CodeLikeMe
CodeLikeMe
Welcome to the channel #codelikeme . This channel is dedicated for videos on game development in unreal engine. I have some experience in game development and I am sharing everything I know with the world.

Why I do that?
Well, I like to try and implement different mechanics in games.

What's special about #codelikeme ?
I always try to develop whatever I am going to develop in the videos without special rehearsing and I don't cut and edit the recordings when things go wrong. Instead, I am showing the process of how I overcome those problems. I believe that would be a better learning experience for those who really want to learn game development.
I think I have the longest running tutorial series' in unreal engine in the world.
Unreal open world - Over 400 episodes.
Unreal Third Person Shooter - Over 200 episodes
altogether 1500+ videos.
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  • Unreal Multiplayer Strategy #26 - Breaking Formation in Limited Spaces
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122457205 . This is the 26th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going refine the movement as a unit feature we implemented yesterday. When we have selected multiple characters and if we point to a location that does not have enough free space to form their grid formation they will prioritize moving to the destination disregarding maintaining the formation at the end. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Unreal Multiplayer Strategy #25 - Selected Characters Move Into Formation
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122457205 . This is the 25th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going to implement a way to make selected actors move into a formation when they receive a command to move to a certain location. Depending on the number of characters selected, instead of trying to reach the same position on the ground clicked, they will move into a grid around the destination location. So they will behave more like a intelligent unit and minimize bumping into each other when they move. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Commenti ·0 condivisioni ·76 Views
  • Unreal Engine Niagara Zombie Horde Simulation - Part 3 - Switch Animations Idle and Running
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122390418 .This is the 3rd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to switch animations of the Niagara particle zombies. If the zombies are not moving, they will be in idle animation and when they start moving, they will switch to running animations. This would be pretty simple if the zombies were spawned as pawns or any skeletal mesh based actor. But here zombies are spawned through a particle system. So we have to do the animation switching within the material based animations system we have used here. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·76 Views
  • Unreal Engine Niagara Zombie Horde Simulation - Part 2 - Chasing the Player
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122329050 .This is the 2nd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to make zombies chase the player. Here we will use a line attraction force on the player's location to make zombies chase the player. And the special thing about this system is, we are using static meshes with animations for the zombie characters. I have explained the process of how to create them at the beginning of this series. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·70 Views
  • Unreal Engine Niagara Zombie Horde Simulation - Part 1 - Marching Zombies
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122252490 .Today, I am going to make a zombie horde crowd simulation using Niagara particle system. Here we will be using an animated static mesh for zombie characters. I have used Anim to Texture plugin to convert skeletal animated zombies into animated static meshes and I have explained the process I have used in this tutorial.https://youtu.be/HH-bvhJSM8w Today, we are going to use that and create a marching zombies Niagara silulation. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·85 Views
  • Unreal Engine Animation To Texture Plugin - Static Mesh Animations with Materials
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122174408 .Today I am going to show you how to convert skeletal mesh bone animations to material based animated static meshes. The importance of this is, we can use a lot of animated character meshes with a low performance compared to using regular skeletal mesh animated characters. We can use these animated meshes in Niagara simulations as well. This is very useful when we need to simulate something like a zombie horde or a battle simulation for a RTS game which involves a lot of characters. Here, we are using Animation to Texture (AnimToTextrure) plugin to generate materials and texture based animations using skeletal animations. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine 5.5 - Action RPG Update - Action RPG #156
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    Project Files: https://www.patreon.com/posts/118582367 . This is the 156th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here I have updated the project into unreal engine 5.5 version. So far we have worked on following features on the project- Sword and Shield Melee Combat - Great Sword Melee Combat- Blocking and Parrying systems. - Inventory System- Melee Combat AI - Stealth Mechanics- Special area of impact/ radial damage attacks- Multiplayer Replication of all the things we have implemented. And many more. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·110 Views
  • Unreal Engine 5 Design Viewer Tutorial - Part 4 - Detail Panels
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121998421 .In this episode of unreal architectural design viewer, I am going to implement a way to highlight parts/sections of the building or whatever the design you want to showcase using a simple outline post process effect. Here you will be able to have different colored outlines for different parts. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·130 Views
  • Unreal Engine Unlock Door System With Key Code Using Key Pad (ALS #217)
    www.youtube.com
    Project Files: https://www.patreon.com/CodeLikeMe/shop/shootlikeme-unreal-engine-third-person-258727 . Project Files(for members) : https://www.patreon.com/posts/121904183 . In this episode of my third person shooter series, I am going to create a door unlocking system by entering a key code. Here, we will create a UI widget for the keypad and when player goes to a locked door and press E, the Keypad UI will appear and player will be able to insert a key code. If the entered code is correct, door will unlock and open. Otherwise, it will say "CODE ERROR". We have already implemented an intel reading system which can be used to give player the key code as an intel document player can read. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Commenti ·0 condivisioni ·131 Views
  • Unreal Engine Read Intel Items System (ALS #216)
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    Project Files(for members) : https://www.patreon.com/posts/121827539 . Project Files: https://www.patreon.com/CodeLikeMe/shop/shootlikeme-unreal-engine-third-person-258727 . In this episode of my third person shooter series, I am going to add an intel system for the player to read intel items in game. This can be used as a system to give important gameplay information such as keycodes that player can use in game. When player go near an intel item, a notification will appear that says, "Read intel (E)" and after pressing interact button, player can open and view information. We will create the interaction system, widget UI and everything else required for this system to work in this tutorial. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Commenti ·0 condivisioni ·133 Views
  • Unreal Engine Fall Damage (ALS #215)
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121698383 . In this episode of my third person shooter series, I am going to add fall damage into the character. So, I will implement a maximum threshold height where character can safely fall and land without taking any damage and above that height, character will take damage proportional to the fall height. This could be partial damage or instant death based on the falling height. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Commenti ·0 condivisioni ·142 Views
  • Unreal Engine 5 - Top Down Shooter #11 - Player Input Tips
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121626012 .In this episodes of the top down shooter series, I am going to implement a player tips system that hints the inputs player need to use in order to perform certain actions. Here we will dynamically pull the input key bound to the action and show that along with the tip. We initially implemented with the third person game mode and we will integrate the same system into the top down player controller as well. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·134 Views
  • Unreal Engine 5 - Top Down Shooter #10 - Top Down Aiming Bug Fixes
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121546754 In this episodes of the top down shooter series, I am going to address few issues with the top down aiming system. First issue is, when the player hover the cursor over the player character, character's aiming system starts glitching. And the next is, when player hover over a place where there is no objects that blocks the line trace which determines the aiming location, character aims towards sky. We will fix these issue today // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·89 Views
  • Unreal Engine PCG Tutorial #4 - Procedural Scaffolding
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121390711 .This is the 4th episode of unreal engine procedural content generation tutorial series I am doing. Here we are going to create a simple procedural scaffolding system using procedural content generation framework. Here we will use a spline to drive the scaffolding and use a line trace using a custom blueprint node within PCG to determine the hard surface location and determine how many scaffolds need to put on top to reach the required height. Unreal PCG Full series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4iyHxH2Ml6dHoOZvsB5JZK // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·143 Views
  • Unreal Engine PCG Tutorial #3 - How to Create a Custom Sphere Grid Node
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121390711 .This is the 3rd episode of unreal engine procedural content generation tutorial series I am doing. Here we are going to create a custom sphere grid node to spawn meshes in the PCG graph. By default we have a cubic shape grid and we will learn to make custom PCG nodes using blueprints in this episode. Unreal PCG Full series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4iyHxH2Ml6dHoOZvsB5JZK // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·165 Views
  • Unreal Engine PCG Tutorial #2 - How to Sample a Custom Volume
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121249055 .In the first episode of the PCG series, we worked on a attice generation system withing a generated grid using procedural generation. Today, we are going to use the same system and instead of using a grid, we are going to sample points from a custom volume and generate a lattice. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·152 Views
  • Unreal Engine PCG Tutorial #1 - How To Generate a Lattice
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121249055 .Today I am going to start a tutorial series that focuses on PCG or procedural content generation framework. Here we will implement a procedural system to generate a 3D lattice structure. Here you will learn a few basic nodes of the PCG system to generate a point grid, how to transform them and spawn meshes on those points. // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·134 Views
  • Unreal Engine 5.5 - Global Wind Controller
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121166577 . Here is a demonstration of Global Wind Controller updated to unreal engine 5.5. Using the wind controller, we will be able to change,- Direction of the wind- Power/Strength of the wind- Turbulence level. These settings will be applied globally. So, all the trees and grass blades will change their wind bending direction according to the settings in global wind controller. I originally developed the wind material setup in unreal engine 4 and full tutorial is available in following link as a part of unreal open world series. You can follow the same tutorial in Unreal 5 As well. https://youtu.be/ECdc-pr8y0w // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·150 Views
  • Unreal Engine 5 Design Viewer Tutorial - Part 3 - UI Elements
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121090678 .In this episode of unreal architectural design viewer, I am going to add a detail panel and UI navigation to jump between detail panels of different sections of the design. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·148 Views
  • Unreal Engine 5.5 - Animated Multi Colored Outlines
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121018421 . In this unreal engine 5 tutorial, I am going to show you how to add animated multicolored outlines to objects. We have already worked on an outline system which allow us to add outlines with many different colors using a prost process material and custom depth, custom depth stencil properties. Here we will see how to add a simple animation to that outline. this system is based on following tutorials. part 1: https://youtu.be/BUXI6DkEsYo .part 2: https://youtu.be/-gfZrTMeKMo .part 3: https://youtu.be/sbdDJhHMVhU . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·146 Views
  • Unreal Engine 5.5 Multi Colored Outlines
    www.youtube.com
    Project Files: https://www.patreon.com/posts/120940904 . In this unreal engine 5 tutorial, I am going to implement a way to add multicolored outlines to objects. Using this method you will be able to have outlines in many different colors. We will be using custom depth stencil value to define the outline color we need and use a color look up method inside a post process material to select the color of the outline. this system is based on following tutorials. part 1: https://youtu.be/BUXI6DkEsYo .part 2: https://youtu.be/-gfZrTMeKMo .part 3: https://youtu.be/sbdDJhHMVhU . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·141 Views
  • Unreal Engine 5 Design Viewer Tutorial - Part 3 - UI Elements
    www.youtube.com
    Project Files: https://www.patreon.com/posts/120664693 .In this episode of unreal architectural design viewer, I am going to work on the UI elements which shows details of the item that is currently showcased on the view. In this setup, we have multiple buildings, items that we can showcase and only the currently showcased item will have all the UI elements active. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·158 Views
  • Unreal Engine 5 Design Viewer Tutorial - Part 2 - Switch Between Objects
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    Project Files: https://www.patreon.com/posts/120664693 .In this tutorial series, I am going to implement an architectural design viewer system. In the last episode we will implemented a camera system which allows us to focus on different objects and orbit around them, zoom in/out. This system can be used to showcase any kind of a design, not just an architectural application. Today, we will look into how to smoothly change the focus between different buildings. This system will allow user to demonstrate/showcase different buildings/design elements of the overall presentation. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine 5 Design Viewer Tutorial - Part 1 - Orbit Camera
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    Project Files: https://www.patreon.com/posts/120664693 .In this tutorial series, I am going to implement an architectural design viewer system. Here we will implement a camera system and a UI which allows us to focus on different objects and orbit around them, zoom in/out. This system can be used to showcase any kind of a design, not just an architectural application. In the first part, we will work on the viewer camera system. Here we will create a custom pawn with an orbit camera. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine 5 Compass Bar Tutorial #3 - Markers Customization and Additional Details
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    Project Files: https://www.patreon.com/posts/120595111 .In this episode of the compass bar system, I am going to work on how to customize the compass bar marker icon images, their sizes and how to display additional details such as distance to the actor represented by the marker underneath the compass bar icon. Menu System: https://youtu.be/CmYyFsNmwRM Map and Minimap: https://www.youtube.com/playlist?list=PLNTm9yU0zou6xdEqL2QSSfanaZ3KA_vU7 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine 5 Compass Bar Tutorial #2 - Markers
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    Project Files: https://www.patreon.com/posts/120449594 .In the previous episode, we started working on a compass bar system in unreal engine 5. A compass bar is what you see in games like assassins creed odyssey and origins on top of screen which shows points of interest and their direction relative to the player. Today we are going to implement a marker system which allows us to add markers/icons to the compass bar that represent various characters/points of interest/checkpoints in the game world. Menu System: https://youtu.be/CmYyFsNmwRM Map and Minimap: https://www.youtube.com/playlist?list=PLNTm9yU0zou6xdEqL2QSSfanaZ3KA_vU7 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine 5 Compass Bar Tutorial - Part 1
    www.youtube.com
    Project Files: https://www.patreon.com/posts/120449594 .Today I am going to start working on a compass bar system in unreal engine 5. A compass bar is what you see in games like assassins creed odyssey and origins on top of screen which shows points of interest and their direction relative to the player. In this tutorial we will figure out how to manipulate the material of the compass bar image in widget to response to players camera direction as player look around in the game. Menu System: https://youtu.be/CmYyFsNmwRM Map and Minimap: https://www.youtube.com/playlist?list=PLNTm9yU0zou6xdEqL2QSSfanaZ3KA_vU7 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine 5 - Top Down Shooter #8 - Detection Meter
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    Project Files: https://www.patreon.com/posts/120349601 .In this episodes of the top down shooter series, I am going to work on grenade throwing mechanism that is conveniently work on top down game mode. Here, we will show the predicted arc of the grenade throw to target the world space location pointed by the cursor in top down view. The same mechanism will be used to target the throwing location for any throwable in game including throwing rocks to distract enemies. CodeLikeMe Top Down shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4pEFizUOVzcM5roBFYa1oN CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Unreal Engine Aim Assist - Part 3 - Stick to Target (ALS #213)
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    Project Files: https://www.patreon.com/CodeLikeMe/shop/shootlikeme-unreal-engine-third-person-258727 . In this episode of my third person shooter series, I am going to continue with the aim assist system. Here we will look into how to make the reticle stick to the target. That means, when we aim down, the aim assist system will automatically focus on the enemy closer to the reticle and if the enemy move, the players controller will follow the enemy to keep the focus/reticle on enemy for a short time to allow player to easily shoot at the target. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Unreal Engine Aim Assist - Part 2 - When Multiple Enemies at Reticle (ALS #213)
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    Project Files: https://www.patreon.com/CodeLikeMe/shop/shootlikeme-unreal-engine-third-person-258727 . In this episode of my third person shooter series, I am going to continue with the aim assist system. In last episode, we implemented a simple system to force the control to automatically aim towards the enemy closest to the reticle. Today, we will work on how to deal with situations when multiple enemies are there closer to the reticle. Let's figure out how to do the calculation to determine which enemy is more closer to the reticle in the 2D projection of the player's viewport. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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