Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant.
Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!
Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
#ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!
Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
#ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
🎮 Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant.
Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!
Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
#ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
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