CodeLikeMe
CodeLikeMe
Welcome to the channel #codelikeme . This channel is dedicated for videos on game development in unreal engine. I have some experience in game development and I am sharing everything I know with the world.

Why I do that?
Well, I like to try and implement different mechanics in games.

What's special about #codelikeme ?
I always try to develop whatever I am going to develop in the videos without special rehearsing and I don't cut and edit the recordings when things go wrong. Instead, I am showing the process of how I overcome those problems. I believe that would be a better learning experience for those who really want to learn game development.
I think I have the longest running tutorial series' in unreal engine in the world.
Unreal open world - Over 400 episodes.
Unreal Third Person Shooter - Over 200 episodes
altogether 1500+ videos.
1 people like this
130 Posts
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Recent Updates
  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 17 - HUD - Show Different Character Types
    www.youtube.com
    Project Files: https://www.patreon.com/posts/124612599 .This is the 17th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to have different character types in game. Data related to each character type will be defined in a data table and the HUD will pull data such as character icon from the data table to show the character on selected actors panel. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 16 - HUD - Show Selected Actors
    www.youtube.com
    Project Files: https://www.patreon.com/posts/124612599 .This is the 16th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to show the selected characters in the HUD. When you drag mouse click and select multiple characters with box selected, multiple icons that represent each selected character will appear in the HUD area where the selected actors are shown similar to age of empires 2. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 15 - Hud Layout - Resource Counters
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    Project Files: https://www.patreon.com/posts/124405519 .This is the 15th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to start implementing the HUD of our RTS game. Here we will reference age of empires. We will implement the base layout of the HUD and implement resource counters (wood, food, stone, gold, population). Also we will add a Data table that defines icons, names and other details of each resource type as well. All the structures and enumerations required will be implemented in C++. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 13 - Command Selected Multiple Characters
    www.youtube.com
    Project Files: https://www.patreon.com/posts/124405519 .This is the 14th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement edge scrolling, also known as screen edge scrolling, allows players to pan their camera view by simply moving the mouse cursor to the edge of the screen. This mechanism is commonly found in top-down or isometric games, such as Age of Empires. And we are going to use C++ to implement this mechanism here. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 13 - Command Selected Multiple Characters
    www.youtube.com
    Project Files: https://www.patreon.com/posts/124405519 .This is the 13th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the previous episode, we implemented a way to select multiple characters. A Box selection. Today, we are going to work on how to command those selected multiple characters simultaneously. We will be able to issue move command to all selected actors same time. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine Watch Dogs Style Hacking System Tutorial - Part 2 - NPC Reaction
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    Project Files: https://www.patreon.com/posts/124184767 .This is the 2nd part of the tutorial where we are going to implement a watch dogs style hacking system which allows player to distract NPCs by making noises on hackable devices such as alarms, mobile phones etc. Here, we will implement a hackable object and when we are close to one of those objects, we will see an interaction tip to hack and when we press the hack key, it will make a sound. An NPC will hear the sound and check on it. In this episode, we will implement the hackable object and how to interact with that. In this part, we will implement NPC reaction to the noise caused by the hacked object. Part 1: https://youtu.be/FcJT0QENLMg Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine Watch Dogs Style Hacking System Tutorial - Part 1
    www.youtube.com
    Project Files: https://www.patreon.com/posts/124184767 .In this unreal engine tutorial, we are going to implement a watch dogs style hacking system which allows player to distract NPCs by making noises on hackable devices such as alarms, mobile phones etc. Here, we will implement a hackable object and when we are close to one of those objects, we will see an interaction tip to hack and when we press the hack key, it will make a sound. An NPC will hear the sound and check on it. In this episode, we will implement the hackable object and how to interact with that. In next episode, we will implement NPC reaction to the noise caused by the hacked object. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 - Skill Tree UI - Dependencies Between Skills - Action RPG #161
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    Project Files: https://www.patreon.com/posts/124027940 . This is the 161st episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode, we started working on a skill tree system where a skill tree is generated using data defined in a data table. In this episode, we are going to work on a method to show dependencies between skills in the widget by drawing a line between dependent/connected skills. Dependencies will be determined from the data table and will be drawn on UI by overriding OnPaint function on widget. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 - Skill Tree UI - Action RPG #160
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    Project Files: https://www.patreon.com/posts/124027940 . This is the 160th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today, we are going to implement a skill tree UI widget. Here we will be referencing the skill tree system in horizon forbidden west game. We will define the skills data in a data table and based on the data in data table, skill tree will be dynamically generated in the game. Data table will contain all the data about a particular skill such as name, icon, dependencies, level,.. etc. Later on, this skill tree will be integrated with the actual gameplay we are working on. But it is not necessary for you to have watched previous episodes of this series to understand how the skill tree UI is implemented. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 12 - Select Multiple Characters
    www.youtube.com
    Project Files: https://www.patreon.com/posts/123902301 .This is the 12th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the previous episode, we implemented a way to show box/rectangle on hud to show the area of of selection. Today we are going to work on how to determine selectable actors underneath the selection rectangle on HUD and select them. Later on we will implement a way to command multiple actors as well. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 11 - Rect Selection / Box Selection
    www.youtube.com
    Project Files: https://www.patreon.com/posts/123902301 .This is the 11th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to draw a rectangle on screen to show the selection area when we click and drag mouse in the game. Later we will select all the actors withing the rectangle for commanding. Here we will use a custom HUD class and draw the rectangle in DrawHUD function. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 10 - Pawn AI Navigation
    www.youtube.com
    Project Files: https://www.patreon.com/posts/123829775 .This is the 10th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on NavMesh based AI navigation with the base pawn character we implemented. When we select the character in the game and command it to move to a location by right clicking on ground, character will use the navigation system to find the optimal path and move to the target location. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 9 - Moving Pawns to Commanded Location
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    Project Files: https://www.patreon.com/posts/123664414 .This is the 9th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the last episode, we implemented a system to command selected pawns/ characters in game to move around the world. But we were just directly setting their locations. Today, we are going to implemet movement of pawn class when they are commanded to go to a place, they will walk there with animations. Also we will implement a method to turn the base pawn class towards their direction of movement. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 8 - Command Selected Actors - Move Command
    www.youtube.com
    Project Files: https://www.patreon.com/posts/123664414 .This is the 8th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode , we are going to implement a way to command selected actors. Initially, we will implement a move command so that we can move selected pawns, characters in the game around the game world. Here we will implement a navigable interface that will be implemented by all the classes who can move around/navigate in the game and we will use that to issue move commands.Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 7 - Base Building Class
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    Project Files: https://www.patreon.com/posts/123580331 .This is the 7th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode , we are going to implement a base building class. I am planning to use this class as the C++ parent of all the buildings we are going to implement in the game. We will also implement selectable interface on the building class so that we can select the building by clicking on it in the game just like we select characters. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 6 - Selectable Interface
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    Project Files: https://www.patreon.com/posts/123371511 .This is the 6th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In this episode, we are going to create a C++ interface called SelectableInterface to handle selection of actors within the game. The reason to use an interface for this is, in the game there may be buildings, characters, vehicles and many more that is not derived from the same base class. Therefore, having a common interface that is implemented by all the actors that needs to be selected by player will make things more convenient. We will make the SelectActor interface function that can be implemented in both C++ and Blueprints. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 5 - Select Characters
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    Project Files: https://www.patreon.com/posts/123289688 .This is the 5th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In this episode, we are going to work on how to select characters in the game by clicking on them. Here we will setup an input action for mouse clicks and detect the actor under the cursor and trigger select function on that. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 4 - Base Pawn Class for In-Game Characters
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122683341 .This is the 4th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In this episode, we are going to implement a base pawn class for to be used as the parent for all character types in the game we are going to implement. Here we will not use unreal Character template, we will stick with a Pawn class to maximize performance when we have many in-game characters in the game. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 3 - Zoom In/ Zoom Out Camera
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    Project Files: https://www.patreon.com/posts/122683341 .This is the 3rd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In this episode, we will look into how to implement Zoom In/Zoom Out functions for the isometric player camera system we have implemented for the gameFull C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Multiplayer Strategy #27 - Coordinated Unit Movement
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    Project Files: https://www.patreon.com/posts/122976132 . This is the 27th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going to work on how to coordinate the movement of units that composed on multiple selected actors. With multiple actors selected, when issuing a move-to command, the unit will asses the destination points grid and they will decide the most efficient way to reach that destination considering the distance from each point to each character. What selected character goes to what point will be decided to minimize the total movement time. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Unreal Engine 5 - Experience Points System Tutorial - Action RPG #158
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    Project Files: https://www.patreon.com/posts/122831992 . This is the 159th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode, we added an XP system or a experience points system to our game which grants XP each time character do certain tasks in the game. Today, I am going to add a UI widget to show the collected experience points and the character level. As the character collect XP points, the UI that fills a progress bar that shows the XP collected to reach next level will appear temporarily. Player will also be able to see the XP progress and level in inventory menu as well. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 - Experience Points System Tutorial - Action RPG #158
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    Project Files: https://www.patreon.com/posts/122831992 . This is the 158th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on a experience points system. First, we will add XP points as a new attribute to the base actor attributes set that we are using along with the gameplay ability system and that will be used to keep track of the total experience points player has gathered. Later on we will be using experience points to level up the character and grant kill points in order to unlock new skills and abilities. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5.5 - Action RPG Update - Action RPG #156
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    Project Files: https://www.patreon.com/posts/122757290 . This is the 157th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on a method to do a callback to the attacker when the hit target character is killed as a result of the attack within the gameplay ability system. This is important for multiple reasons. In case we have a experience collection system or skill point granting system when player kill an enemy, we need an even to notify that. Another case would be, if we need to do some special effects such as slow down and add a force to the killed enemy to give some cinematic effect for the fight. This is what we are going to work on today. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 2 - Controller Pawn Enhanced Input Binding
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    Project Files: https://www.patreon.com/posts/122683341 .This is the 2nd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In this episode, we will look into how to implement enhanced input actions and bind them into player movement using C++ for our RTS top down controller based pawn. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 1 - Controller Pawn
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    Project Files: https://www.patreon.com/posts/122607662 .In this tutorial series, we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In the first episode, we will implement a player pawn that allows player to navigate/fly around the world. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Multiplayer Strategy #26 - Breaking Formation in Limited Spaces
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    Project Files: https://www.patreon.com/posts/122457205 . This is the 26th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going refine the movement as a unit feature we implemented yesterday. When we have selected multiple characters and if we point to a location that does not have enough free space to form their grid formation they will prioritize moving to the destination disregarding maintaining the formation at the end. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Unreal Multiplayer Strategy #25 - Selected Characters Move Into Formation
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    Project Files: https://www.patreon.com/posts/122457205 . This is the 25th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going to implement a way to make selected actors move into a formation when they receive a command to move to a certain location. Depending on the number of characters selected, instead of trying to reach the same position on the ground clicked, they will move into a grid around the destination location. So they will behave more like a intelligent unit and minimize bumping into each other when they move. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Unreal Engine Niagara Zombie Horde Simulation - Part 3 - Switch Animations Idle and Running
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    Project Files: https://www.patreon.com/posts/122390418 .This is the 3rd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to switch animations of the Niagara particle zombies. If the zombies are not moving, they will be in idle animation and when they start moving, they will switch to running animations. This would be pretty simple if the zombies were spawned as pawns or any skeletal mesh based actor. But here zombies are spawned through a particle system. So we have to do the animation switching within the material based animations system we have used here. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine Niagara Zombie Horde Simulation - Part 2 - Chasing the Player
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    Project Files: https://www.patreon.com/posts/122329050 .This is the 2nd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to make zombies chase the player. Here we will use a line attraction force on the player's location to make zombies chase the player. And the special thing about this system is, we are using static meshes with animations for the zombie characters. I have explained the process of how to create them at the beginning of this series. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine Niagara Zombie Horde Simulation - Part 1 - Marching Zombies
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    Project Files: https://www.patreon.com/posts/122252490 .Today, I am going to make a zombie horde crowd simulation using Niagara particle system. Here we will be using an animated static mesh for zombie characters. I have used Anim to Texture plugin to convert skeletal animated zombies into animated static meshes and I have explained the process I have used in this tutorial.https://youtu.be/HH-bvhJSM8w Today, we are going to use that and create a marching zombies Niagara silulation. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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