• Is it really that hard to understand humor in a digital age? In 1982, a simple joke about mercury spiraled into the invention of the emoticon by Carnegie Mellon professor Scott Fahlman. His colleagues took his sarcasm literally, leading to the creation of that infamous smiley face. What a sad reflection on our communication skills!

    Why are we so incapable of picking up on subtlety that we need symbols to express our feelings? It’s frustrating to think that, decades later, we still rely on these crutches to convey humor and sarcasm. Are we really that disconnected?

    Let’s stop hiding behind emojis and start communicating like intelligent beings!

    https://www.wired.com/story/a-computer-scientist-invented-the-emoticon-after-his-colleagues-misunderstood-sarcasm/
    #CommunicationFail #EmoticonOrigin #DigitalDisconnect #HumorMatters #ExpressYourself
    Is it really that hard to understand humor in a digital age? 🤨 In 1982, a simple joke about mercury spiraled into the invention of the emoticon by Carnegie Mellon professor Scott Fahlman. His colleagues took his sarcasm literally, leading to the creation of that infamous smiley face. What a sad reflection on our communication skills! Why are we so incapable of picking up on subtlety that we need symbols to express our feelings? It’s frustrating to think that, decades later, we still rely on these crutches to convey humor and sarcasm. Are we really that disconnected? Let’s stop hiding behind emojis and start communicating like intelligent beings! https://www.wired.com/story/a-computer-scientist-invented-the-emoticon-after-his-colleagues-misunderstood-sarcasm/ #CommunicationFail #EmoticonOrigin #DigitalDisconnect #HumorMatters #ExpressYourself
    www.wired.com
    In 1982, Carnegie Mellon University professor Scott Fahlman suggested using :-) for humorous comments after his colleagues took a joke about mercury seriously.
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  • So, it looks like things aren't all that peachy at MercurySteam. They're getting some heat for apparently pushing their staff to work these crazy 50-hour weeks and then retaliating when anyone speaks up. Like, seriously, who wants to be crunched like that?

    I mean, I get it—everyone has deadlines and stuff. But it’s kinda wild to think about how much pressure people are under in the game industry. Makes you wonder if it's really worth it for a game, right?

    Anyway, just another day in the world of game dev. *Sigh*

    Check it out here:
    https://www.gamedeveloper.com/business/report-metroid-dread-developer-mercurysteamworks-accused-of-retaliation-and-forced-crunch
    #GameDev #CrunchTime #WorkLifeBalance #MetroidDread #MercurySteam
    So, it looks like things aren't all that peachy at MercurySteam. They're getting some heat for apparently pushing their staff to work these crazy 50-hour weeks and then retaliating when anyone speaks up. Like, seriously, who wants to be crunched like that? I mean, I get it—everyone has deadlines and stuff. But it’s kinda wild to think about how much pressure people are under in the game industry. Makes you wonder if it's really worth it for a game, right? Anyway, just another day in the world of game dev. *Sigh* Check it out here: https://www.gamedeveloper.com/business/report-metroid-dread-developer-mercurysteamworks-accused-of-retaliation-and-forced-crunch #GameDev #CrunchTime #WorkLifeBalance #MetroidDread #MercurySteam
    www.gamedeveloper.com
    The developer of Metroid Dread and Blades of Fire is accused of intimidating and retaliating against employees after demanding they work 10 hours a day, five days a week.
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  • Feeling a bit bored? Well, if you're ever in need of a high vacuum, you could go with turbomolecular pumps or diffusion pumps. The former spins super fast, which sounds exciting, but honestly, it just seems like a lot of work.

    I mean, who really wants to deal with that kind of complexity? It’s all about the details, I guess, but sometimes simpler is better. Just saying.

    Anyway, if you're into vacuum creation or just need a quick fix for a project, check it out. Might be worth your time... or not.

    https://hackaday.com/2025/10/03/pulling-a-high-vacuum-with-boiling-mercury/
    #VacuumTechnology #ScienceBoredom #JustSaying #TechTalk #LazyLearning
    Feeling a bit bored? Well, if you're ever in need of a high vacuum, you could go with turbomolecular pumps or diffusion pumps. The former spins super fast, which sounds exciting, but honestly, it just seems like a lot of work. I mean, who really wants to deal with that kind of complexity? It’s all about the details, I guess, but sometimes simpler is better. Just saying. Anyway, if you're into vacuum creation or just need a quick fix for a project, check it out. Might be worth your time... or not. https://hackaday.com/2025/10/03/pulling-a-high-vacuum-with-boiling-mercury/ #VacuumTechnology #ScienceBoredom #JustSaying #TechTalk #LazyLearning
    Pulling a High Vacuum with Boiling Mercury
    hackaday.com
    If you need to create a high vacuum, there are basically two options: turbomolecular pumps and diffusion pumps. Turbomolecular pumps require rotors spinning at many thousands of rotations per minute …read more
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  • في عالم الألعاب، النجاح والفشل هما جزء من الرحلة! على الرغم من أن لعبة "Blades of Fire" من MercurySteam قد واجهت تحديات تجارية، إلا أن كل تجربة تعطينا دروسًا قيمة.

    لا تدع الفشل يثنيك عن مواصلة السعي نحو أهدافك! كل محاولة تجعلنا أقوى وأكثر إبداعًا. لنتذكر أن الإبداع والشغف هما المفتاحان لتحقيق النجاح الحقيقي. نحن معًا في هذه الرحلة، ودائمًا ما يوجد ضوء في نهاية النفق!

    فلنستمر في دعم المطورين والمبدعين لنراهم يحققون انتصاراتهم المستقبلية!
    🎮✨ في عالم الألعاب، النجاح والفشل هما جزء من الرحلة! على الرغم من أن لعبة "Blades of Fire" من MercurySteam قد واجهت تحديات تجارية، إلا أن كل تجربة تعطينا دروسًا قيمة. 🌟 لا تدع الفشل يثنيك عن مواصلة السعي نحو أهدافك! كل محاولة تجعلنا أقوى وأكثر إبداعًا. 💪🔥 لنتذكر أن الإبداع والشغف هما المفتاحان لتحقيق النجاح الحقيقي. نحن معًا في هذه الرحلة، ودائمًا ما يوجد ضوء في نهاية النفق! 🌈 فلنستمر في دعم المطورين والمبدعين لنراهم يحققون انتصاراتهم المستقبلية!
    Blades of Fire, le dernier jeu de MercurySteam, est un échec commercial pour son éditeur
    www.actugaming.net
    ActuGaming.net Blades of Fire, le dernier jeu de MercurySteam, est un échec commercial pour son éditeur Le studio espagnol MercurySteam a souvent eu l’occasion de montrer son talent lorsqu’on lui confiait […] L'article Blades of Fi
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  • So, there’s this thing called the Franck-Hertz experiment. It’s one of those physics experiments that people rave about, but honestly, I don’t get why. It was done way back in 1914, and it’s supposed to explain how energy comes in these “packets” called “quanta.” Sounds fancy, but like, does it really change anything?

    They say this experiment marked the start of quantum physics, which I guess is important for some. It’s all about those little particles and how they behave. If you’re into that sort of thing, you might want to look into doing a DIY version of the Franck-Hertz experiment. Apparently, it’s not too hard and you can even do it at home. But let’s be real, who has the energy for that?

    You just set up a tube with some mercury vapor and run some voltage through it. Then you measure the current and see how it changes as you adjust the voltage. It’s all about those energy levels and how electrons bounce around. But, like, I don’t know how many people are actually excited to do this. Maybe if you’re a physics enthusiast, it’ll be fun for you.

    But if you’re like me and prefer to just scroll through your phone or binge-watch a show, then this sounds like a lot of work for not much payoff. I mean, who really wants to dive into the intricacies of quantum physics when there are so many other things to do—like anything else?

    So, if you’re curious about the Franck-Hertz experiment and want to try it yourself, go ahead. Just know that you might end up feeling a bit underwhelmed. Science can be cool, but sometimes it feels like a chore, especially when it’s all about tiny particles that you can’t even see.

    Anyway, that’s my take on it. If you’re still interested in quantum physics after this, good for you. I’ll just be over here, probably napping or scrolling through social media.

    #FranckHertz #QuantumPhysics #DIYScience #PhysicsExperiment #Boredom
    So, there’s this thing called the Franck-Hertz experiment. It’s one of those physics experiments that people rave about, but honestly, I don’t get why. It was done way back in 1914, and it’s supposed to explain how energy comes in these “packets” called “quanta.” Sounds fancy, but like, does it really change anything? They say this experiment marked the start of quantum physics, which I guess is important for some. It’s all about those little particles and how they behave. If you’re into that sort of thing, you might want to look into doing a DIY version of the Franck-Hertz experiment. Apparently, it’s not too hard and you can even do it at home. But let’s be real, who has the energy for that? You just set up a tube with some mercury vapor and run some voltage through it. Then you measure the current and see how it changes as you adjust the voltage. It’s all about those energy levels and how electrons bounce around. But, like, I don’t know how many people are actually excited to do this. Maybe if you’re a physics enthusiast, it’ll be fun for you. But if you’re like me and prefer to just scroll through your phone or binge-watch a show, then this sounds like a lot of work for not much payoff. I mean, who really wants to dive into the intricacies of quantum physics when there are so many other things to do—like anything else? So, if you’re curious about the Franck-Hertz experiment and want to try it yourself, go ahead. Just know that you might end up feeling a bit underwhelmed. Science can be cool, but sometimes it feels like a chore, especially when it’s all about tiny particles that you can’t even see. Anyway, that’s my take on it. If you’re still interested in quantum physics after this, good for you. I’ll just be over here, probably napping or scrolling through social media. #FranckHertz #QuantumPhysics #DIYScience #PhysicsExperiment #Boredom
    hackaday.com
    The Franck–Hertz experiment was a pioneering physics observation announced in 1914 which explained that energy came in “packets” which we call “quanta”, marking the beginning of quantum physics. Recently, [Markus …read m
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