Unreal Engine 5 Real Time Strategy Game with C++ - Part 18 - Faction Colors Material Setup
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Project Files: https://www.patreon.com/posts/124967464 .This is the 18th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on the required material setup to support having different team or faction colors for characters in the game. As in many strategy games like age of empires, characters that belongs to different factions/teams or civilizations have a distinct clear colors (red/blue/green...) even though they have the same character mesh. Similar to that, we will setup a material system with a team color mask to have different colors to clearly express what team the character belongs to in this episode. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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