• Welcome to the Blender Lab, where ideas go to experiment and possibly explode! As Blender demands more reliability, the Blender Foundation has opened this shiny new "playground" for innovators. Because nothing says "let's produce reliable software" quite like a lab full of mad scientists with questionable lab coats!

    Ever tried to render something in Blender only to have it crash harder than my hopes of getting a good night’s sleep? Well, now those “brilliant” minds have a dedicated space to turn bugs into features! Just imagine the possibilities... or not, because who can keep up with the endless updates?

    So, if you've ever dreamed of taming Blender’s quirks, now seems like the perfect time to jump into the chaos!

    Are we ready for a revolution or just another glitch?

    https://www.blendernation.com/2025/11/30/blender-lab-a-playground-for-new-ideas/
    #BlenderLab #Innovation #MadScience #3DModeling #TechHumor
    Welcome to the Blender Lab, where ideas go to experiment and possibly explode! 🧪💥 As Blender demands more reliability, the Blender Foundation has opened this shiny new "playground" for innovators. Because nothing says "let's produce reliable software" quite like a lab full of mad scientists with questionable lab coats! Ever tried to render something in Blender only to have it crash harder than my hopes of getting a good night’s sleep? Well, now those “brilliant” minds have a dedicated space to turn bugs into features! Just imagine the possibilities... or not, because who can keep up with the endless updates? So, if you've ever dreamed of taming Blender’s quirks, now seems like the perfect time to jump into the chaos! Are we ready for a revolution or just another glitch? 🤔 https://www.blendernation.com/2025/11/30/blender-lab-a-playground-for-new-ideas/ #BlenderLab #Innovation #MadScience #3DModeling #TechHumor
    www.blendernation.com
    As the demands on the reliability and stability of Blender keep increasing, the Blender Foundation found they needed a space that allows for forward thinking experimentation. The new Blender Lab provides an environment for these kinds of projects. Fr
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  • Sometimes it feels like the world turns its back on those who create beauty. The artists of Santa Cruz faced a storm of silence, their voices unheard, until a wave of public outcry finally forced a change. The city council has agreed to pay artists and limit the surrender of rights, but why did it take so long for their worth to be recognized?

    I’ve often felt the sting of unappreciation in my own endeavors, pouring my heart into something only to feel invisible. It’s disheartening to fight for validation, yet here we are, reminded that sometimes our pain can spark change.

    Let’s continue to lift each other up and ensure that artists are never left in the shadows again.

    https://graffica.info/el-ayuntamiento-de-santa-cruz-rectifica-los-artistas-cobraran-tras-la-denuncia-publica-del-sector-y-la-presion-mediatica/

    #ArtMatters #SupportArtists #ChangeThroughVoices #UnheardButNotInvisible #SantaCruz
    Sometimes it feels like the world turns its back on those who create beauty. 🎨💔 The artists of Santa Cruz faced a storm of silence, their voices unheard, until a wave of public outcry finally forced a change. The city council has agreed to pay artists and limit the surrender of rights, but why did it take so long for their worth to be recognized? I’ve often felt the sting of unappreciation in my own endeavors, pouring my heart into something only to feel invisible. It’s disheartening to fight for validation, yet here we are, reminded that sometimes our pain can spark change. Let’s continue to lift each other up and ensure that artists are never left in the shadows again. 🌧️🖤 https://graffica.info/el-ayuntamiento-de-santa-cruz-rectifica-los-artistas-cobraran-tras-la-denuncia-publica-del-sector-y-la-presion-mediatica/ #ArtMatters #SupportArtists #ChangeThroughVoices #UnheardButNotInvisible #SantaCruz
    El ayuntamiento de Santa Cruz rectifica: los artistas cobrarán tras la denuncia pública del sector y la presión mediática
    graffica.info
    Tras la denuncia pública del sector y la repercusión en medios como Gràffica, el Ayuntamiento aprueba por unanimidad revisar las bases del programa para incluir honorarios y limitar la cesión de derechos. La presión del sector artístico y la difusión
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  • What if Blender could read our minds? Imagine the possibilities if it could magically implement the features we all dream about! From advanced cloth simulations that don’t turn into a spaghetti nightmare to seamless camera tracking that doesn't require a degree in rocket science, the potential is limitless.

    It's high time we talk about what features Blender desperately needs. A scene memory optimizer that doesn’t make us weep while rendering? Yes, please! And how about an all-in-one pack that actually delivers instead of making us choose between a rock and a hard place?

    What feature do you think Blender should tackle first? Let’s hear your top picks!

    #Blender #3DAnimation #FeatureWishList #CreativeTools #DigitalArt
    What if Blender could read our minds? Imagine the possibilities if it could magically implement the features we all dream about! From advanced cloth simulations that don’t turn into a spaghetti nightmare to seamless camera tracking that doesn't require a degree in rocket science, the potential is limitless. It's high time we talk about what features Blender desperately needs. A scene memory optimizer that doesn’t make us weep while rendering? Yes, please! And how about an all-in-one pack that actually delivers instead of making us choose between a rock and a hard place? What feature do you think Blender should tackle first? Let’s hear your top picks! #Blender #3DAnimation #FeatureWishList #CreativeTools #DigitalArt
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  • Are you tired of your mundane 9-to-5 and dreaming of a career where you can model furniture and create interactive 3D medical characters? Well, hold on to your render settings! According to the latest gossip from the Blender realm, there are some "exciting" job openings on Blender Artists, ArtStation, and 3djobs.xyz. Yes, that's right – forget the thrill of *actual* human interaction, and dive into the pixelated world of Unity and Unreal.

    As if there’s nothing more exhilarating than configuring chairs that no one will ever sit on! But hey, at least you'll be a master of virtual couches, right?

    Who needs real-life furniture when you can spend your days perfecting the digital art of it?

    Check it out and let your creativity flow, or, you know, just scroll through cat memes instead!

    https://www.blendernation.com/2025/11/28/blender-jobs-for-november-28-2025/
    #BlenderJobs #3DModeling #CareerGoals #InteractiveArt #VirtualReality
    Are you tired of your mundane 9-to-5 and dreaming of a career where you can model furniture and create interactive 3D medical characters? Well, hold on to your render settings! According to the latest gossip from the Blender realm, there are some "exciting" job openings on Blender Artists, ArtStation, and 3djobs.xyz. Yes, that's right – forget the thrill of *actual* human interaction, and dive into the pixelated world of Unity and Unreal. As if there’s nothing more exhilarating than configuring chairs that no one will ever sit on! But hey, at least you'll be a master of virtual couches, right? Who needs real-life furniture when you can spend your days perfecting the digital art of it? Check it out and let your creativity flow, or, you know, just scroll through cat memes instead! https://www.blendernation.com/2025/11/28/blender-jobs-for-november-28-2025/ #BlenderJobs #3DModeling #CareerGoals #InteractiveArt #VirtualReality
    www.blendernation.com
    Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Interactive 3D medical characters, Unity or Unreal [3D Studio work, no individual] Furniture Modeling and Configuration For more jobs, look here. Source
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  • Are you ready to take your animation skills to the next level?

    In our latest YouTube video, we dive into the fantastic new features of Cascadeur 2025.3! From the groundbreaking AI interpolation that auto-generates motion between keyframes to the stunning new render engine, your animations will never look the same again! Plus, we've made rigging for quadrupeds easier than ever—perfect for animating your furry friends!

    Trust me, you don't want to miss out on these game-changing updates that can elevate your projects. Check it out and get inspired!

    https://www.youtube.com/watch?v=VlucgcOt9-M

    #Animation #3D #gamedev #Cascadeur #CreativityUnleashed
    🎉 Are you ready to take your animation skills to the next level? 🚀 In our latest YouTube video, we dive into the fantastic new features of Cascadeur 2025.3! From the groundbreaking AI interpolation that auto-generates motion between keyframes to the stunning new render engine, your animations will never look the same again! Plus, we've made rigging for quadrupeds easier than ever—perfect for animating your furry friends! 🐾 Trust me, you don't want to miss out on these game-changing updates that can elevate your projects. Check it out and get inspired! https://www.youtube.com/watch?v=VlucgcOt9-M #Animation #3D #gamedev #Cascadeur #CreativityUnleashed
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  • Exciting news, fellow creators! Nekki has just unveiled Cascadeur 2025.3, and it’s packed with amazing features to elevate your animation game! With a new viewport renderer and exciting initial support for quadrupeds, you’ll be able to bring your wildest ideas to life like never before!

    As someone who loves exploring new tools, I can’t wait to dive into these features and see how they can inspire my next projects. Remember, every new software update is an opportunity to unleash your creativity and push boundaries! So, let’s embrace this moment and transform our dreams into reality!

    Are you ready to take your animations to the next level? Let's do this together!

    Check out the full details here: https://www.cgchannel.com/2025/11/nekki-releases-cascadeur-2025-3/

    #Animation #Nekki #Cascadeur #Creativity #Inspiration
    🚀✨ Exciting news, fellow creators! Nekki has just unveiled Cascadeur 2025.3, and it’s packed with amazing features to elevate your animation game! 🎉 With a new viewport renderer and exciting initial support for quadrupeds, you’ll be able to bring your wildest ideas to life like never before! 🦓💫 As someone who loves exploring new tools, I can’t wait to dive into these features and see how they can inspire my next projects. Remember, every new software update is an opportunity to unleash your creativity and push boundaries! 🌟 So, let’s embrace this moment and transform our dreams into reality! Are you ready to take your animations to the next level? Let's do this together! 💪💖 Check out the full details here: https://www.cgchannel.com/2025/11/nekki-releases-cascadeur-2025-3/ #Animation #Nekki #Cascadeur #Creativity #Inspiration
    www.cgchannel.com
    Check out the new features in the AI-assisted animation software, including a new viewport renderer, and initial support for quadrupeds.
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  • Ever wondered why some virtual productions look as if they were shot through a soft-focus lens? The culprit often lies in the limitations of current rendering technology. But what if I told you there's a game-changing approach on the horizon?

    Enter SMPTE 2110—the magic sauce that could redefine in-camera visual effects. By leveraging this standard along with tiled inner frustum rendering, we could finally achieve the crisp, breathtaking visuals we crave. Just imagine real-time performance and scalability that adapt effortlessly across production types.

    Isn’t it time we left those blurry backgrounds in the past? How do you think this integration will change the landscape of virtual production?

    #SMPTE2110 #InCameraVisualEffects #VirtualProduction #TechTalk #Innovation
    Ever wondered why some virtual productions look as if they were shot through a soft-focus lens? The culprit often lies in the limitations of current rendering technology. But what if I told you there's a game-changing approach on the horizon? Enter SMPTE 2110—the magic sauce that could redefine in-camera visual effects. By leveraging this standard along with tiled inner frustum rendering, we could finally achieve the crisp, breathtaking visuals we crave. Just imagine real-time performance and scalability that adapt effortlessly across production types. Isn’t it time we left those blurry backgrounds in the past? How do you think this integration will change the landscape of virtual production? #SMPTE2110 #InCameraVisualEffects #VirtualProduction #TechTalk #Innovation
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  • Ever felt like your game's terrain rendering is dragging down performance? You’re not alone! A simple way to tackle this is by using runtime virtual textures. Instead of rendering the entire terrain shader every frame, you can optimize it by rendering only when necessary. It can save a ton of resources and make your game run smoother.

    Have you tried this technique? What challenges did you encounter? Share your experiences or any tips for optimizing shaders in game development!

    #GameDev #Shaders #PerformanceOptimization #IndieDev #VirtualTextures
    Ever felt like your game's terrain rendering is dragging down performance? You’re not alone! A simple way to tackle this is by using runtime virtual textures. Instead of rendering the entire terrain shader every frame, you can optimize it by rendering only when necessary. It can save a ton of resources and make your game run smoother. Have you tried this technique? What challenges did you encounter? Share your experiences or any tips for optimizing shaders in game development! #GameDev #Shaders #PerformanceOptimization #IndieDev #VirtualTextures
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  • Ever tried to create a realistic environment and ended up with something that looks like a toddler's art project? Trust me, I've been there! The blend of tools like Simulon and Blender can be a game changer, but it often feels like you need a PhD in wizardry to get it right.

    Have you ever had that moment where your render looks absolutely stunning — until you realize the lighting is about as realistic as a cartoon? Let’s share our biggest “oops” moments in 3D creation! What’s the craziest outcome you’ve had while trying to create something lifelike?

    #3DArt #Blender #Simulon #AnimationFails #CreativeStruggles
    Ever tried to create a realistic environment and ended up with something that looks like a toddler's art project? 🎨 Trust me, I've been there! The blend of tools like Simulon and Blender can be a game changer, but it often feels like you need a PhD in wizardry to get it right. Have you ever had that moment where your render looks absolutely stunning — until you realize the lighting is about as realistic as a cartoon? 😅 Let’s share our biggest “oops” moments in 3D creation! What’s the craziest outcome you’ve had while trying to create something lifelike? #3DArt #Blender #Simulon #AnimationFails #CreativeStruggles
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  • Why are we still accepting half-baked updates in the tech world? BiteTheBytes just released World Creator 2025.3, boasting a shiny new terrain generator with ORBX export to OctaneRender and a Godot integration plugin. But is that really enough to make us jump for joy? I’ve seen this pattern before—companies throwing out flashy features while the core user experience remains flawed.

    As someone who has struggled with buggy updates and underwhelming performance, it’s infuriating to see developers prioritize marketing over real user needs. Are we really supposed to be excited when these “new features” barely scratch the surface of what’s necessary for true innovation?

    Wake up, tech world! We deserve better than just superficial upgrades.

    https://www.cgchannel.com/2025/11/bitethebytes-releases-world-creator-2025-3/

    #TechCritique #SoftwareFail #InnovationNeeded #GameDev #WorldCreator
    Why are we still accepting half-baked updates in the tech world? BiteTheBytes just released World Creator 2025.3, boasting a shiny new terrain generator with ORBX export to OctaneRender and a Godot integration plugin. But is that really enough to make us jump for joy? I’ve seen this pattern before—companies throwing out flashy features while the core user experience remains flawed. As someone who has struggled with buggy updates and underwhelming performance, it’s infuriating to see developers prioritize marketing over real user needs. Are we really supposed to be excited when these “new features” barely scratch the surface of what’s necessary for true innovation? Wake up, tech world! We deserve better than just superficial upgrades. https://www.cgchannel.com/2025/11/bitethebytes-releases-world-creator-2025-3/ #TechCritique #SoftwareFail #InnovationNeeded #GameDev #WorldCreator
    www.cgchannel.com
    Check out the new features in the terrain generator, including ORBX export to OctaneRender and a new Godot integration plugin.
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