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  • Shigeru Miyamoto hopes players do not involve Nintendo in the "game war" for higher specs and console performances.

    Existing technologies are enough for the company to create things that are “unique to Nintendo”
    Shigeru Miyamoto hopes players do not involve Nintendo in the "game war" for higher specs and console performances. Existing technologies are enough for the company to create things that are “unique to Nintendo”
    ·12 Views
  • What Was Once Sci-Fi is Now Reality!
    WARNING: GRAPHIC CONTENT:
    Don't play until the end to avoid graphic content from The Running Man film.

    This is SPARK, a brand-new AI model that can create 3D face reconstructions from multiple, unconstrained portrait videos and enable real-time tracking on unseen footage. It’s the result of a collaboration between Technicolor, Inria, and the Max Planck Institute.

    SPARK allows the creation of a relightable face avatar from multiple monocular videos—bringing sci-fi-like technology into the real world.

    What makes SPARK truly special is its precise face tracking, which can be used for face editing and visual effects IN REAL-TIME!
    Tasks that would typically require manual 3D modeling or complex scanning sessions of actors can now be automated!

    This technology opens up endless possibilities in professional fields like FX, virtual production, 3D modeling, and gaming, but is not exempt of many ethical concerns.

    This time, the potential for misuse, especially in altering real-time footage for fake news and deep fakes, is completely real in the wrong hands.

    As a fan of sci-fi and dystopian films, many of them have warned us about its risks. I specially remember "The Running Man", where they faked the death of Ben Richards by overlaying his face in real time with what the called "Digital Matte Tracking"

    Link to the model paper and samples in comments!
    Code is not yet available!

    Content Credits:
    © The Running Man, 1987.
    TAFT Entertainment Pictures / Keith Barish Productions.

    #ArtificialIntelligence #Innovation#Future
    🤯 What Was Once Sci-Fi is Now Reality! ⚠️ WARNING: GRAPHIC CONTENT: Don't play until the end to avoid graphic content from The Running Man film. This is SPARK, a brand-new AI model that can create 3D face reconstructions from multiple, unconstrained portrait videos and enable real-time tracking on unseen footage. It’s the result of a collaboration between Technicolor, Inria, and the Max Planck Institute. SPARK allows the creation of a relightable face avatar from multiple monocular videos—bringing sci-fi-like technology into the real world. What makes SPARK truly special is its precise face tracking, which can be used for face editing and visual effects IN REAL-TIME! Tasks that would typically require manual 3D modeling or complex scanning sessions of actors can now be automated! 🔝 This technology opens up endless possibilities in professional fields like FX, virtual production, 3D modeling, and gaming, but is not exempt of many ethical concerns. 🚩 This time, the potential for misuse, especially in altering real-time footage for fake news and deep fakes, is completely real in the wrong hands. ⚠️ As a fan of sci-fi and dystopian films, many of them have warned us about its risks. I specially remember "The Running Man", where they faked the death of Ben Richards by overlaying his face in real time with what the called "Digital Matte Tracking" 📌 Link to the model paper and samples in comments! Code is not yet available! Content Credits: © The Running Man, 1987. TAFT Entertainment Pictures / Keith Barish Productions. #ArtificialIntelligence #Innovation#Future
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    ·580 Views ·1 Views ·1 Distribuiri
  • How lighting and colors can make simple things look beautiful

    Digital Artist Yuri Mo shared an amazing example of how using the right colors and lights can add magic to even a very simple 3D model. Unfortunately, the creator didn't explain the technique but mentioned it's a mix of materials, lighting, and a bunch of other things. The work was done with Blender and Octane.

    The creator's page: https://x.com/Yuri__Mo

    #gamedev #indiedev #3dart #3dmodelimg #rendering #render
    How lighting and colors can make simple things look beautiful ✨😍 Digital Artist Yuri Mo shared an amazing example of how using the right colors and lights can add magic to even a very simple 3D model. Unfortunately, the creator didn't explain the technique but mentioned it's a mix of materials, lighting, and a bunch of other things. The work was done with Blender and Octane. The creator's page: https://x.com/Yuri__Mo #gamedev #indiedev #3dart #3dmodelimg #rendering #render
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    ·1128 Views
  • How I rebuilt the Colosseum...in Blender!
    In this video, hbitproject provides and overviews the workflow and thinking process behind such kind of projects, along with tips and techniques that can be used in a variety of different contexts.
    How I rebuilt the Colosseum...in Blender! In this video, hbitproject provides and overviews the workflow and thinking process behind such kind of projects, along with tips and techniques that can be used in a variety of different contexts.
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    ·919 Views
  • Try improving your aim with XGUN, a cool gaming controller that looks like a gun.

    You can also use it as a traditional controller thanks to its rotating grip:


    #games #gamenews #videogames #tech #PS5 #Switch
    Try improving your aim with XGUN, a cool gaming controller that looks like a gun. You can also use it as a traditional controller thanks to its rotating grip: #games #gamenews #videogames #tech #PS5 #Switch
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    ·418 Views
  • Drawing stylized flames in Blender 🕯

    3D Artist known as goropeko shared a demo of a cool technique for painting stylized anime-style flames in Blender. You can see how flames change as the artist adds different color tones.

    The creator also posted a quick breakdown showing how the workflow works:
    https://www.youtube.com/watch?v=IcYq5ijWCVs

    #blender3d #b3d #blender #3dart #gamedev #indiedev #stylizedart #gamedevelopment
    Drawing stylized flames in Blender 🕯🔥 3D Artist known as goropeko shared a demo of a cool technique for painting stylized anime-style flames in Blender. You can see how flames change as the artist adds different color tones. The creator also posted a quick breakdown showing how the workflow works: https://www.youtube.com/watch?v=IcYq5ijWCVs #blender3d #b3d #blender #3dart #gamedev #indiedev #stylizedart #gamedevelopment
    ·834 Views ·3 Views
  • Just uploaded my latest 3D scan of a Meditating Buddha Statue with Lotus Bowl! Captured using #Kiriengine and the #LiDAR capabilities of my iPhone, then polished in #Blender3d. Check it out in full 3D on #Sketchfab! Perfecting the details with #Photoscan techniques.
    http://sketchfab.com/3d-models/meditating-buddha-statue-with-lotus-bowl-3df612524b994679a75f413d3e156671

    #3DModel #DigitalArt #ZenArt #Buddha #3DScan #ArtIn3D
    🧘‍♂️ Just uploaded my latest 3D scan of a Meditating Buddha Statue with Lotus Bowl! 🌸 Captured using #Kiriengine and the #LiDAR capabilities of my iPhone, then polished in #Blender3d. Check it out in full 3D on #Sketchfab! Perfecting the details with #Photoscan techniques. 🙏✨ http://sketchfab.com/3d-models/meditating-buddha-statue-with-lotus-bowl-3df612524b994679a75f413d3e156671 #3DModel #DigitalArt #ZenArt #Buddha #3DScan #ArtIn3D
    ·1035 Views
  • Situation outcomes in a pointy curve in the penis when it’s erect because of scar tissue buildup. This could make erections and sex hard with out ache or injurymeans that it hasn’t been well tested for protection and efficacy and that any claims made via Innovate Quick Extender Pro Reviews could help make bigger penis period and reduce signs and symptoms associated with conditions like Peyronie’s ailment sickness, specially in aggregate with tissue grafts or techniques that surgically straighten the penis and reduce excess tissue, referred to as plication. https://niagaraopendata.ca/user/quick-extender-pro
    Situation outcomes in a pointy curve in the penis when it’s erect because of scar tissue buildup. This could make erections and sex hard with out ache or injurymeans that it hasn’t been well tested for protection and efficacy and that any claims made via Innovate Quick Extender Pro Reviews could help make bigger penis period and reduce signs and symptoms associated with conditions like Peyronie’s ailment sickness, specially in aggregate with tissue grafts or techniques that surgically straighten the penis and reduce excess tissue, referred to as plication. https://niagaraopendata.ca/user/quick-extender-pro
    NIAGARAOPENDATA.CA
    Quick Extender Pro Reviews Canada 2024: See Results & Pros - Users - Niagara Open Data
    Explore and access open data from Niagara Region.
    ·442 Views
  • Lattice modifier In Unity

    Technical Artist Harry Heath decided to recreate a lattice modifier (common for tools like Maya and Blender) in Unity. The developer used a compute shader that transforms a mesh's vertex buffer. It samples a lattice (a 3-dimensional array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset.

    More: https://lnkd.in/gZxn_Qsk


    #unity3d #unity #madewithunity #gamedev #indiedev #3dart #proceduralart #3dmodeling
    Lattice modifier In Unity 🔥 Technical Artist Harry Heath decided to recreate a lattice modifier (common for tools like Maya and Blender) in Unity. The developer used a compute shader that transforms a mesh's vertex buffer. It samples a lattice (a 3-dimensional array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset. More: https://lnkd.in/gZxn_Qsk #unity3d #unity #madewithunity #gamedev #indiedev #3dart #proceduralart #3dmodeling
    ·961 Views ·0 Views
  • New to CGShares
    Now you can follow all the news related to graphics, technology, architecture, games and more in one place! With over 100 global sites published on our platform with RSS from Facebook, YouTube and official sites all in one place, we will soon add 250 Facebook pages for the most powerful 3D artists in the world! All the news at your fingertips, don't miss a single update!
    Who is your favorite artist whose work you want to follow on our site? Let us know in the comments!
    New to CGShares 🎉 Now you can follow all the news related to graphics, technology, architecture, games and more in one place! 🌍✨ With over 100 global sites published on our platform with RSS 📡 from Facebook, YouTube and official sites all in one place, we will soon add 250 Facebook pages for the most powerful 3D artists in the world! 🎨🔥 All the news at your fingertips, don't miss a single update! Who is your favorite artist whose work you want to follow on our site? Let us know in the comments! 👇
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    ·1188 Views
  • Unity-powered water shader in VR on Quest 3

    Technical Artist and Developer Shahzod Boyhonov shared a demo of a water shader with realistic waterline and underwater effects, running in VR on the Meta Quest 3 headset at 72 FPS. It was set up with Unity Universal Render Pipeline (URP) without post-processing, and its "waterline and underwater fogs are just two quads in front of the camera with special shaders".

    Details: https://lnkd.in/gHEpeAue

    #unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment #3dart #shader
    Unity-powered water shader in VR on Quest 3 🌊 Technical Artist and Developer Shahzod Boyhonov shared a demo of a water shader with realistic waterline and underwater effects, running in VR on the Meta Quest 3 headset at 72 FPS. It was set up with Unity Universal Render Pipeline (URP) without post-processing, and its "waterline and underwater fogs are just two quads in front of the camera with special shaders". Details: https://lnkd.in/gHEpeAue #unity #unity3d #madewithunity #gamedev #indiedev #3dart #gamedevelopment #3dart #shader
    ·1127 Views ·2 Views
  • New Radio Show https://soundcloud.com/benoit-prada/this-is-the-groove-radio-show-30

    all listening platforms https://tr.ee/BhmG-T3QUG
    #spotifyplaylist #thisisthegroove #promodj #radioshow #djradioshow #edmloversclub #PodcastLovers #PodcastLife #NewMusic #house #techhouse #musica #electronicmusic #WeAreHouse
    New Radio Show https://soundcloud.com/benoit-prada/this-is-the-groove-radio-show-30 all listening platforms https://tr.ee/BhmG-T3QUG #spotifyplaylist #thisisthegroove #promodj #radioshow #djradioshow #edmloversclub #PodcastLovers #PodcastLife #NewMusic #house #techhouse #musica #electronicmusic #WeAreHouse
    ·1139 Views
  • Nature vs Technology

    I've seen this amazing artwork made by beeple (Mike Winkelmann). Made me want to create a personal version of it.
    You can see more of beeple's work here:
    www.behance.net/beeple

    #Blender #Blender3D #landscape #environment #cycles #hardsurface #nature #3D #scifi
    Nature vs Technology I've seen this amazing artwork made by beeple (Mike Winkelmann). Made me want to create a personal version of it. You can see more of beeple's work here: www.behance.net/beeple #Blender #Blender3D #landscape #environment #cycles #hardsurface #nature #3D #scifi
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    ·3048 Views
  • Procedural City Generator for Blender Released 🏙

    Technical Artist Hothifa Smair shipped ICity, a Geometry Nodes-powered generator for Blender that lets you create and customize entire digital cities, filling them with buildings, roads, lamp posts, traffic lights, parking lots, vegetation, and more.

    #blender3d #b3d #blender #3dart #gamedev #indiedev #proceduralart #gamedevelopment
    Procedural City Generator for Blender Released 🏙 Technical Artist Hothifa Smair shipped ICity, a Geometry Nodes-powered generator for Blender that lets you create and customize entire digital cities, filling them with buildings, roads, lamp posts, traffic lights, parking lots, vegetation, and more. #blender3d #b3d #blender #3dart #gamedev #indiedev #proceduralart #gamedevelopment
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    ·11230 Views ·77 Views
  • Alina M. G. guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5.

    Read the interview:
    https://80.lv/articles/recreating-sekiro-s-shinobi-prosthetic-arm-with-zbrush-ue5/

    #art #3d #3dart #zbrush #unreal #unrealengine #unrealengine5 #ue #ue5 #marmoset
    Alina M. G. guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5. Read the interview: https://80.lv/articles/recreating-sekiro-s-shinobi-prosthetic-arm-with-zbrush-ue5/ #art #3d #3dart #zbrush #unreal #unrealengine #unrealengine5 #ue #ue5 #marmoset
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    ·13068 Views ·104 Views
  • The White House presents new regulations meant to monitor the federal government's use of AI in order to protect the rights and safety of the US people.
    #AI #tech #technews #technology #GenerativeAI
    The White House presents new regulations meant to monitor the federal government's use of AI in order to protect the rights and safety of the US people. #AI #tech #technews #technology #GenerativeAI
    ·4767 Views
  • VFX Artist José A. Martínez shared a great setup for creating procedural and customizable rope bridges in Houdini.
    Download the setup for free:
    https://80.lv/articles/grab-a-free-setup-for-creating-procedural-rope-bridges-in-houdini/

    #houdini #sidefx #sidefxhoudini #procedural #proceduralart #techart #technicalart #3d #gamedev #indiedev
    VFX Artist José A. Martínez shared a great setup for creating procedural and customizable rope bridges in Houdini. Download the setup for free: https://80.lv/articles/grab-a-free-setup-for-creating-procedural-rope-bridges-in-houdini/ #houdini #sidefx #sidefxhoudini #procedural #proceduralart #techart #technicalart #3d #gamedev #indiedev
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    ·11058 Views ·56 Views
  • 3D Artist Yaroslav Tyshchenko discussed the Konishiroku Aerial Camera GSK-99 project, sharing his vintage props painting techniques in Substance 3D Painter and rendering setup in Marmoset Toolbag.
    #3d #props #texturing #3dtexturing #substancepainter #substance3d #zbrush #blender3d #b3d #marmosettoolbag
    3D Artist Yaroslav Tyshchenko discussed the Konishiroku Aerial Camera GSK-99 project, sharing his vintage props painting techniques in Substance 3D Painter and rendering setup in Marmoset Toolbag. #3d #props #texturing #3dtexturing #substancepainter #substance3d #zbrush #blender3d #b3d #marmosettoolbag
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    ·8881 Views ·62 Views
  • During the ongoing Game Developers Conference 2024, Unity Technologies shared a comprehensive presentation discussing the latest developments in the Unity engine and offering a closer look at Unity 6, an upcoming LTS version of the engine.

    First announced at Unite 2023, Unity 6 is set to introduce performance enhancements, accelerated multiplayer game creation, early access WebGPU support, and deeper XR device support. With this release, Unity aims to maximize the use of CPU and GPU, accelerate multiplayer game creation, and introduce "next-level" mobile features, innovative VR device support, and AI tools.

    During the ongoing Game Developers Conference 2024, Unity Technologies shared a comprehensive presentation discussing the latest developments in the Unity engine and offering a closer look at Unity 6, an upcoming LTS version of the engine. First announced at Unite 2023, Unity 6 is set to introduce performance enhancements, accelerated multiplayer game creation, early access WebGPU support, and deeper XR device support. With this release, Unity aims to maximize the use of CPU and GPU, accelerate multiplayer game creation, and introduce "next-level" mobile features, innovative VR device support, and AI tools.
    ·2677 Views
  • Light Brick Studio's Technical Lead Mikkel Fredborg discussed the story and development of LEGO Builder's Journey, spoke about what makes Apple Vision Pro different from other headsets, and provided a detailed overview of Unity's support for visionOS.
    Light Brick Studio's Technical Lead Mikkel Fredborg discussed the story and development of LEGO Builder's Journey, spoke about what makes Apple Vision Pro different from other headsets, and provided a detailed overview of Unity's support for visionOS.
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    ·2166 Views ·48 Views
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