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Huge city in UE5 with 1,500 unique meshes
Check out this incredible project in Unreal Engine 5 that took its creator, Filipp Sparak, over two years of hard work. The artist set up 1,500 unique static meshes, 25 custom city blocks, 29 building prefabs with interiors, 44 modular road prefabs, and 26 arrangement prefabs.
Learn more and get the set: https://lnkd.in/gGsMCP7n
#ue5 #unrealengine #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment #3dmodeling·137 Views ·0 Views -
Saudi Arabia
The goal of this project is to create a complete environment. I modeled the mountain using Blender, created textures for it, and completedSaudi Arabia The goal of this project is to create a complete environment. I modeled the mountain using Blender, created textures for it, and completed·555 Views -
Houdini + Karma XPU + Fusion (Davinci Resolve) = a stunning waterfall simulation
FX Artist Berk Erdag got inspired by a surge in Houdini FLIP simulations from many talented artists and decided to make one himself. The sim has around 5 million particles for the water and 6 million for the whitewater.
More: https://lnkd.in/gp_vv3Ve
#houdini #karmaxpu #davinciresolve #3dart #simulation #rendering #renderHoudini + Karma XPU + Fusion (Davinci Resolve) = a stunning waterfall simulation 🌊 FX Artist Berk Erdag got inspired by a surge in Houdini FLIP simulations from many talented artists and decided to make one himself. The sim has around 5 million particles for the water and 6 million for the whitewater. More: https://lnkd.in/gp_vv3Ve #houdini #karmaxpu #davinciresolve #3dart #simulation #rendering #render·1K Views ·6 Views -
Imagine transporting someone directly into a conflict zone to deliver the news, providing an interactive and immersive experience. A scene I made in my spare time. If anyone wants this scene, I'll send it to them for free. Just leave me a message. Any suggestions?
#VirtualReality #UnrealEngine #UE5 #virtualproductionImagine transporting someone directly into a conflict zone to deliver the news, providing an interactive and immersive experience. A scene I made in my spare time. If anyone wants this scene, I'll send it to them for free. Just leave me a message. Any suggestions? #VirtualReality #UnrealEngine #UE5 #virtualproduction·1K Views ·2 Views -
Clarification Post on Comparing the RTX 5070 to the RTX 4090
We’d like to share an important clarification regarding the comparison between the performance of the RTX 5070 and the RTX 4090. Initially, we thought this statement applied to all areas, including gaming and professional industries like design and rendering. However, it seems the comparison is specifically related to gaming.
The Difference Between Gaming and Industry Use:
In Gaming:
With DLSS 4.0, the RTX 5070 can deliver performance very close to the RTX 4090 in supported games. This is because DLSS relies on AI to enhance display quality while reducing the load on processing power.
In Industry and Design (such as Unreal Engine or 3D design software):
Performance depends on the raw power of the GPU (number of cores, VRAM capacity, and heavy computation performance). Here, the RTX 4090 clearly outperforms due to its higher capabilities, making it suitable for large-scale professional projects.
Conclusion:
When comparing the RTX 5070 to the RTX 4090, we must understand that this efficiency comparison is limited to gaming and does not extend to professional design or industry tasks.
We apologize for any confusion caused by our earlier interpretation, and we always strive to provide accurate information to benefit the gaming, tech, and professional communities.
Feel free to share your thoughts and experiences on the difference in performance between gaming and professional use!Clarification Post on Comparing the RTX 5070 to the RTX 4090 We’d like to share an important clarification regarding the comparison between the performance of the RTX 5070 and the RTX 4090. Initially, we thought this statement applied to all areas, including gaming and professional industries like design and rendering. However, it seems the comparison is specifically related to gaming. The Difference Between Gaming and Industry Use: In Gaming: With DLSS 4.0, the RTX 5070 can deliver performance very close to the RTX 4090 in supported games. This is because DLSS relies on AI to enhance display quality while reducing the load on processing power. In Industry and Design (such as Unreal Engine or 3D design software): Performance depends on the raw power of the GPU (number of cores, VRAM capacity, and heavy computation performance). Here, the RTX 4090 clearly outperforms due to its higher capabilities, making it suitable for large-scale professional projects. Conclusion: When comparing the RTX 5070 to the RTX 4090, we must understand that this efficiency comparison is limited to gaming and does not extend to professional design or industry tasks. We apologize for any confusion caused by our earlier interpretation, and we always strive to provide accurate information to benefit the gaming, tech, and professional communities. 😊 Feel free to share your thoughts and experiences on the difference in performance between gaming and professional use! 🎮💻·3K Views ·3 Views ·1 Shares -
Mark Zuckerberg announces that he is getting rid of the fact-checking program that was activated with the help of traditional media on Facebook, since there is a lot of political influence, and far from helping freedom of expression, it ends up doing more harm than anything else, he explains. They will adopt a similar system of community notes that we have here on X/Twitter.Mark Zuckerberg announces that he is getting rid of the fact-checking program that was activated with the help of traditional media on Facebook, since there is a lot of political influence, and far from helping freedom of expression, it ends up doing more harm than anything else, he explains. They will adopt a similar system of community notes that we have here on X/Twitter.😀·1K Views ·0 Views
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"Have you ever struggled to share new work throughout the year because you were focused on commercial projects?
This challenge has impacted my ability to update my portfolio, as most of my recent work has been commercial rather than personal. How do you balance professional commitments with dedicating time to personal projects that reflect your creative identity?
I’d love to hear your thoughts and experiences!
#CreativeChallenges #PortfolioBuilding #CommercialProjects #PersonalGrowth #DesignLife""Have you ever struggled to share new work throughout the year because you were focused on commercial projects? This challenge has impacted my ability to update my portfolio, as most of my recent work has been commercial rather than personal. How do you balance professional commitments with dedicating time to personal projects that reflect your creative identity? I’d love to hear your thoughts and experiences! 💡 #CreativeChallenges #PortfolioBuilding #CommercialProjects #PersonalGrowth #DesignLife"·2K Views -
They made us believe dragons were real!
VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2.
#VfxThey made us believe dragons were real! VFX Supervisor Martin Pelletier and Lead Animator Adrien Barbier share the creative process and technical challenges behind bringing Moondancer and Silverwing to life in House of the Dragon Season 2. #Vfx·2K Views ·5 Views -
amazingamazingHere's an awesome cartoon-style bird character set up in Unreal Engine by 3D Artist todoMpp. In the latest demo, the developer shared a look at basic combat moves, like a super jump, slide dash, running, and attack actions.
#UE5 #gamedev #indiedev #3dart #unrealengine #unrealengine5 #gamedevelopment·1K Views -
Black Myth: Wukong only cost around $40 million to develop, according to a financial report.
The question remains – do AAA games really need to cost over $200 million?
#BlackMythWukong #wukong #gamedevBlack Myth: Wukong only cost around $40 million to develop, according to a financial report. The question remains – do AAA games really need to cost over $200 million? #BlackMythWukong #wukong #gamedev·2K Views -
CGShares App is Now Available!
You can now download the CGShares app and stay connected with the digital artists and game developers community anytime, anywhere.
CGShares App is Now Available! You can now download the CGShares app and stay connected with the digital artists and game developers community anytime, anywhere.1 Comments ·2K Views -
"Tencent and Guillemot Family to Consider Ubisoft Buyout!"
Rumors are swirling around a potential acquisition of Ubisoft by its original founding family, the Guillemots, in partnership with Chinese tech giant Tencent. If successful, this takeover could bring significant changes to the future of the company and its popular game franchises. Do you think this move will positively impact Ubisoft and its games? Share your thoughts!
#Ubisoft #Tencent #GamingNews #Buyout #GuillemotFamily #GamingIndustry"Tencent and Guillemot Family to Consider Ubisoft Buyout!" Rumors are swirling around a potential acquisition of Ubisoft by its original founding family, the Guillemots, in partnership with Chinese tech giant Tencent. If successful, this takeover could bring significant changes to the future of the company and its popular game franchises. Do you think this move will positively impact Ubisoft and its games? Share your thoughts! #Ubisoft #Tencent #GamingNews #Buyout #GuillemotFamily #GamingIndustry·3K Views -
Featured Artwork of the Day!
Check out this stunning piece titled "New3dge blender foundation" by Bart Tchorzewski !
This artwork captures , "a beautiful blend of vibrant colors and intricate details, transporting you to a world of fantasy and creativity".
If you're as inspired as we are, give it a like, share your thoughts, and follow the artist for more incredible work!
[Link to the ArtStation post]
https://www.artstation.com/artwork/lGDQkk
#3DArt #DigitalArt #ArtStation #CGArt #Creativity #Inspiration #CGShares·1K Views -
Shigeru Miyamoto hopes players do not involve Nintendo in the "game war" for higher specs and console performances.
Existing technologies are enough for the company to create things that are “unique to Nintendo”Shigeru Miyamoto hopes players do not involve Nintendo in the "game war" for higher specs and console performances. Existing technologies are enough for the company to create things that are “unique to Nintendo”·1K Views -
What Was Once Sci-Fi is Now Reality!
WARNING: GRAPHIC CONTENT:
Don't play until the end to avoid graphic content from The Running Man film.
This is SPARK, a brand-new AI model that can create 3D face reconstructions from multiple, unconstrained portrait videos and enable real-time tracking on unseen footage. It’s the result of a collaboration between Technicolor, Inria, and the Max Planck Institute.
SPARK allows the creation of a relightable face avatar from multiple monocular videos—bringing sci-fi-like technology into the real world.
What makes SPARK truly special is its precise face tracking, which can be used for face editing and visual effects IN REAL-TIME!
Tasks that would typically require manual 3D modeling or complex scanning sessions of actors can now be automated!
This technology opens up endless possibilities in professional fields like FX, virtual production, 3D modeling, and gaming, but is not exempt of many ethical concerns.
This time, the potential for misuse, especially in altering real-time footage for fake news and deep fakes, is completely real in the wrong hands.
As a fan of sci-fi and dystopian films, many of them have warned us about its risks. I specially remember "The Running Man", where they faked the death of Ben Richards by overlaying his face in real time with what the called "Digital Matte Tracking"
Link to the model paper and samples in comments!
Code is not yet available!
Content Credits:
© The Running Man, 1987.
TAFT Entertainment Pictures / Keith Barish Productions.
#ArtificialIntelligence #Innovation#Future·1K Views ·5 Views -
Sometimes we need a little fun to quickly get back to creativity, so we added a group of great games for you to play directly without downloading, without subscription, without ads:Sometimes we need a little fun to quickly get back to creativity😎, so we added a group of great games for you to play directly without downloading, without subscription, without ads: 👻·2K Views
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Free add-on for wet spots in Blender 🏚
3D Artist Jesse Miettinen released Smudge Mask Generator, a Blender add-on that generates wet spots by dividing faces based on edge angles and computing the Z-gradient for each face area independently.
Get the tool for free:
https://blenderesse.gumroad.com/l/smudgemaskgenerator
#b3d #blender #blender3d #gamedev #indiedev #3dart #3dmodeling·1K Views ·7 Views -
Procedural stormy clouds in Unreal Engine ⛈
Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now.
Follow the developer's page: https://x.com/skx_doom
#unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralartProcedural stormy clouds in Unreal Engine ⛈ Check out Dmitry Karpukhin's demo of a procedural setup in Unreal Engine with stormy clouds that can be easily adjusted using sliders. The thing is that the demo was set up two years ago, and the developer notes the system is even more impressive now. Follow the developer's page: https://x.com/skx_doom #unrealengine5 #unrealengine #UE5 #gamedev #indiedev #3dart #gamedevelopment #proceduralart·2K Views ·1 Views -
Wētā FX's narrated VFX breakdown for The Last of Us TV series shows how the studio riffed on the design from the original game to create the Salt Lake City baseball park environment
Watch the full video on the Wētā FX YouTube channel: https://www.youtube.com/watch?v=nYh3X2XCm0k
See less·955 Views ·18 Views
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