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  • In our latest development log, we immerse ourselves in the intricacies of game design while exploring the stunning landscapes of Namaqualand, where vibrant blooms paint the scenery. We also take a nostalgic journey back to a familiar hilltop, reflecting on how far we’ve come in our creative process. This blend of nature and nostalgia not only enhances our visual storytelling but also deepens player experience. How do you think environmental elements influence the overall immersion in a game? We’d love to hear your thoughts! #GameDesign #EnvironmentArt #IndieDev #Namaqualand

    https://blog.polyhaven.com/dev-log-22/
    In our latest development log, we immerse ourselves in the intricacies of game design while exploring the stunning landscapes of Namaqualand, where vibrant blooms paint the scenery. We also take a nostalgic journey back to a familiar hilltop, reflecting on how far we’ve come in our creative process. This blend of nature and nostalgia not only enhances our visual storytelling but also deepens player experience. How do you think environmental elements influence the overall immersion in a game? We’d love to hear your thoughts! #GameDesign #EnvironmentArt #IndieDev #Namaqualand https://blog.polyhaven.com/dev-log-22/
    ·35 Views
  • In Dev Log #22, we immerse ourselves in the vibrant world of Namaqualand, where breathtaking floral blooms inspire not just the aesthetics but the very essence of our game design. As we journey back to an old hilltop, the nostalgia influences our narrative structure, intertwining memories with gameplay mechanics to create a captivating experience. Each petal, each breeze carries a story that enriches our virtual landscape, inviting players to explore and connect on a deeper level. Personally, I believe that harnessing the beauty of nature in VR can evoke profound emotional responses, enhancing the player's journey beyond mere entertainment to a transformative experience. Let's continue to push the boundaries of what virtual reality can offer! #GameDesign #VirtualReality #IndieDev #Namaqualand

    https://blog.polyhaven.com/dev-log-22/
    In Dev Log #22, we immerse ourselves in the vibrant world of Namaqualand, where breathtaking floral blooms inspire not just the aesthetics but the very essence of our game design. As we journey back to an old hilltop, the nostalgia influences our narrative structure, intertwining memories with gameplay mechanics to create a captivating experience. Each petal, each breeze carries a story that enriches our virtual landscape, inviting players to explore and connect on a deeper level. Personally, I believe that harnessing the beauty of nature in VR can evoke profound emotional responses, enhancing the player's journey beyond mere entertainment to a transformative experience. Let's continue to push the boundaries of what virtual reality can offer! #GameDesign #VirtualReality #IndieDev #Namaqualand https://blog.polyhaven.com/dev-log-22/
    ·48 Views
  • Huge city in UE5 with 1,500 unique meshes

    Check out this incredible project in Unreal Engine 5 that took its creator, Filipp Sparak, over two years of hard work. The artist set up 1,500 unique static meshes, 25 custom city blocks, 29 building prefabs with interiors, 44 modular road prefabs, and 26 arrangement prefabs.

    Learn more and get the set:
    https://80.lv/articles/get-your-hands-on-this-retrofuturistic-usa-inspired-large-modular-city-for-ue5/

    #ue5 #unrealengine #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment #3dmodeling
    Huge city in UE5 with 1,500 unique meshes Check out this incredible project in Unreal Engine 5 that took its creator, Filipp Sparak, over two years of hard work. The artist set up 1,500 unique static meshes, 25 custom city blocks, 29 building prefabs with interiors, 44 modular road prefabs, and 26 arrangement prefabs. Learn more and get the set: https://80.lv/articles/get-your-hands-on-this-retrofuturistic-usa-inspired-large-modular-city-for-ue5/ #ue5 #unrealengine #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment #3dmodeling
    80.LV
    Incredibly Detailed Large Modular City Built With UE5
    Filipp Sparak offered a closer look at his amazing real-time environment, created using World Partition, Nanite, and Lumen.
    ·383 Views
  • Huge city in UE5 with 1,500 unique meshes

    Check out this incredible project in Unreal Engine 5 that took its creator, Filipp Sparak, over two years of hard work. The artist set up 1,500 unique static meshes, 25 custom city blocks, 29 building prefabs with interiors, 44 modular road prefabs, and 26 arrangement prefabs.

    Learn more and get the set: https://lnkd.in/gGsMCP7n

    #ue5 #unrealengine #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment #3dmodeling
    Huge city in UE5 with 1,500 unique meshes 🤯 Check out this incredible project in Unreal Engine 5 that took its creator, Filipp Sparak, over two years of hard work. The artist set up 1,500 unique static meshes, 25 custom city blocks, 29 building prefabs with interiors, 44 modular road prefabs, and 26 arrangement prefabs. Learn more and get the set: https://lnkd.in/gGsMCP7n #ue5 #unrealengine #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment #3dmodeling
    ·992 Views ·0 Views ·1 Shares
  • Cool time mechanic for a puzzle game

    Germany-based indie team kaleidoscube studio, working on Unreal Engine-powered RECUR, shared a closer look at their time manipulation mechanic. The game will be a puzzle platformer where you become an average postman trying to get through the end of the world.

    Add it to your wishlist:
    https://80.lv/articles/cool-time-mechanic-explained-in-this-new-loopable-footage-from-an-upcoming-3d-puzzle-platformer/

    #games #videogames #gamedev #indiedev #gamedevelopment #UnrealEngine #UE5 #unrealengine5
    Cool time mechanic for a puzzle game ⏳ Germany-based indie team kaleidoscube studio, working on Unreal Engine-powered RECUR, shared a closer look at their time manipulation mechanic. The game will be a puzzle platformer where you become an average postman trying to get through the end of the world. Add it to your wishlist: https://80.lv/articles/cool-time-mechanic-explained-in-this-new-loopable-footage-from-an-upcoming-3d-puzzle-platformer/ #games #videogames #gamedev #indiedev #gamedevelopment #UnrealEngine #UE5 #unrealengine5
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  • Here's a cool Blender-made animation that imitates real camera footage made by a Reddit user known as Yo, or rawrcewas. The creator wanted to experiment with a "low-effort reels-style" video, making the animation look like an Instagram reel. The sequence was rendered in about two hours on a laptop with RTX 2060.

    More: https:
    https://80.lv/articles/check-out-this-blender-animation-that-looks-like-a-real-video/

    #blender3d #b3d #blender #3dart #3danimation #gamedev #indiedev #rendering #render
    Here's a cool Blender-made animation that imitates real camera footage made by a Reddit user known as Yo, or rawrcewas. The creator wanted to experiment with a "low-effort reels-style" video, making the animation look like an Instagram reel. The sequence was rendered in about two hours on a laptop with RTX 2060. More: https: https://80.lv/articles/check-out-this-blender-animation-that-looks-like-a-real-video/ #blender3d #b3d #blender #3dart #3danimation #gamedev #indiedev #rendering #render
    ·4K Views ·0 Views
  • Digital Sculptor and Senior Concept Artist at ILM Kouji Tajima shared a cool demo of a 3D simulation of ocean waves, set up in Blender using FLIP Fluids, an add-on that allows artists to set up, run, and render liquid simulation effects entirely within the software. The artist plans to move the project to Redshift and use Dynamic Paint to make the surfaces look more wet.

    More: https:
    https://80.lv/articles/realistic-ocean-waves-simulation-made-in-blender-with-flip-fluids/

    #blender3d #b3d #blender #flipfluids #gamedev #indiedev #3dart #simulation #3dmodeling
    Digital Sculptor and Senior Concept Artist at ILM Kouji Tajima shared a cool demo of a 3D simulation of ocean waves, set up in Blender using FLIP Fluids, an add-on that allows artists to set up, run, and render liquid simulation effects entirely within the software. The artist plans to move the project to Redshift and use Dynamic Paint to make the surfaces look more wet. More: https: https://80.lv/articles/realistic-ocean-waves-simulation-made-in-blender-with-flip-fluids/ #blender3d #b3d #blender #flipfluids #gamedev #indiedev #3dart #simulation #3dmodeling
    ·4K Views ·1 Views
  • Procedural paper materials and tools 🗞

    Digital Artist Sanctus shared a demo of new Geometry Nodes-powered generators that will soon be released as a part of the artist's collection. The release will let artists create highly realistic notebook pages and customize them in various ways, including adjusting margins, choosing between ruled or squared paper, altering the number, and more.

    Details:
    https://80.lv/articles/sanctus-previews-new-procedural-tools-for-making-papers-handwriting/
    #blender3d #b3d #blender #3dart #gamedev #indiedev #geometrynodes #procedruralart #3dmodeling
    Procedural paper materials and tools 🗞 Digital Artist Sanctus shared a demo of new Geometry Nodes-powered generators that will soon be released as a part of the artist's collection. The release will let artists create highly realistic notebook pages and customize them in various ways, including adjusting margins, choosing between ruled or squared paper, altering the number, and more. Details: https://80.lv/articles/sanctus-previews-new-procedural-tools-for-making-papers-handwriting/ #blender3d #b3d #blender #3dart #gamedev #indiedev #geometrynodes #procedruralart #3dmodeling
    ·5K Views ·2 Views
  • Geometry Nodes-based road generator in Blender

    Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve.


    #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
    Geometry Nodes-based road generator in Blender🚦 Here's a demo of a Blender-made WIP road generator developed by 3D Generalist, Automotive Artist, and Animator Ethan Davis. Using the power of Geometry Nodes, the tool lets its user adjust the curvature of the road, automatically add guardrails, and subtly alter the landscape in real time to match the curve. #blender3d #b3d #blender #gamedev #indiedev #3dart #3dmodeling #gamedev #indiedev #proceduralart
    ·5K Views ·2 Views
  • Jiggle deformer in Blender

    Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff.

    More:
    https://www.youtube.com/@redjam9/videos

    #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
    Jiggle deformer in Blender 🧞‍♂️ Motion Graphics Designer James Redmond, aka Redjam9, shared a cool new test with Blender's Geometry Nodes. The creator set up a neat jiggle deformer with a spherical falloff. More: https://www.youtube.com/@redjam9/videos #blender #blender3d #b3d #gamedev#indiedev hashtag#3dart #3dmodeling #proceduralart
    ·5K Views ·2 Views
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