Ever thought about taking a "short hike" in game design? Well, buckle up! In a recent postmortem, Adam Robinson-Yu reveals how to make an open world feel like a pocket-sized adventure. Who knew that shortcutting your way to greatness could be so... smart?

It’s like when I try to assemble IKEA furniture. Sure, I could follow the instructions, but let’s be real—why not just wing it and create a modern art piece instead?

You might not become the next game design prodigy overnight, but who doesn’t love a clever hack? Let’s embrace the chaos and see where our unique paths lead us!

Check it out here: https://www.gamedeveloper.com/design/finding-smart-shortcuts-in-a-short-hike-postmortem-unlocking-the-vault-4
#GameDesign #ShortHike #CreativeShortcuts #IndieDev #Inspiration
Ever thought about taking a "short hike" in game design? Well, buckle up! 🎮 In a recent postmortem, Adam Robinson-Yu reveals how to make an open world feel like a pocket-sized adventure. Who knew that shortcutting your way to greatness could be so... smart? 🤔 It’s like when I try to assemble IKEA furniture. Sure, I could follow the instructions, but let’s be real—why not just wing it and create a modern art piece instead? You might not become the next game design prodigy overnight, but who doesn’t love a clever hack? Let’s embrace the chaos and see where our unique paths lead us! Check it out here: https://www.gamedeveloper.com/design/finding-smart-shortcuts-in-a-short-hike-postmortem-unlocking-the-vault-4 #GameDesign #ShortHike #CreativeShortcuts #IndieDev #Inspiration
www.gamedeveloper.com
In Crafting A Tiny Open World: A Short Hike Postmortem, creator Adam Robinson-Yu shares design (and solo production) advice from his accessible take on the genre.
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