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Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....

Hello everyone! Today I would like to tell you about the process of creating concept art for mecha project. The first thing I always do is a little research. In this case I was doing pre-production for the whole project, so this process took a bit longer. When working I actively use all possible tools, but my favorite is mindmap. By working with associations and semantic components I can...

Real-time natural disasters, a new vessel for navigating locations, a new character that will assist you along the way, and more. A few days ago, Kojima Productions released a video where renowned developer and Game Director Hideo Kojima talked about the upcoming game, Death Stranding 2: On the Beach. Unveiled at Sony's Play of State 2024, the game is slated for release...

We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that never received the love it hoped for from players. What went wrong? Everyone has different ideas: the studio's CEO, Bret Robbins, believes the game launched at an unfortunate time oversaturated with other releases, like Baldur's Gate 3 and Armored Core 6. A former developer who's worked on...

Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more. Image credit: Chaos Chaos refuses to lag behind other companies in the AI industry and has shared a sneak peek at its upcoming technologies that will be useful for artists and game developers. Chaos claims that "it's never about machines replacing creativity but building...
