• Harassment by Ubisoft executives left female staff terrified, French court hears

    Three former executives at the French video game company Ubisoft used their position to bully or sexually harass staff, leaving women terrified and feeling like pieces of meat, a French court has heard.The state prosecutor Antoine Haushalter said the trial of three senior game creators for alleged bullying, sexual harassment and, in one case, attempted sexual assault was a “turning point” for the gaming world. It is the first big trial to result from the #MeToo movement in the video games industry, and Haushalter said the case had revealed “overwhelming” evidence of harassment.In four days of hearings, female former staff members variously described being tied to a chair, forced to do handstands, subjected to constant comments about sex and their bodies, having to endure sexist and homophobic jokes, drawings of penises being stuck to computers, a manager who farted in workers’ faces or scribbled on women with marker pens, gave unsolicited shoulder massages, played pornographic films in an open-plan office, and another executive who cracked a whip near people’s heads. The three men deny all charges.Haushalter said “the world of video games and its subculture” had an element of “systemic” sexism and potential abuse. He said the #MeToo movement in the gaming industry had allowed people to speak out.“It’s not that these actions were not punished by the law before. It’s just that they were silenced, and from now on they will not be silenced,” he said.Ubisoft is a French family business that rose to become one of the biggest video game creators in the world. It has been behind several blockbusters including Assassin’s Creed, Far Cry and the children’s favourite Just Dance.The court in Bobigny, in Seine-Saint-Denis, heard that between 2010 and 2020 at Ubisoft’s offices in Montreuil, east of Paris, the three executives created an atmosphere of bullying and sexism that one member of staff likened to a “boys’ club”. One alleged victim told the court: “The sexual remarks and sexual jokes were almost daily.”Tommy François, 52, a former vice-president of editorial and creative services, is accused of sexual harassment, bullying and attempted sexual assault. He was alleged once to have tied a female member of staff to a chair with tape, pushed the chair into a lift and pressed a button at random. He was also accused of forcing one woman wearing a skirt to do handstands.“He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him,” one woman told the court.At a 2015 office Christmas party with a Back to the Future theme, François allegedly told a member of staff that he liked her 1950s dress. He then allegedly stepped towards her to kiss her on the mouth as his colleagues restrained her by the arms and back. She shouted and broke free. François denied all allegations.Another witness told the court that during a video games fair in the US, François “grabbed me by the hair and kissed me by force”. She said no one reacted, and that when she reported it to her human resources manager she was told “don’t make a big thing of it”.The woman said that later, in a key meeting, another unnamed senior figure told staff he had seen her “snogging” François, “even though he knew it had been an assault”.She said François called her into his office to show her pictures of his naked backside on his computers and on a phone. “Once he drew a penis on my arm when I was in a video call with top management,” she said.The woman said these incidents made her feel “stupefied, humiliated and professionally discredited”.François told the court he denied all charges. He said there had been a “culture of joking around”. He said: “I never tried to harm anyone.”Serge Hascoët told the court: ‘I have never wanted to harass anyone and I don’t think I have.’ Photograph: Xavier Galiana/AFP/Getty ImagesSerge Hascoët, 59, Ubisoft’s former chief creative officer and second-in-command, was accused of bullying and sexual harassment. The court heard how at a meeting of staff on an away day he complained about a senior female employee, saying she clearly did not have enough sex and that he would “show how to calm her” by having sex with her in a meeting room in front of everyone.He was alleged to have handed a young female member of staff a tissue in which he had blown his nose, saying: “You can resell it, it’s worth gold at Ubisoft.”The court heard he made guttural noises in the office and talked about sex. Hascoët was also alleged to have bullied assistants by making them carry out personal tasks for him such as going to his home to wait for parcel deliveries.Hascoët denied all the charges. He said: “I have never wanted to harass anyone and I don’t think I have.”The former game director Guillaume Patrux, 41, is accused of sexual harassment and bullying. He was alleged to have punched walls, mimed hitting staff, cracked a whip near colleagues’ faces, threatened to carry out an office shooting and played with a cigarette lighter near workers’ faces, setting alight a man’s beard. He denied the charges.The panel of judges retired to consider their verdict, which will be handed down at a later date.
    #harassment #ubisoft #executives #left #female
    Harassment by Ubisoft executives left female staff terrified, French court hears
    Three former executives at the French video game company Ubisoft used their position to bully or sexually harass staff, leaving women terrified and feeling like pieces of meat, a French court has heard.The state prosecutor Antoine Haushalter said the trial of three senior game creators for alleged bullying, sexual harassment and, in one case, attempted sexual assault was a “turning point” for the gaming world. It is the first big trial to result from the #MeToo movement in the video games industry, and Haushalter said the case had revealed “overwhelming” evidence of harassment.In four days of hearings, female former staff members variously described being tied to a chair, forced to do handstands, subjected to constant comments about sex and their bodies, having to endure sexist and homophobic jokes, drawings of penises being stuck to computers, a manager who farted in workers’ faces or scribbled on women with marker pens, gave unsolicited shoulder massages, played pornographic films in an open-plan office, and another executive who cracked a whip near people’s heads. The three men deny all charges.Haushalter said “the world of video games and its subculture” had an element of “systemic” sexism and potential abuse. He said the #MeToo movement in the gaming industry had allowed people to speak out.“It’s not that these actions were not punished by the law before. It’s just that they were silenced, and from now on they will not be silenced,” he said.Ubisoft is a French family business that rose to become one of the biggest video game creators in the world. It has been behind several blockbusters including Assassin’s Creed, Far Cry and the children’s favourite Just Dance.The court in Bobigny, in Seine-Saint-Denis, heard that between 2010 and 2020 at Ubisoft’s offices in Montreuil, east of Paris, the three executives created an atmosphere of bullying and sexism that one member of staff likened to a “boys’ club”. One alleged victim told the court: “The sexual remarks and sexual jokes were almost daily.”Tommy François, 52, a former vice-president of editorial and creative services, is accused of sexual harassment, bullying and attempted sexual assault. He was alleged once to have tied a female member of staff to a chair with tape, pushed the chair into a lift and pressed a button at random. He was also accused of forcing one woman wearing a skirt to do handstands.“He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him,” one woman told the court.At a 2015 office Christmas party with a Back to the Future theme, François allegedly told a member of staff that he liked her 1950s dress. He then allegedly stepped towards her to kiss her on the mouth as his colleagues restrained her by the arms and back. She shouted and broke free. François denied all allegations.Another witness told the court that during a video games fair in the US, François “grabbed me by the hair and kissed me by force”. She said no one reacted, and that when she reported it to her human resources manager she was told “don’t make a big thing of it”.The woman said that later, in a key meeting, another unnamed senior figure told staff he had seen her “snogging” François, “even though he knew it had been an assault”.She said François called her into his office to show her pictures of his naked backside on his computers and on a phone. “Once he drew a penis on my arm when I was in a video call with top management,” she said.The woman said these incidents made her feel “stupefied, humiliated and professionally discredited”.François told the court he denied all charges. He said there had been a “culture of joking around”. He said: “I never tried to harm anyone.”Serge Hascoët told the court: ‘I have never wanted to harass anyone and I don’t think I have.’ Photograph: Xavier Galiana/AFP/Getty ImagesSerge Hascoët, 59, Ubisoft’s former chief creative officer and second-in-command, was accused of bullying and sexual harassment. The court heard how at a meeting of staff on an away day he complained about a senior female employee, saying she clearly did not have enough sex and that he would “show how to calm her” by having sex with her in a meeting room in front of everyone.He was alleged to have handed a young female member of staff a tissue in which he had blown his nose, saying: “You can resell it, it’s worth gold at Ubisoft.”The court heard he made guttural noises in the office and talked about sex. Hascoët was also alleged to have bullied assistants by making them carry out personal tasks for him such as going to his home to wait for parcel deliveries.Hascoët denied all the charges. He said: “I have never wanted to harass anyone and I don’t think I have.”The former game director Guillaume Patrux, 41, is accused of sexual harassment and bullying. He was alleged to have punched walls, mimed hitting staff, cracked a whip near colleagues’ faces, threatened to carry out an office shooting and played with a cigarette lighter near workers’ faces, setting alight a man’s beard. He denied the charges.The panel of judges retired to consider their verdict, which will be handed down at a later date. #harassment #ubisoft #executives #left #female
    WWW.THEGUARDIAN.COM
    Harassment by Ubisoft executives left female staff terrified, French court hears
    Three former executives at the French video game company Ubisoft used their position to bully or sexually harass staff, leaving women terrified and feeling like pieces of meat, a French court has heard.The state prosecutor Antoine Haushalter said the trial of three senior game creators for alleged bullying, sexual harassment and, in one case, attempted sexual assault was a “turning point” for the gaming world. It is the first big trial to result from the #MeToo movement in the video games industry, and Haushalter said the case had revealed “overwhelming” evidence of harassment.In four days of hearings, female former staff members variously described being tied to a chair, forced to do handstands, subjected to constant comments about sex and their bodies, having to endure sexist and homophobic jokes, drawings of penises being stuck to computers, a manager who farted in workers’ faces or scribbled on women with marker pens, gave unsolicited shoulder massages, played pornographic films in an open-plan office, and another executive who cracked a whip near people’s heads. The three men deny all charges.Haushalter said “the world of video games and its subculture” had an element of “systemic” sexism and potential abuse. He said the #MeToo movement in the gaming industry had allowed people to speak out.“It’s not that these actions were not punished by the law before. It’s just that they were silenced, and from now on they will not be silenced,” he said.Ubisoft is a French family business that rose to become one of the biggest video game creators in the world. It has been behind several blockbusters including Assassin’s Creed, Far Cry and the children’s favourite Just Dance.The court in Bobigny, in Seine-Saint-Denis, heard that between 2010 and 2020 at Ubisoft’s offices in Montreuil, east of Paris, the three executives created an atmosphere of bullying and sexism that one member of staff likened to a “boys’ club”. One alleged victim told the court: “The sexual remarks and sexual jokes were almost daily.”Tommy François, 52, a former vice-president of editorial and creative services, is accused of sexual harassment, bullying and attempted sexual assault. He was alleged once to have tied a female member of staff to a chair with tape, pushed the chair into a lift and pressed a button at random. He was also accused of forcing one woman wearing a skirt to do handstands.“He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him,” one woman told the court.At a 2015 office Christmas party with a Back to the Future theme, François allegedly told a member of staff that he liked her 1950s dress. He then allegedly stepped towards her to kiss her on the mouth as his colleagues restrained her by the arms and back. She shouted and broke free. François denied all allegations.Another witness told the court that during a video games fair in the US, François “grabbed me by the hair and kissed me by force”. She said no one reacted, and that when she reported it to her human resources manager she was told “don’t make a big thing of it”.The woman said that later, in a key meeting, another unnamed senior figure told staff he had seen her “snogging” François, “even though he knew it had been an assault”.She said François called her into his office to show her pictures of his naked backside on his computers and on a phone. “Once he drew a penis on my arm when I was in a video call with top management,” she said.The woman said these incidents made her feel “stupefied, humiliated and professionally discredited”.François told the court he denied all charges. He said there had been a “culture of joking around”. He said: “I never tried to harm anyone.”Serge Hascoët told the court: ‘I have never wanted to harass anyone and I don’t think I have.’ Photograph: Xavier Galiana/AFP/Getty ImagesSerge Hascoët, 59, Ubisoft’s former chief creative officer and second-in-command, was accused of bullying and sexual harassment. The court heard how at a meeting of staff on an away day he complained about a senior female employee, saying she clearly did not have enough sex and that he would “show how to calm her” by having sex with her in a meeting room in front of everyone.He was alleged to have handed a young female member of staff a tissue in which he had blown his nose, saying: “You can resell it, it’s worth gold at Ubisoft.”The court heard he made guttural noises in the office and talked about sex. Hascoët was also alleged to have bullied assistants by making them carry out personal tasks for him such as going to his home to wait for parcel deliveries.Hascoët denied all the charges. He said: “I have never wanted to harass anyone and I don’t think I have.”The former game director Guillaume Patrux, 41, is accused of sexual harassment and bullying. He was alleged to have punched walls, mimed hitting staff, cracked a whip near colleagues’ faces, threatened to carry out an office shooting and played with a cigarette lighter near workers’ faces, setting alight a man’s beard. He denied the charges.The panel of judges retired to consider their verdict, which will be handed down at a later date.
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  • College Grads Furious After an AI Butchers Their Names During Commencement

    College graduates were left speechlessA video that has since gone viral on social media shows students having a QR on their smartphone scanned, only to have an AI read their name out loud — an irritating use of the tech that turned what should've otherwise been a proud moment in their academic career into what commenters likened to using the self-checkout counter at the supermarket.It's especially galling for an institution that charges north of a year in tuition alone."So even public event speakers are getting replaced," one Reddit user wrote. As the New York Post points out, Pace University ostensibly performed the stunt for the sake of accuracy. Well ahead of the event, officials directed students to visit a website where they could phonetically spell their names and confirm how they were pronounced."To ensure your name is pronounced correctly, you must register to attend Commencement through Tassel by Wednesday, April 23," reads an FAQ on the university's website.Tassel is a private company that claims to have helped more than 600 schools "deliver the perfect moment for millions of students over 20+ years."The company offers "live ceremony stage-crossing software" designed to streamline convocation events and ensure "accurate pronunciation" of graduate names."With AI and our proprietary multilingual models — powered by a growing database of over 2 million names, phonemes, and linguistic patterns across multiple languages — our platform allows students to hear exactly how their names will be pronounced as they cross the stage," Tassel boasts on its website.If the AI butchers their name even after it was coached by the student, graduates can "submit an audio recording of their name" instead.The software raises some thorny questions about when it's truly appropriate to deploy an AI, particularly concerning jobs that could've easily been taken care of by a human."When I graduated, the person reading out the names had done a run through, just to check they were getting it right," one user wrote in a post on Threads. "It didn't take that long, and was less weird than showing your phone for them to scan."Worst of all, despite all those technical bells and whistles, Tassel reportedly still managed to butcher some names."They told us to write our names phonetically so it's said correctly, and they still said my name wrong, which is forever documented in videos," one user commented on Instagram.The use of AI to read student names has been met with significant blowback from college grads across the country.Student journalists at Northeastern University, which also deployed Tassel, published an op-ed arguing that the institution should "read our names at graduation, it’s the least you can do.""To many students like myself, a small switch from an AI voice bot to a physical person would mean the world," reads the op-ed, penned by student Henry Bova and published in The Huntington News. "A human can reciprocate our sense of joy and can understand the gravity of the moment and the academic rigor that we endured to get to this point.""All the AI voice does is reduce the recognition of our accomplishments as a menial task to push through with brute computations," Bova wrote.An online petition by students at the University of North Georgia called on the university to stop "using an AI speaker for graduation," garnering over 2,000 signatures.The backlash was so fierce in some parts of the country that West Chester University in Pennsylvania ditched the AI altogether, as Axios reported earlier this month.Other onlookers pointed out the irony of AI coming for the jobs of recent college graduates in particular."A whole lifetime of studies and 100k in debt just to have your name announced by the very entity that's going to make your studies useless," one Reddit user joked.However, not everybody was opposed to the use of the tech."I appreciate that everyone had the chance to hear their name pronounced correctly," one Reddit user argued. "Imagine being an international student and worried that someone will butcher your name. I'm ok with the solution the university gave here."Share This Article
    #college #grads #furious #after #butchers
    College Grads Furious After an AI Butchers Their Names During Commencement
    College graduates were left speechlessA video that has since gone viral on social media shows students having a QR on their smartphone scanned, only to have an AI read their name out loud — an irritating use of the tech that turned what should've otherwise been a proud moment in their academic career into what commenters likened to using the self-checkout counter at the supermarket.It's especially galling for an institution that charges north of a year in tuition alone."So even public event speakers are getting replaced," one Reddit user wrote. As the New York Post points out, Pace University ostensibly performed the stunt for the sake of accuracy. Well ahead of the event, officials directed students to visit a website where they could phonetically spell their names and confirm how they were pronounced."To ensure your name is pronounced correctly, you must register to attend Commencement through Tassel by Wednesday, April 23," reads an FAQ on the university's website.Tassel is a private company that claims to have helped more than 600 schools "deliver the perfect moment for millions of students over 20+ years."The company offers "live ceremony stage-crossing software" designed to streamline convocation events and ensure "accurate pronunciation" of graduate names."With AI and our proprietary multilingual models — powered by a growing database of over 2 million names, phonemes, and linguistic patterns across multiple languages — our platform allows students to hear exactly how their names will be pronounced as they cross the stage," Tassel boasts on its website.If the AI butchers their name even after it was coached by the student, graduates can "submit an audio recording of their name" instead.The software raises some thorny questions about when it's truly appropriate to deploy an AI, particularly concerning jobs that could've easily been taken care of by a human."When I graduated, the person reading out the names had done a run through, just to check they were getting it right," one user wrote in a post on Threads. "It didn't take that long, and was less weird than showing your phone for them to scan."Worst of all, despite all those technical bells and whistles, Tassel reportedly still managed to butcher some names."They told us to write our names phonetically so it's said correctly, and they still said my name wrong, which is forever documented in videos," one user commented on Instagram.The use of AI to read student names has been met with significant blowback from college grads across the country.Student journalists at Northeastern University, which also deployed Tassel, published an op-ed arguing that the institution should "read our names at graduation, it’s the least you can do.""To many students like myself, a small switch from an AI voice bot to a physical person would mean the world," reads the op-ed, penned by student Henry Bova and published in The Huntington News. "A human can reciprocate our sense of joy and can understand the gravity of the moment and the academic rigor that we endured to get to this point.""All the AI voice does is reduce the recognition of our accomplishments as a menial task to push through with brute computations," Bova wrote.An online petition by students at the University of North Georgia called on the university to stop "using an AI speaker for graduation," garnering over 2,000 signatures.The backlash was so fierce in some parts of the country that West Chester University in Pennsylvania ditched the AI altogether, as Axios reported earlier this month.Other onlookers pointed out the irony of AI coming for the jobs of recent college graduates in particular."A whole lifetime of studies and 100k in debt just to have your name announced by the very entity that's going to make your studies useless," one Reddit user joked.However, not everybody was opposed to the use of the tech."I appreciate that everyone had the chance to hear their name pronounced correctly," one Reddit user argued. "Imagine being an international student and worried that someone will butcher your name. I'm ok with the solution the university gave here."Share This Article #college #grads #furious #after #butchers
    FUTURISM.COM
    College Grads Furious After an AI Butchers Their Names During Commencement
    College graduates were left speechlessA video that has since gone viral on social media shows students having a QR on their smartphone scanned, only to have an AI read their name out loud — an irritating use of the tech that turned what should've otherwise been a proud moment in their academic career into what commenters likened to using the self-checkout counter at the supermarket.It's especially galling for an institution that charges north of $50,000 a year in tuition alone."So even public event speakers are getting replaced," one Reddit user wrote. As the New York Post points out, Pace University ostensibly performed the stunt for the sake of accuracy. Well ahead of the event, officials directed students to visit a website where they could phonetically spell their names and confirm how they were pronounced."To ensure your name is pronounced correctly, you must register to attend Commencement through Tassel by Wednesday, April 23," reads an FAQ on the university's website.Tassel is a private company that claims to have helped more than 600 schools "deliver the perfect moment for millions of students over 20+ years."The company offers "live ceremony stage-crossing software" designed to streamline convocation events and ensure "accurate pronunciation" of graduate names."With AI and our proprietary multilingual models — powered by a growing database of over 2 million names, phonemes, and linguistic patterns across multiple languages — our platform allows students to hear exactly how their names will be pronounced as they cross the stage," Tassel boasts on its website.If the AI butchers their name even after it was coached by the student, graduates can "submit an audio recording of their name" instead.The software raises some thorny questions about when it's truly appropriate to deploy an AI, particularly concerning jobs that could've easily been taken care of by a human."When I graduated, the person reading out the names had done a run through, just to check they were getting it right," one user wrote in a post on Threads. "It didn't take that long, and was less weird than showing your phone for them to scan."Worst of all, despite all those technical bells and whistles, Tassel reportedly still managed to butcher some names."They told us to write our names phonetically so it's said correctly, and they still said my name wrong, which is forever documented in videos," one user commented on Instagram.The use of AI to read student names has been met with significant blowback from college grads across the country.Student journalists at Northeastern University, which also deployed Tassel, published an op-ed arguing that the institution should "read our names at graduation, it’s the least you can do.""To many students like myself, a small switch from an AI voice bot to a physical person would mean the world," reads the op-ed, penned by student Henry Bova and published in The Huntington News. "A human can reciprocate our sense of joy and can understand the gravity of the moment and the academic rigor that we endured to get to this point.""All the AI voice does is reduce the recognition of our accomplishments as a menial task to push through with brute computations," Bova wrote.An online petition by students at the University of North Georgia called on the university to stop "using an AI speaker for graduation," garnering over 2,000 signatures.The backlash was so fierce in some parts of the country that West Chester University in Pennsylvania ditched the AI altogether, as Axios reported earlier this month.Other onlookers pointed out the irony of AI coming for the jobs of recent college graduates in particular."A whole lifetime of studies and 100k in debt just to have your name announced by the very entity that's going to make your studies useless," one Reddit user joked.However, not everybody was opposed to the use of the tech."I appreciate that everyone had the chance to hear their name pronounced correctly," one Reddit user argued. "Imagine being an international student and worried that someone will butcher your name. I'm ok with the solution the university gave here."Share This Article
    0 Комментарии 0 Поделились
  • Mission: Impossible – The Final Reckoning Fan Theory Fixes Series’ Most Controversial Twist

    Features Mission: Impossible – The Final Reckoning Fan Theory Fixes Series’ Most Controversial Twist
    A new fan theory about the ending of Mission: Impossible - The Final Reckoning is gaining steam online. And it would fix what some consider to be the series' biggest mistake.

    By Tom Chapman | May 30, 2025 | |

    Photo: Paramount Pictures

    This article contains Mission: Impossible – The Final Reckoning spoilers.
    For now it looks like Christopher McQuarrie’s Mission: Impossible – The Final Reckoning really could be the end of the long-running spy series. While there’s plenty of talk about Tom Cruise hanging up his badge as the Impossible Missions Force’s Ethan Hunt or possibly handing over the baton to one of the many other unwilling recruits, there’s plenty of evidence that we’re not done yet. The critic scores and box office point to an appetite for Mission: Impossible 9, and now a popular online theory is taking off that a fan-favorite could soon be back in action.
    After Brian De Palma’s original Mission: ImpossibleRebecca Ferguson’s Isla Faust in 2023’s Mission: Impossible – Dead Reckoning that sticks out more than most. Although Ilsa was seemingly killed by Esai Morales’ villainous Gabriel during a tense Venice action scene, the fact that her death seemed so sudden and was glossed over so quickly led many to believe she’d be back for The Final Reckoning. That’s sadly not the case, but what about in the franchise’s future?

    Previous outings have shown that Ethan’s dangerous career path affects his ability to hold down a relationship. Additionally, the franchise is no stranger to bringing characters back from the dead. When both features are coupled with Ilsa’s somewhat underwhelming death, it’s no surprise that fans are clinging onto the idea she’ll return in the inevitable next movie. And during The Final Reckoning’s final scene, where Ethan splits from his team in London, eagle-eyed fans spotted him veering close to an unnamed woman who looks a lot like Ferguson’s dearly departed assassin. Some suggested it was Hayley Atwell’s Grace, but with her having already said her goodbyes and gone in a different direction, it clearly can’t be her.

    Supporters of the theory have latched onto footage of Ilsa from Fallout and compared it to the mysterious Final Reckoning woman. The stranger has a similar wavy hairstyle to Ilsa, and a choice in baggy clothes. It would also be a neat parallel of the pair parting ways and going in different directionsduring Rogue Nation.
    Others have likened this theory to Christian Bale’s Bruce Wayne meeting with Anne Hathaway’s Selina Kyle after he faked his death in The Dark Knight Rises. Given Ferguson’s raised profile in Silo and the Dune movies, landing her again would be a major coup, but what has the star herself said?
    Ferguson has previously explained why she felt the need to step away from Mission: Impossible, telling the Unwrapped podcast how it was more than just her three-movie deal being done: “Ilsa was becoming a team player. And we all can want different things, but for me, Ilsa was rogue. Ilsa was naughty. Ilsa was unpredictable. There was a lot of characters coming in, not leaving enough space for what she had been.”
    We previously said how Ilsa’s Dead Reckoning death effectively ‘fridged’ her character to catapult Ethan’s arc forward and leave more room for Grace to step up as a franchise lead. Most frustratingly, after becoming a mainstay of the previous two movies, she was forced to take a backseat in the first half of Dead Reckoning and given a quick demise that was barely referenced afterward. Going against the idea that we’ll see Ilsa again, Dead Reckoning’s Arabian-set opening already had Ethan help her fake her death. It’s true that we don’t see what happens to her body, but a double fake out might be even too much for a franchise that’s taught us to never trust what we see thanks to its mask technology and old-fashioned sleight of hand. 
    Another reason you shouldn’t start cheering Ilsa’s welcome return to Mission: Impossible is that McQuarrie might have shut down the theory before it even got to do the rounds. The issue of Ilsa’s absence has been a hotly contested one, especially considering Ferguson only appeared via archive footage without filming anything new. Despite the controversy, McQuarrie told theHappy Sad Confused podcast that “it’s the cost versus benefit. The death of essential characters has followed Ethanthroughout every one of these movies. I don’t think up until that point a character that resonated so deeply with the audience had died.” While the director says he understands why some were dissatisfied with how it happened, he concluded, “Which is where I thought that wouldn’t motivate me to undo the one thing that gives Mission: Impossible teeth, which is ‘death is permanent’.”
    It’s no secret that the Mission: Impossible movies have tried their best to tie up loose ends. Thandiwe Newton denied rumors she was asked to reprise her role as Nyah Nordoff-Hall in Mission: Impossible III, Jeremy Renner recently told the Happy Sad Confused podcast that he turned down another chance to play William Brandt because he wanted to spend more time with his daughter, and Maggie Q told Yahoo in 2020 that she had to turn down two opportunities to reappear as Zhen Li due to filming commitments.

    Unfortunately for Faust fans, it sounds like McQuarrie thinks she got the ending he wanted. It might be hard to keep Ferguson’s return a secret if there’s another Mission: Impossible, and we’re still a long way from potentially seeing Isla Faust again.

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    #mission #impossible #final #reckoning #fan
    Mission: Impossible – The Final Reckoning Fan Theory Fixes Series’ Most Controversial Twist
    Features Mission: Impossible – The Final Reckoning Fan Theory Fixes Series’ Most Controversial Twist A new fan theory about the ending of Mission: Impossible - The Final Reckoning is gaining steam online. And it would fix what some consider to be the series' biggest mistake. By Tom Chapman | May 30, 2025 | | Photo: Paramount Pictures This article contains Mission: Impossible – The Final Reckoning spoilers. For now it looks like Christopher McQuarrie’s Mission: Impossible – The Final Reckoning really could be the end of the long-running spy series. While there’s plenty of talk about Tom Cruise hanging up his badge as the Impossible Missions Force’s Ethan Hunt or possibly handing over the baton to one of the many other unwilling recruits, there’s plenty of evidence that we’re not done yet. The critic scores and box office point to an appetite for Mission: Impossible 9, and now a popular online theory is taking off that a fan-favorite could soon be back in action. After Brian De Palma’s original Mission: ImpossibleRebecca Ferguson’s Isla Faust in 2023’s Mission: Impossible – Dead Reckoning that sticks out more than most. Although Ilsa was seemingly killed by Esai Morales’ villainous Gabriel during a tense Venice action scene, the fact that her death seemed so sudden and was glossed over so quickly led many to believe she’d be back for The Final Reckoning. That’s sadly not the case, but what about in the franchise’s future? Previous outings have shown that Ethan’s dangerous career path affects his ability to hold down a relationship. Additionally, the franchise is no stranger to bringing characters back from the dead. When both features are coupled with Ilsa’s somewhat underwhelming death, it’s no surprise that fans are clinging onto the idea she’ll return in the inevitable next movie. And during The Final Reckoning’s final scene, where Ethan splits from his team in London, eagle-eyed fans spotted him veering close to an unnamed woman who looks a lot like Ferguson’s dearly departed assassin. Some suggested it was Hayley Atwell’s Grace, but with her having already said her goodbyes and gone in a different direction, it clearly can’t be her. Supporters of the theory have latched onto footage of Ilsa from Fallout and compared it to the mysterious Final Reckoning woman. The stranger has a similar wavy hairstyle to Ilsa, and a choice in baggy clothes. It would also be a neat parallel of the pair parting ways and going in different directionsduring Rogue Nation. Others have likened this theory to Christian Bale’s Bruce Wayne meeting with Anne Hathaway’s Selina Kyle after he faked his death in The Dark Knight Rises. Given Ferguson’s raised profile in Silo and the Dune movies, landing her again would be a major coup, but what has the star herself said? Ferguson has previously explained why she felt the need to step away from Mission: Impossible, telling the Unwrapped podcast how it was more than just her three-movie deal being done: “Ilsa was becoming a team player. And we all can want different things, but for me, Ilsa was rogue. Ilsa was naughty. Ilsa was unpredictable. There was a lot of characters coming in, not leaving enough space for what she had been.” We previously said how Ilsa’s Dead Reckoning death effectively ‘fridged’ her character to catapult Ethan’s arc forward and leave more room for Grace to step up as a franchise lead. Most frustratingly, after becoming a mainstay of the previous two movies, she was forced to take a backseat in the first half of Dead Reckoning and given a quick demise that was barely referenced afterward. Going against the idea that we’ll see Ilsa again, Dead Reckoning’s Arabian-set opening already had Ethan help her fake her death. It’s true that we don’t see what happens to her body, but a double fake out might be even too much for a franchise that’s taught us to never trust what we see thanks to its mask technology and old-fashioned sleight of hand.  Another reason you shouldn’t start cheering Ilsa’s welcome return to Mission: Impossible is that McQuarrie might have shut down the theory before it even got to do the rounds. The issue of Ilsa’s absence has been a hotly contested one, especially considering Ferguson only appeared via archive footage without filming anything new. Despite the controversy, McQuarrie told theHappy Sad Confused podcast that “it’s the cost versus benefit. The death of essential characters has followed Ethanthroughout every one of these movies. I don’t think up until that point a character that resonated so deeply with the audience had died.” While the director says he understands why some were dissatisfied with how it happened, he concluded, “Which is where I thought that wouldn’t motivate me to undo the one thing that gives Mission: Impossible teeth, which is ‘death is permanent’.” It’s no secret that the Mission: Impossible movies have tried their best to tie up loose ends. Thandiwe Newton denied rumors she was asked to reprise her role as Nyah Nordoff-Hall in Mission: Impossible III, Jeremy Renner recently told the Happy Sad Confused podcast that he turned down another chance to play William Brandt because he wanted to spend more time with his daughter, and Maggie Q told Yahoo in 2020 that she had to turn down two opportunities to reappear as Zhen Li due to filming commitments. Unfortunately for Faust fans, it sounds like McQuarrie thinks she got the ending he wanted. It might be hard to keep Ferguson’s return a secret if there’s another Mission: Impossible, and we’re still a long way from potentially seeing Isla Faust again. Join our mailing list Get the best of Den of Geek delivered right to your inbox! #mission #impossible #final #reckoning #fan
    WWW.DENOFGEEK.COM
    Mission: Impossible – The Final Reckoning Fan Theory Fixes Series’ Most Controversial Twist
    Features Mission: Impossible – The Final Reckoning Fan Theory Fixes Series’ Most Controversial Twist A new fan theory about the ending of Mission: Impossible - The Final Reckoning is gaining steam online. And it would fix what some consider to be the series' biggest mistake. By Tom Chapman | May 30, 2025 | | Photo: Paramount Pictures This article contains Mission: Impossible – The Final Reckoning spoilers. For now it looks like Christopher McQuarrie’s Mission: Impossible – The Final Reckoning really could be the end of the long-running spy series. While there’s plenty of talk about Tom Cruise hanging up his badge as the Impossible Missions Force’s Ethan Hunt or possibly handing over the baton to one of the many other unwilling recruits, there’s plenty of evidence that we’re not done yet. The critic scores and box office point to an appetite for Mission: Impossible 9, and now a popular online theory is taking off that a fan-favorite could soon be back in action. After Brian De Palma’s original Mission: ImpossibleRebecca Ferguson’s Isla Faust in 2023’s Mission: Impossible – Dead Reckoning that sticks out more than most. Although Ilsa was seemingly killed by Esai Morales’ villainous Gabriel during a tense Venice action scene, the fact that her death seemed so sudden and was glossed over so quickly led many to believe she’d be back for The Final Reckoning. That’s sadly not the case, but what about in the franchise’s future? Previous outings have shown that Ethan’s dangerous career path affects his ability to hold down a relationship (Michelle Monaghan’s Julia in Mission: Impossible III). Additionally, the franchise is no stranger to bringing characters back from the dead (Jon Voight’s Jim Phelps in Mission: Impossible springs to mind). When both features are coupled with Ilsa’s somewhat underwhelming death, it’s no surprise that fans are clinging onto the idea she’ll return in the inevitable next movie. And during The Final Reckoning’s final scene, where Ethan splits from his team in London, eagle-eyed fans spotted him veering close to an unnamed woman who looks a lot like Ferguson’s dearly departed assassin. Some suggested it was Hayley Atwell’s Grace, but with her having already said her goodbyes and gone in a different direction, it clearly can’t be her. Supporters of the theory have latched onto footage of Ilsa from Fallout and compared it to the mysterious Final Reckoning woman. The stranger has a similar wavy hairstyle to Ilsa, and a choice in baggy clothes. It would also be a neat parallel of the pair parting ways and going in different directions (in London, no less) during Rogue Nation. Others have likened this theory to Christian Bale’s Bruce Wayne meeting with Anne Hathaway’s Selina Kyle after he faked his death in The Dark Knight Rises. Given Ferguson’s raised profile in Silo and the Dune movies, landing her again would be a major coup, but what has the star herself said? Ferguson has previously explained why she felt the need to step away from Mission: Impossible, telling the Unwrapped podcast how it was more than just her three-movie deal being done: “Ilsa was becoming a team player. And we all can want different things, but for me, Ilsa was rogue. Ilsa was naughty. Ilsa was unpredictable. There was a lot of characters coming in, not leaving enough space for what she had been.” We previously said how Ilsa’s Dead Reckoning death effectively ‘fridged’ her character to catapult Ethan’s arc forward and leave more room for Grace to step up as a franchise lead. Most frustratingly, after becoming a mainstay of the previous two movies, she was forced to take a backseat in the first half of Dead Reckoning and given a quick demise that was barely referenced afterward. Going against the idea that we’ll see Ilsa again, Dead Reckoning’s Arabian-set opening already had Ethan help her fake her death. It’s true that we don’t see what happens to her body, but a double fake out might be even too much for a franchise that’s taught us to never trust what we see thanks to its mask technology and old-fashioned sleight of hand.  Another reason you shouldn’t start cheering Ilsa’s welcome return to Mission: Impossible is that McQuarrie might have shut down the theory before it even got to do the rounds. The issue of Ilsa’s absence has been a hotly contested one, especially considering Ferguson only appeared via archive footage without filming anything new. Despite the controversy, McQuarrie told theHappy Sad Confused podcast that “it’s the cost versus benefit. The death of essential characters has followed Ethan [Hunt] throughout every one of these movies. I don’t think up until that point a character that resonated so deeply with the audience had died.” While the director says he understands why some were dissatisfied with how it happened, he concluded, “Which is where I thought that wouldn’t motivate me to undo the one thing that gives Mission: Impossible teeth, which is ‘death is permanent’.” It’s no secret that the Mission: Impossible movies have tried their best to tie up loose ends. Thandiwe Newton denied rumors she was asked to reprise her role as Nyah Nordoff-Hall in Mission: Impossible III, Jeremy Renner recently told the Happy Sad Confused podcast that he turned down another chance to play William Brandt because he wanted to spend more time with his daughter, and Maggie Q told Yahoo in 2020 that she had to turn down two opportunities to reappear as Zhen Li due to filming commitments. Unfortunately for Faust fans, it sounds like McQuarrie thinks she got the ending he wanted. It might be hard to keep Ferguson’s return a secret if there’s another Mission: Impossible, and we’re still a long way from potentially seeing Isla Faust again. Join our mailing list Get the best of Den of Geek delivered right to your inbox!
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  • Hell is Us Brings a 'New-Weird' Approach to the Sci-Fi Action-RPG

    Since its reveal, Hell is Us has been something of an enigma. As an action-RPG that hones in on detective-style investigations within a hauntingly alluring world filled with weird monsters to explore, it's a type of game that tasks players to meet it on its strange and unorthodox terms. For its developers, Hell is Us also represents a game that pushes back against contemporary trends of gaming that places its story and gameplay in a neat package and instead trusts players to piece together just what the hell is going on within the corrupted land of Hadea, and how to survive it.After playing several hours of the opening of Hell is Us along with some mid-game dungeon crawling, I came away with a clearer idea of developer Rogue Factor's new-weird-influenced take on an action-adventure game that pushes players to mind the finer details of the world and maintain poise during some of the intense engagements. So far, Hell is Us is a game that makes charting out into a familiar yet deeply alien world feel captivating.Hell is Us - May 2025 ScreenshotsHell is Us takes place in an alternate 1990s where the fictional European country Hadea is in the midst of a civil war following the events of a mysterious, supernatural incursion known as the "calamity." Playing as Remy, a United Nations peacekeeper and former resident of Hadea, he's detained by a mysterious organization following his mission into Hadea to find his parents. With the organization and its leader pressing down on Remy, he has to recall the fateful decisions he made with the surviving factions and how he fought off the seemingly otherworldly creatures known as Hollow Walkers.The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time.“The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time, which focuses on immersing players into a world that takes a sudden and violent turn to the weird and with a seemingly unreliable protagonist recounting his interpretation of events. Hell is Us fully commits to its premise of a bleak setting and being a stranger in an even stranger land, one that feels familiar with its backwoods and small towns clinging onto survival, but feels so disorientingly strange with the rise of Hollow Walkers and portals that have turned the European countryside into an alien landscape.PlayWhat immediately drew me into Hell is Us was its unusual approach to storytelling and immersing players within its strange world. The sense of mystery is palpable in Hell is Us, and I was constantly walking into areas that had grotesque monsters or strange anomalies that drew my eye. I was especially taken in by the plight of the surviving characters, who struggled to endure in their ramshackle sanctuaries held together by duct tape and dwindling hope. This story very much chucks you into the deep end with its narrative and gameplay flow as you explore the different open zones filled with their puzzles and points of interest.What I found most intriguing, and what I suspect many players will have to come to grips with, is how Hell is Us takes a largely unguided approach to gathering intel and charting out to complete quests with no mini-maps or waypoints to help you in your trek. This very '90s adventure game approach puts the onus on players to listen to the details that the surviving characters bring up in conversations and read the well-organized intel from Remy's personal datapad. It's the type of game that demands a certain level of attention, or else you can find yourself wandering at length to figure out where to go next.PlayOuter Wilds is a particular example that inspired the dev team for its approach to a largely unguided adventure game that gradually expands in scope as more players use their growing knowledge. Speaking with creative director Jonathan Jacques Belletête, the approach the devs took with Hell is Us was all about trusting players with figuring out the mystery and embracing the campaign's more methodical approach to progression.Hell Is UsRogue FactorSep 4, 2025"So at first we really wanted to go full hardcore with this game, like players would have a little notebook and a pen to write notes, because that's where we came from when we played games in our youth, but what inspired us was the general fatigue we've felt with this new contemporary era, like games should never have a problem too big for players to solve because you have to reach every type of player possible," said the creative director. PlayHell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. On the surface, Hell is Us has the makings of a soulslike – and it certainly has some of those elements under the hood – but it goes in a direction with combat and power progression that's more about managing your poise and picking the best moments to strike against enemies that can easily take you out. Some of my favorite moments came using my powered-up weapons to dish out some chunky damage while sending in my drone to stun other enemies off in the wings.Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road.“The Hollow Walkers in Hell is Us are some of the most visually distinct and unnerving video game enemies I've seen in a long time. They're highly aggressive and can come in large numbers. Still, things get more unnerving once you face off against the powered-up walkers that can summon support enemies that were very much giving The Angels from Neon Genesis Evangelion vibes. Once these enemies appear, you'll have to switch up to take them down fast before you can finish off the main walker.PlayMuch like a souls game, stamina management is critical for survival, and I found myself constantly having to be decisive with my skills so as not to overexte nd myself against unforgiving enemies. One interesting wrinkle that took me time to get used to was the fact that health and stamina share a single bar. With your health being your primary source, the more health you lose in a fight, the less stamina you'll have to fight.While you have limited health items, the Lymbic Pulse skill is the best way to help you stay in the fight. Similar to Nioh 1 and 2, activating the pulse immediately after seeing a glow around Remy will instantly restore health and stamina based on the attacks you dish out. It's a very risk-reward approach to combat, and depending on how intense the combat gets, it can be easy to forget to hit the pulse and lose out on health. I found the engagements surprisingly challenging and unrelenting, yet I still felt good about scraping through once I figured out how best to clear out the foes.PlayCombat took the most time for me to get used to, as it's far more survival- and resource-driven than Dark Souls or Elden Ring. Some battles were so unforgiving that I felt unfairly outmatched by the numbers and aggression of the walkers. Still, I managed to rally and rethink my approach by going for it. According to the creative director, he likened their approach to combat with the act of boxing, which is also about managing stamina and dealing with decisive blows when you can."This is us trying to put our own spin on third-person melee combat, and we're always a bit inspired by From Software, but it was important for us to put our spin on," he said. "Like in real life, you pretty much just have one hit point, right? It's all stamina, and when once you're tired and you get hit, you're done. Like, I boxed for a very long time, and when your stamina is done, you're done. So that's where we were coming at it. The more damage you take and the more health you lose, that'll directly affect your efficiency in combat, but we also added in our balance to that with the Lymbic Pulse, to help your restore your health when you do take those risks to lay in damage – and that gives us a bit of a signature to the game as well."PlayI was thoroughly impressed with the visuals and atmosphere of Hell is Us, and it presents such a compelling yet still bizarre mix of fantasy and science fiction. Along with the other games mentioned, another piece of media that served as a key influence was Alex Garland's 2018 film Annihilation, which dealt with exploring an environment that underwent radical and violent change. It presents such an intriguing setting, but at times, the hardened and traditional adventure game approach Hell is Us takes to taking in the details and surviving this world felt a bit too stoic for its own good.Still, I was very invested in the bizarre, new-weird setting that Rogue Factor has crafted, and it so far has the makings of being one of 2025's more original and creative takes on the action-RPG experience. Given that this year saw the rise of Blue Prince's reinvention of a roguelite puzzle adventure, it'd be fitting for Hell is Us to succeed with its own reinvention with its new type of role-playing experience.
    #hell #brings #039newweird039 #approach #scifi
    Hell is Us Brings a 'New-Weird' Approach to the Sci-Fi Action-RPG
    Since its reveal, Hell is Us has been something of an enigma. As an action-RPG that hones in on detective-style investigations within a hauntingly alluring world filled with weird monsters to explore, it's a type of game that tasks players to meet it on its strange and unorthodox terms. For its developers, Hell is Us also represents a game that pushes back against contemporary trends of gaming that places its story and gameplay in a neat package and instead trusts players to piece together just what the hell is going on within the corrupted land of Hadea, and how to survive it.After playing several hours of the opening of Hell is Us along with some mid-game dungeon crawling, I came away with a clearer idea of developer Rogue Factor's new-weird-influenced take on an action-adventure game that pushes players to mind the finer details of the world and maintain poise during some of the intense engagements. So far, Hell is Us is a game that makes charting out into a familiar yet deeply alien world feel captivating.Hell is Us - May 2025 ScreenshotsHell is Us takes place in an alternate 1990s where the fictional European country Hadea is in the midst of a civil war following the events of a mysterious, supernatural incursion known as the "calamity." Playing as Remy, a United Nations peacekeeper and former resident of Hadea, he's detained by a mysterious organization following his mission into Hadea to find his parents. With the organization and its leader pressing down on Remy, he has to recall the fateful decisions he made with the surviving factions and how he fought off the seemingly otherworldly creatures known as Hollow Walkers.The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time.“The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time, which focuses on immersing players into a world that takes a sudden and violent turn to the weird and with a seemingly unreliable protagonist recounting his interpretation of events. Hell is Us fully commits to its premise of a bleak setting and being a stranger in an even stranger land, one that feels familiar with its backwoods and small towns clinging onto survival, but feels so disorientingly strange with the rise of Hollow Walkers and portals that have turned the European countryside into an alien landscape.PlayWhat immediately drew me into Hell is Us was its unusual approach to storytelling and immersing players within its strange world. The sense of mystery is palpable in Hell is Us, and I was constantly walking into areas that had grotesque monsters or strange anomalies that drew my eye. I was especially taken in by the plight of the surviving characters, who struggled to endure in their ramshackle sanctuaries held together by duct tape and dwindling hope. This story very much chucks you into the deep end with its narrative and gameplay flow as you explore the different open zones filled with their puzzles and points of interest.What I found most intriguing, and what I suspect many players will have to come to grips with, is how Hell is Us takes a largely unguided approach to gathering intel and charting out to complete quests with no mini-maps or waypoints to help you in your trek. This very '90s adventure game approach puts the onus on players to listen to the details that the surviving characters bring up in conversations and read the well-organized intel from Remy's personal datapad. It's the type of game that demands a certain level of attention, or else you can find yourself wandering at length to figure out where to go next.PlayOuter Wilds is a particular example that inspired the dev team for its approach to a largely unguided adventure game that gradually expands in scope as more players use their growing knowledge. Speaking with creative director Jonathan Jacques Belletête, the approach the devs took with Hell is Us was all about trusting players with figuring out the mystery and embracing the campaign's more methodical approach to progression.Hell Is UsRogue FactorSep 4, 2025"So at first we really wanted to go full hardcore with this game, like players would have a little notebook and a pen to write notes, because that's where we came from when we played games in our youth, but what inspired us was the general fatigue we've felt with this new contemporary era, like games should never have a problem too big for players to solve because you have to reach every type of player possible," said the creative director. PlayHell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. On the surface, Hell is Us has the makings of a soulslike – and it certainly has some of those elements under the hood – but it goes in a direction with combat and power progression that's more about managing your poise and picking the best moments to strike against enemies that can easily take you out. Some of my favorite moments came using my powered-up weapons to dish out some chunky damage while sending in my drone to stun other enemies off in the wings.Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road.“The Hollow Walkers in Hell is Us are some of the most visually distinct and unnerving video game enemies I've seen in a long time. They're highly aggressive and can come in large numbers. Still, things get more unnerving once you face off against the powered-up walkers that can summon support enemies that were very much giving The Angels from Neon Genesis Evangelion vibes. Once these enemies appear, you'll have to switch up to take them down fast before you can finish off the main walker.PlayMuch like a souls game, stamina management is critical for survival, and I found myself constantly having to be decisive with my skills so as not to overexte nd myself against unforgiving enemies. One interesting wrinkle that took me time to get used to was the fact that health and stamina share a single bar. With your health being your primary source, the more health you lose in a fight, the less stamina you'll have to fight.While you have limited health items, the Lymbic Pulse skill is the best way to help you stay in the fight. Similar to Nioh 1 and 2, activating the pulse immediately after seeing a glow around Remy will instantly restore health and stamina based on the attacks you dish out. It's a very risk-reward approach to combat, and depending on how intense the combat gets, it can be easy to forget to hit the pulse and lose out on health. I found the engagements surprisingly challenging and unrelenting, yet I still felt good about scraping through once I figured out how best to clear out the foes.PlayCombat took the most time for me to get used to, as it's far more survival- and resource-driven than Dark Souls or Elden Ring. Some battles were so unforgiving that I felt unfairly outmatched by the numbers and aggression of the walkers. Still, I managed to rally and rethink my approach by going for it. According to the creative director, he likened their approach to combat with the act of boxing, which is also about managing stamina and dealing with decisive blows when you can."This is us trying to put our own spin on third-person melee combat, and we're always a bit inspired by From Software, but it was important for us to put our spin on," he said. "Like in real life, you pretty much just have one hit point, right? It's all stamina, and when once you're tired and you get hit, you're done. Like, I boxed for a very long time, and when your stamina is done, you're done. So that's where we were coming at it. The more damage you take and the more health you lose, that'll directly affect your efficiency in combat, but we also added in our balance to that with the Lymbic Pulse, to help your restore your health when you do take those risks to lay in damage – and that gives us a bit of a signature to the game as well."PlayI was thoroughly impressed with the visuals and atmosphere of Hell is Us, and it presents such a compelling yet still bizarre mix of fantasy and science fiction. Along with the other games mentioned, another piece of media that served as a key influence was Alex Garland's 2018 film Annihilation, which dealt with exploring an environment that underwent radical and violent change. It presents such an intriguing setting, but at times, the hardened and traditional adventure game approach Hell is Us takes to taking in the details and surviving this world felt a bit too stoic for its own good.Still, I was very invested in the bizarre, new-weird setting that Rogue Factor has crafted, and it so far has the makings of being one of 2025's more original and creative takes on the action-RPG experience. Given that this year saw the rise of Blue Prince's reinvention of a roguelite puzzle adventure, it'd be fitting for Hell is Us to succeed with its own reinvention with its new type of role-playing experience. #hell #brings #039newweird039 #approach #scifi
    WWW.IGN.COM
    Hell is Us Brings a 'New-Weird' Approach to the Sci-Fi Action-RPG
    Since its reveal, Hell is Us has been something of an enigma. As an action-RPG that hones in on detective-style investigations within a hauntingly alluring world filled with weird monsters to explore, it's a type of game that tasks players to meet it on its strange and unorthodox terms. For its developers, Hell is Us also represents a game that pushes back against contemporary trends of gaming that places its story and gameplay in a neat package and instead trusts players to piece together just what the hell is going on within the corrupted land of Hadea, and how to survive it.After playing several hours of the opening of Hell is Us along with some mid-game dungeon crawling, I came away with a clearer idea of developer Rogue Factor's new-weird-influenced take on an action-adventure game that pushes players to mind the finer details of the world and maintain poise during some of the intense engagements. So far, Hell is Us is a game that makes charting out into a familiar yet deeply alien world feel captivating.Hell is Us - May 2025 ScreenshotsHell is Us takes place in an alternate 1990s where the fictional European country Hadea is in the midst of a civil war following the events of a mysterious, supernatural incursion known as the "calamity." Playing as Remy, a United Nations peacekeeper and former resident of Hadea, he's detained by a mysterious organization following his mission into Hadea to find his parents. With the organization and its leader pressing down on Remy, he has to recall the fateful decisions he made with the surviving factions and how he fought off the seemingly otherworldly creatures known as Hollow Walkers.The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time.“The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time, which focuses on immersing players into a world that takes a sudden and violent turn to the weird and with a seemingly unreliable protagonist recounting his interpretation of events. Hell is Us fully commits to its premise of a bleak setting and being a stranger in an even stranger land, one that feels familiar with its backwoods and small towns clinging onto survival, but feels so disorientingly strange with the rise of Hollow Walkers and portals that have turned the European countryside into an alien landscape.PlayWhat immediately drew me into Hell is Us was its unusual approach to storytelling and immersing players within its strange world. The sense of mystery is palpable in Hell is Us, and I was constantly walking into areas that had grotesque monsters or strange anomalies that drew my eye. I was especially taken in by the plight of the surviving characters, who struggled to endure in their ramshackle sanctuaries held together by duct tape and dwindling hope. This story very much chucks you into the deep end with its narrative and gameplay flow as you explore the different open zones filled with their puzzles and points of interest.What I found most intriguing, and what I suspect many players will have to come to grips with, is how Hell is Us takes a largely unguided approach to gathering intel and charting out to complete quests with no mini-maps or waypoints to help you in your trek. This very '90s adventure game approach puts the onus on players to listen to the details that the surviving characters bring up in conversations and read the well-organized intel from Remy's personal datapad. It's the type of game that demands a certain level of attention, or else you can find yourself wandering at length to figure out where to go next.PlayOuter Wilds is a particular example that inspired the dev team for its approach to a largely unguided adventure game that gradually expands in scope as more players use their growing knowledge. Speaking with creative director Jonathan Jacques Belletête, the approach the devs took with Hell is Us was all about trusting players with figuring out the mystery and embracing the campaign's more methodical approach to progression.Hell Is UsRogue FactorSep 4, 2025"So at first we really wanted to go full hardcore with this game, like players would have a little notebook and a pen to write notes, because that's where we came from when we played games in our youth, but what inspired us was the general fatigue we've felt with this new contemporary era, like games should never have a problem too big for players to solve because you have to reach every type of player possible," said the creative director. PlayHell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. On the surface, Hell is Us has the makings of a soulslike – and it certainly has some of those elements under the hood – but it goes in a direction with combat and power progression that's more about managing your poise and picking the best moments to strike against enemies that can easily take you out. Some of my favorite moments came using my powered-up weapons to dish out some chunky damage while sending in my drone to stun other enemies off in the wings.Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road.“The Hollow Walkers in Hell is Us are some of the most visually distinct and unnerving video game enemies I've seen in a long time. They're highly aggressive and can come in large numbers. Still, things get more unnerving once you face off against the powered-up walkers that can summon support enemies that were very much giving The Angels from Neon Genesis Evangelion vibes. Once these enemies appear, you'll have to switch up to take them down fast before you can finish off the main walker.PlayMuch like a souls game, stamina management is critical for survival, and I found myself constantly having to be decisive with my skills so as not to overexte nd myself against unforgiving enemies. One interesting wrinkle that took me time to get used to was the fact that health and stamina share a single bar. With your health being your primary source, the more health you lose in a fight, the less stamina you'll have to fight.While you have limited health items, the Lymbic Pulse skill is the best way to help you stay in the fight. Similar to Nioh 1 and 2, activating the pulse immediately after seeing a glow around Remy will instantly restore health and stamina based on the attacks you dish out. It's a very risk-reward approach to combat, and depending on how intense the combat gets, it can be easy to forget to hit the pulse and lose out on health. I found the engagements surprisingly challenging and unrelenting, yet I still felt good about scraping through once I figured out how best to clear out the foes.PlayCombat took the most time for me to get used to, as it's far more survival- and resource-driven than Dark Souls or Elden Ring. Some battles were so unforgiving that I felt unfairly outmatched by the numbers and aggression of the walkers. Still, I managed to rally and rethink my approach by going for it. According to the creative director, he likened their approach to combat with the act of boxing, which is also about managing stamina and dealing with decisive blows when you can."This is us trying to put our own spin on third-person melee combat, and we're always a bit inspired by From Software, but it was important for us to put our spin on," he said. "Like in real life, you pretty much just have one hit point, right? It's all stamina, and when once you're tired and you get hit, you're done. Like, I boxed for a very long time, and when your stamina is done, you're done. So that's where we were coming at it. The more damage you take and the more health you lose, that'll directly affect your efficiency in combat, but we also added in our balance to that with the Lymbic Pulse, to help your restore your health when you do take those risks to lay in damage – and that gives us a bit of a signature to the game as well."PlayI was thoroughly impressed with the visuals and atmosphere of Hell is Us, and it presents such a compelling yet still bizarre mix of fantasy and science fiction. Along with the other games mentioned, another piece of media that served as a key influence was Alex Garland's 2018 film Annihilation, which dealt with exploring an environment that underwent radical and violent change. It presents such an intriguing setting, but at times, the hardened and traditional adventure game approach Hell is Us takes to taking in the details and surviving this world felt a bit too stoic for its own good.Still, I was very invested in the bizarre, new-weird setting that Rogue Factor has crafted, and it so far has the makings of being one of 2025's more original and creative takes on the action-RPG experience. Given that this year saw the rise of Blue Prince's reinvention of a roguelite puzzle adventure, it'd be fitting for Hell is Us to succeed with its own reinvention with its new type of role-playing experience.
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  • Shoe concept brings Cybertruck aesthetics to your feet

    I’m not that adventurous when it comes to shoes. I own several pairs of sneakers, one pair of flats, and a pair of boots. That’s about it. My collection is more about versatility and comfort than chasing trends. I don’t usually go for designs that are out of this world or that defy traditional ideas of what shoes are supposed to look like. Sure, I might be drawn to a funky print or a bold color every now and then, but more often than not, I lean toward practical fits that complement my outfit rather than compete with it. But what if the shoes you’re wearing are the outfit? What if they’re the statement—the conversation starter—the “What are those?!” moment that’s actually a compliment?
    Enter CyberShoes: a conceptual footwear project by Los Angeles-based design studio 2-LA Design that has me rethinking everything I thought I knewfrom a pair of shoes. I never imagined the Tesla Cybertruck would inspire a fashion piece, let alone a shoe. But here we are. CyberShoes are a bold fusion of industrial design and futuristic fashion, unapologetically borrowing their aesthetic from the brutalist geometry of the Cybertruck.
    Designer: 2-LA Design

    Think angular shapes, sharp edges, and an aggressive silhouette that looks like it belongs in a sci-fi movie rather than your closet. And yet, it’s not just for show. The shoes themselves look like tiny architectural sculptures for your feet. They’re minimalist, yet unmistakably bold. They don’t follow fashion trends; they start conversations. It’s the kind of footwear that doesn’t just complement your look—it defines it.

    CyberShoes stand out with their sharply defined, minimalist silhouette that echoes the Cybertruck’s distinctive design language. The exterior’s clean lines and geometric forms exude a futuristic appeal, making a statement that is both bold and avant-garde. Beyond their striking appearance, CyberShoes prioritize comfort through innovative design.
    Utilizing 3D printing technology, the interior features a lattice structure engineered to provide a soft, bouncy underfoot sensation—often likened to “stepping on clouds.” This approach not only enhances comfort but also showcases the potential of additive manufacturing in creating customized, ergonomic footwear solutions.

    While CyberShoes remain a concept for now, they paint a compelling picture of where footwear might be headed. They challenge the idea that shoes have to “fit in” to be wearable. Instead, they stand out—not just for the sake of being different, but because they represent a shift in how we approach design: as something that’s not just functional or stylish, but experimental, technological, and expressive. Would I wear them? Honestly, I don’t know. But do I want to talk about them? Absolutely. And maybe that’s the whole point.

    The post Shoe concept brings Cybertruck aesthetics to your feet first appeared on Yanko Design.
    #shoe #concept #brings #cybertruck #aesthetics
    Shoe concept brings Cybertruck aesthetics to your feet
    I’m not that adventurous when it comes to shoes. I own several pairs of sneakers, one pair of flats, and a pair of boots. That’s about it. My collection is more about versatility and comfort than chasing trends. I don’t usually go for designs that are out of this world or that defy traditional ideas of what shoes are supposed to look like. Sure, I might be drawn to a funky print or a bold color every now and then, but more often than not, I lean toward practical fits that complement my outfit rather than compete with it. But what if the shoes you’re wearing are the outfit? What if they’re the statement—the conversation starter—the “What are those?!” moment that’s actually a compliment? Enter CyberShoes: a conceptual footwear project by Los Angeles-based design studio 2-LA Design that has me rethinking everything I thought I knewfrom a pair of shoes. I never imagined the Tesla Cybertruck would inspire a fashion piece, let alone a shoe. But here we are. CyberShoes are a bold fusion of industrial design and futuristic fashion, unapologetically borrowing their aesthetic from the brutalist geometry of the Cybertruck. Designer: 2-LA Design Think angular shapes, sharp edges, and an aggressive silhouette that looks like it belongs in a sci-fi movie rather than your closet. And yet, it’s not just for show. The shoes themselves look like tiny architectural sculptures for your feet. They’re minimalist, yet unmistakably bold. They don’t follow fashion trends; they start conversations. It’s the kind of footwear that doesn’t just complement your look—it defines it. CyberShoes stand out with their sharply defined, minimalist silhouette that echoes the Cybertruck’s distinctive design language. The exterior’s clean lines and geometric forms exude a futuristic appeal, making a statement that is both bold and avant-garde. Beyond their striking appearance, CyberShoes prioritize comfort through innovative design. Utilizing 3D printing technology, the interior features a lattice structure engineered to provide a soft, bouncy underfoot sensation—often likened to “stepping on clouds.” This approach not only enhances comfort but also showcases the potential of additive manufacturing in creating customized, ergonomic footwear solutions. While CyberShoes remain a concept for now, they paint a compelling picture of where footwear might be headed. They challenge the idea that shoes have to “fit in” to be wearable. Instead, they stand out—not just for the sake of being different, but because they represent a shift in how we approach design: as something that’s not just functional or stylish, but experimental, technological, and expressive. Would I wear them? Honestly, I don’t know. But do I want to talk about them? Absolutely. And maybe that’s the whole point. The post Shoe concept brings Cybertruck aesthetics to your feet first appeared on Yanko Design. #shoe #concept #brings #cybertruck #aesthetics
    WWW.YANKODESIGN.COM
    Shoe concept brings Cybertruck aesthetics to your feet
    I’m not that adventurous when it comes to shoes. I own several pairs of sneakers, one pair of flats, and a pair of boots. That’s about it. My collection is more about versatility and comfort than chasing trends. I don’t usually go for designs that are out of this world or that defy traditional ideas of what shoes are supposed to look like. Sure, I might be drawn to a funky print or a bold color every now and then, but more often than not, I lean toward practical fits that complement my outfit rather than compete with it. But what if the shoes you’re wearing are the outfit? What if they’re the statement—the conversation starter—the “What are those?!” moment that’s actually a compliment? Enter CyberShoes: a conceptual footwear project by Los Angeles-based design studio 2-LA Design that has me rethinking everything I thought I knew (or wanted) from a pair of shoes. I never imagined the Tesla Cybertruck would inspire a fashion piece, let alone a shoe. But here we are. CyberShoes are a bold fusion of industrial design and futuristic fashion, unapologetically borrowing their aesthetic from the brutalist geometry of the Cybertruck. Designer: 2-LA Design Think angular shapes, sharp edges, and an aggressive silhouette that looks like it belongs in a sci-fi movie rather than your closet. And yet, it’s not just for show. The shoes themselves look like tiny architectural sculptures for your feet. They’re minimalist, yet unmistakably bold. They don’t follow fashion trends; they start conversations. It’s the kind of footwear that doesn’t just complement your look—it defines it. CyberShoes stand out with their sharply defined, minimalist silhouette that echoes the Cybertruck’s distinctive design language. The exterior’s clean lines and geometric forms exude a futuristic appeal, making a statement that is both bold and avant-garde. Beyond their striking appearance, CyberShoes prioritize comfort through innovative design. Utilizing 3D printing technology, the interior features a lattice structure engineered to provide a soft, bouncy underfoot sensation—often likened to “stepping on clouds.” This approach not only enhances comfort but also showcases the potential of additive manufacturing in creating customized, ergonomic footwear solutions. While CyberShoes remain a concept for now, they paint a compelling picture of where footwear might be headed. They challenge the idea that shoes have to “fit in” to be wearable. Instead, they stand out—not just for the sake of being different, but because they represent a shift in how we approach design: as something that’s not just functional or stylish, but experimental, technological, and expressive. Would I wear them? Honestly, I don’t know. But do I want to talk about them? Absolutely. And maybe that’s the whole point. The post Shoe concept brings Cybertruck aesthetics to your feet first appeared on Yanko Design.
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  • Space photo of the week: Violent galaxies seen 'jousting' near the dawn of time

    The new image shows one galaxy piercing another with intense quasar radiation. Astronomers likened the violent galaxy collision to a medieval joust.
    #space #photo #week #violent #galaxies
    Space photo of the week: Violent galaxies seen 'jousting' near the dawn of time
    The new image shows one galaxy piercing another with intense quasar radiation. Astronomers likened the violent galaxy collision to a medieval joust. #space #photo #week #violent #galaxies
    WWW.LIVESCIENCE.COM
    Space photo of the week: Violent galaxies seen 'jousting' near the dawn of time
    The new image shows one galaxy piercing another with intense quasar radiation. Astronomers likened the violent galaxy collision to a medieval joust.
    0 Комментарии 0 Поделились
  • Have we finally solved mystery of magnetic moon rocks?

    i ate a rock from the moon

    Have we finally solved mystery of magnetic moon rocks?

    Simulations show how effects of asteroid impact could amplify the early Moon's weak magnetic field.

    Jennifer Ouellette



    May 23, 2025 2:36 pm

    |

    5

    NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center

    Credit:

    OptoMechEngineer/CC BY-SA 4.0

    NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center

    Credit:

    OptoMechEngineer/CC BY-SA 4.0

    Story text

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    NASA's Apollo missions brought back moon rock samples for scientists to study. We've learned a great deal over the ensuing decades, but one enduring mystery remains. Many of those lunar samples show signs of exposure to strong magnetic fields comparable to Earth's, yet the Moon doesn't have such a field today. So, how did the moon rocks get their magnetism?
    There have been many attempts to explain this anomaly. The latest comes from MIT scientists, who argue in a new paper published in the journal Science Advances that a large asteroid impact briefly boosted the Moon's early weak magnetic field—and that this spike is what is recorded in some lunar samples.
    Evidence gleaned from orbiting spacecraft observations, as well as results announced earlier this year from China's Chang'e 5 and Chang'e 6 missions, is largely consistent with the existence of at least a weak magnetic field on the early Moon. But where did this field come from? These usually form in planetary bodies as a result of a dynamo, in which molten metals in the core start to convect thanks to slowly dissipating heat. The problem is that the early Moon's small core had a mantle that wasn't much cooler than its core, so there would not have been significant convection to produce a sufficiently strong dynamo.
    There have been proposed hypotheses as to how the Moon could have developed a core dynamo. For instance, a 2022 analysis suggested that in the first billion years, when the Moon was covered in molten rock, giant rocks formed as the magma cooled and solidified. Denser minerals sank to the core while lighter ones formed a crust.
    Over time, the authors argued, a titanium layer crystallized just beneath the surface, and because it was denser than lighter minerals just beneath, that layer eventually broke into small blobs and sank through the mantle. The temperature difference between the cooler sinking rocks and the hotter core generated convection, creating intermittently strong magnetic fields—thus explaining why some rocks have that magnetic signature and others don't.
    Or perhaps there is no need for the presence of a dynamo-driven magnetic field at all. For instance, the authors of a 2021 study thought earlier analyses of lunar samples may have been altered during the process. They re-examined samples from the 1972 Apollo 16 mission using CO2 lasers to heat them, thus avoiding any alteration of the magnetic carriers. They concluded that any magnetic signatures in those samples could be explained by the impact of meteorites or comets hitting the Moon.

    Bracing for impact
    In 2020, two of the current paper's authors, MIT's Benjamin Weiss and Rona Oran, ran simulations to test whether a giant impact could generate a plasma that, in turn, would amplify the Moon's existing weak solar-generated magnetic field sufficiently to account for the levels of magnetism measured in the moon rocks. Those results seemed to rule out the possibility. This time around, they have come up with a new hypothesis that essentially combines elements of the dynamo and the plasma-generating impact hypotheses—taking into account an impact's resulting shockwave for good measure.

    Amplification of the lunar dynamo field by an Imbrium-­sized impact at the magnetic equator.

    Credit:

    Isaac S. Narrett et al., 2025

    They tested their hypothesis by running impact simulations, focusing on the level of impact that created the Moon's Imbrium basin, as well as plasma cloud simulations. Their starting assumption was that the early Moon had a dynamo that generated a weak magnetic field 50 times weaker than Earth's. The results confirmed that a large asteroid impact, for example, could have kicked up a plasma cloud, part of which spread outward into space. The remaining plasma streamed around to the other side of the Moon, amplifying the existing weak magnetic field for around 40 minutes.
    A key factor is the shock wave created by the initial impact, similar to seismic waves, which would have rattled surrounding rocks enough to reorient their subatomic spins in line with the newly amplified magnetic field. Weiss has likened the effect to tossing a deck of 52 playing cards into the air within a magnetic field. If each card had its own compass needle, its magnetism would be in a new orientation once each card hit the ground.
    It's a complicated scenario that admittedly calls for a degree of serendipity. But we might not have to wait too long for confirmation one way or the other. The answer could lie in analyzing fresh lunar samples and looking for telltale signatures not just of high magnetism but also shock.Scientists are looking to NASA's planned Artemis crewed missions for this, since sample returns are among the objectives. Much will depend on NASA's future funding, which is currently facing substantial cuts, although thus far, Artemis II and III remain on track.
    Science Advances, 2025. DOI: 10.1126/sciadv.adr7401  .

    Jennifer Ouellette
    Senior Writer

    Jennifer Ouellette
    Senior Writer

    Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

    5 Comments
    #have #finally #solved #mystery #magnetic
    Have we finally solved mystery of magnetic moon rocks?
    i ate a rock from the moon Have we finally solved mystery of magnetic moon rocks? Simulations show how effects of asteroid impact could amplify the early Moon's weak magnetic field. Jennifer Ouellette – May 23, 2025 2:36 pm | 5 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more NASA's Apollo missions brought back moon rock samples for scientists to study. We've learned a great deal over the ensuing decades, but one enduring mystery remains. Many of those lunar samples show signs of exposure to strong magnetic fields comparable to Earth's, yet the Moon doesn't have such a field today. So, how did the moon rocks get their magnetism? There have been many attempts to explain this anomaly. The latest comes from MIT scientists, who argue in a new paper published in the journal Science Advances that a large asteroid impact briefly boosted the Moon's early weak magnetic field—and that this spike is what is recorded in some lunar samples. Evidence gleaned from orbiting spacecraft observations, as well as results announced earlier this year from China's Chang'e 5 and Chang'e 6 missions, is largely consistent with the existence of at least a weak magnetic field on the early Moon. But where did this field come from? These usually form in planetary bodies as a result of a dynamo, in which molten metals in the core start to convect thanks to slowly dissipating heat. The problem is that the early Moon's small core had a mantle that wasn't much cooler than its core, so there would not have been significant convection to produce a sufficiently strong dynamo. There have been proposed hypotheses as to how the Moon could have developed a core dynamo. For instance, a 2022 analysis suggested that in the first billion years, when the Moon was covered in molten rock, giant rocks formed as the magma cooled and solidified. Denser minerals sank to the core while lighter ones formed a crust. Over time, the authors argued, a titanium layer crystallized just beneath the surface, and because it was denser than lighter minerals just beneath, that layer eventually broke into small blobs and sank through the mantle. The temperature difference between the cooler sinking rocks and the hotter core generated convection, creating intermittently strong magnetic fields—thus explaining why some rocks have that magnetic signature and others don't. Or perhaps there is no need for the presence of a dynamo-driven magnetic field at all. For instance, the authors of a 2021 study thought earlier analyses of lunar samples may have been altered during the process. They re-examined samples from the 1972 Apollo 16 mission using CO2 lasers to heat them, thus avoiding any alteration of the magnetic carriers. They concluded that any magnetic signatures in those samples could be explained by the impact of meteorites or comets hitting the Moon. Bracing for impact In 2020, two of the current paper's authors, MIT's Benjamin Weiss and Rona Oran, ran simulations to test whether a giant impact could generate a plasma that, in turn, would amplify the Moon's existing weak solar-generated magnetic field sufficiently to account for the levels of magnetism measured in the moon rocks. Those results seemed to rule out the possibility. This time around, they have come up with a new hypothesis that essentially combines elements of the dynamo and the plasma-generating impact hypotheses—taking into account an impact's resulting shockwave for good measure. Amplification of the lunar dynamo field by an Imbrium-­sized impact at the magnetic equator. Credit: Isaac S. Narrett et al., 2025 They tested their hypothesis by running impact simulations, focusing on the level of impact that created the Moon's Imbrium basin, as well as plasma cloud simulations. Their starting assumption was that the early Moon had a dynamo that generated a weak magnetic field 50 times weaker than Earth's. The results confirmed that a large asteroid impact, for example, could have kicked up a plasma cloud, part of which spread outward into space. The remaining plasma streamed around to the other side of the Moon, amplifying the existing weak magnetic field for around 40 minutes. A key factor is the shock wave created by the initial impact, similar to seismic waves, which would have rattled surrounding rocks enough to reorient their subatomic spins in line with the newly amplified magnetic field. Weiss has likened the effect to tossing a deck of 52 playing cards into the air within a magnetic field. If each card had its own compass needle, its magnetism would be in a new orientation once each card hit the ground. It's a complicated scenario that admittedly calls for a degree of serendipity. But we might not have to wait too long for confirmation one way or the other. The answer could lie in analyzing fresh lunar samples and looking for telltale signatures not just of high magnetism but also shock.Scientists are looking to NASA's planned Artemis crewed missions for this, since sample returns are among the objectives. Much will depend on NASA's future funding, which is currently facing substantial cuts, although thus far, Artemis II and III remain on track. Science Advances, 2025. DOI: 10.1126/sciadv.adr7401  . Jennifer Ouellette Senior Writer Jennifer Ouellette Senior Writer Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban. 5 Comments #have #finally #solved #mystery #magnetic
    ARSTECHNICA.COM
    Have we finally solved mystery of magnetic moon rocks?
    i ate a rock from the moon Have we finally solved mystery of magnetic moon rocks? Simulations show how effects of asteroid impact could amplify the early Moon's weak magnetic field. Jennifer Ouellette – May 23, 2025 2:36 pm | 5 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more NASA's Apollo missions brought back moon rock samples for scientists to study. We've learned a great deal over the ensuing decades, but one enduring mystery remains. Many of those lunar samples show signs of exposure to strong magnetic fields comparable to Earth's, yet the Moon doesn't have such a field today. So, how did the moon rocks get their magnetism? There have been many attempts to explain this anomaly. The latest comes from MIT scientists, who argue in a new paper published in the journal Science Advances that a large asteroid impact briefly boosted the Moon's early weak magnetic field—and that this spike is what is recorded in some lunar samples. Evidence gleaned from orbiting spacecraft observations, as well as results announced earlier this year from China's Chang'e 5 and Chang'e 6 missions, is largely consistent with the existence of at least a weak magnetic field on the early Moon. But where did this field come from? These usually form in planetary bodies as a result of a dynamo, in which molten metals in the core start to convect thanks to slowly dissipating heat. The problem is that the early Moon's small core had a mantle that wasn't much cooler than its core, so there would not have been significant convection to produce a sufficiently strong dynamo. There have been proposed hypotheses as to how the Moon could have developed a core dynamo. For instance, a 2022 analysis suggested that in the first billion years, when the Moon was covered in molten rock, giant rocks formed as the magma cooled and solidified. Denser minerals sank to the core while lighter ones formed a crust. Over time, the authors argued, a titanium layer crystallized just beneath the surface, and because it was denser than lighter minerals just beneath, that layer eventually broke into small blobs and sank through the mantle (gravitational overturn). The temperature difference between the cooler sinking rocks and the hotter core generated convection, creating intermittently strong magnetic fields—thus explaining why some rocks have that magnetic signature and others don't. Or perhaps there is no need for the presence of a dynamo-driven magnetic field at all. For instance, the authors of a 2021 study thought earlier analyses of lunar samples may have been altered during the process. They re-examined samples from the 1972 Apollo 16 mission using CO2 lasers to heat them, thus avoiding any alteration of the magnetic carriers. They concluded that any magnetic signatures in those samples could be explained by the impact of meteorites or comets hitting the Moon. Bracing for impact In 2020, two of the current paper's authors, MIT's Benjamin Weiss and Rona Oran, ran simulations to test whether a giant impact could generate a plasma that, in turn, would amplify the Moon's existing weak solar-generated magnetic field sufficiently to account for the levels of magnetism measured in the moon rocks. Those results seemed to rule out the possibility. This time around, they have come up with a new hypothesis that essentially combines elements of the dynamo and the plasma-generating impact hypotheses—taking into account an impact's resulting shockwave for good measure. Amplification of the lunar dynamo field by an Imbrium-­sized impact at the magnetic equator. Credit: Isaac S. Narrett et al., 2025 They tested their hypothesis by running impact simulations, focusing on the level of impact that created the Moon's Imbrium basin, as well as plasma cloud simulations. Their starting assumption was that the early Moon had a dynamo that generated a weak magnetic field 50 times weaker than Earth's. The results confirmed that a large asteroid impact, for example, could have kicked up a plasma cloud, part of which spread outward into space. The remaining plasma streamed around to the other side of the Moon, amplifying the existing weak magnetic field for around 40 minutes. A key factor is the shock wave created by the initial impact, similar to seismic waves, which would have rattled surrounding rocks enough to reorient their subatomic spins in line with the newly amplified magnetic field. Weiss has likened the effect to tossing a deck of 52 playing cards into the air within a magnetic field. If each card had its own compass needle, its magnetism would be in a new orientation once each card hit the ground. It's a complicated scenario that admittedly calls for a degree of serendipity. But we might not have to wait too long for confirmation one way or the other. The answer could lie in analyzing fresh lunar samples and looking for telltale signatures not just of high magnetism but also shock. (Early lunar samples were often discarded if they showed signs of shock.) Scientists are looking to NASA's planned Artemis crewed missions for this, since sample returns are among the objectives. Much will depend on NASA's future funding, which is currently facing substantial cuts, although thus far, Artemis II and III remain on track. Science Advances, 2025. DOI: 10.1126/sciadv.adr7401  (About DOIs). Jennifer Ouellette Senior Writer Jennifer Ouellette Senior Writer Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban. 5 Comments
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  • Khosla Ventures among VCs experimenting with AI-infused roll-ups of mature companies

    Venture capitalists have always focused on investing in companies that leverage technology to either disrupt established industries or create entirely new business categories.
    But some VCs are starting to flip the script on their investing styles. Rather than funding startups, they are acquiring mature businesses –such as call centers, accounting firms, and other professional service firms—and optimizing them with artificial intelligence to serve more customers through automation.
    This strategy, often likened to private equity roll-ups, is being employed by firms such as General Catalyst, Thrive Capital, and solo VC Elad Gil. General Catalyst, touting this as a new asset class, has already backed seven such companies, including Long Lake, a startup that scoops up homeowners’ associations in an effort to make the management of communities more streamlined. Since its founding less than two years ago, Long Lake has secured million in funding, according to PitchBook data.
    While the strategy is still new, a few other venture outfits have told TechCrunch that they are also considering trying out the investment model.
    Among them is Khosla Ventures, a firm known for making early bets on risky, unproven technologies with long development timelines.
    “I think we’ll look at a few of these types of opportunities,” Samir Kaul, general partner at Khosla Ventures, told TechCrunch.
    Interestingly, this PE-flavored approach could be a surprising benefit to the multitudes of AI startups VCs are backing. If a VC marries old businesses with new technology, AI startups wanting to serve these industries would essentially gain instant access to large, established clients.

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    According to Kaul, such access would be helpful when new startups have difficulties securing customers on their own. With the rapid rate of change in AI, the number of startups pouring into the market, and the historically long sales cycles involved in selling to enterprises, such difficulties apply to many AI startups. 
    But Khosla Ventures wants to proceed with caution. “The companies we’re looking at are very unlikely to lose money,” Kaul said, but he doesn’t want the strategy to ruin the firm’s strong return track record. “My biggest stress in life is I’m managing other people’s money, and I want to make sure that I continue to be a good steward of it.”
    While Khosla Ventures is starting to “dabble” in AI roll-up investments, Kaul explained that the firm wants to do a few deals to assess if such investments deliver strong returns for the firm before possibly raising money for some kind of vehicle specifically aimed at this investment strategy.
    If early bets pan out, Khosla would likely partner with a PE-style firm to help it with acquisitions rather than hire a team. “We wouldn’t do it alone, we don’t have that expertise,” he said.
    #khosla #ventures #among #vcs #experimenting
    Khosla Ventures among VCs experimenting with AI-infused roll-ups of mature companies
    Venture capitalists have always focused on investing in companies that leverage technology to either disrupt established industries or create entirely new business categories. But some VCs are starting to flip the script on their investing styles. Rather than funding startups, they are acquiring mature businesses –such as call centers, accounting firms, and other professional service firms—and optimizing them with artificial intelligence to serve more customers through automation. This strategy, often likened to private equity roll-ups, is being employed by firms such as General Catalyst, Thrive Capital, and solo VC Elad Gil. General Catalyst, touting this as a new asset class, has already backed seven such companies, including Long Lake, a startup that scoops up homeowners’ associations in an effort to make the management of communities more streamlined. Since its founding less than two years ago, Long Lake has secured million in funding, according to PitchBook data. While the strategy is still new, a few other venture outfits have told TechCrunch that they are also considering trying out the investment model. Among them is Khosla Ventures, a firm known for making early bets on risky, unproven technologies with long development timelines. “I think we’ll look at a few of these types of opportunities,” Samir Kaul, general partner at Khosla Ventures, told TechCrunch. Interestingly, this PE-flavored approach could be a surprising benefit to the multitudes of AI startups VCs are backing. If a VC marries old businesses with new technology, AI startups wanting to serve these industries would essentially gain instant access to large, established clients. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW According to Kaul, such access would be helpful when new startups have difficulties securing customers on their own. With the rapid rate of change in AI, the number of startups pouring into the market, and the historically long sales cycles involved in selling to enterprises, such difficulties apply to many AI startups.  But Khosla Ventures wants to proceed with caution. “The companies we’re looking at are very unlikely to lose money,” Kaul said, but he doesn’t want the strategy to ruin the firm’s strong return track record. “My biggest stress in life is I’m managing other people’s money, and I want to make sure that I continue to be a good steward of it.” While Khosla Ventures is starting to “dabble” in AI roll-up investments, Kaul explained that the firm wants to do a few deals to assess if such investments deliver strong returns for the firm before possibly raising money for some kind of vehicle specifically aimed at this investment strategy. If early bets pan out, Khosla would likely partner with a PE-style firm to help it with acquisitions rather than hire a team. “We wouldn’t do it alone, we don’t have that expertise,” he said. #khosla #ventures #among #vcs #experimenting
    TECHCRUNCH.COM
    Khosla Ventures among VCs experimenting with AI-infused roll-ups of mature companies
    Venture capitalists have always focused on investing in companies that leverage technology to either disrupt established industries or create entirely new business categories. But some VCs are starting to flip the script on their investing styles. Rather than funding startups, they are acquiring mature businesses –such as call centers, accounting firms, and other professional service firms—and optimizing them with artificial intelligence to serve more customers through automation. This strategy, often likened to private equity roll-ups, is being employed by firms such as General Catalyst, Thrive Capital, and solo VC Elad Gil. General Catalyst, touting this as a new asset class, has already backed seven such companies, including Long Lake, a startup that scoops up homeowners’ associations in an effort to make the management of communities more streamlined. Since its founding less than two years ago, Long Lake has secured $670 million in funding, according to PitchBook data. While the strategy is still new, a few other venture outfits have told TechCrunch that they are also considering trying out the investment model. Among them is Khosla Ventures, a firm known for making early bets on risky, unproven technologies with long development timelines. “I think we’ll look at a few of these types of opportunities,” Samir Kaul, general partner at Khosla Ventures, told TechCrunch. Interestingly, this PE-flavored approach could be a surprising benefit to the multitudes of AI startups VCs are backing. If a VC marries old businesses with new technology, AI startups wanting to serve these industries would essentially gain instant access to large, established clients. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW According to Kaul, such access would be helpful when new startups have difficulties securing customers on their own. With the rapid rate of change in AI, the number of startups pouring into the market, and the historically long sales cycles involved in selling to enterprises, such difficulties apply to many AI startups.  But Khosla Ventures wants to proceed with caution. “The companies we’re looking at are very unlikely to lose money,” Kaul said, but he doesn’t want the strategy to ruin the firm’s strong return track record. “My biggest stress in life is I’m managing other people’s money, and I want to make sure that I continue to be a good steward of it.” While Khosla Ventures is starting to “dabble” in AI roll-up investments, Kaul explained that the firm wants to do a few deals to assess if such investments deliver strong returns for the firm before possibly raising money for some kind of vehicle specifically aimed at this investment strategy. If early bets pan out, Khosla would likely partner with a PE-style firm to help it with acquisitions rather than hire a team. “We wouldn’t do it alone, we don’t have that expertise,” he said.
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  • Trump defies ethical concerns to host investors in his meme coin

    Trump to host investors in his cryptocurrency despite ethical concerns 4 hours agoLily JamaliNorth America Technology Correspondent•@lilyjamaliReporting fromSan FranciscoGetty ImagesUS President Donald Trump will host top purchasers of the cryptocurrency that bears his name at a gala dinner on Thursday.$TRUMP was launched shortly before his inauguration in January, initially rocketing in value before falling sharply shortly afterwards."It's fundamentally corrupt -- a way to buy access to the President," Democrat senator Chris Murphy wrote on X, one of a number of people to question the ethics of the event.Some have also suggested the expected attendance of many foreign investors poses a threat to national security.But the White House has batted away such allegations, saying Trump is only motivated by public serviceWhat is $TRUMP?$TRUMP is what is known as a meme coin - a type of cryptocurrency inspired by internet memes or viral online trends. Its price peaked at in January before plummeting to less than in April - it was trading at around at the time of writing.Experts question the value of such assets."This is something that doesn't have obvious utility. It's not being used for payments. It's not being used as a store of value," said Rob Hadick, General Partner of Dragonfly, a crypto venture fund.The dinner - which is being held at Trump's golf course near the nation's capital - is advertised on the website gettrumpmemes.com as "the most EXCLUSIVE INVITATION in the World."The top 220 purchasers of the meme coin, viewable on a leaderboard, received invitations to the "black-tie optional" event.The top investor in the $TRUMP meme coin is billionaire crypto entrepreneur Justin Sun who was charged with fraud and market manipulation by the US Securities and Exchange Commission during the Biden Administration.In February, the Trump administration paused the case.Sun said this week on the social media platform X that he planned to attend the dinner, calling himself Trump's "TOP fan!"From crypto critic to investorTrump's views on cryptocurrency have undergone radical change in recent years.In 2021, he called Bitcoin a "scam."Now, he's not just in charge of regulating cryptocurrencies in the US – he and his family are active industry participants.In addition to the meme coin, the Trump family also holds a majority stake in the crypto exchange World Liberty Financial, which was launched just prior to the election.Trump expressed his desire to be the nation's first "Crypto President" while campaigning for president and was a major beneficiary of campaign contributions from the crypto industry in the 2024 election.Many crypto assets have leapt in value under his presidency. On Thursday, Bitcoin hit a new all-time high of almost per coin.According to a report by the group State Democracy Defenders Action, Trump's investments in crypto have helped boost his net worth by as much as billion."As a stakeholder in crypto assets, President Trump will likely profit from the very policies he is pursuing," the report states.Three days into his term, Trump issued an Executive Order to establish a regulatory framework that promotes the growth of digital currencies.A Trump administration official told the BBC that the meme coin has nothing to do with the White House.White House spokesperson Anna Kelly pushed back on concerns about potential conflicts."The President is working to secure GOOD deals for the American people, not for himself," Kelly said in a statement. But one former financial regulator likened the meme coin to gambling."It's like selling membership cards for his personal fan club which are then traded," said Timothy Massad, Director of the Digital Asset Policy Project at Harvard. "They have no value. But people speculate on the price and those purchases and that trading enriches him."ReutersU.S. Senator Chris Murphyspeaks on Day 3 of the Democratic National Conventionat the United Center, in Chicago, Illinois, U.S., August 21, 2024. REUTERS/Mike SegarAt a Senate committee hearing this week, Senator Chris Murphygrilled Secretary of State Marco Rubio about the lack of transparency regarding who will attend Thursday night's dinner.Mr Murphy cited reports that many of the attendees at the invite-only event were expected to be foreigners."There's clearly a way around the State Department for foreign individuals of significant influence and wealth to be able to directly lobby the president of the United States," Mr Murphy said."I don't have any concern that the president having dinner with someone is going to contravene the security of the United States," responded Mr Rubio, who said he was unaware of the dinner.On Thursday afternoon, Mr Murphy and certain other Democratic members of Congress planned a protest against the dinner to be livestreamed."The Members will demand Trump release the list of individuals attending the dinner and what favors they will be getting for the millions of dollars they invested in Trump's meme coin," the group said in a statement.Sign up for our Tech Decoded newsletter to follow the world's top tech stories and trends. Outside the UK? Sign up here.BitcoinCryptocurrency
    #trump #defies #ethical #concerns #host
    Trump defies ethical concerns to host investors in his meme coin
    Trump to host investors in his cryptocurrency despite ethical concerns 4 hours agoLily JamaliNorth America Technology Correspondent•@lilyjamaliReporting fromSan FranciscoGetty ImagesUS President Donald Trump will host top purchasers of the cryptocurrency that bears his name at a gala dinner on Thursday.$TRUMP was launched shortly before his inauguration in January, initially rocketing in value before falling sharply shortly afterwards."It's fundamentally corrupt -- a way to buy access to the President," Democrat senator Chris Murphy wrote on X, one of a number of people to question the ethics of the event.Some have also suggested the expected attendance of many foreign investors poses a threat to national security.But the White House has batted away such allegations, saying Trump is only motivated by public serviceWhat is $TRUMP?$TRUMP is what is known as a meme coin - a type of cryptocurrency inspired by internet memes or viral online trends. Its price peaked at in January before plummeting to less than in April - it was trading at around at the time of writing.Experts question the value of such assets."This is something that doesn't have obvious utility. It's not being used for payments. It's not being used as a store of value," said Rob Hadick, General Partner of Dragonfly, a crypto venture fund.The dinner - which is being held at Trump's golf course near the nation's capital - is advertised on the website gettrumpmemes.com as "the most EXCLUSIVE INVITATION in the World."The top 220 purchasers of the meme coin, viewable on a leaderboard, received invitations to the "black-tie optional" event.The top investor in the $TRUMP meme coin is billionaire crypto entrepreneur Justin Sun who was charged with fraud and market manipulation by the US Securities and Exchange Commission during the Biden Administration.In February, the Trump administration paused the case.Sun said this week on the social media platform X that he planned to attend the dinner, calling himself Trump's "TOP fan!"From crypto critic to investorTrump's views on cryptocurrency have undergone radical change in recent years.In 2021, he called Bitcoin a "scam."Now, he's not just in charge of regulating cryptocurrencies in the US – he and his family are active industry participants.In addition to the meme coin, the Trump family also holds a majority stake in the crypto exchange World Liberty Financial, which was launched just prior to the election.Trump expressed his desire to be the nation's first "Crypto President" while campaigning for president and was a major beneficiary of campaign contributions from the crypto industry in the 2024 election.Many crypto assets have leapt in value under his presidency. On Thursday, Bitcoin hit a new all-time high of almost per coin.According to a report by the group State Democracy Defenders Action, Trump's investments in crypto have helped boost his net worth by as much as billion."As a stakeholder in crypto assets, President Trump will likely profit from the very policies he is pursuing," the report states.Three days into his term, Trump issued an Executive Order to establish a regulatory framework that promotes the growth of digital currencies.A Trump administration official told the BBC that the meme coin has nothing to do with the White House.White House spokesperson Anna Kelly pushed back on concerns about potential conflicts."The President is working to secure GOOD deals for the American people, not for himself," Kelly said in a statement. But one former financial regulator likened the meme coin to gambling."It's like selling membership cards for his personal fan club which are then traded," said Timothy Massad, Director of the Digital Asset Policy Project at Harvard. "They have no value. But people speculate on the price and those purchases and that trading enriches him."ReutersU.S. Senator Chris Murphyspeaks on Day 3 of the Democratic National Conventionat the United Center, in Chicago, Illinois, U.S., August 21, 2024. REUTERS/Mike SegarAt a Senate committee hearing this week, Senator Chris Murphygrilled Secretary of State Marco Rubio about the lack of transparency regarding who will attend Thursday night's dinner.Mr Murphy cited reports that many of the attendees at the invite-only event were expected to be foreigners."There's clearly a way around the State Department for foreign individuals of significant influence and wealth to be able to directly lobby the president of the United States," Mr Murphy said."I don't have any concern that the president having dinner with someone is going to contravene the security of the United States," responded Mr Rubio, who said he was unaware of the dinner.On Thursday afternoon, Mr Murphy and certain other Democratic members of Congress planned a protest against the dinner to be livestreamed."The Members will demand Trump release the list of individuals attending the dinner and what favors they will be getting for the millions of dollars they invested in Trump's meme coin," the group said in a statement.Sign up for our Tech Decoded newsletter to follow the world's top tech stories and trends. Outside the UK? Sign up here.BitcoinCryptocurrency #trump #defies #ethical #concerns #host
    WWW.BBC.COM
    Trump defies ethical concerns to host investors in his meme coin
    Trump to host investors in his cryptocurrency despite ethical concerns 4 hours agoLily JamaliNorth America Technology Correspondent•@lilyjamaliReporting fromSan FranciscoGetty ImagesUS President Donald Trump will host top purchasers of the cryptocurrency that bears his name at a gala dinner on Thursday.$TRUMP was launched shortly before his inauguration in January, initially rocketing in value before falling sharply shortly afterwards."It's fundamentally corrupt -- a way to buy access to the President," Democrat senator Chris Murphy wrote on X, one of a number of people to question the ethics of the event.Some have also suggested the expected attendance of many foreign investors poses a threat to national security.But the White House has batted away such allegations, saying Trump is only motivated by public serviceWhat is $TRUMP?$TRUMP is what is known as a meme coin - a type of cryptocurrency inspired by internet memes or viral online trends. Its price peaked at $75 in January before plummeting to less than $8 in April - it was trading at around $12.50 at the time of writing.Experts question the value of such assets."This is something that doesn't have obvious utility. It's not being used for payments. It's not being used as a store of value," said Rob Hadick, General Partner of Dragonfly, a crypto venture fund.The dinner - which is being held at Trump's golf course near the nation's capital - is advertised on the website gettrumpmemes.com as "the most EXCLUSIVE INVITATION in the World."The top 220 purchasers of the meme coin, viewable on a leaderboard, received invitations to the "black-tie optional" event.The top investor in the $TRUMP meme coin is billionaire crypto entrepreneur Justin Sun who was charged with fraud and market manipulation by the US Securities and Exchange Commission during the Biden Administration.In February, the Trump administration paused the case.Sun said this week on the social media platform X that he planned to attend the dinner, calling himself Trump's "TOP fan!"From crypto critic to investorTrump's views on cryptocurrency have undergone radical change in recent years.In 2021, he called Bitcoin a "scam."Now, he's not just in charge of regulating cryptocurrencies in the US – he and his family are active industry participants.In addition to the meme coin, the Trump family also holds a majority stake in the crypto exchange World Liberty Financial, which was launched just prior to the election.Trump expressed his desire to be the nation's first "Crypto President" while campaigning for president and was a major beneficiary of campaign contributions from the crypto industry in the 2024 election.Many crypto assets have leapt in value under his presidency. On Thursday, Bitcoin hit a new all-time high of almost $112,000 per coin.According to a report by the group State Democracy Defenders Action, Trump's investments in crypto have helped boost his net worth by as much as $2.9 billion."As a stakeholder in crypto assets, President Trump will likely profit from the very policies he is pursuing," the report states.Three days into his term, Trump issued an Executive Order to establish a regulatory framework that promotes the growth of digital currencies.A Trump administration official told the BBC that the meme coin has nothing to do with the White House.White House spokesperson Anna Kelly pushed back on concerns about potential conflicts."The President is working to secure GOOD deals for the American people, not for himself," Kelly said in a statement. But one former financial regulator likened the meme coin to gambling."It's like selling membership cards for his personal fan club which are then traded," said Timothy Massad, Director of the Digital Asset Policy Project at Harvard. "They have no value. But people speculate on the price and those purchases and that trading enriches him."ReutersU.S. Senator Chris Murphy (D-CT) speaks on Day 3 of the Democratic National Convention (DNC) at the United Center, in Chicago, Illinois, U.S., August 21, 2024. REUTERS/Mike SegarAt a Senate committee hearing this week, Senator Chris Murphy (D-CT) grilled Secretary of State Marco Rubio about the lack of transparency regarding who will attend Thursday night's dinner.Mr Murphy cited reports that many of the attendees at the invite-only event were expected to be foreigners."There's clearly a way around the State Department for foreign individuals of significant influence and wealth to be able to directly lobby the president of the United States," Mr Murphy said."I don't have any concern that the president having dinner with someone is going to contravene the security of the United States," responded Mr Rubio, who said he was unaware of the dinner.On Thursday afternoon, Mr Murphy and certain other Democratic members of Congress planned a protest against the dinner to be livestreamed."The Members will demand Trump release the list of individuals attending the dinner and what favors they will be getting for the millions of dollars they invested in Trump's meme coin," the group said in a statement.Sign up for our Tech Decoded newsletter to follow the world's top tech stories and trends. Outside the UK? Sign up here.BitcoinCryptocurrency
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  • Through Fairy Lights and Butterflies, Chiharu Shiota Tethers Presence and Absence

    “Metamorphosis of Consciousness”, mixed media, dimensions variable. All images courtesy of Red Brick Art Museum
    Through Fairy Lights and Butterflies, Chiharu Shiota Tethers Presence and Absence
    May 22, 2025
    Art
    Grace Ebert

    In one of the foundational texts of Taoism, Chinese philosopher Zhuang Zhou recalls a dream in which he was a butterfly, soaring through the sky with no recollection of his human form. Upon waking, though, he finds himself firmly in a bipedal body, prompting an important question: is he a butterfly dreaming he’s Zhuang Zhou or a man dreaming he’s a butterfly?
    This ancient story of transformation and the thin line between states of mind informs a dazzling new installation by Chiharu Shiota. “Metamorphosis of Consciousness” suspends glimmering lights and faint butterfly wings above an iron-framed twin bed topped with a white blanket and pillow. Rejecting the strict separation between body and mind, Shiota references her belief in the spirit’s ability to endure long after one’s final breath. “While each time we slip into sleep, it is a rehearsal for death—a journey beyond the body,” she says.
    “Metamorphosis of Consciousness”, mixed media, dimensions variable
    Exemplary of the artist’s interest in memory and knowledge, “Metamorphosis of Consciousness” is just one of the immersive works in the monumental exhibition Silent Emptiness at Red Brick Art Museum in Beijing.
    On view through August 31, the show revolves around Shiota’s ongoing explorations into the “presence in absence,” this time extending such inquiries into ideas of emptiness as it relates to Eastern philosophy and enlightenment.
    Included in the exhibtion is an antique Tibetan Buddhist doorway that anchors “Gateway to Silence,” an explosive installation that entwines the elaborately carved wood structure in a dense, criss-crossing labyrinth of string. Red thread, one of the artist’s favored materials, symbolizes relationships. And in this case, it’s an invitation to introspection and finding an awareness of the present moment.
    Metaphorically interlacing art, memory, and faith, Shiota very literally visualizes the intextricable web in which we’re all bound, regardless of geography or era. Pieces like “Echoes of Time” and “Rooted Memories” incorporate materials like soil and large stones, presenting the passage of time as cyclical and the past as always shaping the present.
    Detail of “Gateway to Silence”, antique porch and red wool, dimensions variable
    Born in Osaka, the artist has lived in Berlin for much of her life, and Silent Emptiness also tethers her roots to more global experiences. Shiota likened her understanding of herself to the way salt molecules appear as crystals only after water evaporates. “I was not visible as an individual in Japan,” she says. “Whereas I did not know who I was, what I wanted to do, and what was necessary in the water, I feel that I became an individual and crystal, and understood those things for the first time by coming to Germany.”
    Another example of finding presence in absence, Shiota’s migration and experience of discovery provides an important touchstone for her thinking and practice. She adds, “Absence does not signify disappearance but rather an integration into a vaster universe, re-entering the flow of time and forming new connections with all things.”“Gateway to Silence”, mixed media, dimensions variable
    “Rooted Memories”, red rope, boat, and earth, dimensions variable
    “Rooted Memories”, red rope, boat, and earth, dimensions variable
    Detail of “Rooted Memories”, red rope, boat, and earth, dimensions variable
    “Multiple Realities”, mixed media, dimensions variable
    “Echoes of Time”, black yarn and rock, dimensions variable
    “Echoes of Time”, black yarn and rock, dimensions variable
    Next article
    #through #fairy #lights #butterflies #chiharu
    Through Fairy Lights and Butterflies, Chiharu Shiota Tethers Presence and Absence
    “Metamorphosis of Consciousness”, mixed media, dimensions variable. All images courtesy of Red Brick Art Museum Through Fairy Lights and Butterflies, Chiharu Shiota Tethers Presence and Absence May 22, 2025 Art Grace Ebert In one of the foundational texts of Taoism, Chinese philosopher Zhuang Zhou recalls a dream in which he was a butterfly, soaring through the sky with no recollection of his human form. Upon waking, though, he finds himself firmly in a bipedal body, prompting an important question: is he a butterfly dreaming he’s Zhuang Zhou or a man dreaming he’s a butterfly? This ancient story of transformation and the thin line between states of mind informs a dazzling new installation by Chiharu Shiota. “Metamorphosis of Consciousness” suspends glimmering lights and faint butterfly wings above an iron-framed twin bed topped with a white blanket and pillow. Rejecting the strict separation between body and mind, Shiota references her belief in the spirit’s ability to endure long after one’s final breath. “While each time we slip into sleep, it is a rehearsal for death—a journey beyond the body,” she says. “Metamorphosis of Consciousness”, mixed media, dimensions variable Exemplary of the artist’s interest in memory and knowledge, “Metamorphosis of Consciousness” is just one of the immersive works in the monumental exhibition Silent Emptiness at Red Brick Art Museum in Beijing. On view through August 31, the show revolves around Shiota’s ongoing explorations into the “presence in absence,” this time extending such inquiries into ideas of emptiness as it relates to Eastern philosophy and enlightenment. Included in the exhibtion is an antique Tibetan Buddhist doorway that anchors “Gateway to Silence,” an explosive installation that entwines the elaborately carved wood structure in a dense, criss-crossing labyrinth of string. Red thread, one of the artist’s favored materials, symbolizes relationships. And in this case, it’s an invitation to introspection and finding an awareness of the present moment. Metaphorically interlacing art, memory, and faith, Shiota very literally visualizes the intextricable web in which we’re all bound, regardless of geography or era. Pieces like “Echoes of Time” and “Rooted Memories” incorporate materials like soil and large stones, presenting the passage of time as cyclical and the past as always shaping the present. Detail of “Gateway to Silence”, antique porch and red wool, dimensions variable Born in Osaka, the artist has lived in Berlin for much of her life, and Silent Emptiness also tethers her roots to more global experiences. Shiota likened her understanding of herself to the way salt molecules appear as crystals only after water evaporates. “I was not visible as an individual in Japan,” she says. “Whereas I did not know who I was, what I wanted to do, and what was necessary in the water, I feel that I became an individual and crystal, and understood those things for the first time by coming to Germany.” Another example of finding presence in absence, Shiota’s migration and experience of discovery provides an important touchstone for her thinking and practice. She adds, “Absence does not signify disappearance but rather an integration into a vaster universe, re-entering the flow of time and forming new connections with all things.”“Gateway to Silence”, mixed media, dimensions variable “Rooted Memories”, red rope, boat, and earth, dimensions variable “Rooted Memories”, red rope, boat, and earth, dimensions variable Detail of “Rooted Memories”, red rope, boat, and earth, dimensions variable “Multiple Realities”, mixed media, dimensions variable “Echoes of Time”, black yarn and rock, dimensions variable “Echoes of Time”, black yarn and rock, dimensions variable Next article #through #fairy #lights #butterflies #chiharu
    WWW.THISISCOLOSSAL.COM
    Through Fairy Lights and Butterflies, Chiharu Shiota Tethers Presence and Absence
    “Metamorphosis of Consciousness” (2025), mixed media, dimensions variable. All images courtesy of Red Brick Art Museum Through Fairy Lights and Butterflies, Chiharu Shiota Tethers Presence and Absence May 22, 2025 Art Grace Ebert In one of the foundational texts of Taoism, Chinese philosopher Zhuang Zhou recalls a dream in which he was a butterfly, soaring through the sky with no recollection of his human form. Upon waking, though, he finds himself firmly in a bipedal body, prompting an important question: is he a butterfly dreaming he’s Zhuang Zhou or a man dreaming he’s a butterfly? This ancient story of transformation and the thin line between states of mind informs a dazzling new installation by Chiharu Shiota (previously). “Metamorphosis of Consciousness” suspends glimmering lights and faint butterfly wings above an iron-framed twin bed topped with a white blanket and pillow. Rejecting the strict separation between body and mind, Shiota references her belief in the spirit’s ability to endure long after one’s final breath. “While each time we slip into sleep, it is a rehearsal for death—a journey beyond the body,” she says. “Metamorphosis of Consciousness” (2025), mixed media, dimensions variable Exemplary of the artist’s interest in memory and knowledge, “Metamorphosis of Consciousness” is just one of the immersive works in the monumental exhibition Silent Emptiness at Red Brick Art Museum in Beijing. On view through August 31, the show revolves around Shiota’s ongoing explorations into the “presence in absence,” this time extending such inquiries into ideas of emptiness as it relates to Eastern philosophy and enlightenment. Included in the exhibtion is an antique Tibetan Buddhist doorway that anchors “Gateway to Silence,” an explosive installation that entwines the elaborately carved wood structure in a dense, criss-crossing labyrinth of string. Red thread, one of the artist’s favored materials, symbolizes relationships. And in this case, it’s an invitation to introspection and finding an awareness of the present moment. Metaphorically interlacing art, memory, and faith, Shiota very literally visualizes the intextricable web in which we’re all bound, regardless of geography or era. Pieces like “Echoes of Time” and “Rooted Memories” incorporate materials like soil and large stones, presenting the passage of time as cyclical and the past as always shaping the present. Detail of “Gateway to Silence” (2025), antique porch and red wool, dimensions variable Born in Osaka, the artist has lived in Berlin for much of her life, and Silent Emptiness also tethers her roots to more global experiences. Shiota likened her understanding of herself to the way salt molecules appear as crystals only after water evaporates. “I was not visible as an individual in Japan,” she says. “Whereas I did not know who I was, what I wanted to do, and what was necessary in the water, I feel that I became an individual and crystal, and understood those things for the first time by coming to Germany.” Another example of finding presence in absence, Shiota’s migration and experience of discovery provides an important touchstone for her thinking and practice. She adds, “Absence does not signify disappearance but rather an integration into a vaster universe, re-entering the flow of time and forming new connections with all things.” (via designboom) “Gateway to Silence” (2025, antique porch and red wool, dimensions variable Detail of “Gateway to Silence” (2025, antique porch and red wool, dimensions variable Detail of “Metamorphosis of Consciousness” (2025), mixed media, dimensions variable “Rooted Memories” (2025), red rope, boat, and earth, dimensions variable “Rooted Memories” (2025), red rope, boat, and earth, dimensions variable Detail of “Rooted Memories” (2025), red rope, boat, and earth, dimensions variable “Multiple Realities” (2025), mixed media, dimensions variable “Echoes of Time” (2025), black yarn and rock, dimensions variable “Echoes of Time” (2025), black yarn and rock, dimensions variable Next article
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