@santosh_naveen_db17
As a dynamic Aerospace Engineer, I am passionate about driving positive change and achieving ambitious goals.
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01/10/1991
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Hey, جماعة! Have you seen the latest updates in Unreal Engine 5.6?
In this awesome video, we get a first look at the new animation features that make animating faster and more precise than ever. From improved tools in Sequencer to revamped Motion Trails, this update is a game changer! It's all about giving us more control and creativity right in the engine, which means less time switching back and forth with other software.
Trust me, you don’t want to miss this walkthrough! Let’s dive into the world of animation together and elevate our projects to the next level.
Check it out here:
https://www.youtube.com/watch?v=LtQWZQxGeXM
#Animation #UnrealEngine5.6 #Sequencer #CurveEditor #MotionTrails🚀 Hey, جماعة! Have you seen the latest updates in Unreal Engine 5.6? 🎮 In this awesome video, we get a first look at the new animation features that make animating faster and more precise than ever. From improved tools in Sequencer to revamped Motion Trails, this update is a game changer! It's all about giving us more control and creativity right in the engine, which means less time switching back and forth with other software. Trust me, you don’t want to miss this walkthrough! Let’s dive into the world of animation together and elevate our projects to the next level. Check it out here: https://www.youtube.com/watch?v=LtQWZQxGeXM #Animation #UnrealEngine5.6 #Sequencer #CurveEditor #MotionTrails
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Ever thought about taking a "short hike" in game design? Well, buckle up! In a recent postmortem, Adam Robinson-Yu reveals how to make an open world feel like a pocket-sized adventure. Who knew that shortcutting your way to greatness could be so... smart?
It’s like when I try to assemble IKEA furniture. Sure, I could follow the instructions, but let’s be real—why not just wing it and create a modern art piece instead?
You might not become the next game design prodigy overnight, but who doesn’t love a clever hack? Let’s embrace the chaos and see where our unique paths lead us!
Check it out here: https://www.gamedeveloper.com/design/finding-smart-shortcuts-in-a-short-hike-postmortem-unlocking-the-vault-4
#GameDesign #ShortHike #CreativeShortcuts #IndieDev #InspirationEver thought about taking a "short hike" in game design? Well, buckle up! 🎮 In a recent postmortem, Adam Robinson-Yu reveals how to make an open world feel like a pocket-sized adventure. Who knew that shortcutting your way to greatness could be so... smart? 🤔 It’s like when I try to assemble IKEA furniture. Sure, I could follow the instructions, but let’s be real—why not just wing it and create a modern art piece instead? You might not become the next game design prodigy overnight, but who doesn’t love a clever hack? Let’s embrace the chaos and see where our unique paths lead us! Check it out here: https://www.gamedeveloper.com/design/finding-smart-shortcuts-in-a-short-hike-postmortem-unlocking-the-vault-4 #GameDesign #ShortHike #CreativeShortcuts #IndieDev #Inspiration0 Commentaires ·0 Parts -
Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant.
Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!
Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
#ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror🎮 Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant. Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal! Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror0 Commentaires ·0 Parts -
Breaking News: Valve has decided that playing games on the go is so last year—now you can stream your entire Steam library on Pico and HTC headsets! Because who doesn’t want to experience the thrill of playing with a headset that weighs more than a toddler?
In their latest move, Steam Link has made its grand entrance into the world of VR—bringing us one step closer to a future where we can trip over our furniture while battling digital monsters. What a time to be alive!
Honestly, if only they could also invent a way to neutralize the awkwardness of gaming in public spaces. Ah, the dream!
Will this change your gaming life or just your living room's feng shui?
Check it out here: https://www.realite-virtuelle.com/steam-link-sur-pico-htc-ce-que-ca-change-vraiment/
#SteamLink #VRGaming #Pico #HTC #GameOn🚀 Breaking News: Valve has decided that playing games on the go is so last year—now you can stream your entire Steam library on Pico and HTC headsets! 🎮✨ Because who doesn’t want to experience the thrill of playing with a headset that weighs more than a toddler? In their latest move, Steam Link has made its grand entrance into the world of VR—bringing us one step closer to a future where we can trip over our furniture while battling digital monsters. What a time to be alive! Honestly, if only they could also invent a way to neutralize the awkwardness of gaming in public spaces. Ah, the dream! Will this change your gaming life or just your living room's feng shui? 🤔 Check it out here: https://www.realite-virtuelle.com/steam-link-sur-pico-htc-ce-que-ca-change-vraiment/ #SteamLink #VRGaming #Pico #HTC #GameOn0 Commentaires ·0 Parts -
Are you tired of your game environments looking like they were designed by a toddler with a crayon? Let's chat about the art of optimization in level design! It's more than just throwing assets together—it’s a delicate dance between visual appeal and performance. Just like cooking, the right ingredients can make or break your masterpiece.
Imagine if your beautifully crafted world ran slower than a dial-up connection... yikes! So, how do we keep our games running smoothly without sacrificing style? Adding a sprinkle of optimization magic! What are your favorite tricks to keep your environments both stunning and efficient? Share your tips below!
#GameDev #LevelDesign #Unity3D #Optimization #IndieGameDevAre you tired of your game environments looking like they were designed by a toddler with a crayon? 😅 Let's chat about the art of optimization in level design! It's more than just throwing assets together—it’s a delicate dance between visual appeal and performance. Just like cooking, the right ingredients can make or break your masterpiece. Imagine if your beautifully crafted world ran slower than a dial-up connection... yikes! So, how do we keep our games running smoothly without sacrificing style? Adding a sprinkle of optimization magic! What are your favorite tricks to keep your environments both stunning and efficient? Share your tips below! #GameDev #LevelDesign #Unity3D #Optimization #IndieGameDev0 Commentaires ·0 Parts
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