• [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours

    Click to expand...
    Click to shrink...

    Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million:

    Click to expand...
    Click to shrink...

    Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there.

    I'm looking at you, Malenia and Promised Consort Radahn.
    Click to expand...
    Click to shrink...

    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

    Click to expand...
    Click to shrink...

    The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are:

    Click to expand...
    Click to shrink...

    The results are striking:

    64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty
    Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication!

    Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time.

    alineaanalytics.com

     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

    Click to expand...
    Click to shrink...

    I think this is the craziest stat for me.
    A game so hard having 10% of the players to unlock all trophies. 

    Last edited: Today at 5:32 AM

    Kalentan
    Member

    Oct 25, 2017

    50,699

    2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.
     

    ResetGreyWolf
    Member

    Oct 27, 2017

    6,768

    That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?
     

    dusan
    Member

    Aug 2, 2020

    6,763

    Nightreign trainings begins.

     

    Jolkien
    Member

    Oct 25, 2017

    4,310

    Anchorage/Alaska

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
    Click to expand...
    Click to shrink...

    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well 

    OP

    OP

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    Jolkien said:

    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand...
    Click to shrink...

    That is why is crazy to me

    Minecraft Platinum

    The game not even hard 

    PlayBee
    One Winged Slayer
    Member

    Nov 8, 2017

    6,738

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
    Click to expand...
    Click to shrink...

    There are no DLC trophies
     

    EvilBoris
    Prophet of Truth - HDTVtest
    Verified

    Oct 29, 2017

    18,087

    Does steam make this available or is this estimations from sites that look at user activity?
     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    PlayBee said:

    There are no DLC trophies

    Click to expand...
    Click to shrink...

    The expansion didn't had any Trophy?
     

    PlayBee
    One Winged Slayer
    Member

    Nov 8, 2017

    6,738

    Angie said:

    The expansion didn't had any Trophy?

    Click to expand...
    Click to shrink...

    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC
     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
    Member

    Nov 20, 2017

    49,860

    Kingdom of Corona

    PlayBee said:

    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC

    Click to expand...
    Click to shrink...

    I was not aware of that. I will edit it out.

    Always assumed that expansions had Trophies. But I never played them. 

    southwest
    Member

    Sep 15, 2022

    2,759

    Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.
     

    antitrop
    Member

    Oct 25, 2017

    14,949

    There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.
     

    Necron
    ▲ Legend ▲
    Member

    Oct 25, 2017

    9,850

    Switzerland

    10% got all the trophies/achievements?!I did it for both PC and PS5.  

    Mung
    Member

    Nov 2, 2017

    4,454

    PS sales much closer to PC than I expected.
     

    Last edited: Today at 6:00 AM

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies.
    Click to expand...
    Click to shrink...

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.
     

    ArjanN
    Member

    Oct 25, 2017

    11,493

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

    Click to expand...
    Click to shrink...

    Angie said:

    That is why is crazy to me

    Minecraft Platinum

    The game not even hard
    Click to expand...
    Click to shrink...

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. 

    Last edited: Today at 5:59 AM

    Menome
    "This guy are sick"
    Member

    Oct 25, 2017

    7,133

    I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam.

    Yeah, I kinda like this game. 

    Creamium
    Member

    Oct 25, 2017

    10,466

    Belgium

    The high 100% achievement stat is crazy. People really went in on ER.

    I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point. 

    Shahadan
    Member

    Oct 27, 2017

    5,591

    I should have been an analyst
     

    Nateo
    Member

    Oct 27, 2017

    8,987

    Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.
     

    Mr.Deadshot
    Member

    Oct 27, 2017

    23,203

    I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.
     

    FF Seraphim
    Member

    Oct 26, 2017

    16,615

    Tokyo

    Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage.

    God damn.
    Let me check my stats:
    Yep 100%, 215 hours as well.
    Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement. 

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
    Click to expand...
    Click to shrink...

    Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game.

    I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too 

    Redis
    Member

    Mar 1, 2025

    222

    I have 520h+ on PS4/5.

    Also played around 25h on my brother 's Series X.
    Will definitely replay it on Switch 2 this year.
    Game is generational. 

    Last edited: Today at 6:34 AM

    Z'ard
    "This guy are sick"
    Member

    Mar 5, 2019

    1,550

    Ukraine

    Yeah i have over 500 hours as well and i'll definitely play it again at one point.
     

    thezboson
    Member

    Oct 27, 2017

    1,380

    I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro.

    Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time. 

    Bede-x
    Member

    Oct 25, 2017

    12,058

    To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now.

    Seems to have done well everywhere though. 

    jaymzi
    Member

    Jul 22, 2019

    7,202

    First I thought how is this possible as 45% is more than the amount of people that finished the game.

    Then I realised Elden Ring can easily take over 100 hours to finish. 

    onibirdo
    Member

    Dec 9, 2020

    3,590

    GOAT
     

    raketenrolf
    Member

    Oct 28, 2017

    5,919

    Germany

    Yeah, it's already one of the best games of all time, easily.

    I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon. 

    Mephissto
    Member

    Mar 8, 2024

    1,231

    Pretty insane. Considering how much it sold especially.
     

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

    Click to expand...
    Click to shrink...

    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.
     

    Gelf
    Member

    Oct 27, 2017

    6,156

    I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours.

    I'm nowhere close to getting 100% though. 

    Oliver James
    Avenger

    Oct 25, 2017

    9,838

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?
     

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    Rud said:

    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.

    Click to expand...
    Click to shrink...

    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience 

    hydrophilic attack
    went to hypogean jail
    Member

    Oct 25, 2017

    23,622

    Sweden

    wow that's a big difference in completion percentage between platforms
     

    Western Yokai
    Member

    Feb 14, 2025

    175

    The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty.

    Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat. 

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience
    Click to expand...
    Click to shrink...

    Shared experiences are a big difference makers with these games i think.

    In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could.

    Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something 

    Last edited: Today at 7:17 AM

    Flying Caterpillar
    Member

    Aug 14, 2024

    202

    I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC. 

    mrmickfran
    The Fallen

    Oct 27, 2017

    33,239

    Gongaga

    I keep meaning to go for my last trophies too, I just got to do the other ending trophies.
     

    Last edited: Today at 7:19 AM

    Menchin
    Member

    Apr 1, 2019

    6,012

    Oliver James said:

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?

    Click to expand...
    Click to shrink...

    If you liked those games then you'll probably like this too so go for it 

    Rainer516
    Member

    Oct 29, 2017

    1,491

    I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.
     

    RPGam3r
    Member

    Oct 27, 2017

    16,450

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
    Click to expand...
    Click to shrink...

    Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft. 

    jotun?
    Member

    Oct 28, 2017

    5,167

    I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now
     

    Altima VII
    Member

    Mar 2, 2025

    177

    To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.
     

    Kill3r7
    Member

    Oct 25, 2017

    29,077

    202 hours on Xbox but that includes the DLC.
     

    CladInShadows
    Member

    May 2, 2024

    292

    The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game.

    It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place. 

    Sumio Mondo
    Member

    Oct 25, 2017

    10,753

    United Kingdom

    I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.
     
    #alinea #analytics #elden #rings #player
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?!I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5. Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.   #alinea #analytics #elden #rings #player
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    www.resetera.com
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hours (versus 49% for PlayStation players) PlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7% (almost 5 million players for PlayStation) But perhaps most remarkably of all, almost 700K players across PlayStation (2.7%) and Steam (2.1%) have played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation)  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation) Click to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring (110), Baldur's Gate 3 (130), and Final Fantasy VII Rebirth (120).   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?! [Insanity] I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5 (two Platinum trophies, around 8 full playthroughs and two SotE playthroughs+ one rune level 1 run). Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something ("nobody told you to play on Ultra hard don't try to flex on my like that makes you better" or something like that)  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.  
    0 Comments ·0 Shares ·0 Reviews
  • Warhammer Skulls: all the best trailers and game announcements, including a Dawn of War remaster

    Something to look forward to: Great news for hardcore Warhammer fans like Henry Cavill, the annual Warhammer Skulls livestream has just taken place, revealing an exciting lineup of new games set in the grim darkness of the far future. It includes a remaster of Space Marine, a definitive edition of Dawn of War with modern upgrades, a new cRPG from Owlcat, more Space Marine 2 content, and confirmation that Space Marine 3 is in the works.
    There was plenty on offer during the yearly celebration of Warhammer video games. One of the highlights was news that Warhammer 40,000: Dawn of War, still one of the greatest RTS games of all time more than 20 years after its release, is getting a definitive edition.
    The updated version will comprise all the Dawn of War and standalone expansion content, including 4 classic Dawn of War campaigns, 9 armies, and over 200 maps. There will also be upscaled textures, 4K support, new lighting and reflections, a camera that's been pulled back slightly, bug fixes, and a move to 64-bit to aid modders. The game is due out this year.

    Another Warhammer property receiving an upgraded special edition is the original Space Marine. Warhammer 40K: Space Marine Master Crafted Edition also offers upgraded textures, character models, 4K support, updated controls, and all the DLC. It arrives on PC on June 10, priced at If, like me, you spent an obscene amount of time playing the brilliant Rogue Trader following its release, you'll be pleased to know that developer Owlcat is making another cRPG set in the 40K universe. Warhammer 40K: Dark Heresy will focus on the Inquisition. What little gameplay is shown in the trailer looks very compelling.

    In related news, Owlcat revealed the next big expansion to Rogue Trader, Lex Imperialis. Arriving on June 24, the 15-hour DLC features the Adeptus Arbites – the galactic police force – and a new Overseer archetype.

    We'll also see the first paid DLC for Darktide. Arbites Class will launch on June 23 for The excellent Space Marine 2 is getting yet more content. A co-op PvE Siege Mode will be released on June 26, putting players up against endless waves of enemies.

    Those who enjoyed the turn-based Mechanicus will be pleased to know a sequel is coming later this year. Mechanicus II - Allegiances Unknown will see the Adeptus Mechanicus battling the Necron dynasty.

    Finally, it's been confirmed that Space Marine 3 is in development. Made by the same Saber Interactive, Focus Entertainment and Games Workshop partnership behind Space Marine 2, it promises an all-new immersive campaign and multiplayer modes. With plenty of life left in Space Marine 2, it will be several years before we play the third installment.
    // Related Stories
    #warhammer #skulls #all #best #trailers
    Warhammer Skulls: all the best trailers and game announcements, including a Dawn of War remaster
    Something to look forward to: Great news for hardcore Warhammer fans like Henry Cavill, the annual Warhammer Skulls livestream has just taken place, revealing an exciting lineup of new games set in the grim darkness of the far future. It includes a remaster of Space Marine, a definitive edition of Dawn of War with modern upgrades, a new cRPG from Owlcat, more Space Marine 2 content, and confirmation that Space Marine 3 is in the works. There was plenty on offer during the yearly celebration of Warhammer video games. One of the highlights was news that Warhammer 40,000: Dawn of War, still one of the greatest RTS games of all time more than 20 years after its release, is getting a definitive edition. The updated version will comprise all the Dawn of War and standalone expansion content, including 4 classic Dawn of War campaigns, 9 armies, and over 200 maps. There will also be upscaled textures, 4K support, new lighting and reflections, a camera that's been pulled back slightly, bug fixes, and a move to 64-bit to aid modders. The game is due out this year. Another Warhammer property receiving an upgraded special edition is the original Space Marine. Warhammer 40K: Space Marine Master Crafted Edition also offers upgraded textures, character models, 4K support, updated controls, and all the DLC. It arrives on PC on June 10, priced at If, like me, you spent an obscene amount of time playing the brilliant Rogue Trader following its release, you'll be pleased to know that developer Owlcat is making another cRPG set in the 40K universe. Warhammer 40K: Dark Heresy will focus on the Inquisition. What little gameplay is shown in the trailer looks very compelling. In related news, Owlcat revealed the next big expansion to Rogue Trader, Lex Imperialis. Arriving on June 24, the 15-hour DLC features the Adeptus Arbites – the galactic police force – and a new Overseer archetype. We'll also see the first paid DLC for Darktide. Arbites Class will launch on June 23 for The excellent Space Marine 2 is getting yet more content. A co-op PvE Siege Mode will be released on June 26, putting players up against endless waves of enemies. Those who enjoyed the turn-based Mechanicus will be pleased to know a sequel is coming later this year. Mechanicus II - Allegiances Unknown will see the Adeptus Mechanicus battling the Necron dynasty. Finally, it's been confirmed that Space Marine 3 is in development. Made by the same Saber Interactive, Focus Entertainment and Games Workshop partnership behind Space Marine 2, it promises an all-new immersive campaign and multiplayer modes. With plenty of life left in Space Marine 2, it will be several years before we play the third installment. // Related Stories #warhammer #skulls #all #best #trailers
    Warhammer Skulls: all the best trailers and game announcements, including a Dawn of War remaster
    www.techspot.com
    Something to look forward to: Great news for hardcore Warhammer fans like Henry Cavill, the annual Warhammer Skulls livestream has just taken place, revealing an exciting lineup of new games set in the grim darkness of the far future. It includes a remaster of Space Marine, a definitive edition of Dawn of War with modern upgrades, a new cRPG from Owlcat, more Space Marine 2 content, and confirmation that Space Marine 3 is in the works. There was plenty on offer during the yearly celebration of Warhammer video games. One of the highlights was news that Warhammer 40,000: Dawn of War, still one of the greatest RTS games of all time more than 20 years after its release, is getting a definitive edition. The updated version will comprise all the Dawn of War and standalone expansion content, including 4 classic Dawn of War campaigns, 9 armies, and over 200 maps. There will also be upscaled textures, 4K support, new lighting and reflections, a camera that's been pulled back slightly, bug fixes, and a move to 64-bit to aid modders. The game is due out this year. Another Warhammer property receiving an upgraded special edition is the original Space Marine. Warhammer 40K: Space Marine Master Crafted Edition also offers upgraded textures, character models, 4K support, updated controls, and all the DLC. It arrives on PC on June 10, priced at $40. If, like me, you spent an obscene amount of time playing the brilliant Rogue Trader following its release, you'll be pleased to know that developer Owlcat is making another cRPG set in the 40K universe. Warhammer 40K: Dark Heresy will focus on the Inquisition. What little gameplay is shown in the trailer looks very compelling. In related news, Owlcat revealed the next big expansion to Rogue Trader, Lex Imperialis. Arriving on June 24, the 15-hour DLC features the Adeptus Arbites – the galactic police force – and a new Overseer archetype. We'll also see the first paid DLC for Darktide. Arbites Class will launch on June 23 for $11.99. The excellent Space Marine 2 is getting yet more content. A co-op PvE Siege Mode will be released on June 26, putting players up against endless waves of enemies. Those who enjoyed the turn-based Mechanicus will be pleased to know a sequel is coming later this year. Mechanicus II - Allegiances Unknown will see the Adeptus Mechanicus battling the Necron dynasty. Finally, it's been confirmed that Space Marine 3 is in development. Made by the same Saber Interactive, Focus Entertainment and Games Workshop partnership behind Space Marine 2, it promises an all-new immersive campaign and multiplayer modes. With plenty of life left in Space Marine 2, it will be several years before we play the third installment. // Related Stories
    0 Comments ·0 Shares ·0 Reviews
  • Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game

    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    Plus new Space Marine 2 DLC and more.

    Image credit: Owlcat

    News

    by Matt Wales
    News Reporter

    Published on May 22, 2025

    It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC.

    Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts.

    Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube

    All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today.

    Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary."

    Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube

    There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PCat some currently undisclosed future point.

    Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard.

    Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube

    And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June.

    Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube

    All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations.
    #warhammer #40k #unveils #boltgun #tactical
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game Plus new Space Marine 2 DLC and more. Image credit: Owlcat News by Matt Wales News Reporter Published on May 22, 2025 It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC. Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts. Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today. Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary." Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PCat some currently undisclosed future point. Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard. Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June. Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations. #warhammer #40k #unveils #boltgun #tactical
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
    www.eurogamer.net
    Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game Plus new Space Marine 2 DLC and more. Image credit: Owlcat News by Matt Wales News Reporter Published on May 22, 2025 It's been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there's brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC. Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like - a follow-up to developer Auroch Digital's acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it'll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There's talk of new locations - "from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle" - plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts. Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube All that's coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There's an extra - and more immediate - treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This "first person typer" twist on the retro shooter - in which players must deploy their QWERTY skills for maximum carnage - is entirely free and available to download on Steam today. Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a "narrative-driven tactical RPG" set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. "Players will lead a warband of diverse companions in a desperate battle against heresy and corruption," the studio explains, "from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary." Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube There's talk of full voice acting, "intricate investigations", turn-based combat, and "choices that carry grave consequences", all said to build on the ideas introduced in Owlcat's Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PC (via Steam, GOG, and Epic) at some currently undisclosed future point. Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game's second expansion, Lex Imperialis. This introduces a faction of "incorruptible enforcers" known as the Adeptus Arbites, plus a new companion - Solomorne Anthar - across its 15-hour storyline. Additionally, the studio has revealed it's working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions - each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they'll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a "descent into madness and mystery" as they explore a "surreal" voidship graveyard. Warhammer 40K: Rogue Trader - Lex Imperialis release date trailerWatch on YouTube And while we're on the subject of DLC, there's one last bit of business to discuss in the form of Space Marine 2's new Siege mode. This "endless" PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It'll be playable on Steam via developer Saber Interactive's Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June. Space Marine 2 - Siege Mode teaser trailer.Watch on YouTube All of which pretty much covers the big Warhammer 40K news, but it's probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today's Warhammer Day celebrations.
    0 Comments ·0 Shares ·0 Reviews
  • Space Marine 2 Dataminers find new Techmarine class, horde mode details and much more

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Contents
    hide

    While Saber Interactive has already released the keys to the modding kingdom for Warhammer 40K: Space Marine 2, the studio is still hard at work to create more content for the popular co-op game. Alongside new Operations and a brand-new Horde Mode, the studio is working on new weapons, classes and more.
    With a fanbase as rabid as Warhammer’s, dataminers were bound to go looking, and it seems like Saber is adding some very exciting things to Space Marine 2 in the near future.
    Space Marine 2 dataminers find a brand-new class
    Dataminers in the Space Marine subreddit have discovered a slew of exciting new goodies coming to the game in the foreseeable future. Found in the game’s latest PTS update files, there’s a tonne of new content in the works.
    First and foremost, dataminers found references to a Techmarine class with a “Shoulder Gun Bolter” perk. This class is expected to be a support class with deployable turrets and other perks that play very differently. The Techmarine is also expected to come with a brand-new melee weapon: the Power Axe.
    Look at all that swag.
    New Horde Mode details
    Saber Interactive has been teasing its Horde Mode as a much different experience than what fans may be used to, but dataminers have finally figured out what the studio means by that. In the game’s files, numerous Horde Mode details were discovered and the new gameplay type sounds very extensive.
    In the game mode, players will not only fight waves of enemies, but there will also be numerous objectives that need to be completed including killing multiple minibosses, collecting batteries and more.
    As players fight the Horde, they will have to use consumables such as ammo crates, revive tokens and more to stay alive. However, players will also be able to “summon NPCs” to assist them in the fight. The list of summonable NPCs found in the game are as follows:

    Dreadnought
    Vanguard
    Assault
    Sniper
    Tactical
    Heavy
    Bulwark

    New Operations
    Additionally, fans discovered files for three new Operations in the PTS build that have yet to be announced. PvE Missions 10, 11 and 12—known as Ship, Relay and Dread—are in development for future updates.
    In Ship, players will be tasked with simply reaching the engineering dock of a spaceship. In Relay, players will have to “Reach Astropath Relay, Eliminate The Corrupted Astropaths, Defeat Boss”, which sounds considerably more complicated. Finally, Dread only has one objective but appears very unfinished, but players will be tasked with defending a tower.
    A new Majoris enters the battle
    Finally, Saber is still working on adding more enemies to the game. While modders are working to add entire Necron and Tau factions, Saber is working to bring one more Majoris enemy with “several variations, including a boss variant” in a future update. This enemy is expected to be a Chaos Majoris enemy.
    Alongside continued support for Space Marine 2, Saber is also working on early development of the game’s sequel. Warhammer 40K: Space Marine 3 is a “bigger and better” sequel with a focus on large-scale battles. However, it will be years until we see the game release.

    Warhammer 40,000: Space Marine 2

    Platform:
    PC, PlayStation 5, Xbox Series S, Xbox Series X

    Genre:
    Action

    Subscribe to our newsletters!

    By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.

    Share
    #space #marine #dataminers #find #new
    Space Marine 2 Dataminers find new Techmarine class, horde mode details and much more
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide While Saber Interactive has already released the keys to the modding kingdom for Warhammer 40K: Space Marine 2, the studio is still hard at work to create more content for the popular co-op game. Alongside new Operations and a brand-new Horde Mode, the studio is working on new weapons, classes and more. With a fanbase as rabid as Warhammer’s, dataminers were bound to go looking, and it seems like Saber is adding some very exciting things to Space Marine 2 in the near future. Space Marine 2 dataminers find a brand-new class Dataminers in the Space Marine subreddit have discovered a slew of exciting new goodies coming to the game in the foreseeable future. Found in the game’s latest PTS update files, there’s a tonne of new content in the works. First and foremost, dataminers found references to a Techmarine class with a “Shoulder Gun Bolter” perk. This class is expected to be a support class with deployable turrets and other perks that play very differently. The Techmarine is also expected to come with a brand-new melee weapon: the Power Axe. Look at all that swag. New Horde Mode details Saber Interactive has been teasing its Horde Mode as a much different experience than what fans may be used to, but dataminers have finally figured out what the studio means by that. In the game’s files, numerous Horde Mode details were discovered and the new gameplay type sounds very extensive. In the game mode, players will not only fight waves of enemies, but there will also be numerous objectives that need to be completed including killing multiple minibosses, collecting batteries and more. As players fight the Horde, they will have to use consumables such as ammo crates, revive tokens and more to stay alive. However, players will also be able to “summon NPCs” to assist them in the fight. The list of summonable NPCs found in the game are as follows: Dreadnought Vanguard Assault Sniper Tactical Heavy Bulwark New Operations Additionally, fans discovered files for three new Operations in the PTS build that have yet to be announced. PvE Missions 10, 11 and 12—known as Ship, Relay and Dread—are in development for future updates. In Ship, players will be tasked with simply reaching the engineering dock of a spaceship. In Relay, players will have to “Reach Astropath Relay, Eliminate The Corrupted Astropaths, Defeat Boss”, which sounds considerably more complicated. Finally, Dread only has one objective but appears very unfinished, but players will be tasked with defending a tower. A new Majoris enters the battle Finally, Saber is still working on adding more enemies to the game. While modders are working to add entire Necron and Tau factions, Saber is working to bring one more Majoris enemy with “several variations, including a boss variant” in a future update. This enemy is expected to be a Chaos Majoris enemy. Alongside continued support for Space Marine 2, Saber is also working on early development of the game’s sequel. Warhammer 40K: Space Marine 3 is a “bigger and better” sequel with a focus on large-scale battles. However, it will be years until we see the game release. Warhammer 40,000: Space Marine 2 Platform: PC, PlayStation 5, Xbox Series S, Xbox Series X Genre: Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #space #marine #dataminers #find #new
    Space Marine 2 Dataminers find new Techmarine class, horde mode details and much more
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide While Saber Interactive has already released the keys to the modding kingdom for Warhammer 40K: Space Marine 2, the studio is still hard at work to create more content for the popular co-op game. Alongside new Operations and a brand-new Horde Mode, the studio is working on new weapons, classes and more. With a fanbase as rabid as Warhammer’s, dataminers were bound to go looking, and it seems like Saber is adding some very exciting things to Space Marine 2 in the near future. Space Marine 2 dataminers find a brand-new class Dataminers in the Space Marine subreddit have discovered a slew of exciting new goodies coming to the game in the foreseeable future. Found in the game’s latest PTS update files, there’s a tonne of new content in the works. First and foremost, dataminers found references to a Techmarine class with a “Shoulder Gun Bolter” perk. This class is expected to be a support class with deployable turrets and other perks that play very differently. The Techmarine is also expected to come with a brand-new melee weapon: the Power Axe. Look at all that swag. New Horde Mode details Saber Interactive has been teasing its Horde Mode as a much different experience than what fans may be used to, but dataminers have finally figured out what the studio means by that. In the game’s files, numerous Horde Mode details were discovered and the new gameplay type sounds very extensive. In the game mode, players will not only fight waves of enemies, but there will also be numerous objectives that need to be completed including killing multiple minibosses, collecting batteries and more. As players fight the Horde, they will have to use consumables such as ammo crates, revive tokens and more to stay alive. However, players will also be able to “summon NPCs” to assist them in the fight. The list of summonable NPCs found in the game are as follows: Dreadnought Vanguard Assault Sniper Tactical Heavy Bulwark New Operations Additionally, fans discovered files for three new Operations in the PTS build that have yet to be announced. PvE Missions 10, 11 and 12—known as Ship, Relay and Dread—are in development for future updates. In Ship, players will be tasked with simply reaching the engineering dock of a spaceship. In Relay, players will have to “Reach Astropath Relay, Eliminate The Corrupted Astropaths, Defeat Boss”, which sounds considerably more complicated. Finally, Dread only has one objective but appears very unfinished, but players will be tasked with defending a tower. A new Majoris enters the battle Finally, Saber is still working on adding more enemies to the game. While modders are working to add entire Necron and Tau factions, Saber is working to bring one more Majoris enemy with “several variations, including a boss variant” in a future update. This enemy is expected to be a Chaos Majoris enemy. Alongside continued support for Space Marine 2, Saber is also working on early development of the game’s sequel. Warhammer 40K: Space Marine 3 is a “bigger and better” sequel with a focus on large-scale battles. However, it will be years until we see the game release. Warhammer 40,000: Space Marine 2 Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
    0 Comments ·0 Shares ·0 Reviews
  • Should Final Fantasy change the artsyle to appeal for more people outside of the JRPG fanbase?

    DamageEX2
    Member

    May 20, 2024

    1,226

    After seeing the recent trailer for Expedition 33, i have been noticing a decent amount of hype and antecipation, but im noticing how the game avoid the FF artsyle or style of the characters, to show something more realistic, just like the recent Resident Evil games.

    Clair Obscur: Expedition 33 - Cast Reveal Trailer | PS5 Games

    a year, the Paintress awakens to inscribe her cursed number on the monolith.And everyone of that age vani...

    m.youtube.com

    All this make me think, should Square change the artsyle for the mainline FF games to something like this? Would this help reach more people that are not fans of the look of the characters in Final Fantasy?

    I notice a lot of people and content creators fans of WRPGs,that dont care at all about FF, but when a new From Software game or Dragons Dogma 2 releases, they are there day 1. I dont know if making all this, will make these people care or buy the game, but maybe if it works out, it can make the series reach a new audience. 

    KamenSenshi
    Member

    Nov 27, 2017

    2,135

    No. Other things exist.
     

    nsilvias
    Member

    Oct 25, 2017

    29,994

    i mean ffs realism is already putting of some jrpg fans. ff realism is appealing to mainstream audiences already just not the games themselves. crpg fans not like ff is just crpg wrpgs fans not liking how little player choice jrpgs have plus the animeisms
     

    Theswweet
    RPG Site
    Verified

    Oct 25, 2017

    7,271

    California

    If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.
     

    AuthenticM
    Son Altesse Sérénissime
    The Fallen

    Oct 25, 2017

    35,104

    no.
     

    FrostweaveBandage
    Unshakable Resolve
    Member

    Sep 27, 2019

    9,818

    No
     

    Desma
    "This guy are sick"
    Member

    Oct 27, 2017

    6,732

    Isn't that what FF XVI was?
     

    Keym
    The Fallen

    Oct 26, 2017

    9,678

    Atlus jrpgs sell a lot and they don't have a "western" artstyle. So no.
     

    Linus815
    Member

    Oct 29, 2017

    24,014

    ff16 already basically did that
     

    The Quentulated Mox
    Corrupted by Vengeance
    Member

    Jun 10, 2022

    6,550

    The thing keeping buyers away is not the art style

    And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg 

    ReyVGM
    Author - NES Endings Compendium
    Verified

    Oct 26, 2017

    5,803

    Isn't that what FF has been doing for a while already?
     

    Aaronrules380
    Avenger

    Oct 25, 2017

    24,353

    If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles
     

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,310

    They could be attracting larger audiences by making something that runs on a Nintendo handheld, the art style is irrelevant.
     

    404LinkNotFound
    Member

    Oct 27, 2017

    10,602

    Isnt that FF16 did tho?

    Also japanese art styles are mainstream these days 

    Lobster Roll
    signature-less, now and forever™
    Member

    Sep 24, 2019

    40,372

    In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:

     

    strangelove777
    Alt account
    Banned

    Nov 23, 2023

    1,570

    They should make it more anime.
     

    Sander VF
    Banned

    Oct 28, 2017

    26,876

    Tbilisi, Georgia

    FFXVI was already going for that aesthetic, no?
     

    Cheesecake
    Banned

    Oct 12, 2024

    126

    Outside of FF7 modern Final Fantasy has been pretty realistic in character design. Personally I'd rather they go back to the art direction of FFX. Have the characters look truly fantastical.
     

    Bishop89
    What Are Ya' Selling?
    Member

    Oct 25, 2017

    42,675

    Melbourne, Australia

    No.

    DamageEX2 said:

    Would this help reach more people that are not fans of the look of the characters in Final Fantasy?

    Click to expand...
    Click to shrink...

    And the millions of fans that love the existing looks of the series? 

    Elyian
    Member

    Feb 7, 2018

    3,494

    Theswweet said:

    If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.

    Click to expand...
    Click to shrink...

    Been saying this for a minute now.
     

    Kutaragi
    Member

    Sep 3, 2020

    800

    ITALY

    Aaronrules380 said:

    If anything making it more anime would probably help more.

    Click to expand...
    Click to shrink...

    This. 

    sir_crocodile
    Member

    Oct 25, 2017

    24,587

    they already did that and it appealed to less people not more lol
     

    Brodo Baggins
    Member

    Oct 27, 2017

    5,598

    Expedition 33 will probably sell like a million copies, 2 million max.

    The art style is probably FF's biggest strength tbh. If anything they should go further with Japanese stylization. Anime is far more mainstream than ever these days.

    I think the biggest thing for FF as a franchise is they need to COMMIT. Every mainline game since the start of the PS3 era has felt severely compromised in some way.

    FFXVI is the closest it's felt to a "complete" game and it feels aggressively scoped and does not commit to the storytelling style and tone it sets out in the prologue throughout.

    FFVII Remake and FFVII Rebirth feel like complete games, but the whole chunking up of FFVII into 3 games still gives that feeling of compromise. 

    Cheesecake
    Banned

    Oct 12, 2024

    126

    The Quentulated Mox said:

    The thing keeping buyers away is not the art style

    And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg
    Click to expand...
    Click to shrink...

    What if it was Amano style? There's more than one anime art style. 

    The Unsent
    Member

    Oct 25, 2017

    22,398

    I think they should go for a more fairytale-esque aesthetic. I think there is potential for a renaissance there after how dark the last two mainline Final Fantasy games were.
     

    Renteka-Bond
    Chicken Chaser
    Member

    Dec 28, 2017

    6,016

    Clearwater, Florida

    God no, them going so hard into Western medieval blandness in 16 was one of the worst parts of the game for me.

    Stuff like 8, 13 and, if you squint, 15 with their sort of future fantasyworks, but 16 completely missed the mark and the big appeal of Clair is all the wacky timeywimey otherworld vibes of the environment, not the realistic people. 

    Aaronrules380
    Avenger

    Oct 25, 2017

    24,353

    Realistically, what helps something like the from soft games get so big is that the structure and gameplay loop was very streamer friendly and that's huge among younger players nowadays. Story heavy games are always going to be at some disadvantage in that regard, even if there's a niche even within streaming for those types of games

    Dragon's dogma isn't really that big. II did similar numbers to the larger JRPG franchises that aren't DQ, FF, or pokemon, it's not some massive mainstream hit 

    Deleted member 125476

    Sep 8, 2022

    2,818

    making FF even more drab would just hurt it even more

    if anything it needs to get more stylized and interesting cos it's been one of the blandest JRPG franchises aesthetically for a while now 

    Quinton
    Verified

    Oct 25, 2017

    23,072

    Midgar, With Love

    I don't think that would work.
     

    Hikari
    One Winged Slayer
    Member

    Oct 25, 2017

    25,196

    Elysium

    I mean, we just got that with FFXVI and clearly it didn't work so no? I would much prefer if they go back to a more colourful artstyle.
     

    Majunior
    Member

    Jun 20, 2019

    2,118

    Aaronrules380 said:

    If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles

    Click to expand...
    Click to shrink...

    This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.
     

    MoonCrow
    Member

    May 27, 2024

    146

    They've changed art styles like thirty times now so this reads as more like "should they make it look less Japanese"
     

    Xwing
    This guy are sick of the unshakeable slayer
    Member

    Nov 11, 2017

    11,594

    WE'RE SO BACK

     

    OP

    OP

    DamageEX2
    Member

    May 20, 2024

    1,226

    Sander VF said:

    FFXVI was already going for that aesthetic, no?

    Click to expand...
    Click to shrink...

    Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    132,624

    Clair Obscur's art style is already pretty close to FFXVI's and it didn't help.

    I don't think going more anime would help either, though. The series is just old. 

    DoradoWinston
    Member

    Apr 9, 2019

    8,362

    i genuinely love the look of 7R would love it if they kept it that way for the main series but for any side games they should go crazy with different styles
     

    Desma
    "This guy are sick"
    Member

    Oct 27, 2017

    6,732

    Majunior said:

    This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.

    Click to expand...
    Click to shrink...

    I think that's because they need to run on weaker hardware like phones
     

    Aaronrules380
    Avenger

    Oct 25, 2017

    24,353

    Majunior said:

    This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.

    Click to expand...
    Click to shrink...

    I feel like there's a lot of people stuck in the past in this regard. Trends have changed. When we were young hyper realistic styles were the vogue because they were great at showcasing growing tech, but as tech has hit the point of diminishing returns, realistic games already look really good, and the indie scene has grown we've reached a point where art style has become king because it's much easierto stand out with that then by trying to pump up the graphics for marginal improvements
     

    brinstar
    Member

    Oct 25, 2017

    12,088

    If anything I wish it was more anime/cartoony. FF7R has this realistic look to it but the characters animate like cartoon dolls and it makes the whole thing look so uncanny outside the higher budget cutscenes. The Moogles look disgusting lmao.
     

    Squarealex
    Member

    Nov 11, 2017

    1,809

    I like FF16 art-style. Much more than the anime style Division 1 doing since FF13.
     

    Koklusz
    Member

    Oct 27, 2017

    3,915

    I really don't think art style is an issue here.
     

    Graven
    Member

    Oct 30, 2018

    4,545

    I'm under the impression that this is what they were attempting since FFXV.
     

    NinjaScooter
    Member

    Oct 25, 2017

    60,644

    FF doesn't really have an "art style" they constantly change that shit and the most recent one was very western fantasy aesthetic. This thread feels like someone who stopped playing FF games after the original 7.
     

    Necron
    ▲ Legend ▲
    Member

    Oct 25, 2017

    9,810

    Switzerland

    Nope
     

    Sander VF
    Banned

    Oct 28, 2017

    26,876

    Tbilisi, Georgia

    DamageEX2 said:

    Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.

    Click to expand...
    Click to shrink...

    You cite games like Elden Ring which are similarly stylized.
     

    Universal Acclaim
    Member

    Oct 5, 2024

    2,251

    I think the male characters in 16 looks pretty good and modern, but the facial animation and whatnot can always be improved
     

    Dark Knight
    One Winged Slayer
    Member

    Oct 25, 2017

    21,295

    Lobster Roll said:

    In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:

    Click to expand...
    Click to shrink...

    THIS THIS THIS

    I've been saying this for the past couple years. This shit right here is peak Final Fantasy, and is exponentially more appealing than the same derivative style they've been employing for the past two decades to some degree, in the mainline series anyways. You want to hook in younger players? Speak to them through color and form! Experiment with art style with the same cavalier attitude you experiment with gameplay mechanics. 

    GalaxyDive
    Member

    Oct 25, 2017

    5,233

    Yeah dunno why this is being framed as a "should?" when the franchise literally just did this with XVI to no particular success.

    Chasing the western medieval dragon is not something FF should continue doing. 

    NinjaScooter
    Member

    Oct 25, 2017

    60,644

    DamageEX2 said:

    Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.

    Click to expand...
    Click to shrink...

    Clair Obscur is also A) not realistic and B) very stylized. 

    YohraUtopia
    Member

    Apr 1, 2021

    1,396

    isn't FFXVI kinda this already?

    I guess I don't fully understand what's in question. Art style does not seem to me the principal problem with FF

    Brodo Baggins said:

    I think the biggest thing for FF as a franchise is they need to COMMIT

    Click to expand...
    Click to shrink...

    I think this is right. Like FFXVI should have just gone straight full action game and stuck to its political intrigue stuff instead of defaulting back to bog standard cosmic battle. FFXV was totally ok but also didn't fully commit to either its open world or the 'darker'' DNA of its XII vs roots. On the flip side, the VII remakes so far are doing great at committing and playing with an interestingly blended art style but honestly people may call it bloated but Rebirth totally leans into just how both wacky and serious a FF can be at the same time as the OG did too. It, well, commits. 
    #should #final #fantasy #change #artsyle
    Should Final Fantasy change the artsyle to appeal for more people outside of the JRPG fanbase?
    DamageEX2 Member May 20, 2024 1,226 After seeing the recent trailer for Expedition 33, i have been noticing a decent amount of hype and antecipation, but im noticing how the game avoid the FF artsyle or style of the characters, to show something more realistic, just like the recent Resident Evil games. Clair Obscur: Expedition 33 - Cast Reveal Trailer | PS5 Games a year, the Paintress awakens to inscribe her cursed number on the monolith.And everyone of that age vani... m.youtube.com All this make me think, should Square change the artsyle for the mainline FF games to something like this? Would this help reach more people that are not fans of the look of the characters in Final Fantasy? I notice a lot of people and content creators fans of WRPGs,that dont care at all about FF, but when a new From Software game or Dragons Dogma 2 releases, they are there day 1. I dont know if making all this, will make these people care or buy the game, but maybe if it works out, it can make the series reach a new audience.  KamenSenshi Member Nov 27, 2017 2,135 No. Other things exist.   nsilvias Member Oct 25, 2017 29,994 i mean ffs realism is already putting of some jrpg fans. ff realism is appealing to mainstream audiences already just not the games themselves. crpg fans not like ff is just crpg wrpgs fans not liking how little player choice jrpgs have plus the animeisms   Theswweet RPG Site Verified Oct 25, 2017 7,271 California If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.   AuthenticM Son Altesse Sérénissime The Fallen Oct 25, 2017 35,104 no.   FrostweaveBandage Unshakable Resolve Member Sep 27, 2019 9,818 No   Desma "This guy are sick" Member Oct 27, 2017 6,732 Isn't that what FF XVI was?   Keym The Fallen Oct 26, 2017 9,678 Atlus jrpgs sell a lot and they don't have a "western" artstyle. So no.   Linus815 Member Oct 29, 2017 24,014 ff16 already basically did that   The Quentulated Mox Corrupted by Vengeance Member Jun 10, 2022 6,550 The thing keeping buyers away is not the art style And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg  ReyVGM Author - NES Endings Compendium Verified Oct 26, 2017 5,803 Isn't that what FF has been doing for a while already?   Aaronrules380 Avenger Oct 25, 2017 24,353 If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles   mute ▲ Legend ▲ Member Oct 25, 2017 29,310 They could be attracting larger audiences by making something that runs on a Nintendo handheld, the art style is irrelevant.   404LinkNotFound Member Oct 27, 2017 10,602 Isnt that FF16 did tho? Also japanese art styles are mainstream these days  Lobster Roll signature-less, now and forever™ Member Sep 24, 2019 40,372 In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:   strangelove777 Alt account Banned Nov 23, 2023 1,570 They should make it more anime.   Sander VF Banned Oct 28, 2017 26,876 Tbilisi, Georgia FFXVI was already going for that aesthetic, no?   Cheesecake Banned Oct 12, 2024 126 Outside of FF7 modern Final Fantasy has been pretty realistic in character design. Personally I'd rather they go back to the art direction of FFX. Have the characters look truly fantastical.   Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,675 Melbourne, Australia No. DamageEX2 said: Would this help reach more people that are not fans of the look of the characters in Final Fantasy? Click to expand... Click to shrink... And the millions of fans that love the existing looks of the series?  Elyian Member Feb 7, 2018 3,494 Theswweet said: If anything, they should double down. Anime and Japanese media is mainstream worldwide these days. Click to expand... Click to shrink... Been saying this for a minute now.   Kutaragi Member Sep 3, 2020 800 ITALY Aaronrules380 said: If anything making it more anime would probably help more. Click to expand... Click to shrink... This.  sir_crocodile Member Oct 25, 2017 24,587 they already did that and it appealed to less people not more lol   Brodo Baggins Member Oct 27, 2017 5,598 Expedition 33 will probably sell like a million copies, 2 million max. The art style is probably FF's biggest strength tbh. If anything they should go further with Japanese stylization. Anime is far more mainstream than ever these days. I think the biggest thing for FF as a franchise is they need to COMMIT. Every mainline game since the start of the PS3 era has felt severely compromised in some way. FFXVI is the closest it's felt to a "complete" game and it feels aggressively scoped and does not commit to the storytelling style and tone it sets out in the prologue throughout. FFVII Remake and FFVII Rebirth feel like complete games, but the whole chunking up of FFVII into 3 games still gives that feeling of compromise.  Cheesecake Banned Oct 12, 2024 126 The Quentulated Mox said: The thing keeping buyers away is not the art style And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg Click to expand... Click to shrink... What if it was Amano style? There's more than one anime art style.  The Unsent Member Oct 25, 2017 22,398 I think they should go for a more fairytale-esque aesthetic. I think there is potential for a renaissance there after how dark the last two mainline Final Fantasy games were.   Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,016 Clearwater, Florida God no, them going so hard into Western medieval blandness in 16 was one of the worst parts of the game for me. Stuff like 8, 13 and, if you squint, 15 with their sort of future fantasyworks, but 16 completely missed the mark and the big appeal of Clair is all the wacky timeywimey otherworld vibes of the environment, not the realistic people.  Aaronrules380 Avenger Oct 25, 2017 24,353 Realistically, what helps something like the from soft games get so big is that the structure and gameplay loop was very streamer friendly and that's huge among younger players nowadays. Story heavy games are always going to be at some disadvantage in that regard, even if there's a niche even within streaming for those types of games Dragon's dogma isn't really that big. II did similar numbers to the larger JRPG franchises that aren't DQ, FF, or pokemon, it's not some massive mainstream hit  Deleted member 125476 Sep 8, 2022 2,818 making FF even more drab would just hurt it even more if anything it needs to get more stylized and interesting cos it's been one of the blandest JRPG franchises aesthetically for a while now  Quinton Verified Oct 25, 2017 23,072 Midgar, With Love I don't think that would work.   Hikari One Winged Slayer Member Oct 25, 2017 25,196 Elysium I mean, we just got that with FFXVI and clearly it didn't work so no? I would much prefer if they go back to a more colourful artstyle.   Majunior Member Jun 20, 2019 2,118 Aaronrules380 said: If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles Click to expand... Click to shrink... This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.   MoonCrow Member May 27, 2024 146 They've changed art styles like thirty times now so this reads as more like "should they make it look less Japanese"   Xwing This guy are sick of the unshakeable slayer Member Nov 11, 2017 11,594 WE'RE SO BACK   OP OP DamageEX2 Member May 20, 2024 1,226 Sander VF said: FFXVI was already going for that aesthetic, no? Click to expand... Click to shrink... Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,624 Clair Obscur's art style is already pretty close to FFXVI's and it didn't help. I don't think going more anime would help either, though. The series is just old.  DoradoWinston Member Apr 9, 2019 8,362 i genuinely love the look of 7R would love it if they kept it that way for the main series but for any side games they should go crazy with different styles   Desma "This guy are sick" Member Oct 27, 2017 6,732 Majunior said: This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach. Click to expand... Click to shrink... I think that's because they need to run on weaker hardware like phones   Aaronrules380 Avenger Oct 25, 2017 24,353 Majunior said: This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach. Click to expand... Click to shrink... I feel like there's a lot of people stuck in the past in this regard. Trends have changed. When we were young hyper realistic styles were the vogue because they were great at showcasing growing tech, but as tech has hit the point of diminishing returns, realistic games already look really good, and the indie scene has grown we've reached a point where art style has become king because it's much easierto stand out with that then by trying to pump up the graphics for marginal improvements   brinstar Member Oct 25, 2017 12,088 If anything I wish it was more anime/cartoony. FF7R has this realistic look to it but the characters animate like cartoon dolls and it makes the whole thing look so uncanny outside the higher budget cutscenes. The Moogles look disgusting lmao.   Squarealex Member Nov 11, 2017 1,809 I like FF16 art-style. Much more than the anime style Division 1 doing since FF13.   Koklusz Member Oct 27, 2017 3,915 I really don't think art style is an issue here.   Graven Member Oct 30, 2018 4,545 I'm under the impression that this is what they were attempting since FFXV.   NinjaScooter Member Oct 25, 2017 60,644 FF doesn't really have an "art style" they constantly change that shit and the most recent one was very western fantasy aesthetic. This thread feels like someone who stopped playing FF games after the original 7.   Necron ▲ Legend ▲ Member Oct 25, 2017 9,810 Switzerland Nope   Sander VF Banned Oct 28, 2017 26,876 Tbilisi, Georgia DamageEX2 said: Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look. Click to expand... Click to shrink... You cite games like Elden Ring which are similarly stylized.   Universal Acclaim Member Oct 5, 2024 2,251 I think the male characters in 16 looks pretty good and modern, but the facial animation and whatnot can always be improved   Dark Knight One Winged Slayer Member Oct 25, 2017 21,295 Lobster Roll said: In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more: Click to expand... Click to shrink... THIS THIS THIS I've been saying this for the past couple years. This shit right here is peak Final Fantasy, and is exponentially more appealing than the same derivative style they've been employing for the past two decades to some degree, in the mainline series anyways. You want to hook in younger players? Speak to them through color and form! Experiment with art style with the same cavalier attitude you experiment with gameplay mechanics.  GalaxyDive Member Oct 25, 2017 5,233 Yeah dunno why this is being framed as a "should?" when the franchise literally just did this with XVI to no particular success. Chasing the western medieval dragon is not something FF should continue doing.  NinjaScooter Member Oct 25, 2017 60,644 DamageEX2 said: Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look. Click to expand... Click to shrink... Clair Obscur is also A) not realistic and B) very stylized.  YohraUtopia Member Apr 1, 2021 1,396 isn't FFXVI kinda this already? I guess I don't fully understand what's in question. Art style does not seem to me the principal problem with FF Brodo Baggins said: I think the biggest thing for FF as a franchise is they need to COMMIT Click to expand... Click to shrink... I think this is right. Like FFXVI should have just gone straight full action game and stuck to its political intrigue stuff instead of defaulting back to bog standard cosmic battle. FFXV was totally ok but also didn't fully commit to either its open world or the 'darker'' DNA of its XII vs roots. On the flip side, the VII remakes so far are doing great at committing and playing with an interestingly blended art style but honestly people may call it bloated but Rebirth totally leans into just how both wacky and serious a FF can be at the same time as the OG did too. It, well, commits.  #should #final #fantasy #change #artsyle
    Should Final Fantasy change the artsyle to appeal for more people outside of the JRPG fanbase?
    www.resetera.com
    DamageEX2 Member May 20, 2024 1,226 After seeing the recent trailer for Expedition 33, i have been noticing a decent amount of hype and antecipation, but im noticing how the game avoid the FF artsyle or style of the characters, to show something more realistic, just like the recent Resident Evil games. Clair Obscur: Expedition 33 - Cast Reveal Trailer | PS5 Games https://store.playstation.com/concept/10008503/Once a year, the Paintress awakens to inscribe her cursed number on the monolith.And everyone of that age vani... m.youtube.com All this make me think, should Square change the artsyle for the mainline FF games to something like this? Would this help reach more people that are not fans of the look of the characters in Final Fantasy? I notice a lot of people and content creators fans of WRPGs,that dont care at all about FF, but when a new From Software game or Dragons Dogma 2 releases, they are there day 1. I dont know if making all this, will make these people care or buy the game, but maybe if it works out, it can make the series reach a new audience.  KamenSenshi Member Nov 27, 2017 2,135 No. Other things exist.   nsilvias Member Oct 25, 2017 29,994 i mean ffs realism is already putting of some jrpg fans. ff realism is appealing to mainstream audiences already just not the games themselves. crpg fans not like ff is just crpg wrpgs fans not liking how little player choice jrpgs have plus the animeisms   Theswweet RPG Site Verified Oct 25, 2017 7,271 California If anything, they should double down. Anime and Japanese media is mainstream worldwide these days.   AuthenticM Son Altesse Sérénissime The Fallen Oct 25, 2017 35,104 no.   FrostweaveBandage Unshakable Resolve Member Sep 27, 2019 9,818 No   Desma "This guy are sick" Member Oct 27, 2017 6,732 Isn't that what FF XVI was?   Keym The Fallen Oct 26, 2017 9,678 Atlus jrpgs sell a lot and they don't have a "western" artstyle. So no.   Linus815 Member Oct 29, 2017 24,014 ff16 already basically did that   The Quentulated Mox Corrupted by Vengeance Member Jun 10, 2022 6,550 The thing keeping buyers away is not the art style And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg  ReyVGM Author - NES Endings Compendium Verified Oct 26, 2017 5,803 Isn't that what FF has been doing for a while already?   Aaronrules380 Avenger Oct 25, 2017 24,353 If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles   mute ▲ Legend ▲ Member Oct 25, 2017 29,310 They could be attracting larger audiences by making something that runs on a Nintendo handheld, the art style is irrelevant.   404LinkNotFound Member Oct 27, 2017 10,602 Isnt that FF16 did tho? Also japanese art styles are mainstream these days  Lobster Roll signature-less, now and forever™ Member Sep 24, 2019 40,372 In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more:   strangelove777 Alt account Banned Nov 23, 2023 1,570 They should make it more anime.   Sander VF Banned Oct 28, 2017 26,876 Tbilisi, Georgia FFXVI was already going for that aesthetic, no?   Cheesecake Banned Oct 12, 2024 126 Outside of FF7 modern Final Fantasy has been pretty realistic in character design. Personally I'd rather they go back to the art direction of FFX. Have the characters look truly fantastical.   Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,675 Melbourne, Australia No. DamageEX2 said: Would this help reach more people that are not fans of the look of the characters in Final Fantasy? Click to expand... Click to shrink... And the millions of fans that love the existing looks of the series?  Elyian Member Feb 7, 2018 3,494 Theswweet said: If anything, they should double down. Anime and Japanese media is mainstream worldwide these days. Click to expand... Click to shrink... Been saying this for a minute now.   Kutaragi Member Sep 3, 2020 800 ITALY Aaronrules380 said: If anything making it more anime would probably help more. Click to expand... Click to shrink... This.  sir_crocodile Member Oct 25, 2017 24,587 they already did that and it appealed to less people not more lol   Brodo Baggins Member Oct 27, 2017 5,598 Expedition 33 will probably sell like a million copies, 2 million max. The art style is probably FF's biggest strength tbh. If anything they should go further with Japanese stylization. Anime is far more mainstream than ever these days. I think the biggest thing for FF as a franchise is they need to COMMIT. Every mainline game since the start of the PS3 era has felt severely compromised in some way. FFXVI is the closest it's felt to a "complete" game and it feels aggressively scoped and does not commit to the storytelling style and tone it sets out in the prologue throughout. FFVII Remake and FFVII Rebirth feel like complete games, but the whole chunking up of FFVII into 3 games still gives that feeling of compromise.  Cheesecake Banned Oct 12, 2024 126 The Quentulated Mox said: The thing keeping buyers away is not the art style And, frankly, I would be much less interested in FF17 if they go the cel-shaded anime designs like every other jrpg Click to expand... Click to shrink... What if it was Amano style? There's more than one anime art style.  The Unsent Member Oct 25, 2017 22,398 I think they should go for a more fairytale-esque aesthetic. I think there is potential for a renaissance there after how dark the last two mainline Final Fantasy games were.   Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,016 Clearwater, Florida God no, them going so hard into Western medieval blandness in 16 was one of the worst parts of the game for me. Stuff like 8, 13 and, if you squint, 15 with their sort of future fantasy (or in 8's case, contemporary) works, but 16 completely missed the mark and the big appeal of Clair is all the wacky timeywimey otherworld vibes of the environment, not the realistic people.  Aaronrules380 Avenger Oct 25, 2017 24,353 Realistically, what helps something like the from soft games get so big is that the structure and gameplay loop was very streamer friendly and that's huge among younger players nowadays. Story heavy games are always going to be at some disadvantage in that regard, even if there's a niche even within streaming for those types of games Dragon's dogma isn't really that big. II did similar numbers to the larger JRPG franchises that aren't DQ, FF, or pokemon, it's not some massive mainstream hit  Deleted member 125476 Sep 8, 2022 2,818 making FF even more drab would just hurt it even more if anything it needs to get more stylized and interesting cos it's been one of the blandest JRPG franchises aesthetically for a while now  Quinton Verified Oct 25, 2017 23,072 Midgar, With Love I don't think that would work.   Hikari One Winged Slayer Member Oct 25, 2017 25,196 Elysium I mean, we just got that with FFXVI and clearly it didn't work so no? I would much prefer if they go back to a more colourful artstyle.   Majunior Member Jun 20, 2019 2,118 Aaronrules380 said: If anything making it more anime would probably help more. The mainstream taste nowadays tend to lean towards more stylized games. Like stuff like Fortnite or Minecraft don't have realistic art styles Click to expand... Click to shrink... This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach.   MoonCrow Member May 27, 2024 146 They've changed art styles like thirty times now so this reads as more like "should they make it look less Japanese"   Xwing This guy are sick of the unshakeable slayer Member Nov 11, 2017 11,594 WE'RE SO BACK   OP OP DamageEX2 Member May 20, 2024 1,226 Sander VF said: FFXVI was already going for that aesthetic, no? Click to expand... Click to shrink... Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,624 Clair Obscur's art style is already pretty close to FFXVI's and it didn't help. I don't think going more anime would help either, though. The series is just old.  DoradoWinston Member Apr 9, 2019 8,362 i genuinely love the look of 7R would love it if they kept it that way for the main series but for any side games they should go crazy with different styles   Desma "This guy are sick" Member Oct 27, 2017 6,732 Majunior said: This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach. Click to expand... Click to shrink... I think that's because they need to run on weaker hardware like phones   Aaronrules380 Avenger Oct 25, 2017 24,353 Majunior said: This is true. I'm noticing a lot of big GAAS like Genshin, Valorant, and Overwatch take this approach. Click to expand... Click to shrink... I feel like there's a lot of people stuck in the past in this regard. Trends have changed. When we were young hyper realistic styles were the vogue because they were great at showcasing growing tech, but as tech has hit the point of diminishing returns, realistic games already look really good, and the indie scene has grown we've reached a point where art style has become king because it's much easier (and frankly cheaper) to stand out with that then by trying to pump up the graphics for marginal improvements   brinstar Member Oct 25, 2017 12,088 If anything I wish it was more anime/cartoony. FF7R has this realistic look to it but the characters animate like cartoon dolls and it makes the whole thing look so uncanny outside the higher budget cutscenes. The Moogles look disgusting lmao.   Squarealex Member Nov 11, 2017 1,809 I like FF16 art-style. Much more than the anime style Division 1 doing since FF13.   Koklusz Member Oct 27, 2017 3,915 I really don't think art style is an issue here.   Graven Member Oct 30, 2018 4,545 I'm under the impression that this is what they were attempting since FFXV.   NinjaScooter Member Oct 25, 2017 60,644 FF doesn't really have an "art style" they constantly change that shit and the most recent one was very western fantasy aesthetic. This thread feels like someone who stopped playing FF games after the original 7.   Necron ▲ Legend ▲ Member Oct 25, 2017 9,810 Switzerland Nope   Sander VF Banned Oct 28, 2017 26,876 Tbilisi, Georgia DamageEX2 said: Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look. Click to expand... Click to shrink... You cite games like Elden Ring which are similarly stylized.   Universal Acclaim Member Oct 5, 2024 2,251 I think the male characters in 16 looks pretty good and modern, but the facial animation and whatnot can always be improved   Dark Knight One Winged Slayer Member Oct 25, 2017 21,295 Lobster Roll said: In my opinion, they need to go with something far more distinct and varied for their artstyle and cast. The less realistic and more stylized their games, the better. They need to go even further in on making things feel like a fantasy. Give me bright colors, unique outfits, very obvious job/classes, and have characters stand out in a way that you want to know more: Click to expand... Click to shrink... THIS THIS THIS I've been saying this for the past couple years. This shit right here is peak Final Fantasy, and is exponentially more appealing than the same derivative style they've been employing for the past two decades to some degree, in the mainline series anyways. You want to hook in younger players? Speak to them through color and form! Experiment with art style with the same cavalier attitude you experiment with gameplay mechanics.  GalaxyDive Member Oct 25, 2017 5,233 Yeah dunno why this is being framed as a "should?" when the franchise literally just did this with XVI to no particular success. Chasing the western medieval dragon is not something FF should continue doing.  NinjaScooter Member Oct 25, 2017 60,644 DamageEX2 said: Not realistic enough, still stylized. Something like God of War its an easier sell for the casual audiences because of the aesthetic and visual that FFXVI with the game look. Click to expand... Click to shrink... Clair Obscur is also A) not realistic and B) very stylized.  YohraUtopia Member Apr 1, 2021 1,396 isn't FFXVI kinda this already? I guess I don't fully understand what's in question. Art style does not seem to me the principal problem with FF Brodo Baggins said: I think the biggest thing for FF as a franchise is they need to COMMIT Click to expand... Click to shrink... I think this is right. Like FFXVI should have just gone straight full action game and stuck to its political intrigue stuff instead of defaulting back to bog standard cosmic battle. FFXV was totally ok but also didn't fully commit to either its open world or the 'darker'' DNA of its XII vs roots. On the flip side, the VII remakes so far are doing great at committing and playing with an interestingly blended art style but honestly people may call it bloated but Rebirth totally leans into just how both wacky and serious a FF can be at the same time as the OG did too. It, well, commits. 
    0 Comments ·0 Shares ·0 Reviews
  • The entire Space Marine 2 campaign can now be played with 12 players to truly eradicate Xenos Scum

    You can trust VideoGamer.
    Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible.
    Rest assured, all imagery and advice is unique and original.
    Check out how we test and review games here
    Warhammer 40K: Space Marine 2 has become a haven for PC modders, especially as Saber Interactive officially releases the game’s internal tools to make any mod possible.
    While modders work on creating entirely new operations as well as new Tau and Necron factions, one modder has made the game’s entire campaign playable with a massive crew of 12 players.
    Crush Space Marine 2 with 12 players
    Available right now on Nexus Mods, the “Campaign Missions as Operations – 12 Player Edition” does exactly what is says on the tin.
    Based on the recent 12-player Operations mod for Astartes Overhaul, this mod allows every campaign mission to be played in the larger co-op squads.
    Installing the mod does remove the ability for you to play normal operations and play with others who simply don’t have the mod installed.
    However, reverting back to normal is as easy as disabling the mod.
    Due to the game’s mission setup, the 8 mission Space Marine 2 campaign is split into 11 Operations.
    The Operations are as follows:
    Mission 1 Part 1
    Mission 1 Part 2 (Shows as Exfiltration Op)
    Mission 2 Part 1
    Mission 2 Part 2 (Shows as Inferno Op)
    Mission 3
    Mission 4
    Mission 5
    Mission 6 Part 1 (Skips Orbital Drop sequence)
    Mission 6 Part 2 (Shows as Decapitation Op)
    Mission 7
    Mission 8 (Finale)
    With Saber Interactive unlocking the gates for unlimited modding, Space Marine 2 has a very long life ahead of it.
    As the studio also works on more official content for the game, including a new Horde Mode, there’s a lot of new stuff for all players.
    Additionally, Saber has officially started work on the game’s sequel: Space Marine 3.
    Still in very early stages of development at the studio, the new game is described as a “bigger and better” follow-up with a focus on larger-scale battles.
    Warhammer 40,000: Space Marine 2
    Platform(s):
    PC, PlayStation 5, Xbox Series S, Xbox Series X
    Genre(s):
    Action
    Subscribe to our newsletters!
    By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.

    Share


    Source: https://www.videogamer.com/news/the-entire-space-marine-2-campaign-can-now-be-played-with-12-players/">https://www.videogamer.com/news/the-entire-space-marine-2-campaign-can-now-be-played-with-12-players/">https://www.videogamer.com/news/the-entire-space-marine-2-campaign-can-now-be-played-with-12-players/
    #the #entire #space #marine #campaign #can #now #played #with #players #truly #eradicate #xenos #scum
    The entire Space Marine 2 campaign can now be played with 12 players to truly eradicate Xenos Scum
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Warhammer 40K: Space Marine 2 has become a haven for PC modders, especially as Saber Interactive officially releases the game’s internal tools to make any mod possible. While modders work on creating entirely new operations as well as new Tau and Necron factions, one modder has made the game’s entire campaign playable with a massive crew of 12 players. Crush Space Marine 2 with 12 players Available right now on Nexus Mods, the “Campaign Missions as Operations – 12 Player Edition” does exactly what is says on the tin. Based on the recent 12-player Operations mod for Astartes Overhaul, this mod allows every campaign mission to be played in the larger co-op squads. Installing the mod does remove the ability for you to play normal operations and play with others who simply don’t have the mod installed. However, reverting back to normal is as easy as disabling the mod. Due to the game’s mission setup, the 8 mission Space Marine 2 campaign is split into 11 Operations. The Operations are as follows: Mission 1 Part 1 Mission 1 Part 2 (Shows as Exfiltration Op) Mission 2 Part 1 Mission 2 Part 2 (Shows as Inferno Op) Mission 3 Mission 4 Mission 5 Mission 6 Part 1 (Skips Orbital Drop sequence) Mission 6 Part 2 (Shows as Decapitation Op) Mission 7 Mission 8 (Finale) With Saber Interactive unlocking the gates for unlimited modding, Space Marine 2 has a very long life ahead of it. As the studio also works on more official content for the game, including a new Horde Mode, there’s a lot of new stuff for all players. Additionally, Saber has officially started work on the game’s sequel: Space Marine 3. Still in very early stages of development at the studio, the new game is described as a “bigger and better” follow-up with a focus on larger-scale battles. Warhammer 40,000: Space Marine 2 Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share Source: https://www.videogamer.com/news/the-entire-space-marine-2-campaign-can-now-be-played-with-12-players/ #the #entire #space #marine #campaign #can #now #played #with #players #truly #eradicate #xenos #scum
    The entire Space Marine 2 campaign can now be played with 12 players to truly eradicate Xenos Scum
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Warhammer 40K: Space Marine 2 has become a haven for PC modders, especially as Saber Interactive officially releases the game’s internal tools to make any mod possible. While modders work on creating entirely new operations as well as new Tau and Necron factions, one modder has made the game’s entire campaign playable with a massive crew of 12 players. Crush Space Marine 2 with 12 players Available right now on Nexus Mods, the “Campaign Missions as Operations – 12 Player Edition” does exactly what is says on the tin. Based on the recent 12-player Operations mod for Astartes Overhaul, this mod allows every campaign mission to be played in the larger co-op squads. Installing the mod does remove the ability for you to play normal operations and play with others who simply don’t have the mod installed. However, reverting back to normal is as easy as disabling the mod. Due to the game’s mission setup, the 8 mission Space Marine 2 campaign is split into 11 Operations. The Operations are as follows: Mission 1 Part 1 Mission 1 Part 2 (Shows as Exfiltration Op) Mission 2 Part 1 Mission 2 Part 2 (Shows as Inferno Op) Mission 3 Mission 4 Mission 5 Mission 6 Part 1 (Skips Orbital Drop sequence) Mission 6 Part 2 (Shows as Decapitation Op) Mission 7 Mission 8 (Finale) With Saber Interactive unlocking the gates for unlimited modding, Space Marine 2 has a very long life ahead of it. As the studio also works on more official content for the game, including a new Horde Mode, there’s a lot of new stuff for all players. Additionally, Saber has officially started work on the game’s sequel: Space Marine 3. Still in very early stages of development at the studio, the new game is described as a “bigger and better” follow-up with a focus on larger-scale battles. Warhammer 40,000: Space Marine 2 Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
    0 Comments ·0 Shares ·0 Reviews
  • Space Marine 2 modders are already working on adding Necron and Tau enemies to the game 




    You can trust VideoGamer.
    Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible.
    Rest assured, all imagery and advice is unique and original.
    Check out how we test and review games here



    Warhammer 40K: Space Marine 2 modding has been truly unlocked as developer Saber Interactive gives modders the keys to the game’s internal tools. 
    While players were already working on 12-player modes and MMO-like raids, modders are now working to add brand-new enemy types to the game including Necron and Tau forces. 
    Space Marine 2 on PC will get Necron and Tau enemies 
    Warhammer Workshop, one of the main developers behind the massive Astartes Overhaul mod, is working to add brand-new enemy factions to Space Marine 2.
    Speaking to IGN, the modder explained that new factions are not only doable, but already planned. 
    The modder explained that Necron and Tau forces are planned to be added in an upcoming mod as the team already “have the rigs that will fit those” enemy types.
    However, other factions, such as Orcs, are not yet planned.
    Necron enemies were teased at the end of Space Marine 2, and could be planned for Space Marine 3, but they won’t be officially added to the current game.

    The modders behind the project have also confirmed that not everything has been handed to players yet, although Saber have confirmed there are more features coming to the mod tools.
    For example, custom campaigns can be created, but cutscenes are not entirely possible as the animation software is not included. 
    Nevertheless, Space Marine 2 is now in a position to have Skyrim levels of post-launch modding, even as Saber Interactive continues working on new Operations, new weapons and even an upcoming Horde Mode for the game. 
    Additionally, Saber is working on Space Marine 3, a “bigger and better” sequel that will focus on larger scale battles.
    While the game is only in early pre-production right now, the sequel has been described as a major overhaul of the already fantastic second game. 
    The Warhammer 40K community was already one of the most dedicated communities around.
    Almost every game in the franchise gets some form of modding support, even without the release of official mod tools, and Saber has rewarded that dedication. 
    Hopefully, one day, we’ll be able to see some mod support come to console as well, similar to games like Baldur’s Gate 3 or Fallout 4.
    However, there’s currently no plans to add this feature. 






    Warhammer 40,000: Space Marine 2


    Platform(s):
    PC, PlayStation 5, Xbox Series S, Xbox Series X


    Genre(s):
    Action





    Subscribe to our newsletters!

    By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.



    Share



    Source: https://www.videogamer.com/news/space-marine-2-modders-are-already-working-on-adding-necron-and-tau-enemies-to-the-game/
    #space #marine #modders #already #working #adding #necron #tau #enemies #game
    Space Marine 2 modders are already working on adding Necron and Tau enemies to the game 
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Warhammer 40K: Space Marine 2 modding has been truly unlocked as developer Saber Interactive gives modders the keys to the game’s internal tools.  While players were already working on 12-player modes and MMO-like raids, modders are now working to add brand-new enemy types to the game including Necron and Tau forces.  Space Marine 2 on PC will get Necron and Tau enemies  Warhammer Workshop, one of the main developers behind the massive Astartes Overhaul mod, is working to add brand-new enemy factions to Space Marine 2. Speaking to IGN, the modder explained that new factions are not only doable, but already planned.  The modder explained that Necron and Tau forces are planned to be added in an upcoming mod as the team already “have the rigs that will fit those” enemy types. However, other factions, such as Orcs, are not yet planned. Necron enemies were teased at the end of Space Marine 2, and could be planned for Space Marine 3, but they won’t be officially added to the current game. The modders behind the project have also confirmed that not everything has been handed to players yet, although Saber have confirmed there are more features coming to the mod tools. For example, custom campaigns can be created, but cutscenes are not entirely possible as the animation software is not included.  Nevertheless, Space Marine 2 is now in a position to have Skyrim levels of post-launch modding, even as Saber Interactive continues working on new Operations, new weapons and even an upcoming Horde Mode for the game.  Additionally, Saber is working on Space Marine 3, a “bigger and better” sequel that will focus on larger scale battles. While the game is only in early pre-production right now, the sequel has been described as a major overhaul of the already fantastic second game.  The Warhammer 40K community was already one of the most dedicated communities around. Almost every game in the franchise gets some form of modding support, even without the release of official mod tools, and Saber has rewarded that dedication.  Hopefully, one day, we’ll be able to see some mod support come to console as well, similar to games like Baldur’s Gate 3 or Fallout 4. However, there’s currently no plans to add this feature.  Warhammer 40,000: Space Marine 2 Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share Source: https://www.videogamer.com/news/space-marine-2-modders-are-already-working-on-adding-necron-and-tau-enemies-to-the-game/ #space #marine #modders #already #working #adding #necron #tau #enemies #game
    Space Marine 2 modders are already working on adding Necron and Tau enemies to the game 
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Warhammer 40K: Space Marine 2 modding has been truly unlocked as developer Saber Interactive gives modders the keys to the game’s internal tools.  While players were already working on 12-player modes and MMO-like raids, modders are now working to add brand-new enemy types to the game including Necron and Tau forces.  Space Marine 2 on PC will get Necron and Tau enemies  Warhammer Workshop, one of the main developers behind the massive Astartes Overhaul mod, is working to add brand-new enemy factions to Space Marine 2. Speaking to IGN, the modder explained that new factions are not only doable, but already planned.  The modder explained that Necron and Tau forces are planned to be added in an upcoming mod as the team already “have the rigs that will fit those” enemy types. However, other factions, such as Orcs, are not yet planned. Necron enemies were teased at the end of Space Marine 2, and could be planned for Space Marine 3, but they won’t be officially added to the current game. The modders behind the project have also confirmed that not everything has been handed to players yet, although Saber have confirmed there are more features coming to the mod tools. For example, custom campaigns can be created, but cutscenes are not entirely possible as the animation software is not included.  Nevertheless, Space Marine 2 is now in a position to have Skyrim levels of post-launch modding, even as Saber Interactive continues working on new Operations, new weapons and even an upcoming Horde Mode for the game.  Additionally, Saber is working on Space Marine 3, a “bigger and better” sequel that will focus on larger scale battles. While the game is only in early pre-production right now, the sequel has been described as a major overhaul of the already fantastic second game.  The Warhammer 40K community was already one of the most dedicated communities around. Almost every game in the franchise gets some form of modding support, even without the release of official mod tools, and Saber has rewarded that dedication.  Hopefully, one day, we’ll be able to see some mod support come to console as well, similar to games like Baldur’s Gate 3 or Fallout 4. However, there’s currently no plans to add this feature.  Warhammer 40,000: Space Marine 2 Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X Genre(s): Action Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
    0 Comments ·0 Shares ·0 Reviews
CGShares https://cgshares.com