can download the new standalone SDK from the NVIDIA Developer page or test it in the Windows ML preview.
    For more details, read this NVIDIA technical blog and this Microsoft Build recap.
    Join NVIDIA at GTC Paris
    At NVIDIA GTC Paris at VivaTech — Europe’s biggest startup and tech event — NVIDIA founder and CEO Jensen Huang yesterday delivered a keynote address on the latest breakthroughs in cloud AI infrastructure, agentic AI and physical AI. Watch a replay.
    GTC Paris runs through Thursday, June 12, with hands-on demos and sessions led by industry leaders. Whether attending in person or joining online, there’s still plenty to explore at the event.
    Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, digital humans, productivity apps and more on AI PCs and workstations. 
    Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter.
    Follow NVIDIA Workstation on LinkedIn and X. 
    See notice regarding software product information.
    #nvidia #tensorrt #boosts #stable #diffusion
    NVIDIA TensorRT Boosts Stable Diffusion 3.5 Performance on NVIDIA GeForce RTX and RTX PRO GPUs
    Generative AI has reshaped how people create, imagine and interact with digital content. As AI models continue to grow in capability and complexity, they require more VRAM, or video random access memory. The base Stable Diffusion 3.5 Large model, for example, uses over 18GB of VRAM — limiting the number of systems that can run it well. By applying quantization to the model, noncritical layers can be removed or run with lower precision. NVIDIA GeForce RTX 40 Series and the Ada Lovelace generation of NVIDIA RTX PRO GPUs support FP8 quantization to help run these quantized models, and the latest-generation NVIDIA Blackwell GPUs also add support for FP4. NVIDIA collaborated with Stability AI to quantize its latest model, Stable Diffusion3.5 Large, to FP8 — reducing VRAM consumption by 40%. Further optimizations to SD3.5 Large and Medium with the NVIDIA TensorRT software development kitdouble performance. In addition, TensorRT has been reimagined for RTX AI PCs, combining its industry-leading performance with just-in-time, on-device engine building and an 8x smaller package size for seamless AI deployment to more than 100 million RTX AI PCs. TensorRT for RTX is now available as a standalone SDK for developers. RTX-Accelerated AI NVIDIA and Stability AI are boosting the performance and reducing the VRAM requirements of Stable Diffusion 3.5, one of the world’s most popular AI image models. With NVIDIA TensorRT acceleration and quantization, users can now generate and edit images faster and more efficiently on NVIDIA RTX GPUs. Stable Diffusion 3.5 quantized FP8generates images in half the time with similar quality as FP16. Prompt: A serene mountain lake at sunrise, crystal clear water reflecting snow-capped peaks, lush pine trees along the shore, soft morning mist, photorealistic, vibrant colors, high resolution. To address the VRAM limitations of SD3.5 Large, the model was quantized with TensorRT to FP8, reducing the VRAM requirement by 40% to 11GB. This means five GeForce RTX 50 Series GPUs can run the model from memory instead of just one. SD3.5 Large and Medium models were also optimized with TensorRT, an AI backend for taking full advantage of Tensor Cores. TensorRT optimizes a model’s weights and graph — the instructions on how to run a model — specifically for RTX GPUs. FP8 TensorRT boosts SD3.5 Large performance by 2.3x vs. BF16 PyTorch, with 40% less memory use. For SD3.5 Medium, BF16 TensorRT delivers a 1.7x speedup. Combined, FP8 TensorRT delivers a 2.3x performance boost on SD3.5 Large compared with running the original models in BF16 PyTorch, while using 40% less memory. And in SD3.5 Medium, BF16 TensorRT provides a 1.7x performance increase compared with BF16 PyTorch. The optimized models are now available on Stability AI’s Hugging Face page. NVIDIA and Stability AI are also collaborating to release SD3.5 as an NVIDIA NIM microservice, making it easier for creators and developers to access and deploy the model for a wide range of applications. The NIM microservice is expected to be released in July. TensorRT for RTX SDK Released Announced at Microsoft Build — and already available as part of the new Windows ML framework in preview — TensorRT for RTX is now available as a standalone SDK for developers. Previously, developers needed to pre-generate and package TensorRT engines for each class of GPU — a process that would yield GPU-specific optimizations but required significant time. With the new version of TensorRT, developers can create a generic TensorRT engine that’s optimized on device in seconds. This JIT compilation approach can be done in the background during installation or when they first use the feature. The easy-to-integrate SDK is now 8x smaller and can be invoked through Windows ML — Microsoft’s new AI inference backend in Windows. Developers can download the new standalone SDK from the NVIDIA Developer page or test it in the Windows ML preview. For more details, read this NVIDIA technical blog and this Microsoft Build recap. Join NVIDIA at GTC Paris At NVIDIA GTC Paris at VivaTech — Europe’s biggest startup and tech event — NVIDIA founder and CEO Jensen Huang yesterday delivered a keynote address on the latest breakthroughs in cloud AI infrastructure, agentic AI and physical AI. Watch a replay. GTC Paris runs through Thursday, June 12, with hands-on demos and sessions led by industry leaders. Whether attending in person or joining online, there’s still plenty to explore at the event. Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, digital humans, productivity apps and more on AI PCs and workstations.  Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter. Follow NVIDIA Workstation on LinkedIn and X.  See notice regarding software product information. #nvidia #tensorrt #boosts #stable #diffusion
    BLOGS.NVIDIA.COM
    NVIDIA TensorRT Boosts Stable Diffusion 3.5 Performance on NVIDIA GeForce RTX and RTX PRO GPUs
    Generative AI has reshaped how people create, imagine and interact with digital content. As AI models continue to grow in capability and complexity, they require more VRAM, or video random access memory. The base Stable Diffusion 3.5 Large model, for example, uses over 18GB of VRAM — limiting the number of systems that can run it well. By applying quantization to the model, noncritical layers can be removed or run with lower precision. NVIDIA GeForce RTX 40 Series and the Ada Lovelace generation of NVIDIA RTX PRO GPUs support FP8 quantization to help run these quantized models, and the latest-generation NVIDIA Blackwell GPUs also add support for FP4. NVIDIA collaborated with Stability AI to quantize its latest model, Stable Diffusion (SD) 3.5 Large, to FP8 — reducing VRAM consumption by 40%. Further optimizations to SD3.5 Large and Medium with the NVIDIA TensorRT software development kit (SDK) double performance. In addition, TensorRT has been reimagined for RTX AI PCs, combining its industry-leading performance with just-in-time (JIT), on-device engine building and an 8x smaller package size for seamless AI deployment to more than 100 million RTX AI PCs. TensorRT for RTX is now available as a standalone SDK for developers. RTX-Accelerated AI NVIDIA and Stability AI are boosting the performance and reducing the VRAM requirements of Stable Diffusion 3.5, one of the world’s most popular AI image models. With NVIDIA TensorRT acceleration and quantization, users can now generate and edit images faster and more efficiently on NVIDIA RTX GPUs. Stable Diffusion 3.5 quantized FP8 (right) generates images in half the time with similar quality as FP16 (left). Prompt: A serene mountain lake at sunrise, crystal clear water reflecting snow-capped peaks, lush pine trees along the shore, soft morning mist, photorealistic, vibrant colors, high resolution. To address the VRAM limitations of SD3.5 Large, the model was quantized with TensorRT to FP8, reducing the VRAM requirement by 40% to 11GB. This means five GeForce RTX 50 Series GPUs can run the model from memory instead of just one. SD3.5 Large and Medium models were also optimized with TensorRT, an AI backend for taking full advantage of Tensor Cores. TensorRT optimizes a model’s weights and graph — the instructions on how to run a model — specifically for RTX GPUs. FP8 TensorRT boosts SD3.5 Large performance by 2.3x vs. BF16 PyTorch, with 40% less memory use. For SD3.5 Medium, BF16 TensorRT delivers a 1.7x speedup. Combined, FP8 TensorRT delivers a 2.3x performance boost on SD3.5 Large compared with running the original models in BF16 PyTorch, while using 40% less memory. And in SD3.5 Medium, BF16 TensorRT provides a 1.7x performance increase compared with BF16 PyTorch. The optimized models are now available on Stability AI’s Hugging Face page. NVIDIA and Stability AI are also collaborating to release SD3.5 as an NVIDIA NIM microservice, making it easier for creators and developers to access and deploy the model for a wide range of applications. The NIM microservice is expected to be released in July. TensorRT for RTX SDK Released Announced at Microsoft Build — and already available as part of the new Windows ML framework in preview — TensorRT for RTX is now available as a standalone SDK for developers. Previously, developers needed to pre-generate and package TensorRT engines for each class of GPU — a process that would yield GPU-specific optimizations but required significant time. With the new version of TensorRT, developers can create a generic TensorRT engine that’s optimized on device in seconds. This JIT compilation approach can be done in the background during installation or when they first use the feature. The easy-to-integrate SDK is now 8x smaller and can be invoked through Windows ML — Microsoft’s new AI inference backend in Windows. Developers can download the new standalone SDK from the NVIDIA Developer page or test it in the Windows ML preview. For more details, read this NVIDIA technical blog and this Microsoft Build recap. Join NVIDIA at GTC Paris At NVIDIA GTC Paris at VivaTech — Europe’s biggest startup and tech event — NVIDIA founder and CEO Jensen Huang yesterday delivered a keynote address on the latest breakthroughs in cloud AI infrastructure, agentic AI and physical AI. Watch a replay. GTC Paris runs through Thursday, June 12, with hands-on demos and sessions led by industry leaders. Whether attending in person or joining online, there’s still plenty to explore at the event. Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, digital humans, productivity apps and more on AI PCs and workstations.  Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter. Follow NVIDIA Workstation on LinkedIn and X.  See notice regarding software product information.
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  • 15 Inspiring Designers From Shelter’s Showcase by Afternoon Light

    The inaugural edition of Shelter – a design fair on the occasion of NYCxDESIGN 2025, organized by the online collectible design platform Afternoon Light – was held on the third floor of Chelsea’s historic Starrett-Lehigh building. The 1930s-era daylit factory is an architectural relic from a time when industrial spaces of the same typology prioritized creative wellness through a structural-utilitarian-aesthetic unity. Its physicality provided an idyllic backdrop for the show’s eclectic, experimental design, which, when coupled with an expansive floorplate, promoted a sense of community among participants.
    More than 100 brands and makers across furniture, lighting, and product design converged on the bazaar of sorts to mingle with other trade professionals and media in what proved to be a creative convivance – something critical for in-person events looking to wrest audience attention and social currency back from the digital realm. Designers embraced the building’s ribbon-windowed, sun-drenched interior with some choosing to unfurl product-filled landscapes in lieu of walled booths while others opted for scene-building by erecting immersive sets. Aptly themed “Mart Nouveau,” Shelter’s successful launch has already positioned itself as a purveyor of taste and a collector of oddities in the best possible way.
    “We wanted to reference the industry-event tradition while also signaling that our activation is something entirely new… with a little aesthetic flair, too,” shares fair co-founder Minya Quirk. “Art Nouveau as a movement was about breaking from historical styles and creating something modern and forward-thinking, which we tempered by leaning into the larger concept of ‘shelter’ – protection, cover, the comfort of a hug.”
    Far from an exhaustive list, continue reading for a glimpse at 15 enchanting designers and the beguiling pieces that captured our attention at this year’s event.

    Matter.Made
    Matter.Made’s creative director and founder Jamie Gray launches the Delphi Pendant with star-like tubular detailing for a design that sparks great joy upon inspection. The versatile lighting collection is constructed of cast and machine brass paired with fluted glass in an homage to Greek columns. What’s more, the proprietary brass chain unlocks many use cases through customization as a pendant, sconce, and chandelier.

    N. Shook
    Reconfigurable, streamlined, and conceived as an architectural system. The Ledoux Prêt perforated shelving units, which revolve around a central spine, are satisfyingly thick with a lightness of form from their carefully calculated perforations. The cabinet doors swing on visible wooden hinges in an honest approach articulating their fully wooden joinery.

    Avram Rusu Studio
    Spring melds with summer in Psychogeography, a collaboration between Avram Rusu, Token, and Wallpaper Objects. The peachy-pink, biophilic glass orbs are whimsical by design suspended in space as they toe the line between sea creature and weeping botanicals. The sleek, bulbous forms and slightly organic folds pepper the collection with visual interest while enhancing their glow.

    Riffmade
    Riffmade’s Veil Curtain Desk is contemporary in appearance all the while deeply rooted in the domestic tradition that favors a slower pace. It supports a dynamic, modern work-life rhythm by hiding professional work stations behind a textile curtain and allowing users to create boundaries for the sake of their personal time.

    Jackrabbit Studio for Roll & Hill
    The Checa Stools commemorate Jackrabbit Studio’s first collection with New York-based, artisan manufacturer Roll & Hill. Each of the three options find themselves grounded in warmth, made even more inviting by Brett Miller’s inimitable round form-making, here inspired by the surface tension of water droplets.

    Ford Bostwick
    Finding furniture and lighting by way of architecture, designer Ford Bostwick takes the edge off rigid material forms with his indulgence in light and color. Lucy, the sculptural luminaire, can be stacked vertically or built out horizontally to create near-infinite linear combinations with her modules. She can be configured as a tower, room divider, wall feature, wall-mounted sconce, or ceiling-suspended pendant for a variety of programmatic needs.

    Yamazaki Home
    Smart brands like Yamazaki Home are approaching pet products with the same level of scrutiny and attention to detail as they would when designing goods for their human counterparts. The Tilted Pet Food Bowls elevate – quite literally – the dining experience for domesticated animals while creating a beautiful design object that doesn’t feel out of place in the contemporary home.

    Fort Standard Hardware
    Hardware bridges the gap between architecture and decorative objects, but few function with excellence at both. Fort Standard successfully expands into architectural hardware with beautiful home solutions through their Concave Collection. The slightly oversized handles boast a visual and physical weight that is hard to ignore. And, they are available in a variety of dimensions to accommodate a wide range of applications.

    M.Pei StudioMaggie Pei presented her Portico Console Table and Wall Hanging Mirror as M. Pei Studio within a capsule showcase for Colony – a community of independent furniture, lighting, textile, and objects designers brought together by curator Jean Lin. Pei’s portico is monumental, meant for entryways that command passersby to gaze at and inspire a moment of personal reflection.

    A Space Studio
    Marble is arguably one of the trade’s most venerable building materials and A Space Studio takes a ‘waste not, want not’ approach to their use of it. The studio’s Slanted Armchair No. 1 is seductive, cut from a single sheet of Indian Onyx and leaning into its angular architecture.

    Michiko Sakano Studio
    Brooklyn-based, multi-hyphenate maker Michiko Sakano is all about duality. Her practice is an amalgam of art and design while her work blends utility with aesthetics. This current collection on view, Stacks, builds on previous explorations of jewelry. Here, rigid glass bangles of varying thicknesses and opacities are caught in tension as they melt into the layers below. It explores an inherent contrast between softness and structure, the negotiation between tradition and experimentation, and exemplifies Sakano’s skills as a fabricator when they meet her creative impulses.

    John Wells Heavy Metal & FDK Junior
    In a shared exhibition space, the natural patination of John Wells’ ES-07 Sconces complemented the iridescence found on Fernando Kabigting’s wall sconce from his collection 01 Capsule: Rooted in Nature. The two share a propensity for narrative driven design with contrasting approaches to storytelling through material finish and edgework. Wells’ sconces comprise stacked, terraced plates backed by LED strip lighting that echo elements of Art Deco design, while Kabigting looks to nature pulling inspiration from capillary waves caused by a droplet of water or the crinkled edge of crisp leaves.

    Heako Studio
    A good lede can make or break a story with its power to pull readers in. The same goes for objects with compelling visual contrast, which commands an audience. Soul-born artist Hea Ko knows how to craft a strong design narrative as demonstrated by the Himalaya Lunar Lamp. With this piece Ko creates a vignette distilling the serene yet powerful juxtaposition of the moon in dialogue with the snow-capped peaks of the Himalayas – and bridging the natural with the celestial.

    Garnier Pingree
    Good collage is esoteric, expressive, and sometimes elusive, relying on chance for the perfect amalgamation of media. Marie Garnier and Asa Pingree, the duo behind Garnier Pingree, present the Claude Mirror I – a collage of simple shapes, a primary color, and superimposed textures – above their ‘A’ chair in a delightful display of materiality and wit. The seat offers a variety of ways to engage with comfort and even a little humor while settling in to relax.
    #inspiring #designers #shelters #showcase #afternoon
    15 Inspiring Designers From Shelter’s Showcase by Afternoon Light
    The inaugural edition of Shelter – a design fair on the occasion of NYCxDESIGN 2025, organized by the online collectible design platform Afternoon Light – was held on the third floor of Chelsea’s historic Starrett-Lehigh building. The 1930s-era daylit factory is an architectural relic from a time when industrial spaces of the same typology prioritized creative wellness through a structural-utilitarian-aesthetic unity. Its physicality provided an idyllic backdrop for the show’s eclectic, experimental design, which, when coupled with an expansive floorplate, promoted a sense of community among participants. More than 100 brands and makers across furniture, lighting, and product design converged on the bazaar of sorts to mingle with other trade professionals and media in what proved to be a creative convivance – something critical for in-person events looking to wrest audience attention and social currency back from the digital realm. Designers embraced the building’s ribbon-windowed, sun-drenched interior with some choosing to unfurl product-filled landscapes in lieu of walled booths while others opted for scene-building by erecting immersive sets. Aptly themed “Mart Nouveau,” Shelter’s successful launch has already positioned itself as a purveyor of taste and a collector of oddities in the best possible way. “We wanted to reference the industry-event tradition while also signaling that our activation is something entirely new… with a little aesthetic flair, too,” shares fair co-founder Minya Quirk. “Art Nouveau as a movement was about breaking from historical styles and creating something modern and forward-thinking, which we tempered by leaning into the larger concept of ‘shelter’ – protection, cover, the comfort of a hug.” Far from an exhaustive list, continue reading for a glimpse at 15 enchanting designers and the beguiling pieces that captured our attention at this year’s event. Matter.Made Matter.Made’s creative director and founder Jamie Gray launches the Delphi Pendant with star-like tubular detailing for a design that sparks great joy upon inspection. The versatile lighting collection is constructed of cast and machine brass paired with fluted glass in an homage to Greek columns. What’s more, the proprietary brass chain unlocks many use cases through customization as a pendant, sconce, and chandelier. N. Shook Reconfigurable, streamlined, and conceived as an architectural system. The Ledoux Prêt perforated shelving units, which revolve around a central spine, are satisfyingly thick with a lightness of form from their carefully calculated perforations. The cabinet doors swing on visible wooden hinges in an honest approach articulating their fully wooden joinery. Avram Rusu Studio Spring melds with summer in Psychogeography, a collaboration between Avram Rusu, Token, and Wallpaper Objects. The peachy-pink, biophilic glass orbs are whimsical by design suspended in space as they toe the line between sea creature and weeping botanicals. The sleek, bulbous forms and slightly organic folds pepper the collection with visual interest while enhancing their glow. Riffmade Riffmade’s Veil Curtain Desk is contemporary in appearance all the while deeply rooted in the domestic tradition that favors a slower pace. It supports a dynamic, modern work-life rhythm by hiding professional work stations behind a textile curtain and allowing users to create boundaries for the sake of their personal time. Jackrabbit Studio for Roll & Hill The Checa Stools commemorate Jackrabbit Studio’s first collection with New York-based, artisan manufacturer Roll & Hill. Each of the three options find themselves grounded in warmth, made even more inviting by Brett Miller’s inimitable round form-making, here inspired by the surface tension of water droplets. Ford Bostwick Finding furniture and lighting by way of architecture, designer Ford Bostwick takes the edge off rigid material forms with his indulgence in light and color. Lucy, the sculptural luminaire, can be stacked vertically or built out horizontally to create near-infinite linear combinations with her modules. She can be configured as a tower, room divider, wall feature, wall-mounted sconce, or ceiling-suspended pendant for a variety of programmatic needs. Yamazaki Home Smart brands like Yamazaki Home are approaching pet products with the same level of scrutiny and attention to detail as they would when designing goods for their human counterparts. The Tilted Pet Food Bowls elevate – quite literally – the dining experience for domesticated animals while creating a beautiful design object that doesn’t feel out of place in the contemporary home. Fort Standard Hardware Hardware bridges the gap between architecture and decorative objects, but few function with excellence at both. Fort Standard successfully expands into architectural hardware with beautiful home solutions through their Concave Collection. The slightly oversized handles boast a visual and physical weight that is hard to ignore. And, they are available in a variety of dimensions to accommodate a wide range of applications. M.Pei StudioMaggie Pei presented her Portico Console Table and Wall Hanging Mirror as M. Pei Studio within a capsule showcase for Colony – a community of independent furniture, lighting, textile, and objects designers brought together by curator Jean Lin. Pei’s portico is monumental, meant for entryways that command passersby to gaze at and inspire a moment of personal reflection. A Space Studio Marble is arguably one of the trade’s most venerable building materials and A Space Studio takes a ‘waste not, want not’ approach to their use of it. The studio’s Slanted Armchair No. 1 is seductive, cut from a single sheet of Indian Onyx and leaning into its angular architecture. Michiko Sakano Studio Brooklyn-based, multi-hyphenate maker Michiko Sakano is all about duality. Her practice is an amalgam of art and design while her work blends utility with aesthetics. This current collection on view, Stacks, builds on previous explorations of jewelry. Here, rigid glass bangles of varying thicknesses and opacities are caught in tension as they melt into the layers below. It explores an inherent contrast between softness and structure, the negotiation between tradition and experimentation, and exemplifies Sakano’s skills as a fabricator when they meet her creative impulses. John Wells Heavy Metal & FDK Junior In a shared exhibition space, the natural patination of John Wells’ ES-07 Sconces complemented the iridescence found on Fernando Kabigting’s wall sconce from his collection 01 Capsule: Rooted in Nature. The two share a propensity for narrative driven design with contrasting approaches to storytelling through material finish and edgework. Wells’ sconces comprise stacked, terraced plates backed by LED strip lighting that echo elements of Art Deco design, while Kabigting looks to nature pulling inspiration from capillary waves caused by a droplet of water or the crinkled edge of crisp leaves. Heako Studio A good lede can make or break a story with its power to pull readers in. The same goes for objects with compelling visual contrast, which commands an audience. Soul-born artist Hea Ko knows how to craft a strong design narrative as demonstrated by the Himalaya Lunar Lamp. With this piece Ko creates a vignette distilling the serene yet powerful juxtaposition of the moon in dialogue with the snow-capped peaks of the Himalayas – and bridging the natural with the celestial. Garnier Pingree Good collage is esoteric, expressive, and sometimes elusive, relying on chance for the perfect amalgamation of media. Marie Garnier and Asa Pingree, the duo behind Garnier Pingree, present the Claude Mirror I – a collage of simple shapes, a primary color, and superimposed textures – above their ‘A’ chair in a delightful display of materiality and wit. The seat offers a variety of ways to engage with comfort and even a little humor while settling in to relax. #inspiring #designers #shelters #showcase #afternoon
    DESIGN-MILK.COM
    15 Inspiring Designers From Shelter’s Showcase by Afternoon Light
    The inaugural edition of Shelter – a design fair on the occasion of NYCxDESIGN 2025, organized by the online collectible design platform Afternoon Light – was held on the third floor of Chelsea’s historic Starrett-Lehigh building. The 1930s-era daylit factory is an architectural relic from a time when industrial spaces of the same typology prioritized creative wellness through a structural-utilitarian-aesthetic unity. Its physicality provided an idyllic backdrop for the show’s eclectic, experimental design, which, when coupled with an expansive floorplate, promoted a sense of community among participants. More than 100 brands and makers across furniture, lighting, and product design converged on the bazaar of sorts to mingle with other trade professionals and media in what proved to be a creative convivance – something critical for in-person events looking to wrest audience attention and social currency back from the digital realm. Designers embraced the building’s ribbon-windowed, sun-drenched interior with some choosing to unfurl product-filled landscapes in lieu of walled booths while others opted for scene-building by erecting immersive sets. Aptly themed “Mart Nouveau,” Shelter’s successful launch has already positioned itself as a purveyor of taste and a collector of oddities in the best possible way. “We wanted to reference the industry-event tradition while also signaling that our activation is something entirely new… with a little aesthetic flair, too,” shares fair co-founder Minya Quirk. “Art Nouveau as a movement was about breaking from historical styles and creating something modern and forward-thinking, which we tempered by leaning into the larger concept of ‘shelter’ – protection, cover, the comfort of a hug.” Far from an exhaustive list, continue reading for a glimpse at 15 enchanting designers and the beguiling pieces that captured our attention at this year’s event. Matter.Made Matter.Made’s creative director and founder Jamie Gray launches the Delphi Pendant with star-like tubular detailing for a design that sparks great joy upon inspection. The versatile lighting collection is constructed of cast and machine brass paired with fluted glass in an homage to Greek columns. What’s more, the proprietary brass chain unlocks many use cases through customization as a pendant, sconce, and chandelier. N. Shook Reconfigurable, streamlined, and conceived as an architectural system. The Ledoux Prêt perforated shelving units, which revolve around a central spine, are satisfyingly thick with a lightness of form from their carefully calculated perforations. The cabinet doors swing on visible wooden hinges in an honest approach articulating their fully wooden joinery. Avram Rusu Studio Spring melds with summer in Psychogeography, a collaboration between Avram Rusu, Token, and Wallpaper Objects. The peachy-pink, biophilic glass orbs are whimsical by design suspended in space as they toe the line between sea creature and weeping botanicals. The sleek, bulbous forms and slightly organic folds pepper the collection with visual interest while enhancing their glow. Riffmade Riffmade’s Veil Curtain Desk is contemporary in appearance all the while deeply rooted in the domestic tradition that favors a slower pace. It supports a dynamic, modern work-life rhythm by hiding professional work stations behind a textile curtain and allowing users to create boundaries for the sake of their personal time. Jackrabbit Studio for Roll & Hill The Checa Stools commemorate Jackrabbit Studio’s first collection with New York-based, artisan manufacturer Roll & Hill. Each of the three options find themselves grounded in warmth, made even more inviting by Brett Miller’s inimitable round form-making, here inspired by the surface tension of water droplets. Ford Bostwick Finding furniture and lighting by way of architecture, designer Ford Bostwick takes the edge off rigid material forms with his indulgence in light and color. Lucy, the sculptural luminaire, can be stacked vertically or built out horizontally to create near-infinite linear combinations with her modules. She can be configured as a tower, room divider, wall feature, wall-mounted sconce, or ceiling-suspended pendant for a variety of programmatic needs. Yamazaki Home Smart brands like Yamazaki Home are approaching pet products with the same level of scrutiny and attention to detail as they would when designing goods for their human counterparts. The Tilted Pet Food Bowls elevate – quite literally – the dining experience for domesticated animals while creating a beautiful design object that doesn’t feel out of place in the contemporary home. Fort Standard Hardware Hardware bridges the gap between architecture and decorative objects, but few function with excellence at both. Fort Standard successfully expands into architectural hardware with beautiful home solutions through their Concave Collection. The slightly oversized handles boast a visual and physical weight that is hard to ignore. And, they are available in a variety of dimensions to accommodate a wide range of applications. M.Pei Studio (as curated by Colony) Maggie Pei presented her Portico Console Table and Wall Hanging Mirror as M. Pei Studio within a capsule showcase for Colony – a community of independent furniture, lighting, textile, and objects designers brought together by curator Jean Lin. Pei’s portico is monumental, meant for entryways that command passersby to gaze at and inspire a moment of personal reflection. A Space Studio Marble is arguably one of the trade’s most venerable building materials and A Space Studio takes a ‘waste not, want not’ approach to their use of it. The studio’s Slanted Armchair No. 1 is seductive, cut from a single sheet of Indian Onyx and leaning into its angular architecture. Michiko Sakano Studio Brooklyn-based, multi-hyphenate maker Michiko Sakano is all about duality. Her practice is an amalgam of art and design while her work blends utility with aesthetics. This current collection on view, Stacks, builds on previous explorations of jewelry. Here, rigid glass bangles of varying thicknesses and opacities are caught in tension as they melt into the layers below. It explores an inherent contrast between softness and structure, the negotiation between tradition and experimentation, and exemplifies Sakano’s skills as a fabricator when they meet her creative impulses. John Wells Heavy Metal & FDK Junior In a shared exhibition space, the natural patination of John Wells’ ES-07 Sconces complemented the iridescence found on Fernando Kabigting’s wall sconce from his collection 01 Capsule: Rooted in Nature. The two share a propensity for narrative driven design with contrasting approaches to storytelling through material finish and edgework. Wells’ sconces comprise stacked, terraced plates backed by LED strip lighting that echo elements of Art Deco design, while Kabigting looks to nature pulling inspiration from capillary waves caused by a droplet of water or the crinkled edge of crisp leaves. Heako Studio A good lede can make or break a story with its power to pull readers in. The same goes for objects with compelling visual contrast, which commands an audience. Soul-born artist Hea Ko knows how to craft a strong design narrative as demonstrated by the Himalaya Lunar Lamp. With this piece Ko creates a vignette distilling the serene yet powerful juxtaposition of the moon in dialogue with the snow-capped peaks of the Himalayas – and bridging the natural with the celestial. Garnier Pingree Good collage is esoteric, expressive, and sometimes elusive, relying on chance for the perfect amalgamation of media. Marie Garnier and Asa Pingree, the duo behind Garnier Pingree, present the Claude Mirror I – a collage of simple shapes, a primary color, and superimposed textures – above their ‘A’ chair in a delightful display of materiality and wit. The seat offers a variety of ways to engage with comfort and even a little humor while settling in to relax.
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  • Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter

    Nvidia's RTX Remix is a remarkable tool that allows game modders to bring state-of-the-art path traced visuals to classic PC games. We've seen Portal RTX from Nvidia already, along with the development of a full-on remaster of Half-Life 2 - but I was excited to see a community of modders take on 2004's Painkiller, enhanced now to become Painkiller RTX. It's still a work-in-progress project as of version 0.1.6, but what I've seen so far is still highly impressive - and if you have the means, I recommend checking it out.
    The whole reason RTX Remix works with the original Painkiller is due to its custom rendering technology, known as the PainEngine. This 2004 release from People Can Fly Studios was built around Direct X 8.1, which gave it stellar visuals at the time, including bloom effects – specular lighting with limited bump mapping and full framebuffer distortion effects. Those visuals dazzled top-end GPU owners of the time, but like a great number of PC releases from that era, it had a DX7 fallback which culled the fancier shading effects and could even run on GPUs like the original GeForce.
    RTX Remix uses the fixed function DX7 path and replaces the core rendering with the path tracer - and that is how I have been playing the game these last few days, taking in the sights and sounds of Painkiller with a new lick of paint. It's an upgrade that has made me appreciate it all the more now in 2025 as it is quite a special game that history has mostly forgotten.

    To fully enjoy the modders' work on the path-traced upgrade to Painkiller, we highly recommend this video.Watch on YouTube
    Painkiller is primarily a singleplayer first-person shooter that bucked the trends of the time period. After Half-Life and Halo: Combat Evolved, many first person shooters trended towards a more grounded and storytelling-based design. The classic FPS franchises like Quake or Unreal had gone on to become wholly focused on multiplayer, or else transitioned to the storytelling route - like Doom 3, for example. Painkiller took all of those 'modern' trappings and threw them in the garbage. A narrative only exists in a loose sense with pre-rendered video that bookends the game’s chapters, acting only as a flimsy excuse to send the player to visually distinct levels that have no thematic linking beyond pointing you towards enemies that you should dispatch with a variety of weapons.
    The basic gameplay sounds familiar if you ever played Doom Eternal or Doom 2016. It is simple on paper, but thanks to the enemy and level variety and the brilliant weaponry, it does not get tiring. The game enhanced its traditional FPS gameplay with an extensive use of Havok physics – where a great deal of the game’s environmental objects could be broken up into tiny pieces with rigid body movement on all the little fragments, or environmental objects could be manipulated with ragdoll or rope physics. Sometimes it is there for purely visual entertainment but other times it has a gameplay purpose with destructible objects often containing valuable resources or being useful as a physics weapon against the game's enemies.
    So, what's the score with Painkiller RTX? Well, the original's baked lighting featured hardly any moving lights and no real-time perspective-correct shadows - so all of that is added as part and parcel of the path-traced visuals. The RTX renderer also takes advantage of ray-traced fog volumes, showing shadows in the fog in the areas where light is obscured. Another aspect you might notice is that the game’s various pickups have been now made to be light-emissive. In the original game, emissives textures are used to keep things full bright even in darkness, but they themselves emit no light. Since the path tracer fully supports emissive lighting from any arbitrary surface, they all now cast light, making them stand out even more in the environment.

    To see this content please enable targeting cookies.

    The original game extensively used physics objects, which tended to lead to a clash in lighting and shading for any moving objects, which were incongruous then with the static baked lighting. Turn on the path tracer and these moving objects are grounded into the environment with shadows of their own, while receiving and casting light themselves. Boss battles are transformed as those enemies are also fully grounded in the surrounding environments, perfectly integrated into the path-traced visuals - and even if the titanic enemies are off-screen, their shadows are not.
    The main difference in many scenes is just down to the new lighting - it's more physicalised now as dynamic objects are properly integrated, no longer floating or glowing strangely. One reason for this is due to lighting resolution. The original lighting was limited by trying to fit in 256MB of VRAM, competing for space with the game’s high resolution textures. Painkiller RTX's lighting and shadowing is achieved at a per-pixel level in the path tracer, which by necessity means that you tend to see more nuance, along with more bounce lighting as it is no longer erased away by bilinear filtering on chunky light map textures.
    Alongside more dynamism and detail, there are a few new effects too. Lit fog is heavily used now in many levels - perhaps at its best in the asylum level where the moonlight and rain are now illuminated, giving the level more ambience than it had before. There is also some occasional usage of glass lighting effects like the stain glass windows in the game now filtering light through them properly, colouring the light on the ground in the pattern of the individual mosaic patterns found on their surface.

    Half-Life 2 RTX - built on RTX Remix - recently received a demo release. It's the flagship project for the technology, but modders have delivered path traced versions of many modern games.Watch on YouTube
    New textures and materials interact with the path tracer in ways that transform the game. For some objects, I believe the modders used Quixel megascan assets to give the materials parallax along with a high resolution that is artistically similar to the original game. A stoney ground in the graveyard now actually looks stoney, thanks to a different texture: a rocky material with craggy bits and crevices that obscure light and cast micro shadows, for example. Ceramic tiles on the floor now show varying levels of depth and cracks that pick up a very dull level of reflectivity from the moon-lit sky.
    Some textures are also updated by running them through generative tools which interpret dark areas of the baked textures as recesses and lighter areas as raised edges and assigns them a heightmap. This automated process works quite well for textures whose baked features are easily interpreted, but for textures that had a lot of noise added into them to simulate detail, the automated process can be less successful.
    That is the main issue I would say with the RTX version so far: some of these automated textures have a few too many bumps in them, making them appear unnatural. But that is just the heightmap data as the added in material values to give the textures sheen tend to look universally impressive. The original game barely has any reflectivity, and now a number of select surfaces show reflections in full effect, like the marble floors at the end of the game's second level. For the most part though, the remix of textures from this mod is subtle, with many textures still being as diffuse as found in the original game: rocky and dirty areas in particular look much the same as before, just with more accurately rendered shadows and bounce lighting - but without the plasticy sheen you might typically find in a seventh generation game.

    Whether maxed on an RTX 5090 or running on optimised settings on an RTX 4060, the current work-in-progress version of Painkiller RTX can certainly challenge hardware. | Image credit: Digital Foundry

    Make no mistake though: path tracing doesn't come cheap and to play this game at decent frame-rates, you either need to invest in high performance hardware or else accept some compromises to settings. Being a user mod that's still in development, I imagine this could improve in later versions but at the moment, Painkiller RTX maxed out is very heavy - even heavier than Portal RTX. So if you want to play it on a lower-end GPU, I recommend my optimised settings for Portal RTX, which basically amounts to turning down the amount of possible light bounces to save on performance and skimping a bit in other areas.
    Even with that, an RTX 4060 was really struggling to run the game well. With frame generation on and DLSS set to 1080p balanced with the transformer model, 80fps to 90fps was the best I could achieve in the general combat zones, with the heaviest stages dipping into the 70s - and even into the 60s with frame generation.
    The mod is still work-in-progress, but even now, Painkiller RTX is still a lot of fun and it can look stunning if your hardware is up to it. But even if you can't run it, I do hope this piece and its accompanying video pique your interest in checking out Painkiller in some form. Even without the path-traced upgrade, this is a classic first-person shooter that's often overlooked and more than holds its own against some of the period's better known games.
    #painkiller #rtx #pathtraced #upgrade #classic
    Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter
    Nvidia's RTX Remix is a remarkable tool that allows game modders to bring state-of-the-art path traced visuals to classic PC games. We've seen Portal RTX from Nvidia already, along with the development of a full-on remaster of Half-Life 2 - but I was excited to see a community of modders take on 2004's Painkiller, enhanced now to become Painkiller RTX. It's still a work-in-progress project as of version 0.1.6, but what I've seen so far is still highly impressive - and if you have the means, I recommend checking it out. The whole reason RTX Remix works with the original Painkiller is due to its custom rendering technology, known as the PainEngine. This 2004 release from People Can Fly Studios was built around Direct X 8.1, which gave it stellar visuals at the time, including bloom effects – specular lighting with limited bump mapping and full framebuffer distortion effects. Those visuals dazzled top-end GPU owners of the time, but like a great number of PC releases from that era, it had a DX7 fallback which culled the fancier shading effects and could even run on GPUs like the original GeForce. RTX Remix uses the fixed function DX7 path and replaces the core rendering with the path tracer - and that is how I have been playing the game these last few days, taking in the sights and sounds of Painkiller with a new lick of paint. It's an upgrade that has made me appreciate it all the more now in 2025 as it is quite a special game that history has mostly forgotten. To fully enjoy the modders' work on the path-traced upgrade to Painkiller, we highly recommend this video.Watch on YouTube Painkiller is primarily a singleplayer first-person shooter that bucked the trends of the time period. After Half-Life and Halo: Combat Evolved, many first person shooters trended towards a more grounded and storytelling-based design. The classic FPS franchises like Quake or Unreal had gone on to become wholly focused on multiplayer, or else transitioned to the storytelling route - like Doom 3, for example. Painkiller took all of those 'modern' trappings and threw them in the garbage. A narrative only exists in a loose sense with pre-rendered video that bookends the game’s chapters, acting only as a flimsy excuse to send the player to visually distinct levels that have no thematic linking beyond pointing you towards enemies that you should dispatch with a variety of weapons. The basic gameplay sounds familiar if you ever played Doom Eternal or Doom 2016. It is simple on paper, but thanks to the enemy and level variety and the brilliant weaponry, it does not get tiring. The game enhanced its traditional FPS gameplay with an extensive use of Havok physics – where a great deal of the game’s environmental objects could be broken up into tiny pieces with rigid body movement on all the little fragments, or environmental objects could be manipulated with ragdoll or rope physics. Sometimes it is there for purely visual entertainment but other times it has a gameplay purpose with destructible objects often containing valuable resources or being useful as a physics weapon against the game's enemies. So, what's the score with Painkiller RTX? Well, the original's baked lighting featured hardly any moving lights and no real-time perspective-correct shadows - so all of that is added as part and parcel of the path-traced visuals. The RTX renderer also takes advantage of ray-traced fog volumes, showing shadows in the fog in the areas where light is obscured. Another aspect you might notice is that the game’s various pickups have been now made to be light-emissive. In the original game, emissives textures are used to keep things full bright even in darkness, but they themselves emit no light. Since the path tracer fully supports emissive lighting from any arbitrary surface, they all now cast light, making them stand out even more in the environment. To see this content please enable targeting cookies. The original game extensively used physics objects, which tended to lead to a clash in lighting and shading for any moving objects, which were incongruous then with the static baked lighting. Turn on the path tracer and these moving objects are grounded into the environment with shadows of their own, while receiving and casting light themselves. Boss battles are transformed as those enemies are also fully grounded in the surrounding environments, perfectly integrated into the path-traced visuals - and even if the titanic enemies are off-screen, their shadows are not. The main difference in many scenes is just down to the new lighting - it's more physicalised now as dynamic objects are properly integrated, no longer floating or glowing strangely. One reason for this is due to lighting resolution. The original lighting was limited by trying to fit in 256MB of VRAM, competing for space with the game’s high resolution textures. Painkiller RTX's lighting and shadowing is achieved at a per-pixel level in the path tracer, which by necessity means that you tend to see more nuance, along with more bounce lighting as it is no longer erased away by bilinear filtering on chunky light map textures. Alongside more dynamism and detail, there are a few new effects too. Lit fog is heavily used now in many levels - perhaps at its best in the asylum level where the moonlight and rain are now illuminated, giving the level more ambience than it had before. There is also some occasional usage of glass lighting effects like the stain glass windows in the game now filtering light through them properly, colouring the light on the ground in the pattern of the individual mosaic patterns found on their surface. Half-Life 2 RTX - built on RTX Remix - recently received a demo release. It's the flagship project for the technology, but modders have delivered path traced versions of many modern games.Watch on YouTube New textures and materials interact with the path tracer in ways that transform the game. For some objects, I believe the modders used Quixel megascan assets to give the materials parallax along with a high resolution that is artistically similar to the original game. A stoney ground in the graveyard now actually looks stoney, thanks to a different texture: a rocky material with craggy bits and crevices that obscure light and cast micro shadows, for example. Ceramic tiles on the floor now show varying levels of depth and cracks that pick up a very dull level of reflectivity from the moon-lit sky. Some textures are also updated by running them through generative tools which interpret dark areas of the baked textures as recesses and lighter areas as raised edges and assigns them a heightmap. This automated process works quite well for textures whose baked features are easily interpreted, but for textures that had a lot of noise added into them to simulate detail, the automated process can be less successful. That is the main issue I would say with the RTX version so far: some of these automated textures have a few too many bumps in them, making them appear unnatural. But that is just the heightmap data as the added in material values to give the textures sheen tend to look universally impressive. The original game barely has any reflectivity, and now a number of select surfaces show reflections in full effect, like the marble floors at the end of the game's second level. For the most part though, the remix of textures from this mod is subtle, with many textures still being as diffuse as found in the original game: rocky and dirty areas in particular look much the same as before, just with more accurately rendered shadows and bounce lighting - but without the plasticy sheen you might typically find in a seventh generation game. Whether maxed on an RTX 5090 or running on optimised settings on an RTX 4060, the current work-in-progress version of Painkiller RTX can certainly challenge hardware. | Image credit: Digital Foundry Make no mistake though: path tracing doesn't come cheap and to play this game at decent frame-rates, you either need to invest in high performance hardware or else accept some compromises to settings. Being a user mod that's still in development, I imagine this could improve in later versions but at the moment, Painkiller RTX maxed out is very heavy - even heavier than Portal RTX. So if you want to play it on a lower-end GPU, I recommend my optimised settings for Portal RTX, which basically amounts to turning down the amount of possible light bounces to save on performance and skimping a bit in other areas. Even with that, an RTX 4060 was really struggling to run the game well. With frame generation on and DLSS set to 1080p balanced with the transformer model, 80fps to 90fps was the best I could achieve in the general combat zones, with the heaviest stages dipping into the 70s - and even into the 60s with frame generation. The mod is still work-in-progress, but even now, Painkiller RTX is still a lot of fun and it can look stunning if your hardware is up to it. But even if you can't run it, I do hope this piece and its accompanying video pique your interest in checking out Painkiller in some form. Even without the path-traced upgrade, this is a classic first-person shooter that's often overlooked and more than holds its own against some of the period's better known games. #painkiller #rtx #pathtraced #upgrade #classic
    WWW.EUROGAMER.NET
    Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter
    Nvidia's RTX Remix is a remarkable tool that allows game modders to bring state-of-the-art path traced visuals to classic PC games. We've seen Portal RTX from Nvidia already, along with the development of a full-on remaster of Half-Life 2 - but I was excited to see a community of modders take on 2004's Painkiller, enhanced now to become Painkiller RTX. It's still a work-in-progress project as of version 0.1.6, but what I've seen so far is still highly impressive - and if you have the means, I recommend checking it out. The whole reason RTX Remix works with the original Painkiller is due to its custom rendering technology, known as the PainEngine. This 2004 release from People Can Fly Studios was built around Direct X 8.1, which gave it stellar visuals at the time, including bloom effects – specular lighting with limited bump mapping and full framebuffer distortion effects. Those visuals dazzled top-end GPU owners of the time, but like a great number of PC releases from that era, it had a DX7 fallback which culled the fancier shading effects and could even run on GPUs like the original GeForce. RTX Remix uses the fixed function DX7 path and replaces the core rendering with the path tracer - and that is how I have been playing the game these last few days, taking in the sights and sounds of Painkiller with a new lick of paint. It's an upgrade that has made me appreciate it all the more now in 2025 as it is quite a special game that history has mostly forgotten. To fully enjoy the modders' work on the path-traced upgrade to Painkiller, we highly recommend this video.Watch on YouTube Painkiller is primarily a singleplayer first-person shooter that bucked the trends of the time period. After Half-Life and Halo: Combat Evolved, many first person shooters trended towards a more grounded and storytelling-based design. The classic FPS franchises like Quake or Unreal had gone on to become wholly focused on multiplayer, or else transitioned to the storytelling route - like Doom 3, for example. Painkiller took all of those 'modern' trappings and threw them in the garbage. A narrative only exists in a loose sense with pre-rendered video that bookends the game’s chapters, acting only as a flimsy excuse to send the player to visually distinct levels that have no thematic linking beyond pointing you towards enemies that you should dispatch with a variety of weapons. The basic gameplay sounds familiar if you ever played Doom Eternal or Doom 2016. It is simple on paper, but thanks to the enemy and level variety and the brilliant weaponry, it does not get tiring. The game enhanced its traditional FPS gameplay with an extensive use of Havok physics – where a great deal of the game’s environmental objects could be broken up into tiny pieces with rigid body movement on all the little fragments, or environmental objects could be manipulated with ragdoll or rope physics. Sometimes it is there for purely visual entertainment but other times it has a gameplay purpose with destructible objects often containing valuable resources or being useful as a physics weapon against the game's enemies. So, what's the score with Painkiller RTX? Well, the original's baked lighting featured hardly any moving lights and no real-time perspective-correct shadows - so all of that is added as part and parcel of the path-traced visuals. The RTX renderer also takes advantage of ray-traced fog volumes, showing shadows in the fog in the areas where light is obscured. Another aspect you might notice is that the game’s various pickups have been now made to be light-emissive. In the original game, emissives textures are used to keep things full bright even in darkness, but they themselves emit no light. Since the path tracer fully supports emissive lighting from any arbitrary surface, they all now cast light, making them stand out even more in the environment. To see this content please enable targeting cookies. The original game extensively used physics objects, which tended to lead to a clash in lighting and shading for any moving objects, which were incongruous then with the static baked lighting. Turn on the path tracer and these moving objects are grounded into the environment with shadows of their own, while receiving and casting light themselves. Boss battles are transformed as those enemies are also fully grounded in the surrounding environments, perfectly integrated into the path-traced visuals - and even if the titanic enemies are off-screen, their shadows are not. The main difference in many scenes is just down to the new lighting - it's more physicalised now as dynamic objects are properly integrated, no longer floating or glowing strangely. One reason for this is due to lighting resolution. The original lighting was limited by trying to fit in 256MB of VRAM, competing for space with the game’s high resolution textures. Painkiller RTX's lighting and shadowing is achieved at a per-pixel level in the path tracer, which by necessity means that you tend to see more nuance, along with more bounce lighting as it is no longer erased away by bilinear filtering on chunky light map textures. Alongside more dynamism and detail, there are a few new effects too. Lit fog is heavily used now in many levels - perhaps at its best in the asylum level where the moonlight and rain are now illuminated, giving the level more ambience than it had before. There is also some occasional usage of glass lighting effects like the stain glass windows in the game now filtering light through them properly, colouring the light on the ground in the pattern of the individual mosaic patterns found on their surface. Half-Life 2 RTX - built on RTX Remix - recently received a demo release. It's the flagship project for the technology, but modders have delivered path traced versions of many modern games.Watch on YouTube New textures and materials interact with the path tracer in ways that transform the game. For some objects, I believe the modders used Quixel megascan assets to give the materials parallax along with a high resolution that is artistically similar to the original game. A stoney ground in the graveyard now actually looks stoney, thanks to a different texture: a rocky material with craggy bits and crevices that obscure light and cast micro shadows, for example. Ceramic tiles on the floor now show varying levels of depth and cracks that pick up a very dull level of reflectivity from the moon-lit sky. Some textures are also updated by running them through generative tools which interpret dark areas of the baked textures as recesses and lighter areas as raised edges and assigns them a heightmap. This automated process works quite well for textures whose baked features are easily interpreted, but for textures that had a lot of noise added into them to simulate detail, the automated process can be less successful. That is the main issue I would say with the RTX version so far: some of these automated textures have a few too many bumps in them, making them appear unnatural. But that is just the heightmap data as the added in material values to give the textures sheen tend to look universally impressive. The original game barely has any reflectivity, and now a number of select surfaces show reflections in full effect, like the marble floors at the end of the game's second level. For the most part though, the remix of textures from this mod is subtle, with many textures still being as diffuse as found in the original game: rocky and dirty areas in particular look much the same as before, just with more accurately rendered shadows and bounce lighting - but without the plasticy sheen you might typically find in a seventh generation game. Whether maxed on an RTX 5090 or running on optimised settings on an RTX 4060, the current work-in-progress version of Painkiller RTX can certainly challenge hardware. | Image credit: Digital Foundry Make no mistake though: path tracing doesn't come cheap and to play this game at decent frame-rates, you either need to invest in high performance hardware or else accept some compromises to settings. Being a user mod that's still in development, I imagine this could improve in later versions but at the moment, Painkiller RTX maxed out is very heavy - even heavier than Portal RTX. So if you want to play it on a lower-end GPU, I recommend my optimised settings for Portal RTX, which basically amounts to turning down the amount of possible light bounces to save on performance and skimping a bit in other areas. Even with that, an RTX 4060 was really struggling to run the game well. With frame generation on and DLSS set to 1080p balanced with the transformer model, 80fps to 90fps was the best I could achieve in the general combat zones, with the heaviest stages dipping into the 70s - and even into the 60s with frame generation. The mod is still work-in-progress, but even now, Painkiller RTX is still a lot of fun and it can look stunning if your hardware is up to it. But even if you can't run it, I do hope this piece and its accompanying video pique your interest in checking out Painkiller in some form. Even without the path-traced upgrade, this is a classic first-person shooter that's often overlooked and more than holds its own against some of the period's better known games.
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  • AMD’s RX 9060 XT 8GB Gamble: Why Gamers Are Furious, and They’re Not Wrong

    Key Takeaways

    AMD’s RX 9060 XT is set to launch on June 5th, 2025 in both 8GB and 16GB versions under the same name, creating confusion and backlash.
    Reviewers and gamers say 8GB of VRAM isn’t enough for modern gaming, especially at 1440p.
    AMD’s decision to showcase only the 16GB model in benchmarks raised concerns about transparency.
    This move mirrors Nvidia’s controversial RTX 4060 Ti rollout, suggesting an industry trend of misleading GPU marketing.

    It all started with a new GPU announcement. The AMD Radeon RX 9060 XT is set to launch, and on paper, it looks like a solid move.
    A graphics card with 16GB of VRAM? Not bad. That’s more memory than some RTX 4070 cards. Sounds like AMD might finally be delivering some value again, right? 
    Well, yes and no. 
    Because right alongside that 16GB version, AMD is also releasing an 8GB version for  Same name, same chip, half the memory. And that’s where the internet lost it. 
    Déjà Vu: We’ve Seen This Trick Before
    If this sounds familiar, it’s because Nvidia pulled the same move with the RTX 4060 Ti. 
    They sold both 8GB and 16GB versions with the same branding, but a price difference. The RTX 4060 Ti 8GB launched in May 2023, and the 16GB variant followed in July. 

    Source: Nvidia
    Gamers hated the confusion. Reviewers criticized the 8GB version’s lack of performance, especially in memory-heavy games, and the way Nvidia tried to sweep the difference under the rug. 
    Performance dipped significantly at 1440p, and stuttering was a problem even in some 1080p titles.
    The backlash was swift. Tech media slammed Nvidia for deceptive marketing, and buyers were left second-guessing which version they were getting. 
    We’ve seen this pattern before in Nvidia’s review restrictions around the RTX 5060, where early coverage was shaped by what reviewers were allowed to test – and what they weren’t. 
    It led to a mess of misinformation, bad value perceptions, and a very clear message: don’t confuse your customers. So naturally, AMD did it too. 
    It’s like watching two billion-dollar companies playing a game of ‘Who Can Confuse the Customer More.’ It’s not just about the money. It’s about trust, and AMD just dumped a bunch of it off a cliff. 
    Frank Azor Lights the Fuse on X
    The backlash started when AMD’s Director of Gaming Marketing, Frank Azor, took to X to defend the 8GB card. 

    He said that most gamers don’t need more than 8GB of VRAM and that the cheaper card still serves the mainstream crowd just fine. 
    It’s the same reasoning Nvidia used last year with the RTX 4060 Ti. That didn’t work then, and it isn’t working now. 
    Because when Steve from Hardware Unboxed sees a bad take like that, you know a flamethrower video is coming. And oh boy, did it come. 
    Hardware Unboxed Fires Back
    The backlash against AMD’s 8GB RX 9060 XT took off after a post from Hardware Unboxed on X called out the company’s defense of limited VRAM. 
    In response to AMD’s claim that most gamers don’t need more than 8GB of memory, Hardware Unboxed accused them of misleading buyers and building weaker products just to hit certain price points.

    The criticism gained traction fast. Tech YouTuber Vex picked up the story and added fuel to the fire by showing side-by-side gameplay comparisons. 
    In multiple games, the 8GB RX 9060 XT showed serious performance issues – stuttering, frame drops, and VRAM bottlenecks – while the 16GB version handled the same titles smoothly. 
    And yet, during the GPU’s official reveal, AMD only showed performance data for the 16GB card. There were no benchmarks for the 8GB version – not a single chart. That omission wasn’t lost on anyone.
    If AMD truly believed the 8GB model held up under modern gaming loads, they would have shown it. The silence speaks volumes. 
    Why This Actually Matters
    You might be thinking: ‘So what? Some games still run fine on 8GB. I only play Valorant.’ Sure. But the problem is bigger than that.

    Source: AMD
    Games are getting heavier. Even titles like Cyberpunk 2077, released in 2020, can eat up more than 8GB of VRAM. And with GTA 6on the horizon, do you really think game developers are going to keep optimizing for 8GB cards in 2025?
    That’s not how game development works. Developers target the most common setups, yes. But hardware also shapes software. 
    If everyone’s stuck with 8GB, games will be designed around that limit. That holds back progress for everyone. 
    It’s like trying to make a movie with a flip phone because some people still own one.
    Same Name, Different Game
    Another big issue is how these cards are named and sold. 
    The RX 9060 XT 16GB and RX 9060 XT 8GB are not clearly labeled as different products. They’re just two versions of the same GPU. 
    But that extra memory makes a huge difference. 
    In some games, the 8GB card performs dramatically worse. And yet, unless you know what to look for, you might walk into a store and buy the 8GB version thinking you’re getting the same performance. 
    You’re not. You’re getting a watered-down version with the same name and a silent asterisk.
    This isn’t just AMD’s Problem
    Nvidia started this mess with the 4060 Ti naming confusion. AMD just saw the outrage and decided to walk straight into the same buzzsaw. 
    It’s hard not to feel like both companies are treating consumers like they’re too dumb to notice.
    Spoiler: they noticed.
    And this whole ‘VRAM doesn’t matter’ argument? It’s already been debunked by dozens of reviewers. 
    If you’re spending over on a graphics card in 2025, it needs to last more than a year or two. 8GB cards are already struggling. Buying one now is like buying a smartphone in 2025 with 64GB of storage. Sure, it works. Until it doesn’t.
    Steam Data Doesn’t Help AMD’s Case
    AMD and Nvidia both love to point at the Steam Hardware Survey. They say, ‘See? Most people still play at 1080p.’ And that’s true – for now.

    Source: Nvidia
    But what they leave out is that 1440p gaming is growing fast. More gamers are upgrading their setups because 1440p monitors are getting a lot more affordable. 
    Take the Pixio PXC277 Advanced, for instance – a 27-inch curved 1440p monitor with a 165Hz refresh rate and 1ms response time, all for  A few years ago, a screen like that would’ve cost you double. Now it’s entry-level.
    Gamers are ready to step up their experience. The only thing holding them back is GPU hardware that’s still stuck in 2020. 
    Planned Obsolescence in Disguise
    Here’s the worst part. Companies know full well that 8GB won’t cut it in 2026. 
    But they still sell it, knowing many gamers will only find out when it’s too late – when the stutters kick in, the textures disappear, or the next big title becomes unplayable.
    It’s planned obsolescence disguised as ‘choice.’ And while it’s great to have options at different price points, it should be clear which option is built to last – and which one is built to frustrate. 
    So, Is AMD Actually Screwed? 
    Not right now. In fact, they’re playing the game better than they used to. 
    They’ve learned from past pricing disasters and figured out how to get better launch-day headlines – even if it means faking the MSRP and letting street prices run wild. 
    But this kind of marketing comes at a cost. If AMD keeps making decisions that prioritize short-term wins over long-term trust, they’ll lose the very crowd that once rooted for them. 
    We don’t need two Nvidias. We need AMD to be different – to be better. 
    One Name, Two Very Different Cards
    The RX 9060 XT 16GB might be a good deal. But it’s being overshadowed by the 8GB version’s drama. And the longer AMD keeps playing games with memory and naming, the more it chips away at its hard-earned goodwill. 
    This whole mess could’ve been avoided with one simple move: name the 8GB card something else. Call it the RX 9055. Call it Lite or whatever. Just don’t make it look like the same card when it isn’t. 
    Until then, buyers beware. There’s more going on behind the box art than meets the eye. 

    Anya Zhukova is an in-house tech and crypto writer at Techreport with 10 years of hands-on experience covering cybersecurity, consumer tech, digital privacy, and blockchain. She’s known for turning complex topics into clear, useful advice that regular people can actually understand and use. 
    Her work has been featured in top-tier digital publications including MakeUseOf, Online Tech Tips, Help Desk Geek, Switching to Mac, and Make Tech Easier. Whether she’s writing about the latest privacy tools or reviewing a new laptop, her goal is always the same: help readers feel confident and in control of the tech they use every day.  Anya holds a BA in English Philology and Translation from Tula State Pedagogical University and also studied Mass Media and Journalism at Minnesota State University, Mankato. That mix of language, media, and tech has given her a unique lens to look at how technology shapes our daily lives. 
    Over the years, she’s also taken courses and done research in data privacy, digital security, and ethical writing – skills she uses when tackling sensitive topics like PC hardware, system vulnerabilities, and crypto security.  Anya worked directly with brands like Framework, Insta360, Redmagic, Inmotion, Secretlab, Kodak, and Anker, reviewing their products in real-life scenarios. Her testing process involves real-world use cases – whether it's stress-testing laptops for creative workloads, reviewing the battery performance of mobile gaming phones, or evaluating the long-term ergonomics of furniture designed for hybrid workspaces. 
    In the world of crypto, Anya covers everything from beginner guides to deep dives into hardware wallets, DeFi protocols, and Web3 tools. She helps readers understand how to use multisig wallets, keep their assets safe, and choose the right platforms for their needs.  Her writing often touches on financial freedom and privacy – two things she strongly believes should be in everyone’s hands.
    Outside of writing, Anya contributes to editorial style guides focused on privacy and inclusivity, and she mentors newer tech writers on how to build subject matter expertise and write responsibly.  She sticks to high editorial standards, only recommends products she’s personally tested, and always aims to give readers the full picture.  You can find her on LinkedIn, where she shares more about her work and projects. 
    Key Areas of Expertise: Consumer TechCybersecurity and Digital Privacy PC/PC Hardware Blockchain, Crypto Wallets, and DeFi In-Depth Product Reviews and Buying Guides Whether she’s reviewing a new wallet or benchmarking a PC build, Anya brings curiosity, care, and a strong sense of responsibility to everything she writes. Her mission? To make the digital world a little easier – and safer – for everyone. 

    View all articles by Anya Zhukova

    Our editorial process

    The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors.
    #amds #8gb #gamble #why #gamers
    AMD’s RX 9060 XT 8GB Gamble: Why Gamers Are Furious, and They’re Not Wrong
    Key Takeaways AMD’s RX 9060 XT is set to launch on June 5th, 2025 in both 8GB and 16GB versions under the same name, creating confusion and backlash. Reviewers and gamers say 8GB of VRAM isn’t enough for modern gaming, especially at 1440p. AMD’s decision to showcase only the 16GB model in benchmarks raised concerns about transparency. This move mirrors Nvidia’s controversial RTX 4060 Ti rollout, suggesting an industry trend of misleading GPU marketing. It all started with a new GPU announcement. The AMD Radeon RX 9060 XT is set to launch, and on paper, it looks like a solid move. A graphics card with 16GB of VRAM? Not bad. That’s more memory than some RTX 4070 cards. Sounds like AMD might finally be delivering some value again, right?  Well, yes and no.  Because right alongside that 16GB version, AMD is also releasing an 8GB version for  Same name, same chip, half the memory. And that’s where the internet lost it.  Déjà Vu: We’ve Seen This Trick Before If this sounds familiar, it’s because Nvidia pulled the same move with the RTX 4060 Ti.  They sold both 8GB and 16GB versions with the same branding, but a price difference. The RTX 4060 Ti 8GB launched in May 2023, and the 16GB variant followed in July.  Source: Nvidia Gamers hated the confusion. Reviewers criticized the 8GB version’s lack of performance, especially in memory-heavy games, and the way Nvidia tried to sweep the difference under the rug.  Performance dipped significantly at 1440p, and stuttering was a problem even in some 1080p titles. The backlash was swift. Tech media slammed Nvidia for deceptive marketing, and buyers were left second-guessing which version they were getting.  We’ve seen this pattern before in Nvidia’s review restrictions around the RTX 5060, where early coverage was shaped by what reviewers were allowed to test – and what they weren’t.  It led to a mess of misinformation, bad value perceptions, and a very clear message: don’t confuse your customers. So naturally, AMD did it too.  It’s like watching two billion-dollar companies playing a game of ‘Who Can Confuse the Customer More.’ It’s not just about the money. It’s about trust, and AMD just dumped a bunch of it off a cliff.  Frank Azor Lights the Fuse on X The backlash started when AMD’s Director of Gaming Marketing, Frank Azor, took to X to defend the 8GB card.  He said that most gamers don’t need more than 8GB of VRAM and that the cheaper card still serves the mainstream crowd just fine.  It’s the same reasoning Nvidia used last year with the RTX 4060 Ti. That didn’t work then, and it isn’t working now.  Because when Steve from Hardware Unboxed sees a bad take like that, you know a flamethrower video is coming. And oh boy, did it come.  Hardware Unboxed Fires Back The backlash against AMD’s 8GB RX 9060 XT took off after a post from Hardware Unboxed on X called out the company’s defense of limited VRAM.  In response to AMD’s claim that most gamers don’t need more than 8GB of memory, Hardware Unboxed accused them of misleading buyers and building weaker products just to hit certain price points. The criticism gained traction fast. Tech YouTuber Vex picked up the story and added fuel to the fire by showing side-by-side gameplay comparisons.  In multiple games, the 8GB RX 9060 XT showed serious performance issues – stuttering, frame drops, and VRAM bottlenecks – while the 16GB version handled the same titles smoothly.  And yet, during the GPU’s official reveal, AMD only showed performance data for the 16GB card. There were no benchmarks for the 8GB version – not a single chart. That omission wasn’t lost on anyone. If AMD truly believed the 8GB model held up under modern gaming loads, they would have shown it. The silence speaks volumes.  Why This Actually Matters You might be thinking: ‘So what? Some games still run fine on 8GB. I only play Valorant.’ Sure. But the problem is bigger than that. Source: AMD Games are getting heavier. Even titles like Cyberpunk 2077, released in 2020, can eat up more than 8GB of VRAM. And with GTA 6on the horizon, do you really think game developers are going to keep optimizing for 8GB cards in 2025? That’s not how game development works. Developers target the most common setups, yes. But hardware also shapes software.  If everyone’s stuck with 8GB, games will be designed around that limit. That holds back progress for everyone.  It’s like trying to make a movie with a flip phone because some people still own one. Same Name, Different Game Another big issue is how these cards are named and sold.  The RX 9060 XT 16GB and RX 9060 XT 8GB are not clearly labeled as different products. They’re just two versions of the same GPU.  But that extra memory makes a huge difference.  In some games, the 8GB card performs dramatically worse. And yet, unless you know what to look for, you might walk into a store and buy the 8GB version thinking you’re getting the same performance.  You’re not. You’re getting a watered-down version with the same name and a silent asterisk. This isn’t just AMD’s Problem Nvidia started this mess with the 4060 Ti naming confusion. AMD just saw the outrage and decided to walk straight into the same buzzsaw.  It’s hard not to feel like both companies are treating consumers like they’re too dumb to notice. Spoiler: they noticed. And this whole ‘VRAM doesn’t matter’ argument? It’s already been debunked by dozens of reviewers.  If you’re spending over on a graphics card in 2025, it needs to last more than a year or two. 8GB cards are already struggling. Buying one now is like buying a smartphone in 2025 with 64GB of storage. Sure, it works. Until it doesn’t. Steam Data Doesn’t Help AMD’s Case AMD and Nvidia both love to point at the Steam Hardware Survey. They say, ‘See? Most people still play at 1080p.’ And that’s true – for now. Source: Nvidia But what they leave out is that 1440p gaming is growing fast. More gamers are upgrading their setups because 1440p monitors are getting a lot more affordable.  Take the Pixio PXC277 Advanced, for instance – a 27-inch curved 1440p monitor with a 165Hz refresh rate and 1ms response time, all for  A few years ago, a screen like that would’ve cost you double. Now it’s entry-level. Gamers are ready to step up their experience. The only thing holding them back is GPU hardware that’s still stuck in 2020.  Planned Obsolescence in Disguise Here’s the worst part. Companies know full well that 8GB won’t cut it in 2026.  But they still sell it, knowing many gamers will only find out when it’s too late – when the stutters kick in, the textures disappear, or the next big title becomes unplayable. It’s planned obsolescence disguised as ‘choice.’ And while it’s great to have options at different price points, it should be clear which option is built to last – and which one is built to frustrate.  So, Is AMD Actually Screwed?  Not right now. In fact, they’re playing the game better than they used to.  They’ve learned from past pricing disasters and figured out how to get better launch-day headlines – even if it means faking the MSRP and letting street prices run wild.  But this kind of marketing comes at a cost. If AMD keeps making decisions that prioritize short-term wins over long-term trust, they’ll lose the very crowd that once rooted for them.  We don’t need two Nvidias. We need AMD to be different – to be better.  One Name, Two Very Different Cards The RX 9060 XT 16GB might be a good deal. But it’s being overshadowed by the 8GB version’s drama. And the longer AMD keeps playing games with memory and naming, the more it chips away at its hard-earned goodwill.  This whole mess could’ve been avoided with one simple move: name the 8GB card something else. Call it the RX 9055. Call it Lite or whatever. Just don’t make it look like the same card when it isn’t.  Until then, buyers beware. There’s more going on behind the box art than meets the eye.  Anya Zhukova is an in-house tech and crypto writer at Techreport with 10 years of hands-on experience covering cybersecurity, consumer tech, digital privacy, and blockchain. She’s known for turning complex topics into clear, useful advice that regular people can actually understand and use.  Her work has been featured in top-tier digital publications including MakeUseOf, Online Tech Tips, Help Desk Geek, Switching to Mac, and Make Tech Easier. Whether she’s writing about the latest privacy tools or reviewing a new laptop, her goal is always the same: help readers feel confident and in control of the tech they use every day.  Anya holds a BA in English Philology and Translation from Tula State Pedagogical University and also studied Mass Media and Journalism at Minnesota State University, Mankato. That mix of language, media, and tech has given her a unique lens to look at how technology shapes our daily lives.  Over the years, she’s also taken courses and done research in data privacy, digital security, and ethical writing – skills she uses when tackling sensitive topics like PC hardware, system vulnerabilities, and crypto security.  Anya worked directly with brands like Framework, Insta360, Redmagic, Inmotion, Secretlab, Kodak, and Anker, reviewing their products in real-life scenarios. Her testing process involves real-world use cases – whether it's stress-testing laptops for creative workloads, reviewing the battery performance of mobile gaming phones, or evaluating the long-term ergonomics of furniture designed for hybrid workspaces.  In the world of crypto, Anya covers everything from beginner guides to deep dives into hardware wallets, DeFi protocols, and Web3 tools. She helps readers understand how to use multisig wallets, keep their assets safe, and choose the right platforms for their needs.  Her writing often touches on financial freedom and privacy – two things she strongly believes should be in everyone’s hands. Outside of writing, Anya contributes to editorial style guides focused on privacy and inclusivity, and she mentors newer tech writers on how to build subject matter expertise and write responsibly.  She sticks to high editorial standards, only recommends products she’s personally tested, and always aims to give readers the full picture.  You can find her on LinkedIn, where she shares more about her work and projects.  Key Areas of Expertise: Consumer TechCybersecurity and Digital Privacy PC/PC Hardware Blockchain, Crypto Wallets, and DeFi In-Depth Product Reviews and Buying Guides Whether she’s reviewing a new wallet or benchmarking a PC build, Anya brings curiosity, care, and a strong sense of responsibility to everything she writes. Her mission? To make the digital world a little easier – and safer – for everyone.  View all articles by Anya Zhukova Our editorial process The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors. #amds #8gb #gamble #why #gamers
    TECHREPORT.COM
    AMD’s RX 9060 XT 8GB Gamble: Why Gamers Are Furious, and They’re Not Wrong
    Key Takeaways AMD’s RX 9060 XT is set to launch on June 5th, 2025 in both 8GB and 16GB versions under the same name, creating confusion and backlash. Reviewers and gamers say 8GB of VRAM isn’t enough for modern gaming, especially at 1440p. AMD’s decision to showcase only the 16GB model in benchmarks raised concerns about transparency. This move mirrors Nvidia’s controversial RTX 4060 Ti rollout, suggesting an industry trend of misleading GPU marketing. It all started with a new GPU announcement. The AMD Radeon RX 9060 XT is set to launch, and on paper, it looks like a solid move. A $349 graphics card with 16GB of VRAM? Not bad. That’s more memory than some RTX 4070 cards. Sounds like AMD might finally be delivering some value again, right?  Well, yes and no.  Because right alongside that 16GB version, AMD is also releasing an 8GB version for $299. Same name, same chip, half the memory. And that’s where the internet lost it.  Déjà Vu: We’ve Seen This Trick Before If this sounds familiar, it’s because Nvidia pulled the same move with the RTX 4060 Ti.  They sold both 8GB and 16GB versions with the same branding, but a $100 price difference. The RTX 4060 Ti 8GB launched in May 2023, and the 16GB variant followed in July.  Source: Nvidia Gamers hated the confusion. Reviewers criticized the 8GB version’s lack of performance, especially in memory-heavy games, and the way Nvidia tried to sweep the difference under the rug.  Performance dipped significantly at 1440p, and stuttering was a problem even in some 1080p titles. The backlash was swift. Tech media slammed Nvidia for deceptive marketing, and buyers were left second-guessing which version they were getting.  We’ve seen this pattern before in Nvidia’s review restrictions around the RTX 5060, where early coverage was shaped by what reviewers were allowed to test – and what they weren’t.  It led to a mess of misinformation, bad value perceptions, and a very clear message: don’t confuse your customers. So naturally, AMD did it too.  It’s like watching two billion-dollar companies playing a game of ‘Who Can Confuse the Customer More.’ It’s not just about the money. It’s about trust, and AMD just dumped a bunch of it off a cliff.  Frank Azor Lights the Fuse on X The backlash started when AMD’s Director of Gaming Marketing, Frank Azor, took to X to defend the 8GB card.  He said that most gamers don’t need more than 8GB of VRAM and that the cheaper card still serves the mainstream crowd just fine.  It’s the same reasoning Nvidia used last year with the RTX 4060 Ti. That didn’t work then, and it isn’t working now.  Because when Steve from Hardware Unboxed sees a bad take like that, you know a flamethrower video is coming. And oh boy, did it come.  Hardware Unboxed Fires Back The backlash against AMD’s 8GB RX 9060 XT took off after a post from Hardware Unboxed on X called out the company’s defense of limited VRAM.  In response to AMD’s claim that most gamers don’t need more than 8GB of memory, Hardware Unboxed accused them of misleading buyers and building weaker products just to hit certain price points. The criticism gained traction fast. Tech YouTuber Vex picked up the story and added fuel to the fire by showing side-by-side gameplay comparisons.  In multiple games, the 8GB RX 9060 XT showed serious performance issues – stuttering, frame drops, and VRAM bottlenecks – while the 16GB version handled the same titles smoothly.  And yet, during the GPU’s official reveal, AMD only showed performance data for the 16GB card. There were no benchmarks for the 8GB version – not a single chart. That omission wasn’t lost on anyone. If AMD truly believed the 8GB model held up under modern gaming loads, they would have shown it. The silence speaks volumes.  Why This Actually Matters You might be thinking: ‘So what? Some games still run fine on 8GB. I only play Valorant.’ Sure. But the problem is bigger than that. Source: AMD Games are getting heavier. Even titles like Cyberpunk 2077, released in 2020, can eat up more than 8GB of VRAM. And with GTA 6 (still) on the horizon, do you really think game developers are going to keep optimizing for 8GB cards in 2025? That’s not how game development works. Developers target the most common setups, yes. But hardware also shapes software.  If everyone’s stuck with 8GB, games will be designed around that limit. That holds back progress for everyone.  It’s like trying to make a movie with a flip phone because some people still own one. Same Name, Different Game Another big issue is how these cards are named and sold.  The RX 9060 XT 16GB and RX 9060 XT 8GB are not clearly labeled as different products. They’re just two versions of the same GPU.  But that extra memory makes a huge difference.  In some games, the 8GB card performs dramatically worse. And yet, unless you know what to look for, you might walk into a store and buy the 8GB version thinking you’re getting the same performance.  You’re not. You’re getting a watered-down version with the same name and a silent asterisk. This isn’t just AMD’s Problem Nvidia started this mess with the 4060 Ti naming confusion. AMD just saw the outrage and decided to walk straight into the same buzzsaw.  It’s hard not to feel like both companies are treating consumers like they’re too dumb to notice. Spoiler: they noticed. And this whole ‘VRAM doesn’t matter’ argument? It’s already been debunked by dozens of reviewers.  If you’re spending over $300 on a graphics card in 2025, it needs to last more than a year or two. 8GB cards are already struggling. Buying one now is like buying a smartphone in 2025 with 64GB of storage. Sure, it works. Until it doesn’t. Steam Data Doesn’t Help AMD’s Case AMD and Nvidia both love to point at the Steam Hardware Survey. They say, ‘See? Most people still play at 1080p.’ And that’s true – for now. Source: Nvidia But what they leave out is that 1440p gaming is growing fast. More gamers are upgrading their setups because 1440p monitors are getting a lot more affordable.  Take the Pixio PXC277 Advanced, for instance – a 27-inch curved 1440p monitor with a 165Hz refresh rate and 1ms response time, all for $219.99. A few years ago, a screen like that would’ve cost you double. Now it’s entry-level. Gamers are ready to step up their experience. The only thing holding them back is GPU hardware that’s still stuck in 2020.  Planned Obsolescence in Disguise Here’s the worst part. Companies know full well that 8GB won’t cut it in 2026.  But they still sell it, knowing many gamers will only find out when it’s too late – when the stutters kick in, the textures disappear, or the next big title becomes unplayable. It’s planned obsolescence disguised as ‘choice.’ And while it’s great to have options at different price points, it should be clear which option is built to last – and which one is built to frustrate.  So, Is AMD Actually Screwed?  Not right now. In fact, they’re playing the game better than they used to.  They’ve learned from past pricing disasters and figured out how to get better launch-day headlines – even if it means faking the MSRP and letting street prices run wild.  But this kind of marketing comes at a cost. If AMD keeps making decisions that prioritize short-term wins over long-term trust, they’ll lose the very crowd that once rooted for them.  We don’t need two Nvidias. We need AMD to be different – to be better.  One Name, Two Very Different Cards The RX 9060 XT 16GB might be a good deal. But it’s being overshadowed by the 8GB version’s drama. And the longer AMD keeps playing games with memory and naming, the more it chips away at its hard-earned goodwill.  This whole mess could’ve been avoided with one simple move: name the 8GB card something else. Call it the RX 9055. Call it Lite or whatever. Just don’t make it look like the same card when it isn’t.  Until then, buyers beware. There’s more going on behind the box art than meets the eye.  Anya Zhukova is an in-house tech and crypto writer at Techreport with 10 years of hands-on experience covering cybersecurity, consumer tech, digital privacy, and blockchain. She’s known for turning complex topics into clear, useful advice that regular people can actually understand and use.  Her work has been featured in top-tier digital publications including MakeUseOf, Online Tech Tips, Help Desk Geek, Switching to Mac, and Make Tech Easier. Whether she’s writing about the latest privacy tools or reviewing a new laptop, her goal is always the same: help readers feel confident and in control of the tech they use every day.  Anya holds a BA in English Philology and Translation from Tula State Pedagogical University and also studied Mass Media and Journalism at Minnesota State University, Mankato. That mix of language, media, and tech has given her a unique lens to look at how technology shapes our daily lives.  Over the years, she’s also taken courses and done research in data privacy, digital security, and ethical writing – skills she uses when tackling sensitive topics like PC hardware, system vulnerabilities, and crypto security.  Anya worked directly with brands like Framework, Insta360, Redmagic, Inmotion, Secretlab, Kodak, and Anker, reviewing their products in real-life scenarios. Her testing process involves real-world use cases – whether it's stress-testing laptops for creative workloads, reviewing the battery performance of mobile gaming phones, or evaluating the long-term ergonomics of furniture designed for hybrid workspaces.  In the world of crypto, Anya covers everything from beginner guides to deep dives into hardware wallets, DeFi protocols, and Web3 tools. She helps readers understand how to use multisig wallets, keep their assets safe, and choose the right platforms for their needs.  Her writing often touches on financial freedom and privacy – two things she strongly believes should be in everyone’s hands. Outside of writing, Anya contributes to editorial style guides focused on privacy and inclusivity, and she mentors newer tech writers on how to build subject matter expertise and write responsibly.  She sticks to high editorial standards, only recommends products she’s personally tested, and always aims to give readers the full picture.  You can find her on LinkedIn, where she shares more about her work and projects.  Key Areas of Expertise: Consumer Tech (laptops, phones, wearables, etc.) Cybersecurity and Digital Privacy PC/PC Hardware Blockchain, Crypto Wallets, and DeFi In-Depth Product Reviews and Buying Guides Whether she’s reviewing a new wallet or benchmarking a PC build, Anya brings curiosity, care, and a strong sense of responsibility to everything she writes. Her mission? To make the digital world a little easier – and safer – for everyone.  View all articles by Anya Zhukova Our editorial process The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors.
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  • If You Have an Asus Router, You Need to Check If It's Been Hacked

    Asus' routers and popular and well-reviewed. As such, there's a good chance you have one of its devices powering your home wifi. If you do, you should probably check on it, since thousands of Asus' routers are now compromised. What happened?Cybersecurity company GreyNoise published a blog post about this router attack on Wednesday. GreyNoise says attackers used brute-force login attemptsand authentication bypassesto break into these routers. Notably, hackers used authentication bypass techniques that aren't assigned CVEs. CVEs are labels used to track publicly disclosed security vulnerabilities, which means the security vulnerabilities were either unknown or known only to a limited circle.Once in, hackers exploited the Asus router's CVE-2023-39780 vulnerability to run whatever commands they wanted. Hackers enabled SSHaccess through Asus' settings, which let them connect to and control the devices. They then stored the configuration—or backdoor—in NVRAM, rather than the disk of the router. The hackers did not leave malware behind, and even disabled logging, which makes their attacks difficult to detect. It's not clear who is behind these attacks, but GreyNoise did say the following: "The tactics used in this campaign—stealthy initial access, use of built-in system features for persistence, and careful avoidance of detection—are consistent with those seen in advanced, long-term operations, including activity associated with advanced persistent threatactors and operational relay boxnetworks. While GreyNoise has made no attribution, the level of tradecraft suggests a well-resourced and highly capable adversary."How did GreyNoise find out?Sift, GreyNoise’s AI technology, first detected an issue on March 17, noticing unusual traffic. GreyNoise uses fully emulated Asus profiles running factory firmware to test for issues like these, which let researchers observe the attackers' full behavior, reproduce the attack, and discover how the backdoor was installed. Researchers at the company received Sift’s report the following day, and began researching, coordinating with “government and industry partners.” GreyNoise reported that, as of May 27, nearly 9,000 routers were confirmed compromised. The company is pulling that data from Censys, which keeps tabs on internet-facing devices throughout the world. To make matters worse, the affected devices only continue to increase: As of this piece, there were 9,022 impacted routers listed on Censys' site. Luckily, GreyNoise reports that Asus patched the security vulnerability in a recent firmware update. However, if the router was compromised before the patch was installed, the backdoor hackers put into the router will not be removed. Even if this is the case, you can take action to protect your router.If you have an Asus router, do thisFirst, confirm your router is actually made by Asus. If it is, log in to your router via your internet browser. Logging into your router varies by device, but according to Asus, you can head to www.asusrouter.com, or enter your router's IP address into your address bar, then log in with your Asus router username and password. Asus says if this is the first time you've logged into the router, you'll need to set up your account.From here, identify the "Enable SSD" settings option.You'll know the router is compromised if you see that someone can log in via SSH over port 53828 with the following key: ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAQEAo41nBoVFfj4HlVMGV+YPsxMDrMlbdDZ.Now, disable the SSH entry and block these IP addresses: 101.99.91.151101.99.94.17379.141.163.179111.90.146.237From here, factory reset your router. Unfortunately, the patch alone won't be enough, since the attack survives any update. A total reset is the only way to be sure your router is protected. However, if you see your router was not affected here, install the latest firmware update ASAP. Unaffected routers that install the latest patch will be protected from this type of attack going forward.
    #you #have #asus #router #need
    If You Have an Asus Router, You Need to Check If It's Been Hacked
    Asus' routers and popular and well-reviewed. As such, there's a good chance you have one of its devices powering your home wifi. If you do, you should probably check on it, since thousands of Asus' routers are now compromised. What happened?Cybersecurity company GreyNoise published a blog post about this router attack on Wednesday. GreyNoise says attackers used brute-force login attemptsand authentication bypassesto break into these routers. Notably, hackers used authentication bypass techniques that aren't assigned CVEs. CVEs are labels used to track publicly disclosed security vulnerabilities, which means the security vulnerabilities were either unknown or known only to a limited circle.Once in, hackers exploited the Asus router's CVE-2023-39780 vulnerability to run whatever commands they wanted. Hackers enabled SSHaccess through Asus' settings, which let them connect to and control the devices. They then stored the configuration—or backdoor—in NVRAM, rather than the disk of the router. The hackers did not leave malware behind, and even disabled logging, which makes their attacks difficult to detect. It's not clear who is behind these attacks, but GreyNoise did say the following: "The tactics used in this campaign—stealthy initial access, use of built-in system features for persistence, and careful avoidance of detection—are consistent with those seen in advanced, long-term operations, including activity associated with advanced persistent threatactors and operational relay boxnetworks. While GreyNoise has made no attribution, the level of tradecraft suggests a well-resourced and highly capable adversary."How did GreyNoise find out?Sift, GreyNoise’s AI technology, first detected an issue on March 17, noticing unusual traffic. GreyNoise uses fully emulated Asus profiles running factory firmware to test for issues like these, which let researchers observe the attackers' full behavior, reproduce the attack, and discover how the backdoor was installed. Researchers at the company received Sift’s report the following day, and began researching, coordinating with “government and industry partners.” GreyNoise reported that, as of May 27, nearly 9,000 routers were confirmed compromised. The company is pulling that data from Censys, which keeps tabs on internet-facing devices throughout the world. To make matters worse, the affected devices only continue to increase: As of this piece, there were 9,022 impacted routers listed on Censys' site. Luckily, GreyNoise reports that Asus patched the security vulnerability in a recent firmware update. However, if the router was compromised before the patch was installed, the backdoor hackers put into the router will not be removed. Even if this is the case, you can take action to protect your router.If you have an Asus router, do thisFirst, confirm your router is actually made by Asus. If it is, log in to your router via your internet browser. Logging into your router varies by device, but according to Asus, you can head to www.asusrouter.com, or enter your router's IP address into your address bar, then log in with your Asus router username and password. Asus says if this is the first time you've logged into the router, you'll need to set up your account.From here, identify the "Enable SSD" settings option.You'll know the router is compromised if you see that someone can log in via SSH over port 53828 with the following key: ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAQEAo41nBoVFfj4HlVMGV+YPsxMDrMlbdDZ.Now, disable the SSH entry and block these IP addresses: 101.99.91.151101.99.94.17379.141.163.179111.90.146.237From here, factory reset your router. Unfortunately, the patch alone won't be enough, since the attack survives any update. A total reset is the only way to be sure your router is protected. However, if you see your router was not affected here, install the latest firmware update ASAP. Unaffected routers that install the latest patch will be protected from this type of attack going forward. #you #have #asus #router #need
    LIFEHACKER.COM
    If You Have an Asus Router, You Need to Check If It's Been Hacked
    Asus' routers and popular and well-reviewed. As such, there's a good chance you have one of its devices powering your home wifi. If you do, you should probably check on it, since thousands of Asus' routers are now compromised. What happened?Cybersecurity company GreyNoise published a blog post about this router attack on Wednesday. GreyNoise says attackers used brute-force login attempts (running millions of login attempts until the right match is found) and authentication bypasses (forcing your way in around traditional authentication protocols) to break into these routers. Notably, hackers used authentication bypass techniques that aren't assigned CVEs (common vulnerabilities and exposures). CVEs are labels used to track publicly disclosed security vulnerabilities, which means the security vulnerabilities were either unknown or known only to a limited circle.Once in, hackers exploited the Asus router's CVE-2023-39780 vulnerability to run whatever commands they wanted. Hackers enabled SSH (secure shell) access through Asus' settings, which let them connect to and control the devices. They then stored the configuration—or backdoor—in NVRAM, rather than the disk of the router. The hackers did not leave malware behind, and even disabled logging, which makes their attacks difficult to detect. It's not clear who is behind these attacks, but GreyNoise did say the following: "The tactics used in this campaign—stealthy initial access, use of built-in system features for persistence, and careful avoidance of detection—are consistent with those seen in advanced, long-term operations, including activity associated with advanced persistent threat (APT) actors and operational relay box (ORB) networks. While GreyNoise has made no attribution, the level of tradecraft suggests a well-resourced and highly capable adversary."How did GreyNoise find out?Sift, GreyNoise’s AI technology, first detected an issue on March 17, noticing unusual traffic. GreyNoise uses fully emulated Asus profiles running factory firmware to test for issues like these, which let researchers observe the attackers' full behavior, reproduce the attack, and discover how the backdoor was installed. Researchers at the company received Sift’s report the following day, and began researching, coordinating with “government and industry partners.” GreyNoise reported that, as of May 27, nearly 9,000 routers were confirmed compromised. The company is pulling that data from Censys, which keeps tabs on internet-facing devices throughout the world. To make matters worse, the affected devices only continue to increase: As of this piece, there were 9,022 impacted routers listed on Censys' site. Luckily, GreyNoise reports that Asus patched the security vulnerability in a recent firmware update. However, if the router was compromised before the patch was installed, the backdoor hackers put into the router will not be removed. Even if this is the case, you can take action to protect your router.If you have an Asus router, do thisFirst, confirm your router is actually made by Asus. If it is, log in to your router via your internet browser. Logging into your router varies by device, but according to Asus, you can head to www.asusrouter.com, or enter your router's IP address into your address bar, then log in with your Asus router username and password. Asus says if this is the first time you've logged into the router, you'll need to set up your account.From here, identify the "Enable SSD" settings option. (You may find this under "Service" or "Administration," according to PCMag.) You'll know the router is compromised if you see that someone can log in via SSH over port 53828 with the following key: ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAQEAo41nBoVFfj4HlVMGV+YPsxMDrMlbdDZ (the rest of the key has been cut for length).Now, disable the SSH entry and block these IP addresses: 101.99.91.151101.99.94.17379.141.163.179111.90.146.237From here, factory reset your router. Unfortunately, the patch alone won't be enough, since the attack survives any update. A total reset is the only way to be sure your router is protected. However, if you see your router was not affected here, install the latest firmware update ASAP. Unaffected routers that install the latest patch will be protected from this type of attack going forward.
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  • MSI GeForce RTX 5060 Gaming OC 8 GB GPU Review – Mainstream Gamers Deserve Better!

    Product Info
    MSI GeForce RTX 5060 Gaming OCMay, 2025

    TypeGraphics Card

    PriceIt's been two years since NVIDIA introduced its Ada Lovelace GPUs, kicking things off with the RTX 4090 and finishing up the initial lineup with the SUPER family At CES, the company unveiled its new RTX 50 "Blackwell" family which features a brand new architecture and several changes such as new cores, AI accelerators, new memory standards, and the latest video/display capabilities.
    Today, NVIDIA releases its 6th entry within its "RTX 50" portfolio, the GeForce RTX 5060. The RTX 5060 is positioned in the entry-level segment, with an MSRP of US and a factory-equipped 8 GB of VRAM, which might seem a bit too little for today's standards. Today, we will be trying out the MSI GeForce RTX 5060 Gaming OC, which retails for US above the MSRP.
    NVIDIA GeForce GPU Segment/Tier Prices

    Graphics Segment20252023-20242022-20232021-20222020-20212019-20202018-20192017-2018

    Titan TierGeForce RTX 5090GeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti
    GeForce RTX 3090GeForce RTX 3090Titan RTXTitan VTitan XpPriceUSUSUSUS
    USUSUSUSUS

    Ultra Enthusiast TierGeForce RTX 5080GeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 Ti

    PriceUSUSUSUSUSUSUSUS

    Enthusiast TierGeForce RTX 5070 TiGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080

    PriceUSUSUSUSUSUSUSUS

    High-End TierGeForce RTX 5070GeForce RTX 4070 SUPER
    GeForce RTX 4070GeForce RTX 4070
    GeForce RTX 4060 Ti 16 GBGeForce RTX 3070 Ti
    GeForce RTX 3070GeForce RTX 3070 Ti
    GeForce RTX 3070GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070

    PriceUSUS
    USUSUSUS

    Mainstream TierGeForce RTX 5060 Ti 16 GB
    GeForce RTX 5060 Ti 8 GBGeForce RTX 4060 Ti
    GeForce RTX 4060GeForce RTX 4060 Ti
    GeForce RTX 4060GeForce RTX 3060 Ti
    GeForce RTX 3060 12 GBGeForce RTX 3060 Ti
    GeForce RTX 3060 12 GBGeForce RTX 2060 SUPER
    GeForce RTX 2060
    GeForce GTX 1660 Ti
    GeForce GTX 1660 SUPER
    GeForce GTX 1660GeForce GTX 1060GeForce GTX 1060

    PriceUS
    USUS
    USUS
    USUS
    USUS
    US
    US
    US
    USUSUS

    Entry TierGeForce RTX 5060RTX 3050 8 GB
    RTX 3050 6 GBRTX 3050RTX 3050GTX 1650 SUPER
    GTX 1650GTX 1650 SUPER
    GTX 1650GTX 1050 Ti
    GTX 1050GTX 1050 Ti

    GTX 1050

    PriceUSUSUS
    USUS
    USUS
    USUS

    US

    NVIDIA GeForce RTX 50 Gaming Graphics Cards
    With Blackwell, NVIDIA is going full-on into the AI segment with loads of optimizations & AI-specific accelerators.

    The Blackwell GPU does many traditional things that we would expect from a GPU, but simultaneously breaks the barrier when it comes to untraditional GPU operations. To sum up some features:

    New Streaming MultiprocessorNew 5th Gen Tensor Cores
    New 4th Gen RTCores
    AI Management Processor
    Max-Q Mode for Desktops & Laptops
    New GDDR7 High-Performance Memory Subsystem
    New DP2.1b Display Engine & Next-Gen NVENC/NVDEC

    2 of 9

    The technologies mentioned above are some of the main building blocks of the Blackwell GPU, but there's more within the graphics core itself, which we will talk about in detail, so let's get started.

    Contents
    Next page
    #msi #geforce #rtx #gaming #gpu
    MSI GeForce RTX 5060 Gaming OC 8 GB GPU Review – Mainstream Gamers Deserve Better!
    Product Info MSI GeForce RTX 5060 Gaming OCMay, 2025 TypeGraphics Card PriceIt's been two years since NVIDIA introduced its Ada Lovelace GPUs, kicking things off with the RTX 4090 and finishing up the initial lineup with the SUPER family At CES, the company unveiled its new RTX 50 "Blackwell" family which features a brand new architecture and several changes such as new cores, AI accelerators, new memory standards, and the latest video/display capabilities. Today, NVIDIA releases its 6th entry within its "RTX 50" portfolio, the GeForce RTX 5060. The RTX 5060 is positioned in the entry-level segment, with an MSRP of US and a factory-equipped 8 GB of VRAM, which might seem a bit too little for today's standards. Today, we will be trying out the MSI GeForce RTX 5060 Gaming OC, which retails for US above the MSRP. NVIDIA GeForce GPU Segment/Tier Prices Graphics Segment20252023-20242022-20232021-20222020-20212019-20202018-20192017-2018 Titan TierGeForce RTX 5090GeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti GeForce RTX 3090GeForce RTX 3090Titan RTXTitan VTitan XpPriceUSUSUSUS USUSUSUSUS Ultra Enthusiast TierGeForce RTX 5080GeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 Ti PriceUSUSUSUSUSUSUSUS Enthusiast TierGeForce RTX 5070 TiGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080 PriceUSUSUSUSUSUSUSUS High-End TierGeForce RTX 5070GeForce RTX 4070 SUPER GeForce RTX 4070GeForce RTX 4070 GeForce RTX 4060 Ti 16 GBGeForce RTX 3070 Ti GeForce RTX 3070GeForce RTX 3070 Ti GeForce RTX 3070GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070 PriceUSUS USUSUSUS Mainstream TierGeForce RTX 5060 Ti 16 GB GeForce RTX 5060 Ti 8 GBGeForce RTX 4060 Ti GeForce RTX 4060GeForce RTX 4060 Ti GeForce RTX 4060GeForce RTX 3060 Ti GeForce RTX 3060 12 GBGeForce RTX 3060 Ti GeForce RTX 3060 12 GBGeForce RTX 2060 SUPER GeForce RTX 2060 GeForce GTX 1660 Ti GeForce GTX 1660 SUPER GeForce GTX 1660GeForce GTX 1060GeForce GTX 1060 PriceUS USUS USUS USUS USUS US US US USUSUS Entry TierGeForce RTX 5060RTX 3050 8 GB RTX 3050 6 GBRTX 3050RTX 3050GTX 1650 SUPER GTX 1650GTX 1650 SUPER GTX 1650GTX 1050 Ti GTX 1050GTX 1050 Ti GTX 1050 PriceUSUSUS USUS USUS USUS US NVIDIA GeForce RTX 50 Gaming Graphics Cards With Blackwell, NVIDIA is going full-on into the AI segment with loads of optimizations & AI-specific accelerators. The Blackwell GPU does many traditional things that we would expect from a GPU, but simultaneously breaks the barrier when it comes to untraditional GPU operations. To sum up some features: New Streaming MultiprocessorNew 5th Gen Tensor Cores New 4th Gen RTCores AI Management Processor Max-Q Mode for Desktops & Laptops New GDDR7 High-Performance Memory Subsystem New DP2.1b Display Engine & Next-Gen NVENC/NVDEC 2 of 9 The technologies mentioned above are some of the main building blocks of the Blackwell GPU, but there's more within the graphics core itself, which we will talk about in detail, so let's get started. Contents Next page #msi #geforce #rtx #gaming #gpu
    WCCFTECH.COM
    MSI GeForce RTX 5060 Gaming OC 8 GB GPU Review – Mainstream Gamers Deserve Better!
    Product Info MSI GeForce RTX 5060 Gaming OCMay, 2025 TypeGraphics Card Price$369.99 It's been two years since NVIDIA introduced its Ada Lovelace GPUs, kicking things off with the RTX 4090 and finishing up the initial lineup with the SUPER family At CES, the company unveiled its new RTX 50 "Blackwell" family which features a brand new architecture and several changes such as new cores, AI accelerators, new memory standards, and the latest video/display capabilities. Today, NVIDIA releases its 6th entry within its "RTX 50" portfolio, the GeForce RTX 5060. The RTX 5060 is positioned in the entry-level segment, with an MSRP of $299 US and a factory-equipped 8 GB of VRAM, which might seem a bit too little for today's standards. Today, we will be trying out the MSI GeForce RTX 5060 Gaming OC, which retails for $70 US above the MSRP. NVIDIA GeForce GPU Segment/Tier Prices Graphics Segment20252023-20242022-20232021-20222020-20212019-20202018-20192017-2018 Titan TierGeForce RTX 5090GeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti GeForce RTX 3090GeForce RTX 3090Titan RTX (Turing)Titan V (Volta)Titan Xp (Pascal) Price$1999 US$1599 US$1599 US$1999 US $1499 US$1499 US$2499 US$2999 US$1199 US Ultra Enthusiast TierGeForce RTX 5080GeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 Ti Price$999 US$999 US$1199 US$1199 US$1199 US$999 US$999 US$699 US Enthusiast TierGeForce RTX 5070 TiGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080 Price$749 US$799 US$799 US$799 US$699 US$699 US$699 US$549 US High-End TierGeForce RTX 5070GeForce RTX 4070 SUPER GeForce RTX 4070GeForce RTX 4070 GeForce RTX 4060 Ti 16 GBGeForce RTX 3070 Ti GeForce RTX 3070GeForce RTX 3070 Ti GeForce RTX 3070GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070 Price$549 US$599 $549$599 US $499 US$599 $499$599 $499$499 US$499 US$379 US Mainstream TierGeForce RTX 5060 Ti 16 GB GeForce RTX 5060 Ti 8 GBGeForce RTX 4060 Ti GeForce RTX 4060GeForce RTX 4060 Ti GeForce RTX 4060GeForce RTX 3060 Ti GeForce RTX 3060 12 GBGeForce RTX 3060 Ti GeForce RTX 3060 12 GBGeForce RTX 2060 SUPER GeForce RTX 2060 GeForce GTX 1660 Ti GeForce GTX 1660 SUPER GeForce GTX 1660GeForce GTX 1060GeForce GTX 1060 Price$429 US $379 US$449 $299$399 US $299 US$399 US $329 US$399 US $329 US$399 US $349 US $279 US $229 US $219 US$249 US$249 US Entry TierGeForce RTX 5060RTX 3050 8 GB RTX 3050 6 GBRTX 3050RTX 3050GTX 1650 SUPER GTX 1650GTX 1650 SUPER GTX 1650GTX 1050 Ti GTX 1050GTX 1050 Ti GTX 1050 Price$299$229 $179$249 US$249 US$159 US $149 US$159 US $149 US$139 US $109 US$139 US $109 US NVIDIA GeForce RTX 50 Gaming Graphics Cards With Blackwell, NVIDIA is going full-on into the AI segment with loads of optimizations & AI-specific accelerators. The Blackwell GPU does many traditional things that we would expect from a GPU, but simultaneously breaks the barrier when it comes to untraditional GPU operations. To sum up some features: New Streaming Multiprocessor (SM) New 5th Gen Tensor Cores New 4th Gen RT (Ray Tracing) Cores AI Management Processor Max-Q Mode for Desktops & Laptops New GDDR7 High-Performance Memory Subsystem New DP2.1b Display Engine & Next-Gen NVENC/NVDEC 2 of 9 The technologies mentioned above are some of the main building blocks of the Blackwell GPU, but there's more within the graphics core itself, which we will talk about in detail, so let's get started. Contents Next page
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  • Save $600 Off the Alienware Area-51 GeForce RTX 5090 Prebuilt Gaming PC for Memorial Day

    If you're seeking the absolute best of the best in PC gaming performance, look no further. As part of its Memorial Day Sale, Dell has dropped the price of its flagship Alienware Area-51 prebuilt gaming PC, equipped with the Nvidia GeForce RTX 5090 graphics card, for the lowest price I've seen. This particular model normally retails for but a new instant discount drops it to with free shipping. The RTX 5090 is undisputedly the most powerful graphics card on the market and is pretty much impossible to find for under by itself.Memorial Day Deal: Alienware Area-51 RTX 5090 Gaming PCNew ReleaseAlienware Area-51 Intel Core Ultra 9 285K RTX 5090 Gaming PCThis Alienware Area-51 gaming PC configuration drops to after a off instant discount. Specs include an Intel Core Ultra 9 285K processor, 32GB of DDR5-6400MHz RAM, and 2TB SSD storage. The Core Ultra 9 285K is Intel's latest flagship CPU and offers stellar workstation and gaming performance. It's not quite the performance uplift we wanted from the i9-14900K, but it's still the best all-around CPU that Intel has on offer. The processor is cooled by a massive 360mm all-in-one liquid cooler, and the system is powered by a 1,500W Platinum power supply.New for 2025: The Alienware Area-51 ChassisDell unveiled the new Alienware Area-51 gaming PC at CES 2025. The chassis looks similar to the 2024 R16 system with aesthetic and cooling redesigns and updated components. The I/O panel is positioned at the top of the case instead of the front, and the tempered glass window now spans the entire side panel instead of just a smaller cutout. As a result, the side panel vents are gone, and instead air intakes are located at the bottom as well as the front of the case. Alienware is now pushing a positive airflow design, which means a less dusty interior. The internal components have been refreshed with a new motherboard, faster RAM, and more powerful power supply to accommodate the new generation of CPUs and GPUs.The RTX 5090 Is the Most Powerful Graphics Card EverThe Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in terms of pure hardware-based raster performance. The 5090 also has moreand fasterVRAM compared to the 4090. This GPU is extremely difficult to find at retail price and is currently selling for -on eBay.Nvidia GeForce RTX 5090 FE Review by Jackie Thomas"The Nvidia GeForce RTX 5090 has officially taken the performance crown from the RTX 4090, but with less force than previous generations. When it comes to traditional non-AI gaming performance, the RTX 5090 provides one of the smallest generational uplifts in recent memory. However, in games that support it, DLSS 4 really does deliver huge performance gains – you just have to make your peace with the fact that 75% of the frames are generated with AI."More Alienware Prebuilt Gaming PC DealsAlienware Aurora R16 Intel Core Ultra 7 265F RTX 5080 Gaming PCat AlienwareAlienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PCNew ReleaseAlienware Area-51 Intel Core Ultra 9 285K RTX 5090 Gaming PCAlienware Aurora R16 Intel Core Ultra 7 265F RTX 5070 Gaming PCat AlienwareAlienware Aurora R16 Intel Core Ultra 9 285KF RTX 5070 Gaming PCNew for 2025Alienware Area-51 Intel Core Ultra 7 265 RTX 5080 Gaming PCAlienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PCAlienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PCWhy Should You Trust IGN's Deals Team?IGN's deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don't try to trick our readers into buying things they don't need at prices that aren't worth buying something at. Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN's Deals account on Twitter.Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
    #save #off #alienware #area51 #geforce
    Save $600 Off the Alienware Area-51 GeForce RTX 5090 Prebuilt Gaming PC for Memorial Day
    If you're seeking the absolute best of the best in PC gaming performance, look no further. As part of its Memorial Day Sale, Dell has dropped the price of its flagship Alienware Area-51 prebuilt gaming PC, equipped with the Nvidia GeForce RTX 5090 graphics card, for the lowest price I've seen. This particular model normally retails for but a new instant discount drops it to with free shipping. The RTX 5090 is undisputedly the most powerful graphics card on the market and is pretty much impossible to find for under by itself.Memorial Day Deal: Alienware Area-51 RTX 5090 Gaming PCNew ReleaseAlienware Area-51 Intel Core Ultra 9 285K RTX 5090 Gaming PCThis Alienware Area-51 gaming PC configuration drops to after a off instant discount. Specs include an Intel Core Ultra 9 285K processor, 32GB of DDR5-6400MHz RAM, and 2TB SSD storage. The Core Ultra 9 285K is Intel's latest flagship CPU and offers stellar workstation and gaming performance. It's not quite the performance uplift we wanted from the i9-14900K, but it's still the best all-around CPU that Intel has on offer. The processor is cooled by a massive 360mm all-in-one liquid cooler, and the system is powered by a 1,500W Platinum power supply.New for 2025: The Alienware Area-51 ChassisDell unveiled the new Alienware Area-51 gaming PC at CES 2025. The chassis looks similar to the 2024 R16 system with aesthetic and cooling redesigns and updated components. The I/O panel is positioned at the top of the case instead of the front, and the tempered glass window now spans the entire side panel instead of just a smaller cutout. As a result, the side panel vents are gone, and instead air intakes are located at the bottom as well as the front of the case. Alienware is now pushing a positive airflow design, which means a less dusty interior. The internal components have been refreshed with a new motherboard, faster RAM, and more powerful power supply to accommodate the new generation of CPUs and GPUs.The RTX 5090 Is the Most Powerful Graphics Card EverThe Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in terms of pure hardware-based raster performance. The 5090 also has moreand fasterVRAM compared to the 4090. This GPU is extremely difficult to find at retail price and is currently selling for -on eBay.Nvidia GeForce RTX 5090 FE Review by Jackie Thomas"The Nvidia GeForce RTX 5090 has officially taken the performance crown from the RTX 4090, but with less force than previous generations. When it comes to traditional non-AI gaming performance, the RTX 5090 provides one of the smallest generational uplifts in recent memory. However, in games that support it, DLSS 4 really does deliver huge performance gains – you just have to make your peace with the fact that 75% of the frames are generated with AI."More Alienware Prebuilt Gaming PC DealsAlienware Aurora R16 Intel Core Ultra 7 265F RTX 5080 Gaming PCat AlienwareAlienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PCNew ReleaseAlienware Area-51 Intel Core Ultra 9 285K RTX 5090 Gaming PCAlienware Aurora R16 Intel Core Ultra 7 265F RTX 5070 Gaming PCat AlienwareAlienware Aurora R16 Intel Core Ultra 9 285KF RTX 5070 Gaming PCNew for 2025Alienware Area-51 Intel Core Ultra 7 265 RTX 5080 Gaming PCAlienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PCAlienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PCWhy Should You Trust IGN's Deals Team?IGN's deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don't try to trick our readers into buying things they don't need at prices that aren't worth buying something at. Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN's Deals account on Twitter.Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. #save #off #alienware #area51 #geforce
    WWW.IGN.COM
    Save $600 Off the Alienware Area-51 GeForce RTX 5090 Prebuilt Gaming PC for Memorial Day
    If you're seeking the absolute best of the best in PC gaming performance, look no further. As part of its Memorial Day Sale, Dell has dropped the price of its flagship Alienware Area-51 prebuilt gaming PC, equipped with the Nvidia GeForce RTX 5090 graphics card, for the lowest price I've seen. This particular model normally retails for $5,499.99, but a new $600 instant discount drops it to $4,899.99 with free shipping. The RTX 5090 is undisputedly the most powerful graphics card on the market and is pretty much impossible to find for under $3,000 by itself.Memorial Day Deal: Alienware Area-51 RTX 5090 Gaming PCNew ReleaseAlienware Area-51 Intel Core Ultra 9 285K RTX 5090 Gaming PC (32GB/2TB)This Alienware Area-51 gaming PC configuration drops to $4,899.99 after a $600 off instant discount. Specs include an Intel Core Ultra 9 285K processor, 32GB of DDR5-6400MHz RAM, and 2TB SSD storage. The Core Ultra 9 285K is Intel's latest flagship CPU and offers stellar workstation and gaming performance. It's not quite the performance uplift we wanted from the i9-14900K, but it's still the best all-around CPU that Intel has on offer. The processor is cooled by a massive 360mm all-in-one liquid cooler, and the system is powered by a 1,500W Platinum power supply.New for 2025: The Alienware Area-51 ChassisDell unveiled the new Alienware Area-51 gaming PC at CES 2025. The chassis looks similar to the 2024 R16 system with aesthetic and cooling redesigns and updated components. The I/O panel is positioned at the top of the case instead of the front, and the tempered glass window now spans the entire side panel instead of just a smaller cutout. As a result, the side panel vents are gone, and instead air intakes are located at the bottom as well as the front of the case. Alienware is now pushing a positive airflow design (more intake than exhaust airflow), which means a less dusty interior. The internal components have been refreshed with a new motherboard, faster RAM, and more powerful power supply to accommodate the new generation of CPUs and GPUs.The RTX 5090 Is the Most Powerful Graphics Card EverThe Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in terms of pure hardware-based raster performance. The 5090 also has more (32GB vs. 24GB) and faster (GDDR7 vs. GDDR6) VRAM compared to the 4090. This GPU is extremely difficult to find at retail price and is currently selling for $3,500-$4,000 on eBay.Nvidia GeForce RTX 5090 FE Review by Jackie Thomas"The Nvidia GeForce RTX 5090 has officially taken the performance crown from the RTX 4090, but with less force than previous generations. When it comes to traditional non-AI gaming performance, the RTX 5090 provides one of the smallest generational uplifts in recent memory. However, in games that support it, DLSS 4 really does deliver huge performance gains – you just have to make your peace with the fact that 75% of the frames are generated with AI."More Alienware Prebuilt Gaming PC DealsAlienware Aurora R16 Intel Core Ultra 7 265F RTX 5080 Gaming PC (16GB/1TB)$2,349.99 at AlienwareAlienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PC (32GB/2TB)New ReleaseAlienware Area-51 Intel Core Ultra 9 285K RTX 5090 Gaming PC (32GB/2TB)Alienware Aurora R16 Intel Core Ultra 7 265F RTX 5070 Gaming PC$1,849.99 at AlienwareAlienware Aurora R16 Intel Core Ultra 9 285KF RTX 5070 Gaming PC (32GB/2TB)New for 2025Alienware Area-51 Intel Core Ultra 7 265 RTX 5080 Gaming PC (32GB/1TB)Alienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PC (64GB/2TB)Alienware Aurora R16 Intel Core Ultra 9 285K RTX 5080 Gaming PC (64GB/4TB)Why Should You Trust IGN's Deals Team?IGN's deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don't try to trick our readers into buying things they don't need at prices that aren't worth buying something at. Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN's Deals account on Twitter.Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Intel just greenlit a monstrous dual-GPU video card with 48GB of RAM just for AI - and here it is

    Maxsun’s Intel Arc Pro B60 Dual GPU targets AI and workstation users with 48GB VRAM, low power draw, and a sub-price point.
    #intel #just #greenlit #monstrous #dualgpu
    Intel just greenlit a monstrous dual-GPU video card with 48GB of RAM just for AI - and here it is
    Maxsun’s Intel Arc Pro B60 Dual GPU targets AI and workstation users with 48GB VRAM, low power draw, and a sub-price point. #intel #just #greenlit #monstrous #dualgpu
    WWW.TECHRADAR.COM
    Intel just greenlit a monstrous dual-GPU video card with 48GB of RAM just for AI - and here it is
    Maxsun’s Intel Arc Pro B60 Dual GPU targets AI and workstation users with 48GB VRAM, low power draw, and a sub-$1,000 price point.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • AMD RX 9070 AI performance benchmark review vs 9070 XT, 7800 XT, Nvidia RTX 5070, 4070

    Review

     When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

    AMD RX 9070 AI performance benchmark review vs 9070 XT, 7800 XT, Nvidia RTX 5070, 4070

    Sayan Sen

    Neowin
    @ssc_combater007 ·

    May 24, 2025 14:40 EDT

    Earlier this month, we shared the first part of our review of AMD's new RX 9070. It was about the gaming performance of the GPU, and we gave it a 7.5 out of 10. The 9070 XT, in contrast, received a full 10 out of 10.
    The main reason for the lower score on the non-XT was the relatively high price and thus the poorer value it offered compared to the XT. We thought the price was much closer to the XT than it needed to be.
    While the RX 9070 proved to be more power efficient than the XT, for a desktop gaming graphics card, value and performance typically take the front seat compared to something like power efficiency.

    However, that may not be the case in terms of productivity which also takes into account things like power savings. Thus, similar to the one we did for the XT model, we are doing a dedicated productivity review for the RX 9070 as well where we compare to against the 9070 XT, 7800 XT, as well as Nvidia's 5070 and 4070.
    AI performance is a very important metric in today's world and AMD also promised big improvements thanks to its underlying architectural improvements. We already had a taste of that with the XT model so now it's time to see how good the non-XT does here.

    Before we get underway, this is a collaboration between Sayan Sen, and Steven Parker who lent us their test PC for this review. Speaking of which, here are the specs of the test PC:

    Cooler Master MasterBox NR200P MAX
    ASRock Z790 PG-ITX/TB4
    Intel Core i7-14700K with Thermal Grizzly Carbonaut Pad

    T-FORCE Delta RGB DDR57600MT/s CL362TB Kingston Fury Renegade SSD
    Windows 11 24H2Drivers used for the 7800 XT, 9070 XT and 9070 were Adrenaline v24.30.31.03 / 25.3.1 RC, and for the Nvidia RTX 5070 and 4070, GeForce v572.47 was used.Sapphire Pulse 9070 XT, Nvidia 5070 FE, and Pulse 9070First up, we have Geekbench AI running on ONNX.
    The RTX 5070 gets beaten by both the 9070 XT and 9070 in quantized and single precisionperformance. Similarly, the 4070 gets close to the 9070 in half-precisionperformance, but the latter is an enormous 30% faster in quantized score and nearly 12.2% better in single precision.
    The reason for this beatdown is the amount of memory available to each card. The Nvidia GPUs have 12GB each and thus only do better in the FP16 precision tests since the other ones are more VRAM-intensive.
    Next up, we move to UL Procyon suite starting with the Image generation benchmark.
    We chose the Stable Diffusion XL FP16 test since this is the most intense workload available on Procyon suite. Similar to what we saw on Geekbench AI, the Nvidia GPUs to relatively better here as it is FP16 or half precision which means the used VRAM is lower.
    So this is something to keep in mind again, if you wish to float32 AI workloads, it is likely that graphics cards with greater than 12 GB buffers would emerge as victors.
    There is still a big improvement on the RX 9070 compared to the 7800 XT as we see a ~54% gain. This boost is due to improvements to the core architecture itself as VRAM capacities of both cards are the same at 16 Gigs.
    Following image generation, we move to the text generation benchmark.

    In this workload, we see the least impressive performance of the 9070 in terms of how much it improves over the 7800 XT. The former is up to ~7.25% faster here. The 9070 is also not as well-performing as the Nvidia 4070 in Phi and Mistral models, although it does do better in both the Llama tests.
    Another odd result stood out here where the 5070 underperformed all the cards including the 7800 XT in Llama 2. We ran each test three times and considered the best score and so we are not exactly sure what happened here.
    Wrapping up AI testing, we measured OpenCL throughput in Geekbench compute benchmark.
    The RX 9070 did not fare well here at all even falling behind the 7800 XT and it is significantly slower than the three other cards. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL so perhaps this suggests that OpenCL optimization has not been a priority for either AMD or Nvidia this time. It could also be an issue with Geekbench itself.
    Conclusion
    We reach the end of our productivity performance review of the 9070 and we have to say we are fairly impressed but there is also a slight bit of disappointment. It is clear that the 9070 as well as the 9070 XT really shine when inferencing precision is higher, and that is due to the higher memory buffers they possess compared to the Nvidia 5070. But on FP16, the Nvidia cards pull ahead.
    Still RNDA 4, including the RX 9070, see big boost over RDNA 3. As we noted in the image generation benchmark, which is an intense load, there is over a 50% gain.
    So what do we make of the RX 9070 as a productivity hardware? We think it's a good card. If someone was looking for a GPU around that can do both gaming and crunch through some AI tasks this is a good card to pick up especially if you are dealing with single precision situations or some other VRAM-intense tasks. And we already know it is efficient so there's that too.
    For those however looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700 which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations.
    Considering everything, we rate AMD's RX 9070 a 9 out of 10 for its AI performance. Price is less of a factor for those looking at productivity cases compared to ones considering the GPU for gaming, and as such, we felt it did quite decent overall and can be especially handy if you need more than 12 GB.
    Purchase links: RX 9070 / XTAs an Amazon Associate we earn from qualifying purchases.

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    #amd #performance #benchmark #review #nvidia
    AMD RX 9070 AI performance benchmark review vs 9070 XT, 7800 XT, Nvidia RTX 5070, 4070
    Review  When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. AMD RX 9070 AI performance benchmark review vs 9070 XT, 7800 XT, Nvidia RTX 5070, 4070 Sayan Sen Neowin @ssc_combater007 · May 24, 2025 14:40 EDT Earlier this month, we shared the first part of our review of AMD's new RX 9070. It was about the gaming performance of the GPU, and we gave it a 7.5 out of 10. The 9070 XT, in contrast, received a full 10 out of 10. The main reason for the lower score on the non-XT was the relatively high price and thus the poorer value it offered compared to the XT. We thought the price was much closer to the XT than it needed to be. While the RX 9070 proved to be more power efficient than the XT, for a desktop gaming graphics card, value and performance typically take the front seat compared to something like power efficiency. However, that may not be the case in terms of productivity which also takes into account things like power savings. Thus, similar to the one we did for the XT model, we are doing a dedicated productivity review for the RX 9070 as well where we compare to against the 9070 XT, 7800 XT, as well as Nvidia's 5070 and 4070. AI performance is a very important metric in today's world and AMD also promised big improvements thanks to its underlying architectural improvements. We already had a taste of that with the XT model so now it's time to see how good the non-XT does here. Before we get underway, this is a collaboration between Sayan Sen, and Steven Parker who lent us their test PC for this review. Speaking of which, here are the specs of the test PC: Cooler Master MasterBox NR200P MAX ASRock Z790 PG-ITX/TB4 Intel Core i7-14700K with Thermal Grizzly Carbonaut Pad T-FORCE Delta RGB DDR57600MT/s CL362TB Kingston Fury Renegade SSD Windows 11 24H2Drivers used for the 7800 XT, 9070 XT and 9070 were Adrenaline v24.30.31.03 / 25.3.1 RC, and for the Nvidia RTX 5070 and 4070, GeForce v572.47 was used.Sapphire Pulse 9070 XT, Nvidia 5070 FE, and Pulse 9070First up, we have Geekbench AI running on ONNX. The RTX 5070 gets beaten by both the 9070 XT and 9070 in quantized and single precisionperformance. Similarly, the 4070 gets close to the 9070 in half-precisionperformance, but the latter is an enormous 30% faster in quantized score and nearly 12.2% better in single precision. The reason for this beatdown is the amount of memory available to each card. The Nvidia GPUs have 12GB each and thus only do better in the FP16 precision tests since the other ones are more VRAM-intensive. Next up, we move to UL Procyon suite starting with the Image generation benchmark. We chose the Stable Diffusion XL FP16 test since this is the most intense workload available on Procyon suite. Similar to what we saw on Geekbench AI, the Nvidia GPUs to relatively better here as it is FP16 or half precision which means the used VRAM is lower. So this is something to keep in mind again, if you wish to float32 AI workloads, it is likely that graphics cards with greater than 12 GB buffers would emerge as victors. There is still a big improvement on the RX 9070 compared to the 7800 XT as we see a ~54% gain. This boost is due to improvements to the core architecture itself as VRAM capacities of both cards are the same at 16 Gigs. Following image generation, we move to the text generation benchmark. In this workload, we see the least impressive performance of the 9070 in terms of how much it improves over the 7800 XT. The former is up to ~7.25% faster here. The 9070 is also not as well-performing as the Nvidia 4070 in Phi and Mistral models, although it does do better in both the Llama tests. Another odd result stood out here where the 5070 underperformed all the cards including the 7800 XT in Llama 2. We ran each test three times and considered the best score and so we are not exactly sure what happened here. Wrapping up AI testing, we measured OpenCL throughput in Geekbench compute benchmark. The RX 9070 did not fare well here at all even falling behind the 7800 XT and it is significantly slower than the three other cards. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL so perhaps this suggests that OpenCL optimization has not been a priority for either AMD or Nvidia this time. It could also be an issue with Geekbench itself. Conclusion We reach the end of our productivity performance review of the 9070 and we have to say we are fairly impressed but there is also a slight bit of disappointment. It is clear that the 9070 as well as the 9070 XT really shine when inferencing precision is higher, and that is due to the higher memory buffers they possess compared to the Nvidia 5070. But on FP16, the Nvidia cards pull ahead. Still RNDA 4, including the RX 9070, see big boost over RDNA 3. As we noted in the image generation benchmark, which is an intense load, there is over a 50% gain. So what do we make of the RX 9070 as a productivity hardware? We think it's a good card. If someone was looking for a GPU around that can do both gaming and crunch through some AI tasks this is a good card to pick up especially if you are dealing with single precision situations or some other VRAM-intense tasks. And we already know it is efficient so there's that too. For those however looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700 which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. Considering everything, we rate AMD's RX 9070 a 9 out of 10 for its AI performance. Price is less of a factor for those looking at productivity cases compared to ones considering the GPU for gaming, and as such, we felt it did quite decent overall and can be especially handy if you need more than 12 GB. Purchase links: RX 9070 / XTAs an Amazon Associate we earn from qualifying purchases. Tags Report a problem with article Follow @NeowinFeed #amd #performance #benchmark #review #nvidia
    WWW.NEOWIN.NET
    AMD RX 9070 AI performance benchmark review vs 9070 XT, 7800 XT, Nvidia RTX 5070, 4070
    Review  When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. AMD RX 9070 AI performance benchmark review vs 9070 XT, 7800 XT, Nvidia RTX 5070, 4070 Sayan Sen Neowin @ssc_combater007 · May 24, 2025 14:40 EDT Earlier this month, we shared the first part of our review of AMD's new RX 9070. It was about the gaming performance of the GPU, and we gave it a 7.5 out of 10. The 9070 XT, in contrast, received a full 10 out of 10. The main reason for the lower score on the non-XT was the relatively high price and thus the poorer value it offered compared to the XT. We thought the price was much closer to the XT than it needed to be. While the RX 9070 proved to be more power efficient than the XT, for a desktop gaming graphics card, value and performance typically take the front seat compared to something like power efficiency. However, that may not be the case in terms of productivity which also takes into account things like power savings. Thus, similar to the one we did for the XT model, we are doing a dedicated productivity review for the RX 9070 as well where we compare to against the 9070 XT, 7800 XT, as well as Nvidia's 5070 and 4070. AI performance is a very important metric in today's world and AMD also promised big improvements thanks to its underlying architectural improvements. We already had a taste of that with the XT model so now it's time to see how good the non-XT does here. Before we get underway, this is a collaboration between Sayan Sen (author), and Steven Parker who lent us their test PC for this review. Speaking of which, here are the specs of the test PC: Cooler Master MasterBox NR200P MAX ASRock Z790 PG-ITX/TB4 Intel Core i7-14700K with Thermal Grizzly Carbonaut Pad T-FORCE Delta RGB DDR5 (2x16GB) 7600MT/s CL36 (XMP Profile) 2TB Kingston Fury Renegade SSD Windows 11 24H2 (Build 26100.3194) Drivers used for the 7800 XT, 9070 XT and 9070 were Adrenaline v24.30.31.03 / 25.3.1 RC (press driver provided by AMD), and for the Nvidia RTX 5070 and 4070, GeForce v572.47 was used. (From the left) Sapphire Pulse 9070 XT, Nvidia 5070 FE, and Pulse 9070First up, we have Geekbench AI running on ONNX. The RTX 5070 gets beaten by both the 9070 XT and 9070 in quantized and single precision (FP32) performance. Similarly, the 4070 gets close to the 9070 in half-precision (FP16) performance, but the latter is an enormous 30% faster in quantized score and nearly 12.2% better in single precision (FP32). The reason for this beatdown is the amount of memory available to each card. The Nvidia GPUs have 12GB each and thus only do better in the FP16 precision tests since the other ones are more VRAM-intensive. Next up, we move to UL Procyon suite starting with the Image generation benchmark. We chose the Stable Diffusion XL FP16 test since this is the most intense workload available on Procyon suite. Similar to what we saw on Geekbench AI, the Nvidia GPUs to relatively better here as it is FP16 or half precision which means the used VRAM is lower. So this is something to keep in mind again, if you wish to float32 AI workloads, it is likely that graphics cards with greater than 12 GB buffers would emerge as victors. There is still a big improvement on the RX 9070 compared to the 7800 XT as we see a ~54% gain. This boost is due to improvements to the core architecture itself as VRAM capacities of both cards are the same at 16 Gigs. Following image generation, we move to the text generation benchmark. In this workload, we see the least impressive performance of the 9070 in terms of how much it improves over the 7800 XT. The former is up to ~7.25% faster here. The 9070 is also not as well-performing as the Nvidia 4070 in Phi and Mistral models, although it does do better in both the Llama tests. Another odd result stood out here where the 5070 underperformed all the cards including the 7800 XT in Llama 2. We ran each test three times and considered the best score and so we are not exactly sure what happened here. Wrapping up AI testing, we measured OpenCL throughput in Geekbench compute benchmark. The RX 9070 did not fare well here at all even falling behind the 7800 XT and it is significantly slower than the three other cards. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL so perhaps this suggests that OpenCL optimization has not been a priority for either AMD or Nvidia this time. It could also be an issue with Geekbench itself. Conclusion We reach the end of our productivity performance review of the 9070 and we have to say we are fairly impressed but there is also a slight bit of disappointment. It is clear that the 9070 as well as the 9070 XT really shine when inferencing precision is higher, and that is due to the higher memory buffers they possess compared to the Nvidia 5070. But on FP16, the Nvidia cards pull ahead. Still RNDA 4, including the RX 9070, see big boost over RDNA 3 (7800 XT). As we noted in the image generation benchmark, which is an intense load, there is over a 50% gain. So what do we make of the RX 9070 as a productivity hardware? We think it's a good card. If someone was looking for a GPU around $550 that can do both gaming and crunch through some AI tasks this is a good card to pick up especially if you are dealing with single precision situations or some other VRAM-intense tasks. And we already know it is efficient so there's that too. For those however looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700 which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. Considering everything, we rate AMD's RX 9070 a 9 out of 10 for its AI performance. Price is less of a factor for those looking at productivity cases compared to ones considering the GPU for gaming, and as such, we felt it did quite decent overall and can be especially handy if you need more than 12 GB. Purchase links: RX 9070 / XT (Amazon US) As an Amazon Associate we earn from qualifying purchases. Tags Report a problem with article Follow @NeowinFeed
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  • 4 graphics cards you should consider instead of the RTX 5060

    Nvidia’s RTX 5060 is finally here, and many people hoped it’d put up a fight against some of the best graphics cards. Does it really, though? Reviewers are split on the matter. Alas, I’m not here to judge the card. I’m here to show you some alternatives.
    While Nvidia’s xx60 cards typically become some of the most popular GPUs of any given generation, they’re not the only option you have right now. The RTX 5060 might not even be the best option at that price point. Below, I’ll walk you through four GPUs that I think you should buy instead of the RTX 5060.

    Recommended Videos

    Nvidia GeForce RTX 4060
    Jacob Roach / Digital Trends
    I’m not sure whether this will come as a surprise or not, but based on current pricing and benchmarks, the GPU I recommend buying instead of the RTX 5060 is its last-gen equivalent.
    The RTX 4060 is one of the last RTX 40-series graphics cards that are still readily available around MSRP. I found one for at Newegg, and it’s an overclocked model, meaning slightly faster performance than the base version. However, you might as well just buy a used RTX 4060 if you find it from a trustworthy source, as that’ll cost you a whole lot less.
    The RTX 5060 and the RTX 4060 have a lot in common. Spec-wise, they’re not at all far apart, although Nvidia’s newer Blackwell architecture and the switch to GDDR7 VRAM give the newer GPU a bit more oomph. But, unfortunately, both cards share the same 8GB RAM — an increasingly small amount in today’s gaming world — and the same narrow 128-bit bus.
    Some reviewers note that the RTX 5060 isn’t far ahead of the RTX 4060 in raw performance. The newer card gets the full benefit of Nvidia’s Multi-Frame Generation, though. Overall, they’re pretty comparable, but if you can score a used RTX 4060 for cheap, I’d go for it.
    AMD Radeon RX 7600 XTJacob Roach / Digital Trends
    I wasn’t a big fan of the RX 7600 XT 16GB upon launch, and I still have some beef with that card. Much like Nvidia’s options, AMD equipped its mainstream GPU with a really narrow memory interface, stifling the bandwidth and holding back its performance. Still, in the current climate, I’ll take that 16GB with the 128-bit bus over a card that has the same interface and only sports 8GB VRAM.
    The cheapest RX 7600 XT 16GB costs around and you can find it on the shelves with ease. But it’s the same scenario here — if you can find it used from a trustworthy source, it might be worth it, assuming you’re on a tight budget. The state of the GPU market as of late has made me appreciate second-hand GPUs a lot more.
    The RX 7600 XT is slower than the RTX 5060, and it’ll fall behind in ray tracing, but it gives you plenty of RAM where Nvidia’s card offers very little. That alone makes it worthy of your consideration.
    AMD’s upcoming RX 9060 XT could be a great option here, too. I expect it to offer better ray tracing capabilities than the RX 7600 XT, and it’ll have the same price tag as Nvidia’s RTX 5060.
    Nvidia GeForce RTX 5060 Ti 16GB
    Gigabyte
    If your budget is a little bit flexible, you could go one level up and get the RTX 5060 Ti with 16GB of RAM. Unfortunately, the cheapest options are at around right now, which is well over the MSRP and a whopping more than the RTX 5060. However, for that price, you’ll get yourself a GPU that’s better suited to stand the test of time.
    With 16GB of video memory and the full benefit of GDDR7 RAM, the RTX 5060 Ti 16GB offers an upgrade over the last-gen version. It’s not perfect by any stretch, though. Reviewers put the GPU below the RX 9070 non-XT, the RTX 5070, and even the RTX 4070 when you consider pure rasterization. This means no so-called “fake frames,” which is what Nvidia’s DLSS 4 delivers.
    That leaves the RTX 5060 Ti in an odd spot. Basically, if your budget can stretch to it, the RX 9070 and the RTX 5070 are both better cards; they’re also a lot more expensive.
    Intel Arc B580
    Jacob Roach / Digital Trends
    Less demanding gamers might find an option in Intel’s Arc B580. Upon launch, the GPU surprised pretty much everyone with its excellent performance-per-dollar ratio. The downside? That ratio is now a lot less impressive, because unexpected demand and low stock levels brought the price of the Arc B580 far above its recommended list price.
    The Arc B580 is a little bit slower than the RTX 4060 Ti, so it’ll be slower than the RTX 5060, too. It also can’t put up a fight as far as ray tracing goes. But it’s a budget-friendly GPU and a solid alternative to the RTX 5060 if you’d rather pick up something else this time around.
    My advice? Wait it out
    Jacob Roach / Digital Trends
    It’s not a great time to buy a GPU.
    The more successful and impressive cards from this generation, such as AMD’s RX 9070 XT or Nvidia’s RTX 5070 Ti, keep selling above MSRP. Those that aren’t quite as exciting may stick around MSRP… but that doesn’t make up for their shortcomings.
    Given the fact that reviews of the RTX 5060 are still pretty scarce, I’d wait it out for a week or two. Read some comparisons, check out the prices, and then decide. Gambling on a GPU just because the previous generations were solid doesn’t work anymore, and that’s now clearer than ever.
    #graphics #cards #you #should #consider
    4 graphics cards you should consider instead of the RTX 5060
    Nvidia’s RTX 5060 is finally here, and many people hoped it’d put up a fight against some of the best graphics cards. Does it really, though? Reviewers are split on the matter. Alas, I’m not here to judge the card. I’m here to show you some alternatives. While Nvidia’s xx60 cards typically become some of the most popular GPUs of any given generation, they’re not the only option you have right now. The RTX 5060 might not even be the best option at that price point. Below, I’ll walk you through four GPUs that I think you should buy instead of the RTX 5060. Recommended Videos Nvidia GeForce RTX 4060 Jacob Roach / Digital Trends I’m not sure whether this will come as a surprise or not, but based on current pricing and benchmarks, the GPU I recommend buying instead of the RTX 5060 is its last-gen equivalent. The RTX 4060 is one of the last RTX 40-series graphics cards that are still readily available around MSRP. I found one for at Newegg, and it’s an overclocked model, meaning slightly faster performance than the base version. However, you might as well just buy a used RTX 4060 if you find it from a trustworthy source, as that’ll cost you a whole lot less. The RTX 5060 and the RTX 4060 have a lot in common. Spec-wise, they’re not at all far apart, although Nvidia’s newer Blackwell architecture and the switch to GDDR7 VRAM give the newer GPU a bit more oomph. But, unfortunately, both cards share the same 8GB RAM — an increasingly small amount in today’s gaming world — and the same narrow 128-bit bus. Some reviewers note that the RTX 5060 isn’t far ahead of the RTX 4060 in raw performance. The newer card gets the full benefit of Nvidia’s Multi-Frame Generation, though. Overall, they’re pretty comparable, but if you can score a used RTX 4060 for cheap, I’d go for it. AMD Radeon RX 7600 XTJacob Roach / Digital Trends I wasn’t a big fan of the RX 7600 XT 16GB upon launch, and I still have some beef with that card. Much like Nvidia’s options, AMD equipped its mainstream GPU with a really narrow memory interface, stifling the bandwidth and holding back its performance. Still, in the current climate, I’ll take that 16GB with the 128-bit bus over a card that has the same interface and only sports 8GB VRAM. The cheapest RX 7600 XT 16GB costs around and you can find it on the shelves with ease. But it’s the same scenario here — if you can find it used from a trustworthy source, it might be worth it, assuming you’re on a tight budget. The state of the GPU market as of late has made me appreciate second-hand GPUs a lot more. The RX 7600 XT is slower than the RTX 5060, and it’ll fall behind in ray tracing, but it gives you plenty of RAM where Nvidia’s card offers very little. That alone makes it worthy of your consideration. AMD’s upcoming RX 9060 XT could be a great option here, too. I expect it to offer better ray tracing capabilities than the RX 7600 XT, and it’ll have the same price tag as Nvidia’s RTX 5060. Nvidia GeForce RTX 5060 Ti 16GB Gigabyte If your budget is a little bit flexible, you could go one level up and get the RTX 5060 Ti with 16GB of RAM. Unfortunately, the cheapest options are at around right now, which is well over the MSRP and a whopping more than the RTX 5060. However, for that price, you’ll get yourself a GPU that’s better suited to stand the test of time. With 16GB of video memory and the full benefit of GDDR7 RAM, the RTX 5060 Ti 16GB offers an upgrade over the last-gen version. It’s not perfect by any stretch, though. Reviewers put the GPU below the RX 9070 non-XT, the RTX 5070, and even the RTX 4070 when you consider pure rasterization. This means no so-called “fake frames,” which is what Nvidia’s DLSS 4 delivers. That leaves the RTX 5060 Ti in an odd spot. Basically, if your budget can stretch to it, the RX 9070 and the RTX 5070 are both better cards; they’re also a lot more expensive. Intel Arc B580 Jacob Roach / Digital Trends Less demanding gamers might find an option in Intel’s Arc B580. Upon launch, the GPU surprised pretty much everyone with its excellent performance-per-dollar ratio. The downside? That ratio is now a lot less impressive, because unexpected demand and low stock levels brought the price of the Arc B580 far above its recommended list price. The Arc B580 is a little bit slower than the RTX 4060 Ti, so it’ll be slower than the RTX 5060, too. It also can’t put up a fight as far as ray tracing goes. But it’s a budget-friendly GPU and a solid alternative to the RTX 5060 if you’d rather pick up something else this time around. My advice? Wait it out Jacob Roach / Digital Trends It’s not a great time to buy a GPU. The more successful and impressive cards from this generation, such as AMD’s RX 9070 XT or Nvidia’s RTX 5070 Ti, keep selling above MSRP. Those that aren’t quite as exciting may stick around MSRP… but that doesn’t make up for their shortcomings. Given the fact that reviews of the RTX 5060 are still pretty scarce, I’d wait it out for a week or two. Read some comparisons, check out the prices, and then decide. Gambling on a GPU just because the previous generations were solid doesn’t work anymore, and that’s now clearer than ever. #graphics #cards #you #should #consider
    WWW.DIGITALTRENDS.COM
    4 graphics cards you should consider instead of the RTX 5060
    Nvidia’s RTX 5060 is finally here, and many people hoped it’d put up a fight against some of the best graphics cards. Does it really, though? Reviewers are split on the matter. Alas, I’m not here to judge the card. I’m here to show you some alternatives. While Nvidia’s xx60 cards typically become some of the most popular GPUs of any given generation, they’re not the only option you have right now. The RTX 5060 might not even be the best option at that price point. Below, I’ll walk you through four GPUs that I think you should buy instead of the RTX 5060. Recommended Videos Nvidia GeForce RTX 4060 Jacob Roach / Digital Trends I’m not sure whether this will come as a surprise or not, but based on current pricing and benchmarks, the GPU I recommend buying instead of the RTX 5060 is its last-gen equivalent. The RTX 4060 is one of the last RTX 40-series graphics cards that are still readily available around MSRP. I found one for $329 at Newegg, and it’s an overclocked model, meaning slightly faster performance than the base version. However, you might as well just buy a used RTX 4060 if you find it from a trustworthy source, as that’ll cost you a whole lot less. The RTX 5060 and the RTX 4060 have a lot in common. Spec-wise, they’re not at all far apart, although Nvidia’s newer Blackwell architecture and the switch to GDDR7 VRAM give the newer GPU a bit more oomph. But, unfortunately, both cards share the same 8GB RAM — an increasingly small amount in today’s gaming world — and the same narrow 128-bit bus. Some reviewers note that the RTX 5060 isn’t far ahead of the RTX 4060 in raw performance. The newer card gets the full benefit of Nvidia’s Multi-Frame Generation, though. Overall, they’re pretty comparable, but if you can score a used RTX 4060 for cheap, I’d go for it. AMD Radeon RX 7600 XT (or the RX 9060 XT) Jacob Roach / Digital Trends I wasn’t a big fan of the RX 7600 XT 16GB upon launch, and I still have some beef with that card. Much like Nvidia’s options, AMD equipped its mainstream GPU with a really narrow memory interface, stifling the bandwidth and holding back its performance. Still, in the current climate, I’ll take that 16GB with the 128-bit bus over a card that has the same interface and only sports 8GB VRAM. The cheapest RX 7600 XT 16GB costs around $360, and you can find it on the shelves with ease. But it’s the same scenario here — if you can find it used from a trustworthy source, it might be worth it, assuming you’re on a tight budget. The state of the GPU market as of late has made me appreciate second-hand GPUs a lot more. The RX 7600 XT is slower than the RTX 5060, and it’ll fall behind in ray tracing, but it gives you plenty of RAM where Nvidia’s card offers very little. That alone makes it worthy of your consideration. AMD’s upcoming RX 9060 XT could be a great option here, too. I expect it to offer better ray tracing capabilities than the RX 7600 XT, and it’ll have the same $300 price tag as Nvidia’s RTX 5060. Nvidia GeForce RTX 5060 Ti 16GB Gigabyte If your budget is a little bit flexible, you could go one level up and get the RTX 5060 Ti with 16GB of RAM. Unfortunately, the cheapest options are at around $479 right now, which is well over the MSRP and a whopping $180 more than the RTX 5060. However, for that price, you’ll get yourself a GPU that’s better suited to stand the test of time. With 16GB of video memory and the full benefit of GDDR7 RAM, the RTX 5060 Ti 16GB offers an upgrade over the last-gen version. It’s not perfect by any stretch, though. Reviewers put the GPU below the RX 9070 non-XT, the RTX 5070, and even the RTX 4070 when you consider pure rasterization. This means no so-called “fake frames,” which is what Nvidia’s DLSS 4 delivers. That leaves the RTX 5060 Ti in an odd spot. Basically, if your budget can stretch to it, the RX 9070 and the RTX 5070 are both better cards; they’re also a lot more expensive. Intel Arc B580 Jacob Roach / Digital Trends Less demanding gamers might find an option in Intel’s Arc B580. Upon launch, the GPU surprised pretty much everyone with its excellent performance-per-dollar ratio. The downside? That ratio is now a lot less impressive, because unexpected demand and low stock levels brought the price of the Arc B580 far above its $250 recommended list price (MSRP). The Arc B580 is a little bit slower than the RTX 4060 Ti, so it’ll be slower than the RTX 5060, too. It also can’t put up a fight as far as ray tracing goes. But it’s a budget-friendly GPU and a solid alternative to the RTX 5060 if you’d rather pick up something else this time around. My advice? Wait it out Jacob Roach / Digital Trends It’s not a great time to buy a GPU. The more successful and impressive cards from this generation, such as AMD’s RX 9070 XT or Nvidia’s RTX 5070 Ti, keep selling above MSRP. Those that aren’t quite as exciting may stick around MSRP (which is where the RTX 5060 sits right now, mere days after launch) … but that doesn’t make up for their shortcomings. Given the fact that reviews of the RTX 5060 are still pretty scarce, I’d wait it out for a week or two. Read some comparisons, check out the prices, and then decide. Gambling on a GPU just because the previous generations were solid doesn’t work anymore, and that’s now clearer than ever.
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