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Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow. In addition, I always found that midpoly...
Jack McVeigh's awesome artworks let you travel 30 years into the past. Today, let's take a trip back to 1995 and have a look at some of the astonishing artworks created by Jack McVeigh, a Digital Artist and avid Blender enthusiast. In 2023, the artist kicked off a series of low-poly creations inspired by the aesthetics of PlayStation 1...
Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed. Introduction Hello, I'm Dimas Novan D, currently a Supervising Artist at Mojiken Studio and...
Understanding the Changes Coming in 2025 This video discusses Quixel Megascans, a popular asset library for Unreal Engine users, and the upcoming changes to its pricing model. While Megascans has been a free resource offering a vast collection of high-quality assets, it will no longer be entirely free starting in 2025. Here's a breakdown of the key takeaways:...
Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more. Image credit: Chaos Chaos refuses to lag behind other companies in the AI industry and has shared a sneak peek at its upcoming technologies that will be useful for artists and game developers. Chaos claims that "it's never about machines replacing creativity but building...