• ⚔ Experienced studio looking for unique project (cost + revshare)

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    Hey! I'm Sam from Mythcarver Games, a small and passionate dev studio from Canada, and we’re on the lookout for our next exciting project! Portfolio with some of our workWe partner with indie creatives, and while we can be ‘engineering muscles for hire’, the team is not just comprised of exceptional developers. We know the gaming business deeply, and collaborate closely with our partners to build successful games. We’ve delivered over 50 projects since 2017!What we do: Game Development: We focus on programming to build full games or jump in tactically where things get complex. Real Traction: We’ve helped run Kickstarter campaignsand land publishing deals. Extend Your Team: We’re senior-only devs, transparent, and with minimal overhead. We Understand the Indie Struggle: This is a paid engagement. We don’t charge Californian AAA rates and are open to cost + revshare deal if the fit is right.Serious about making your game? Say hi, we don't bite =] Discord: samgomes✉ 

    Hey Sam, thanks for sharing this. I've just checked out some of the work from Mythcarver; it's excellent stuff. The focus on senior-only devs and being open to flexible models like cost + revshare is definitely interesting, especially for smaller teams trying to scale up. I'm curious, how do you usually handle communication and project management when working with distributed indie teams?

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    Bonjour!!! I like your website art.
    #experienced #studio #looking #unique #project
    ⚔ Experienced studio looking for unique project (cost + revshare)
    Author Hey! I'm Sam from Mythcarver Games, a small and passionate dev studio from Canada, and we’re on the lookout for our next exciting project!📺 Portfolio with some of our workWe partner with indie creatives, and while we can be ‘engineering muscles for hire’, the team is not just comprised of exceptional developers. We know the gaming business deeply, and collaborate closely with our partners to build successful games. We’ve delivered over 50 projects since 2017!What we do:💻 Game Development: We focus on programming to build full games or jump in tactically where things get complex.📈 Real Traction: We’ve helped run Kickstarter campaignsand land publishing deals.🤝 Extend Your Team: We’re senior-only devs, transparent, and with minimal overhead.💪 We Understand the Indie Struggle: This is a paid engagement. We don’t charge Californian AAA rates and are open to cost + revshare deal if the fit is right.Serious about making your game? Say hi, we don't bite =]💬 Discord: samgomes✉  Hey Sam, thanks for sharing this. I've just checked out some of the work from Mythcarver; it's excellent stuff. The focus on senior-only devs and being open to flexible models like cost + revshare is definitely interesting, especially for smaller teams trying to scale up. I'm curious, how do you usually handle communication and project management when working with distributed indie teams? Advertisement Bonjour!!! I like your website art. #experienced #studio #looking #unique #project
    gamedev.net
    Author Hey! I'm Sam from Mythcarver Games, a small and passionate dev studio from Canada, and we’re on the lookout for our next exciting project (Unity & Unreal)!📺 Portfolio with some of our workWe partner with indie creatives, and while we can be ‘engineering muscles for hire’, the team is not just comprised of exceptional developers. We know the gaming business deeply, and collaborate closely with our partners to build successful games. We’ve delivered over 50 projects since 2017!What we do:💻 Game Development (Unity & Unreal): We focus on programming to build full games or jump in tactically where things get complex.📈 Real Traction: We’ve helped run Kickstarter campaigns (over 4x the $ avg) and land publishing deals.🤝 Extend Your Team: We’re senior-only devs (7+ years exp avg), transparent, and with minimal overhead.💪 We Understand the Indie Struggle: This is a paid engagement. We don’t charge Californian AAA rates and are open to cost + revshare deal if the fit is right.Serious about making your game? Say hi, we don't bite =]💬 Discord: samgomes✉ [email protected]  Hey Sam, thanks for sharing this. I've just checked out some of the work from Mythcarver; it's excellent stuff. The focus on senior-only devs and being open to flexible models like cost + revshare is definitely interesting, especially for smaller teams trying to scale up. I'm curious, how do you usually handle communication and project management when working with distributed indie teams? Advertisement Bonjour!!! I like your website art.
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  • (Rev-Share) Recruiting: Game Visual Designer (3D & Animation + 2D/UI) for “Clocked In”

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    Project Overview“Clocked In” :A multiplayer survival-stealth game set in a retro PSX-style office environment. Players take on the roles of office workers striving to meet weekly quotas to avoid termination. Each in-game day runs from 9 AM to 5 PM, during which players must complete tasks, manage stress levels, and evade roaming adversaries like aggressive supervisors and tattletale interns. The game spans four in-game weeks, with escalating challenges each week. Success is measured by meeting individual quotas, and top performers are rewarded with the "Employee of the Month" title, granting stress relief benefits. I'm planning to develop this game using the GODOT engine.Goal: Meet weekly quotas or get “terminated”Loop: 9 AM–5 PM workdays, manage stress, avoid supervisors & tattletalesProgression: Four in-game weeks, escalating challenges, “Employee of the Month” rewardsEngine: Godot 
    Looking forGame Visual DesignerPrimarily 3D modeling & animation2D art and UX/UI skills a plus
    Our Talent So Far2× Programmers2× Sound Designers1.5× 3D Artist1× Game DesignerTimeline~1 yearContactDiscord: scuffedalex9 please DM if interested!
    #revshare #recruiting #game #visual #designer
    (Rev-Share) Recruiting: Game Visual Designer (3D & Animation + 2D/UI) for “Clocked In”
    Author Project Overview“Clocked In” :A multiplayer survival-stealth game set in a retro PSX-style office environment. Players take on the roles of office workers striving to meet weekly quotas to avoid termination. Each in-game day runs from 9 AM to 5 PM, during which players must complete tasks, manage stress levels, and evade roaming adversaries like aggressive supervisors and tattletale interns. The game spans four in-game weeks, with escalating challenges each week. Success is measured by meeting individual quotas, and top performers are rewarded with the "Employee of the Month" title, granting stress relief benefits. I'm planning to develop this game using the GODOT engine.Goal: Meet weekly quotas or get “terminated”Loop: 9 AM–5 PM workdays, manage stress, avoid supervisors & tattletalesProgression: Four in-game weeks, escalating challenges, “Employee of the Month” rewardsEngine: Godot  Looking forGame Visual DesignerPrimarily 3D modeling & animation2D art and UX/UI skills a plus Our Talent So Far2× Programmers2× Sound Designers1.5× 3D Artist1× Game DesignerTimeline~1 yearContactDiscord: scuffedalex9 please DM if interested! #revshare #recruiting #game #visual #designer
    gamedev.net
    Author Project Overview“Clocked In” :A multiplayer survival-stealth game set in a retro PSX-style office environment. Players take on the roles of office workers striving to meet weekly quotas to avoid termination. Each in-game day runs from 9 AM to 5 PM, during which players must complete tasks, manage stress levels, and evade roaming adversaries like aggressive supervisors and tattletale interns. The game spans four in-game weeks, with escalating challenges each week. Success is measured by meeting individual quotas, and top performers are rewarded with the "Employee of the Month" title, granting stress relief benefits. I'm planning to develop this game using the GODOT engine.Goal: Meet weekly quotas or get “terminated”Loop: 9 AM–5 PM workdays, manage stress, avoid supervisors & tattletalesProgression: Four in-game weeks, escalating challenges, “Employee of the Month” rewardsEngine: Godot  Looking forGame Visual DesignerPrimarily 3D modeling & animation2D art and UX/UI skills a plus Our Talent So Far2× Programmers (Godot)2× Sound Designers1.5× 3D Artist (placeholder assets)1× Game Designer (me as a 3D artist) Timeline~1 year (flexible; room for extensions & creative input) ContactDiscord: scuffedalex9 please DM if interested!
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