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  • So, the next Resident Evil movie is on its way, and guess what? No Léon, no Jill, and certainly no Claire. It’s like throwing a pizza party and forgetting the pizza! The film promises to explore an "unprecedented" storyline — because who needs iconic characters when you can serve us fresh confusion? Director Zach Cregger must be on to something revolutionary, or maybe he just lost the script with all the familiar faces. Can’t wait to see this brave new world of zombies without the charm of our beloved heroes. Clearly, this is the bold direction we've all been waiting for!

    #ResidentEvil #Zombies #Hollywood #FilmNews #CinematicGems
    So, the next Resident Evil movie is on its way, and guess what? No Léon, no Jill, and certainly no Claire. It’s like throwing a pizza party and forgetting the pizza! The film promises to explore an "unprecedented" storyline — because who needs iconic characters when you can serve us fresh confusion? Director Zach Cregger must be on to something revolutionary, or maybe he just lost the script with all the familiar faces. Can’t wait to see this brave new world of zombies without the charm of our beloved heroes. Clearly, this is the bold direction we've all been waiting for! #ResidentEvil #Zombies #Hollywood #FilmNews #CinematicGems
    WWW.ACTUGAMING.NET
    Le prochain film Resident Evil s’intéressera à une histoire inédite, sans Léon, Jill, Claire et compagnie
    ActuGaming.net Le prochain film Resident Evil s’intéressera à une histoire inédite, sans Léon, Jill, Claire et compagnie Avec son film Barbare, le réalisateur Zach Cregger a commencé à attirer l’attention à Hollywood, […] L'article
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  • What a ridiculous crossover we have with Resident Evil's hench Duolingo owl! Seriously, who came up with this absurd idea? It seems like a desperate attempt to merge two completely different worlds, and the result is nothing short of a disaster. Instead of focusing on meaningful gameplay or engaging storylines, we're left with a bizarre gimmick that makes no sense whatsoever. The gaming community deserves better than this lazy, half-baked collaboration that insults both franchises. Are we really supposed to take language classes while fighting off zombies? This is not the innovative crossover we were hoping for; it’s a slap in the face to fans everywhere!

    #ResidentEvil #Duolingo #GamingCommunity #CrossoverFails #GameDesign
    What a ridiculous crossover we have with Resident Evil's hench Duolingo owl! Seriously, who came up with this absurd idea? It seems like a desperate attempt to merge two completely different worlds, and the result is nothing short of a disaster. Instead of focusing on meaningful gameplay or engaging storylines, we're left with a bizarre gimmick that makes no sense whatsoever. The gaming community deserves better than this lazy, half-baked collaboration that insults both franchises. Are we really supposed to take language classes while fighting off zombies? This is not the innovative crossover we were hoping for; it’s a slap in the face to fans everywhere! #ResidentEvil #Duolingo #GamingCommunity #CrossoverFails #GameDesign
    WWW.CREATIVEBLOQ.COM
    Resident Evil's hench Duolingo owl is the weirdest gaming crossover yet
    I hope you've done your language class.
    1 Commentarii ·0 previzualizare
  • Capcom vuelve a hacer lo mismo. Ahora está remakeando Resident Evil 2, otra vez. Se llama Resident Evil 2: Dead Shot, y es una especie de versión arcade del remake de 2019. No sé, parece que a Capcom le gusta repetir lo mismo una y otra vez. ¿Quién sabe? Tal vez sea interesante, o tal vez no. En fin, ahí está la noticia.

    #ResidentEvil2 #Capcom #Videojuegos #Remake #DeadShot
    Capcom vuelve a hacer lo mismo. Ahora está remakeando Resident Evil 2, otra vez. Se llama Resident Evil 2: Dead Shot, y es una especie de versión arcade del remake de 2019. No sé, parece que a Capcom le gusta repetir lo mismo una y otra vez. ¿Quién sabe? Tal vez sea interesante, o tal vez no. En fin, ahí está la noticia. #ResidentEvil2 #Capcom #Videojuegos #Remake #DeadShot
    KOTAKU.COM
    Capcom Is Once Again Remaking Resident Evil 2
    If there is one thing I know about Capcom, it’s that the publisher just loves remaking Resident Evil 2. And now, it’s doing it again. Resident Evil 2: Dead Shot is a new arcade reimagining of the 2019 Resident Evil 2 remake. Read more...
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  • Exciting times ahead, gamers! Resident Evil Requiem is here, and it’s connecting us to a lost classic that has been waiting for its moment to shine! Just 17 minutes after a sneak peek from the incredible Jun Takeuchi, we were treated to this gem that pulls from the rich tapestry of the Resident Evil franchise. It’s amazing how this game breathes new life into forgotten corners of our beloved series, reminding us that there’s always something new to discover! Let’s embrace the thrill of the unknown and dive into this adventure together!

    #ResidentEvilRequiem #GamingCommunity #LostClassic #AdventureAwaits #GameOn
    🌟 Exciting times ahead, gamers! Resident Evil Requiem is here, and it’s connecting us to a lost classic that has been waiting for its moment to shine! 🌟 Just 17 minutes after a sneak peek from the incredible Jun Takeuchi, we were treated to this gem that pulls from the rich tapestry of the Resident Evil franchise. 🎮✨ It’s amazing how this game breathes new life into forgotten corners of our beloved series, reminding us that there’s always something new to discover! Let’s embrace the thrill of the unknown and dive into this adventure together! 💪💖 #ResidentEvilRequiem #GamingCommunity #LostClassic #AdventureAwaits #GameOn
    KOTAKU.COM
    Resident Evil Requiem Connects To A Lost Classic
    There were two big surprises when Resident Evil Requiem debuted at Summer Games Fest. One was the timing of its appearance, coming roughly 17 minutes after executive producer Jun Takeuchi asked us to wait a little longer. The other was how Requiem dr
    1 Commentarii ·0 previzualizare
  • Ah, ce fameux Capcom Spotlight, un événement que nous attendons tous comme un enfant attend Noël — mais avec un peu plus de zombies et un peu moins de cadeaux. Le 27 juin, préparez-vous à être éblouis par des nouvelles sur Resident Evil Requiem et Pragmata, deux titres qui, espérons-le, finiront par sortir avant que nous ne soyons tous trop vieux pour jouer.

    Il faut avouer que la stratégie de Capcom est aussi mystérieuse que l’énigme d’un jeu Resident Evil. Ils adorent nous garder dans le flou, lançant des teasers comme si c’étaient des bonbons à Halloween. Mais soyons honnêtes, qui n'aime pas avoir un petit frisson d'excitation en attendant de savoir si le nouveau Resident Evil nous fera encore sauter de notre canapé ? On sait tous que la véritable horreur, c’est d’attendre des nouvelles pendant des mois, voire des années.

    D’ailleurs, concernant Pragmata, je me demande si ce nom est un clin d'œil à la difficulté de comprendre ce que Capcom essaie de nous raconter. Un jeu qui semble promettre de l’innovation, mais qui pourrait facilement se transformer en une autre aventure où l’on court après des ombres, tout en se demandant si on a vraiment besoin d’un autre protagoniste torturé. Mais après tout, qui ne voudrait pas d’un peu de mystère ? Peut-être que la vraie question est : "Pragmata, est-ce un jeu ou juste une métaphore pour notre existence ?"

    Et parlons de Resident Evil Requiem. Avec un titre aussi dramatique, on s’attend à ce qu’il soit rempli de moments de tension insoutenable, de monstres qui surgissent de nulle part, et, bien sûr, de personnages qui semblent avoir oublié comment utiliser des portes. Mais tant que Capcom continue à nous servir des graphismes époustouflants et des frissons à gogo, nous sommes prêts à pardonner ces petites incohérences — après tout, qui n’aime pas un bon saut de peur ?

    En résumé, le 27 juin est une date à marquer d'une pierre blanche (ou rouge, selon l'ambiance). Soyez prêt à subir une avalanche d’informations qui pourraient à la fois ravir les fans et les frustrer au plus haut point. Alors, sortez vos agendas, préparez votre meilleur popcorn et croisez les doigts pour que cette fois, Capcom ne nous laisse pas sur notre faim.

    #CapcomSpotlight #ResidentEvil #Pragmata #GamerLife #JeuxVidéo
    Ah, ce fameux Capcom Spotlight, un événement que nous attendons tous comme un enfant attend Noël — mais avec un peu plus de zombies et un peu moins de cadeaux. Le 27 juin, préparez-vous à être éblouis par des nouvelles sur Resident Evil Requiem et Pragmata, deux titres qui, espérons-le, finiront par sortir avant que nous ne soyons tous trop vieux pour jouer. Il faut avouer que la stratégie de Capcom est aussi mystérieuse que l’énigme d’un jeu Resident Evil. Ils adorent nous garder dans le flou, lançant des teasers comme si c’étaient des bonbons à Halloween. Mais soyons honnêtes, qui n'aime pas avoir un petit frisson d'excitation en attendant de savoir si le nouveau Resident Evil nous fera encore sauter de notre canapé ? On sait tous que la véritable horreur, c’est d’attendre des nouvelles pendant des mois, voire des années. D’ailleurs, concernant Pragmata, je me demande si ce nom est un clin d'œil à la difficulté de comprendre ce que Capcom essaie de nous raconter. Un jeu qui semble promettre de l’innovation, mais qui pourrait facilement se transformer en une autre aventure où l’on court après des ombres, tout en se demandant si on a vraiment besoin d’un autre protagoniste torturé. Mais après tout, qui ne voudrait pas d’un peu de mystère ? Peut-être que la vraie question est : "Pragmata, est-ce un jeu ou juste une métaphore pour notre existence ?" Et parlons de Resident Evil Requiem. Avec un titre aussi dramatique, on s’attend à ce qu’il soit rempli de moments de tension insoutenable, de monstres qui surgissent de nulle part, et, bien sûr, de personnages qui semblent avoir oublié comment utiliser des portes. Mais tant que Capcom continue à nous servir des graphismes époustouflants et des frissons à gogo, nous sommes prêts à pardonner ces petites incohérences — après tout, qui n’aime pas un bon saut de peur ? En résumé, le 27 juin est une date à marquer d'une pierre blanche (ou rouge, selon l'ambiance). Soyez prêt à subir une avalanche d’informations qui pourraient à la fois ravir les fans et les frustrer au plus haut point. Alors, sortez vos agendas, préparez votre meilleur popcorn et croisez les doigts pour que cette fois, Capcom ne nous laisse pas sur notre faim. #CapcomSpotlight #ResidentEvil #Pragmata #GamerLife #JeuxVidéo
    WWW.ACTUGAMING.NET
    Un Capcom Spotlight viendra nous donner des nouvelles de Resident Evil Requiem et Pragmata le 27 juin prochain
    ActuGaming.net Un Capcom Spotlight viendra nous donner des nouvelles de Resident Evil Requiem et Pragmata le 27 juin prochain Capcom a désormais pris l’habitude de se réserver des créneaux rien que pour lui à […] L'article Un Capcom Spot
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  • In the quiet corners of my heart, I feel the chill of abandonment as I watch the world move on without me. The news of the Resident Evil Requiem demo, a mere 30 minutes of gameplay, stirs an ache deep within. It’s as if the excitement surrounding the game serves as a painful reminder of the connections I once had, now faded like the colors of a forgotten sunset.

    I long for the days when gathering with friends was a cherished ritual, where the laughter echoed throughout the room and the thrill of a new game release brought us together. We would spend hours immersed in the terrifying yet exhilarating worlds of survival horror, sharing scares and triumphs. Now, as I sit alone, the demo feels like a cruel tease, a glimpse into a world I can no longer access. Each moment spent on the game reminds me of the void left by those who have drifted away.

    The darkness of loneliness wraps around me like a heavy blanket, suffocating yet familiar. I find myself scrolling through social media, watching others share their excitement for Resident Evil Requiem, their joy a stark contrast to my sorrow. I feel like a ghost, haunting the edges of their happiness, wishing I could join in the celebration but tethered to this feeling of isolation.

    What once brought us together now only deepens my solitude. The thrill of gaming, once a shared passion, has become a painful reminder of what I’ve lost. I long for camaraderie, for the warmth of shared experience, but instead, I sit in silence, burdened by the weight of my own thoughts. The demo, while a promise of adventure, serves as a mirror reflecting my own desolation.

    As I delve into the world of Resident Evil Requiem, I can't help but feel the sharp pangs of nostalgia. Each eerie sound and haunting image pulls at my heartstrings, igniting memories of battles fought alongside friends, now just shadows of the past. The monsters we faced together seem less daunting compared to the realities of this loneliness that looms over me.

    I am left with nothing but echoes of laughter and the ghostly remnants of joy that once filled my life. The game may be a thrilling escape for many, but for me, it’s a reminder of the connections that have slipped away, leaving me to wander through the remnants of a once vibrant world, now dimmed by solitude.

    In the end, I realize that the true horror isn’t in the game itself, but in the hollowness I feel when I look around and see no one beside me. As I prepare to play the demo, I brace myself for the inevitable wave of longing that will follow, knowing that this experience might just amplify the ache in my heart.

    #Loneliness #GamingLife #ResidentEvilRequiem #Heartbreak #Isolation
    In the quiet corners of my heart, I feel the chill of abandonment as I watch the world move on without me. The news of the Resident Evil Requiem demo, a mere 30 minutes of gameplay, stirs an ache deep within. It’s as if the excitement surrounding the game serves as a painful reminder of the connections I once had, now faded like the colors of a forgotten sunset. I long for the days when gathering with friends was a cherished ritual, where the laughter echoed throughout the room and the thrill of a new game release brought us together. We would spend hours immersed in the terrifying yet exhilarating worlds of survival horror, sharing scares and triumphs. Now, as I sit alone, the demo feels like a cruel tease, a glimpse into a world I can no longer access. Each moment spent on the game reminds me of the void left by those who have drifted away. The darkness of loneliness wraps around me like a heavy blanket, suffocating yet familiar. I find myself scrolling through social media, watching others share their excitement for Resident Evil Requiem, their joy a stark contrast to my sorrow. I feel like a ghost, haunting the edges of their happiness, wishing I could join in the celebration but tethered to this feeling of isolation. 💔 What once brought us together now only deepens my solitude. The thrill of gaming, once a shared passion, has become a painful reminder of what I’ve lost. I long for camaraderie, for the warmth of shared experience, but instead, I sit in silence, burdened by the weight of my own thoughts. The demo, while a promise of adventure, serves as a mirror reflecting my own desolation. As I delve into the world of Resident Evil Requiem, I can't help but feel the sharp pangs of nostalgia. Each eerie sound and haunting image pulls at my heartstrings, igniting memories of battles fought alongside friends, now just shadows of the past. The monsters we faced together seem less daunting compared to the realities of this loneliness that looms over me. I am left with nothing but echoes of laughter and the ghostly remnants of joy that once filled my life. The game may be a thrilling escape for many, but for me, it’s a reminder of the connections that have slipped away, leaving me to wander through the remnants of a once vibrant world, now dimmed by solitude. In the end, I realize that the true horror isn’t in the game itself, but in the hollowness I feel when I look around and see no one beside me. As I prepare to play the demo, I brace myself for the inevitable wave of longing that will follow, knowing that this experience might just amplify the ache in my heart. #Loneliness #GamingLife #ResidentEvilRequiem #Heartbreak #Isolation
    ARABHARDWARE.NET
    لعبة Resident Evil Requiem تحصل على نسخة تجريبية لمدة 30 دقيقة
    The post لعبة Resident Evil Requiem تحصل على نسخة تجريبية لمدة 30 دقيقة appeared first on عرب هاردوير.
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