• Farmhouse explosion simulation in 3D

    Check out this impressive simulation crafted with Substance 3D Assets, staged in Solaris, and rendered with Karma XPU by VFX Artist Travis Rainford.

    Every simulation was run for around 144 frames. The RBD simulation took approximately 10 minutes with 10 substeps, the main explosion simulation took about 8 hours with 5 substeps and a voxel size of 0.025, and the inner fire simulation took about 2 hours, using 5 substeps and a voxel size of 0.025.

    Details: https://lnkd.in/eWuE5tkK

    #houdini #substance3d #smilation #solaris #3dart #gamedev #indiedev #3dmodeling #rendering #render
    Farmhouse explosion simulation in 3D 💥 Check out this impressive simulation crafted with Substance 3D Assets, staged in Solaris, and rendered with Karma XPU by VFX Artist Travis Rainford. Every simulation was run for around 144 frames. The RBD simulation took approximately 10 minutes with 10 substeps, the main explosion simulation took about 8 hours with 5 substeps and a voxel size of 0.025, and the inner fire simulation took about 2 hours, using 5 substeps and a voxel size of 0.025. Details: https://lnkd.in/eWuE5tkK #houdini #substance3d #smilation #solaris #3dart #gamedev #indiedev #3dmodeling #rendering #render
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  • Procedural building generator in Houdini 🏗

    A nice procedural setup in Houdini is always a good way to kick off Monday. Here's a demo by Abdullah Ahmed and Ahmed Magdy showing an Egyptian procedural building made using Houdini, Karma, and Solaris.
    #houdini #3dart #gamedev #indiedev #3dmodeling #gamedevelopment
    Procedural building generator in Houdini 🏗 🏢 A nice procedural setup in Houdini is always a good way to kick off Monday. Here's a demo by Abdullah Ahmed and Ahmed Magdy showing an Egyptian procedural building made using Houdini, Karma, and Solaris. #houdini #3dart #gamedev #indiedev #3dmodeling #gamedevelopment
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