Monster Hunter Wilds drives quarterly net sales for Capcom
Monster Hunter Wilds has sold 10.1 million copies since its launch on February 28, driving Capcom‛s net sales during the last quarter.As noted in the company‛s fiscal report for the 12 months ended March 31, 2025, net sales increased by 11.3 percent year-on-year to 169.6 billion yen ($1.15 billion), with net income following suit by 11.7 percent year-on-year to 48.45 billion yen ($328 million).In the previous fiscal report, which encompassed the nine months ended December 31, 2024, Capcom predicted that the launch of Monster Hunter Wilds would enable it to achieve its goals for the corresponding fiscal year.In the lead up to the game‛s release, previous entries Monster Hunter World: Iceborne and Monster Hunter Rise saw an increase in sales (15.2 million and 9.88 million total, respectively), resulting in cumulative sales of the series surpassing 100 million units worldwide."These efforts brought sales volumes in the Digital Contents business in the fiscal year under review to 51.87 million units, exceeding the previous fiscal year’s figure of 45.89 million units," the company said, referencing its plans to increase global figures with Monster Hunter Wilds as well as pursuing catalog sales.
The latter includes recent premium games such as 2023‛s Resident Evil 4 Remake, which has sold 9.92 million units, with 2.76 million units in the last financial year.Related:"In addition, with the company's efforts to promote its digital sales strategies, sales volumes of catalog titles were 39.49 million units, up from 36.29 million units in the previous fiscal year.
As a result, the company sold 248 titles in 227 countries and regions, contributing to enhancing the value of its brands," Capcom said.As of March 31, 2025, Capcom‛s top five franchises are Resident Evil (170 million units), Monster Hunter (120 million units), Street Fighter (56 million units), Mega Man (43 million units), and Devil May Cry (33 million units).Looking ahead, the company is placing its focus on the upcoming releases of Capcom Fighting Collection 2 and the Onimusha 2 remaster in May.
It also mentioned catalog push sales of Street Fighter 6 and Kunitsu-Gami Path of the Goddess for the Nintendo Switch 2 in June.Premium games continue to pay off while live-service efforts falterCapcom continues to bet on premium games as a service model.
While the company still has a transmedia push as one of its pillars—driven by arcade machines, film and TV adaptations, and esports, to name a few—games continue to be at the center.Related:The company has been vocal that there are clear risks involved.
Monster Hunter Wilds has taken about 5-6 years of development, but some elements have been key to supporting this.
This includes the RE Engine, Capcom's proprietary engine that's been used not only in the Resident Evil series, but also Dragon's Dogma 2, Street Fighter 6, and Devil May Cry 5.Establishing constant, open communication across teams has been important, too.
"Our teams all work closely together, even across different titles," Wilds executive producer Ryozo Tsujimoto said.
"We're able to share ideas and discoveries and technology with each other."The ongoing rise in popularity for the Monster Hunter franchise was spearheaded by World in 2018.
The global interest, as well as a larger-scale audience, has led Capcom to take in new input on where to steer the franchise moving forward."From the get-go, we approached Monster Hunter World with a global mindset," Tsujimoto said during an interview at Summer Game Fest 2024.
"At that point, we had approached things by releasing in Japan first and following up with other territories, but World was our first worldwide simultaneous release for Monster Hunter.
It was also the first game we made with so many forms of localization.
That seems obvious to say, but that was a challenge for us initially because, with that global approach, we had to open up the series to other Capcom members across the globe to give opinions and input on the kind of direction the series would be going on."Related:While the focus has been paying off for the company, its efforts toward live-service games, with Resident Evil Re:Verse as the latest example, haven't been as successful.
Capcom shut down the servers for the shooter on June 29, 2024, after removing the game and all DLC from sale on March 3 of the same year.
Despite this, the developer said that the game "far exceeded" its expectations since its release, although there aren't mentions of live-service plans in the latest fiscal report.
Source: https://www.gamedeveloper.com/business/monster-hunter-wilds-primarily-drives-net-sales-for-capcom-s-last-quarter" style="color: #0066cc;">https://www.gamedeveloper.com/business/monster-hunter-wilds-primarily-drives-net-sales-for-capcom-s-last-quarter
#monster #hunter #wilds #drives #quarterly #net #sales #for #capcom
Monster Hunter Wilds drives quarterly net sales for Capcom
Monster Hunter Wilds has sold 10.1 million copies since its launch on February 28, driving Capcom‛s net sales during the last quarter.As noted in the company‛s fiscal report for the 12 months ended March 31, 2025, net sales increased by 11.3 percent year-on-year to 169.6 billion yen ($1.15 billion), with net income following suit by 11.7 percent year-on-year to 48.45 billion yen ($328 million).In the previous fiscal report, which encompassed the nine months ended December 31, 2024, Capcom predicted that the launch of Monster Hunter Wilds would enable it to achieve its goals for the corresponding fiscal year.
In the lead up to the game‛s release, previous entries Monster Hunter World: Iceborne and Monster Hunter Rise saw an increase in sales (15.2 million and 9.88 million total, respectively), resulting in cumulative sales of the series surpassing 100 million units worldwide."These efforts brought sales volumes in the Digital Contents business in the fiscal year under review to 51.87 million units, exceeding the previous fiscal year’s figure of 45.89 million units," the company said, referencing its plans to increase global figures with Monster Hunter Wilds as well as pursuing catalog sales.
The latter includes recent premium games such as 2023‛s Resident Evil 4 Remake, which has sold 9.92 million units, with 2.76 million units in the last financial year.Related:"In addition, with the company's efforts to promote its digital sales strategies, sales volumes of catalog titles were 39.49 million units, up from 36.29 million units in the previous fiscal year.
As a result, the company sold 248 titles in 227 countries and regions, contributing to enhancing the value of its brands," Capcom said.As of March 31, 2025, Capcom‛s top five franchises are Resident Evil (170 million units), Monster Hunter (120 million units), Street Fighter (56 million units), Mega Man (43 million units), and Devil May Cry (33 million units).Looking ahead, the company is placing its focus on the upcoming releases of Capcom Fighting Collection 2 and the Onimusha 2 remaster in May.
It also mentioned catalog push sales of Street Fighter 6 and Kunitsu-Gami Path of the Goddess for the Nintendo Switch 2 in June.Premium games continue to pay off while live-service efforts falterCapcom continues to bet on premium games as a service model.
While the company still has a transmedia push as one of its pillars—driven by arcade machines, film and TV adaptations, and esports, to name a few—games continue to be at the center.Related:The company has been vocal that there are clear risks involved.
Monster Hunter Wilds has taken about 5-6 years of development, but some elements have been key to supporting this.
This includes the RE Engine, Capcom's proprietary engine that's been used not only in the Resident Evil series, but also Dragon's Dogma 2, Street Fighter 6, and Devil May Cry 5.Establishing constant, open communication across teams has been important, too.
"Our teams all work closely together, even across different titles," Wilds executive producer Ryozo Tsujimoto said.
"We're able to share ideas and discoveries and technology with each other."The ongoing rise in popularity for the Monster Hunter franchise was spearheaded by World in 2018.
The global interest, as well as a larger-scale audience, has led Capcom to take in new input on where to steer the franchise moving forward."From the get-go, we approached Monster Hunter World with a global mindset," Tsujimoto said during an interview at Summer Game Fest 2024.
"At that point, we had approached things by releasing in Japan first and following up with other territories, but World was our first worldwide simultaneous release for Monster Hunter.
It was also the first game we made with so many forms of localization.
That seems obvious to say, but that was a challenge for us initially because, with that global approach, we had to open up the series to other Capcom members across the globe to give opinions and input on the kind of direction the series would be going on."Related:While the focus has been paying off for the company, its efforts toward live-service games, with Resident Evil Re:Verse as the latest example, haven't been as successful.
Capcom shut down the servers for the shooter on June 29, 2024, after removing the game and all DLC from sale on March 3 of the same year.
Despite this, the developer said that the game "far exceeded" its expectations since its release, although there aren't mentions of live-service plans in the latest fiscal report.
Source: https://www.gamedeveloper.com/business/monster-hunter-wilds-primarily-drives-net-sales-for-capcom-s-last-quarter
#monster #hunter #wilds #drives #quarterly #net #sales #for #capcom
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