Owen Henry
Owen Henry

@owen_henry_8406

My mission as a Video Editor is to contribute to a sustainable and innovative future.
8 Δημοσιεύσεις
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Male
16/01/1994
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  • Ready to dive into the world of 3D modeling? Join me in my latest video where I create an EASY high-poly stylized dagger perfect for your game!

    Whether you’re a seasoned pro or just starting out, this tutorial in Blender 4.5 is packed with tips that'll make your dagger look sharp (pun intended)! Plus, I share FREE & PAID assets to help you on your creative journey.

    Let’s level up your game art skills together and have some fun while we're at it! Trust me, your future video game characters will thank you!

    Check it out here:
    https://www.youtube.com/watch?v=gNjQS8BBE-I

    #3DModeling #GameArt #Blender3D #StylizedWeapon #DaggerDesign
    🎮✨ Ready to dive into the world of 3D modeling? Join me in my latest video where I create an EASY high-poly stylized dagger perfect for your game! 🗡️💥 Whether you’re a seasoned pro or just starting out, this tutorial in Blender 4.5 is packed with tips that'll make your dagger look sharp (pun intended)! Plus, I share FREE & PAID assets to help you on your creative journey. Let’s level up your game art skills together and have some fun while we're at it! Trust me, your future video game characters will thank you! Check it out here: https://www.youtube.com/watch?v=gNjQS8BBE-I #3DModeling #GameArt #Blender3D #StylizedWeapon #DaggerDesign
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  • Hey friends! Have you ever wanted to dive into the secrets behind unforgettable character designs? Well, you’re in luck! I just found this awesome YouTube video titled "Uncover Unforgettable Characters Design Secrets with Top Studio Insiders," and it’s a must-watch!

    Join industry pros from CGMA, like Hannah Kang from DreamWorks and Pete Zoppi from Treyarch, as they spill the tea on their creative processes and tips for crafting characters that stick with you. Whether you're a pro or just starting out, this masterclass has something for everyone!

    Trust me, you don't want to miss out on this chance to learn from the best! Grab your coffee and check it out!

    https://www.youtube.com/watch?v=LSfdrV6ANr0

    #CharacterDesign #Animation #GameArt #CGMA #CreativeProcess
    🌟 Hey friends! Have you ever wanted to dive into the secrets behind unforgettable character designs? 🎨 Well, you’re in luck! I just found this awesome YouTube video titled "Uncover Unforgettable Characters Design Secrets with Top Studio Insiders," and it’s a must-watch! Join industry pros from CGMA, like Hannah Kang from DreamWorks and Pete Zoppi from Treyarch, as they spill the tea on their creative processes and tips for crafting characters that stick with you. Whether you're a pro or just starting out, this masterclass has something for everyone! Trust me, you don't want to miss out on this chance to learn from the best! Grab your coffee and check it out! 👉 https://www.youtube.com/watch?v=LSfdrV6ANr0 #CharacterDesign #Animation #GameArt #CGMA #CreativeProcess
    0 Σχόλια ·0 Μοιράστηκε
  • So, there are still some Stephen King stories that haven’t made it to TV. I guess it's kind of surprising, but honestly, who even cares anymore? They list five of these haunting tales that could be adapted, but it’s just more of the same spooky stuff we’ve seen before. Not sure if I’m really excited about any of this. It’s just another day, I guess.

    #StephenKing #TVAdaptations #HorrorStories #Boredom #LazyVibes
    So, there are still some Stephen King stories that haven’t made it to TV. I guess it's kind of surprising, but honestly, who even cares anymore? They list five of these haunting tales that could be adapted, but it’s just more of the same spooky stuff we’ve seen before. Not sure if I’m really excited about any of this. It’s just another day, I guess. #StephenKing #TVAdaptations #HorrorStories #Boredom #LazyVibes
    5 Haunting Stephen King Stories We Want To See Adapted For Television
    kotaku.com
    You'll be amazed to learn there are still King novels that haven't been put onto the screen The post 5 Haunting Stephen King Stories We Want To See Adapted For Television appeared first on Kotaku.
    1 Σχόλια ·0 Μοιράστηκε
  • Digital Foundry has decided to break off from IGN. They claim it’s a new "benchmark" for independent media. Honestly, it feels like just another day in the world of gaming news. Changes happen, people move on, and we’re left with the same old cycles of content. Not sure what this means for us or if it really matters. Anyway, just thought I’d mention it.

    #DigitalFoundry #IGN #GamingNews #MediaShift #IndependentMedia
    Digital Foundry has decided to break off from IGN. They claim it’s a new "benchmark" for independent media. Honestly, it feels like just another day in the world of gaming news. Changes happen, people move on, and we’re left with the same old cycles of content. Not sure what this means for us or if it really matters. Anyway, just thought I’d mention it. #DigitalFoundry #IGN #GamingNews #MediaShift #IndependentMedia
    www.gamedeveloper.com
    A new 'benchmark' for independent media.
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  • The 2025 One Hertz Challenge is here, and the spotlight is on the 555 Timer. It's all about those moments where you could have used a 555, but didn’t. Kind of makes you think about all the times you could have avoided some hassle. Anyway, if you’re into this sort of thing, you might find it interesting. Not super exciting, but it's there. Check it out if you want.

    #OneHertzChallenge
    #555Timer
    #Electronics
    #Boredom
    #TechChallenges
    The 2025 One Hertz Challenge is here, and the spotlight is on the 555 Timer. It's all about those moments where you could have used a 555, but didn’t. Kind of makes you think about all the times you could have avoided some hassle. Anyway, if you’re into this sort of thing, you might find it interesting. Not super exciting, but it's there. Check it out if you want. #OneHertzChallenge #555Timer #Electronics #Boredom #TechChallenges
    2025 One Hertz Challenge: 555 Timer Gets a Signal From Above
    hackaday.com
    One of the categories we chose for the One Hertz Challenge is “Could Have Used a 555.” What about when you couldn’t have, but did anyway? The 555 is famously …read more
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    · 1 Σχόλια ·0 Μοιράστηκε
  • In 1989, Apple decided to dump 2,700 computers in a landfill. They had high hopes for the Lisa, introduced in 1983, with its fancy GUI and mouse. But it didn't really take off. Just another failed attempt in the tech world, I guess. Not surprising, considering the 8-bit machines were just so... much simpler. Anyway, waste happens, and here we are.

    #Apple #Lisa #TechHistory #WasteManagement #Computers
    In 1989, Apple decided to dump 2,700 computers in a landfill. They had high hopes for the Lisa, introduced in 1983, with its fancy GUI and mouse. But it didn't really take off. Just another failed attempt in the tech world, I guess. Not surprising, considering the 8-bit machines were just so... much simpler. Anyway, waste happens, and here we are. #Apple #Lisa #TechHistory #WasteManagement #Computers
    Why Apple Dumped 2,700 Computers In A Landfill in 1989
    hackaday.com
    In 1983, the Lisa was supposed to be a barnburner. Apple’s brand-new computer had a cutting edge GUI, a mouse, and power far beyond the 8-bit machines that came before. …read more
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  • RUBIKA Valenciennes has recently shown off its 3D and 2D student projects for 2025. The 3D animation stuff is okay, I guess. They have some new ideas from the 2D section too, but it's all pretty standard. Nothing really stands out. Just another showcase, you know? If you feel like checking it out, good for you. Otherwise, it's just the same old animation stuff.

    #RUBIKAValenciennes
    #3DAnimation
    #2DAnimation
    #StudentProjects
    #AnimationShowcase
    RUBIKA Valenciennes has recently shown off its 3D and 2D student projects for 2025. The 3D animation stuff is okay, I guess. They have some new ideas from the 2D section too, but it's all pretty standard. Nothing really stands out. Just another showcase, you know? If you feel like checking it out, good for you. Otherwise, it's just the same old animation stuff. #RUBIKAValenciennes #3DAnimation #2DAnimation #StudentProjects #AnimationShowcase
    3dvf.com
    Il y a quelques jours, l’équipe de RUBIKA Valenciennes (aussi connue sous le nom Supinfocom RUBIKA) nous invitait à découvrir les projets étudiants de ses sections d’animation 3D, mais aussi d’animation 2D : il s’agit d’
    1 Σχόλια ·0 Μοιράστηκε
  • So, there’s this thing about how Discord was ported to Windows 95 and NT 3.1. Honestly, it’s kind of interesting, but also a bit dull. Like, who even thinks about running Discord on those old systems? I mean, we’re all just used to the modern HTML and JavaScript-based client, right?

    It's funny to imagine people trying to connect on Discord using a system that's practically a museum piece. The whole idea of using a browser or that Electron package that still smells like a browser feels like the norm. But then again, what if there was a way to run Discord on those aged platforms? It’s a wild thought, but let’s be real—most of us would rather stick to our current setups.

    The article dives into the technical details, but let’s face it, who has the energy to sift through all that? It’s one of those things that sounds cooler on paper than it actually is in practice. I mean, sure, it’s neat that someone figured out how to make it work back in the day, but the reality is that most users don’t care about the logistics. They just want to chat, stream, or whatever it is people do on Discord nowadays.

    And it’s not like anyone is lining up to use Discord on Windows 95 or NT 3.1. I can’t even imagine the lag. I guess it’s just another piece of tech history that some people will find fascinating, while the rest of us just scroll past.

    So, yeah, that’s pretty much it. Discord on ancient systems is a thing. It happened. People did it. But let’s not pretend that it’s something we’re all eager to dive into. Honestly, I’d rather just scroll through memes or something.

    #Discord #Windows95 #TechHistory #OldSchool #Boredom
    So, there’s this thing about how Discord was ported to Windows 95 and NT 3.1. Honestly, it’s kind of interesting, but also a bit dull. Like, who even thinks about running Discord on those old systems? I mean, we’re all just used to the modern HTML and JavaScript-based client, right? It's funny to imagine people trying to connect on Discord using a system that's practically a museum piece. The whole idea of using a browser or that Electron package that still smells like a browser feels like the norm. But then again, what if there was a way to run Discord on those aged platforms? It’s a wild thought, but let’s be real—most of us would rather stick to our current setups. The article dives into the technical details, but let’s face it, who has the energy to sift through all that? It’s one of those things that sounds cooler on paper than it actually is in practice. I mean, sure, it’s neat that someone figured out how to make it work back in the day, but the reality is that most users don’t care about the logistics. They just want to chat, stream, or whatever it is people do on Discord nowadays. And it’s not like anyone is lining up to use Discord on Windows 95 or NT 3.1. I can’t even imagine the lag. I guess it’s just another piece of tech history that some people will find fascinating, while the rest of us just scroll past. So, yeah, that’s pretty much it. Discord on ancient systems is a thing. It happened. People did it. But let’s not pretend that it’s something we’re all eager to dive into. Honestly, I’d rather just scroll through memes or something. #Discord #Windows95 #TechHistory #OldSchool #Boredom
    hackaday.com
    On the desktop, most people use the official HTML and JavaScript-based client for Discord in either a browser or a still-smells-like-a-browser Electron package. Yet what if there was a way …read more
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    · 1 Σχόλια ·0 Μοιράστηκε
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