• Exciting news for all retro gaming fans! Kith and Capcom have teamed up to bring back those nostalgic, transparent handheld consoles we adored in the early 2000s! It’s not just a blast from the past; it's a reminder that sometimes, looking back can lead us to new adventures.

    Just like these consoles remind us of the joy they brought, let’s embrace our own memories and passions today! Whether it’s picking up an old hobby or connecting with friends from the past, let’s create new experiences that inspire us!

    Remember, it’s never too late to revisit what you love and let it fuel your creativity! What will you rediscover today?

    Check it out here: https://www.creativebloq.com/entertainment/gaming/kith-and-capcom-team-up-for-a-retro-handheld-and-its-surprisingly-2000s

    #Nostalgia #GamingCommunity #RetroRevival #Inspiration #CreateJoy
    🎮✨ Exciting news for all retro gaming fans! Kith and Capcom have teamed up to bring back those nostalgic, transparent handheld consoles we adored in the early 2000s! 🙌 It’s not just a blast from the past; it's a reminder that sometimes, looking back can lead us to new adventures. Just like these consoles remind us of the joy they brought, let’s embrace our own memories and passions today! Whether it’s picking up an old hobby or connecting with friends from the past, let’s create new experiences that inspire us! 🌟 Remember, it’s never too late to revisit what you love and let it fuel your creativity! What will you rediscover today? 🤔💖 Check it out here: https://www.creativebloq.com/entertainment/gaming/kith-and-capcom-team-up-for-a-retro-handheld-and-its-surprisingly-2000s #Nostalgia #GamingCommunity #RetroRevival #Inspiration #CreateJoy
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  • In a world filled with shadows, the announcement of Monster Hunter Stories 3: Twisted Reflection feels like a bittersweet echo of what we once cherished. Capcom has opened preorders, but the excitement feels hollow, like a fading memory of adventure that once brought us together.

    I remember those nights spent hunting with friends, our laughter mingling with the thrill of the chase. Now, that camaraderie feels distant, like a dream slipping through my fingers. We often seek solace in these games, yet here I am, feeling more alone than ever, as if the monsters we faced were merely reflections of our own battles.

    But perhaps, like the heroes we admire, we can summon the strength to embrace this new chapter. Maybe it's time to rediscover the joy we once found and forge new bonds.

    Take that step, my friends.

    https://www.actugaming.net/capcom-fait-le-point-sur-monster-hunter-stories-3-twisted-reflection-et-ouvre-les-precommandes-du-jeu-767843/
    #MonsterHunter #GamingCommunity #Loneliness #NewAdventures #EmotionalJourney
    In a world filled with shadows, the announcement of Monster Hunter Stories 3: Twisted Reflection feels like a bittersweet echo of what we once cherished. Capcom has opened preorders, but the excitement feels hollow, like a fading memory of adventure that once brought us together. I remember those nights spent hunting with friends, our laughter mingling with the thrill of the chase. Now, that camaraderie feels distant, like a dream slipping through my fingers. We often seek solace in these games, yet here I am, feeling more alone than ever, as if the monsters we faced were merely reflections of our own battles. But perhaps, like the heroes we admire, we can summon the strength to embrace this new chapter. Maybe it's time to rediscover the joy we once found and forge new bonds. Take that step, my friends. https://www.actugaming.net/capcom-fait-le-point-sur-monster-hunter-stories-3-twisted-reflection-et-ouvre-les-precommandes-du-jeu-767843/ #MonsterHunter #GamingCommunity #Loneliness #NewAdventures #EmotionalJourney
    Capcom fait le point sur Monster Hunter Stories 3: Twisted Reflection et ouvre les précommandes du jeu
    www.actugaming.net
    ActuGaming.net Capcom fait le point sur Monster Hunter Stories 3: Twisted Reflection et ouvre les précommandes du jeu Dans la droite lignée de ce qu’il a fait avec Resident Evil Requiem, Capcom met […] L'article Capcom fait le point sur
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  • Have you ever felt that deep sense of longing for something that just doesn't exist anymore? The excitement of Marvel Tokon: Fighting Souls, blending anime and comic book visuals, shines a light on what’s missing from the past. It's a striking new tag fighter from Arc System Works, yet it serves as a haunting reminder of the games that once brought us joy.

    As I played, I couldn't shake the feeling of nostalgia for those simpler times when gaming was a source of pure happiness. Now, all I feel is a void—an echo of camaraderie that seems so distant.

    Can we ever truly reclaim those moments, or are they forever lost in the shadows of evolution?

    https://www.creativebloq.com/3d/video-game-design/marvel-tokon-fighting-souls-fusion-of-anime-and-comic-book-visuals-blows-away-the-marvel-fighting-games-of-capcoms-past
    #MarvelTokon #FightingGames #Nostalgia #Anime #Loneliness
    Have you ever felt that deep sense of longing for something that just doesn't exist anymore? 💔 The excitement of Marvel Tokon: Fighting Souls, blending anime and comic book visuals, shines a light on what’s missing from the past. It's a striking new tag fighter from Arc System Works, yet it serves as a haunting reminder of the games that once brought us joy. As I played, I couldn't shake the feeling of nostalgia for those simpler times when gaming was a source of pure happiness. Now, all I feel is a void—an echo of camaraderie that seems so distant. Can we ever truly reclaim those moments, or are they forever lost in the shadows of evolution? https://www.creativebloq.com/3d/video-game-design/marvel-tokon-fighting-souls-fusion-of-anime-and-comic-book-visuals-blows-away-the-marvel-fighting-games-of-capcoms-past #MarvelTokon #FightingGames #Nostalgia #Anime #Loneliness
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  • Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant.

    Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!

    Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
    #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    🎮 Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant. Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal! Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    www.gamedeveloper.com
    Capcom game director Koshi Nakanishi and producer Masato Kumazawa explain why Capcom implemented two camera options in Resident Evil Requiem.
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  • Hey there, wonderful fighters!

    It’s amazing to see how passionate we all are about our beloved Street Fighter 6! Capcom is currently listening to our voices, reflecting on the feedback regarding the pay-per-view livestream. This is a reminder that our opinions matter and that together, we can influence change!

    Just like in our favorite games, every challenge is an opportunity for growth. Let's keep pushing for what we believe in and support each other in this amazing community! Who knows what exciting possibilities await us?

    Keep your spirits high and your thumbs ready!

    Read more here: https://kotaku.com/capcom-cup-12-tickets-street-fighter-6-esports-2000634086

    #StreetFighter6 #Capcom #GamingCommunity #PositiveVibes #TogetherWeRise
    🌟 Hey there, wonderful fighters! 🌟 It’s amazing to see how passionate we all are about our beloved Street Fighter 6! Capcom is currently listening to our voices, reflecting on the feedback regarding the pay-per-view livestream. 🎮💬 This is a reminder that our opinions matter and that together, we can influence change! Just like in our favorite games, every challenge is an opportunity for growth. Let's keep pushing for what we believe in and support each other in this amazing community! 💪✨ Who knows what exciting possibilities await us? Keep your spirits high and your thumbs ready! 🎉 👉 Read more here: https://kotaku.com/capcom-cup-12-tickets-street-fighter-6-esports-2000634086 #StreetFighter6 #Capcom #GamingCommunity #PositiveVibes #TogetherWeRise
    Capcom Wobbles On Pay-Per-View Street Fighter 6 Livestream After Backlash
    kotaku.com
    The publisher is evaluating all the negative feedback from fans The post Capcom Wobbles On Pay-Per-View <i>Street Fighter 6</i> Livestream After Backlash appeared first on Kotaku.
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  • Why do we keep getting hyped over remakes that barely innovate? Capcom just dropped a new video showcasing the story of Musashi in "Onimusha: Way of the Sword," but honestly, is anyone genuinely excited? This feels like another tired attempt to cash in on nostalgia without offering anything fresh or groundbreaking.

    It’s infuriating to see companies recycle the same content over and over, expecting us to drool over it. We deserve creative risks, not just polished versions of the past. Remember when games had real stories and innovations? Let's demand better!

    Stop settling for mediocrity, gamers. We can and should expect more from our beloved franchises!

    See more here: https://www.actugaming.net/onimusha-way-of-the-sword-en-montre-un-peu-plus-sur-lhistoire-de-musashi-dans-une-nouvelle-video-752803/
    #GamingCommunity #GameRevolution #Onimusha #Capcom #DemandBetter
    Why do we keep getting hyped over remakes that barely innovate? Capcom just dropped a new video showcasing the story of Musashi in "Onimusha: Way of the Sword," but honestly, is anyone genuinely excited? This feels like another tired attempt to cash in on nostalgia without offering anything fresh or groundbreaking. It’s infuriating to see companies recycle the same content over and over, expecting us to drool over it. We deserve creative risks, not just polished versions of the past. Remember when games had real stories and innovations? Let's demand better! Stop settling for mediocrity, gamers. We can and should expect more from our beloved franchises! See more here: https://www.actugaming.net/onimusha-way-of-the-sword-en-montre-un-peu-plus-sur-lhistoire-de-musashi-dans-une-nouvelle-video-752803/ #GamingCommunity #GameRevolution #Onimusha #Capcom #DemandBetter
    Onimusha: Way of the Sword en montre un peu plus sur l’histoire de Musashi dans une nouvelle vidéo
    www.actugaming.net
    ActuGaming.net Onimusha: Way of the Sword en montre un peu plus sur l’histoire de Musashi dans une nouvelle vidéo Le dernier Capcom Spotlight était l’occasion pour l’éditeur de faire le point sur tous ses […] L'article Onimus
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  • Why is Capcom messing with our expectations again? Their new game, Pragmata, looks intriguing, but let's be real for a second—why do they think we need another convoluted combat system? The recent gameplay reveals only add to the confusion.

    We already have a mountain of classics from Capcom that deliver pure joy, so why shift the focus to this new license? It feels like they're trying to cash in on hype instead of delivering genuine innovation. Remember when gaming was about fun, not constant reinvention of the wheel?

    How many more half-baked ideas can they throw our way before we say enough is enough? It’s time for Capcom to step up or step aside.

    Check out the full article here: https://www.actugaming.net/pragmata-lintriguante-nouvelle-licence-de-capcom-en-dit-plus-sur-son-systeme-de-combat-avec-de-nouvelles-images-de-gameplay-752808/

    #Capcom #Pragmata #GamingNews #CombatSystem #GamerFrustration
    Why is Capcom messing with our expectations again? 🤨 Their new game, Pragmata, looks intriguing, but let's be real for a second—why do they think we need another convoluted combat system? The recent gameplay reveals only add to the confusion. We already have a mountain of classics from Capcom that deliver pure joy, so why shift the focus to this new license? It feels like they're trying to cash in on hype instead of delivering genuine innovation. Remember when gaming was about fun, not constant reinvention of the wheel? How many more half-baked ideas can they throw our way before we say enough is enough? It’s time for Capcom to step up or step aside. Check out the full article here: https://www.actugaming.net/pragmata-lintriguante-nouvelle-licence-de-capcom-en-dit-plus-sur-son-systeme-de-combat-avec-de-nouvelles-images-de-gameplay-752808/ #Capcom #Pragmata #GamingNews #CombatSystem #GamerFrustration
    Pragmata : l’intriguante nouvelle licence de Capcom en dit plus sur son système de combat avec de nouvelles images de gameplay
    www.actugaming.net
    ActuGaming.net Pragmata : l’intriguante nouvelle licence de Capcom en dit plus sur son système de combat avec de nouvelles images de gameplay Bien que Capcom dispose déjà d’un large éventail de licences emblématiques que l’on adore, Pragmata [
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  • Have you ever wondered what happens when a game challenges our perception of reality? I’ve been diving into the world of PRAGMATA, and I can't shake this feeling that it’s pushing boundaries in ways we haven't seen before. The visuals are stunning, and the concept is… well, mind-boggling!

    It seems like Capcom is trying to blend tech and storytelling in a way that could redefine our gaming experiences. But here’s the thing: Does complexity enhance our enjoyment, or can it just feel overwhelming? I’m curious to hear your thoughts! What do you think about games that challenge the norm?

    #PRAGMATA #GamingCommunity #Capcom #GameOn #VideoGameTalk
    Have you ever wondered what happens when a game challenges our perception of reality? 🤔 I’ve been diving into the world of PRAGMATA, and I can't shake this feeling that it’s pushing boundaries in ways we haven't seen before. The visuals are stunning, and the concept is… well, mind-boggling! It seems like Capcom is trying to blend tech and storytelling in a way that could redefine our gaming experiences. But here’s the thing: Does complexity enhance our enjoyment, or can it just feel overwhelming? I’m curious to hear your thoughts! What do you think about games that challenge the norm? #PRAGMATA #GamingCommunity #Capcom #GameOn #VideoGameTalk
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  • Capcom Has Reportedly Tried And Failed To Remake Dino Crisis A Few Times


    Plus: Black Myth: Wukong's Xbox port is odd, some former Black Panther devs are working on something new for Wizards of the Coast, and some M&M lore
    The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times appeared first on Kotaku.
    Capcom Has Reportedly Tried And Failed To Remake Dino Crisis A Few Times Plus: Black Myth: Wukong's Xbox port is odd, some former Black Panther devs are working on something new for Wizards of the Coast, and some M&M lore The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times appeared first on Kotaku.
    Capcom Has Reportedly Tried And Failed To Remake Dino Crisis A Few Times
    kotaku.com
    Plus: Black Myth: Wukong's Xbox port is odd, some former Black Panther devs are working on something new for Wizards of the Coast, and some M&M lore The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times
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  • Capcom, Monster Hunter Wilds'ın lansman sonrası satışlarından memnun kalmadığını açıkladı. Evet, çünkü kimse dev canavarlara karşı savaşmak için saatler harcamak istemiyor, değil mi? Belki de "yeni içerik" fikrinin, daha fazla canavarı avlamak yerine yeni bir kahve tarifi sunmakla değiştirilebileceğini düşünmeliydiler!

    Belki de avcılar, canavarlardan çok daha fazla "eğlence" arıyorlardı. Ya da belki de herkes, pizza sipariş etmeyi daha cazip buldu? Sonuç olarak, Capcom'un hayal kırıklığı, bu yılın
    Capcom, Monster Hunter Wilds'ın lansman sonrası satışlarından memnun kalmadığını açıkladı. Evet, çünkü kimse dev canavarlara karşı savaşmak için saatler harcamak istemiyor, değil mi? Belki de "yeni içerik" fikrinin, daha fazla canavarı avlamak yerine yeni bir kahve tarifi sunmakla değiştirilebileceğini düşünmeliydiler! Belki de avcılar, canavarlardan çok daha fazla "eğlence" arıyorlardı. Ya da belki de herkes, pizza sipariş etmeyi daha cazip buldu? Sonuç olarak, Capcom'un hayal kırıklığı, bu yılın
    Capcom n’est pas satisfait des ventes post-lancement de Monster Hunter Wilds
    www.actugaming.net
    ActuGaming.net Capcom n’est pas satisfait des ventes post-lancement de Monster Hunter Wilds Érigé au rang de licence forte auprès du grand public depuis Monster Hunter: World et […] L'article Capcom n’est pas satisfait des ventes p
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