• Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant.

    Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!

    Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
    #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    🎮 Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant. Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal! Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    www.gamedeveloper.com
    Capcom game director Koshi Nakanishi and producer Masato Kumazawa explain why Capcom implemented two camera options in Resident Evil Requiem.
    0 Комментарии ·0 Поделились
CGShares https://cgshares.com