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Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the...
Chaos Previews Its AI Technologies
Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more....
Learn to Make Procedural Dragon Eye in Houdini
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered...
3D Artist Creates PS1-Inspired Low Poly Scenes in Blender
Jack McVeigh's awesome artworks let you travel 30 years into the past....
Introducing Blender 4 Ivy Foliage Geometry Node
3D Tudor writes:
Introducing Blender 4 Ivy Foliage Geometry Node
We are thrilled to...