• #houdini, #simulation I made a fire simulation for the sword in Houdini and nuke, along with the Lightning strike, flame burst, and the tornado at the end
    #houdini, #simulation I made a fire simulation for the sword in Houdini and nuke, along with the Lightning strike, flame burst, and the tornado at the end
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  • Houdini + Karma XPU + Fusion (Davinci Resolve) = a stunning waterfall simulation

    FX Artist Berk Erdag got inspired by a surge in Houdini FLIP simulations from many talented artists and decided to make one himself. The sim has around 5 million particles for the water and 6 million for the whitewater.

    More: https://lnkd.in/gp_vv3Ve

    #houdini #karmaxpu #davinciresolve #3dart #simulation #rendering #render
    Houdini + Karma XPU + Fusion (Davinci Resolve) = a stunning waterfall simulation FX Artist Berk Erdag got inspired by a surge in Houdini FLIP simulations from many talented artists and decided to make one himself. The sim has around 5 million particles for the water and 6 million for the whitewater. More: https://lnkd.in/gp_vv3Ve #houdini #karmaxpu #davinciresolve #3dart #simulation #rendering #render
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  • Houdini + Karma XPU + Fusion (Davinci Resolve) = a stunning waterfall simulation

    FX Artist Berk Erdag got inspired by a surge in Houdini FLIP simulations from many talented artists and decided to make one himself. The sim has around 5 million particles for the water and 6 million for the whitewater.

    More: https://lnkd.in/gp_vv3Ve

    #houdini #karmaxpu #davinciresolve #3dart #simulation #rendering #render
    Houdini + Karma XPU + Fusion (Davinci Resolve) = a stunning waterfall simulation 🌊 FX Artist Berk Erdag got inspired by a surge in Houdini FLIP simulations from many talented artists and decided to make one himself. The sim has around 5 million particles for the water and 6 million for the whitewater. More: https://lnkd.in/gp_vv3Ve #houdini #karmaxpu #davinciresolve #3dart #simulation #rendering #render
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  • Digital Sculptor and Senior Concept Artist at ILM Kouji Tajima shared a cool demo of a 3D simulation of ocean waves, set up in Blender using FLIP Fluids, an add-on that allows artists to set up, run, and render liquid simulation effects entirely within the software. The artist plans to move the project to Redshift and use Dynamic Paint to make the surfaces look more wet.

    More: https:
    https://80.lv/articles/realistic-ocean-waves-simulation-made-in-blender-with-flip-fluids/

    #blender3d #b3d #blender #flipfluids #gamedev #indiedev #3dart #simulation #3dmodeling
    Digital Sculptor and Senior Concept Artist at ILM Kouji Tajima shared a cool demo of a 3D simulation of ocean waves, set up in Blender using FLIP Fluids, an add-on that allows artists to set up, run, and render liquid simulation effects entirely within the software. The artist plans to move the project to Redshift and use Dynamic Paint to make the surfaces look more wet. More: https: https://80.lv/articles/realistic-ocean-waves-simulation-made-in-blender-with-flip-fluids/ #blender3d #b3d #blender #flipfluids #gamedev #indiedev #3dart #simulation #3dmodeling
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  • free Generator:
    Melt Generator Setup for Geometrynodes/ Blender 3.5 Simulation Nodes Branch
    https://blenderesse.gumroad.com/l/melt?layout=profile

    #Blender
    free Generator: Melt Generator Setup for Geometrynodes/ Blender 3.5 Simulation Nodes Branch https://blenderesse.gumroad.com/l/melt?layout=profile #Blender
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  • Character Artist and 3D Animator Chris Jones is back with another detailed human muscle simulation. The project was modeled and animated by hand in Blender, using the Shrinkwrap and Smooth modifiers.

    A step-by-step guide on how the project was made:
    https://www.youtube.com/watch?v=J4ACew5GlNA

    #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3danimation
    Character Artist and 3D Animator Chris Jones is back with another detailed human muscle simulation. The project was modeled and animated by hand in Blender, using the Shrinkwrap and Smooth modifiers. A step-by-step guide on how the project was made: https://www.youtube.com/watch?v=J4ACew5GlNA #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3danimation
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  • A simulation of deep-fried donuts in Blender

    It appears we have a new Blender donut master in town. Digital artist Shimu Machinima crafted this stunning simulation of deep-fried donuts using the open-source toolkit. The artist utilized Geometry Nodes to simulate bubbles.

    The artist's page: https://x.com/machinima_jp

    #blender3d #b3d #blender #geometrynodes #gamedev #indiedev #3dart #gamedevelopment
    A simulation of deep-fried donuts in Blender 🍩 It appears we have a new Blender donut master in town. Digital artist Shimu Machinima crafted this stunning simulation of deep-fried donuts using the open-source toolkit. The artist utilized Geometry Nodes to simulate bubbles. The artist's page: https://x.com/machinima_jp #blender3d #b3d #blender #geometrynodes #gamedev #indiedev #3dart #gamedevelopment
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  • Hi guys, I'm excited to share some of my latest fabric simulations using Maya that I've done recently.
    I hope you like it.
    #Maya #CC4 #Marvelous Designer #cfx #simulation #Cloth
    Hi guys, I'm excited to share some of my latest fabric simulations using Maya that I've done recently. I hope you like it. #Maya #CC4 #Marvelous Designer #cfx #simulation #Cloth
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  • Gurlaldeep shows how to set up a simulation in Blender for a peeling effect.

    The effect is done by creating a spiral as a 'cutter' object first, which is applied as a boolean to the jacket of the potato. This peel is now animated using an animated weight map on a cloth modifier.
    Gurlaldeep shows how to set up a simulation in Blender for a peeling effect. The effect is done by creating a spiral as a 'cutter' object first, which is applied as a boolean to the jacket of the potato. This peel is now animated using an animated weight map on a cloth modifier.
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  • Stunning wave simulation in Houdini

    Charlie Chapman shared a look at an awesome project made with the help of Houdini. The simulation took approximately 4,5 minutes for a frame at 2K (700 samples, RTX 4090). The work was crafted entirely in SideFX Houdini, rendered in Karma XPU, comp in Nuke.

    #houdini #nuke #karmaxpu #karma #3dart #rendering #render #simulation #3dmodeling
    Stunning wave simulation in Houdini 🌊 Charlie Chapman shared a look at an awesome project made with the help of Houdini. The simulation took approximately 4,5 minutes for a frame at 2K (700 samples, RTX 4090). The work was crafted entirely in SideFX Houdini, rendered in Karma XPU, comp in Nuke. #houdini #nuke #karmaxpu #karma #3dart #rendering #render #simulation #3dmodeling
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