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  • They made us believe dragons were real!

    VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2.
    #Vfx
    They made us believe dragons were real! VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2. #Vfx
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  • amazing
    amazing
    Here's an awesome cartoon-style bird character set up in Unreal Engine by 3D Artist todoMpp. In the latest demo, the developer shared a look at basic combat moves, like a super jump, slide dash, running, and attack actions.

    #UE5 #gamedev #indiedev #3dart #unrealengine #unrealengine5 #gamedevelopment
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  • Black Myth: Wukong only cost around $40 million to develop, according to a financial report.

    The question remains – do AAA games really need to cost over $200 million?

    #BlackMythWukong #wukong #gamedev
    Black Myth: Wukong only cost around $40 million to develop, according to a financial report. The question remains – do AAA games really need to cost over $200 million? #BlackMythWukong #wukong #gamedev
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  • CGShares App is Now Available!
    You can now download the CGShares app and stay connected with the digital artists and game developers community anytime, anywhere.
    CGShares App is Now Available! You can now download the CGShares app and stay connected with the digital artists and game developers community anytime, anywhere.
    PLAY.GOOGLE.COM
    CGShares - Apps on Google Play
    CGShares: A community for CG artists & game developers to connect & share art
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  • "Tencent and Guillemot Family to Consider Ubisoft Buyout!"
    Rumors are swirling around a potential acquisition of Ubisoft by its original founding family, the Guillemots, in partnership with Chinese tech giant Tencent. If successful, this takeover could bring significant changes to the future of the company and its popular game franchises. Do you think this move will positively impact Ubisoft and its games? Share your thoughts!


    #Ubisoft #Tencent #GamingNews #Buyout #GuillemotFamily #GamingIndustry
    "Tencent and Guillemot Family to Consider Ubisoft Buyout!" Rumors are swirling around a potential acquisition of Ubisoft by its original founding family, the Guillemots, in partnership with Chinese tech giant Tencent. If successful, this takeover could bring significant changes to the future of the company and its popular game franchises. Do you think this move will positively impact Ubisoft and its games? Share your thoughts! #Ubisoft #Tencent #GamingNews #Buyout #GuillemotFamily #GamingIndustry
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  • Hello, a project I worked on for months and did not find the time to complete it. The work was done using Blender and UE5
    Hello, a project I worked on for months and did not find the time to complete it. The work was done using Blender and UE5
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  • Featured Artwork of the Day!

    Check out this stunning piece titled "New3dge blender foundation" by Bart Tchorzewski !
    This artwork captures , "a beautiful blend of vibrant colors and intricate details, transporting you to a world of fantasy and creativity".

    If you're as inspired as we are, give it a like, share your thoughts, and follow the artist for more incredible work!

    [Link to the ArtStation post]
    https://www.artstation.com/artwork/lGDQkk

    #3DArt #DigitalArt #ArtStation #CGArt #Creativity #Inspiration #CGShares
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  • Shigeru Miyamoto hopes players do not involve Nintendo in the "game war" for higher specs and console performances.

    Existing technologies are enough for the company to create things that are “unique to Nintendo”
    Shigeru Miyamoto hopes players do not involve Nintendo in the "game war" for higher specs and console performances. Existing technologies are enough for the company to create things that are “unique to Nintendo”
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  • What Was Once Sci-Fi is Now Reality!
    WARNING: GRAPHIC CONTENT:
    Don't play until the end to avoid graphic content from The Running Man film.

    This is SPARK, a brand-new AI model that can create 3D face reconstructions from multiple, unconstrained portrait videos and enable real-time tracking on unseen footage. It’s the result of a collaboration between Technicolor, Inria, and the Max Planck Institute.

    SPARK allows the creation of a relightable face avatar from multiple monocular videos—bringing sci-fi-like technology into the real world.

    What makes SPARK truly special is its precise face tracking, which can be used for face editing and visual effects IN REAL-TIME!
    Tasks that would typically require manual 3D modeling or complex scanning sessions of actors can now be automated!

    This technology opens up endless possibilities in professional fields like FX, virtual production, 3D modeling, and gaming, but is not exempt of many ethical concerns.

    This time, the potential for misuse, especially in altering real-time footage for fake news and deep fakes, is completely real in the wrong hands.

    As a fan of sci-fi and dystopian films, many of them have warned us about its risks. I specially remember "The Running Man", where they faked the death of Ben Richards by overlaying his face in real time with what the called "Digital Matte Tracking"

    Link to the model paper and samples in comments!
    Code is not yet available!

    Content Credits:
    © The Running Man, 1987.
    TAFT Entertainment Pictures / Keith Barish Productions.

    #ArtificialIntelligence #Innovation#Future
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  • Sometimes we need a little fun to quickly get back to creativity, so we added a group of great games for you to play directly without downloading, without subscription, without ads:
    Sometimes we need a little fun to quickly get back to creativity😎, so we added a group of great games for you to play directly without downloading, without subscription, without ads: 👻
    CGSHARES.COM
    Games | CGShares
    Discover new games
    0 Comments 0 Shares 805 Views
  • Free add-on for wet spots in Blender 🏚

    3D Artist Jesse Miettinen released Smudge Mask Generator, a Blender add-on that generates wet spots by dividing faces based on edge angles and computing the Z-gradient for each face area independently.

    Get the tool for free:
    https://blenderesse.gumroad.com/l/smudgemaskgenerator

    #b3d #blender #blender3d #gamedev #indiedev #3dart #3dmodeling
    0 Comments 0 Shares 503 Views 7
  • Nice workflow
    Nice workflow
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  • WWW.UNREALENGINE.COM
    Fab Content Marketplace Launches in October; Publishing Portal Opens Today
    Were excited to share that Fab will launch in mid-October. Fab will be a one-stop destination where you can discover, buy, sell, and share assets.
    0 Comments 0 Shares 318 Views
  • Procedural stormy clouds in Unreal Engine ⛈

    Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now.

    Follow the developer's page: https://x.com/skx_doom

    #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
    Procedural stormy clouds in Unreal Engine ⛈ Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now. Follow the developer's page: https://x.com/skx_doom #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart
    0 Comments 0 Shares 1K Views 1

  • Wētā FX's narrated VFX breakdown for The Last of Us TV series shows how the studio riffed on the design from the original game to create the Salt Lake City baseball park environment
    Watch the full video on the Wētā FX YouTube channel: https://www.youtube.com/watch?v=nYh3X2XCm0k
    See less
    0 Comments 0 Shares 336 Views 18
  • Microsoft is planning a new round of layoffs, which will affect around 650 employees.

    The two rounds of massive layoffs at Microsoft this year have affected more than 2,500 staff: https://80.lv/articles/microsoft-to-lay-off-another-650-gaming-employees/

    #Xbox #Blizzard #Microsoft #layoff #gameindustry
    Microsoft is planning a new round of layoffs, which will affect around 650 employees. The two rounds of massive layoffs at Microsoft this year have affected more than 2,500 staff: https://80.lv/articles/microsoft-to-lay-off-another-650-gaming-employees/ #Xbox #Blizzard #Microsoft #layoff #gameindustry
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  • One of the most important reasons that prompted us to create the cgshares.com website is the harassment we are exposed to every day from Facebook management.
    One of the most important reasons that prompted us to create the cgshares.com website is the harassment we are exposed to every day from Facebook management.
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  • The European Consumer Organization filed a complaint against leading video game companies, such as Activision Blizzard, Electronic Arts, and Epic Games, for pushing consumers to overspend due to in-game currency.
    "Gamers shouldn't need to rely on a calculator anytime they want to make an informed decision
    The European Consumer Organization filed a complaint against leading video game companies, such as Activision Blizzard, Electronic Arts, and Epic Games, for pushing consumers to overspend due to in-game currency. "Gamers shouldn't need to rely on a calculator anytime they want to make an informed decision
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  • ubisoft mirage remakes
    I'm excited to share my latest work, where I've remade @Ubisoft Mirage from my own perspective.
    ubisoft mirage remakes I'm excited to share my latest work, where I've remade @Ubisoft Mirage from my own perspective.
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  • Like
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  • WWW.FACEBOOK.COM
    Autodesk Acquires Golaem Crowd Simulation Tool
    Autodesk has acquired Golaem, a crowd simulation software for Maya, to integrate it into its products.Learn more: https://80.lv/articles/autodesk-acquires-golaem-crowd-simulation-tool/
    1 Comments 0 Shares 417 Views
  • British Rail Class
    British Rail Class
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  • British Rail Class Digital New
    Free
    In stock
    The British Rail Class 08 is a diesel-electric shunting locomotive. Nicknamed “Gronk” by rail enthusiasts, the shunter first saw use in 1952 and quickly became a common sight in rail yards across britain. In fact a total of 996 were produced, making it the most common locomotive to ever run on British railways, with 100 still being used in operation to this day, with another 70 preserved at heritage railways.

    I attempted to make an interior for a change, I think it turned out quite well, even though it’s mostly just there so it doesn’t look empty when the light hits it right, which was a problem with my other locomotives.

    Hope you like it, and let me know what you think!

    The British Rail Class 08 is a diesel-electric shunting locomotive. Nicknamed “Gronk” by rail enthusiasts, the shunter first saw use in 1952 and quickly became a common sight in rail yards across britain. In fact a total of 996 were produced, making it the most common locomotive to ever run on British railways, with 100 still being used in operation to this day, with another 70 preserved at heritage railways. I attempted to make an interior for a change, I think it turned out quite well, even though it’s mostly just there so it doesn’t look empty when the light hits it right, which was a problem with my other locomotives. Hope you like it, and let me know what you think!
    0 Comments 0 Shares 1K Views
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  • Second attempt at doing a 3D scan
    Second attempt at doing a 3D scan
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  • Nike commercial Created blender
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  • If this is truth then we dont speak about a game changer but a game over.

    https://youtube.com/shorts/D4oI3QW0zXw?si=d8n1ZhGEWQFadox4
    If this is truth then we dont speak about a game changer but a game over. https://youtube.com/shorts/D4oI3QW0zXw?si=d8n1ZhGEWQFadox4
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  • Experience the power of direct support with cgshares!
    Easily send financial contributions to your favorite artists using your cgshares wallet. Support creativity, empower artists, and make a difference today.
    Experience the power of direct support with cgshares! Easily send financial contributions to your favorite artists using your cgshares wallet. Support creativity, empower artists, and make a difference today.
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  • A Special Celebration of Creativity and Talent on CGShares!

    In just under 15 days, we are thrilled to announce that 500 artists have joined our growing family on CGShares. This moment is significant as it reflects the vibrancy and diversity we strive for on our platform, affirming our role in supporting and empowering creators around the world.

    We would like to express our deepest gratitude and appreciation to every artist who has decided to share their creative journey with us. This achievement is not only a testament to the trust in our platform but also a testament to the passion and inspiration that unites us all.

    Let's continue to innovate, inspire, and share, together creating a more creative and diverse community. To every new artist who has joined us, welcome to our journey towards more creativity and success.

    #CGShares #ArtistCelebration #CreativeCommunity
    🎉🎨 A Special Celebration of Creativity and Talent on CGShares! 🌟✨ In just under 15 days, we are thrilled to announce that 500 artists have joined our growing family on CGShares. This moment is significant as it reflects the vibrancy and diversity we strive for on our platform, affirming our role in supporting and empowering creators around the world. We would like to express our deepest gratitude and appreciation to every artist who has decided to share their creative journey with us. This achievement is not only a testament to the trust in our platform but also a testament to the passion and inspiration that unites us all. Let's continue to innovate, inspire, and share, together creating a more creative and diverse community. To every new artist who has joined us, welcome to our journey towards more creativity and success. 🌈💫 #CGShares #ArtistCelebration #CreativeCommunity
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  • A tutorial on a custom buoyancy solution with Niagara in UE5

    Here's an excellent way to kick off the new week. Ghislain Girardot recorded the first part of a tutorial on how to set up buoyancy in Unreal Engine. The video explains the approach, discusses the steps, and more.

    Link:
    https://www.youtube.com/watch?v=hbrBCOxeLqw
    A tutorial on a custom buoyancy solution with Niagara in UE5 Here's an excellent way to kick off the new week. Ghislain Girardot recorded the first part of a tutorial on how to set up buoyancy in Unreal Engine. The video explains the approach, discusses the steps, and more. Link: https://www.youtube.com/watch?v=hbrBCOxeLqw
    Like
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  • Hello,

    You are invited to try our new demo application on the cgshares website. Explore our latest lighting features and share your feedback with us.

    Demo Link: https://median.co/share/rxoldw

    We hope you have an enjoyable experience!

    Thank you,
    Hello, You are invited to try our new demo application on the cgshares website. Explore our latest lighting features and share your feedback with us. Demo Link: https://median.co/share/rxoldw We hope you have an enjoyable experience! Thank you,
    MEDIAN.CO
    CGShares
    Median is used by industry leading web developers and corporate IT professionals to build iOS and Android apps that display web based content. Preview your app immediately using our browser-based simulators.
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  • In CGShares you can make a voice comment on any post
    In CGShares you can make a voice 🔊comment on any post📝
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  • Old work for international company
    Old work for international company 🤞
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  • You can invite your friends. We started out like Facebook in 2003
    You can invite your friends. We started out like Facebook in 2003
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  • Need work? New jobs for game industry artists and designers posted each week! Find fresh career opportunities on 80 Level Weekly Jobs Digest.

    VFX Attacks and Environment Concepts at SaGuNi Tech
    https://lnkd.in/d937UrQc

    Senior Level Designer at Bongfish GmbH
    https://lnkd.in/d_RMiyZt

    Level Designer at Valve corporation
    https://lnkd.in/dvSaNsJM

    UI Technical Artist at Gearbox Entertainment
    https://lnkd.in/dSK9cTtP

    Principal Procedural Technical Artist at Santa Monica Studio
    https://lnkd.in/d9E3uKVt

    Senior Technical Artist at Rockstar Games
    https://lnkd.in/dq2xrctz
    Need work? New jobs for game industry artists and designers posted each week! Find fresh career opportunities on 80 Level Weekly Jobs Digest. VFX Attacks and Environment Concepts at SaGuNi Tech https://lnkd.in/d937UrQc Senior Level Designer at Bongfish GmbH https://lnkd.in/d_RMiyZt Level Designer at Valve corporation https://lnkd.in/dvSaNsJM UI Technical Artist at Gearbox Entertainment https://lnkd.in/dSK9cTtP Principal Procedural Technical Artist at Santa Monica Studio https://lnkd.in/d9E3uKVt Senior Technical Artist at Rockstar Games https://lnkd.in/dq2xrctz
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  • Train driving simulator in UE5

    Solo Game Developer Rizu shared a look at Running Train, an upcoming UE5-powered train driving simulator that is set in a fictitious Japanese rural railway, dubbed Takahashi-Hayama Railway.

    The project is currently in development and should be released via Steam and EGS.
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  • Controlling digital particles by blowing into a sensor

    Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene.

    Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic.

    Details: https://lnkd.in/gYXnMxre

    hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    Controlling digital particles by blowing into a sensor 🤓 Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene. Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic. Details: https://lnkd.in/gYXnMxre hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    0 Comments 0 Shares 4K Views 53
  • Never give up. Live your dream
    Never give up. Live your dream
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