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Interviews
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Long-Awaited Real-Time Fluid Simulation Software Launched in Closed Alpha
After years of anticipation and countless mind-blowing teaser trailers, EmberGen...
Artist Shows How to Grow Procedural Foliage in Unreal Engine 5.4
Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth...
Why is concept art so important in game design?
Greetings everyone! The concept artist is here!
The significance of concept art in game design...
Learn How This Portrait of Star Trek's Captain Picard Was Made in Blender
Alex Huguet talked to us about The Captain project and shared his experience with working in...
Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the...