Unreal Engine 5 RTS with C++ - Part 32 - Building Construction Resource Requirements
Project Files: .
This is the 32nd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how resources are spent to construct buildings. Each building will have an associated build cost and when player try to construct a new building, game will check if there is enough resources to build it. If yes, building will be allowed and the required amount of resources will be deducted from the total resource count. Game will have 4 resource typesand the build cost can be from multiple type of resources. Resource counters will be handled through gameplay attribute sets.
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
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Unreal Engine 5 RTS with C++ - Part 32 - Building Construction Resource Requirements
Project Files: .
This is the 32nd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how resources are spent to construct buildings. Each building will have an associated build cost and when player try to construct a new building, game will check if there is enough resources to build it. If yes, building will be allowed and the required amount of resources will be deducted from the total resource count. Game will have 4 resource typesand the build cost can be from multiple type of resources. Resource counters will be handled through gameplay attribute sets.
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
Like my facebook page for more content : /
Follow me on twitter :
Follow me on reddit :
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
#unreal #engine #rts #with #part