• Instagram Won't Crop Your Smartphone Pictures Anymore

    Unless you've messed with your smartphone's camera settings, it's very likely you snap photos in 3:4. This aspect ratio is the default for most smartphone cameras, which means our photo libraries are full of images that all fit this frame.The issue is, despite the smartphone's place as the world's most popular camera, not all social media platforms respect the 3:4 aspect ratio. Instagram, for example, supports its classic square 1:1 images, as well as a 4:5 aspect ratio, but not 3:4. At first glance, 4:5 looks like 3:4—so much so, you might not have ever noticed a difference when uploading your photos. But rest assured, a 3:4 photo uploaded to Instagram's 4:5 aspect ratio gets cropped to match that frame, which means you lose a little of the top and bottom of each photo you post this way. If you pinch on the preview of your post to zoom out, you'll reveal the parts of your image that aren't making the final cut. You can move the image up or down to reveal more of the top or bottom, but you'll only cut off more of the opposite end either way.Instagram now supports 3:4 imagesLuckily, that's now changing. In a post on Threads, Adam Mosseri, head of Instagram, announced that the app now supports 3:4 uploads. The reception seems largely positive, though some users clearly want more from Instagram—namely, 2:3 support, a popular aspect ratio with photographers.Instagram also announced the news on its Creator's Broadcast Channel. The post confirms the change applies to both single-photo posts as well as carousel collections, and that you can still share 1:1 and 4:5 images as you wish. The company attached an example, comparing two different Instagram posts—one that posts an image in 4:5, and another that posts the same image in 3:4, with dotted lines demonstrating where the image would be cropped in 4:5.

    Credit: Instagram

    The change is rolling out now for all Instagram users, but you might not see it right away. My Instagram app still appears to default to 4:5, even after I updated to the latest version on iOS. It's important to note that 4:3 images, as well as other landscape or horizontal aspect ratios, have been supported on Instagram. In theory, you could've flipped your 3:4 images to post the full picture, but you would have forced your friends to turn their phonessideways to see it.
    #instagram #won039t #crop #your #smartphone
    Instagram Won't Crop Your Smartphone Pictures Anymore
    Unless you've messed with your smartphone's camera settings, it's very likely you snap photos in 3:4. This aspect ratio is the default for most smartphone cameras, which means our photo libraries are full of images that all fit this frame.The issue is, despite the smartphone's place as the world's most popular camera, not all social media platforms respect the 3:4 aspect ratio. Instagram, for example, supports its classic square 1:1 images, as well as a 4:5 aspect ratio, but not 3:4. At first glance, 4:5 looks like 3:4—so much so, you might not have ever noticed a difference when uploading your photos. But rest assured, a 3:4 photo uploaded to Instagram's 4:5 aspect ratio gets cropped to match that frame, which means you lose a little of the top and bottom of each photo you post this way. If you pinch on the preview of your post to zoom out, you'll reveal the parts of your image that aren't making the final cut. You can move the image up or down to reveal more of the top or bottom, but you'll only cut off more of the opposite end either way.Instagram now supports 3:4 imagesLuckily, that's now changing. In a post on Threads, Adam Mosseri, head of Instagram, announced that the app now supports 3:4 uploads. The reception seems largely positive, though some users clearly want more from Instagram—namely, 2:3 support, a popular aspect ratio with photographers.Instagram also announced the news on its Creator's Broadcast Channel. The post confirms the change applies to both single-photo posts as well as carousel collections, and that you can still share 1:1 and 4:5 images as you wish. The company attached an example, comparing two different Instagram posts—one that posts an image in 4:5, and another that posts the same image in 3:4, with dotted lines demonstrating where the image would be cropped in 4:5. Credit: Instagram The change is rolling out now for all Instagram users, but you might not see it right away. My Instagram app still appears to default to 4:5, even after I updated to the latest version on iOS. It's important to note that 4:3 images, as well as other landscape or horizontal aspect ratios, have been supported on Instagram. In theory, you could've flipped your 3:4 images to post the full picture, but you would have forced your friends to turn their phonessideways to see it. #instagram #won039t #crop #your #smartphone
    LIFEHACKER.COM
    Instagram Won't Crop Your Smartphone Pictures Anymore
    Unless you've messed with your smartphone's camera settings, it's very likely you snap photos in 3:4 (or 4:3 if you're holding the phone in landscape). This aspect ratio is the default for most smartphone cameras, which means our photo libraries are full of images that all fit this frame.The issue is, despite the smartphone's place as the world's most popular camera, not all social media platforms respect the 3:4 aspect ratio. Instagram, for example, supports its classic square 1:1 images, as well as a 4:5 aspect ratio, but not 3:4. At first glance, 4:5 looks like 3:4—so much so, you might not have ever noticed a difference when uploading your photos. But rest assured, a 3:4 photo uploaded to Instagram's 4:5 aspect ratio gets cropped to match that frame, which means you lose a little of the top and bottom of each photo you post this way. If you pinch on the preview of your post to zoom out, you'll reveal the parts of your image that aren't making the final cut. You can move the image up or down to reveal more of the top or bottom, but you'll only cut off more of the opposite end either way.Instagram now supports 3:4 imagesLuckily, that's now changing. In a post on Threads, Adam Mosseri, head of Instagram, announced that the app now supports 3:4 uploads. The reception seems largely positive, though some users clearly want more from Instagram—namely, 2:3 support, a popular aspect ratio with photographers.Instagram also announced the news on its Creator's Broadcast Channel. The post confirms the change applies to both single-photo posts as well as carousel collections, and that you can still share 1:1 and 4:5 images as you wish. The company attached an example, comparing two different Instagram posts—one that posts an image in 4:5, and another that posts the same image in 3:4, with dotted lines demonstrating where the image would be cropped in 4:5. Credit: Instagram The change is rolling out now for all Instagram users, but you might not see it right away. My Instagram app still appears to default to 4:5, even after I updated to the latest version on iOS. It's important to note that 4:3 images, as well as other landscape or horizontal aspect ratios, have been supported on Instagram. In theory, you could've flipped your 3:4 images to post the full picture, but you would have forced your friends to turn their phones (or heads) sideways to see it.
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  • $TRUMP and other meme coins won't be protected by SEC, Commissioner Hester Peirce says

    SEC Commissioner Hester Peirce said investors shouldn’t expect protection when it comes to meme coins as the agency pulls back from aggressive enforcement.
    #trump #other #meme #coins #won039t
    $TRUMP and other meme coins won't be protected by SEC, Commissioner Hester Peirce says
    SEC Commissioner Hester Peirce said investors shouldn’t expect protection when it comes to meme coins as the agency pulls back from aggressive enforcement. #trump #other #meme #coins #won039t
    WWW.CNBC.COM
    $TRUMP and other meme coins won't be protected by SEC, Commissioner Hester Peirce says
    SEC Commissioner Hester Peirce said investors shouldn’t expect protection when it comes to meme coins as the agency pulls back from aggressive enforcement.
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  • Tariffs won't bring manufacturing jobs back to America, Wells Fargo analysts say

    Wells Fargo says in a report that President Donald Trump's tariffs won't bring manufacturing back.

    Carlos Barria/REUTERS

    2025-05-23T02:31:46Z

    d

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    Wells Fargo said in a report that President Donald Trump's tariffs won't bring manufacturing back.
    High labor costs and a lack of workers would make building more factories an "uphill battle."
    US manufacturing needs trillion in investment to reach 1979 employment levels.

    President Donald Trump's push to revive American manufacturing through tariffs may face some hurdles.Despite some high-profile commitments, including Nvidia's plans for a US-based supercomputer plant and Apple's pledge to invest billion domestically, a new report from Wells Fargo economists predicts that bringing back offshored manufacturing jobs will be an "uphill battle.""An aim of tariffs is to spur a durable rebound in US manufacturing employment," Wells Fargo analysts wrote in the report. "However, a meaningful increase in factory jobs does not appear likely in the foreseeable future, in our view."The report attributes the potentially low factory job growth to high labor costs, a lack of suitable workers to fill vacant positions, and a subdued population growth from lower fertility rates and slower immigration."Higher prices and policy uncertainty may weigh on firms' ability and willingness to expand payrolls," the analysts added.The tariffs are part of Trump's broader economic agenda to revive American manufacturing as a pathway toward middle-class prosperity. The tariffs are meant to hike the costs of imports to incentivize companies to make goods domestically."Jobs and factories will come roaring back into our country," Trump said while announcing tariffs on April 2. "And ultimately, more production at home will mean stronger competition and lower prices for consumers."Some tariffs imposed on April 2 have been temporarily paused or greatly reduced, including tariffs on China. The 10% across-the-board tariff remains, as do some specific tariffs on Mexico and Canada, plus 30% in duties on China. Duties at their current level are still the highest they have been since the 1940s."In order for manufacturing employment to return to its historic peak, we estimate at a minimum trillion in net new capital investment is required," Wells Fargo analysts wrote. "Assuming businesses are willing and able to invest such ample sums, questions over staffing remain."The Wall Street bank says that US manufacturing employment currently stands at 12.8 million, down from its 1979 peak of 19.5 million. To get back to that mark, the US would need to add roughly 6.7 million jobs. Wells Fargo added that the figure is nearly the same as the entire pool of unemployed Americans, which in April was 7.2 million, according to the US Bureau of Labor Statistics."Population aging, negative perceptions, and skill mismatches also underpin workforce concerns," Wells Fargo analysts wrote. "New jobs will require different skills than those previously lost."In 2024, Taiwanese chipmaker TSMC said it delayed the opening of its Arizona chip factory due to a shortage of skilled workers. A report released in April 2024 by Deloitte and the Manufacturing Institute also found that nearly half of the 3.8 million new manufacturing jobs anticipated by 2033 could remain unfilled due to skill gaps and other population factors."Tariffs must be high enough to make the cost of domestic production competitive in the US market, and they also must be kept in place long enough for producers to bring on additional workers and expand capacity," the report concluded. "If the economic or political costs are deemed too high, the current administration could quickly dial-back prevailing duties further."The White House did not immediately respond to a request for comments.
    #tariffs #won039t #bring #manufacturing #jobs
    Tariffs won't bring manufacturing jobs back to America, Wells Fargo analysts say
    Wells Fargo says in a report that President Donald Trump's tariffs won't bring manufacturing back. Carlos Barria/REUTERS 2025-05-23T02:31:46Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Wells Fargo said in a report that President Donald Trump's tariffs won't bring manufacturing back. High labor costs and a lack of workers would make building more factories an "uphill battle." US manufacturing needs trillion in investment to reach 1979 employment levels. President Donald Trump's push to revive American manufacturing through tariffs may face some hurdles.Despite some high-profile commitments, including Nvidia's plans for a US-based supercomputer plant and Apple's pledge to invest billion domestically, a new report from Wells Fargo economists predicts that bringing back offshored manufacturing jobs will be an "uphill battle.""An aim of tariffs is to spur a durable rebound in US manufacturing employment," Wells Fargo analysts wrote in the report. "However, a meaningful increase in factory jobs does not appear likely in the foreseeable future, in our view."The report attributes the potentially low factory job growth to high labor costs, a lack of suitable workers to fill vacant positions, and a subdued population growth from lower fertility rates and slower immigration."Higher prices and policy uncertainty may weigh on firms' ability and willingness to expand payrolls," the analysts added.The tariffs are part of Trump's broader economic agenda to revive American manufacturing as a pathway toward middle-class prosperity. The tariffs are meant to hike the costs of imports to incentivize companies to make goods domestically."Jobs and factories will come roaring back into our country," Trump said while announcing tariffs on April 2. "And ultimately, more production at home will mean stronger competition and lower prices for consumers."Some tariffs imposed on April 2 have been temporarily paused or greatly reduced, including tariffs on China. The 10% across-the-board tariff remains, as do some specific tariffs on Mexico and Canada, plus 30% in duties on China. Duties at their current level are still the highest they have been since the 1940s."In order for manufacturing employment to return to its historic peak, we estimate at a minimum trillion in net new capital investment is required," Wells Fargo analysts wrote. "Assuming businesses are willing and able to invest such ample sums, questions over staffing remain."The Wall Street bank says that US manufacturing employment currently stands at 12.8 million, down from its 1979 peak of 19.5 million. To get back to that mark, the US would need to add roughly 6.7 million jobs. Wells Fargo added that the figure is nearly the same as the entire pool of unemployed Americans, which in April was 7.2 million, according to the US Bureau of Labor Statistics."Population aging, negative perceptions, and skill mismatches also underpin workforce concerns," Wells Fargo analysts wrote. "New jobs will require different skills than those previously lost."In 2024, Taiwanese chipmaker TSMC said it delayed the opening of its Arizona chip factory due to a shortage of skilled workers. A report released in April 2024 by Deloitte and the Manufacturing Institute also found that nearly half of the 3.8 million new manufacturing jobs anticipated by 2033 could remain unfilled due to skill gaps and other population factors."Tariffs must be high enough to make the cost of domestic production competitive in the US market, and they also must be kept in place long enough for producers to bring on additional workers and expand capacity," the report concluded. "If the economic or political costs are deemed too high, the current administration could quickly dial-back prevailing duties further."The White House did not immediately respond to a request for comments. #tariffs #won039t #bring #manufacturing #jobs
    WWW.BUSINESSINSIDER.COM
    Tariffs won't bring manufacturing jobs back to America, Wells Fargo analysts say
    Wells Fargo says in a report that President Donald Trump's tariffs won't bring manufacturing back. Carlos Barria/REUTERS 2025-05-23T02:31:46Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Wells Fargo said in a report that President Donald Trump's tariffs won't bring manufacturing back. High labor costs and a lack of workers would make building more factories an "uphill battle." US manufacturing needs $2.9 trillion in investment to reach 1979 employment levels. President Donald Trump's push to revive American manufacturing through tariffs may face some hurdles.Despite some high-profile commitments, including Nvidia's plans for a US-based supercomputer plant and Apple's pledge to invest $500 billion domestically, a new report from Wells Fargo economists predicts that bringing back offshored manufacturing jobs will be an "uphill battle.""An aim of tariffs is to spur a durable rebound in US manufacturing employment," Wells Fargo analysts wrote in the report. "However, a meaningful increase in factory jobs does not appear likely in the foreseeable future, in our view."The report attributes the potentially low factory job growth to high labor costs, a lack of suitable workers to fill vacant positions, and a subdued population growth from lower fertility rates and slower immigration."Higher prices and policy uncertainty may weigh on firms' ability and willingness to expand payrolls," the analysts added.The tariffs are part of Trump's broader economic agenda to revive American manufacturing as a pathway toward middle-class prosperity. The tariffs are meant to hike the costs of imports to incentivize companies to make goods domestically."Jobs and factories will come roaring back into our country," Trump said while announcing tariffs on April 2. "And ultimately, more production at home will mean stronger competition and lower prices for consumers."Some tariffs imposed on April 2 have been temporarily paused or greatly reduced, including tariffs on China. The 10% across-the-board tariff remains, as do some specific tariffs on Mexico and Canada, plus 30% in duties on China. Duties at their current level are still the highest they have been since the 1940s."In order for manufacturing employment to return to its historic peak, we estimate at a minimum $2.9 trillion in net new capital investment is required," Wells Fargo analysts wrote. "Assuming businesses are willing and able to invest such ample sums, questions over staffing remain."The Wall Street bank says that US manufacturing employment currently stands at 12.8 million, down from its 1979 peak of 19.5 million. To get back to that mark, the US would need to add roughly 6.7 million jobs. Wells Fargo added that the figure is nearly the same as the entire pool of unemployed Americans, which in April was 7.2 million, according to the US Bureau of Labor Statistics."Population aging, negative perceptions, and skill mismatches also underpin workforce concerns," Wells Fargo analysts wrote. "New jobs will require different skills than those previously lost."In 2024, Taiwanese chipmaker TSMC said it delayed the opening of its Arizona chip factory due to a shortage of skilled workers. A report released in April 2024 by Deloitte and the Manufacturing Institute also found that nearly half of the 3.8 million new manufacturing jobs anticipated by 2033 could remain unfilled due to skill gaps and other population factors."Tariffs must be high enough to make the cost of domestic production competitive in the US market, and they also must be kept in place long enough for producers to bring on additional workers and expand capacity," the report concluded. "If the economic or political costs are deemed too high, the current administration could quickly dial-back prevailing duties further."The White House did not immediately respond to a request for comments.
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  • Acclaimed Metal Gear Creator Won't Let Death Stop Him

    If you’re a die-hard fan of Metal Gear creator Hideo Kojima, you might still be able to enjoy ideas from the acclaimed game developer for decades to come. Kojima, now 60, built up his reputation by writing, directing, and producing seminal titles like the stealth shooter Metal Gear series, as well as more recent AAA titles like 2019’s Death Stranding. Kojima told the game magazine Edge earlier this week that he gave his personal assistant “a USB stick with all my ideas on it,” calling it "kind of like a will." He added, "Perhaps they could continue to make things after I’m gone at Kojima Productions," so the company doesn't simply "manage our existing IP" after his death.The game industry elder statesman is still coming up with left-field ideas to this day. In a Japanese radio interview last week, Kojima floated the idea of a new video game where the player character "forgets" his skills and abilities if the real-life player steps away from his controller for too long.Recommended by Our EditorsKojima tells Edge that he's thinking more about mortality and his legacy after contracting a serious illness during the pandemic, and having to undergo eye surgery. "Wait, how many years do I have left to make a game or a film?" he asked. "Perhaps I have 10 years?"Kojima said he had even considered a late-career transition to making films, an early childhood dream of his, but said he was talked out of it by Pan’s Labyrinth director Guillermo del Toro and Drive director Nicolas Winding Refn, who advised him to “stick to video games.”But despite all the talk of death, the director still has plenty of irons in the fire. He’s currently pegged to write, produce, and direct OD, an upcoming Xbox exclusive themed on fear, which he told The Verge in 2023 would be "a totally new style of game." His studio is also thought to be developing a new stealth action game known as Physint. Neither has a firm release date.His latest game, Death Stranding 2: On the Beach, is planned for release on June 24.
    #acclaimed #metal #gear #creator #won039t
    Acclaimed Metal Gear Creator Won't Let Death Stop Him
    If you’re a die-hard fan of Metal Gear creator Hideo Kojima, you might still be able to enjoy ideas from the acclaimed game developer for decades to come. Kojima, now 60, built up his reputation by writing, directing, and producing seminal titles like the stealth shooter Metal Gear series, as well as more recent AAA titles like 2019’s Death Stranding. Kojima told the game magazine Edge earlier this week that he gave his personal assistant “a USB stick with all my ideas on it,” calling it "kind of like a will." He added, "Perhaps they could continue to make things after I’m gone at Kojima Productions," so the company doesn't simply "manage our existing IP" after his death.The game industry elder statesman is still coming up with left-field ideas to this day. In a Japanese radio interview last week, Kojima floated the idea of a new video game where the player character "forgets" his skills and abilities if the real-life player steps away from his controller for too long.Recommended by Our EditorsKojima tells Edge that he's thinking more about mortality and his legacy after contracting a serious illness during the pandemic, and having to undergo eye surgery. "Wait, how many years do I have left to make a game or a film?" he asked. "Perhaps I have 10 years?"Kojima said he had even considered a late-career transition to making films, an early childhood dream of his, but said he was talked out of it by Pan’s Labyrinth director Guillermo del Toro and Drive director Nicolas Winding Refn, who advised him to “stick to video games.”But despite all the talk of death, the director still has plenty of irons in the fire. He’s currently pegged to write, produce, and direct OD, an upcoming Xbox exclusive themed on fear, which he told The Verge in 2023 would be "a totally new style of game." His studio is also thought to be developing a new stealth action game known as Physint. Neither has a firm release date.His latest game, Death Stranding 2: On the Beach, is planned for release on June 24. #acclaimed #metal #gear #creator #won039t
    ME.PCMAG.COM
    Acclaimed Metal Gear Creator Won't Let Death Stop Him
    If you’re a die-hard fan of Metal Gear creator Hideo Kojima, you might still be able to enjoy ideas from the acclaimed game developer for decades to come. Kojima, now 60, built up his reputation by writing, directing, and producing seminal titles like the stealth shooter Metal Gear series, as well as more recent AAA titles like 2019’s Death Stranding. Kojima told the game magazine Edge earlier this week that he gave his personal assistant “a USB stick with all my ideas on it,” calling it "kind of like a will." He added, "Perhaps they could continue to make things after I’m gone at Kojima Productions," so the company doesn't simply "manage our existing IP" after his death.The game industry elder statesman is still coming up with left-field ideas to this day. In a Japanese radio interview last week (translated by IGN), Kojima floated the idea of a new video game where the player character "forgets" his skills and abilities if the real-life player steps away from his controller for too long.Recommended by Our EditorsKojima tells Edge that he's thinking more about mortality and his legacy after contracting a serious illness during the pandemic, and having to undergo eye surgery. "Wait, how many years do I have left to make a game or a film?" he asked. "Perhaps I have 10 years?"Kojima said he had even considered a late-career transition to making films, an early childhood dream of his, but said he was talked out of it by Pan’s Labyrinth director Guillermo del Toro and Drive director Nicolas Winding Refn, who advised him to “stick to video games.”But despite all the talk of death, the director still has plenty of irons in the fire. He’s currently pegged to write, produce, and direct OD, an upcoming Xbox exclusive themed on fear, which he told The Verge in 2023 would be "a totally new style of game." His studio is also thought to be developing a new stealth action game known as Physint. Neither has a firm release date.His latest game, Death Stranding 2: On the Beach, is planned for release on June 24.
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  • Nvidia's H20 follow-up in China won't be based on Hopper, says Jensen — Reportedly switching from HBM to GDDR7

    Future AI accelerators for China will not use the Hopper architecture, as Jensen Huang hints at a potential switch to Blackwell.
    #nvidia039s #h20 #followup #china #won039t
    Nvidia's H20 follow-up in China won't be based on Hopper, says Jensen — Reportedly switching from HBM to GDDR7
    Future AI accelerators for China will not use the Hopper architecture, as Jensen Huang hints at a potential switch to Blackwell. #nvidia039s #h20 #followup #china #won039t
    WWW.TOMSHARDWARE.COM
    Nvidia's H20 follow-up in China won't be based on Hopper, says Jensen — Reportedly switching from HBM to GDDR7
    Future AI accelerators for China will not use the Hopper architecture, as Jensen Huang hints at a potential switch to Blackwell.
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  • Nintendo admits Switch 2 won't support VRR on TV after all

    Nintendo admits Switch 2 won't support VRR on TV after all
    "The incorrect information was initially published."

    Image credit: Nintendo

    News

    by Tom Phillips
    Editor-in-Chief

    Published on May 16, 2025

    Switch 2 won't support Variable Refresh Rateon TVs after all, despite Nintendo previously suggesting it would.

    The Mario maker today set the record straight in a comment to Nintendo Life, acknowledging that VRR would only be available when playing Switch 2 in handheld mode.

    An earlier, now-removed statement on Nintendo's website had not made that distinction, and suggested VRR while docked would also be possible.

    "Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we apologise for the error," Nintendo said today.

    When Nintendo Life probed further on the possibility that Switch 2 VRR support while docked would be added in a future system update, Nintendo said it had "nothing to announce" at the moment.

    Today marks the first time Nintendo has acknowledged this officially, just days after Digital Foundry reported the lack of docked VRR support in its comprehensive Switch 2 final tech specs report just days ago.

    "Something that is important to clarify is that as far as Switch 2 developers are concerned, VRR is indeed a function of the internal display only and that there is no support at all right now for VRR over HDMI," Digital Foundry boss Richard Leadbetter wrote.

    "The best theory we have for this is that the dock's DisplayPort to HDMI converter doesn't support standard HDMI VRR, but whatever is the cause, we would hope to see Nintendo provide some sort of solution in due course."

    Nintendo is likely to become the "primary partner for third-party game publishers" over the next console generation, a leading analyst firm forecasted yesterday, as reported by Eurogamer, with Switch 2 expected to sell 100m in five years.
    #nintendo #admits #switch #won039t #support
    Nintendo admits Switch 2 won't support VRR on TV after all
    Nintendo admits Switch 2 won't support VRR on TV after all "The incorrect information was initially published." Image credit: Nintendo News by Tom Phillips Editor-in-Chief Published on May 16, 2025 Switch 2 won't support Variable Refresh Rateon TVs after all, despite Nintendo previously suggesting it would. The Mario maker today set the record straight in a comment to Nintendo Life, acknowledging that VRR would only be available when playing Switch 2 in handheld mode. An earlier, now-removed statement on Nintendo's website had not made that distinction, and suggested VRR while docked would also be possible. "Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we apologise for the error," Nintendo said today. When Nintendo Life probed further on the possibility that Switch 2 VRR support while docked would be added in a future system update, Nintendo said it had "nothing to announce" at the moment. Today marks the first time Nintendo has acknowledged this officially, just days after Digital Foundry reported the lack of docked VRR support in its comprehensive Switch 2 final tech specs report just days ago. "Something that is important to clarify is that as far as Switch 2 developers are concerned, VRR is indeed a function of the internal display only and that there is no support at all right now for VRR over HDMI," Digital Foundry boss Richard Leadbetter wrote. "The best theory we have for this is that the dock's DisplayPort to HDMI converter doesn't support standard HDMI VRR, but whatever is the cause, we would hope to see Nintendo provide some sort of solution in due course." Nintendo is likely to become the "primary partner for third-party game publishers" over the next console generation, a leading analyst firm forecasted yesterday, as reported by Eurogamer, with Switch 2 expected to sell 100m in five years. #nintendo #admits #switch #won039t #support
    WWW.EUROGAMER.NET
    Nintendo admits Switch 2 won't support VRR on TV after all
    Nintendo admits Switch 2 won't support VRR on TV after all "The incorrect information was initially published." Image credit: Nintendo News by Tom Phillips Editor-in-Chief Published on May 16, 2025 Switch 2 won't support Variable Refresh Rate (VRR) on TVs after all, despite Nintendo previously suggesting it would. The Mario maker today set the record straight in a comment to Nintendo Life, acknowledging that VRR would only be available when playing Switch 2 in handheld mode. An earlier, now-removed statement on Nintendo's website had not made that distinction, and suggested VRR while docked would also be possible. "Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we apologise for the error," Nintendo said today. When Nintendo Life probed further on the possibility that Switch 2 VRR support while docked would be added in a future system update, Nintendo said it had "nothing to announce" at the moment. Today marks the first time Nintendo has acknowledged this officially, just days after Digital Foundry reported the lack of docked VRR support in its comprehensive Switch 2 final tech specs report just days ago. "Something that is important to clarify is that as far as Switch 2 developers are concerned, VRR is indeed a function of the internal display only and that there is no support at all right now for VRR over HDMI," Digital Foundry boss Richard Leadbetter wrote. "The best theory we have for this is that the dock's DisplayPort to HDMI converter doesn't support standard HDMI VRR, but whatever is the cause, we would hope to see Nintendo provide some sort of solution in due course." Nintendo is likely to become the "primary partner for third-party game publishers" over the next console generation, a leading analyst firm forecasted yesterday, as reported by Eurogamer, with Switch 2 expected to sell 100m in five years.
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  • Nintendo Of America President Won't Commit To Switch 2 Staying $450 After Launch

    The Nintendo Switch 2 is launching in a few weeks in the United States. It will cost a price some think is too high. But that price could go up in the near future as President Trump continues enacting tariffs on imported goods. So it’s not surprising that, when asked how long the company can commit to that price point, Nintendo of America president Doug Bowser didn’t provide any real timeline. Suggested ReadingNintendo Switch 2 Could Launch With Almost No Reviews

    Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Could Launch With Almost No Reviews

    Share SubtitlesOffEnglishNintendo Switch 2 Could Launch With Almost No ReviewsIn a May 15 interview with IGN, Bowser talked about Nintendo’s new store in San Francisco, the company’s theme parks, and of course the Switch 2's June 5 launch. When specifically asked about the extent to which Nintendo can “commit to Switch 2's price tag for both launch and beyond,” Bowser admitted that the situation with tariffs and prices is fluid but suggested the company wants to make sure as many people as possible can buy one. “Well, we made a commitment by announcing the pricing of both the single SKU at and then the bundled SKU with Mario Kart World at ” answered Bowser. “And we really thought it was important that we established that price point, even after further tariffs were announced, to give consumers that comfort that they would be able to purchase at that price point. Obviously, it’s still a very fluid situation and it’s difficult to determine what may be happening in the upcoming months or weeks. But our commitment is to find ways within existing market conditions or changing market conditions to make our products, including Nintendo Switch 2 hardware, as obtainable as we possibly can.”Kotaku has reached out to Nintendo about Bowser’s answer. Another piece of the “making sure you can buy a Switch 2 in 2025" puzzle is ensuring there are enough consoles in stock in the United States to support the seemingly high demand. According to Bowser, Nintendo plans to have a “continuous flow of product that’ll be available through the holidays.” The question still remains: How much will those Switch 2 consoles cost when November or early 2026 roll around? .
    #nintendo #america #president #won039t #commit
    Nintendo Of America President Won't Commit To Switch 2 Staying $450 After Launch
    The Nintendo Switch 2 is launching in a few weeks in the United States. It will cost a price some think is too high. But that price could go up in the near future as President Trump continues enacting tariffs on imported goods. So it’s not surprising that, when asked how long the company can commit to that price point, Nintendo of America president Doug Bowser didn’t provide any real timeline. Suggested ReadingNintendo Switch 2 Could Launch With Almost No Reviews Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Could Launch With Almost No Reviews Share SubtitlesOffEnglishNintendo Switch 2 Could Launch With Almost No ReviewsIn a May 15 interview with IGN, Bowser talked about Nintendo’s new store in San Francisco, the company’s theme parks, and of course the Switch 2's June 5 launch. When specifically asked about the extent to which Nintendo can “commit to Switch 2's price tag for both launch and beyond,” Bowser admitted that the situation with tariffs and prices is fluid but suggested the company wants to make sure as many people as possible can buy one. “Well, we made a commitment by announcing the pricing of both the single SKU at and then the bundled SKU with Mario Kart World at ” answered Bowser. “And we really thought it was important that we established that price point, even after further tariffs were announced, to give consumers that comfort that they would be able to purchase at that price point. Obviously, it’s still a very fluid situation and it’s difficult to determine what may be happening in the upcoming months or weeks. But our commitment is to find ways within existing market conditions or changing market conditions to make our products, including Nintendo Switch 2 hardware, as obtainable as we possibly can.”Kotaku has reached out to Nintendo about Bowser’s answer. Another piece of the “making sure you can buy a Switch 2 in 2025" puzzle is ensuring there are enough consoles in stock in the United States to support the seemingly high demand. According to Bowser, Nintendo plans to have a “continuous flow of product that’ll be available through the holidays.” The question still remains: How much will those Switch 2 consoles cost when November or early 2026 roll around? . #nintendo #america #president #won039t #commit
    KOTAKU.COM
    Nintendo Of America President Won't Commit To Switch 2 Staying $450 After Launch
    The Nintendo Switch 2 is launching in a few weeks in the United States. It will cost $450, a price some think is too high. But that price could go up in the near future as President Trump continues enacting tariffs on imported goods. So it’s not surprising that, when asked how long the company can commit to that price point, Nintendo of America president Doug Bowser didn’t provide any real timeline. Suggested ReadingNintendo Switch 2 Could Launch With Almost No Reviews Share SubtitlesOffEnglishSuggested ReadingNintendo Switch 2 Could Launch With Almost No Reviews Share SubtitlesOffEnglishNintendo Switch 2 Could Launch With Almost No ReviewsIn a May 15 interview with IGN, Bowser talked about Nintendo’s new store in San Francisco, the company’s theme parks, and of course the Switch 2's June 5 launch. When specifically asked about the extent to which Nintendo can “commit to Switch 2's $450 price tag for both launch and beyond,” Bowser admitted that the situation with tariffs and prices is fluid but suggested the company wants to make sure as many people as possible can buy one. “Well, we made a commitment by announcing the pricing of both the single SKU at $449 and then the bundled SKU with Mario Kart World at $499,” answered Bowser. “And we really thought it was important that we established that price point, even after further tariffs were announced, to give consumers that comfort that they would be able to purchase at that price point. Obviously, it’s still a very fluid situation and it’s difficult to determine what may be happening in the upcoming months or weeks. But our commitment is to find ways within existing market conditions or changing market conditions to make our products, including Nintendo Switch 2 hardware, as obtainable as we possibly can.”Kotaku has reached out to Nintendo about Bowser’s answer. Another piece of the “making sure you can buy a Switch 2 in 2025" puzzle is ensuring there are enough consoles in stock in the United States to support the seemingly high demand. According to Bowser, Nintendo plans to have a “continuous flow of product that’ll be available through the holidays.” The question still remains: How much will those Switch 2 consoles cost when November or early 2026 roll around? .
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  • Intel says foundry business won't break even until 14A in 2027

    Intel expects its loss-making Foundry division to reach breakeven by 2027, driven by internal adoption of its 18A process, and contributions from packaging, and mature nodes.
    #intel #says #foundry #business #won039t
    Intel says foundry business won't break even until 14A in 2027
    Intel expects its loss-making Foundry division to reach breakeven by 2027, driven by internal adoption of its 18A process, and contributions from packaging, and mature nodes. #intel #says #foundry #business #won039t
    WWW.TOMSHARDWARE.COM
    Intel says foundry business won't break even until 14A in 2027
    Intel expects its loss-making Foundry division to reach breakeven by 2027, driven by internal adoption of its 18A process, and contributions from packaging, and mature nodes.
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  • Windows 10 and Microsoft 365 support deadlines changed? This story just won't die
    No, Microsoft has not changed Windows 10 or Microsoft 365 support deadlines.
    Here's what actually happened.
    Source: https://www.zdnet.com/article/windows-10-and-microsoft-365-support-deadlines-changed-this-story-just-wont-die/" style="color: #0066cc;">https://www.zdnet.com/article/windows-10-and-microsoft-365-support-deadlines-changed-this-story-just-wont-die/
    #windows #and #microsoft #support #deadlines #changed #this #story #just #won039t #die
    Windows 10 and Microsoft 365 support deadlines changed? This story just won't die
    No, Microsoft has not changed Windows 10 or Microsoft 365 support deadlines. Here's what actually happened. Source: https://www.zdnet.com/article/windows-10-and-microsoft-365-support-deadlines-changed-this-story-just-wont-die/ #windows #and #microsoft #support #deadlines #changed #this #story #just #won039t #die
    WWW.ZDNET.COM
    Windows 10 and Microsoft 365 support deadlines changed? This story just won't die
    No, Microsoft has not changed Windows 10 or Microsoft 365 support deadlines. Here's what actually happened.
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