Do you think the attempt to turn Halo into a Big Live Service after the 3rd game is what caused its little downfall over the last 10 years?
MarcosBrXD
Member
Aug 28, 2024
1,692
I wonder if this pursuit of this in the Halo franchise has enough demand, did fans really want Halo to become a Destiny like? Did the storymake Halo Halo or was it the Multiplayer that propelled the Series to its peak in Reach...
JigglesBunny
Prophet of Truth
Avenger
Oct 27, 2017
36,107
Chicago
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
Forerunner
Resetufologist
The Fallen
Oct 30, 2017
18,793
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
NDA-Man
Member
Mar 23, 2020
3,983
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
Pancracio17
▲ Legend ▲
Avenger
Oct 29, 2017
21,730
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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Pretty much. You could go on and on about specific problems like Infinites first year of support, the dropping of plotlines after every game, Halo 5s story, etc. But it all comes down to that.
colorboy
Member
Apr 5, 2025
174
The definitive death for me was Halo Infinite:
- not having coop campaign
- nonsense open world
- no game on disc
These 3 combined absolutely destroyed this series and I am so sad since I loved all 4 first entries
HockeyBird
Member
Oct 27, 2017
13,794
Halo 2 and 3 were already dipping their toes into the live service model with paid for map packs and post launch updates. I think it was pretty natural for Halo to keep going in that direction. I don't think Halo fans exactly dislike the live service model in theory because it means a game they like can continue to get new content for years and years. Putting aside people's opinions about the campaigns, in terms of multiplayer, the 343 games were lacking a lot of the content fans had come to expect at launch. This hurt each game's momentum out of the gate.
I think many fans would say that Halo Infinite currently has a ton of content but think a lot of that should have been available at launch and not take this long to get expected features back into the game.
zoodoo
Member
Oct 26, 2017
14,540
Montreal
MS has problems evolving their franchises. Sony on the other either retire them or completely change them. Gears has the same problem. The games are great but more of the same. They timidly try to incorporate new stuff like larger areas but the changes are not drastic enough.
Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres
wwm0nkey
Member
Oct 25, 2017
16,795
Forerunner said:
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
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The fact Infinite launched without Forge was possibly the dumbest thing. Like they had it, they had a Halo with great gunplay with Infinite finally but didn't have the content to support it, had they had Forge the community could have at least done some heavy lifting for awhile.
Transistor
The Walnut King
Administrator
Oct 25, 2017
41,639
Washington, D.C.
343 caused it's downfall.
PucePikmin
Member
Apr 26, 2018
5,346
I don't think there's any great mystery about Halo's decline. Bungie left and the games stopped coming as often or being as good.
SoftTaur
Member
Oct 25, 2017
671
Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.
BloodHound
Member
Oct 27, 2017
11,247
This forums playbook is blame everything on live service and AI.
Zero critical thinking skills required.
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
24,332
Forerunner said:
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
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I mean, it's a lot of freaking modes at this point. Halo 3 has more modes than we'll ask of any shooter except Halo.
Detective
Member
Oct 27, 2017
3,886
343 is the reason for the downfall from the get go.
Ascenion
Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
13,105
Mecklenburg-Strelitz
343 was a poorly led and managed studio. It remains to be seen if Halo Studios is just more of the same but 343 just sucked at management. And Halo Infinite is a fundamental failure at understanding what a live service requires.
Stat
Member
Oct 25, 2017
6,360
I think the other thing is that arena shooters have really dried up. The idea of a standalone arena shooter just isn't a genre that a lot of people like too and people just expect these games with live service battle passes and seasons. Which is a shame.
chickenandrofls
Member
Oct 27, 2017
667
People will blame 343 but COD4 changed multiplayer tastes and Halo never recovered. Reach fell off quick compared to H3 and by the time H4 came around and tried to ape COD it just came off half ass.
I love halo MP to this day but it was wild seeing my entire crew and casual gaming friends all move over to COD.
MasterYoshi
Member
Oct 27, 2017
12,224
I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.
Halo should have moved to become something like Battlefront where you could play as virtually any infantry from the game's history. All of the Covenant races, the Flood, all sorts of UNSC ranks. That's what I believe would have been a major success at reinventing Halo's wheel.
Gavalanche
Prophet of Regret
Member
Oct 21, 2021
25,900
I think CoD contributed more to it than anything else. Halo used to be the big multiplayer shooter on console. It revolutionised that area. And then Modern Warfare came along and ate its lunch, and bit by bit the goal shifted. Exclusivity probably didn't help either; it is not a coincidence that Halos woes and console selling woes are hand in hand; now that could be simply because Halo has that big an influence that a bad Halo means that many people buy less xboes. But it also means the potential playerbase isn't as big, especially since most Halo weren't on PC at that time. Meanwhile CoD wasn't exclusive and just grew and grew and grew.
Akira86
Member
Oct 25, 2017
21,203
I was content being an all Halo and No-Call of Duty ever player, and lots of people were.
They fucked up. Plain and simple.
Plenty of people loved Reachand just wanted a similar MP experience out of H4, but it wasn't similar. at all.
People accused them of kowtowing to the COD type of game play. All they had to do was fix it in Halo 5 and release it on PC with plenty of maps and great MP.
that didn't happen, Shake.
VariantX
Member
Oct 25, 2017
18,026
Columbia, SC
SoftTaur said:
Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.
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Spartan customization was also part of progression, whether its just getting to a certain rank, playing on certain difficulties, skulls, or doing specific tasks, you did the stuff to get the customization you wanted and it kept a part of the audience playing. If you take stuff away or put it behind a monetization scheme, then you have to replace it with something else in the hopes that would keep people coming back and they frankly didn't have any thing to replace what was lost.
Kill3r7
Member
Oct 25, 2017
29,044
NDA-Man said:
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
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.
inkblot
Member
Mar 27, 2024
1,090
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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first comment
bionic77
Member
Oct 25, 2017
33,370
NDA-Man said:
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
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Thats how I remember it. COD changed the game. Even on 360 that was THE multiplayer shooter for that generation.
kowhite
Member
May 14, 2019
7,473
I couldn't tell you what caused the downfall of Halo. Granted I barely played 5 but I liked Infinite.
Multievolution
Member
Jun 5, 2018
4,179
I still maintain reach was a good game, I put a fair bit of time into it, and enjoyed its lifespan.
I think what finished the series off was one part a lack of direction story wise, and one part not knowing how to keep halo both relevant and unique. To the former, I enjoyed 4's story well enough, but learning where they went next put me off ever seeing it. And to the latter, halo needs to just do what it does best, avoid trying to make it into a battle royal as an example.
FPS's in general haven't been interesting to me in at least a decade.
MYeager
Member
Oct 30, 2017
960
I don't get the op. Four wasn't a live service title and 5 wasn't either thought it had some elements. Infinite I wouldn't consider a downfall as it's the most time I've played a Halo title ever, and 3 was my second highest.
Live service or not the issue is it exists at a time where arena shooters aren't the mainstream.
NDA-Man
Member
Mar 23, 2020
3,983
zoodoo said:
Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres
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To be blunt, I don't really buy into the idea of Halo as a universe that really supports much more than an FPS. We as fans can get uber excited about a Halo RPG or a Flood horror game, but the vast majority of the playerbase didn't read the Nylund Books or whatever. They hear Halo and don't think of a vast and rich tapestry of a sci-fi universe, they think a shooter where you kill helium space munchkins.
MasterYoshi said:
I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.
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Playerbase dropped off a cliff well over a year before they dropped those cutscenes. and nobody gave a fuck about the MP story until they axed it.
Sordid Plebeian
Member
Oct 26, 2017
19,835
It all comes down to 343i never knowing what to do with Halo. The only reason Infinite played it so safe is because they burned all their time chasing ideas no one wanted. Don't have much faith in Halo Studios.
T0kenAussie
Member
Jan 15, 2020
6,019
Halos lore was never strong in game. If you just watch the cutscenes they are clearly vehicles to get to the next level and that's about it.
Halos EU especially the books did a lot of the heavy lifting that people are nostalgically remembering as Bungie lore imo
I think halo has done an OK job of doing halo things. H1->3 were always reinventing the wheel and adding new things to each game.
But overall I'd argue that everyone remembers the sweaty LAN weekends with your mates in the garage doing a system link on blood gulch and sidewinder over the single player story. At least that's the core halo memory I have
Caiusto
Member
Oct 25, 2017
6,879
No, the strategy was good, the sheer incompetence of 343i is what caused its downfall.
LilScooby77
Member
Dec 11, 2019
12,280
Campaign/co op mode/multiplayer/theater/forge/custom games.
Halo Reach will die as the last to launch complete.
Josh5890
I'm Your Favorite Poster's Favorite Poster
The Fallen
Oct 25, 2017
26,480
I've always been on the outside looking in, but it always felt like things went downhill after Bungie handed off the franchise to 343.
Bishop89
What Are Ya' Selling?
Member
Oct 25, 2017
42,741
Melbourne, Australia
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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This.
Richietto
One Winged Slayer
Member
Oct 25, 2017
26,029
North Carolina
343 were just not ready to step into Bungies shoes. They were not at all as skilled as Bungie was. And in the case of Infinite? They released it too soon. It took a year to get 2 maps. That's insane. The game was not going to recover. They are not good at decision making.
Letters
Prophet of Truth
Avenger
Oct 27, 2017
5,199
Portugal
To me it was the chasing of all kinds of trends instead of leaning into all the things in the gameplay what made it special and unique. Counter-Strike or Street Fighter would also be irrelevant today if they had done the same.
Razgriz-Specter
Member
Oct 25, 2017
34,486
Detective said:
343 is the reason for the downfall from the get go.
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I'd put some on Bungie even,
Halo 3 was like the big climactic game... and then Reachcomes out within 3 years
Big main Halos needed a break after 3 imo
Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..
Gunman
Member
Aug 19, 2020
2,220
Agree with the COD factor. Halo already felt old with 3.
Green Marine
Member
Oct 25, 2017
450
El Paso
Transistor said:
343 caused it's downfall.
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This.
For multiplayer, they had already lost the team death match crowd to Call of Duty back in 2007. That leaves you with objective modes, where nobody communicates or plays the objectives. I think they missed an enormous opportunity not being "first to market" with a Helldivers II style persistent PvE mode. Instead they've spent fifteen years getting their ass kicked by Call of Duty and Counter-Strike.
As for the campaigns and story telling, this is an even bigger mess. Halo Reach through Halo 3was five campaigns that told a very cohesive, if vaguely unoriginal story. It often came off as a mixture of Starhammer, Ringworld, and The Flood being a dumb ripoff of the The Many in System Shock 2, but it mostly worked. There 343i games were a mess. They had a great opportunity to break away from the events of the Bungie era, but they decided only four years could pass, because Cortana's story was super important, and couldn't be an aspect of what went on between games. Hilarious, considering this is precisely what they did with Halo Infinite.
Then you have a really bad story with Halo 5. The Banished were supposedly welcoming of humans, until they're retreating the the same threat of using the Halo Array to kill everyone. Eight years passed since the Prophet of Regret was murdered, but none of the the other alien factions know it's insta kill for anyone not on a shield world or outside of the Milky Way on The Ark? Zero explanation as to why Atriox's own high ranking soldiers think he died. The Endless are worse than The Flood… for absolutely no reason whatsoever. And this is before getting in to AI a level design issues. They couldn't mimic what GTA IV did in 2008 with an AI driving you around? You could have chosen between a scenic route where you noticed high value targets, or skip to the destination to get back the story after. Outside of "The Road", the last four levels were horrible.
They should have focused on human factions resurfacing pre-Covenant conflicts. UNSC were essentially the bad guys before Harvest. The Banished could have been an actual "mercenary" force that worked for humans that paid them, rather than just being a drop in replacement for the Covenant. Just one missed opportunity after another. I still like firefight, but that's the only mode I play in Infinite multiplayer. I hope they turn things around, but I'm not optimistic.
Justin Iacobellis
Member
Oct 27, 2017
2,446
United States
I think Call of Duty 4 and onwards were definitely a factor in Halo's demise. On console, CoD was one of the only multiplayer-focused shooters that offered a virtually consistent 60 FPS experience without overtly compromising elsewhere. On top of that, the range of ways to earn XP and relatively brisk rate at which you would join a new match created a flow that was difficult to remove yourself from, similarly to the "just one more run" mentality of Tony Hawk's Pro Skater.
While technical reasons prevented Halo from going beyond a 30 FPS limit for the remainder of that console generation, 343 and Bungie attempted to replicate some of the Call of Duty experience with the introductions of armor abilities, loadouts, and the like. These changes are where I personally felt the series was beginning to lose its identity. If you are going to gradually incorporate the key elements of your competitors, why would I not just continue playing those instead?
TechnoSyndro
Member
May 15, 2019
3,310
Their inability to actually support a live service game is why their live service game died. Halo Infinite had a ton of players at launch but they fumbled the ball immediately.
hydruxo
▲ Legend ▲
Member
Oct 25, 2017
22,716
I don't think that was the problem. I think it's more so that 343 didn't have the juice to keep people interested in Halo. Bungie was just better in every way.
callamp
Member
Oct 27, 2017
1,641
Trends change over time and the Halo franchise was slow to adapt to that.
Industry trends were already changing when Halo 3 was at its apex, with Modern Warfare changing the game. More recently we've had the shift towards battle royaleand Destiny-likes. Halo is still largely operating in the same space it did 20 years ago.
The reality is that Microsoft and 343 were too cautious with the franchise. They delivered games that were typically fine - despite some of the hyperbole that gets thrown about - and you could legitimately argue that mechanically Infinite is the best multiplayer in the franchise. But if trends have changed and gamers aren't as enamoured with arena shooters, then that's ultimately not good enough.
From Halo 1 to 3, the series was the trend setter and then after that it became a follower. In an ideal world, Bungie would have kept the franchise and it would have evolved to be similar to what they created with Destiny. Perhaps they would have noted PUGB success and pivoted into the battle royale genre. But none of that happened and so year-after-year the franchise just became a little less prominent.
daegan
#REFANTAZIO SWEEP
Member
Oct 27, 2017
3,304
For SP: Too long between games and they got way way WAY overwritten, simultaneously pulling from deep lore but not giving you reasons to care in the games themselves. 4, 5, Infinite all basically being reboots and supposed to keep going forever and then just not having a great hook to keep people playing. 5 also just being an absolute dogshit campaign that has no business being with the rest of the series, even when the plot points could be interesting.
For Multi: The larger audience they chase for multiplayer has splintered and spread out across games that more focus on what each kind of player likes and I don't know how you get that back. What itch does a future Halo scratch that nothing else does and is it an itch millions of people still have who also have the free time to plunge into it?
dotpatrick
Member
Oct 28, 2017
400
Definitely agree with the people referencing Call of Duty. That was the big turning point and I'm not sure anything there is anything 343 could've done short of figuring out the next big turn for the competitive multiplayer shooter. By the time even Reach came out, CoD had already supplanted it as THE console shooter.
I still remember when Xbox used to post how many folks were playing a particular title on Xbox Live for a given week and Call of Duty 4 would beat or be just behind Halo 3.
HockeyBird
Member
Oct 27, 2017
13,794
Razgriz-Specter said:
I'd put some on Bungie even,
Halo 3 was like the big climactic game... and then Reachcomes out within 3 years
Big main Halos needed a break after 3 imo
Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..
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3 years as the gap between Halo 1 and 2 and from 2 to 3. So Reach coming 3 years after Halo 3 isn't all that surprising. Also, as part of their agreement to split from Microsoft, they were obligated to produce two more Halo games after 3. One was Halo 3: ODST and the other was Reach. So they were fulfilling their contractual obligation to become independent and go off to create Destiny.
De Amigo
Member
Dec 19, 2017
550
Halo Reach was a fine enough game but it did feel like the beginning of the franchise releases going from major events to "expect another installment every couple of years no matter what". I wonder if them doing Halo 3 then taking a break until Halo 4 as like an Xbox One launch game could've kept the franchise's event status intact.
saruboss
Member
Jan 26, 2025
93
If i am not wrong, didn't you make the same thread with "is halo infinite now considered a failure?" a couple of months ago.
Gestault
Member
Oct 26, 2017
14,690
This is admittedly myopic, but from my perspective, their big public assertion about having learned the lesson from Halo 5 that they need split-screen, effectivelypromising it for future games, then totally omitting it from Infinite made clear the game wasn't being planned by serious people.
I say this as someone who had a blast with Infinite overall.
#you #think #attempt #turn #halo
Do you think the attempt to turn Halo into a Big Live Service after the 3rd game is what caused its little downfall over the last 10 years?
MarcosBrXD
Member
Aug 28, 2024
1,692
I wonder if this pursuit of this in the Halo franchise has enough demand, did fans really want Halo to become a Destiny like? Did the storymake Halo Halo or was it the Multiplayer that propelled the Series to its peak in Reach...
JigglesBunny
Prophet of Truth
Avenger
Oct 27, 2017
36,107
Chicago
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
Forerunner
Resetufologist
The Fallen
Oct 30, 2017
18,793
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
NDA-Man
Member
Mar 23, 2020
3,983
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
Pancracio17
▲ Legend ▲
Avenger
Oct 29, 2017
21,730
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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Pretty much. You could go on and on about specific problems like Infinites first year of support, the dropping of plotlines after every game, Halo 5s story, etc. But it all comes down to that.
colorboy
Member
Apr 5, 2025
174
The definitive death for me was Halo Infinite:
- not having coop campaign
- nonsense open world
- no game on disc
These 3 combined absolutely destroyed this series and I am so sad since I loved all 4 first entries
HockeyBird
Member
Oct 27, 2017
13,794
Halo 2 and 3 were already dipping their toes into the live service model with paid for map packs and post launch updates. I think it was pretty natural for Halo to keep going in that direction. I don't think Halo fans exactly dislike the live service model in theory because it means a game they like can continue to get new content for years and years. Putting aside people's opinions about the campaigns, in terms of multiplayer, the 343 games were lacking a lot of the content fans had come to expect at launch. This hurt each game's momentum out of the gate.
I think many fans would say that Halo Infinite currently has a ton of content but think a lot of that should have been available at launch and not take this long to get expected features back into the game.
zoodoo
Member
Oct 26, 2017
14,540
Montreal
MS has problems evolving their franchises. Sony on the other either retire them or completely change them. Gears has the same problem. The games are great but more of the same. They timidly try to incorporate new stuff like larger areas but the changes are not drastic enough.
Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres
wwm0nkey
Member
Oct 25, 2017
16,795
Forerunner said:
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
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The fact Infinite launched without Forge was possibly the dumbest thing. Like they had it, they had a Halo with great gunplay with Infinite finally but didn't have the content to support it, had they had Forge the community could have at least done some heavy lifting for awhile.
Transistor
The Walnut King
Administrator
Oct 25, 2017
41,639
Washington, D.C.
343 caused it's downfall.
PucePikmin
Member
Apr 26, 2018
5,346
I don't think there's any great mystery about Halo's decline. Bungie left and the games stopped coming as often or being as good.
SoftTaur
Member
Oct 25, 2017
671
Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.
BloodHound
Member
Oct 27, 2017
11,247
This forums playbook is blame everything on live service and AI.
Zero critical thinking skills required.
Derbel McDillet
▲ Legend ▲
Member
Nov 23, 2022
24,332
Forerunner said:
H4 was a complete package, it just wasn't a good Halo game. Both H5 and Infinite had bare bones MP and it takes them too long to get rolling, so everyone moves on.
They need a complete package at launch. It's crazy that they don't have modes from previous Halos at launch and takes them months if not years to add them.
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I mean, it's a lot of freaking modes at this point. Halo 3 has more modes than we'll ask of any shooter except Halo.
Detective
Member
Oct 27, 2017
3,886
343 is the reason for the downfall from the get go.
Ascenion
Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
13,105
Mecklenburg-Strelitz
343 was a poorly led and managed studio. It remains to be seen if Halo Studios is just more of the same but 343 just sucked at management. And Halo Infinite is a fundamental failure at understanding what a live service requires.
Stat
Member
Oct 25, 2017
6,360
I think the other thing is that arena shooters have really dried up. The idea of a standalone arena shooter just isn't a genre that a lot of people like too and people just expect these games with live service battle passes and seasons. Which is a shame.
chickenandrofls
Member
Oct 27, 2017
667
People will blame 343 but COD4 changed multiplayer tastes and Halo never recovered. Reach fell off quick compared to H3 and by the time H4 came around and tried to ape COD it just came off half ass.
I love halo MP to this day but it was wild seeing my entire crew and casual gaming friends all move over to COD.
MasterYoshi
Member
Oct 27, 2017
12,224
I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.
Halo should have moved to become something like Battlefront where you could play as virtually any infantry from the game's history. All of the Covenant races, the Flood, all sorts of UNSC ranks. That's what I believe would have been a major success at reinventing Halo's wheel.
Gavalanche
Prophet of Regret
Member
Oct 21, 2021
25,900
I think CoD contributed more to it than anything else. Halo used to be the big multiplayer shooter on console. It revolutionised that area. And then Modern Warfare came along and ate its lunch, and bit by bit the goal shifted. Exclusivity probably didn't help either; it is not a coincidence that Halos woes and console selling woes are hand in hand; now that could be simply because Halo has that big an influence that a bad Halo means that many people buy less xboes. But it also means the potential playerbase isn't as big, especially since most Halo weren't on PC at that time. Meanwhile CoD wasn't exclusive and just grew and grew and grew.
Akira86
Member
Oct 25, 2017
21,203
I was content being an all Halo and No-Call of Duty ever player, and lots of people were.
They fucked up. Plain and simple.
Plenty of people loved Reachand just wanted a similar MP experience out of H4, but it wasn't similar. at all.
People accused them of kowtowing to the COD type of game play. All they had to do was fix it in Halo 5 and release it on PC with plenty of maps and great MP.
that didn't happen, Shake.
VariantX
Member
Oct 25, 2017
18,026
Columbia, SC
SoftTaur said:
Halo Infinite putting armor colors on a battlepass and expecting people to just accept that was wild. Map packs have fallen out of favor for obvious reasons, and they've never found monetization that worked since.
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Spartan customization was also part of progression, whether its just getting to a certain rank, playing on certain difficulties, skulls, or doing specific tasks, you did the stuff to get the customization you wanted and it kept a part of the audience playing. If you take stuff away or put it behind a monetization scheme, then you have to replace it with something else in the hopes that would keep people coming back and they frankly didn't have any thing to replace what was lost.
Kill3r7
Member
Oct 25, 2017
29,044
NDA-Man said:
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
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inkblot
Member
Mar 27, 2024
1,090
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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first comment
bionic77
Member
Oct 25, 2017
33,370
NDA-Man said:
Tastes changed. COD was stealing Halo's lunch even during the later Bungie days. COD 4 impacted gaming so hard everyone tried to catch up, and Activision having the staff to turn it into an annual franchise after sacrificing most of it's other projects kept it always in the covnersation. Then Hero Shooters rose, then Battle Royales. Yes, poor management and dumb decisions at 343 definitely played a role--but just as big a part is that 4v4 equal starts arena shooters are quite passe.
I don't think a "Halo 3 Part 2" that ignores the fact that gaming has evolved in the near two-decades since the franchise peaked in terms of cultural cachet would do any better.
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Thats how I remember it. COD changed the game. Even on 360 that was THE multiplayer shooter for that generation.
kowhite
Member
May 14, 2019
7,473
I couldn't tell you what caused the downfall of Halo. Granted I barely played 5 but I liked Infinite.
Multievolution
Member
Jun 5, 2018
4,179
I still maintain reach was a good game, I put a fair bit of time into it, and enjoyed its lifespan.
I think what finished the series off was one part a lack of direction story wise, and one part not knowing how to keep halo both relevant and unique. To the former, I enjoyed 4's story well enough, but learning where they went next put me off ever seeing it. And to the latter, halo needs to just do what it does best, avoid trying to make it into a battle royal as an example.
FPS's in general haven't been interesting to me in at least a decade.
MYeager
Member
Oct 30, 2017
960
I don't get the op. Four wasn't a live service title and 5 wasn't either thought it had some elements. Infinite I wouldn't consider a downfall as it's the most time I've played a Halo title ever, and 3 was my second highest.
Live service or not the issue is it exists at a time where arena shooters aren't the mainstream.
NDA-Man
Member
Mar 23, 2020
3,983
zoodoo said:
Halo could have had a game like Destiny or Mass Effect. Gears could have had a more horror entry. The attempts they did with boths franchises were low budget or in niche genres
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To be blunt, I don't really buy into the idea of Halo as a universe that really supports much more than an FPS. We as fans can get uber excited about a Halo RPG or a Flood horror game, but the vast majority of the playerbase didn't read the Nylund Books or whatever. They hear Halo and don't think of a vast and rich tapestry of a sci-fi universe, they think a shooter where you kill helium space munchkins.
MasterYoshi said:
I couldn't believe how quickly the plug was pulled on substantial updates to Infinite's multiplayer. There was a narrative going with cutscenes that just stopped before it had even hardly began.
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Playerbase dropped off a cliff well over a year before they dropped those cutscenes. and nobody gave a fuck about the MP story until they axed it.
Sordid Plebeian
Member
Oct 26, 2017
19,835
It all comes down to 343i never knowing what to do with Halo. The only reason Infinite played it so safe is because they burned all their time chasing ideas no one wanted. Don't have much faith in Halo Studios.
T0kenAussie
Member
Jan 15, 2020
6,019
Halos lore was never strong in game. If you just watch the cutscenes they are clearly vehicles to get to the next level and that's about it.
Halos EU especially the books did a lot of the heavy lifting that people are nostalgically remembering as Bungie lore imo
I think halo has done an OK job of doing halo things. H1->3 were always reinventing the wheel and adding new things to each game.
But overall I'd argue that everyone remembers the sweaty LAN weekends with your mates in the garage doing a system link on blood gulch and sidewinder over the single player story. At least that's the core halo memory I have
Caiusto
Member
Oct 25, 2017
6,879
No, the strategy was good, the sheer incompetence of 343i is what caused its downfall.
LilScooby77
Member
Dec 11, 2019
12,280
Campaign/co op mode/multiplayer/theater/forge/custom games.
Halo Reach will die as the last to launch complete.
Josh5890
I'm Your Favorite Poster's Favorite Poster
The Fallen
Oct 25, 2017
26,480
I've always been on the outside looking in, but it always felt like things went downhill after Bungie handed off the franchise to 343.
Bishop89
What Are Ya' Selling?
Member
Oct 25, 2017
42,741
Melbourne, Australia
JigglesBunny said:
343's mismanagement and sloppy direction is what caused its downfall, and that extends far beyond their tepid live service.
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This.
Richietto
One Winged Slayer
Member
Oct 25, 2017
26,029
North Carolina
343 were just not ready to step into Bungies shoes. They were not at all as skilled as Bungie was. And in the case of Infinite? They released it too soon. It took a year to get 2 maps. That's insane. The game was not going to recover. They are not good at decision making.
Letters
Prophet of Truth
Avenger
Oct 27, 2017
5,199
Portugal
To me it was the chasing of all kinds of trends instead of leaning into all the things in the gameplay what made it special and unique. Counter-Strike or Street Fighter would also be irrelevant today if they had done the same.
Razgriz-Specter
Member
Oct 25, 2017
34,486
Detective said:
343 is the reason for the downfall from the get go.
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I'd put some on Bungie even,
Halo 3 was like the big climactic game... and then Reachcomes out within 3 years
Big main Halos needed a break after 3 imo
Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..
Gunman
Member
Aug 19, 2020
2,220
Agree with the COD factor. Halo already felt old with 3.
Green Marine
Member
Oct 25, 2017
450
El Paso
Transistor said:
343 caused it's downfall.
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This.
For multiplayer, they had already lost the team death match crowd to Call of Duty back in 2007. That leaves you with objective modes, where nobody communicates or plays the objectives. I think they missed an enormous opportunity not being "first to market" with a Helldivers II style persistent PvE mode. Instead they've spent fifteen years getting their ass kicked by Call of Duty and Counter-Strike.
As for the campaigns and story telling, this is an even bigger mess. Halo Reach through Halo 3was five campaigns that told a very cohesive, if vaguely unoriginal story. It often came off as a mixture of Starhammer, Ringworld, and The Flood being a dumb ripoff of the The Many in System Shock 2, but it mostly worked. There 343i games were a mess. They had a great opportunity to break away from the events of the Bungie era, but they decided only four years could pass, because Cortana's story was super important, and couldn't be an aspect of what went on between games. Hilarious, considering this is precisely what they did with Halo Infinite.
Then you have a really bad story with Halo 5. The Banished were supposedly welcoming of humans, until they're retreating the the same threat of using the Halo Array to kill everyone. Eight years passed since the Prophet of Regret was murdered, but none of the the other alien factions know it's insta kill for anyone not on a shield world or outside of the Milky Way on The Ark? Zero explanation as to why Atriox's own high ranking soldiers think he died. The Endless are worse than The Flood… for absolutely no reason whatsoever. And this is before getting in to AI a level design issues. They couldn't mimic what GTA IV did in 2008 with an AI driving you around? You could have chosen between a scenic route where you noticed high value targets, or skip to the destination to get back the story after. Outside of "The Road", the last four levels were horrible.
They should have focused on human factions resurfacing pre-Covenant conflicts. UNSC were essentially the bad guys before Harvest. The Banished could have been an actual "mercenary" force that worked for humans that paid them, rather than just being a drop in replacement for the Covenant. Just one missed opportunity after another. I still like firefight, but that's the only mode I play in Infinite multiplayer. I hope they turn things around, but I'm not optimistic.
Justin Iacobellis
Member
Oct 27, 2017
2,446
United States
I think Call of Duty 4 and onwards were definitely a factor in Halo's demise. On console, CoD was one of the only multiplayer-focused shooters that offered a virtually consistent 60 FPS experience without overtly compromising elsewhere. On top of that, the range of ways to earn XP and relatively brisk rate at which you would join a new match created a flow that was difficult to remove yourself from, similarly to the "just one more run" mentality of Tony Hawk's Pro Skater.
While technical reasons prevented Halo from going beyond a 30 FPS limit for the remainder of that console generation, 343 and Bungie attempted to replicate some of the Call of Duty experience with the introductions of armor abilities, loadouts, and the like. These changes are where I personally felt the series was beginning to lose its identity. If you are going to gradually incorporate the key elements of your competitors, why would I not just continue playing those instead?
TechnoSyndro
Member
May 15, 2019
3,310
Their inability to actually support a live service game is why their live service game died. Halo Infinite had a ton of players at launch but they fumbled the ball immediately.
hydruxo
▲ Legend ▲
Member
Oct 25, 2017
22,716
I don't think that was the problem. I think it's more so that 343 didn't have the juice to keep people interested in Halo. Bungie was just better in every way.
callamp
Member
Oct 27, 2017
1,641
Trends change over time and the Halo franchise was slow to adapt to that.
Industry trends were already changing when Halo 3 was at its apex, with Modern Warfare changing the game. More recently we've had the shift towards battle royaleand Destiny-likes. Halo is still largely operating in the same space it did 20 years ago.
The reality is that Microsoft and 343 were too cautious with the franchise. They delivered games that were typically fine - despite some of the hyperbole that gets thrown about - and you could legitimately argue that mechanically Infinite is the best multiplayer in the franchise. But if trends have changed and gamers aren't as enamoured with arena shooters, then that's ultimately not good enough.
From Halo 1 to 3, the series was the trend setter and then after that it became a follower. In an ideal world, Bungie would have kept the franchise and it would have evolved to be similar to what they created with Destiny. Perhaps they would have noted PUGB success and pivoted into the battle royale genre. But none of that happened and so year-after-year the franchise just became a little less prominent.
daegan
#REFANTAZIO SWEEP
Member
Oct 27, 2017
3,304
For SP: Too long between games and they got way way WAY overwritten, simultaneously pulling from deep lore but not giving you reasons to care in the games themselves. 4, 5, Infinite all basically being reboots and supposed to keep going forever and then just not having a great hook to keep people playing. 5 also just being an absolute dogshit campaign that has no business being with the rest of the series, even when the plot points could be interesting.
For Multi: The larger audience they chase for multiplayer has splintered and spread out across games that more focus on what each kind of player likes and I don't know how you get that back. What itch does a future Halo scratch that nothing else does and is it an itch millions of people still have who also have the free time to plunge into it?
dotpatrick
Member
Oct 28, 2017
400
Definitely agree with the people referencing Call of Duty. That was the big turning point and I'm not sure anything there is anything 343 could've done short of figuring out the next big turn for the competitive multiplayer shooter. By the time even Reach came out, CoD had already supplanted it as THE console shooter.
I still remember when Xbox used to post how many folks were playing a particular title on Xbox Live for a given week and Call of Duty 4 would beat or be just behind Halo 3.
HockeyBird
Member
Oct 27, 2017
13,794
Razgriz-Specter said:
I'd put some on Bungie even,
Halo 3 was like the big climactic game... and then Reachcomes out within 3 years
Big main Halos needed a break after 3 imo
Literally Halo 3... then Reach happened in 3 years then Halo 4 just 2 years after Reach then Halo 5 in 3..
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3 years as the gap between Halo 1 and 2 and from 2 to 3. So Reach coming 3 years after Halo 3 isn't all that surprising. Also, as part of their agreement to split from Microsoft, they were obligated to produce two more Halo games after 3. One was Halo 3: ODST and the other was Reach. So they were fulfilling their contractual obligation to become independent and go off to create Destiny.
De Amigo
Member
Dec 19, 2017
550
Halo Reach was a fine enough game but it did feel like the beginning of the franchise releases going from major events to "expect another installment every couple of years no matter what". I wonder if them doing Halo 3 then taking a break until Halo 4 as like an Xbox One launch game could've kept the franchise's event status intact.
saruboss
Member
Jan 26, 2025
93
If i am not wrong, didn't you make the same thread with "is halo infinite now considered a failure?" a couple of months ago.
Gestault
Member
Oct 26, 2017
14,690
This is admittedly myopic, but from my perspective, their big public assertion about having learned the lesson from Halo 5 that they need split-screen, effectivelypromising it for future games, then totally omitting it from Infinite made clear the game wasn't being planned by serious people.
I say this as someone who had a blast with Infinite overall.
#you #think #attempt #turn #halo
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