CodeLikeMe
CodeLikeMe
Welcome to the channel #codelikeme . This channel is dedicated for videos on game development in unreal engine. I have some experience in game development and I am sharing everything I know with the world.

Why I do that?
Well, I like to try and implement different mechanics in games.

What's special about #codelikeme ?
I always try to develop whatever I am going to develop in the videos without special rehearsing and I don't cut and edit the recordings when things go wrong. Instead, I am showing the process of how I overcome those problems. I believe that would be a better learning experience for those who really want to learn game development.
I think I have the longest running tutorial series' in unreal engine in the world.
Unreal open world - Over 400 episodes.
Unreal Third Person Shooter - Over 200 episodes
altogether 1500+ videos.
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    Unreal Engine 5 - Save and Load Loadout/Gear with GAS - Action RPG #154
    Project Files: https://www.patreon.com/posts/118582367 . This is the 154th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In this episode I am going to work on how to save and load the current loadout of the game. The loadout includes weapons and equipment such as helmets, armors etc. Here I have implemented the item equipment through gameplay abilities. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Gameplay Ability System - Save and Load - Action RPG #153
    Project Files: https://www.patreon.com/posts/118582367 . This is the 153rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to look into how to save and load gameplay abilities granted to the character. Here we have implemented weapons and other equipment in the game as collectible abilities and other we will see how to get a list of granted abilities from character and save that into a save file. Then next time when we start the game, the saved ability list will be applied to the character and this will re-apply all the abilities and equipment. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Niagara How to Sample Mesh Material To Get Colors
    Project Files: https://www.patreon.com/posts/118502589 . In this unreal engine Niagara tutorial, I am going to show you how sample colors from a skeletal mesh or a static mesh and get the same color details into Niagara particles. So when we use this method for a Niagara system which emits particles from a mesh, the particle will have the same color as the point of surface on mesh where the particle was originally emitted from. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal #VFX #niagara - Disintegration and Reintegration #gamedev
    Project Files: https://www.patreon.com/posts/118337515 . Here is a demonstration of disintegration and re-integration effect for a skeletal mesh. Here, initially, the skeletal mesh shape will be disintegrated into particles and after a while, all the particles will be moved back to original location and restore the shape of the skeletal mesh. You can use this effect on characters as well. For something like vanish the character into thin air and re-integrate back like a ghost. Tutorial: https://youtu.be/St4dE8KuzOI // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Advance Gameplay Cue - Action RPG #152
    Project Files: https://www.patreon.com/posts/118404399 . This is the 152nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to add a charging effect to the sword before performing the AOE ground slam radial attack. Here we will attach a Niagara effect to the sword which attract energy from the surrounding before releasing the energy through the attack. This will be handled through a gameplay cue. But here we cannot simply use a gameplay cue and define which particle to use. We will have to override OnBurst event and add a Niagara component to the weapon. Then only the Niagara effect will be able to sample the static mesh surface locations of the sword. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Niagara VFX Tutorial - Disintegration and Reintegration
    Project Files: https://www.patreon.com/posts/118337515 . In this unreal engine Niagara tutorial, I am going to show you how to create a disintegration and re-integration effect for a skeletal mesh. Here, initially, the skeletal mesh shape will be disintegrated into particles and after a while, all the particles will be moved back to original location and restore the shape of the skeletal mesh. You can use this effect on characters as well. For something like vanish the character into thin air and re-integrate back like a ghost. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Area of Effect Attacks - Animation Integration - Action RPG #151
    Project Files: https://www.patreon.com/posts/118205261 . This is the 151st episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to integrate animations into the AOE magical radial attack system we have implemented. Here we will not just simply add an animation. We will work on at what point of the animation the attack is deployed and what happens if the character get hit and animation is interrupted. And how the event is passed into the ability that handles the AOE attack. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Area of Effect Attacks - Multiplayer Replication - Action RPG #150
    Project Files: https://www.patreon.com/posts/118135740 . This is the 150th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode, we implemented an Area of Impact/ Radial attack system. Today we are going to look into how to replicate these attacks so that we can use AOE attacks in a multiplayer game. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Area of Effect - Niagara Particle System Tutorial - Action RPG #149
    Project Files: https://www.patreon.com/posts/117944585 . This is the 149th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement an Area of Impact/ Radial attack particle system using unreal engine niagara effects system. We have already worked on the logic to impact surrounding enemies and cause damage. Here we will integrate sounds and particle effects to visually enhance the radial attackAnimations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Area of Effect - Radial Attacks - Action RPG #148
    Project Files: https://www.patreon.com/posts/117944585 . This is the 148th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement an Area of Impact/ Radial attack which damages opponents around the player. This kind of an attack is useful when player has to deal with multiple enemies simultaneously. Here we will focus on building the logic for how to damage surrounding enemies using gameplay ability system. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Deflect and Interrupt Blocked Attacks - Action RPG #147
    Project Files: https://www.patreon.com/posts/117882523 . This is the 147th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here I'm gonna show you how to interrupt the animation and deflect the sword when an attack is successfully blocked by either the player or by an enemy. Earlier in the system, even through the attack is blocked, we used to continue the animation without interruption but didn't apply any damage to the defending character. Here, we will stop the current attack and play a suitable animation to show that the attacker is staggered a bit and attack is interrupted. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat Sound Effects Integration - Action RPG #146
    Project Files: https://www.patreon.com/posts/117746599 . This is the 146th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to add sound effects to the melee combat system we have been working on. Here we will add following sfx to the game.- Sword sheath, unsheathe sounds,- Sword clash sounds. - Sword block sounds. - Sword cut through sounds- Sword swing sounds. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Maintain Gaze Towards Opponent/ Look at Enemy - Action RPG #145
    Project Files: https://www.patreon.com/posts/117673400 . This is the 145th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement a way to maintain the gaze of characters towards their opponents when they are engaged in a fight. We will implement this through dynamically modifying the neck or upper spine bones to keep the face of the character facing towards the opponent. Also we will make sure this modification will not interfere with other systems and animations that happens during combat. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Turn In Place - Action RPG #144
    Project Files: https://www.patreon.com/posts/117600964 . This is the 144th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement a way to turn the character in place with an animation when the character is focused on an opponent. In this game, when the characters engage in combat, they are locked onto the closest opponent in the level and keep focus on the enemy. Earlier we were using a method that simply manually rotate the character through code to keep gaze towards the opponent. But here we will do the rotation through turn in place animations. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat AI Improvements - Action RPG #143
    Project Files: https://www.patreon.com/posts/117483654 . This is the 143rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to do some improvements to the melee combat AI system we have worked on. We will implement following features today,- AI NPCs will do an evade, jump back move after doing attacks. This is to avoid staying too close to the opponent after performing an attack. - We will improve flanking and placement of AI characters around player. - Also we will do some changes to minimize overlapping, crowding of AI characters together. - And finally make them more dynamic. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat - Hitbox Based Damage Multiplayer Replication - Action RPG #142
    Project Files: https://www.patreon.com/posts/117483654 . This is the 142nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work multiplayer replication of hitbox based damage system we have implemented. So we can use this system in a multiplayer game. Players will be able to damage each other or take down enemies together. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat - Hitbox Damage and Avoid Friendly Damage - Action RPG #141
    Project Files: https://www.patreon.com/posts/117417149 . This is the 140th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on how the hitbox based damage system avoid damaging friendlies and only damage enemies. This is important when we play along with companions where there are multiple enemies and friendly NPCs or other players fighting together. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat - Hitbox Damage and Shield Deflection - Action RPG #140
    Project Files: https://www.patreon.com/posts/117344949 . This is the 140th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on how the hitbox based damage system identify shields when the attack is blocked with a shield and avoid the victim receive any damage. Also, we will create and spawn a suitable Niagara effect to show the attack was deflected by the shield. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat - Hitbox Triggered Damage Ability - Action RPG #139
    Project Files: https://www.patreon.com/posts/116738422 . This is the 139th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to trigger damage abilities on enemies that we hit with the sword through hitbox collisions. Here, we will identify the attack contact point and determine the character we are attacking and trigger damage gameplay ability and stun ability accordingly.Earlier we had used a distance based method to trigger damages, but I hope to get more accurate damaging following this method. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat - Hitbox Based Accurate Contact Point Detection - Action RPG #138
    Project Files: https://www.patreon.com/posts/116738422 . This is the 138th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on how to use hitboxes on weapon and how to accurately determine the contact point of the mesh and weapon as the character perform the attacks. Earlier we were using distance based hit detection system through the attack gameplay ability and now we are going to try a hitbox based hit detection system to see if we can get more accurate results. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5.5 Substrate Materials - Palantir
    Project files: https://www.patreon.com/posts/117057387 . Today I am going to try out substrate material system in unreal engine 5.5. Here I will implement something like a palantir, a crystal like looking stone material. Here, we will see how to get the effect of outer layer and inner details inside the globe without really having any internal faces. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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    Unreal Engine 5.5 Update - Ladders Glides Ziplines & Elevator/Lift
    Project files: https://www.patreon.com/posts/116997095 . Here is the unreal 5.5 update of ladders, glides and ziplines and elevator systems we have previously worked on. These are the original tutorials I worked on each of these systems. Unreal Procedural Ladder Climbing System: https://youtu.be/2muIRRQl8KE Unreal Gliding System Tutorial: https://youtu.be/gKT2IzY38Gc Unreal Ziplines and Ladders: https://youtu.be/T2vlEopmDEg Unreal Elevators: https://youtu.be/wyZy6IsrkJU // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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    Unreal Engine 5 - Melee Combat - Maintain Distance With Opponent - Backstepping - Action RPG #137
    Project Files: https://www.patreon.com/posts/116738422 . This is the 137th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to improve melee combat system by adding a little pause at the end of each attacks to hold the final pose through the gameplay ability that handles attacks. The reason to add the pause is to emphasize the power of the attacks and give the player enough time to press input to do the next attack in a continuous combo set of attacks. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Motion Matching for Great Sword Locomotion - Action RPG #136
    Project Files: https://www.patreon.com/posts/116738422 . This is the 136th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to improve melee combat system by adding a little pause at the end of each attacks to hold the fila pose through the gameplay ability that handles attacks. The reason to add the pause is to emphasize the power of the attacks and give the player enough time to press input to do the next attack in a continuous combo set of attacks. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Motion Matching for Great Sword Locomotion - Action RPG #135
    Project Files: https://www.patreon.com/posts/116738422 . This is the 134th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to integrate motion matching animation database for great sword locomotion of the character. The animation blueprint will switch between different motion matched databases based on the weapon character is holding. In this project we have a great sword and one handed swords.Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Motion Matching for Sword and Shield Locomotion - Action RPG #134
    Project Files: https://www.patreon.com/posts/116738422 . This is the 134th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to create motion matching database using sword and shield animations and use it for locomotion animations instead of the blendspace we have been using before. Here I will show you how to setup motion matching animations pose search database from scratch h and how to integrate it with the existing animation blueprint. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Modular Leg Armor - Shoes and Pads - Action RPG #133
    Project Files: https://www.patreon.com/posts/116634178 . This is the 133rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to improve the leg armors system by adding shoes to the leg armors. Earlier we only had pads and we had an issue with popping out the feet through the shoe mesh and we are going to fix that today and implement a 2 part leg armor which contain shoes and pads. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Inventory System - Customize Gear - Gauntlets/ Leg Armors - Action RPG #132
    Project Files: https://www.patreon.com/posts/116412861 . This is the 132nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on the UI part of the gauntlets and leg armors we have implemented in our game. So, player would be able to change the leg armors and gauntlets in the runtime through the inventory system we have implemented. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Treasure Chest with Multiple Collectible Items - Action RPG #131
    Project Files: https://www.patreon.com/posts/116412861 . This is the 131st episode of the new tutorial series on Action RPG game using Gameplay Ability System. Earlier we implemented a treasure chest system which allows us to define the collectible item and player is able to walk up to that and collect the item. Today, we will improve this system to support multiple items. So, we can define more than one item to be contained in the treasure chest blueprint. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Modular Armor - Leg Armors- Action RPG #130
    Project Files: https://www.patreon.com/posts/116412861 . This is the 130th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add add Leg Armors / leg harness to the character's modular armor system we have implemented. Leg armors will also add small amount of defence to the character and there will be difference classes of leg armors with different attributes. Later on when the character has multiple leg armors collected, player will be able to switch gauntlets through the inventory UI. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Modular Armor Gauntlets - Action RPG #129
    Project Files: https://www.patreon.com/posts/116352294 . This is the 129th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add add gauntlets to the character's modular armor system we have implemented. Gauntlets will add small amount of defence to the character and there will be difference classes of gauntlets with different attributes. Later on when the character has multiple gauntlets collected, player will be able to switch gauntlets through the inventory UI. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 Gameplay Ability System Actor Attributes - Defence/ Defense - Action RPG #128
    Project Files: https://www.patreon.com/posts/116256142 . This is the 128th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add Defence/Defense attribute to the character that can be changed depending on the armor and other equipment character is wearing. That means, we will be able to define how much added to the defense/defence attribute through the gameplay effect applied to the character when character wear a certain gear item. Defence attribute will be taken into account when deciding how much damage is received to the character when the character get hit. If there is no defence on character, full damage amount will be applied to the character and reduce health. If the character wearing some armor items, a portion of damage will be reduced from the received damage from an enemy attack before applied to the character. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Collect Chest Niagara VFX & Sounds - Action RPG #127
    Project Files: https://www.patreon.com/posts/116189418 . This is the 127th episode of the new tutorial series on Action RPG game using Gameplay Ability System. We have implemented a chest collection system previously in the series. Today, we are going to add a Niagara particle effect and sounds to the chest collection. Here, we will implement the chest collection particle effect from scratch using Niagara. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Local Player World Space Widget Tips - Action RPG #126
    Project Files: https://www.patreon.com/posts/116135337 . This is the 126th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Last time we implemented an interaction tip, which is a world space UI element that hints the player about possible interaction with a certain object in the game world. In this case, this would be applied to a treasure chest that can be open and collected by the player. Today, we will look into how to make this system replicated for a multiplayer game. So, only the local player who approaches the treasure chest should see the tip that appears above the treasure chest. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - World Space Interaction Tip - Action RPG #125
    Project Files: https://www.patreon.com/posts/116007492 . This is the 125th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement an interaction tip, which is a world space UI element that hints the player about possible interaction with a certain object in the game world. In this case, this would be applied to a treasure chest that can be open and collected by the player. When player is in close proximity if the treasure chest, a dot would appear above the chest and when player go closer to interacting range of the chest, the dot will become a tip that says, "E - Open" which says the player the input button needs to press in order to interact with the object/ open the chest. This method can be applied to any object. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Treasure Chests - Action RPG #124
    Project Files: https://www.patreon.com/posts/116007492 . This is the 124th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement a treasure chest system in the game to allow player to open and collect gear and other valuable items stored in the chest. Items collected from the chest will be added to player's inventory. Also, we will make sure everything related to treasure chest will be properly replicated so that it can be used in a multiplayer game. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Replicating Armors - Action RPG #123
    Project Files: https://www.patreon.com/posts/115905061 . This is the 123th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will resolve some replication issues with the Armors we have implemented. Here, when the armors are worn by characters, there were some issues that the armor animations are not properly synchronized with the character when we see them from another player's perspective. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Armor Variations - Action RPG #122
    Project Files: https://www.patreon.com/posts/115760669 . This is the 122th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to create multiple different armors for our game. Player can collect many different armors and can change the active armor from the inventory menu. We will also be able to add different benefits to each different armor as well. I am using this armor model as an example: https://sketchfab.com/3d-models/5-piece-platemail-metahuman-rigged-d5a36fd5d69640b29bb7e92f72f61608 Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine Traffic System - Taking Turns at Intersections - UE5 Open World #44
    Project Files: https://www.patreon.com/posts/76625594 . In this tutorial, I am going to implement a way for driving AI select exits randomly at a intersections and continuously follow the road. Here, the AI cars will follow traffic control lights and move appropriately through intersections. Here, the road network would be similar to a graph where roads are edges and the intersections are nodes. For each segment of the road, we will create a road blueprint which contains a spline and each traffic control on a intersection will hold a reference to the next exit roads, a car can take when it goes through the intersection. We will setup required data structures and references in this episode and test how the car can change and keep following road segments. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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    Unreal Engine 5 Smart Grass Generator - Distance Grass Density
    Project Files: https://www.patreon.com/posts/114608922 . This is the 8th episode of unreal engine grass generation system we are working on. Here, we are going to implement a method to increase the density of grass in the distance. Here, we will implement a material based technique to make the grass blades thicker in the distance and that will make the grass in the distance look more filled and cover ground better. Also it will help us with reducing the noisy look in the distance grass. CodeLikeMe Unreal Engine High Performance Grass System series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4gdFPX-6yfJLdrCVmgGmbt // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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