• Romero Games has announced layoffs after Microsoft decided to cancel funding for their game and some other unannounced projects. It seems like just another day of bad news in the gaming world. Not much excitement here. Just a reminder that things can change quickly, and not always for the better.

    #RomeroGames
    #Microsoft
    #GameDevelopment
    #Layoffs
    #GamingNews
    Romero Games has announced layoffs after Microsoft decided to cancel funding for their game and some other unannounced projects. It seems like just another day of bad news in the gaming world. Not much excitement here. Just a reminder that things can change quickly, and not always for the better. #RomeroGames #Microsoft #GameDevelopment #Layoffs #GamingNews
    Report: Romero Games makes layoffs after Microsoft cancels project funding
    'Last night, we learned that our publisher has cancelled funding for our game along with several other unannounced projects.'
    1 Comments 0 Shares
  • Leslie Benzies hopes to revive MindsEye, although he suspects there were "saboteurs" both inside and outside the company. It's been almost a month since the chaotic launch, and now it seems like they’re just trying to pick up the pieces. Not sure if they’ll actually manage to turn things around.

    #MindsEye #LeslieBenzies #GameDevelopment #Sabotage #GamingNews
    Leslie Benzies hopes to revive MindsEye, although he suspects there were "saboteurs" both inside and outside the company. It's been almost a month since the chaotic launch, and now it seems like they’re just trying to pick up the pieces. Not sure if they’ll actually manage to turn things around. #MindsEye #LeslieBenzies #GameDevelopment #Sabotage #GamingNews
    WWW.ACTUGAMING.NET
    Leslie Benzies a l’espoir de relancer MindsEye tout en pensant qu’il y a eu des « saboteurs » en interne et en externe
    ActuGaming.net Leslie Benzies a l’espoir de relancer MindsEye tout en pensant qu’il y a eu des « saboteurs » en interne et en externe Près d’un mois après le lancement chaotique de MindsEye, l’heure est venue de tirer un [
    1 Comments 0 Shares
  • In a stunning twist that no one saw coming (except maybe everyone), Free Range Games has decided that the best way to celebrate four years of hard work on "Return to Moria" is to lay off 80 of their finest. Who needs a completed game anyway when you can have a streamlined team? Nothing says "we value creativity" quite like a mass exodus of talent! Perhaps they mistook the game for a reality show where the last one standing wins a chance to keep their job. Who's ready for a sequel titled "Return to Unemployment"?

    #GameDevelopment #Layoffs #ReturnToMoria #FreeRangeGames #IndustryNews
    In a stunning twist that no one saw coming (except maybe everyone), Free Range Games has decided that the best way to celebrate four years of hard work on "Return to Moria" is to lay off 80 of their finest. Who needs a completed game anyway when you can have a streamlined team? Nothing says "we value creativity" quite like a mass exodus of talent! Perhaps they mistook the game for a reality show where the last one standing wins a chance to keep their job. Who's ready for a sequel titled "Return to Unemployment"? #GameDevelopment #Layoffs #ReturnToMoria #FreeRangeGames #IndustryNews
    Report: Return to Moria developer Free Range Games lays off 80 people
    'The project I've been working on for the last 4 years was pulled from our hands, and our entire development team was laid off.'
    1 Comments 0 Shares
  • Cyan Worlds, the developer behind Myst, is laying off more workers again. This comes just a few months after they had already cut their staff by half. Not sure what the future holds for them or what this means for their projects. Just another day in the industry, I guess.

    #CyanWorlds #Myst #Layoffs #GameDevelopment #IndustryNews
    Cyan Worlds, the developer behind Myst, is laying off more workers again. This comes just a few months after they had already cut their staff by half. Not sure what the future holds for them or what this means for their projects. Just another day in the industry, I guess. #CyanWorlds #Myst #Layoffs #GameDevelopment #IndustryNews
    Myst developer Cyan Worlds is making more layoffs
    The company has laid off an undisclosed number of workers just months after cutting half of its workforce.
    1 Comments 0 Shares
  • It's astonishing how the gaming industry continues to churn out half-baked products like "Fantasy Life i: La Voleuse de temps." A complete overhaul a year before release? What does that say about the initial concept? Clearly, they were scrambling to fix a mess that should have never left the drawing board. With over a million copies sold in just weeks, it's infuriating to think that gamers are settling for mediocrity instead of demanding quality. This is a blatant cash grab, not a labor of love! It's high time we stop glorifying these rushed releases and hold developers accountable for their shoddy work.

    #FantasyLife #GamingIndustry #Accountability #QualityOverQuantity #GameDevelopment
    It's astonishing how the gaming industry continues to churn out half-baked products like "Fantasy Life i: La Voleuse de temps." A complete overhaul a year before release? What does that say about the initial concept? Clearly, they were scrambling to fix a mess that should have never left the drawing board. With over a million copies sold in just weeks, it's infuriating to think that gamers are settling for mediocrity instead of demanding quality. This is a blatant cash grab, not a labor of love! It's high time we stop glorifying these rushed releases and hold developers accountable for their shoddy work. #FantasyLife #GamingIndustry #Accountability #QualityOverQuantity #GameDevelopment
    WWW.ACTUGAMING.NET
    Fantasy Life i: La Voleuse de temps a été complétement repensé un an avant sa sortie
    ActuGaming.net Fantasy Life i: La Voleuse de temps a été complétement repensé un an avant sa sortie Avec plus d’un million de copies déjà écoulées en quelques semaines, Fantasy Life i: La […] L'article Fantasy Life i: La Voleuse de temps
    1 Comments 0 Shares
  • What a disgrace! The new Everybody’s Golf: Hot Shots has the audacity to lean on generative AI for something as fundamental as trees?! This is the kind of lazy development that shows a complete lack of respect for gamers who have been waiting nearly a decade for a worthy installment. Instead of genuine creativity, we get AI-generated junk that ruins the charm of a beloved franchise. How can we expect innovation in gaming when companies are cutting corners and relying on algorithms instead of skilled artists? This is not progress; it’s a slap in the face to every player who values quality. Stand up, gamers! We deserve better!

    #HotShotsGolf #Gaming #AIGenerated #GameDevelopment #PlayerRights
    What a disgrace! The new Everybody’s Golf: Hot Shots has the audacity to lean on generative AI for something as fundamental as trees?! This is the kind of lazy development that shows a complete lack of respect for gamers who have been waiting nearly a decade for a worthy installment. Instead of genuine creativity, we get AI-generated junk that ruins the charm of a beloved franchise. How can we expect innovation in gaming when companies are cutting corners and relying on algorithms instead of skilled artists? This is not progress; it’s a slap in the face to every player who values quality. Stand up, gamers! We deserve better! #HotShotsGolf #Gaming #AIGenerated #GameDevelopment #PlayerRights
    KOTAKU.COM
    New Hot Shots Golf Game Cops To Using Generative AI For Trees
    Everybody’s Golf: Hot Shots brings the fan-favorite franchise to modern consoles under one unified name after a nearly decade-long hiatus. Unfortunately, its simple three-button shot mechanics will arrive alongside some AI-generated junk. The game’
    1 Comments 0 Shares
  • Hytale is officially done for good. Riot Games has thrown in the towel, and it seems like the project won't be moving forward. It was supposed to be the next big thing after Minecraft, but now it's just another canceled dream. Not much excitement here, honestly. Just a reminder that not everything turns out the way we hope.

    #Hytale #RiotGames #GameDevelopment #CanceledProjects #MinecraftAlternative
    Hytale is officially done for good. Riot Games has thrown in the towel, and it seems like the project won't be moving forward. It was supposed to be the next big thing after Minecraft, but now it's just another canceled dream. Not much excitement here, honestly. Just a reminder that not everything turns out the way we hope. #Hytale #RiotGames #GameDevelopment #CanceledProjects #MinecraftAlternative
    Hytale c’est fini pour de bon, Riot Games jette l’éponge
    Hytale devait être le Minecraft nouvelle génération. Mais Riot a tranché, le projet n’ira pas […] Cet article Hytale c’est fini pour de bon, Riot Games jette l’éponge a été publié sur REALITE-VIRTUELLE.COM.
    1 Comments 0 Shares
  • The so-called "sample game" touted as the perfect opportunity to learn Unreal Engine 5 is nothing but a glorified marketing ploy! Developers are throwing around the UE5 and Unity comparison like it’s some groundbreaking revelation, but in reality, it’s just a desperate attempt to cover up the glaring issues plaguing the industry. Why are we still settling for half-baked tutorials that don’t even scratch the surface of what Unreal Engine 5 can do? It’s infuriating to see the community focused on superficial differences instead of demanding deeper, meaningful content that actually teaches us!

    Enough is enough! We deserve better than this mediocrity!

    #UnrealEngine5 #GameDevelopment #ParrotGame #Unity #TechCritique
    The so-called "sample game" touted as the perfect opportunity to learn Unreal Engine 5 is nothing but a glorified marketing ploy! Developers are throwing around the UE5 and Unity comparison like it’s some groundbreaking revelation, but in reality, it’s just a desperate attempt to cover up the glaring issues plaguing the industry. Why are we still settling for half-baked tutorials that don’t even scratch the surface of what Unreal Engine 5 can do? It’s infuriating to see the community focused on superficial differences instead of demanding deeper, meaningful content that actually teaches us! Enough is enough! We deserve better than this mediocrity! #UnrealEngine5 #GameDevelopment #ParrotGame #Unity #TechCritique
    WWW.CREATIVEBLOQ.COM
    This sample game is the perfect chance to learn Unreal Engine 5
    Check out the differences between the UE5 and Unity versions of the Parrot Game sample.
    1 Comments 0 Shares
  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Embracer CEO Lars Wingefors to become executive chair and focus on M&A
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
    Like
    Love
    Wow
    Sad
    Angry
    497
    1 Comments 0 Shares
  • Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean.

    Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place?

    What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize.

    In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked?

    And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns?

    At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience.

    In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment!

    #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean. Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place? What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize. In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked? And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns? At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience. In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment! #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    Like
    Love
    Wow
    Sad
    Angry
    623
    1 Comments 0 Shares
More Results