CodeLikeMe
CodeLikeMe
Welcome to the channel #codelikeme . This channel is dedicated for videos on game development in unreal engine. I have some experience in game development and I am sharing everything I know with the world.

Why I do that?
Well, I like to try and implement different mechanics in games.

What's special about #codelikeme ?
I always try to develop whatever I am going to develop in the videos without special rehearsing and I don't cut and edit the recordings when things go wrong. Instead, I am showing the process of how I overcome those problems. I believe that would be a better learning experience for those who really want to learn game development.
I think I have the longest running tutorial series' in unreal engine in the world.
Unreal open world - Over 400 episodes.
Unreal Third Person Shooter - Over 200 episodes
altogether 1500+ videos.
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    Unreal Engine 5 - Inventory System - Customize Gear - Gauntlets/ Leg Armors - Action RPG #132
    Project Files: https://www.patreon.com/posts/116412861 . This is the 132nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on the UI part of the gauntlets and leg armors we have implemented in our game. So, player would be able to change the leg armors and gauntlets in the runtime through the inventory system we have implemented. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 8 Views
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    Unreal Engine 5 - Treasure Chest with Multiple Collectible Items - Action RPG #131
    Project Files: https://www.patreon.com/posts/116412861 . This is the 131st episode of the new tutorial series on Action RPG game using Gameplay Ability System. Earlier we implemented a treasure chest system which allows us to define the collectible item and player is able to walk up to that and collect the item. Today, we will improve this system to support multiple items. So, we can define more than one item to be contained in the treasure chest blueprint. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 11 Views
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    Unreal Engine 5 - Modular Armor - Leg Armors- Action RPG #130
    Project Files: https://www.patreon.com/posts/116412861 . This is the 130th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add add Leg Armors / leg harness to the character's modular armor system we have implemented. Leg armors will also add small amount of defence to the character and there will be difference classes of leg armors with different attributes. Later on when the character has multiple leg armors collected, player will be able to switch gauntlets through the inventory UI. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 37 Views
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    Unreal Engine 5 - Modular Armor Gauntlets - Action RPG #129
    Project Files: https://www.patreon.com/posts/116352294 . This is the 129th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add add gauntlets to the character's modular armor system we have implemented. Gauntlets will add small amount of defence to the character and there will be difference classes of gauntlets with different attributes. Later on when the character has multiple gauntlets collected, player will be able to switch gauntlets through the inventory UI. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 13 Views
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    Unreal Engine 5 Gameplay Ability System Actor Attributes - Defence/ Defense - Action RPG #128
    Project Files: https://www.patreon.com/posts/116256142 . This is the 128th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will add Defence/Defense attribute to the character that can be changed depending on the armor and other equipment character is wearing. That means, we will be able to define how much added to the defense/defence attribute through the gameplay effect applied to the character when character wear a certain gear item. Defence attribute will be taken into account when deciding how much damage is received to the character when the character get hit. If there is no defence on character, full damage amount will be applied to the character and reduce health. If the character wearing some armor items, a portion of damage will be reduced from the received damage from an enemy attack before applied to the character. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 18 Views
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    Unreal Engine 5 - Collect Chest Niagara VFX & Sounds - Action RPG #127
    Project Files: https://www.patreon.com/posts/116189418 . This is the 127th episode of the new tutorial series on Action RPG game using Gameplay Ability System. We have implemented a chest collection system previously in the series. Today, we are going to add a Niagara particle effect and sounds to the chest collection. Here, we will implement the chest collection particle effect from scratch using Niagara. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 16 Views
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    Unreal Engine 5 - Local Player World Space Widget Tips - Action RPG #126
    Project Files: https://www.patreon.com/posts/116135337 . This is the 126th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Last time we implemented an interaction tip, which is a world space UI element that hints the player about possible interaction with a certain object in the game world. In this case, this would be applied to a treasure chest that can be open and collected by the player. Today, we will look into how to make this system replicated for a multiplayer game. So, only the local player who approaches the treasure chest should see the tip that appears above the treasure chest. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 19 Views
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    Unreal Engine 5 - World Space Interaction Tip - Action RPG #125
    Project Files: https://www.patreon.com/posts/116007492 . This is the 125th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement an interaction tip, which is a world space UI element that hints the player about possible interaction with a certain object in the game world. In this case, this would be applied to a treasure chest that can be open and collected by the player. When player is in close proximity if the treasure chest, a dot would appear above the chest and when player go closer to interacting range of the chest, the dot will become a tip that says, "E - Open" which says the player the input button needs to press in order to interact with the object/ open the chest. This method can be applied to any object. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 21 Views
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    Unreal Engine 5 - Treasure Chests - Action RPG #124
    Project Files: https://www.patreon.com/posts/116007492 . This is the 124th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement a treasure chest system in the game to allow player to open and collect gear and other valuable items stored in the chest. Items collected from the chest will be added to player's inventory. Also, we will make sure everything related to treasure chest will be properly replicated so that it can be used in a multiplayer game. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 19 Views
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    Unreal Engine 5 - Replicating Armors - Action RPG #123
    Project Files: https://www.patreon.com/posts/115905061 . This is the 123th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will resolve some replication issues with the Armors we have implemented. Here, when the armors are worn by characters, there were some issues that the armor animations are not properly synchronized with the character when we see them from another player's perspective. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 27 Views
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    Unreal Engine 5 - Armor Variations - Action RPG #122
    Project Files: https://www.patreon.com/posts/115760669 . This is the 122th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to create multiple different armors for our game. Player can collect many different armors and can change the active armor from the inventory menu. We will also be able to add different benefits to each different armor as well. I am using this armor model as an example: https://sketchfab.com/3d-models/5-piece-platemail-metahuman-rigged-d5a36fd5d69640b29bb7e92f72f61608 Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine Traffic System - Taking Turns at Intersections - UE5 Open World #44
    Project Files: https://www.patreon.com/posts/76625594 . In this tutorial, I am going to implement a way for driving AI select exits randomly at a intersections and continuously follow the road. Here, the AI cars will follow traffic control lights and move appropriately through intersections. Here, the road network would be similar to a graph where roads are edges and the intersections are nodes. For each segment of the road, we will create a road blueprint which contains a spline and each traffic control on a intersection will hold a reference to the next exit roads, a car can take when it goes through the intersection. We will setup required data structures and references in this episode and test how the car can change and keep following road segments. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Yorumlar 0 hisse senetleri 22 Views
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    Unreal Engine 5 Smart Grass Generator - Distance Grass Density
    Project Files: https://www.patreon.com/posts/114608922 . This is the 8th episode of unreal engine grass generation system we are working on. Here, we are going to implement a method to increase the density of grass in the distance. Here, we will implement a material based technique to make the grass blades thicker in the distance and that will make the grass in the distance look more filled and cover ground better. Also it will help us with reducing the noisy look in the distance grass. CodeLikeMe Unreal Engine High Performance Grass System series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4gdFPX-6yfJLdrCVmgGmbt // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Yorumlar 0 hisse senetleri 21 Views
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    Unreal Engine Traffic & Pedestrian Simulation - 3 Way Intersection
    Project Files: https://www.patreon.com/posts/76625594 . Here is a demonstration of the traffic and pedestrian simulation system I have worked on. This contains AI driven cars which can dynamically select and take turns at intersections and pedestrians. Both vehicle AI and pedestrian AI wait for their turn at intersections controlled by traffic lights. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Yorumlar 0 hisse senetleri 21 Views
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    Unreal Engine Traffic Sim & Driving AI - Turn Right - Yield to Pedestrians - UE5 Open World #45
    Project Files: https://www.patreon.com/posts/114792951 . In this episode of unreal engine driving AI and traffic control system, I am going to work on how the vehicles yield to pedestrians who are crossing the road when they turn right. When driving AI want to turn right, initially they wait for green light in forward direction and then check if there are any pedestrians who are crossing the road on the right side. If yes, they wait for them to finish crossing and then take the turn to right. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Yorumlar 0 hisse senetleri 21 Views
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    Unreal Engine Traffic Sim & Driving AI - Turn Left at Intersections - UE5 Open World #46
    Project Files: https://www.patreon.com/posts/114792951 . In this episode of unreal engine driving AI and traffic control system, we are going to work on turning left at intersections. Here, the vehicle that needs to turn left will following conditions. 1. Forward traffic light is green2. Check and yield if there are pedestrians crossing the road on left.3. Check and yield to oncoming traffic.If all these conditions are ok, AI car will take the left turn. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Yorumlar 0 hisse senetleri 21 Views
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    #unrealengine Driving #AI and Pedestrian Simulation - 4 Way Intersections
    Project Files: https://www.patreon.com/posts/114792951 . Here is a demonstration of the driving AI I have implemented in Unreal engine 5. This video demonstrate how it behaves on a 4 way intersection. Each car and pedestrian is waiting for their turn in traffic lights and take turns and cross the intersection accordingly. You can watch the tutorials where I worked on these systems in following playlists. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
    0 Yorumlar 0 hisse senetleri 20 Views
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    Unreal Engine Traffic Sim & Driving AI - 4 Way Intersection - UE5 Open World #47
    Project Files: https://www.patreon.com/posts/114792951 . In this episode of unreal engine driving AI and traffic control system, we are going to work on a 4 way intersection. We have individually addressed each scenario we need to consider for a 4 way intersection previously. Now we are going to put together everything and apply them on a 4 way intersection. The intersection traffic controls also contains signals for pedestrians and both vehicles and pedestrians will follow the signals and cross the intersection accordingly. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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    Unreal Engine 5 - Collect and Wear Helmets Ability - Action RPG #115
    Project Files: https://www.patreon.com/posts/115135257 . This is the 115th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to collect and wear helmets. Hear collecting and wearing part will be implemented through gameplay ability system. So, everything will be handled through gameplay abilities and gameplay effects. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Helmet Variations & Benefits - Action RPG #116
    Project Files: https://www.patreon.com/posts/115135257 . This is the 116th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to add different helmet variations to the game. Different helmets can have different benefits. Here I will show you how to grant a health bonus with the helmet through the gameplay effect applied to the character when character wear the helmet. You can use the same approach to grant any change to character attribute you have. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine Runtime Landscape Editing - Dig Tunnels and Make Bridges
    Download: https://www.patreon.com/posts/115286413 . In this unreal engine 5 tutorial, I am going to show you how to edit the landscape in the runtime. Here, you will be able to dig tunnels and make bridges in the special tool we are implementing. You can practically dig a hole through a mountain and exit from the other side. Also, you can create bridges to connect gaps. CodeLikeMe Unreal Engine 5 Runtime terrain Generation series: https://www.youtube.com/playlist?list=PLNTm9yU0zou6B6eqrPrRjODBd2OD-BVsh // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Customization Inventory - Helmets - Action RPG #117
    Project Files: https://www.patreon.com/posts/115135257 . This is the 117th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to display helmets collected by the player in inventory menu. When the player collect helmets in the game world and go to the inventory menu, all the collected helmets will be there for player to equip. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Change Helmet from Inventory - Action RPG #118
    Project Files: https://www.patreon.com/posts/115457192 . This is the 118th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to apply different helmets to the character from the inventory menu. In the inventory, all the collected helmet choices will appear and player can pick the helmet he wants. After that, the helmet will be on the character when playing the game and all the health bonuses and other attribute changes will be applied to the character. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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    Unreal Engine 5 - Modular Armor Preparations - Action RPG #119
    Project Files: https://www.patreon.com/posts/115457192 . This is the 119th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will look into how to add an armor to the existing character we have worked on in the game. We will go through the requirements of the mesh, how it should be rigged and how to prepare the armor mesh to make sure it is ready to be used as a modular component of the full armor of the character. I am using this armor model as an example: https://sketchfab.com/3d-models/5-piece-platemail-metahuman-rigged-d5a36fd5d69640b29bb7e92f72f61608 Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 33 Views
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    Unreal Engine 5 - Armor as a Collectible Gameplay Ability - Action RPG #120
    Project Files: https://www.patreon.com/posts/115457192 . This is the 120th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode, we prepared an armor for the character that is able to use as a modular part of the character. Today, we are going to create a collectible gameplay ability which allows player to collect the armor in the runtime and apply it to the character. Based on the assigned gameplay effects to the armor, character will be granted with different attribute changes like health bonuses while wearing the armor. This will be compatible with the inventory system we have worked on. I am using this armor model as an example: https://sketchfab.com/3d-models/5-piece-platemail-metahuman-rigged-d5a36fd5d69640b29bb7e92f72f61608 Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 26 Views
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    Unreal Engine 5 - Inventory System - Armor - Action RPG #121
    Project Files: https://www.patreon.com/posts/115760669 . This is the 121th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last couple of episodes of this series, we worked on how to get armors working as collectible items. Now player can walk through collectible armors in the world and wear them automatically. In this episode, we will look into how t make those collected armor appear in the inventory system UI we have implemented. I am using this armor model as an example: https://sketchfab.com/3d-models/5-piece-platemail-metahuman-rigged-d5a36fd5d69640b29bb7e92f72f61608 Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    0 Yorumlar 0 hisse senetleri 24 Views
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