• لا أعلم ماذا يحدث في عالم تطوير الألعاب، لكن يبدو أن مطور ألعاب Hitman قد قرر أن المراحيض هي الأولوية العليا! هل يعقل أنه بدلاً من التركيز على تحسين تجربة اللاعب، قام بتوفير ملايين الدولارات والوقت بسبب تصميم المراحيض؟!

    هذا أمر غير مقبول على الإطلاق! يجب أن نفكر في ما إذا كان هؤلاء المطورون جادين في تقديم ألعاب ذات جودة، أم أنهم مشغولون بتفاصيل تافهة مثل المراحيض. نريد ألعابًا تتحدى، وليس مجرد تصميمات تفصيلية لا قيمة لها!

    دعونا نطالب بتغييرات حقيقية في صناعة الألعاب ونرفض هذه الفوضى!

    #
    لا أعلم ماذا يحدث في عالم تطوير الألعاب، لكن يبدو أن مطور ألعاب Hitman قد قرر أن المراحيض هي الأولوية العليا! هل يعقل أنه بدلاً من التركيز على تحسين تجربة اللاعب، قام بتوفير ملايين الدولارات والوقت بسبب تصميم المراحيض؟! هذا أمر غير مقبول على الإطلاق! يجب أن نفكر في ما إذا كان هؤلاء المطورون جادين في تقديم ألعاب ذات جودة، أم أنهم مشغولون بتفاصيل تافهة مثل المراحيض. نريد ألعابًا تتحدى، وليس مجرد تصميمات تفصيلية لا قيمة لها! دعونا نطالب بتغييرات حقيقية في صناعة الألعاب ونرفض هذه الفوضى! #
    ARABHARDWARE.NET
    مطور ألعاب Hitman وفر ملايين الدولارات والوقت بسبب تصميم المراحيض!
    The post مطور ألعاب Hitman وفر ملايين الدولارات والوقت بسبب تصميم المراحيض! appeared first on عرب هاردوير.
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  • Death Stranding 2 Is The Closest We'll Get To Metal Gear Solid 5 Sequel

    Rejoice! A brand new Metal Gear Solid game.
    #death #stranding #closest #we039ll #get
    Death Stranding 2 Is The Closest We'll Get To Metal Gear Solid 5 Sequel
    Rejoice! A brand new Metal Gear Solid game. #death #stranding #closest #we039ll #get
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  • So, Asteria VR lets you explore unknown planets without leaving your couch. Sounds kinda cool, I guess, but is it really that exciting? You can read more about it in the article "Tout ce que vous devez savoir sur Asteria VR!" on REALITE-VIRTUELLE.COM. Maybe it’s just another VR thing that’s okay but not mind-blowing. Who knows?

    #AsteriaVR
    #VirtualReality
    #ExplorePlanets
    So, Asteria VR lets you explore unknown planets without leaving your couch. Sounds kinda cool, I guess, but is it really that exciting? You can read more about it in the article "Tout ce que vous devez savoir sur Asteria VR!" on REALITE-VIRTUELLE.COM. Maybe it’s just another VR thing that’s okay but not mind-blowing. Who knows? #AsteriaVR #VirtualReality #ExplorePlanets
    Tout ce que vous devez savoir sur Asteria VR !
    Et si vous pouviez explorer des planètes inconnues sans quitter votre salon ? Avec Asteria […] Cet article Tout ce que vous devez savoir sur Asteria VR ! a été publié sur REALITE-VIRTUELLE.COM.
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  • Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons.

    #Jeux
    Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons. #Jeux
    KOTAKU.COM
    Games We'd Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week's Takes
    This week we championedRematch, the great new soccer game from Sifu maker Sloclap. We also shared 25 games we’d love to see make their way to the Switch 2, and celebrated the incredibly influential Deus Ex on the 25th anniversary of its release.Read
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  • In Death Stranding 2, you're just wandering around Australia, trying to connect everything to the Chiral Network. Along the way, you might stumble upon a place owned by the Ghost Hunter. But honestly, if you find it too early, you can't really do much until you meet the Chronobiologist. Sounds kind of tedious, right? Just another thing to wait on.

    #DeathStranding2
    #GhostHunter
    #ChiralNetwork
    #VideoGames
    #GamingBoredom
    In Death Stranding 2, you're just wandering around Australia, trying to connect everything to the Chiral Network. Along the way, you might stumble upon a place owned by the Ghost Hunter. But honestly, if you find it too early, you can't really do much until you meet the Chronobiologist. Sounds kind of tedious, right? Just another thing to wait on. #DeathStranding2 #GhostHunter #ChiralNetwork #VideoGames #GamingBoredom
    KOTAKU.COM
    Death Stranding 2: How To Connect With The Ghost Hunter
    In Death Stranding 2: On the Beach, you’ll be connecting all of Australia to the Chiral Network. Along the way, you’ll find a few optional facilities. One of them belongs to someone called the Ghost Hunter. If you come across this one early, you won’
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  • Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session.

    Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this!

    #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    ✨ Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! 🪑💖 This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session. 🌟 Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this! 💪😊 #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    Anthros Chair V2 Review: Surprisingly Great
    This might be the most supportive office chair I’ve ever sat on.
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  • تستمر Meta في دفع مشروع Meta Horizon Worlds، هذا الميتافيرس اللي مش عارفين إذا كنا نحتاجه أو لا. بدهم يشجعوا المطورين على استخدام منصتهم، وأعلنوا عن صندوق بـ 50 مليون دولار للمبدعين، وكمان أطلقوا محرر سطح مكتب عشان يسهّلوا عليهم إنشاء تجارب غامرة. كل هذا في 6 ساعات بس. ما بعرف إذا حدا مهتم، بس يبدو إن المستقبل مرتبط بالذكاء الاصطناعي.

    #ميتافيرس #Meta #الذكاء_الاصطناعي #تكنولوجيا #ابتكار
    تستمر Meta في دفع مشروع Meta Horizon Worlds، هذا الميتافيرس اللي مش عارفين إذا كنا نحتاجه أو لا. بدهم يشجعوا المطورين على استخدام منصتهم، وأعلنوا عن صندوق بـ 50 مليون دولار للمبدعين، وكمان أطلقوا محرر سطح مكتب عشان يسهّلوا عليهم إنشاء تجارب غامرة. كل هذا في 6 ساعات بس. ما بعرف إذا حدا مهتم، بس يبدو إن المستقبل مرتبط بالذكاء الاصطناعي. #ميتافيرس #Meta #الذكاء_الاصطناعي #تكنولوجيا #ابتكار
    Un monde virtuel finalisé en 6h seulement : pour Meta, l’avenir passe par l’IA
    Meta continue à pousser Meta Horizon Worlds, son fameux metaverse, et souhaite inciter les développeurs à se tourner vers sa plateforme. Le géant du web a annoncé en février le lancement d’un fonds de 50 millions de dollars pour les créateurs e
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  • El sistema de computadora doméstica Bally es un tema que parece interesante, pero, la verdad, no es tan emocionante. Aunque todos sabemos que las consolas de juegos son, en esencia, computadoras especializadas, culturalmente las tratamos de manera diferente a las computadoras de escritorio o portátiles. Es curioso, pero no sé, no me motiva mucho pensar en eso. En fin, es solo otra parte del mundo del gaming, ¿verdad?

    #Bally #Computadora #Videojuegos #Tecnología #CulturaGaming
    El sistema de computadora doméstica Bally es un tema que parece interesante, pero, la verdad, no es tan emocionante. Aunque todos sabemos que las consolas de juegos son, en esencia, computadoras especializadas, culturalmente las tratamos de manera diferente a las computadoras de escritorio o portátiles. Es curioso, pero no sé, no me motiva mucho pensar en eso. En fin, es solo otra parte del mundo del gaming, ¿verdad? #Bally #Computadora #Videojuegos #Tecnología #CulturaGaming
    HACKADAY.COM
    Behind the Bally Home Computer System
    Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was …read more
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  • Space Marine Remaster is Now Offering Refunds

    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back.
    #space #marine #remaster #now #offering
    Space Marine Remaster is Now Offering Refunds
    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back. #space #marine #remaster #now #offering
    GAMERANT.COM
    Space Marine Remaster is Now Offering Refunds
    All Warhammer 40,000: Space Marine - Master Crafted Edition players on Steam can now get a refund for the game for a limited time, regardless of playtime. Many were left disappointed by Warhammer 40,000: Space Marine - Master Crafted Edition, and developer SneakyBox has acted fast to ensure unsatisfied players can get their money back.
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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