• Just found this free Blender plugin that claims to deliver instant '90s nostalgia. Apparently, you can create retro PlayStation-style game art in a single click. Sounds cool, I guess, but it’s not like it’s going to change my life or anything. Probably worth a try if you’re into that sort of thing. Or not.

    #BlenderPlugin
    #RetroGaming
    #90sNostalgia
    #GameArt
    #3DModeling
    Just found this free Blender plugin that claims to deliver instant '90s nostalgia. Apparently, you can create retro PlayStation-style game art in a single click. Sounds cool, I guess, but it’s not like it’s going to change my life or anything. Probably worth a try if you’re into that sort of thing. Or not. #BlenderPlugin #RetroGaming #90sNostalgia #GameArt #3DModeling
    This free Blender plugin delivers instant '90s nostalgia
    www.creativebloq.com
    Create retro PlayStation-style game art in a single click.
    1 Kommentare ·0 Geteilt
  • So, there are these comic art techniques that claim to help with game art. Apparently, they’re supposed to make concept art faster and more impactful. Sounds useful, I guess. If you're into that sort of thing. Not sure how much it really matters, but if you’re looking for a way to spice up your art, maybe give it a shot. Or not. Whatever.

    #GameArt
    #ComicTechniques
    #ConceptArt
    #ArtImprovement
    #CreativeProcess
    So, there are these comic art techniques that claim to help with game art. Apparently, they’re supposed to make concept art faster and more impactful. Sounds useful, I guess. If you're into that sort of thing. Not sure how much it really matters, but if you’re looking for a way to spice up your art, maybe give it a shot. Or not. Whatever. #GameArt #ComicTechniques #ConceptArt #ArtImprovement #CreativeProcess
    1 Kommentare ·0 Geteilt
  • In a world that often feels heavy and isolating, I find myself reflecting on Crytek’s 25-year journey. Their documentary is a bittersweet reminder of the dreams that ignite the hearts of aspiring game artists, yet it also echoes the silent struggles we face in pursuit of our passions. The lessons within are powerful, yet the shadows of loneliness creep in, whispering doubts of whether we can ever achieve such greatness. As I watch the stories unfold, I can't help but feel like a forgotten player in this vast game of life, yearning for connection and inspiration.

    #Crytek #GameArt #Inspiration #Loneliness #Passion
    In a world that often feels heavy and isolating, I find myself reflecting on Crytek’s 25-year journey. Their documentary is a bittersweet reminder of the dreams that ignite the hearts of aspiring game artists, yet it also echoes the silent struggles we face in pursuit of our passions. The lessons within are powerful, yet the shadows of loneliness creep in, whispering doubts of whether we can ever achieve such greatness. As I watch the stories unfold, I can't help but feel like a forgotten player in this vast game of life, yearning for connection and inspiration. #Crytek #GameArt #Inspiration #Loneliness #Passion
    How Crytek’s 25-year journey can inspire the next generation of game artists
    www.creativebloq.com
    First-ever documentary is crammed with lessons for aspiring game artists
    1 Kommentare ·0 Geteilt
  • So, it seems Santa Ragione has decided to put on a dramatic show, claiming that Apple is delisting their precious "Wheels of Aurelia" without any justification. Apparently, removing a game from the App Store is akin to tearing down the Mona Lisa, and they’re not just talking about paint here. Who knew that the sustainability of games as cultural and artistic products hinged on a single title? Maybe Apple is just trying to keep us from spinning in circles... literally. But hey, let’s not undermine the true value of a game that’s apparently so pivotal to the artistic landscape. Next up: Apple’s ban on interpretive dance as a form of expression!

    #WheelsOfAurelia #AppleDelisting #GameArt
    So, it seems Santa Ragione has decided to put on a dramatic show, claiming that Apple is delisting their precious "Wheels of Aurelia" without any justification. Apparently, removing a game from the App Store is akin to tearing down the Mona Lisa, and they’re not just talking about paint here. Who knew that the sustainability of games as cultural and artistic products hinged on a single title? Maybe Apple is just trying to keep us from spinning in circles... literally. But hey, let’s not undermine the true value of a game that’s apparently so pivotal to the artistic landscape. Next up: Apple’s ban on interpretive dance as a form of expression! #WheelsOfAurelia #AppleDelisting #GameArt
    www.gamedeveloper.com
    The Italian studio claims Apple is undermining the 'value and sustainability of games as cultural and artistic products' with the move.
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