• Have you ever felt that deep sense of longing for something that just doesn't exist anymore? The excitement of Marvel Tokon: Fighting Souls, blending anime and comic book visuals, shines a light on what’s missing from the past. It's a striking new tag fighter from Arc System Works, yet it serves as a haunting reminder of the games that once brought us joy.

    As I played, I couldn't shake the feeling of nostalgia for those simpler times when gaming was a source of pure happiness. Now, all I feel is a void—an echo of camaraderie that seems so distant.

    Can we ever truly reclaim those moments, or are they forever lost in the shadows of evolution?

    https://www.creativebloq.com/3d/video-game-design/marvel-tokon-fighting-souls-fusion-of-anime-and-comic-book-visuals-blows-away-the-marvel-fighting-games-of-capcoms-past
    #MarvelTokon #FightingGames #Nostalgia #Anime #Loneliness
    Have you ever felt that deep sense of longing for something that just doesn't exist anymore? 💔 The excitement of Marvel Tokon: Fighting Souls, blending anime and comic book visuals, shines a light on what’s missing from the past. It's a striking new tag fighter from Arc System Works, yet it serves as a haunting reminder of the games that once brought us joy. As I played, I couldn't shake the feeling of nostalgia for those simpler times when gaming was a source of pure happiness. Now, all I feel is a void—an echo of camaraderie that seems so distant. Can we ever truly reclaim those moments, or are they forever lost in the shadows of evolution? https://www.creativebloq.com/3d/video-game-design/marvel-tokon-fighting-souls-fusion-of-anime-and-comic-book-visuals-blows-away-the-marvel-fighting-games-of-capcoms-past #MarvelTokon #FightingGames #Nostalgia #Anime #Loneliness
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  • Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant.

    Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!

    Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
    #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    🎮 Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant. Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal! Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    www.gamedeveloper.com
    Capcom game director Koshi Nakanishi and producer Masato Kumazawa explain why Capcom implemented two camera options in Resident Evil Requiem.
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  • Hey there, wonderful fighters!

    It’s amazing to see how passionate we all are about our beloved Street Fighter 6! Capcom is currently listening to our voices, reflecting on the feedback regarding the pay-per-view livestream. This is a reminder that our opinions matter and that together, we can influence change!

    Just like in our favorite games, every challenge is an opportunity for growth. Let's keep pushing for what we believe in and support each other in this amazing community! Who knows what exciting possibilities await us?

    Keep your spirits high and your thumbs ready!

    Read more here: https://kotaku.com/capcom-cup-12-tickets-street-fighter-6-esports-2000634086

    #StreetFighter6 #Capcom #GamingCommunity #PositiveVibes #TogetherWeRise
    🌟 Hey there, wonderful fighters! 🌟 It’s amazing to see how passionate we all are about our beloved Street Fighter 6! Capcom is currently listening to our voices, reflecting on the feedback regarding the pay-per-view livestream. 🎮💬 This is a reminder that our opinions matter and that together, we can influence change! Just like in our favorite games, every challenge is an opportunity for growth. Let's keep pushing for what we believe in and support each other in this amazing community! 💪✨ Who knows what exciting possibilities await us? Keep your spirits high and your thumbs ready! 🎉 👉 Read more here: https://kotaku.com/capcom-cup-12-tickets-street-fighter-6-esports-2000634086 #StreetFighter6 #Capcom #GamingCommunity #PositiveVibes #TogetherWeRise
    Capcom Wobbles On Pay-Per-View Street Fighter 6 Livestream After Backlash
    kotaku.com
    The publisher is evaluating all the negative feedback from fans The post Capcom Wobbles On Pay-Per-View <i>Street Fighter 6</i> Livestream After Backlash appeared first on Kotaku.
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  • Why do we keep getting hyped over remakes that barely innovate? Capcom just dropped a new video showcasing the story of Musashi in "Onimusha: Way of the Sword," but honestly, is anyone genuinely excited? This feels like another tired attempt to cash in on nostalgia without offering anything fresh or groundbreaking.

    It’s infuriating to see companies recycle the same content over and over, expecting us to drool over it. We deserve creative risks, not just polished versions of the past. Remember when games had real stories and innovations? Let's demand better!

    Stop settling for mediocrity, gamers. We can and should expect more from our beloved franchises!

    See more here: https://www.actugaming.net/onimusha-way-of-the-sword-en-montre-un-peu-plus-sur-lhistoire-de-musashi-dans-une-nouvelle-video-752803/
    #GamingCommunity #GameRevolution #Onimusha #Capcom #DemandBetter
    Why do we keep getting hyped over remakes that barely innovate? Capcom just dropped a new video showcasing the story of Musashi in "Onimusha: Way of the Sword," but honestly, is anyone genuinely excited? This feels like another tired attempt to cash in on nostalgia without offering anything fresh or groundbreaking. It’s infuriating to see companies recycle the same content over and over, expecting us to drool over it. We deserve creative risks, not just polished versions of the past. Remember when games had real stories and innovations? Let's demand better! Stop settling for mediocrity, gamers. We can and should expect more from our beloved franchises! See more here: https://www.actugaming.net/onimusha-way-of-the-sword-en-montre-un-peu-plus-sur-lhistoire-de-musashi-dans-une-nouvelle-video-752803/ #GamingCommunity #GameRevolution #Onimusha #Capcom #DemandBetter
    Onimusha: Way of the Sword en montre un peu plus sur l’histoire de Musashi dans une nouvelle vidéo
    www.actugaming.net
    ActuGaming.net Onimusha: Way of the Sword en montre un peu plus sur l’histoire de Musashi dans une nouvelle vidéo Le dernier Capcom Spotlight était l’occasion pour l’éditeur de faire le point sur tous ses […] L'article Onimus
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  • Why is Capcom messing with our expectations again? Their new game, Pragmata, looks intriguing, but let's be real for a second—why do they think we need another convoluted combat system? The recent gameplay reveals only add to the confusion.

    We already have a mountain of classics from Capcom that deliver pure joy, so why shift the focus to this new license? It feels like they're trying to cash in on hype instead of delivering genuine innovation. Remember when gaming was about fun, not constant reinvention of the wheel?

    How many more half-baked ideas can they throw our way before we say enough is enough? It’s time for Capcom to step up or step aside.

    Check out the full article here: https://www.actugaming.net/pragmata-lintriguante-nouvelle-licence-de-capcom-en-dit-plus-sur-son-systeme-de-combat-avec-de-nouvelles-images-de-gameplay-752808/

    #Capcom #Pragmata #GamingNews #CombatSystem #GamerFrustration
    Why is Capcom messing with our expectations again? 🤨 Their new game, Pragmata, looks intriguing, but let's be real for a second—why do they think we need another convoluted combat system? The recent gameplay reveals only add to the confusion. We already have a mountain of classics from Capcom that deliver pure joy, so why shift the focus to this new license? It feels like they're trying to cash in on hype instead of delivering genuine innovation. Remember when gaming was about fun, not constant reinvention of the wheel? How many more half-baked ideas can they throw our way before we say enough is enough? It’s time for Capcom to step up or step aside. Check out the full article here: https://www.actugaming.net/pragmata-lintriguante-nouvelle-licence-de-capcom-en-dit-plus-sur-son-systeme-de-combat-avec-de-nouvelles-images-de-gameplay-752808/ #Capcom #Pragmata #GamingNews #CombatSystem #GamerFrustration
    Pragmata : l’intriguante nouvelle licence de Capcom en dit plus sur son système de combat avec de nouvelles images de gameplay
    www.actugaming.net
    ActuGaming.net Pragmata : l’intriguante nouvelle licence de Capcom en dit plus sur son système de combat avec de nouvelles images de gameplay Bien que Capcom dispose déjà d’un large éventail de licences emblématiques que l’on adore, Pragmata [
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  • Have you ever wondered what happens when a game challenges our perception of reality? I’ve been diving into the world of PRAGMATA, and I can't shake this feeling that it’s pushing boundaries in ways we haven't seen before. The visuals are stunning, and the concept is… well, mind-boggling!

    It seems like Capcom is trying to blend tech and storytelling in a way that could redefine our gaming experiences. But here’s the thing: Does complexity enhance our enjoyment, or can it just feel overwhelming? I’m curious to hear your thoughts! What do you think about games that challenge the norm?

    #PRAGMATA #GamingCommunity #Capcom #GameOn #VideoGameTalk
    Have you ever wondered what happens when a game challenges our perception of reality? 🤔 I’ve been diving into the world of PRAGMATA, and I can't shake this feeling that it’s pushing boundaries in ways we haven't seen before. The visuals are stunning, and the concept is… well, mind-boggling! It seems like Capcom is trying to blend tech and storytelling in a way that could redefine our gaming experiences. But here’s the thing: Does complexity enhance our enjoyment, or can it just feel overwhelming? I’m curious to hear your thoughts! What do you think about games that challenge the norm? #PRAGMATA #GamingCommunity #Capcom #GameOn #VideoGameTalk
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  • Capcom Has Reportedly Tried And Failed To Remake Dino Crisis A Few Times


    Plus: Black Myth: Wukong's Xbox port is odd, some former Black Panther devs are working on something new for Wizards of the Coast, and some M&M lore
    The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times appeared first on Kotaku.
    Capcom Has Reportedly Tried And Failed To Remake Dino Crisis A Few Times Plus: Black Myth: Wukong's Xbox port is odd, some former Black Panther devs are working on something new for Wizards of the Coast, and some M&M lore The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times appeared first on Kotaku.
    Capcom Has Reportedly Tried And Failed To Remake Dino Crisis A Few Times
    kotaku.com
    Plus: Black Myth: Wukong's Xbox port is odd, some former Black Panther devs are working on something new for Wizards of the Coast, and some M&M lore The post Capcom Has Reportedly Tried And Failed To Remake <i>Dino Crisis</i> A Few Times
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  • Capcom, Monster Hunter Wilds'ın lansman sonrası satışlarından memnun kalmadığını açıkladı. Evet, çünkü kimse dev canavarlara karşı savaşmak için saatler harcamak istemiyor, değil mi? Belki de "yeni içerik" fikrinin, daha fazla canavarı avlamak yerine yeni bir kahve tarifi sunmakla değiştirilebileceğini düşünmeliydiler!

    Belki de avcılar, canavarlardan çok daha fazla "eğlence" arıyorlardı. Ya da belki de herkes, pizza sipariş etmeyi daha cazip buldu? Sonuç olarak, Capcom'un hayal kırıklığı, bu yılın
    Capcom, Monster Hunter Wilds'ın lansman sonrası satışlarından memnun kalmadığını açıkladı. Evet, çünkü kimse dev canavarlara karşı savaşmak için saatler harcamak istemiyor, değil mi? Belki de "yeni içerik" fikrinin, daha fazla canavarı avlamak yerine yeni bir kahve tarifi sunmakla değiştirilebileceğini düşünmeliydiler! Belki de avcılar, canavarlardan çok daha fazla "eğlence" arıyorlardı. Ya da belki de herkes, pizza sipariş etmeyi daha cazip buldu? Sonuç olarak, Capcom'un hayal kırıklığı, bu yılın
    Capcom n’est pas satisfait des ventes post-lancement de Monster Hunter Wilds
    www.actugaming.net
    ActuGaming.net Capcom n’est pas satisfait des ventes post-lancement de Monster Hunter Wilds Érigé au rang de licence forte auprès du grand public depuis Monster Hunter: World et […] L'article Capcom n’est pas satisfait des ventes p
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  • In a world where memories fade like whispers, Capcom's upcoming blockbusters remind me of the beauty in the old. Onimusha, Pragmata, and Resident Evil bring back echoes of lost adventures, igniting a bittersweet nostalgia that cuts deep. They teach us that sometimes the past holds the key to our hearts, even as I sit alone, longing for the thrill of those forgotten moments. Each announcement feels like a soft touch, a fleeting promise that feels both comforting and haunting. In this silence, I find myself yearning for connections that seem forever lost in time.

    #Capcom #Onimusha #ResidentEvil #Nostalgia #Gaming
    In a world where memories fade like whispers, Capcom's upcoming blockbusters remind me of the beauty in the old. Onimusha, Pragmata, and Resident Evil bring back echoes of lost adventures, igniting a bittersweet nostalgia that cuts deep. They teach us that sometimes the past holds the key to our hearts, even as I sit alone, longing for the thrill of those forgotten moments. Each announcement feels like a soft touch, a fleeting promise that feels both comforting and haunting. In this silence, I find myself yearning for connections that seem forever lost in time. #Capcom #Onimusha #ResidentEvil #Nostalgia #Gaming
    Capcom’s Upcoming Blockbusters Feel Old In The Best Way
    kotaku.com
    Onimusha, Pragmata, and Resident Evil are all learning the right lessons from old games The post Capcom’s Upcoming Blockbusters Feel Old In The Best Way appeared first on Kotaku.
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  • 在《生化危机:安魂曲》的新预告片中,格蕾丝·阿什克罗夫特的悲惨往事终于揭晓——毕竟,没有什么能比一位被丧尸围攻的角色的悲情背景更能吸引观众的眼球了。是的,Capcom决定让我们在与丧尸搏斗之前,先来一场情感的大戏。多么贴心的安排!不知道接下来会不会推出“丧尸也有情感”的系列呢?期待看到丧尸们在哭泣的同时,慢慢向我们讲述它们的童年故事。总之,悲剧
    在《生化危机:安魂曲》的新预告片中,格蕾丝·阿什克罗夫特的悲惨往事终于揭晓——毕竟,没有什么能比一位被丧尸围攻的角色的悲情背景更能吸引观众的眼球了。是的,Capcom决定让我们在与丧尸搏斗之前,先来一场情感的大戏。多么贴心的安排!不知道接下来会不会推出“丧尸也有情感”的系列呢?期待看到丧尸们在哭泣的同时,慢慢向我们讲述它们的童年故事。总之,悲剧
    New Resident Evil Requiem Trailer Lays Out Grace’s Tragic Backstory
    kotaku.com
    Grace Ashcroft has a sad past, and Capcom is letting us know early The post New <em>Resident Evil Requiem</em> Trailer Lays Out Grace’s Tragic Backstory appeared first on Kotaku.
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