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Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....
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Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow. In addition, I always found that midpoly...
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IVY Overseas is most trusted Ireland education consultants and one of the best study in Ireland consultants, Ireland is Renowned for its history in Education, Ireland is known as 'The Land of Saints and Scholars'. Throughout the world Ireland is known for its educational excellence. Studying in Ireland offers numerous advantages, making it an attractive destination for international...
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Key Takeaways from Blender Lecture Introduction Focus: Five things you should never do in Blender, regardless of skill level (beginner, intermediate, advanced). 1. Don’t Obsess About Topology Common Issue for Newbies: Beginners often overthink topology, which can hinder progress. Simplified Workflows: Use Boolean and Enon-based workflows to...
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Jack McVeigh's awesome artworks let you travel 30 years into the past. Today, let's take a trip back to 1995 and have a look at some of the astonishing artworks created by Jack McVeigh, a Digital Artist and avid Blender enthusiast. In 2023, the artist kicked off a series of low-poly creations inspired by the aesthetics of PlayStation 1...
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